Редактирование: Обновления игры/2017-02-22
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− | <noinclude> | + | <noinclude>{{TOCright}}</noinclude> |
− | </noinclude>== Обновление #2 - 22 февраля 2017 == | + | == Обновление #2 - 22 февраля 2017 == |
=== Исправление ошибок === | === Исправление ошибок === | ||
* Исправлена проблема, из-за которой кольца [[Mist Band (Infused)|Туманного обода]] не могли быть [[attuned|настроены]] в [[Mystic Forge|Мистической Кузнице]]. | * Исправлена проблема, из-за которой кольца [[Mist Band (Infused)|Туманного обода]] не могли быть [[attuned|настроены]] в [[Mystic Forge|Мистической Кузнице]]. | ||
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* Исправлена проблема, из-за которой игроки могли оставаться в живых вне боев. | * Исправлена проблема, из-за которой игроки могли оставаться в живых вне боев. | ||
* Обновлена иконка [[Portable Magnetite Shard Vendor|Портативного торговца магнетитными осколками]]. | * Обновлена иконка [[Portable Magnetite Shard Vendor|Портативного торговца магнетитными осколками]]. | ||
− | * Исправлена проблема, из-за которой игроки умирали во второй раз, если они быстро воскрешались на контрольной точке в событии со [[ | + | * Исправлена проблема, из-за которой игроки умирали во второй раз, если они быстро воскрешались на контрольной точке в событии со [[Shackled Prisoner|Скованным пленником]]. |
* Для решения беспокоящих сообщество вопросов по поводу проблем с [[Challenge Mote|Пылинками испытаний]], доступен новый [[title|титул]] за перепрохождение всех Пылинок испытаний. | * Для решения беспокоящих сообщество вопросов по поводу проблем с [[Challenge Mote|Пылинками испытаний]], доступен новый [[title|титул]] за перепрохождение всех Пылинок испытаний. | ||
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=== Умения профессий === | === Умения профессий === | ||
==== Общее ==== | ==== Общее ==== | ||
− | + | A note on target-cap increases: In this balance update, we're increasing the target cap for a select number of skills and traits. When doing this, we must consider a variety of aspects, from game health to server performance. These changes are intended for the specific purpose of improving large-group compositions and to improve their general support capability. We'll continue to monitor these changes as time goes on and will make changes as necessary. However, we will not be looking to increase our five-target-maximum standard for player skills and will seldom (if ever) increase existing skill/trait caps. | |
− | + | For the first time in a very long time, we're changing what a specific [[combo finisher]] does. In the past, we made side steps from [[retaliation]] to a [[light aura]] that gives retaliation. In this update, we'll be changing the [[blast finisher]] for [[light field]]s to directly remove [[condition]]s from nearby allies. The team will be analyzing the effects of this in each game type and will be following up with it if necessary. | |
− | * [[Rune of Lyssa]]: | + | * [[Rune of Lyssa]]: This rune will no longer trigger when the player has no conditions on them. This item will now use the standard "condition to boon" conversion table. |
− | * [[Rune of the Krait]]: | + | * [[Rune of the Krait]]: Fixed a bug in which the sixth effect of this rune would not properly apply torment to targets. |
− | * [[Light Field | + | * [[Light Field]]: Blasting a light field will now cleanse a condition from allies in a radius of 360. This previously granted retaliation. |
− | * [[Confusion | + | * [[Confusion]]: Fixed a bug in which the player could take a massive amount of damage if holding a ranged autoattack down while their target is behind them. |
==== Элементалист ==== | ==== Элементалист ==== | ||
− | + | In this update, we've reduced quite a few recharges for many weapon and utility skills that felt too high in light of previous reductions to cooldown traits. With that said, we're also looking to reduce the elementalist's damage in high-level content, as this profession's damage and utility mix currently crowds out other potential high-damage dealers. | |
− | * {{skill icon|Arc Lightning}}: | + | * {{skill icon|Arc Lightning}}: This skill has been unsplit from PvP and will now deal the higher damage values (25%) in all areas of the game. |
− | * {{skill icon|Ride the Lightning}}: | + | * {{skill icon|Ride the Lightning}}: The recharge of this skill has been reduced from 40 seconds to 30 seconds. |
− | * {{skill icon|Frost Aura}}: | + | * {{skill icon|Frost Aura}}: The recharge of this skill has been reduced from 40 seconds to 30 seconds. |
− | * {{skill icon|Cleansing Wave}}: | + | * {{skill icon|Cleansing Wave}}: The recharge of this skill has been reduced from 40 seconds to 30 seconds. The number of conditions cleansed has been increased from 1 to 2. |
− | * {{skill icon|Earthquake}}: | + | * {{skill icon|Earthquake}}: The recharge of this skill has been reduced from 40 seconds to 30 seconds. Fixed a bug that caused the blast finisher to occur around the elementalist's selected target rather than around their current position. |
− | * {{skill icon|Frozen Ground}}: | + | * {{skill icon|Frozen Ground}}: The recharge of this skill has been reduced from 40 seconds to 30 seconds. |
− | * {{skill icon|Healing Rain}}: | + | * {{skill icon|Healing Rain}}: The recharge of this skill has been reduced from 45 seconds to 40 seconds. |
− | * {{skill icon|Static Field}}: | + | * {{skill icon|Static Field (PvP)}}: The recharge of this skill has been reduced from 40 seconds to 30 seconds in PvP only. |
− | * {{skill icon|Meteor Shower}}: | + | * {{skill icon|Meteor Shower}}: This skill now has a 0.5-second cooldown when hitting nonplayer targets. |
− | * {{skill icon|Armor of Earth}}: | + | * {{skill icon|Armor of Earth}}: The recharge of this skill has been reduced from 75 seconds to 50 seconds. |
− | * {{skill icon|Mist Form}}: | + | * {{skill icon|Mist Form}}: The recharge of this skill has been reduced from 75 seconds to 60 seconds. |
− | * {{skill icon|Ether Renewal}}: | + | * {{skill icon|Ether Renewal}}: The healing of this skill has been increased by 6% per pulse. |
− | * {{skill icon|Arcane Brilliance}}: | + | * {{skill icon|Arcane Brilliance}}: The radius of this skill has been increased from 240 to 360. |
− | * {{skill icon|Overload Air}}: | + | * {{skill icon|Overload Air}}: The damage of this skill has been reduced by 7% in PvE only. |
− | * {{skill icon|Glyph of Elemental Harmony}}: | + | * {{skill icon|Glyph of Elemental Harmony}}: This skill has been unsplit from PvP, and the cooldown of this skill has been reduced from 25 seconds to 20 seconds game-wide. |
− | * {{skill icon|Arcane Shield}}: | + | * {{skill icon|Arcane Shield}}: This skill has been unsplit from PvP and will now use the lower recharge (40 seconds) in all areas of the game. |
==== Инженер ==== | ==== Инженер ==== | ||
− | + | The goal for engineers in this update is to improve trait synergy, weapon usefulness, and kit purity of purpose. Both power and condition builds will be affected in this round of changes, with a focus on PvE group viability. Notable to this, the trait Pinpoint Distribution now grants a unique condition-damage bonus to allies around the engineer. The Flamethrower utility kit is now focused on burning and keeping that condition on your enemies. | |
− | * {{skill icon|Blunderbuss}}: | + | * {{skill icon|Blunderbuss}}: This skill has been unsplit from PvP and will now deal the higher (10%) damage values in all areas of the game. Increased bleeding stacks from 1 – 4 to 2 – 5, based on range. Increased bleeding duration from 4 seconds to 5 seconds. |
− | * {{skill icon|Fragmentation Shot}}: | + | * {{skill icon|Fragmentation Shot}}: Bleeding duration has been increased from 3 seconds to 4 seconds. |
− | * {{skill icon|Blowtorch}}: | + | * {{skill icon|Blowtorch}}: The number of burning applications that this skill applies has been increased from 1/2/3 to 2/3/4. |
− | * {{skill icon|Elixir U}}: | + | * {{skill icon|Elixir U}}: The recharge of this skill has been reduced from 45 seconds to 40 seconds. |
− | * {{skill icon|Toss Elixir U}}: | + | * {{skill icon|Toss Elixir U}}: The recharge of this skill has been reduced from 50 seconds to 40 seconds. |
− | * {{skill icon|Super Elixir}}: | + | * {{skill icon|Super Elixir}}: Fixed a bug where this skill would display the wrong healing values underwater. |
− | * {{skill icon|Shredder Gyro Self-Destruct}}: | + | * {{skill icon|Shredder Gyro Self-Destruct}}: Increased damage to match other gyros. |
− | * {{skill icon|Shredder Gyro}}: | + | * {{skill icon|Shredder Gyro}}: Increased damage by roughly 50%. |
− | * {{skill icon|Glue Bomb}}: | + | * {{skill icon|Glue Bomb}}: Immobilize duration of this skill has been increased from 1 second to 2 seconds. |
− | * {{skill icon|Big Ol' Bomb}}: | + | * {{skill icon|Big Ol' Bomb}}: This skill is now affected by Short Fuse. The visual size of this bomb has been increased by 33%. |
− | * {{skill icon|Flame Jet}}: | + | * {{skill icon|Flame Jet}}: The duration of burning inflicted on the final hit of this skill has been increased from 2 seconds to 4 seconds. |
− | * {{skill icon|Flame Blast}}: | + | * {{skill icon|Flame Blast}}: Reduced the base damage of this skill by 66%. This skill now inflicts burning for 3 seconds. |
− | * {{skill icon|Detonate Flame Blast}}: | + | * {{skill icon|Detonate Flame Blast}}: Reduced the base damage of this skill by 57%. This skill now inflicts 2 stacks of burning for 3 seconds. |
− | * {{ | + | * {{simple icon|Short Fuse}}: Updated the Fuse Time to correctly display the fuse time reduction of 0.5 seconds. This trait now affects Big Ol' Bomb. |
− | * {{ | + | * {{simple icon|Glass Cannon}}: The threshold for damage increase has been reduced from 90% to 75%. |
− | * {{ | + | * {{simple icon|Shaped Charge}}: The damage of this skill has been increased from 7% to 10%. |
− | * {{ | + | * {{simple icon|Static Discharge}}: The damage dealt by this trait has been increased by 20%. |
− | * {{ | + | * {{simple icon|Shrapnel}}: The chance for this trait to activate has been increased from 15% to 33%. Reduced cripple duration from 2 seconds to 1 second. Reduced bleed duration from 12 seconds to 6 seconds. Fixed issues with this trait that caused it to activate at lower-than-expected rates for some skills. Updated the description to specify that this trait only activates on hit. |
− | * {{ | + | * {{simple icon|Pinpoint Distribution}}: This trait no longer grants condition damage based on precision. This trait will now instead grant up to 150 condition damage to nearby allies. |
− | * ''' | + | * '''Explosion''': Skills that count as explosions for the traits Steel-Packed Powder, Explosive Powder, and Shrapnel are now marked with a skill fact. Scrapper gyro detonations are now considered explosions. Skills that do not hit the enemy, such as Smoke Bomb and Magnetic Bomb, are no longer considered explosions for combat clarity reasons. (affected skills: {{simple icon|Medic Gyro Self-Destruct}}, {{simple icon|Blast Gyro Self-Destruct}}, {{simple icon|Bulwark Gyro Self-Destruct}}, {{simple icon|Purge Gyro Self-Destruct}}, {{simple icon|Shredder Gyro Self-Destruct}}, {{simple icon|Sneak Gyro Self-Destruct}}, {{skill icon|Throw Mine}}, {{skill icon|Detonate Mines}}, {{skill icon|Rocket Turret}}, {{skill icon|Rocket}}, {{skill icon|Explosive Rockets}}, {{skill icon|Timed Charge}}, {{skill icon|Scatter Mines}}, {{skill icon|Big Ol' Bomb}}, {{skill icon|Bomb}}, {{skill icon|Fire Bomb}}, {{skill icon|Concussion Bomb}}, {{skill icon|Grenade Barrage}}, {{skill icon|Grenade}}, {{skill icon|Shrapnel Grenade}}, {{skill icon|Flash Grenade}}, {{skill icon|Freeze Grenade}}, {{skill icon|Poison Grenade}}, {{skill icon|Mortar Shot}}, {{skill icon|Poison Gas Shell}}, {{skill icon|Endothermic Shell}}, {{skill icon|Flash Shell}}, {{trait icon|Bunker Down}}, {{trait icon|Evasive Powder Keg}}, {{trait icon|Explosive Descent}}, {{trait icon|Aim-Assisted Rocket}}, {{skill icon|Mine Field}}, {{skill icon|Detonate Mine Field}}, {{trait icon|Takedown Round}}, {{trait icon|Booby Trap}}, {{trait icon|Floating Mine}}) |
==== Страж ==== | ==== Страж ==== | ||
− | + | Improvements to underused base skills have been the general focus for the guardian in this patch, but we are also giving the dragonhunter specialization a little bit more counterplay in PvP scenarios. We've unsplit a few of the changes introduced this winter, taking either the more powerful option or compensating to a more powerful level than is available in most game modes. | |
− | * {{skill icon|Virtue of Resolve}}: | + | * {{skill icon|Virtue of Resolve}}: This skill has been unsplit from PvP and will now use a 30-second cooldown. |
− | * {{skill icon|Virtue of Courage}}: | + | * {{skill icon|Virtue of Courage}}: This skill has been unsplit from PvP and will now use a 45-second baseline cooldown. |
− | * {{skill icon|Signet of Courage}}: | + | * {{skill icon|Signet of Courage}}: This skill has been unsplit from PvP and will now use a 120-second cooldown. |
− | * {{skill icon|Spear of Justice}}: | + | * {{skill icon|Spear of Justice}}: The casting time of this skill has been increased from 0.25 seconds to slightly under 0.75 seconds. |
− | * {{skill icon|Deflecting Shot}}: | + | * {{skill icon|Deflecting Shot}}: The missile hitbox has been improved. |
− | * {{skill icon|Whirling Wrath}}: | + | * {{skill icon|Whirling Wrath}}: Reduced recharge from 10 seconds to 8 seconds. Increased damage by 20%. Projectile damage is now listed separately from melee damage. |
− | * {{skill icon|Leap of Faith}}: | + | * {{skill icon|Leap of Faith}}: Reduced recharge from 15 seconds to 12 seconds. |
− | * {{skill icon|Symbol of Wrath}}: | + | * {{skill icon|Symbol of Wrath}}: Increased damage by 22%. |
− | * {{skill icon|Binding Blade}}: | + | * {{skill icon|Binding Blade}}: Reduced recharge from 30 seconds to 25 seconds. |
− | * {{skill icon|Purification}}: | + | * {{skill icon|Purification}}: The trap heal on this skill has been reduced by approximately 16% in PvP only. |
− | * {{skill icon|Litany of Wrath}}: | + | * {{skill icon|Litany of Wrath}}: The recharge of this skill has been reduced from 30 seconds to 25 seconds. |
− | * {{skill icon|"Receive the Light!"}}: | + | * {{skill icon|"Receive the Light!"}}: The recharge of this skill has been reduced from 40 seconds to 30 seconds. |
− | * {{skill icon|"Feel My Wrath!"}}: | + | * {{skill icon|"Feel My Wrath!"}}: The quickness duration granted by this skill has been increased from 5 seconds to 8 seconds in PvP only. |
==== Месмер ==== | ==== Месмер ==== | ||
− | + | The mesmer is receiving a few different additions and reworks. Time Warp is one of the select skills and traits in this update, which is being changed to affect ten targets. Also in this update, we are implementing initial attacks on several phantasm skills, allowing the mesmer to deliver a primary attack in addition to the summon in order to provide a bit more constant pressure on your targets. | |
− | * {{skill icon|Arcane Thievery}}: | + | * {{skill icon|Arcane Thievery}}: The recharge of this skill has been reduced from 35 seconds to 25 seconds in PvP only. |
− | * {{skill icon|Null Field}}: | + | * {{skill icon|Null Field}}: The recharge of this skill has been reduced from 32 seconds to 25 seconds. |
− | * {{skill icon|Feedback}}: | + | * {{skill icon|Feedback}}: The recharge of this skill has been reduced from 32 seconds to 25 seconds in PvP only. |
− | * {{skill icon|Signet of Midnight}}: | + | * {{skill icon|Signet of Midnight}}: The recharge of this skill has been reduced from 30 seconds to 25 seconds. |
− | * {{skill icon|Phantasmal Defender}}: | + | * {{skill icon|Phantasmal Defender}}: The recharge of this skill has been reduced from 25 seconds to 20 seconds. |
− | * {{skill icon|Time Warp}}: | + | * {{skill icon|Time Warp}}: The interval of quickness and slow that this skill applies has been increased from every 1 second to every 2 seconds. Quickness and slow duration have been increased from 1 second to 2 seconds. This skill now affects up to ten targets. This skill will now apply slow through an unblockable attack rather than directly applying through all defense. |
− | * {{skill icon|Portal Exeunt}}: | + | * {{skill icon|Portal Exeunt}}: This skill now has a 1-second recharge after Portal Entre is used. |
− | * {{skill icon|Well of Action}}: | + | * {{skill icon|Well of Action}}: Increased the quickness duration from 3 seconds to 4 seconds. |
− | * {{skill icon|Chaos Armor}}: | + | * {{skill icon|Chaos Armor}}: Reduced recharge to 30 seconds. This skill now applies a random condition (confusion, cripple, or weakness) to nearby foes when activated. |
− | * {{skill icon|Illusionary Counter}}: | + | * {{skill icon|Illusionary Counter}}: This skill now evades attacks during the counterattack animation. |
− | * {{skill icon|Illusionary Riposte}}: | + | * {{skill icon|Illusionary Riposte}}: This skill now evades attacks during the counterattack animation. |
− | * {{skill icon|Phantasmal Duelist}}: | + | * {{skill icon|Phantasmal Duelist}}: In addition to its previous effect, this skill now fires a slow-moving homing bullet that cripples its target if it hits. |
− | * {{skill icon|Phantasmal Mage}}: | + | * {{skill icon|Phantasmal Mage}}: In addition to its previous effect, this skill now burns nearby foes when activated. |
− | * {{skill icon|Phantasmal Warlock}}: | + | * {{skill icon|Phantasmal Warlock}}: In addition to its previous effect, this skill now also fires Winds of Chaos projectiles at up to 3 unique targets within a radius of 600 of the caster. |
− | * | + | * Wells: Fixed a bug that caused wells to display their effects incorrectly while under the effects of quickness or slow. |
− | * {{skill icon|Gravity Well}}: | + | * {{skill icon|Gravity Well}}: Fixed a bug that caused this well to be destroyed prematurely when used with Continuum Shift. |
==== Некромант ==== | ==== Некромант ==== | ||
− | + | One of the major goals for the necromancer during this update has been to improve the reaper's greatsword weapon in all game modes, without blowing its power out in the ones where it was already good. In addition, we've also been looking to improve a few baseline utility abilities. | |
− | * {{skill icon|Gravedigger}}: | + | * {{skill icon|Gravedigger}}: The aftercast of this skill has been reduced by 0.2 seconds. |
− | * {{skill icon|Death Spiral}}: | + | * {{skill icon|Death Spiral}}: The damage of this skill has been increased by 20%. |
− | * {{skill icon|Nightfall}}: | + | * {{skill icon|Nightfall}}: This skill now converts boons into conditions from enemies it hits. |
− | * {{skill icon|Well of Darkness}}: | + | * {{skill icon|Well of Darkness}}: The recharge of this skill has been reduced from 45 seconds to 35 seconds. |
− | * {{skill icon|Spectral Wall}}: | + | * {{skill icon|Spectral Wall}}: The recharge of this skill has been reduced from 45 seconds to 40 seconds. |
− | * {{skill icon|Spectral Grasp}}: | + | * {{skill icon|Spectral Grasp}}: The recharge of this skill has been reduced from 25 seconds to 20 seconds in PvP only. |
− | * {{skill icon|Grasping Darkness}}: | + | * {{skill icon|Grasping Darkness}}: The recharge of this skill has been reduced from 30 seconds to 25 seconds. Increased damage by 30%. |
− | * {{skill icon|Well of Blood}}: | + | * {{skill icon|Well of Blood}}: The recharge of this skill has been reduced from 35 seconds to 30 seconds. |
− | * {{ | + | * {{skill icon|Ritual of Life}}: The well created by this trait has been renamed to the Lesser Well of Blood and will continue to use a 35-second recharge. |
− | * {{ | + | * {{skill icon|Deathly Chill}}: Increased bleed stacks to 3 for 5 seconds in PvE only. |
− | * {{ | + | * {{skill icon|Reaper's Onslaught}}: Now grants up to 225 bonus ferocity while in a shroud, based on effective level. |
− | * {{skill icon|Life Rend}}: | + | * {{skill icon|Life Rend}}: Increased damage by 17%. |
− | * {{skill icon|Life Slash}}: | + | * {{skill icon|Life Slash}}: Increased damage by 17%. |
− | * {{skill icon|Life Reap}}: | + | * {{skill icon|Life Reap}}: Increased damage by 12.5%. Increased life-force gain from 1.5% to 2%. |
− | * {{skill icon|Death's Charge}}: | + | * {{skill icon|Death's Charge}}: Increased damage by 30%. |
− | * {{skill icon|Chilling Scythe}}: | + | * {{skill icon|Chilling Scythe}}: Increased life-force gain from 3% to 5%. |
− | * | + | * Wells: Fixed a bug that caused wells to display their effects incorrectly while under the effects of quickness or slow. |
==== Рейнджер ==== | ==== Рейнджер ==== | ||
− | + | The ranger will see a variety of changes during this update. Of particular note, we are reducing Grace of the Land's damage bonus and reworking it so that it's compatible with all Celestial Avatar abilities and affects ten allies around the druid. We hope this improves the value of a single druid in large-group scenarios. Many pet attacks have had usability and movement enhancements in an effort to improve general damage against moving targets. The greatsword has had a couple of improvements for better damage and pet synergy. Finally, a few underused (and even some meta) utility skills have undergone general quality-of-life improvements. | |
− | * {{skill icon|Maul (ranger greatsword skill)}}: | + | * {{skill icon|Maul (ranger greatsword skill)}}: This skill now grants an Attack of Opportunity to the ranger's pet, causing its next attack to deal 50% more damage. |
− | * {{skill icon|Hilt Bash}}: | + | * {{skill icon|Hilt Bash}}: This skill should now land more consistently when used at max range. This skill no longer grants a damage bonus to pets, but it will now refresh the greatsword's Maul skill when striking an enemy. |
− | * {{skill icon|Throw Torch}}: | + | * {{skill icon|Throw Torch}}: The physical damage of this skill has been increased by 33%. |
− | * {{skill icon|Sharpening Stone}}: | + | * {{skill icon|Sharpening Stone}}: The number of stacks that this skill applies has been increased from 6 to 10. |
− | * {{skill icon|Muddy Terrain}}: | + | * {{skill icon|Muddy Terrain}}: Immobilize duration applied by this skill has been increased from 2 seconds to 3 seconds. |
− | * {{ | + | * {{skill icon|Soften the Fall}}: Immobilize duration applied by this trait has been increased from 2 seconds to 3 seconds. |
− | * {{skill icon|Lightning Reflexes}}: | + | * {{skill icon|Lightning Reflexes}}: The recharge of this skill has been reduced from 40 seconds to 30 seconds in PvP only. |
− | * {{skill icon|Spike Trap}}: | + | * {{skill icon|Spike Trap}}: The recharge of this skill has been reduced from 45 seconds to 30 seconds in PvP only. |
− | * {{skill icon|Signet of the Wild}}: | + | * {{skill icon|Signet of the Wild}}: Fixed a bug that caused the ranger to be unblockable. |
− | * {{ | + | * {{skill icon|Sharpened Edges}}: The chance to bleed a target on critical hit has been reduced from 66% to 33%. |
− | * {{ | + | * {{skill icon|Grace of the Land}}: Damage per stack of this trait has been reduced from 3 to 2. The number of targets affected by this trait has been increased from 5 to 10. |
− | * {{skill icon|Natural Convergence}}: | + | * {{skill icon|Natural Convergence}}: This skill will now provide Grace of the Land on every pulse when that trait is equipped. |
− | * ''' | + | * '''Avian Pets''': Updated on-land nonbasic attacks so that they more consistently hit enemies and can be executed from farther distances. |
− | * ''' | + | * '''Canine Pets''': Updated on-land basic attacks to more reliably hit enemies, with their executable attack range being increased from 130 to 240. |
− | ** {{skill icon|Crippling Leap}}: | + | ** {{skill icon|Crippling Leap}}: Increased the attack range of this skill from 130 to 180. Also increased the reliability of this skill by increasing the movement speed and duration. This skill will now be affected by quickness. |
− | ** {{skill icon|Brutal Charge (canine)}}: | + | ** {{skill icon|Brutal Charge (canine)}}: Reduced the warmup casting time by 0.5 seconds. This skill will now be affected by quickness. |
− | * ''' | + | * '''[[Juvenile Smokescale]]''': Updated on-land basic attacks to move slightly toward the target when executing attacks on land. Increased the range at which the creature will attack from 130 to 200. |
− | ** {{skill icon|Takedown}}: | + | ** {{skill icon|Takedown}}: Updated this attack to have a slight movement toward the target. Reduced aftercast by 0.25 seconds. Increased the range at which the creature will attack from 130 to 240. |
− | * ''' | + | * '''Wyvern Pets''': Updated on-land basic attacks to move farther toward the target on each swing. Greatly increased the attack speed of this skill from 3.3 seconds to 2.2 seconds. Increased the range at which the creature will attack from 130 to 200. |
− | ** {{skill icon|Tail Lash | + | ** {{skill icon|Tail Lash}}: Updated this attack to move farther toward the target when executing. Reduced the attack of this skill from 3.6 seconds to 1.2 seconds. Increased the range at which the creature will attack from 130 to 200. |
− | ** {{skill icon|Wing Buffet}}: | + | ** {{skill icon|Wing Buffet}}: Reduced the initial casting time of this skill by 0.5 seconds. Increased the attack radius from 240 to 360. |
− | * ''' | + | * '''Drake Pets''': Updated on-land basic attacks to move farther toward the target when executing on land. |
− | ** {{skill icon|Chomp (drake)}}: | + | ** {{skill icon|Chomp (drake)}}: Updated this attack to move farther toward the target when executing on land. |
− | ** {{skill icon|Tail Swipe}}: | + | ** {{skill icon|Tail Swipe}}: Increased the radius of this attack from 225 to 280. Greatly increased the attack speed of this skill. |
− | * ''' | + | * '''Feline Pets''': Updated on-land basic attacks to move farther toward the target when executing on land. |
− | ** {{skill icon|Bite (feline)}}: | + | ** {{skill icon|Bite (feline)}}: Updated this attack to move farther toward the target on land and have a faster recovery once the skill has been executed. |
− | ** {{skill icon|Maul (feline)}}: | + | ** {{skill icon|Maul (feline)}}: Updated this attack to move farther toward the target on land and have a faster recovery once the skill has been executed. |
− | * ''' | + | * '''Moa Pets''': Updated on-land basic attacks to move farther toward the target when executing on land. |
− | * ''' | + | * '''Pig Pets''': Updated on-land basic attacks to move farther toward the target when executing on land. Increased the attack range from 130 to 200. |
− | ** {{skill icon|Maul (porcine)}}: | + | ** {{skill icon|Maul (porcine)}}: Updated this attack to move toward the target when used on land. Reduced the start-up and aftercast by around 0.5 seconds each. |
− | ** {{skill icon|Brutal Charge (porcine)}}: | + | ** {{skill icon|Brutal Charge (porcine)}}: Reduced the start-up of this skill by 0.5 seconds. Reduced the aftercast by 0.5 seconds. |
− | * ''' | + | * '''Bear (Ursine) Pets''': Updated on-land basic attacks to move farther toward the target when executing on land. |
==== Ревенант ==== | ==== Ревенант ==== | ||
− | + | In addition to bug fixes and quality-of-life changes, we've been looking to improve the support role for the revenant. Alacrity will now be available through the Salvation specialization line, allowing Ventari's Tablet to project it at a constant rate. We're excited to see it in play! | |
− | * {{skill icon|Searing Fissure}}: | + | * {{skill icon|Searing Fissure}}: This skill will now more reliably hit enemies on slopes. |
− | * {{skill icon|Temporal Rift}}: | + | * {{skill icon|Temporal Rift}}: This skill will now more reliably hit enemies on slopes. |
− | * {{skill icon|Legendary Centaur Stance}}: Project Tranquility | + | * {{skill icon|Legendary Centaur Stance}}: Project Tranquility will now instantly activate when invoking this legend. The cost of this skill has been removed. |
− | * {{ | + | * {{skill icon|Serene Rejuvenation}}: In addition to its current bonus, this trait will now cause Natural Harmony to apply alacrity to allies for 3 seconds. |
− | * {{skill icon|Natural Harmony}}: | + | * {{skill icon|Natural Harmony}}: The base healing of this skill per level has been reduced by 30%. The healing contribution of this skill has been increased by 180%. |
− | * {{skill icon|Forced Engagement}}: | + | * {{skill icon|Forced Engagement}}: The cost of this skill has been reduced from 35 energy to 25 energy. The recharge for this skill has been increased from 5 seconds to 10 seconds. |
− | * {{skill icon|Rite of the Great Dwarf}}: | + | * {{skill icon|Rite of the Great Dwarf}}: The cost of this skill has been reduced from 50 energy to 40 energy in PvP only. |
− | * {{skill icon|Vengeful Hammers}}: | + | * {{skill icon|Vengeful Hammers}}: Increased the base damage of this skill by 100%. |
− | * {{skill icon|Ventari's Will}}: | + | * {{skill icon|Ventari's Will}}: The cost of this skill has been reduced from 10 energy to 5 energy. |
− | * {{skill icon|Purifying Essence}}: | + | * {{skill icon|Purifying Essence}}: The cost of this skill has been reduced from 30 energy to 25 energy. |
− | * {{skill icon|Unyielding Anguish}}: | + | * {{skill icon|Unyielding Anguish}}: Increased the base damage of this skill by 20%. The duration of torment inflicted by this skill has been increased from 5 seconds to 6 seconds. |
− | * {{skill icon|Burst of Strength}}: | + | * {{skill icon|Burst of Strength}}: Increased the base damage of this skill by 25% in non-PvP only. |
==== Вор ==== | ==== Вор ==== | ||
− | + | Quality-of-life improvements and PvP health have been our focus for the thief, mainly for daredevil. As such, we'll be looking to reduce endurance from a few different areas to target survivability through evasion but also compensate for it a bit with extra utility and condition removals. | |
− | * {{skill icon|Infiltrator's Strike}}: | + | * {{skill icon|Infiltrator's Strike}}: This skill has been unsplit from PvP and will now use a 900 maximum range. Immobilize duration has been increased from 1 second to 1.5 seconds game-wide. |
− | * {{skill icon|Vault}}: | + | * {{skill icon|Vault}}: The code functionality of this skill has been updated. The user will now more accurately travel to the targeted destination when under high-latency situations, in most scenarios. This skill is now affected by quickness. This skill now requires a line of sight to the target point in order to cast. |
− | * {{ | + | * {{skill icon|Bound}}: This trait will no longer trigger the damage and bonus portion if the dodge is canceled or interrupted. |
− | * {{skill icon|Signet of Agility}}: | + | * {{skill icon|Signet of Agility}}: The endurance gain from this skill has been reduced from 100 to 50 in PvP only. |
− | * {{skill icon|Channeled Vigor}}: | + | * {{skill icon|Signet of Agility}}: Condition cleansing has been increased from 1 to 3 in all game modes. |
− | * {{ | + | * {{skill icon|Channeled Vigor}}: The endurance gain from this skill has been reduced from 25 to 20 per pulse in PvP only. |
− | * {{ | + | * {{skill icon|Hard to Catch}}: The internal cooldown on this trait has been increased from 30 seconds to 45 seconds in PvP only. |
− | * {{skill icon|Body Shot}}: | + | * {{skill icon|Upper Hand}}: The internal cooldown on this trait has been increased from 2 seconds to 3 seconds in PvP only. |
− | * {{skill icon|Cloak and Dagger}}: | + | * {{skill icon|Body Shot}}: The duration of immobilize inflicted by this skill has been increased from 1 second to 1.5 seconds in PvP only. |
− | * {{skill icon|Assassin's Signet}}: | + | * {{skill icon|Cloak and Dagger}}: The vulnerability inflicted by this skill has been increased from 3 stacks to 5 stacks. |
− | * {{skill icon|Needle Trap}}: | + | * {{skill icon|Assassin's Signet}}: The recharge of this skill has been reduced from 45 seconds to 40 seconds. |
− | * {{skill icon|Caltrops}}: | + | * {{skill icon|Needle Trap}}: The poison inflicted by this skill has been increased from 1 stack to 3 stacks. |
− | * {{skill icon|Tripwire}}: | + | * {{skill icon|Caltrops}}: The duration of bleeding inflicted by this skill has been increased from 3 seconds to 5 seconds. |
+ | * {{skill icon|Tripwire}}: The recharge of this skill has been reduced from 30 seconds to 25 seconds. | ||
==== Воин ==== | ==== Воин ==== | ||
− | + | Warrior's banners are the final recipient for our target-increase update, with the unique enhancements from each banner increasing to ten. After that, we've mostly focused on improving weapon and utility effectiveness, with some significant increases to underutilized areas. | |
− | * {{skill icon|Eviscerate}}: | + | * {{skill icon|Eviscerate}}: Lowered the aftercast by 0.25 seconds. |
− | * {{skill icon|Hamstring}}: | + | * {{skill icon|Hamstring}}: This attack now applies 1 stack of bleeding for 8 seconds in addition to its previous effects. |
− | * {{skill icon|Fierce Blow}}: | + | * {{skill icon|Fierce Blow}}: The base damage dealt by this skill has been increased by 28%. |
− | * {{skill icon|Hammer Shock}}: | + | * {{skill icon|Hammer Shock}}: The base damage dealt by this skill has been increased by 25%. |
− | * {{skill icon|Combustive Shot}}: | + | * {{skill icon|Combustive Shot}}: This skill now has a radius of 360 at all adrenaline levels. |
− | * {{skill icon|Rupturing Smash}}: | + | * {{skill icon|Rupturing Smash}}: Increased damage by 50%. |
− | * {{skill icon|Counterblow}}: | + | * {{skill icon|Counterblow}}: This skill now applies 10 stacks of vulnerability for 8 seconds in addition to its previous effects in all game types. Lowered the damage of this skill by 12.5% in PvP only. |
− | * {{skill icon|"To the Limit!"}}: | + | * {{skill icon|"To the Limit!"}}: The endurance gained by this skill has been increased from 25 to 50. |
− | * {{skill icon|"Shake It Off!"}}: | + | * {{skill icon|"Shake It Off!"}}: The number of conditions removed by this skill has been increased from 1 to 2. |
− | * {{skill icon|"For Great Justice!"}}: | + | * {{skill icon|"For Great Justice!"}}: The might granted by this skill has been increased from 3 stacks to 6 stacks. |
− | * {{skill icon|Mending}}: | + | * {{skill icon|Mending}}: The recharge of this skill has been reduced from 20 seconds to 15 seconds in PvP only. |
− | * {{skill icon|Blood Reckoning}}: | + | * {{skill icon|Blood Reckoning}}: The amount healed by this skill has been increased from 10% to 20%. |
− | * {{ | + | * {{skill icon|Vigorous Shouts}}: The effect of healing power on this trait has been increased by 20%. |
− | * {{skill icon|Banner of Defense}}: | + | * {{skill icon|Banner of Defense}}: Increased the number of enhancement targets from 5 to 10. |
− | * {{skill icon|Banner of Discipline}}: | + | * {{skill icon|Banner of Discipline}}: Increased the number of enhancement targets from 5 to 10. |
− | * {{skill icon|Banner of Strength}}: | + | * {{skill icon|Banner of Strength}}: Increased the number of enhancement targets from 5 to 10. |
− | * {{skill icon|Banner of Tactics}}: | + | * {{skill icon|Banner of Tactics}}: Increased the number of enhancement targets from 5 to 10. |
− | * {{skill icon|Earthshaker}}: | + | * {{skill icon|Earthshaker}}: Fixed a bug that caused this skill to hit 10 targets at level 1 adrenaline. |
− | * {{skill icon|Blaze Breaker}}: | + | * {{skill icon|Blaze Breaker}}: This skill will now attempt to face your target before firing instead of failing. If you cannot face your target, it will instead fire in your current facing direction. |
− | * {{skill icon|Whirling Axe}}: | + | * {{skill icon|Whirling Axe}}: Fixed a bug that prevented this skill from being canceled when transitioning to gliding. |
− | * {{trait icon|Deep Strike}}: | + | * {{trait icon|Deep Strike}}: This trait has been altered and will now grant condition damage to the warrior whenever they have fury. Condition-damage gain has been increased from 150 to 180. |
− | * {{trait icon|Adrenal Health}}: | + | * {{trait icon|Adrenal Health}}: The amount healed by this trait has been reduced by 10% in PvP only. |
− | === | + | === Structured Player vs. Player === |
− | * | + | * Birthday Boosters and Celebration Boosters can now be used in PvP maps. |
− | * | + | * Wintersday Black Lion Chests can now be opened in PvP maps. |
− | * | + | * Dabs, Globs, and Clumps of Destabilized Ectoplasm can now be used in the PvP lobby. |
− | * | + | * The Bag of Spirit Shards given with the second birthday gift is now usable in PvP maps. |
− | * | + | * Disconnecting from a PvP match will now add additional respawn time calculated from maximum possible downed bleed duration for a maximum of 30 seconds. Reconnecting to a PvP match with a respawn time will result in death. |
− | * | + | * Mastery: Commander swiftness is now enabled in the PvP lobby. |
− | ==== | + | ==== Leagues ==== |
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− | === | + | * Losing a Ranked season match with a score greater than or equal to 80% of the winning team's score will award a Near Victory bonus, worth 2 league reward pips. |
− | ==== | + | * Added rating delta to game history for league matches. |
− | * | + | * Ardent Glorious armor can now be used in the Mystic Forge. |
− | * | + | * Ascended PvP trinkets now have proper icons. |
− | ** | + | * Ascended PvP rings can now be attuned. |
− | * | + | * The Mini Emperor Llama is now available from the League Vendor. |
− | * | + | * Significantly reduced the number of Transmutation Charges obtained through league chests. |
+ | * Reduced the number of unidentified dyes obtained through league chests. | ||
+ | * Reduced the number of Ascended Shards of Glory obtained through league chests, but added Ascended Shards of Glory to the repeatable Byzantium reward chest. | ||
+ | * Ascended PvP armor and weapons now require special currency that you craft along with Ascended Shards of Glory and gold. | ||
+ | ** The recipes are available from the ascended vendors for league tickets. | ||
+ | ** These recipes require fewer materials than normal ascended crafting, so they are a small discount from just crafting the armor and weapons outright. | ||
+ | * Ardent Glorious armor skins are now available from the ascended PvP vendors. | ||
+ | |||
+ | === World vs. World === | ||
+ | ==== General ==== | ||
+ | * Being killed while outnumbered no longer grants any war score to the enemy team. | ||
+ | * All siege devices and traps have been changed to gizmos that are consumed once they are placed. | ||
+ | ** This change was made to help solve bugs in which siege devices and traps weren't being granted back properly when they weren't placed. | ||
+ | * Siege bundles now stay in your hands until players drop, cancel, or run out of siege. | ||
+ | * Changed the Potion of Ascalonian Mages to work similarly to combat tonics. The transformation now allows for all player skills to be used. The transformation is removed after 30 minutes. Clicking the potion again will remove the transformation. | ||
+ | |||
+ | ==== Alpine Borderlands ==== | ||
+ | * Garrison's back gate that enters the lord's room now has secured, reinforced, and fortified states like all other gates. | ||
− | ==== | + | ==== Desert Borderlands ==== |
− | * | + | * Removed the floating gargoyle at the Shrine of Fire. |
− | ==== [[ | + | === Fractals === |
− | * | + | * The commands /resign, /qq, /gg, etc., may now be used in fractals. |
+ | * Ascended fractal armor and weapons now require special currency that you craft, along with [[Fractal Research Page]]s, [[Fractal Relic]]s, and gold. | ||
+ | ** These recipes are available from BLING-9009. | ||
+ | ** These recipes require fewer materials than normal ascended crafting, so they are a small discount from just crafting the armor and weapons outright. | ||
+ | * Unwanted [[Integrated Fractal Matrix|Integrated Fractal Matrices]] can now be converted to [[Fractal Encryption Key]]s at a rate of 10 keys per matrix at [[BLING-9009]]. | ||
+ | * Fixed a bug in the event UI that would cause two health bars to appear for the [[Thaumanova Anomaly]]. | ||
− | === | + | === Living World === |
− | * | + | * Players will now be able to enter Noran's Safe Room with an oiled key. |
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− | === | + | ==== General ==== |
− | * | + | * Fixed an issue where many mesmer clone-creating skills did not create clones for players using the [[Endless Miniature Tonic]] and [[Infinite Watchknight Tonic]]. |
+ | * [[Pact]] soldiers returning from the campaign in the [[Maguuma Jungle]] have created a monument at the entrance of [[the Grove]]. | ||
− | ==== | + | === Black Lion Trading Company Gem Store === |
− | + | ==== New Items and Promotions ==== | |
− | |||
− | + | * A new [[Bloodstone Ascender]] is available in the Toys category of the Gem Store for 250 gems. | |
− | + | * A new [[Shattered Bloodstone Glider]] is available in the Upgrades category of the Gem Store for 400 gems. | |
− | * | + | * The [[Emissary's Staff]] has returned for a limited time in the Style category of the Gem Store for 600 gems. |
− | * | + | * [[Taimi's Dye Kit]] has returned for a limited time, found in the Special category of the Gem Store for 125 gems. |
− | * [[Emissary's Staff | ||
− | * [[Taimi's Dye Kit | ||
− | ==== | + | ==== Improvement ==== |
− | * | + | * Six new and exclusive eye colors have been added to [[Total Makeover Kit]]s, which are available in the Services category of the Gem Store. |
− | === | + | === Bug Fixes === |
− | * | + | * Scribe has been added to the Crafting Discipline filter on the trading post. |
=== Заметки Guild Wars 2 Wiki === | === Заметки Guild Wars 2 Wiki === | ||
− | * Сборка: 72,781.<noinclude> | + | * Сборка: 72,781. |
+ | <noinclude> | ||
==Внешние ссылки== | ==Внешние ссылки== | ||
* [http://guildwars-2.ru/izmeneniya-v-patche-ot-22-fevralya-2017-balans/ Изменения в патче от 22 февраля 2017 — баланс], GuildWars-2.ru | * [http://guildwars-2.ru/izmeneniya-v-patche-ot-22-fevralya-2017-balans/ Изменения в патче от 22 февраля 2017 — баланс], GuildWars-2.ru | ||
+ | [[Category:Обновления за февраль 2017]] | ||
</noinclude> | </noinclude> |