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Life stealing is the act of draining an amount of health from an enemy (thereby damaging them) and healing yourself with it. The effect is provided by various skills, traits and items and is available to all professions. It should not be confused with life force, a game mechanic that is specific to necromancers.
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Related skills[править]
Weapon skills that cause life stealing[править]
Underwater weapon skills that cause life stealing[править]
Utility skills that cause life stealing[править]
- Signet of the Locust (on activation)
Skills with special conditions that cause life stealing[править]
- Blood Frenzy (with Become the Wolf)
Downed skills that cause life stealing[править]
Combos that cause life stealing[править]
Related traits[править]
Traits that cause life stealing[править]
- Vampiric (on hit)
- Vampiric Master (on a minion hit)
- Vampiric Precision (on a critical hit)
- Vampiric Rituals (from wells)
- Leeching Venoms (on venom activation)
Traits that improve life stealing[править]
- Bloodthirst (increase life stealing by 20%)
Related equipment[править]
Upgrade components that cause life stealing[править]
Runes[править]
- Rune of Vampirism (rank 2 and 4)
- Rune of Scavenging (rank 2 and 4)
Sigils[править]
- Sigil of Blood (chance on critical hit)
- Sigil of Leeching (next attack after Weapon swap)
Related consumables[править]
Consumables that cause life stealing[править]
- Blueberry Pie
- Strawberry Pie
- Cherry Pie
- Blackberry Pie
- Mixed Berry Pie
- Slice of Candied Dragon Roll
- Omnomberry Pie
- Omnomberry Ghost
Notes[править]
Damage inflicted will be shown as a smaller floating number above the attack's damage number but will not show up in combat logs, and is not affected by damage boosts or armor. The amount of damage dealt and health gained are independent. All amounts shown are based on a level 80 character; the numbers will scale down according to your level.
Damage[править]
Each life steal deals a specific amount of damage ignoring armor. The damage they deal is also unaffected by % damage increases, such as the Sigil of Force or the Close to Death trait. Some scale off of power while others don't.
- Non-skill effects
These effects are from equipment and do not scale off anything. They are also unaffected by the Bloodthirst trait.
Triggered by | Damage | Power | Notes |
---|---|---|---|
Sigil of Superior Blood | 452 | 30% chance on critical hit, 2 second cooldown. | |
Sigil of Superior Leeching | 974 | Next attack after swapping, 9 second cooldown | |
Rune of Scavenging (2) | 974 | 5% Chance to steal on next attack after getting hit. | |
Rune of Scavenging (4) | 974 | Guaranteed steal with next attack after using healing skill. | |
Rune of Vampirism (2) | 974 | 5% Chance to steal on next attack after getting hit. | |
Rune of Vampirism (4) | 974 | Guaranteed steal with next attack after using healing skill. | |
Combos, via projectile finisher | ? | ? | |
Combos, via whirl finisher | ? | ? | Each bolt |
- Traits
These effects are from necromancer traits only and are affected by the Bloodthirst trait.
Skill | Damage | Power | Bloodthirst active |
---|---|---|---|
Vampiric | 24.5 | 0.2% | 1.5*(24.3+0.2%*Power) |
Vampiric Precision | 30 | x | 51 |
Vampiric Rituals | 10 | x | 15 |
Healing[править]
Each life steal heals for a specific amount. Some life steals scale off of healing power while others don't.
- Non-skill effects
These effects are from equipment and do not scale off anything. They are also unaffected by the Bloodthirst trait.
Triggered by | Healing | Healing Power | Notes |
---|---|---|---|
Sigil of Superior Blood | 452 | Is unaffected by Bloodthirst | |
Sigil of Superior Leeching | 975 | Next attack after swapping, 9 second cooldown | |
Rune of Scavenging (2) | 975 | 5% Chance to steal on next attack after getting hit. | |
Rune of Scavenging (4) | 975 | Guaranteed steal with next attack after using healing skill. | |
Rune of Vampirism (2) | 975 | 5% Chance to steal on next attack after getting hit. | |
Rune of Vampirism (4) | 975 | Guaranteed steal with next attack after using healing skill. | |
Combos, via projectile finisher | 202 health | 10% | |
Combos, via whirl finisher | 170 health | 5% | Each bolt |
- Traits
These effects are from necromancer traits only and are affected by the Bloodthirst trait.
Skill | Healing | Healing Power | Bloodthirst active | Notes |
---|---|---|---|---|
Vampiric | 25.5 | 0.004 | 38 | Due to having 150 healing power when you take the trait the minimum heal is 26. |
Vampiric Precision | 31 | x | 51 | Steals life on critical hit. |
Vampiric Rituals | 42 | x | 63 | This heals per enemy (Max 5) Per pulse of the well. |
Vampiric Master | 79 | x | 114 | This trait only makes your minions attacks heal you, they deal no additional damage. |
- Other
- Life Siphon heals for 202 per tick at Lvl 80, and increases by 1 per 25 Healing Power (approx.)