Редактирование: Обновления игры/2016-07-26
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Текущая версия | Ваш текст | ||
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− | <noinclude> | + | <noinclude>{{TOCright}}</noinclude> |
− | </noinclude>== Обновление #4 - 26 июля 2016 == | + | == Обновление #4 - 26 июля 2016 == |
=== Исправление ошибок === | === Исправление ошибок === | ||
* Исправлена проблема, из-за которой в сражении с [[Xera|Зерой]] [[minion|миньоны]] снова не давали красным сферам попадать в игроков. | * Исправлена проблема, из-за которой в сражении с [[Xera|Зерой]] [[minion|миньоны]] снова не давали красным сферам попадать в игроков. | ||
* Исправлена проблема, из-за которой [[Keep Construct|Крепостная Конструкция]] не завершала корректно атаки окружения вслед за уничтожением группы. | * Исправлена проблема, из-за которой [[Keep Construct|Крепостная Конструкция]] не завершала корректно атаки окружения вслед за уничтожением группы. | ||
− | * [[Snowblind Fractal|Фрактал Снежная Слепота]] — "[[If We Only Had Marshmallows]]": Исправлен баг, из-за которого это [[achievement|достижение]] нельзя было получить. | + | * [[Snowblind Fractal|Фрактал Снежная Слепота]]—"[[If We Only Had Marshmallows]]": Исправлен баг, из-за которого это [[achievement|достижение]] нельзя было получить. |
− | * [[Chaos Fractal|Фрактал Острова Хаоса]]: Персонажи, стоящие на парящей скале рядом с платформой финального босса, теперь будут телепортироваться на платформу вскоре после начала события. | + | * [[Chaos Isles Fractal|Фрактал Острова Хаоса]]: Персонажи, стоящие на парящей скале рядом с платформой финального босса, теперь будут телепортироваться на платформу вскоре после начала события. |
* Исправлен баг, из-за которого этапы "[[Blood and Stone]]" могли отображаться некорректно. | * Исправлен баг, из-за которого этапы "[[Blood and Stone]]" могли отображаться некорректно. | ||
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===== Ревенант ===== | ===== Ревенант ===== | ||
− | * {{simple icon|Unyielding Anguish}} | + | * {{simple icon|Unyielding Anguish}}—Под водой: У этого умения уменьшена стоимость в энергии с 35 до 30, чтобы оно соответствовало наземной версии. |
===== Некромант ===== | ===== Некромант ===== | ||
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== Обновление - 26 июля 2016 == | == Обновление - 26 июля 2016 == | ||
− | === | + | ===Living World=== |
− | + | The first episode of Living World Season 3, Out of the Shadows, is now available for those who have purchased Guild Wars 2: Heart of Thorns™. Please review our FAQ for details on how to unlock episodes for free. | |
+ | ====[[Out of the Shadows]]==== | ||
+ | Following the death of Mordremoth, Tyria finds itself in a never-before-seen heightened state of excess magic. This bounty of power causes an old nemesis to resurface, with a devastating result. Can the heroes stem the enemy's tide, or will Tyria be consumed by this returned threat? | ||
− | ==== [[ | + | ===[[Fractals of the Mists|Fractals]]=== |
− | + | ====New Fractal – [[Chaos Isles Fractal|Chaos Isles]]==== | |
+ | Dessa's krewe isn't sure if this is cataclysmic or some sort of cycle, but it's super exciting! A new fractal of particularly unique readings has appeared, and the krewe has selected you and your allies as the "explorers" who get to venture into this strange new place. | ||
+ | ====Fractal Revamps==== | ||
+ | Like Cliffside, both the Swampland and Snowblind fractals have been revamped to improve pacing, scaling, and overall enjoyment. | ||
+ | =====[[Swampland Fractal|Swampland]]===== | ||
+ | Swampland was not a particularly long or arduous fractal, but the boss fights were lackluster, and in Bloomhunger's case, far too easy. The change to this fractal was centered around turning Swampland into a proper boss fractal. | ||
+ | *There is now only a single path, rather than both a Mossman and Bloomhunger path, and players will fight both the Mossman and Bloomhunger in a single run. | ||
+ | *Invigorator Rifle Prototypes can now be found in the swamp and can be used to aid in the intro wisp event. | ||
+ | *The underwater portion of the fractal has been removed and replaced by an encounter. | ||
+ | *Bloomhunger is now very angry. His encounter has been fully redesigned with new scaling attacks and mechanics. | ||
+ | *Bloomhunger's health has been greatly reduced. | ||
+ | *Mossman's health has been massively reduced. | ||
+ | *Mossman's hut can be reached after completing the fractal by taking a tunnel in Bloomhunger's clearing. | ||
+ | *Boss chest rewards have been increased. | ||
+ | *Changed the cleft markers in the "Return the wisps to the clefts" event. | ||
+ | *Audio has been improved. | ||
+ | =====[[Snowblind Fractal|Snowblind]]===== | ||
+ | In the Snowblind fractal, there were several pain points that we wanted to address. The intro event was quite simple and boring, the Elemental Source event was frustrating due to a huge health pool and the sheer number of knockbacks, and the final boss fight was tedious yet easy. | ||
+ | *Less running is now required to reach the first event. | ||
+ | *The bonfire event now requires players to add fuel to the fire and defend it from ice elementals. | ||
+ | *The torch bundle has been replaced by a special action skill. | ||
+ | *Repeatedly using the torch skill on the bonfire will no longer accelerate the melting of the ice wall. | ||
+ | *The Elemental Source event has had its mechanics and attacks changed. Keeping fires fueled and lit is now a vital part of defeating it. | ||
+ | *The health scaling of the Elemental Source has been massively reduced. | ||
+ | *More light sources have been added to the dark forest run. | ||
+ | *The boss fight with the Svanir Shaman has been reworked to have better attacks, mechanics, and pacing, and it now provides a greater challenge. | ||
+ | *The Svanir Shaman's health has been greatly reduced. | ||
+ | *The Svanir Shaman now has less repetitive dialog. | ||
+ | *Area-of-effect markers have been improved to be more visible. | ||
+ | *Ambient audio has been improved in the ice cave at the end of the fractal. | ||
+ | *The Elemental Source is now immune to blind. | ||
+ | ====Fractal Improvements and Bug Fixes==== | ||
+ | =====[[Aetherblade Fractal|Aetherblade]]===== | ||
+ | *Added missing player text in the dialog with Frizz. | ||
+ | =====[[Aquatic Ruins Fractal|Aquatic Ruins]]===== | ||
+ | *Increased the damage that cages apply to the Jellyfish Beast and its minions. | ||
+ | *The cages now apply vulnerability and stun to the Jellyfish Beast and its minions and will break its defiance bar. | ||
+ | *Standardized the health and attributes of the dolphin transform. | ||
+ | *Removed the old defiance bar from Jellyfish Beast. | ||
+ | =====[[Cliffside Fractal|Cliffside]]===== | ||
+ | *Improved damage scaling for Archdiviner's conic attack. | ||
+ | *Heavily reduced damage for Archdiviner's Cursed Grasp attack and added scaling to the pull component of the attack. | ||
+ | *Fixed a bug that allowed the flame gadgets to be attacked at the "Break the chest seal" event. | ||
+ | *The fractal now completes faster after defeating the Archdiviner. | ||
+ | =====Mistlock Observatory===== | ||
+ | *[[Chronicle Mistwalker]] and the agony tester will now properly appear as the fractal scale changes from the Scale Setting Sequencer. | ||
+ | *Chronicle Mistwalker now has a new icon. | ||
+ | *Removed the Fractal Scale Researcher from Mistlock Observatory. This functionality has been replaced by the Map Selection panel. | ||
+ | *Added an [[INFUZ-5959]] infusion vendor. | ||
+ | =====[[Molten Boss Fractal|Molten Boss]]===== | ||
+ | *Added dialogue for Dessa. | ||
+ | *The bosses now spawn in locations corresponding with the cinematic. | ||
+ | =====[[Molten Furnace Fractal|Molten Furnace]]===== | ||
+ | *The "Explore the caverns with Rox and Braham" event should now progress more swiftly, with much less time spent waiting on the drill in the tunnel. | ||
+ | *The falling rocks in the tunnel will now only fall a few times before stopping. | ||
+ | *Added a checkpoint at the end of the tunnel. | ||
+ | *Rox and Braham will move faster at the overlook, allowing them to reach the boss room faster. | ||
+ | *Improved scripts for Rox and Braham to reduce the possibility of stalls. | ||
+ | *The final boss chest can now only be looted after defeating the boss. | ||
+ | *Players who stand on top of the thermal core will be burned by the intense heat. | ||
+ | *Added a missing line of Dessa's dialogue to the start of the fractal. | ||
+ | *The thermal core can no longer be damaged while it is inactive. | ||
+ | =====[[Solid Ocean Fractal|Solid Ocean]]===== | ||
+ | *Added an area-of-effect circle to the Jade Maw Tentacles' Swoop skill attacks. | ||
+ | =====[[Thaumanova Reactor Fractal|Thaumanova]]===== | ||
+ | *Added 5 more safety shields to the repulsor lab and made the shields reappear when parties are defeated. | ||
+ | *Reduced the health of Subject 6 by half. | ||
+ | *Added an area-of-effect circle to Subject 6's Bounce skill attack and increased its radius. | ||
+ | *Subject 6's bounce attack now appears in the combat log. | ||
+ | *Slightly increased the damage and condition damage of all of Subject 6's attacks. | ||
+ | *Fixed a bug that allowed players to lose their Inquest transform. | ||
+ | *Removed a duplicate line of Dessa's dialogue in the Thaumanova Anomaly fight. | ||
+ | *The detonator can now be pressed much earlier in Dessa's dialogue at the beginning of the fractal. | ||
+ | *A checkpoint is now set in the final safe room after defeating the boss in case anyone is left behind. | ||
+ | =====[[Underground Facility Fractal|Underground Facility]]===== | ||
+ | *Both bosses in this fractal now utilize a fixation mechanic to allow better control. | ||
+ | *Both bosses will ignore pets, minions, and illusions with most attacks. | ||
+ | *Fixed a bug that allowed the Stealth Bombers achievement to be completed prematurely. | ||
+ | =====[[Urban Battleground Fractal|Urban Battleground]]===== | ||
+ | *Checkpoints have been added before the final courtyard event. | ||
+ | =====[[Volcanic Fractal|Volcanic]]===== | ||
+ | *The molten boulders will now crush fleeing grawl. | ||
+ | *Added a checkpoint before the Legendary Imbued Shaman. | ||
+ | *Added area-of-effect indicators and made improvements to the falling rocks. | ||
+ | *Updated the Grawl Shaman's Churning Earth attack and the Fleshreaver's Wing Buffet attack to use updated area-of-effect indicators. | ||
− | === | + | ====General Fractal Changes==== |
− | ==== | + | =====Achievements===== |
− | + | *Adjusted the daily fractal rotation to include the Chaos fractal. | |
+ | =====[[Anguished Tear of Alba|Anguished Tears of Alba]]===== | ||
+ | *The Anguished Tears of Alba was a potion that applied 10 nonstacking agony resistance for a short time. It was not a particularly useful potion, as it required a mastery and did not stack. Now it no longer requires a mastery and will stack with all other sources of agony resistance. | ||
+ | *The Anguished Tears of Alba potions have been moved to the vendor [[Dessa's Alchemist]] instead of the mastery vendor in Mistlock Observatory. | ||
+ | *The agony resistance from the Anguished Tears of Alba now stacks with all other sources of agony resistance. For example, a player with 130 AR will have 140 AR after consuming the potion. | ||
+ | *The duration has been increased to 1 hour. | ||
+ | *The potion is highly discounted per account but will increase in price as you buy more until it is no longer discounted. | ||
+ | *If players have the Follows Advice Mastery in the Fractal Attunement line, agony resistance is increased by 15 instead of 10. | ||
+ | *The Anguished Tears of Alba now has a unique blue icon. | ||
+ | =====Ascended Salvage Kit (5)===== | ||
+ | *Players can now purchase the Ascended Salvage Kit from BUY-4373 in Mistlock Observatory. | ||
+ | *BUY-4373 can now combine 5 Ascended Salvage Tools into an Ascended Salvage Kit. | ||
+ | *The Ascended Salvage Kit has been added to the expert- and master-tier daily achievement chest loot tables. | ||
+ | =====Ascended Rings===== | ||
+ | *[[Yakkington's Ring]], [[Snaff's Gyre]], [[Marriner's Compass]], and [[Circle of Light]] can now be attuned. | ||
− | ==== | + | =====Fractal Selection UI===== |
− | + | *The fractal selection UI for the Fractals of the Mists has been overhauled to be more informative and user friendly. | |
+ | *The UI now has a new style and increased size. | ||
+ | *Added tabs for navigating between the four difficulty tiers. | ||
+ | *Mistlock instabilities are now shown for each fractal. | ||
+ | *Added text descriptions to each fractal. | ||
+ | *Added indicators for daily fractals. | ||
+ | *Added color-coded text to indicate relative agony danger based on character agony resistance. | ||
+ | *Added the ability to choose a random fractal in a tier. | ||
+ | *Added text to indicate daily achievement fractals. | ||
− | ===== [[ | + | ===Infusions and Infusion Slots=== |
− | + | With the [[Infusion]] system being unnecessarily complex for what it does, we've taken steps to simplify how infusions work and make acquiring them far more straightforward. | |
− | * | + | First off, we removed most of the restrictions on which kind of infusion you can place into each kind of equipment. For balance reasons, we had to keep utility infusions and amulets separate, but all other types of infusions can now be slotted into any kind of ascended equipment. |
− | * | + | *Infusion subtypes have been removed. |
− | * | + | **Offensive, defensive, and agony infusions are now simply known as infusions, and any infusion can be slotted into any infusion slot. |
− | * | + | **Utility infusions have been renamed [[enrichment]]s in order to make them distinct from the other infusions. |
− | * | + | *All ascended amulets now have a single enrichment slot. |
− | * | + | *All other pieces of ascended equipment now have a number of infusion slots equal to the combined total of offensive, defensive, and agony slots they had previously. |
− | * | + | *Next, we wanted to make it less of a hassle to acquire the various kinds of infusions you need to play higher-level fractals. |
− | * | + | *A new vendor, [[INFUZ-5959]], has been added to the Mistlock Observatory. |
− | * | + | **You can purchase +3, +5, +7, +9, and +11 agony infusions from INFUZ-5959 directly without the need to use artificing to craft each intermediate stage of infusion. |
− | * | + | **INFUZ-5959 can break some higher-level agony infusions down into their component infusions. |
+ | **INFUZ-5959 also sells new infusions that grant both +5 to a single attribute and +5, +7, or +9 agony resistance. | ||
+ | **If you have the Follows Advice Mastery, INFUZ-5959 will sell you Vials, Globs, and Shards of Condensed Mist Essence, as well as Agonized Essences and Infusion Extraction Devices. | ||
+ | Finally, after making these changes to the Infusion system, we had some loose ends that needed to be tied up. | ||
+ | *With better attribute and agony infusions now available, we're automatically upgrading any existing infusions that you may have obtained from the [[Mystic Forge]]. | ||
+ | **If you currently possess any fine-quality attribute infusions, they have been upgraded to a +5 attribute, +7 agony resistance infusion. | ||
+ | **If you currently possess any versatile attribute infusions, they have been upgraded to a +5 attribute, +9 agony resistance infusion. | ||
+ | **The Mystic Forge recipes for these items have been disabled. | ||
+ | *With the ability to slot +X agony infusions into any infusion slot, the +3, +5, and +7 simple infusions are now obsolete. | ||
+ | **Currently existing simple infusions will continue to function but cannot be upgraded. | ||
+ | **Once you have extracted your simple infusions using an Infusion Extraction Device, you can bring them to INFUZ-5959 for recycling and a Fractal Relic refund. | ||
+ | *Ghostly infusions and Moto's Unstable Bauble Infusions now grant +9 agony resistance instead of +5. | ||
+ | *Nonutility infusions that were slotted into amulets will be refunded via in-game mail. | ||
− | === | + | ===Raids=== |
− | + | *Added a new chat command to assist squads in conceding defeat faster. The command instantly applies your currently equipped finisher to yourself. It can only be used in raids. | |
− | * | + | **English: /surrender /concede /forfeit /resign |
− | * | + | **Spanish: /rendirse /renunciar /capitular |
− | * | + | **German: /kapitulieren /resignieren /ergeben /aufgeben |
− | * | + | **French: /capituler /abandonner /renoncer /concéder |
− | * | + | *The "[[Protect the caged prisoners]]" event in Salvation Pass will now unlock the Forsaken Thicket Mastery track. |
− | * | + | *The "[[Siege the Stronghold]]" event in Stronghold of the Faithful will now unlock the Forsaken Thicket Mastery track. |
− | * | + | *The leatherworker Hamil in Lion's Arch now properly gives guidance on upgrading Prototype Envoy armor. |
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− | ==== | + | ====Stronghold of the Faithful==== |
− | + | *Xera Encounter | |
− | * | + | **Fixed an issue that prevented Charged Bloodstones from acquiring conditions correctly. |
− | + | **Fixed an issue in which the island plates would not trigger if a player was standing on them before they activated. | |
− | + | **Removed erroneous collision from Xera's towers that could cause players to get stuck if they jumped into the towers at the right time. | |
− | * | + | *Keep Construct Encounter |
− | * | + | **Fixed a server crash. |
− | * | + | **Fixed a rare bug in which the orb-blocking phase was negated entirely. |
− | * | + | *Added Mastery points to Stronghold of the Faithful achievements. |
− | + | *The Itzel Spirit Poison effect is no longer removed when players are downed or defeated. | |
− | + | *Increased the drop rate of [[Bloodstone-Infused Ectoplasm]]. | |
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=== Умения профессий === | === Умения профессий === | ||
Строка 258: | Строка 240: | ||
* {{simple icon|Fire Grab}}: Перезарядка этого умения была уменьшена с 30 до 25 секунд. | * {{simple icon|Fire Grab}}: Перезарядка этого умения была уменьшена с 30 до 25 секунд. | ||
* {{simple icon|Tornado}}: Стеки устойчивости за такт были увеличены с 1 до 2. Это преображение теперь имеет новые умения в слотах 4 и 5. | * {{simple icon|Tornado}}: Стеки устойчивости за такт были увеличены с 1 до 2. Это преображение теперь имеет новые умения в слотах 4 и 5. | ||
− | ** | + | ** Tornado—{{simple icon|Elemental Requiem}}: Запустить снаряды в нескольких направлениях, основываясь на текущем типе торнадо (воздух, пыль, мусор). |
− | ** | + | ** Tornado—{{simple icon|Dust Charge}}: Двигаться в быстром темпе, отталкивая противников. |
* {{simple icon|Whirlpool}}: Увеличено количество накладываемых стеков устойчивости с 1 до 2. | * {{simple icon|Whirlpool}}: Увеличено количество накладываемых стеков устойчивости с 1 до 2. | ||
* {{simple icon|Overload Air}}: Урон этого умения был уменьшен на 10%. | * {{simple icon|Overload Air}}: Урон этого умения был уменьшен на 10%. | ||
Строка 270: | Строка 252: | ||
* {{simple icon|Geomancer's Training|trait=y}}: Уменьшение перезарядки с этой черты было снижено с 33% до 20%. | * {{simple icon|Geomancer's Training|trait=y}}: Уменьшение перезарядки с этой черты было снижено с 33% до 20%. | ||
* {{simple icon|Aquamancer's Training|trait=y}}: Уменьшение перезарядки с этой черты было снижено с 33% до 20%. | * {{simple icon|Aquamancer's Training|trait=y}}: Уменьшение перезарядки с этой черты было снижено с 33% до 20%. | ||
− | * {{simple icon | + | * {{simple icon|Inscription|trait=y}}: Исправлен баг, из-за которого Glyph of Elemental Harmony и Glyph of Elemental Power имели некорректную перезарядку при воздействии черт. Нормализированы описания умений, чтобы в них не отображались повторяющиеся или неуместные значения благ. |
* {{simple icon|Elemental Bastion|trait=y}}: Базовые значения исцеления за уровень для этой черты были уменьшены на 33%. Вклад от силы исцеления был увеличен на 10%. | * {{simple icon|Elemental Bastion|trait=y}}: Базовые значения исцеления за уровень для этой черты были уменьшены на 33%. Вклад от силы исцеления был увеличен на 10%. | ||
* {{simple icon|Imbued Melodies|trait=y}}: Убрана необходимость иметь в руках боевой рог для части этой черты со Sand Squall. Боевой рог все еще требуется для дополнительной длительности благ. Исправлено описание черты, чтобы в нем корректно отображалась перезарядка. | * {{simple icon|Imbued Melodies|trait=y}}: Убрана необходимость иметь в руках боевой рог для части этой черты со Sand Squall. Боевой рог все еще требуется для дополнительной длительности благ. Исправлено описание черты, чтобы в нем корректно отображалась перезарядка. | ||
Строка 294: | Строка 276: | ||
* Gyro Self-Destruct: Уменьшен урон взрыва коптеров на 17% (только в PvP). | * Gyro Self-Destruct: Уменьшен урон взрыва коптеров на 17% (только в PvP). | ||
* {{simple icon|Medic Gyro}}: Это умение теперь имеет время активации в 0.5 секунд. | * {{simple icon|Medic Gyro}}: Это умение теперь имеет время активации в 0.5 секунд. | ||
− | * {{simple icon | + | * {{simple icon|Self-Regulating Defenses|trait=y}}: Перезарядка этой черты была увеличена с 60 до 75 секунд. |
* {{simple icon|Poison Dart Volley}}: Длительность отравления этого умения была увеличена с 4 до 5 секунд. | * {{simple icon|Poison Dart Volley}}: Длительность отравления этого умения была увеличена с 4 до 5 секунд. | ||
* {{simple icon|Bunker Down|trait=y}}: Сбрасываемые бинты больше не дают регенерацию. | * {{simple icon|Bunker Down|trait=y}}: Сбрасываемые бинты больше не дают регенерацию. | ||
Строка 328: | Строка 310: | ||
* {{simple icon|Heavy Light|trait=y}}: Deflecting Shot теперь отталкивает противников на дистанцию в 300 при каждом ударе, без внутренней перезарядки. Дает устойчивость на 6 секунд при отталкивании, отбрасывании или притяжении. Устойчивость имеет внутреннюю перезарядку в 10 секунд. | * {{simple icon|Heavy Light|trait=y}}: Deflecting Shot теперь отталкивает противников на дистанцию в 300 при каждом ударе, без внутренней перезарядки. Дает устойчивость на 6 секунд при отталкивании, отбрасывании или притяжении. Устойчивость имеет внутреннюю перезарядку в 10 секунд. | ||
* {{simple icon|Monk's Focus|trait=y}}: Исправлен баг, из-за которого Renewed Focus имело большую перезарядку, чем предполагалось, если игрок входил в поверженное состояние во время активации Renewed Focus. | * {{simple icon|Monk's Focus|trait=y}}: Исправлен баг, из-за которого Renewed Focus имело большую перезарядку, чем предполагалось, если игрок входил в поверженное состояние во время активации Renewed Focus. | ||
− | * | + | * {{simple icon|Command (bow)|Bow of Truth (Command)}}: Увеличено базовое исцеление за попадание на 3, чтобы умение больше не исцеляло на 0 очков при масштабировании в низкоуровневых областях. |
==== Месмер ==== | ==== Месмер ==== | ||
Строка 341: | Строка 323: | ||
* {{simple icon|Power Lock}}: Перезарядка между использованиями была уменьшена с 5 до 4 секунд. | * {{simple icon|Power Lock}}: Перезарядка между использованиями была уменьшена с 5 до 4 секунд. | ||
* {{simple icon|Mantra of Resolve}}: Перезарядка этого умения была уменьшена с 20 до 15 секунд. | * {{simple icon|Mantra of Resolve}}: Перезарядка этого умения была уменьшена с 20 до 15 секунд. | ||
− | * {{simple icon|Mantra of Concentration | + | * {{simple icon|Mantra of Concentration}}: Длительность устойчивости была увеличена с 2 до 3 секунд за активацию. |
* {{simple icon|Phantasmal Defender}}: Это вспомогательное умение теперь дает защиту на 4 секунды в радиусе вокруг месмера. Уменьшение урона с этой иллюзии было снижено с 50% до 33%. | * {{simple icon|Phantasmal Defender}}: Это вспомогательное умение теперь дает защиту на 4 секунды в радиусе вокруг месмера. Уменьшение урона с этой иллюзии было снижено с 50% до 33%. | ||
* {{simple icon|Phantasmal Disenchanter}}: Это вспомогательное умение теперь наносит дополнительную атаку при первоначальной активации, снимая блага с противников и состояния с союзников в радиусе вокруг цели. | * {{simple icon|Phantasmal Disenchanter}}: Это вспомогательное умение теперь наносит дополнительную атаку при первоначальной активации, снимая блага с противников и состояния с союзников в радиусе вокруг цели. | ||
Строка 358: | Строка 340: | ||
* {{simple icon|Spectral Walk}}: Уменьшена перезарядка с 60 до 50 секунд. | * {{simple icon|Spectral Walk}}: Уменьшена перезарядка с 60 до 50 секунд. | ||
* {{simple icon|Spectral Armor}}: Уменьшена перезарядка с 50 до 40 секунд. Версия с черты не изменена. Убрано ошибочное описание умения. | * {{simple icon|Spectral Armor}}: Уменьшена перезарядка с 50 до 40 секунд. Версия с черты не изменена. Убрано ошибочное описание умения. | ||
− | * | + | * {{simple icon|Charge (necromancer skill)|Flesh Golem—Charge}}: Увеличены стеки устойчивости с 1 до 3. Использование этого умения также снимает с голема обездвиживание. |
* {{simple icon|Spinal Shivers}}: Это умение активируется примерно на 0.25 секунд быстрее, чем раньше. | * {{simple icon|Spinal Shivers}}: Это умение активируется примерно на 0.25 секунд быстрее, чем раньше. | ||
* {{simple icon|Life Blast}}: Более высокое значение урона этого умения теперь наносится на любой дистанции, а не только на ближней. | * {{simple icon|Life Blast}}: Более высокое значение урона этого умения теперь наносится на любой дистанции, а не только на ближней. | ||
Строка 379: | Строка 361: | ||
* {{simple icon|Glyph of Rejuvenation}}: Этот глиф теперь исцелят питомца рейнджера. | * {{simple icon|Glyph of Rejuvenation}}: Этот глиф теперь исцелят питомца рейнджера. | ||
* {{simple icon|Water Spirit}}: Исправлен баг, из-за которого исцеляющий эффект при атаке с Water Spirit не масштабировался корректно. | * {{simple icon|Water Spirit}}: Исправлен баг, из-за которого исцеляющий эффект при атаке с Water Spirit не масштабировался корректно. | ||
− | * Семейство [[spider|паучьих]] — {{simple icon|Poison Gas}}: Длительность этого поля была увеличена с 1 до 4 секунд, а отравление применяется каждый такт. Накладывание отравления теперь является неблокируемой атакой, а не наносится сразу сквозь защиту. Длительность отравления была увеличена с 3 до 4 секунд. | + | * Семейство [[spider|паучьих]]—{{simple icon|Poison Gas}}: Длительность этого поля была увеличена с 1 до 4 секунд, а отравление применяется каждый такт. Накладывание отравления теперь является неблокируемой атакой, а не наносится сразу сквозь защиту. Длительность отравления была увеличена с 3 до 4 секунд. |
− | * Семейство [[moa|моа]] — {{simple icon|Peck}}: Дальность атаки этого умения была увеличена со 130 до 170. | + | * Семейство [[moa|моа]]—{{simple icon|Peck}}: Дальность атаки этого умения была увеличена со 130 до 170. |
− | * Семейство | + | * Семейство моа—{{simple icon|Frenzied Attack}}: Эта атака теперь выполняется в два раза быстрее, как было ранее, позволяя существу участвовать в бою быстрее. Увеличено количество атак с 3 до 4. Уязвимость теперь вызывается при каждой успешной атаке, а не нанесения прямо на цель сквозь защиту. |
− | * [[Juvenile Red Moa|Красный моа]] — {{simple icon|Furious Screech}}: Задержка после активации этого умения питомца была уменьшена на 2 секунды, позволяя существу участвовать в бою быстрее. | + | * [[Juvenile Red Moa|Красный моа]]—{{simple icon|Furious Screech}}: Задержка после активации этого умения питомца была уменьшена на 2 секунды, позволяя существу участвовать в бою быстрее. |
− | * [[Juvenile Blue Moa|Голубой моа]] — {{simple icon|Protecting Screech}}: Задержка после активации этого умения питомца была уменьшена на 2 секунды, позволяя существу участвовать в бою быстрее. Перезарядка этого умения была уменьшена с 30 до 24 секунд. | + | * [[Juvenile Blue Moa|Голубой моа]]—{{simple icon|Protecting Screech}}: Задержка после активации этого умения питомца была уменьшена на 2 секунды, позволяя существу участвовать в бою быстрее. Перезарядка этого умения была уменьшена с 30 до 24 секунд. |
− | * [[Juvenile White Moa|Белый моа]] — {{simple icon|Icy Screech|Chilling Screech}}: Задержка после активации этого умения питомца была уменьшена на 2 секунды, позволяя существу участвовать в бою быстрее. Длительность заморозки была увеличена с 3 до 5 секунд. Перезарядка была уменьшена с 30 до 24 секунд. | + | * [[Juvenile White Moa|Белый моа]]—{{simple icon|Icy Screech|Chilling Screech}}: Задержка после активации этого умения питомца была уменьшена на 2 секунды, позволяя существу участвовать в бою быстрее. Длительность заморозки была увеличена с 3 до 5 секунд. Перезарядка была уменьшена с 30 до 24 секунд. |
− | * [[Juvenile Pink Moa|Розовый моа]] — {{simple icon|Dazing Screech}}: Задержка после активации этого умения питомца была уменьшена на 2 секунды, позволяя существу участвовать в бою быстрее. | + | * [[Juvenile Pink Moa|Розовый моа]]—{{simple icon|Dazing Screech}}: Задержка после активации этого умения питомца была уменьшена на 2 секунды, позволяя существу участвовать в бою быстрее. |
− | * [[Juvenile Black Moa|Черный моа]] — {{simple icon|Dazing Screech | + | * [[Juvenile Black Moa|Черный моа]]—{{simple icon|Dazing Screech}}: Это умение теперь ошеломляет до 3 раз во время активации, с интервалом в 1 секунду. Длительность ошеломления была уменьшена с 2 до 1 секунды за удар. |
− | * Семейство [[porcine|свиней]] — [[Forage|Forage]]: Перезарядка всех фуражирных умений была уменьшена с 40 до 30 секунд. | + | * Семейство [[porcine|свиней]]—[[Forage|Forage]]: Перезарядка всех фуражирных умений была уменьшена с 40 до 30 секунд. |
− | * Семейство | + | * Семейство свиней—{{simple icon|Maul (porcine)|Maul}}: Стеки кровотечения за удар были увеличены с 1 до 2, в сумме до 4, если попадают обе атаки. |
− | * Семейство | + | * Семейство свиней—{{simple icon|Brutal Charge (porcine)|Brutal Charge}}: Перезарядка этого умения была уменьшена с 40 до 30 секунд. |
− | * Семейство [[feline|кошачьих]] — {{simple icon|Maul (feline)|Maul}}: Перезарядка этого умения была уменьшена с 20 до 16 секунд. | + | * Семейство [[feline|кошачьих]]—{{simple icon|Maul (feline)|Maul}}: Перезарядка этого умения была уменьшена с 20 до 16 секунд. |
− | * Семейство [[drake|ящеров]] — {{simple icon|Tail Swipe}}: Перезарядка этого умения была уменьшена с 30 до 24 секунд. | + | * Семейство [[drake|ящеров]]—{{simple icon|Tail Swipe}}: Перезарядка этого умения была уменьшена с 30 до 24 секунд. |
− | * Семейство | + | * Семейство ящеров—{{simple icon|Chomp (drake)|Chomp}}: Перезарядка этого умения была уменьшена с 20 до 10 секунд. |
− | * Семейство [[canine|собачьих]] — {{simple icon|Crippling Leap}}: Перезарядка этого умения была уменьшена с 20 до 10 секунд. | + | * Семейство [[canine|собачьих]]—{{simple icon|Crippling Leap}}: Перезарядка этого умения была уменьшена с 20 до 10 секунд. |
− | * Семейство | + | * Семейство собачьих—{{simple icon|Brutal Charge (canine)|Brutal Charge}}: Перезарядка этого умения была уменьшена с 40 до 30 секунд. |
* {{simple icon|Protective Ward|trait=y}}: Увеличена перезарядка с 15 до 18 секунд (только в PvP). Эта черта больше не наносит слабость сквозь блок или уклонение. | * {{simple icon|Protective Ward|trait=y}}: Увеличена перезарядка с 15 до 18 секунд (только в PvP). Эта черта больше не наносит слабость сквозь блок или уклонение. | ||
* {{simple icon|Beastly Warden|trait=y}}: Увеличена перезарядка с 15 до 20 секунд. | * {{simple icon|Beastly Warden|trait=y}}: Увеличена перезарядка с 15 до 20 секунд. | ||
* {{simple icon|"Guard!"}}: Снижено уменьшение урона с 50% до 33%. | * {{simple icon|"Guard!"}}: Снижено уменьшение урона с 50% до 33%. | ||
− | * [[Druid|Друид]] — [[Glyph|Глифы]]: Исправлен баг, из-за которого умения-глифы имели раздельную перезарядку между базовой формой и формой Небесного Автара. | + | * [[Druid|Друид]]—[[Glyph|Глифы]]: Исправлен баг, из-за которого умения-глифы имели раздельную перезарядку между базовой формой и формой Небесного Автара. |
==== Ревенант ==== | ==== Ревенант ==== | ||
Строка 405: | Строка 387: | ||
* {{simple icon|Precision Strike}}: Сила оружия теперь включена в урон от этого умения. Базовый урон был нормализован. Перезарядка этого умения увеличена с 5 до 6 секунд (только в PvP). | * {{simple icon|Precision Strike}}: Сила оружия теперь включена в урон от этого умения. Базовый урон был нормализован. Перезарядка этого умения увеличена с 5 до 6 секунд (только в PvP). | ||
* {{simple icon|Unrelenting Assault}}: Сила оружия теперь включена в урон от этого умения. Базовый урон был нормализован. | * {{simple icon|Unrelenting Assault}}: Сила оружия теперь включена в урон от этого умения. Базовый урон был нормализован. | ||
− | * {{simple icon|Embrace the Darkness}}: Это умение теперь корректно накладывает и снимает стеки | + | * {{simple icon|Embrace the Darkness}}: Это умение теперь корректно накладывает и снимает стеки Hardening Persistence. Исправлен баг, из-за которого боль не накладывалась на поверженных противников. |
* {{simple icon|Assassin's Annihilation|trait=y}}: Исправлен баг, из-за которого эта черта срабатывала от умений, которые не наносят урон. | * {{simple icon|Assassin's Annihilation|trait=y}}: Исправлен баг, из-за которого эта черта срабатывала от умений, которые не наносят урон. | ||
* {{simple icon|Brutal Blade}}: В описание умения добавлено количество целей. | * {{simple icon|Brutal Blade}}: В описание умения добавлено количество целей. | ||
Строка 427: | Строка 409: | ||
* {{simple icon|Energy Expulsion}}: Исправлен баг, из-за которого это умение отталкивало с неверной точки. | * {{simple icon|Energy Expulsion}}: Исправлен баг, из-за которого это умение отталкивало с неверной точки. | ||
* {{simple icon|Focused Siphoning|trait=y}}: Исправлен баг, из-за которого похищение жизни могло сработать на целях без уязвимости. | * {{simple icon|Focused Siphoning|trait=y}}: Исправлен баг, из-за которого похищение жизни могло сработать на целях без уязвимости. | ||
− | * {{simple icon | + | * {{simple icon|Equilibrium|trait=y}}: Уменьшен урон этой черты на 20% (только в PvP). |
* {{simple icon|Dismantle Fortifications|trait=y}}: Исправлен баг, из-за которого эта черта не снимала второй стек устойчивости при нанесении насмешки или страха. | * {{simple icon|Dismantle Fortifications|trait=y}}: Исправлен баг, из-за которого эта черта не снимала второй стек устойчивости при нанесении насмешки или страха. | ||
Строка 467: | Строка 449: | ||
* {{simple icon|Adrenal Health|trait=y}}: Количество исцеления, генерируемого за стек, было уменьшено на 10% (только в PvP). | * {{simple icon|Adrenal Health|trait=y}}: Количество исцеления, генерируемого за стек, было уменьшено на 10% (только в PvP). | ||
− | === | + | ===Structured Plaver VS. Player=== |
− | ==== | + | ====New Conquest Map: Revenge of the ''Capricorn''==== |
− | '' | + | The ''Capricorn'' returns! And this time it's out for vengeance! Join your teammates to protect the town from the ship's onslaught while simultaneously defending your territory from the enemy team. |
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− | + | This new map features the traditional Conquest 3-point gameplay along with a secondary mechanic that centers around a periodically available fourth capture point located in the middle of the map. Capturing the fourth point earns points for your team and also helps defend the town from the ''Capricorn''. | |
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− | ==== | + | *Revenge of the ''Capricorn'' is currently available to play in Unranked and Custom Arenas. |
− | * | + | *The map will be pinned to the Unranked Map Selection Screen for the duration of this off season. |
+ | *Have any thoughts on the map? Perhaps you have some suggestions for improvements, or maybe you'd like to see it added to the Ranked rotation? Head on over to the PvP Forums and let us know what you think! | ||
+ | ====New Limited-Time PvP Achievements: Revenge of the ''Capricorn''==== | ||
+ | *Complete a new series of limited-time, ''Capricorn''-specific achievements to celebrate the release of the map. | ||
+ | *These achievements will only be available from now until the end of the next PvP League season. | ||
+ | *These achievements can only be completed in rated matches (currently only Unranked Arena—not in Custom Arenas). | ||
+ | ====Standard Models Restriction Loosening==== | ||
+ | *Standard Models are now available in Unranked PvP. Enjoy standardized models in Ranked, Unranked, and Custom Arenas with tournament commands enabled. | ||
+ | ====Queue Outside the Heart of the Mists==== | ||
+ | *Players can now queue from maps other than Heart of the Mists. | ||
+ | *Changing maps will remove players from the queue to prevent them from acquiring dishonor during loading screens. | ||
+ | *Accepting PvP invites will no longer redirect players to the Heart of the Mists. | ||
+ | *The PvP panel no longer shows the game state while in Custom Arenas and activities to allow access to Unranked and Ranked Arena queues. | ||
− | ==== | + | ====Intro and Outro Animation==== |
− | * | + | *When a PvP match begins and ends, a new cinematic will display both teams with their portraits, emblems, and names. |
− | + | *If there is no guild team being represented, a random emblem and name combination will be chosen instead. | |
− | * | + | *This replaces the red and blue banner at the beginning of the match and the crossed swords and shield at the end of the match. |
− | * | ||
− | ==== | + | ====Team Party Rollover==== |
− | * | + | *At the end of Ranked and Unranked Arena matches, there is a period of time during which players can opt in to joining a party with the rest of their team. |
− | * | + | *This new piece of UI is in the same position as the ready-up UI at the beginning of the match. |
+ | ====[[Spirit Watch]] Updates==== | ||
+ | *Spirit Orb must now be channeled on the ground when dropped. | ||
+ | **The orb now resets after 60 seconds instead of 15 seconds. | ||
+ | *Added a new Orb Leap skill to Spirit Orb. | ||
+ | **The skill breaks stuns and performs a short leap. | ||
+ | *The map has been adjusted. | ||
+ | **Added an additional path to the Raven capture point from the Orb of Ascension. | ||
+ | **Added more line-of-sight spots for capture points. | ||
+ | **Added more ways to enter the Raven capture point. | ||
+ | *Removed the term "Beta" from Spirit Watch. | ||
− | ==== | + | ====[[Skyhammer]] Updates==== |
− | + | *The Skyhammer Cannon now fires twice on all points when captured. | |
− | * | + | **Points are only decapped on the first shot. |
− | * | + | *Jump pads now work like jump mushrooms. |
− | + | **The jump is not affected by movement-affecting conditions and effects. | |
+ | *Removed the term "Beta" from Skyhammer. | ||
− | ==== | + | ====Reward Tracks==== |
− | * [[ | + | *A New [[Bloodstone Fen Reward Track|Reward Track]] has been added to PvP based on the new Living World episode. |
+ | ====Off-Season Ranked Arena==== | ||
+ | *Ranked Arena will now be enabled when league seasons are not active. | ||
+ | *League achievements will not progress during the off-season. | ||
+ | *Matchmaking rules are configured so that teams are intended to have even odds of victory. This matches the behavior of Unranked Arena and Ranked Arena before leagues. | ||
+ | *Map selection is unchanged. | ||
+ | ====Conduct Reporting==== | ||
+ | *Added an "Idle Player" option for reporting players in PvP matches. | ||
+ | *Added a "Match Manipulation" option for reporting players in PvP matches. | ||
− | ==== | + | ====PvP Amulet==== |
− | * [[ | + | Added two new free amulets to the PvP Build panel. |
− | * [[ | + | *[[Seeker's Amulet|Seeker]]: Provides 1050 power, 1050 precision, 560 ferocity, and 560 concentration. |
− | + | *[[Diviner's Amulet|Diviner]]: Provides 1050 power, 1050 concentration, 560 precision, and 560 ferocity. | |
+ | Removed the [[Cleric Amulet|Cleric's Amulet]]. | ||
− | = | + | ====PvP-Only Rune==== |
− | === | + | *Rune of the Scrapper: Reduced the passive damage reduction of the sixth bonus from 7% to 5%. |
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− | ==== | + | ====PvP-Only Sigil==== |
− | * | + | *Sigil of Geomancy: Reduced the bleeding duration applied by this sigil from 10 seconds to 7 seconds. |
+ | *Sigil of Hydromancy: Reduced the striking damage by 25%. | ||
+ | *Sigil of Air: Reduced the damage from this sigil by 20% in PvP only. | ||
− | === | + | ===World VS. World=== |
− | ==== | + | ====''General''==== |
− | + | *A New [[Bloodstone Fen Reward Track|Reward Track]] has been added to WvW based on the new Living World episode. | |
− | * | + | *War score is now also awarded when an objective is captured. |
− | * | + | **Castle: 6 points |
− | * | + | **Keeps: 4 points |
− | * | + | **Towers: 2 points |
− | * | + | **Camps: 1 point |
− | * | + | *[[Siege Golem#Omega Siege Golem|Omega Siege Golem]]: The range of Rocket Punch and Rocket Salvo skills have been adjusted to 1200. |
− | * | + | *Siege weapons can now be affected by conditions and critical strikes. In addition, their base health has been doubled. |
+ | *A number of toys have been reenabled in WvW maps. | ||
+ | **[[Bouquet of Roses]] | ||
+ | **[[Riding Broom]] | ||
+ | **[[Electromagnetic Ascender]] | ||
+ | **[[Magic Carpet]] | ||
+ | **[[Fancy Winter Crystal Scepter]] | ||
+ | *Disabled the [[Aviator's Memory Box]] in WvW maps. | ||
+ | *Transcendent Chests (exotic) now grant two Potions of WvW Rewards. | ||
+ | *Removed Guild Siege Suit Blueprint cooldown times. | ||
+ | *Added bankers to team starting areas in Eternal Battlegrounds, Alpine, and Desert borderlands. | ||
+ | ====Eternal Battlegrounds==== | ||
+ | *North Keep: One of the village residents will now flee if their home is destroyed. | ||
− | ==== | + | ===Guilds=== |
− | + | ====Anthems==== | |
− | * [[Basic Grave Marker | + | A new guild upgrade is being added to the tavern building called [[Guild Anthems]]. Upon purchase, [[Natasha Foxsong]] will arrive in the guild hall and offer guild members with the new rank permission Change Guild Anthem the ability to select 1 of 15 unique songs as their guild's new anthem. Your guild's selected anthem will then play through the music channel of your audio options whenever guild members complete certain actions. |
− | * [[Basic Signpost | + | *Successfully completing guild missions will play your guild anthem for any member representing the guild. |
− | * [[Basic Commemorative Statue | + | *Winning a Ranked or Unranked Arena match as a guild team in PvP will play your guild anthem for all members in the guild team. |
+ | *Successfully claiming a camp, tower, keep, or castle for your guild in WvW will play the guild anthem for any guild members near that objective when it is claimed. | ||
+ | *Successfully defeating a world boss summoned with a guild world event consumable will play your guild anthem for anyone on the map, even if they're not in your guild. | ||
+ | *Planting a Guild Heroes Banner will play your guild anthem for any guild member on the map. | ||
+ | *Purchasing a guild upgrade will play your guild anthem for any guild member in the guild hall. | ||
+ | *Using a guild finisher on any downed enemy will play your guild anthem for anyone to hear within a small radius around the finisher. | ||
+ | ====Monuments==== | ||
+ | A new guild upgrade is being introduced called [[Guild Hall Monument Decorations]] that will be available from the Guild Market once your guild has obtained the [[Guild Hall Decorations Merchant 2]] upgrade. Upon purchase, Douglas Bird (our resident basic-decorations vendor) and Cullen (our master scribe) will have three new decorations unlock. | ||
+ | *[[Basic Grave Marker]] | ||
+ | *[[Basic Signpost]] | ||
+ | *[[Basic Commemorative Statue]] | ||
− | + | These three new decorations are monuments—decorations that have a custom player inscription. When placing a monument, you'll be prompted to enter the inscription, which can be up to 140 characters in length. Once placed, the inscription can be read by interacting with the monument. To change an inscription, the monument must be removed and replaced. | |
− | + | Guilds can only have a total of 50 monuments placed in their guild hall at one time. | |
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− | + | Placing and removing monuments requires a new permission: Monument Decorator. Note that the Clear Decorations button, enabled by the Remove All Decorations permission, will also remove monuments. | |
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− | ==== | + | ====Decoration Improvements==== |
− | * | + | *The cap for decorations in guild halls will now be 2,000 (up from 1,000). |
− | * | + | *A new [[Erase Single Decoration|single-decoration eraser tool]] has been added to the decoration mode skill bar. Skill 2 will now provide greater precision in removing decorations when they are in a cluster. |
− | + | *The icons on the decoration-mode skill bar have been cleaned up and made more intuitive. | |
− | + | *The decoration palette that opens when a player uses skill 6 on the decoration-mode skill bar will now remain open after a selection has been made. | |
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− | * | ||
− | === | + | ====Bug Fixes==== |
− | = | + | *Fixed a bug in which a test object called [[Obstacle: Flame Trap|Flame Trap]] appeared in the Arena Obstacles UI. The entry has been cleaned up and will no longer appear. |
− | * | + | *Fixed a bug in which a test object called [[Large Guild Banner]] appeared as a decoration according to the UI. The entry has been cleaned up and will no longer appear. |
− | * | + | *Fixed a bug in which the [[Seance Candle]] decoration could not be discovered properly by players. It will now automatically unlock for scribes at crafting level 400. |
− | * | + | *Fixed a bug in which the Seance Candle decoration was missing part of its model, preventing it from being removed once placed in the guild hall. |
− | * | + | *Fixed a bug in which the Seance Candle decoration had an animation that failed to loop. The spirits of the dead will now remain with you. |
+ | *Fixed a bug in which killing one guild lord would immediately complete the medium and hard versions of the PvP Stronghold guild mission variation. | ||
+ | *Fixed a bug in which winning a single match would immediately complete the medium and hard versions of the PvP Win guild mission. | ||
+ | *Fixed a bug in which the PvE [[Guild Bounty]] target [[Half-Baked Komali]] could not have her fire shield removed. Players can now break her defiance bar to temporarily remove her shield. | ||
+ | *Fixed a bug in which the PvE Guild Bounty target [[Yanonka the Rat-Wrangler]] could be summoned to a new location when multiple guilds were fighting her. Interacting with one of her rats while Yanonka is already being fought will now cause her event to be shown on the map. | ||
+ | *Fixed a bug in which the map for the PvE Guild Challenge mission "[[Save Our Supplies]]" would sometimes show the wrong map. | ||
+ | *Fixed a bug in which the PvE [[Guild Race]] "[[Devourer Burrow]]" had an invisible wall interfering with the race. The wall has been pulled back so players can navigate around the traps properly again. | ||
+ | *Fixed a bug in which the PvE Guild Race traps could continue to affect players if they had bundles or bundle skills active prior to starting the mission and then died during the mission. | ||
+ | *Fixed a bug in which the PvE [[Guild Trek]] location "Dwayna's Fount" pointed toward a fountain of Melandru in Divinity's Reach. This target has been renamed to Melandru's Fount. | ||
+ | *Fixed a bug in which the WvW Challenge: [[Obsidian Sanctum]] mission would only reward some of the players participating. | ||
+ | *Fixed a bug in which the PvE Guild Races would sometimes fail to give rewards to participants. | ||
+ | *Fixed a bug in which older guilds could not select "The Music of the Barren Heights" or "The Music of the Golden Chambers" from the music vendor. | ||
+ | *Fixed a bug in which several guild weaponsmiths were still appearing in the open world. The weaponsmiths will now only appear in the Guild Initiative Office and guild hall. | ||
+ | *Fixed a bug in which [[Lumber Synthesizer 2]] required [[Seasoned Wood Log]]s but never dropped them when harvested. The node now has a chance to give players Seasoned Wood Logs. | ||
+ | *Fixed a bug in which some water audio was heard in a section of Lost Precipice when no water was present. | ||
− | ==== | + | ===General=== |
− | * | + | *The hint text for the Fallen Masks: Silver container in the [[Luminate's Backplate (achievement)|Luminate's Backplate collection]] now appropriately indicates that silver is required on the adventure. |
− | * | + | *Player responses in the dialog boxes associated with runestone rubbings are now properly ordered. |
− | ** [[Crystallized Magic (Black Lion Chest)| | + | *Added an option to show a target's health percentage in its health bar. |
− | ** [[Hard Wood Logging Node | + | *Recipes unlocked through consumables are now unlocked account-wide. Logging in with a character will add their known recipes to the account. |
− | ** | + | *Added a search bar to the Material Storage tab in the Account Vault. |
− | ** | + | *Players can now right-click on utility skills while out of combat to open the Utility Skills selection UI, in addition to clicking on the Change Skills arrow button. |
− | ** | + | *Added new right-click options on salvage kits to quickly salvage all items of the following qualities: |
− | ** | + | **Rare quality |
− | * [[Experience Booster | + | **Masterwork and lower quality |
+ | **Fine and lower quality | ||
+ | *Champion giants will now be stunned and vulnerable when their defiance bars are depleted. | ||
+ | *Added commands for [[emote]] animations that were previously only available to nonplayer characters: | ||
+ | **Cross Arms: | ||
+ | ***English: /crossarms | ||
+ | ***Spanish: /brazoscruzados | ||
+ | ***German: /armeverschränken /armekreuzen | ||
+ | ***French: /brascroisés | ||
+ | **Sad: | ||
+ | ***English: /sad | ||
+ | ***Spanish: /triste | ||
+ | ***German: /traurig | ||
+ | ***French: /triste | ||
+ | **Talk: | ||
+ | ***English: /talk | ||
+ | ***Spanish: /hablar | ||
+ | ***German: /reden /sprechen | ||
+ | ***French: /parler | ||
+ | **Thanks: | ||
+ | ***English: /thanks /thank /ty | ||
+ | ***Spanish: /gracias | ||
+ | ***German: /danke /thx | ||
+ | ***French: /merci | ||
+ | **Upset: | ||
+ | ***English: /upset /facepalm | ||
+ | ***Spanish: /enfadado /enfadada | ||
+ | ***German: /ärgerlich /verärgert | ||
+ | ***French: /fâché | ||
+ | *Fixed a bug in which holding down the left mouse button to activate weapon skill 1 would sometimes result in the skill activating less frequently than intended in action-camera mode. | ||
+ | *Fixed a bug in which the icons displayed for the [[Potion of Auric Attunement]] and [[Potion of Tangled Attunement]] reflected the actual currency being awarded. | ||
+ | *Most skills will now attempt to activate as soon and frequently as possible so long as their inputs are held down. This also applies to most ground-targeted skills when instant ground targeting is used. | ||
+ | *When the Allow Skill Retargeting option is enabled and instant ground targeting is used, any ground-targeted skill can now update its target point while the skill is preparing to execute. | ||
+ | *Fixed a bug that caused players to become permanently stuck in place when they removed the taunt condition the instant it was applied. | ||
+ | *Fixed a bug that prevented players from resuming movement in their previous direction after using a movement skill. | ||
+ | *Fixed a bug that prevented players from moving in any direction after performing certain actions—such as an evade—immediately following a movement skill. | ||
+ | *Fixed a bug that prevented players from moving in their previous direction after being immobilized. | ||
+ | *Fixed a bug in which deploying the glider after being launched sometimes caused fluctuations in movement speed. | ||
+ | *Fixed a bug in which the player's condition duration reduction would be ignored for incoming condition transfers. | ||
+ | *Fixed a bug that caused the "Mute when GW2 is in the background" sound option to revert to its default setting (enabled) each time the client started. | ||
+ | *Added a new "Mute Dynamic Combat Music" option to the Sound Options tab. When enabled, this option will suppress the nonscripted combat music system that plays when players are in combat and below a certain health threshold. Combat music that is specifically tied to content such as quests, dungeons, raids, events, and fractals will not be affected by this option. | ||
+ | *Fixed a bug that caused Looking for Group postings with a single player to time out after 5 minutes. | ||
+ | *Fixed a bug that caused the maximum length of Looking for Group text descriptions to be shorter than intended. | ||
+ | *Fixed a bug that caused the Looking for Group tool to post the incorrect text description. | ||
+ | *Fixed a bug that prevented the Looking for Group tool from displaying the last description when players changed the description of a posting. | ||
+ | *Fixed a bug that caused the Looking for Group tool to occasionally show listings from the wrong region. | ||
+ | *[[Rune of the Golemancer]]: Fixed a bug that prevented the golem from appearing underwater. | ||
+ | *[[Rune of the Krait]]: Fixed a bug in which the effects of the sixth bonus could land on enemies that were blocking or evading. | ||
+ | *[[Rune of the Pack]]: Increased the fourth rune bonus cooldown from 20 seconds to 30 seconds. | ||
+ | *[[Superior Rune of the Druid]]: Fixed a bug in which the fourth bonus would give the incorrect amount of vitality. | ||
+ | *[[Superior Rune of the Chronomancer]]: Fixed a bug that prevented quickness from being applied when it was used with the necromancer trait Ritual of Life. | ||
+ | *[[Rune of the Trooper]]/[[Rune of the Soldier|Soldier]]: Ranger shouts will now remove conditions from allies within a range of 600. | ||
+ | *[[Superior Rune of Perplexity]]: Changed the sixth bonus. This rune now applies 3 stacks of confusion for 6 seconds in a radius of 240 around the player upon using a healing skill. The internal cooldown remains at 15 seconds. | ||
+ | *[[Rune of the Nightmare]]: The random activation of fear in the sixth bonus has been replaced. The sixth bonus will now apply blind and transfer one condition on up to 5 enemies in a radius of 240 when players use an elite skill. This skill will now have a 45-second cooldown. | ||
+ | *Fixed a bug with some skills in which deploying the glider near the end of the skill would cause the glider to be automatically stowed 1 second later. | ||
+ | *Fixed a bug that would cause daze to interrupt dodges and other movement-only actions. | ||
+ | ====Map Pings==== | ||
+ | *Updated the shift-click ping functionality on the compass and full-screen map to allow multiple types of pings. | ||
+ | *Dragging the cursor while pressing shift and left-clicking will allow players to select the new pings. Releasing the mouse button will create the ping type that the mouse arrow hovers over. | ||
+ | **Center: Default red circle ping | ||
+ | **Left: Green confirmation check mark | ||
+ | **Up: Green location ping | ||
+ | **Right: Red decline X | ||
+ | **Down: Yellow warning triangle | ||
+ | ====World Polish==== | ||
+ | *[[Diessa Plateau]] | ||
+ | **Fixed a bug that prevented various karma vendors from correctly opening their stores on the Buy tab. | ||
+ | *[[Fields of Ruin]] | ||
+ | **Fixed a bug in the "[[Rescue the villagers and defeat harpy kidnappers]]" event that caused harpies to have the incorrect level. | ||
+ | *[[Harathi Hinterlands]] | ||
+ | **Fixed a bug in the "[[Free the soldiers trapped by spiders]]" event that caused the event to stall. | ||
+ | ====Events==== | ||
+ | *Fixed a bug that could potentially prevent progress in the "[[Protect Silent Snowfall so she can meditate]]" event in Snowden Drifts. | ||
+ | *Tool-tip text for Caledon Lavender in the Sandycove Beach area of Caledon Forest now properly references Gleaner's Cove Waypoint instead of Aron's Woodlot Waypoint. | ||
+ | ====Items==== | ||
+ | *Fixed a bug that allowed [[Maguuma Burl]]s, [[Maguuma Lily|Maguuma Lilies]], and [[Freshwater Pearl]]s to be slotted into low-level items. Inappropriately slotted upgrades will be returned to the inventory. | ||
+ | *Fixed several text bugs in legendary weapon collections and collectibles. | ||
+ | *Fixed a bug that prevented players from seeing all of [[Ogden Stonehealer]]'s dialogue options when working on multiple legendary journeys. | ||
+ | *The [[Icebrood Crystalline Phial]] can now be acquired from any champion icebrood quaggan. | ||
+ | *Renamed skins that had duplicate entries, including the Chaos Gun and the Hunter. | ||
+ | *Fixed a bug in the drop sources of [[Pristine Smoke Claw]]s. | ||
+ | *Fixed a bug in which [[Cheesy Cassava Roll]]s gave bonus vitality instead of bonus toughness after players used a healing skill. | ||
+ | *Fixed a bug in which [[Pile of Silky Sand|Piles of Silky Sand]] would sometimes fail to be consumed when the inventory was full. Piles of Silky Sand now cannot be used when players have inventory overflow. | ||
+ | ===Black Lion Trading Company Gem Store=== | ||
+ | ====New Items and Promotions==== | ||
+ | *A new [[Verdant Executor Outfit]] is available in the Style category of the Gem Store for 700 gems. | ||
+ | *The new [[Embellished weapon skins|Embellished weapon set]] is available at [[Black Lion Weapons Specialist]]s for 1 [[Black Lion Claim Ticket]] each. Tickets can be found in [[Black Lion Chest]]s, and keys are available in the Special category of the Gem Store for 125 gems. | ||
+ | *A limited-time offer of a character slot with a free level-30 Experience Scroll is available in the Upgrades category of the Gem Store for 800 gems. This item is limited to one package per account. | ||
+ | *A new [[Shining Blade Backpack Glider Combo]] is available in the Style category of the Gem Store for 700 gems. | ||
+ | ====Improvements==== | ||
+ | *Each race and gender received 3 additional hairstyles, available in [[Total Makeover Kit]]s and [[Self-Style Hair Kit]]s in the Services category of the Gem Store. | ||
+ | *Updates have been made to the Black Lion Chest. | ||
+ | **[[Crystallized Magic (Black Lion Chest)|Crystallized Magic]] is again included as a limited-time bonus item in all Black Lion Chests. | ||
+ | **[[Hard Wood Logging Node]]s, [[Flaxseed Harvesting Node]]s, and [[Iron Ore Mining Node]]s have been added as tradeable rare drops. | ||
+ | **The [[Revive Orb]] drop quantity has been reduced to one at a time. | ||
+ | **[[Chaos weapon skins|Chaos weapon]] drops have been replaced with [[Ley Line weapon skins|Ley Line weapons]]. | ||
+ | **[[Balthazar's weapon skins|Balthazar weapon]] drops have been replaced with [[Mordrem weapon skins|Mordrem weapons]]. | ||
+ | **The Dye Pack and the Toxic, Metallurgic, Winter Chimes, and Mad King dye kits have been replaced with Glint's Winter, Lion's Arch Survivors, Lion's Arch Commemorative, and Lion's Arch Rebuild dye kits. | ||
+ | *[[Experience Booster]]s now include a 50% increase to WvW reward-track progress. | ||
=== Заметки Guild Wars 2 Wiki === | === Заметки Guild Wars 2 Wiki === | ||
Строка 738: | Строка 706: | ||
* Новые метки на карте имеют уникальные звуковые эффекты. | * Новые метки на карте имеют уникальные звуковые эффекты. | ||
* Название декорации гильдии [[Fuchsia Balloon|Розовый шар]] теперь написано правильно. | * Название декорации гильдии [[Fuchsia Balloon|Розовый шар]] теперь написано правильно. | ||
− | * Сборка: 64,668.<noinclude> | + | * Сборка: 64,668. |
+ | <noinclude> | ||
==Внешние ссылки== | ==Внешние ссылки== | ||
* [http://guildwars-2.ru/izmeneniya-v-patche-ot-26-iyulya-2016-novyj-sezon-zhivogo-mira/ Изменения в патче от 26 июля 2016. Новый сезон Живого Мира.], GuildWars-2.ru | * [http://guildwars-2.ru/izmeneniya-v-patche-ot-26-iyulya-2016-novyj-sezon-zhivogo-mira/ Изменения в патче от 26 июля 2016. Новый сезон Живого Мира.], GuildWars-2.ru | ||
+ | [[Category:Обновления за июль 2016]] | ||
+ | [[Category:Обновления с эпизодами Живого Мира]] | ||
+ | [[Category:Обновления с нововведениями]] | ||
</noinclude> | </noinclude> |