Bastion of the Penitent

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Bastion of the Penitent

Levels
80
Type
Raid"Raid" не входит в список допустимых значений (Region, Explorable zone, City, Area, Point of Interest, Dungeon, Instance, Jumping puzzle, Landmark, Mini-dungeon, Conquest, Guild Puzzle, Waypoint) для этого свойства.
Within 
Woodland Cascades
Bastion of the Penitent is the newest raid wing released alongside the new living world chapter The Head of the Snake on February 7th 2017. Scholar Glenna found a portal in the wake of the explosion of Bloodstone Fen. Players will scout the region and discover the mysteries in this unexplored area and encounter Cairn the Indomitable, Mursaat Overseer, Samarog, and Deimos.

Getting there[править]

  • The portal for entering the raid "Bastion of the Penitent" is located just west of "Depths of the Maw" waypoint in Bloodstone Fen. The in-game map shows an icon for the portal. Players must be in a raid squad of up to 10 players prior to entering the portal.


Locations[править]

Область Эффективный
уровень
Завершение карты
The Yard
Point of interest.png
Mystic Waters
Point of interest.png
Cairn's Perch
The Holding
Point of interest.png
Death Row
Point of interest.png
Escape Tunnel
Point of interest.png
Recreation Sector
Point of interest.png
The Warden's Office
The Lockdown
Point of interest.png
Solitary Confinement
Point of interest.png
Tree of Solitude
Point of interest.png
Confessional
Point of interest.png
Chamber of the Guilty

Objectives[править]

  • Speak With Glenna.
  • Follow Glenna.
  • Defeat Cairn the Indomitable
    • Cairn the Indomitable
    • Event bar.jpg
      Event boss (map icon).png
    • Time remaining: 8:00
  • Defeat Mursaat Overseer
    • Mursaat Overseer
    • Event bar.jpg
      Event boss (map icon).png
    • Time remaining: 6:00
  • Defeat Samarog
    • Samarog
    • Event bar.jpg
      Event boss (map icon).png
    • Time remaining: 11:00
  • Free the prisoner from his bonds
    • Shackled Prisoner
    • Event bar.jpg
      Event shield (map icon).png
    • Saul D'Alessio
    • Event bar.jpg
      Event shield (map icon).png
    • Deimos
    • Event bar.jpg
      Event boss (map icon).png
    • Time remaining: 12:00

Walkthrough[править]

Cairn the Indomitable[править]

Mursaat Overseer[править]

Samarog[править]

Deimos[править]

Passing through the collapsed walls after Samarog, players will find an isolated floating platform with a Shackled Prisoner on it and deadly miasma below. There is a short staircase on the closest side that players can glide to while waiting to start the encounter, which begins when any player approaches the prisoner. The encounter to fail if the prisoner is defeated at any point.

Initial Phase[править]

Images of Greed and Pride will begin walking toward the Shackled Prisoner; if they reach him they will deal damage to him. The images of Greed deal a small amount and the images of Pride deal a large amount of damage. They are vulnerable to soft crowd control which can slow them down as players attack them. After a short delay one player will randomly be marked by an emptying green circle; when it is empty all players standing on it will be teleported to a demonic realm. From there players can break the chains to the north, east, south, and west while Deimos tries to knock them off the platform with a slow hammer swing telegraphed by an orange triangle. While in the demonic realm, players will constantly gain stacks of Unseen Burden (Deimos) Unseen Burden (Deimos) which decreases player movement speed with each stack similarly to Unseen Burden. As soon as a chain breaks the players will be teleported back. The phase continues until all four chains are broken, freeing the prisoner.

Second Phase[править]

After the chains are broken, Deimos will teleport to the mortal realm to stop the players from assisting Saul.

  • Weak Minded Weak Minded - Weak Minded
    • Applied to players by Deimos as he begins channeling Mind Crush. Players that do not enter the ward or block the final pulse will be downed.
  • Form Up and Advance! Form Up and Advance! - Form Up and Advance!
    • Applied to players by Saul as Deimos begins channeling Mind Crush if his chains are broken.
  • Tear Instability Tear Instability - Tear Instability
    • Applied to players that walk over the Demonic Tears that begin forming after Deimos's health is reduced to 75%.

NPCs[править]

Allies[править]

Foes[править]

Objects[править]

Dialogue[править]

Upon approaching Glenna:

Scholar Glenna: There you are! Now that you're here, we can explore this place.
<Character name>: I see someone's a bit impatient. You think there's something important here?
Scholar Glenna: Isn't it obvious? I make a discovery, I'm going to investigate the heck out of it.
Scholar Glenna: And wait 'til you see what I found.
<Character name>: Where exactly are we?
Scholar Glenna: Good question! I don't know. But the answer is most certainly around us somewhere.

Upon recieving Celestial Dash

Scholar Glenna: Huh. Do you feel that?
<Character name>: What the...
Scholar Glenna: Wooooo!

Upon approaching Cairn

Scholar Glenna: Do you see that?

When hit by Shared Agony:

<Character name (Sylvari)>: It got me! Stay away!

After gliding west off the platform

Scholar Glenna: I'm over here!
<Squad member>: On the way!
Scholar Glenna: We need to talk.
<Squad member>: Be right there.

Entering the prison

<Character name (if [...])>: This is a place of incarceration. Who is It meant to contain?
<Character name (if sylvari male>: Is... is this a prison?
<Squad member>: Of course we'd have to find a dead body.
Scholar Glenna: Not my fault!
<Character name>: Is that what I think it is?
<Character name>: I see were late to the party.
Scholar Glenna: Totally not my fault.
<Character name>: Would you stop that already?
Scholar Glenna: No.
<Squad member>: Judging from the trajectory of these spears, the attacker struck from a precise location.
<Squad member>: (sniff) There's something in the next room.
<Squad member>: But where was he situated?
<Character name>: This poor fellow met an unpleasant end.
<Character name>: Was there a riot here?
<Squad member>: What was that?

While stepping over a dirt pile

<Squad member>: Why Is the dirt uneven?

Or

<Squad member>: This dirt's been disturbed.

When approaching ???(Shank)

<Squad member>: This isn't a shiv. A prisoner didn't forge this.

After interactive with Corpse

<Character name>: This corpse is anything but fresh, yet it gives off very little odor. Like it's been preserved.

When approaching a Speared Corpse

<Character name>: Judging from the trajectory of these spears, the attacker struck from a precise location.
<Character name>: But where was he situated

When approaching the Locket

<Character name>: Uh...

When approaching the rockfall

<Character name>: There's an air current streaming through the debris.

When passing through an archway

<Character name>: The rubble here seems deliberately placed.

When grabbing a shovel

<Character name>: Let's go dig up something interesting.

Or

<Character name>: Time to unearth some artifacts.

When digging up a dirt patch

<Squad member>: Let's see what we just found.

When digging up a chest

<Character name>: What mysteries have we uncovered today...

Upon arriving at ???(chess)

<Squad member (Asura)>: This almost looks like prison polymock.
<Squad member (Asura)>: I could get used to this.

Or

<Squad member (Human)>: I feel like we stepped into someone's board game.

Or

<Squad member (Sylvari)>: Oh, this doesn't look ominous?

Upon activating the Mursaat Overseer

<Squad member (Asura)>: I suppose we should have expected that to happen.

Or

<Squad member (Asura)>: Watch your surroundings!
<Squad member (Sylvari)>: Watch your feet!

When a ???? powers up

<Squad member (Sylvari)>: Our problems just got worse!

Or

<Squad member (Asura)>: One of them just powered up!

When approaching the locked gate

<Character name>: That doesn't sound good.
<Character name>: What's this?

After killing Saul D'Alessio's drunken vice

Saul D'Alessio: I was a slave to the bottle.
Saul D'Alessio: I lost everyone I'd held dear.

After killing Saul D'Alessio's gambling vice

Saul D'Alession: I gambled away everything I had, and then some.
Saul D'Alession: But they came to collect on my debts.

After killing Saul D'Alessio's thieving vice

Saul D'Alession: I was desperate, and turned to thievery to pay my creditors.
Saul D'Alession: But I could not outrun my guilt. I was caught for my crimes and exiled.
Saul D'Alession: I was left for dead. Until the mursaat found me.

Rack

This device would pull on a person's extremities, causing immense pain and eventual dislocation but not death.
Talk end option tango.png
Leave it alone.

Pyramid:

Judging by the size and shape of this strange device, it's clear that this was among the most extreme and cruel torture methods that the corrections officers employed on inmates.
Talk end option tango.png
Leave it alone.

Corpse:

This man was impaled through the chest. Based on his hand position and facial expression, he was in terrible pain and did not die instantly.
Talk end option tango.png
Leave.

Torture Chair

The wooden chair is adorned with metal spikes designed to inflict pain on, but not kill, the person sitting in it. This, like other nearby devices, is designed to coerce rather than maim.
Talk end option tango.png
Leave it alone.

Urn

Dozens of urns are scattered about the room, presumably containing the ashes of the deceased.
Talk end option tango.png
Leave it alone.

Food Platter

The platter is adorned with abnormally fresh fruit and breads that have been somehow preserved. This was likely used to coerce confessions from weary, hungry inmates.
Talk end option tango.png
Leave it alone.

Fire Pit

The fire burns hot, as if stoked recently. The strong smell of cooked flesh lingers in the air. Hanging above are hooks, presumably for suspending food or prisoners.
Talk end option tango.png
'Walk away.
<Character name>: I don't want to know what those hooks are for.

Strange object

Several octagonal objects litter the ground.
Talk more option tango.png
Look closer.
The purpose of the object is unclear, but they are engraved and painted with a symbol that looks familiar.
Talk end option tango.png
Put it down.

Journal

The words on the pages are unintelligible, but the sketches show prisoners engaging in hard labor and building walls, implying that they constructed this facility with their own hands.
Talk end option tango.png
Put it down.

Open book

A sketch of a fearsome, horned beast adorns one of the pages.
Talk more option tango.png
Look closer.
The words on the page are written in an unfamiliar language. A strange red symbol is printed in one of the corners.
Talk end option tango.png
Put it down.

Strange Book

It's an open book. A familiar, red symbol is drawn on one of the pages.
Talk more option tango.png
Look closer.
Alongside the symbol, which matches the ones on the octagonal objects scattered elsewhere, are drawing of various things: a mursaat, the Eye of Janthir, and celestial patterns.
Talk end option tango.png
Put it down.

Notes[править]

  • The raid wing was first announced by an article on massivelyOP.[1]

See also[править]




References[править]

  1. http://massivelyop.com/2017/01/31/guild-wars-2-head-of-the-snake-living-world-episode-coming-february-7th-plus-new-trailer-and-heart-of-thorns-sale/