Antre of Adjournment
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Antre of Adjournment - это подземная пещера, которую Arcanist Slizz использует как укрытие, и прыгательная головоломка.
Содержание
Как добраться[править]
Начните с Valley of Lyss waypoint в Malchor's Leap, идите на восток и прыгайте в реку. Вход в пещеру под водой - круглый тоннель ведет к пещере с асура.
Прохождение[править]
Искать на YouTube видеоруководства о Antre of Adjournment. |
Осторожно, спойлеры: Скрытый текст содержит спойлеры, связанные с the solution to the Antre of Adjournment jumping puzzle.
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ПодсказкиThere are no enemies, traps, or special mechanics — just a series of basic jumps, zig-zags, and a few holes. The pattern is climbing up by jumping from ledge to ledge; if you do not see a way up/forward, then turn around and loop back. When you see what appears to be a risky or long jump, double-check; there is probably a safer alternative. Along the way, the seven Smuggler's Loot bags will guide your way; they contain random crafting material of any tier. The most difficult jump is near the end, when you are close to the ceiling. There's a high stone pillar in front of you and a low ledge next to it with a small chest, then a bigger, more official chest in the distance. The bigger chest is the actual end and contains the standard blue/green rewards. Jump to the bigger rock and ignore the small chest; it will be safer and easier to get on the way down. And, as noted in the walkthrough, be careful of holes in the floor, especially the one just before the final chest. Галерея |
Награда[править]
- Grand Chest
- 1 masterwork, rare или exotic предмет снаряжения
- 2 universal upgrades
- Smuggler's Loot (7)
- Часто падает 1-2 материала 5-6 уровня.
НПС[править]
Союзники[править]
Факты[править]
- Скелет возле сундука носит фетровую шляпу, как Индиана Джонс.