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Currently invisible. Ends if you deal damage.

— Внутриигровое описание

Stealth, also known as cloaking or invisibility, is an effect which allows the stealthed character to be invisible to enemy players and avoid being detected by hostile NPCs.

A stealthed player character will appear as a transparent outline to allies. Hostile NPCs will stop attacking if their target goes in stealth, although they will not lose their accumulated aggro towards the target and the stealthed character won't immediately break away from combat. When thieves enter stealth, their first weapon skill changes to a Stealth Attack, which can only be used while they remain in stealth. Characters in stealth cannot be targeted by enemies, but can still be hit by attacks and take damage without breaking stealth.

Hitting a foe with an attack breaks stealth; if the attack missed, was blocked, or was evaded, they will not break stealth. Abilities that do not deal direct damage (like Caltrops, or the Traps which do not deal direct damage) will not break stealth, even though they apply damaging conditions. When a character breaks stealth, they gain the Revealed effect which prevents the user from re-entering stealth for several seconds, regardless of the skill used. The Revealed effect is not applied if the stealth ends normally.

Related skills[править]

A thief prepares to enter stealth mode.

Weapon skills that grant stealth[править]

Healing skills that grant stealth[править]

Utility skills that grant stealth[править]

Elite skills that grant stealth[править]

Skills with special conditions that grant stealth[править]

Downed skills that grant stealth[править]

Drowning skills that grant stealth[править]

Combos that grant stealth[править]

Related traits[править]

Traits that apply stealth[править]

Traits that affect stealth[править]

Traits that benefit from stealth on self[править]

Related runes[править]

Runes that grant stealth[править]


  • The revealed effect lasts 1 second longer in sPvP.
  • There are 2 similar effects to stealth, these are:
    • Camouflage - An effect ranger traits provide that is lost when movement occurs.
    • Hide in Shadows (effect) - An effect identical to stealth created by some mesmer skills.
    • These other 2 effects do not stack with stealth, and don't trigger traits or skills affecting stealth.
  • If an enemy is channeling an attack on a player that goes into stealth, it will often continue to do so until the channeling ends or the player moves far enough away.
Losing either stealth, camouflage or the Hide in Shadows effect will cause the player to become visible, even if he/she still has any of those effects active when it ends (this happens even if the player did not get the Revealed effect). If the remaining effect is stealth, thief traits and skills will still benefit from it, but the player will be visible until a new invisibility effect has been applied.