Every adventure is performance-based and repeatable, and instance the player. Adventures have accompanying leaderboards for friends and guild members, allowing players to compare and compete with each other.
Adventures are closely tied to masteries, how and how much hasn't been revealed yet.
When the player accepts an adventure, a new user interface element shows the player what to do. Each adventure has some tension, and is said not only to be time constraints.
Players will be rewarded for meeting set tiers. Players will also be rewarded for placing on the leaderboard.
|Adventure||Zone||Area||Closest Waypoint||Time Limit||Notes|
|Tendril Torching||Verdant Brink||Dry Step Mesas|| Shipwreck Peak Waypoint
||2 minutes||Burn as many tendrils as possible in 2 minutes.|
|Bugs in the Branches||Verdant Brink||Itzel Grounds|| Itzel Grounds Waypoint
||Collect bugs until time runs out.|
|Potent Potions||Verdant Brink||Itzel Grounds|| Itzel Grounds Waypoint
|Save Our Supplies||Verdant Brink||Collect Pact supplies tangled in the vines.|
|Spider Slaying||Verdant Brink||Itzel Grounds|| Itzel Grounds Waypoint
|Vine Pit Salvage||Verdant Brink||Shrouded Ruins|| Shrouded Ruins Waypoint
||Stay alive while collecting salvage.|