The Battle of Fort Trinity

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The Battle of Fort Trinity

Год
1325 AE
Локация
Fort Trinity
(Straits of Devastation)
Plinth Timberland
Уровень
70
Раса
Unknown race all
«All» не входит в список (Asura, Charr, Human, Norn, Sylvari) допустимых значений для свойства «Has personal story race requirement».

The Battle of Fort Trinity is part of the personal story for players that have completed either the missions Breaking the Bone Ship, Marshaling the Truth, Intercepting the Orb, or Willing Captives.

Objectives[править]

The Battle of Fort Trinity (level 70)

Defend Fort Trinity.

  • Report to Trahearne at Fort Trinity.
  • Check on the logging camp.
  • Defend the logging camp.
  • Defend the front gate.
  • Fall back inside Fort Trinity.
  • Use the first front gate switch.
  • Use the second front gate switch.
  • Defend the Fort Trinity docks.
  • Fall back to Fort Trinity's center.
  • Use the first gate switch.
  • Use the second gate switch.
  • Fall back to Fort Trinity's center.
  • Use the first gate switch.
  • Use the second gate switch.
  • Head to the asura gates.
  • Get a bomb to breach the gate.
  • Use the bomb to breach the gate.
  • Kill the mesmer infiltrators.
  • Collect the water orb.
  • Place the orb in its housing.
  • Take back Fort Trinity's center.
  • Take back the Fort Trinity docks.

Rewards[править]

  • Access to your Order's Asura Gate and Fort Trinity's Asura Gates.
Зависит от профессии

Background[править]

In the previous story quest, you may or may not have (depending on the choices you made) recovered a magic orb, owned by the krait, which possesses the power to shield the owner from the dragons' influence. You had this orb delivered to Trahearne and it is now in Fort Trinity.

Walkthrough[править]

Approaching Trahearne, you will see him complain about the new Asura gates in Fort Trinity (which lead directly to the 3 order headquarters) not yet being operational. An assistant will also inform him that the orb does indeed possess the power to shield from dragon influence.

After reporting to Trahearne, he mentions that there is some trouble with a nearby logging camp. You, Trahearne, and a few Pact soldiers head out to investigate. Upon arrival, the overseer mentions that the logging crews keep disappearing. Suddenly, in the middle of the conversation, Risen appear all over the camp and attack. Immediately after they are defeated, another very large group of Risen spawns and rushes towards the gates of Fort Trinity; hurry back and help fight them off. Two Arrow Carts are near the doors, if you wish to use them. A cutscene will play sometime during the fight, showing numerous Veteran Risen Giants approaching the gate from multiple sides, and your instructions will change to withdraw into the fort. Although you can stay and fight if you wish, the quest won't advance until you fall back inside the fort and use the gate switches to shut the entrance.

More Risen start to assault the fort from the docks, so you'll need to run over there and fight them off. After enough are defeated, a cutscene plays, showing a Risen Bone Ship appearing and launching its catapults. The docks are lost, so you have to retreat and use two more gate switches to close them off from the center. Risen spawn in the fort, and after battling them for a while, a Risen Dragon flies in and destroys some of the Pact's cannons. This time, you need to close off the gate leading to the airship and submarine docks. On the way back, an unnamed Pact soldier tells you that some imposters stole the Krait water orb and are trying to escape using still not functional the Asura Gates.

When you reach the Asura Gates chamber, the door will be locked, so pick up a bomb from a nearby cart and blow it open. The imposters turn out to be a Risen Mesmer boss and some illusions; kill them to retrieve the orb, (you can pull them out of the room for friendly NPC support). Once they are dead, the 3 Asura gates activate and pact soldiers arrive from the different order headquarters.

Put the orb back in its housing on the raised platform. The magic energy of the orb spreads out along the conduits prepared by the pact to shield Fort Trinity. Mop up what few are left in the center of the fort; once that objective is complete, follow your allies and charge the docks. Several Risen Knights will spawn for the final fight, in addition to other Risen, but you have so many NPC helpers that they might get killed before you even notice. Afterwards, a cinematic plays, and then the mission ends after a final cutscene and some dialogue.

NPCs[править]

Allies[править]

Foes[править]

Dialogues[править]

On the way to Trahearne:

Order Initiate: Commander! Good to see you. Marshal Trahearne is waiting for you.
Pact Arcanist: The krait orb we recovered is fascinating. It literally prevents the dead from rising again.
Pact Explorer: Then I wish we had a hundred of them. How does it work? Can we replicate it?
Pact Arcanist: Not so far. The only thing we know for sure is that it's steeped in powerful magic.
Pact Explorer: As long as it works. We can figure out why it works when the war is over.
Pact Crusader: Hup! Keep those dolyaks in line! The Pact needs those supplies!
Trahearne: Zhaitan's forces are coming. Why aren't the asura gates functional?
Pact Arcanist: I'm sorry Marshal. We can't seem to isolate the problem.
Pact Explorer: It could be our proximity to Orr. Or maybe we've got a saboteur.
Trahearne: This is critical. Without those gates, we're cut offfrom any reinforcement.

Reporting to Trahearne (cinematic) - If Breaking the Bone Ship was completed:

Trahearne: Greetings, Commander. I was sorry to hear about Tonn - he was a huge asset, and much admired.
<Player character>: Thank you, sir. The mission was a success, but that's small comfort to his loved ones...or me. Tonn was my partner, so I take full responsibility.
<Player character>: That said, I see you've done well. Fort Trinity is certainly formidable. And from all the activity, I'd say it's growing even stronger.
Trahearne: It better be. We've seen a huge increase in undead activity while we've been constructing our defences. I believe a major attack is imminent.
Trahearne: All the signs are there: our outermost defences have suffered a series of probing attacks, and we've lost several long-range scouts.
Trahearne: We recovered a powerful magical orb from the depths, and we have Tonn's best explosives...but there have been some disturbing...glitches in communication. Fort Trinity is not yet secure.
Trahearne: Worst of all, our asura gates are not functioning, and nobody can tell me why. Magical or mechanical failure? Saboteurs? It's all very disturbing.
Trahearne: I want you to double-check our defenses, starting with the lumber camp. They've lost a lot of workers, and we need that timber.

Reporting to Trahearne (cinematic) - If Intercepting the Orb was completed:

Trahearne: Greetings, Commander. I was sorry to pull you out of the field, but you and the krait orb you discovered are needed here.
<Player character>: I go wherever you need me, sir... but I'm not through with those krait yet. They have Apatia. How are things here? Fort Trinity seems to be shaping up well.
Trahearne: I hope so. We've seen a huge increase undead activity while we've been establishing our defenses. I believe a major attack is imminent.
Trahearne: All the signs are there: our outermost defenses have suffered a series of probing attacks, and we've lost several long-range scouts.
Trahearne: We have the orb and powerful explosives developed by out top demolitionist, but there have been disturbing... glitches in communication. Fort Trinity is not yet secure.
Trahearne: Worst of all, our asura gates are not functioning, and nobody can tell me why. Magical or mechanical failure? Saboteurs? It's all very disturbing.
Trahearne: I want you to double-check our defenses, starting with the lumber camp. They've lost a lot of workers, and we need that timber.

Reporting to Trahearne (cinematic) - If Marshaling the Truth was completed:

<Player character>: I'm impressed. This place was already formidable, but you're making it even stronger.
Trahearne: I hope so. We've seen a huge increase undead activity while we've been establishing our defenses. I believe a major attack is imminent.
Trahearne: All the signs are there: our outermost defenses have suffered a series of probing attacks, and we've lost several long-range scouts.
Trahearne: We recovered a powerful magical orb from the depths, and we have Tonn's best explosives...but there have been some disturbing...glitches in communication. Fort Trinity is not yet secure.
Trahearne: Worst of all, our asura gates are not functioning, and nobody can tell me why. Magical or mechanical failure? Saboteurs? It's all very disturbing.
Trahearne: I want you to double-check our defenses, starting with the lumber camp. They've lost a lot of workers, and we need that timber.

After the cinematic:

Trahearne: You have the point.

At the lumber camp:

Logging Camp Captain: We're behind schedule. Trahearne needs more lumber to strengthen our fortification.
Logging Camp Lieutenant: The last logging party we sent out is still missing. We have no idea what happened to them.
Logging Camp Lieutenant: Until we do, we can't risk sending any more.
Logging Camp Captain: All right. Organize a search party to find the missing loggers. Once we find-

After deafeating the risen at the lumber camp:

Logging Camp Captain: Looks like we've won...for now. Thanks for the assistance, Commander.

When the fight at the front gate is lost:

Trahearne: We need to get back to the gate!
Pact Scholar: Don't be a fool. Fort Trinity is in danger. Leave us and seal the gate.

At the docks:

Pact Tactician: Kill them all! As many times as it takes!
Pact Agent: Fear not, Commander. I shall protect you.
Pact Explorer: Stick together! Together, we can win!

When the dragon appears:

Pact Tactician: Eyes and ears up, people. Death is coming from above!
Pact Crusader: Look! Up in the sky! Take cover!
Pact Explorer: Mother preserve us...what's that in the sky?
Pact Agent: Oho! What's that I see up above?
Pact Agent: What's this? A feisty little bird indeed. Come, dragon, and meet your fate!
Pact Crusader: The cannons are gone. Totally destroyed. We are defenseless!
Pact Scholar: The cannons are destroyed. We're out of options!
Pact Agent: We've lost the cannons. Raven's beak, the docks are defenseless!

Back at the center:

Trahearne: We need to get back to the gate!

When activating the first pair of gate switches:

Trahearne: There are too many undead. May the Mother forgive me, we need to seal this gate.
Trahearne: By the Pale Tree...those poor soldiers. Their sacrifice will not be forgotten.
Trahearne: No time to lose. We need to secure the underwater gate.

After securing the underwater gate:

Pact Scholar: The enemy has the orb! They're heading for the asura gates! Somebody stop them!

At the door to the asura gates:

Pact Gate Guard: They had the orb! They looked like Pact soldiers, but then they changed.
Pact Gate Guard: By the time I realized they were using illusions, it was too late.
Pact Gate Guard: If they get the gates working, we'll lose them and the orb. We need explosives to get through.
Pact Crusader: I've got all the firepower you need. Tonn made these bombs, and he's one of the best.

While fighting in the asura gate area:

Mesmer Infiltration Agent: Your Pact is finished. Your orb, your fortress, and your asura gates belong to us!
Mesmer Infiltration Agent: We can't lose the orb now! Keep them away from me!

After securing the orb :

Pact Lightbringer: Make us wait, will you? We'll paint this fort with undead guts!
Pact Arcanist: You didn't think we'd miss this party, did you?
Pact Warmaster: You've done your part, lads. Leave the rest to us!

After the battle has finished (cinematic) - If Breaking the Bone Ship was completed:

Trahearne: I'm glad we have the dragon's attention. I want Zhaitan to know the names and faces of those who will defeat it.
<Character name>: From the size of the assault force it sent here, I'd say the dragon has taken notice, sir.
<Character name>: However, the situation seems stable for now. If you don't mind, I need to find Tonn's widow and personally deliver the bad news.
Trahearne: Of course. I had Tonn's personal effects sent here. There's a locket that could be a family heirloom.
Trahearne: I'm sure his wife would appreciate its return. It's not much, but we have to honor our fallen as best we can. The war and I will be waiting when you return.

After the battle has finished (cinematic) - If Marshaling the Truth was completed:

Trahearne: I'm glad we have the dragon's attention. I want Zhaitan to know the names and faces of those who will defeat it.
Trahearne: Fort Trinity is secure for now. So if you have no objections, I'd like us to turn our attention to Syska.
Trahearne: I know where she is. She's at the Pact camp near Signal Peak. I'd like you with me when I confront her.
<Character name>: I wouldn't miss a chance like that, sir. She's tried to destroy us both, and I will see her answer for it.
Trahearne: Agreed. I'll wrap things up here and then meet you near the Signal Peak Camp.

After the battle has finished (cinematic) - If Intercepting the Orb was completed:

Trahearne: I'm glad we have the dragon's attention. I want Zhaitan to know the names and faces of those who will defeat it.
Trahearne: Fort Trinity is secure for now. So if you have no objections, I'd like us to turn our attention to Lionguard Apatia.
<Character name>: Thank you, sir. I know she's still in that krait city somewhere. She helped us secure the orb. We owe it to her to get her out.
Trahearne: Agreed. I'll wrap things up here and form a rescue party. We'll meet you near the Restless Deeps.

Notes[править]

  • From this moment onwards, you will be allowed to use the Fort Trinity Asura gates to travel to all three Order Headquarters after you talk to the guard. You will also be able to travel from your own order's headquarters (only) to Fort Trinity, using the gate available there.
  • Keep an eye on the current quest instructions on your screen. They will frequently change without any noticeable sound or other visual indications.
If any of the enemy spawns fail to activate properly (resulting in no cutscene), the mission gets stalled and you will have to restart from the beginning. If it seems that all enemies have been defeated, run around and make sure there aren't any stragglers stuck on terrain or such or inside the fort where you would not expect them; killing them might advance the quest. This happens most often at the first major wave, "Defend the front gates".

My Story[править]

Файл:The Battle of Fort Trinity.jpg

I helped Trahearne and the Pact defeat a major attack against Fort Trinity. The dragon sent its army at us from all directions, but we were able to hold them off. Now the Pact is poised to go on the offensive and take the fight to Zhaitan in Orr—but first, I have to finish the mission I started at Trahearne's request.

Моя история


de:Die Schlacht um das Fort der Dreifaltigkeit

fr:La bataille de Fort Trinité es:La batalla de Fuerte Trinidad