Priest of Grenth
Материал из Guild Wars 2 wiki
Priest of Grenth
Locations[править]
Dialogue[править]
In Divinity's Reach[править]
- If not blessed
- "Grenth is the god of death, of ice, and of balance. His cooling blessing will grant you effortless speed."
- That's exactly what I need.
- "Grenth teaches us the balance of all things. To every beginning, an end. To every prize, a sacrifice. Do you live by the teachings of Grenth?"
- "Grenth has heard many try to bargain, but you have a conviction to your words that he respects. He grants you his blessing."
- Thank you.
To gain something is to lose something. Even Grenth's blessing has a cost.
- "Grenth has heard many try to bargain, but you have a conviction to your words that he respects. He grants you his blessing."
- "As the final judgment, Grenth favors those of sound mind and calm demeanor. He grants you his blessing."
- Thank you.
When an need exists, so too does a boon to restore balance.
- "As the final judgment, Grenth favors those of sound mind and calm demeanor. He grants you his blessing."
- "Grenth favors those who understand that all things have their own time, and he grants you his blessing."
- Thank you.
An end comes to all things. I am responsible for a great many.
- "Grenth favors those who understand that all things have their own time, and he grants you his blessing."
- "Grenth teaches us the balance of all things. To every beginning, an end. To every prize, a sacrifice. Do you live by the teachings of Grenth?"
- Good-bye.
- That's exactly what I need.
- If blessed
- "The blessings of Grenth are already upon you. May his peace carry you forth."
- Thank you.
In Shaemoor Cemetery[править]
- "Grenth protect you, wanderer. What brings you to this place of stillness and solitude?"
- Just looking. What are you doing here?
- "I sense a restless spirit here...but I cannot close in on its specific location. My responsibilities to my family pull me back to Divinity's Reach come nightfall, so I cannot remain here to study it."
- Why do ghosts stay in the living world?
- "Besides the victims of the Foefire, you mean? Something unknown has trapped their souls here. I spirits can be dissipated, but until they resolve, the ghost]s will reappear time and time again."
- I believe I shall try to look into the matter myself. (same as I'll see what I can find.)
- A tragic thing. Thank you for the information. Good-bye.
- I'll see what I can find.
- "A noble pursuit, but I warn you, wanderer. Ghosts are an unpredictable lot. What you find may be in fact a gentle soul - or one fixed in a single moment of anger and fear."
- Why do ghosts stay in the living world? (same as above)
- Thank you for the warning. I'll be careful.
- Interesting. I wish you luck in your search. Good-bye.
- Nothing at the moment - farewell.
- If human character blessed by Grenth
- While walking to Divinity's Reach
- While walking to Divinity's Reach, if human character blessed by Grenth
- "I love meeting with another Grenth-minded type, but I am departing for the day. Pray speak with me at another time."
- Okay.
Quotes[править]
- "Don't fear the night."
- "May Grenth shield you."
- "Death is simply another journey."
- "Without darkness there can be no light."
- "May Grenth lead you through the shadows."