Редактирование: Обновления игры/2017-08-08
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Текущая версия | Ваш текст | ||
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− | <noinclude> | + | <noinclude>{{TOCright}}</noinclude> |
− | </noinclude>== Обновление #2 - 8 августа 2017 == | + | == Обновление #2 - 8 августа 2017 == |
=== Исправление ошибок === | === Исправление ошибок === | ||
* Исправлен баг, из-за которого выдавались некорректные награды за [[Map completion|открытие карты]]. | * Исправлен баг, из-за которого выдавались некорректные награды за [[Map completion|открытие карты]]. | ||
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=== Полировка мира === | === Полировка мира === | ||
==== Общее ==== | ==== Общее ==== | ||
− | * Достижения из категории [[Current Events|Текущие события]] из [[Living World Season 3|3-го сезона Живого Мира]] были сгруппированы в новые категории в группе достижений [[ | + | * Достижения из категории [[Current Events|Текущие события]] из [[Living World Season 3|3-го сезона Живого Мира]] были сгруппированы в новые категории в группе достижений [[Side Stories|Сторонние истории]]. |
* Все достижения 3-го сезона были открыты, за исключением тех, которые нельзя пройти без определенных глав Живого Мира или дополнений. | * Все достижения 3-го сезона были открыты, за исключением тех, которые нельзя пройти без определенных глав Живого Мира или дополнений. | ||
* Мета-достижения были добавлены для 2 новых категорий Сторонних историй, включая достижение за начало истории каждой новой меты. | * Мета-достижения были добавлены для 2 новых категорий Сторонних историй, включая достижение за начало истории каждой новой меты. | ||
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==== Фракталы ==== | ==== Фракталы ==== | ||
− | ===== [[Shattered Observatory | + | ===== [[Shattered Observatory|Разрушенная Обсерватория]] ===== |
* Исправлен баг, из-за которого зеленые круги не отображались корректно для [[Arkk|финального босса]]. | * Исправлен баг, из-за которого зеленые круги не отображались корректно для [[Arkk|финального босса]]. | ||
* Исправлен тайминг атаки финального босса Solar Blast. | * Исправлен тайминг атаки финального босса Solar Blast. | ||
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===== Общее ===== | ===== Общее ===== | ||
− | * Исправлен баг, из-за которого игроки могли создавать новый инстанс фракталов вместо присоединения к существующей группе, когда использовали порталы в [[Lion's Arch|Львиной | + | * Исправлен баг, из-за которого игроки могли создавать новый инстанс фракталов вместо присоединения к существующей группе, когда использовали порталы в [[Lion's Arch|Львиной Тверди]] или [[Mistlock Sanctuary|Прибежище Закрепления Туманов]]. |
* Исправлен баг, из-за которого эффекты [[Celestial Infusion Chest|небесного зачарования]] отображали неправильный цвет на [[charr|чаррах]]. | * Исправлен баг, из-за которого эффекты [[Celestial Infusion Chest|небесного зачарования]] отображали неправильный цвет на [[charr|чаррах]]. | ||
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** [[Bowl of Passion Fruit Tapioca Pudding|Миска тапиокового пудинга с маракуйей]] теперь дает +100 к [[Power|Силе]] вместо конвертации силы исцеления в Силу. | ** [[Bowl of Passion Fruit Tapioca Pudding|Миска тапиокового пудинга с маракуйей]] теперь дает +100 к [[Power|Силе]] вместо конвертации силы исцеления в Силу. | ||
** [[Bowl of Prickly Pear Tapioca Pudding|Миска тапиокового пудинга с колючей грушей]] теперь дает +100 к [[Condition Damage|урону от состояний]] вместо конвертации силы исцеления в урон от состояний. | ** [[Bowl of Prickly Pear Tapioca Pudding|Миска тапиокового пудинга с колючей грушей]] теперь дает +100 к [[Condition Damage|урону от состояний]] вместо конвертации силы исцеления в урон от состояний. | ||
− | * [[Utility item|Вспомогательные]] расходники были переработаны и теперь все дают конвертацию характеристик. Подробности можно узнать на [https://forum-en. | + | * [[Utility item|Вспомогательные]] расходники были переработаны и теперь все дают конвертацию характеристик. Подробности можно узнать на [https://forum-en.guildwars2.com/forum/game/gw2/Upcoming-Stat-Changes-in-the-Q3-Balance-Update/6667249 форуме]. |
** Все [[Weaponsmith#Nourishment|Точильные камни]] дают как минимум один бонус к Силе. | ** Все [[Weaponsmith#Nourishment|Точильные камни]] дают как минимум один бонус к Силе. | ||
** [[Maintenance Oil|Техническое масло]] теперь дает бонусы к Концентрации или исцелению. | ** [[Maintenance Oil|Техническое масло]] теперь дает бонусы к Концентрации или исцелению. | ||
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==== Общее ==== | ==== Общее ==== | ||
− | * [[Ammunition | + | * [[Ammunition System|Система амуниции]]: Система амуниции (боеприпасов) была добавлена в игру. Некоторые умения у нескольких профессий теперь используют боеприпасы для умений. У таких умений есть количество использования, которое регенерирует во времени. У каждого такого умения есть небольшая перезарядка между использованиями, длительность которой варьируется в зависимости от умения. В описание умений добавлены подробности о количестве боеприпасов и их возобновлении. Перезарядка количества боеприпасов и перезарядка между использованиями попадают под воздействие ускоряющих перезарядку умений и черт. |
* [[Light Aura|Аура света]]: Этот эффект больше не накладывает 1 стек уязвимости на того, кто бьет вас. Теперь он уменьшает входящий урон от состояний на 10% в дополнение к выдаче возмездия при ударе. | * [[Light Aura|Аура света]]: Этот эффект больше не накладывает 1 стек уязвимости на того, кто бьет вас. Теперь он уменьшает входящий урон от состояний на 10% в дополнение к выдаче возмездия при ударе. | ||
* [[Poison field|Слабость в области]]: Исправлен баг, из-за которого использование финала-взрыва в комбо-поле яда иногда ошибочно накладывало 3 секунды слабости вместо 5. | * [[Poison field|Слабость в области]]: Исправлен баг, из-за которого использование финала-взрыва в комбо-поле яда иногда ошибочно накладывало 3 секунды слабости вместо 5. | ||
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* Ключевые слова, относящиеся к механикам профессий и типам умений, были стандартизированы и подсвечены у всех профессий. | * Ключевые слова, относящиеся к механикам профессий и типам умений, были стандартизированы и подсвечены у всех профессий. | ||
* {{skill icon|Charrzooka}}: Это умение теперь активируется на 15 секунд вместо того, чтобы исчезать после использования определенного количества атак. | * {{skill icon|Charrzooka}}: Это умение теперь активируется на 15 секунд вместо того, чтобы исчезать после использования определенного количества атак. | ||
− | * | + | * {{skill icon|Become the Raven}}: |
** {{skill icon|Swoop (Become the Raven)}}: Дистанция перемещения этого умения больше не попадает под влияние модификаторов скорости перемещения. | ** {{skill icon|Swoop (Become the Raven)}}: Дистанция перемещения этого умения больше не попадает под влияние модификаторов скорости перемещения. | ||
− | * | + | * {{skill icon|Become the Wolf}}: |
** {{skill icon|Leap (Become the Wolf)}}: Дистанция перемещения этого умения больше не попадает под влияние модификаторов скорости перемещения. | ** {{skill icon|Leap (Become the Wolf)}}: Дистанция перемещения этого умения больше не попадает под влияние модификаторов скорости перемещения. | ||
− | * | + | * {{skill icon|Become the Snow Leopard}}: |
** {{skill icon|Pounce (Become the Snow Leopard)}}: Дистанция перемещения этого умения больше не попадает под влияние модификаторов скорости перемещения. | ** {{skill icon|Pounce (Become the Snow Leopard)}}: Дистанция перемещения этого умения больше не попадает под влияние модификаторов скорости перемещения. | ||
− | ==== | + | ==== Elementalist ==== |
− | + | In this balance update, the elementalist is seeing some cleanup of a few elemental minions and a change in the way their [[Conjure]] utility skills behave. We've reworked different aspects of these weapons and removed the prohibitive charge system with the intention of promoting holding on to the weapons and using all of their skills. Several traits have seen augmentations, with Arcane Resurrection now allowing Geyser (in all of its formats) to revive downed allies instead of applying a flat revive percentage. And finally, we're looking to normalize damage for the elementalist so that it is not effectively the best-in-slot for damage, support, and survivability in all scenarios. To this end, we are modifying the functionality for a few skills that unintentionally overperform against large hit-box targets, in addition to a select few damage reductions. | |
− | ===== | + | ===== Profession ===== |
− | * {{skill icon|Overload Fire}}: | + | * {{skill icon|Overload Fire}}: The physical damage has been reduced by 10% in PvE only. |
− | * {{skill icon|Overload Air}}: | + | * {{skill icon|Overload Air}}: The total number of attacks has been reduced from 17 to 14. |
− | ===== | + | ===== Weapon Skills: ===== |
− | * {{skill icon|Lightning Surge}}: | + | * {{skill icon|Lightning Surge}}: The cast time has been reduced by 0.4 seconds. |
− | * {{skill icon|Geyser}}: | + | * {{skill icon|Geyser}}: This skill has been unsplit from PvP and will now use the higher-value Healing Power multiplier in all game modes. Base healing value has been reduced by 33%. Number of pulses has been increased from 3 to 5. |
− | * {{skill icon|Phoenix}}: | + | * {{skill icon|Phoenix}}: Fixed a bug that allowed this skill to hit more frequently than intended. |
− | * {{skill icon|Wildfire}}: | + | * {{skill icon|Wildfire}}: This skill can now only damage an enemy once per second. Burning duration has been increased from 2 seconds to 2.5 seconds. |
− | * {{skill icon|Burning Speed}}: | + | * {{skill icon|Burning Speed}}: This skill can now only damage an enemy once per second. Fire-wall damage has been increased by 100%, and burning duration has been increased from 1.5 seconds to 2 seconds per tick. |
− | * {{skill icon|Burning Retreat}}: | + | * {{skill icon|Burning Retreat}}: This skill can now only damage an enemy once per second. Damage has been increased by 100%, and burning duration has been increased from 1 second to 2 seconds per tick. |
− | * {{skill icon|Flamewall}}: | + | * {{skill icon|Flamewall}}: The damage of this skill has been increased by 100%. |
− | ===== | + | ===== Utility Skills ===== |
* Greater Air Elemental: | * Greater Air Elemental: | ||
− | ** {{skill icon|Shocking Bolt}}: | + | ** {{skill icon|Shocking Bolt}}: Recharge has been reduced from 15 seconds to 10 seconds. |
* Air Elemental: | * Air Elemental: | ||
− | ** Lightning Strikes: | + | ** {{skill icon|Lightning Strikes}}: This skill now fires projectiles directly at the target rather than in an area around the target. |
* Water Elemental: | * Water Elemental: | ||
− | ** {{skill icon|Frozen Ground (Glyph of Lesser Elementals skill)}}: | + | ** {{skill icon|Frozen Ground (Glyph of Lesser Elementals skill)}}: The cast time has been reduced by 1 second. Chill duration has been increased from 1 second to 2 seconds. |
− | ** {{skill icon|Crashing Waves}}: | + | ** {{skill icon|Crashing Waves}}: The cast time of the initial portion of this skill has been reduced by 1.6 seconds. The number of targets knocked back has been increased from 1 to 3. The healing attribute multiplier has been increased by 300%. |
* Fire Elemental: | * Fire Elemental: | ||
− | ** {{skill icon|Flame Barrage}}: | + | ** {{skill icon|Flame Barrage}}: Burning duration has been increased from 1 second to 3 seconds per missile hit. Recharge has been reduced from 15 seconds to 10 seconds. |
− | * {{skill icon|Arcane Blast}}: | + | * {{skill icon|Arcane Blast}}: This skill now uses the ammo system. Ammo count has been set to 3, with a 20-second count recharge. There is a 1-second recharge between each use. |
− | * {{skill icon|Arcane Wave}}: | + | * {{skill icon|Arcane Wave}}: This skill now uses the ammo system. Ammo count has been set to 2, with a 30-second count recharge. There is a 2-second recharge between each use. |
− | * | + | * Conjure Weapons: Conjured weapons no longer expire after a set number of skill activations but instead last for a flat duration of 30 seconds. |
− | * | + | * Conjure Lightning Hammer: |
− | ** {{skill icon|Lightning Leap}}: | + | ** {{skill icon|Lightning Leap}}: This skill now grants 3 seconds of quickness if it hits. The cooldown of this skill has been increased from 6 seconds to 8 seconds. |
− | ** {{skill icon|Wind Blast}}: | + | ** {{skill icon|Wind Blast}}: This skill now grants 3 seconds of superspeed if it hits. |
− | ** {{skill icon| | + | ** {{skill icon|Lightning Storm (Lightning Hammer skill)}}: This skill has been partially reworked. Lightning bolts will occur over a longer duration, with 50% of the bolts guaranteed to attack a target within the radius. The final attack delivered by the storm guarantees attacks on up to five targets. The number of attacks has been increased from 10 to 12. |
− | * | + | * Conjure Frost Bow: |
− | ** {{skill icon|Water Arrow}}: | + | ** {{skill icon|Water Arrow}}: This skill now grants a stacking enhancement to the user when striking a target. This enhancement increases outgoing healing by 10% per stack and stacks up to two times. In addition, stacks of Water Arrow modify other Conjure Frost Bow skills in different ways. Base healing has been increased by 10%. The aftercast has been slightly reduced. |
− | ** {{skill icon|Frost Volley}}: | + | ** {{skill icon|Frost Volley}}: This skill now gains 10% bonus damage per stack of Water Arrow. Cast time has been reduced by approximately 0.5 seconds. The recharge has been increased from 4 seconds to 6 seconds. |
− | ** {{skill icon|Frost Fan}}: | + | ** {{skill icon|Frost Fan}}: This skill now fires one additional projectile per stack of Water Arrow. |
− | ** {{skill icon | + | ** {{skill icon|Ice Storm}}: This skill now fires one additional attack per stack of Water Arrow. |
− | ** {{skill icon|Deep Freeze}}: | + | ** {{skill icon|Deep Freeze}}: This skill now freezes for 0.5 additional seconds per stack of Water Arrow. |
− | * | + | * Conjure Flame Axe: This conjure weapon now enhances the autoattack by unlocking Double Lava Axe when any other skill on the conjure weapon is used. |
− | ** {{skill icon|Double Lava Axe}}: | + | ** {{skill icon|Double Lava Axe}}: Throw two lava axes in quick succession. |
− | ** {{skill icon|Burning Retreat (Lava Axe skill)}}: | + | ** {{skill icon|Burning Retreat (Lava Axe skill)}}: This skill can now only damage an enemy once per second. The damage of this skill has been increased by 100%. Burning duration has been increased from 1 second to 2 seconds. Fixed a bug that caused this skill to not apply burning in some situations. |
− | * | + | * Conjure Fiery Greatsword: Wielding this weapon while in combat will now create Fiery Eruptions on random enemies within a range of 600 every 3 seconds. |
− | ** {{skill icon|Fiery Rush}}: | + | ** {{skill icon|Fiery Rush}}: This skill is now able to hit an enemy only once per second. The damage of the wall portion has been increased by 100%. |
− | * {{skill icon | + | * {{skill icon|Feel the Burn!}}: Fixed a bug that caused this skill to hit more than 5 targets. |
− | ===== | + | ===== Traits ===== |
− | * {{trait icon|Powerful Aura}}: | + | * {{trait icon|Powerful Aura}}: Fixed a bug that prevented this trait from correctly sharing light aura. |
− | * {{trait icon|Arcane Resurrection}}: | + | * {{trait icon|Arcane Resurrection}}: This trait no longer grants an increased revive rate but instead changes the functionality of the Geyser skill, causing it to revive allies in its radius by 7% per tick in addition to healing. This trait now casts Geyser on the elementalist when they begin reviving an ally. |
− | * {{trait icon|Elemental Enchantment}}: | + | * {{trait icon|Elemental Enchantment}}: This trait no longer grants boon duration; it now grants up to 180 Concentration at level 80. |
− | * {{trait icon|Conjurer}}: | + | * {{trait icon|Conjurer}}: This trait no longer increases charge count for conjured weapons but instead reduces the recharge for conjured weapon skills that the elementalist uses. Fire-aura functionality remains the same. |
− | * {{trait icon|Arcane Abatement}}: | + | * {{trait icon|Arcane Abatement}}: In addition to its previous effects, this trait now heals you a small amount whenever you swap attunements. |
− | * {{trait icon|Imbued Melodies}}: | + | * {{trait icon|Imbued Melodies}}: This trait no longer grants boon duration; it now grants Concentration. |
− | * {{trait icon|Harmonious Conduit}}: | + | * {{trait icon|Harmonious Conduit}}: Bonus damage enhancement duration has been reduced from 5 seconds to 4 seconds. |
− | * {{trait icon|One with Fire}}: | + | * {{trait icon|One with Fire}}: Elementalist skills that grant fire aura have been updated to indicate the correct duration when this trait is equipped. |
− | ==== | + | ==== Engineer ==== |
− | + | In this update, we're making major changes to the [[Explosives]] and [[Tools]] trait lines as well as some changes to the [[Gadget]] skill type. Explosions traits have been reorganized and reworked to better support a larger variety of builds. While we expect any build that takes the Explosives line to have at least some explosive skills, the line was disproportionately weighted to favor bombs and grenades to the exclusion of other Power-damage options. We want this line to have a few viable options for builds that don't go all-in on these kits while still having an explosive theme where appropriate. The traits Siege Rounds, Thermobaric Detonation, and Explosive Powder have been removed, and the Shaped Charge trait has been moved to the Grandmaster minor slot due to its passive functionality. Several new traits have been added to replace the lost traits, and some adjustments have been made to enhancement skills that suffered a loss of effectiveness due to the removal of these traits. The Tools line was suffering from poor options at its Grandmaster tier, so we've reworked Kinetic Battery and Gadgeteer to smooth out their gameplay patterns. | |
− | ===== | + | ===== Utility Skills ===== |
− | * | + | * Weapon Kits and Device Kits are now referred to as Engineering Kits to reflect that their classifications are functionally the same. |
− | * | + | * Removed the delay on [[gyro]] skills before they can be detonated. |
− | * | + | * Turret Detonate Skills: Fixed a bug that caused these skills to count as toolbelt skills for the purposes of traits. |
− | * {{skill icon|Toss Elixir X}}: | + | * {{skill icon|Toss Elixir X}}: Fixed incorrect duration skill facts when this skill is traited with HGH. |
− | * {{skill icon|Personal Battering Ram}}: | + | * {{skill icon|Personal Battering Ram}}: This skill now uses the ammo system. Ammo count has been set to 2, with a 25-second count recharge. There is a 5-second recharge between each use. |
− | * {{skill icon|Rocket Boots}}: | + | * {{skill icon|Rocket Boots}}: This skill now uses the ammo system. Ammo count has been set to 2, with a 20-second count recharge. There is a 2-second recharge between each use. |
− | * {{skill icon|A.E.D.}}: | + | * {{skill icon|A.E.D.}}: This skill now removes confusion in addition to its previous removals. |
− | * {{skill icon|Throw Mine}}: | + | * {{skill icon|Throw Mine}}: Added a missing skill fact for the number of boons removed. |
− | * | + | * {{skill icon|Mortar Kit}}: Fixed a bug that caused the effects for these skills to play incorrectly on WvW walls and doors. |
− | ** {{skill icon|Poison Gas Shell}}: | + | ** {{skill icon|Poison Gas Shell}}: Increased poison duration from 2.5 seconds to 3 seconds. Increased field duration from 4 seconds to 5 seconds. |
− | ** {{skill icon|Endothermic Shell}}: | + | ** {{skill icon|Endothermic Shell}}: Increased field duration from 4 seconds to 5 seconds. |
− | ** {{skill icon|Flash Shell}}: | + | ** {{skill icon|Flash Shell}}: Increased field duration from 4 seconds to 5 seconds. |
− | ** {{skill icon|Elixir Shell}}: | + | ** {{skill icon|Elixir Shell}}: Increased field duration from 4 seconds to 5 seconds. |
− | ===== | + | ===== Traits ===== |
− | * {{trait icon|Explosive Descent}}: | + | * {{trait icon|Explosive Descent}}: This trait has been removed and its functionality merged with Grenadier. It has been replaced with Blasting Zone. Fixed an incorrect number of grenades in the skill fact. |
− | * {{trait icon|Grenadier}}: | + | * {{trait icon|Grenadier}}: This trait now reduces falling damage by 50% and causes you to drop grenades when taking falling damage, in addition to its previous functionality. |
− | * {{trait icon|Blasting Zone}}: | + | * {{trait icon|Blasting Zone}}: This trait replaces Explosive Descent, grants +120 Power at level 80, and causes your blast finishers to grant 1 stack of might for 20 seconds. |
− | * {{trait icon|Alchemical Tinctures}}: | + | * {{trait icon|Alchemical Tinctures}}: This trait no longer grants boon duration; it now grants up to 240 Concentration at level 80. |
− | * {{trait icon|Explosive Powder}}: | + | * {{trait icon|Explosive Powder}}: This trait has been removed from the game. It has been replaced by Shaped Charge. Some explosion skills have had their damage increased to compensate. |
− | ** {{skill icon|Throw Mine}}: | + | ** {{skill icon|Throw Mine}}: Increased damage by 20%. |
− | ** {{skill icon|Booby Trap}}: | + | ** {{skill icon|Booby Trap}}: Increased damage by 10%. |
− | ** {{skill icon|Explosive Rockets|Rocket Turret Overcharge}}: | + | ** {{skill icon|Explosive Rockets|Rocket Turret Overcharge}}: Increased damage by 10%. |
− | ** {{skill icon|Shrapnel Grenade}}: | + | ** {{skill icon|Shrapnel Grenade}}: Increased damage by 14%. |
− | ** {{skill icon|Big Ol' Bomb}}: | + | ** {{skill icon|Big Ol' Bomb}}: Increased damage by 10%. |
− | ** {{skill icon|Fire Bomb}}: | + | ** {{skill icon|Fire Bomb}}: Increased damage by 14%. |
− | ** {{skill icon|Grenade Barrage}}: | + | ** {{skill icon|Grenade Barrage}}: Increased damage by 20%. |
− | ** {{trait icon|Bunker Down}}: | + | ** {{trait icon|Bunker Down}}: Increased damage by 10%. |
− | * {{trait icon|Shaped Charge}}: | + | * {{trait icon|Shaped Charge}}: This trait has been moved to the Grandmaster minor slot. It has been replaced with Big Boomer. |
− | * {{trait icon|Evasive Powder Keg}}: | + | * {{trait icon|Evasive Powder Keg}}: Removed internal cooldown. |
− | * {{trait icon|Big Boomer}}: | + | * {{trait icon|Big Boomer}}: This trait replaces the slot left open by Shaped Charge. It converts 5% of Power to Vitality and 5% of Power to Ferocity. |
− | * {{trait icon|Thermobaric Detonation}}: | + | * {{trait icon|Thermobaric Detonation}}: This trait has been removed. It has been replaced with Minesweeper. |
− | * {{trait icon|Minesweeper}}: | + | * {{trait icon|Minesweeper}}: This trait upgrades Evasive Powder Keg to drop a series of mines along the dodge path instead of a single bomb. |
− | * {{trait icon|Siege Rounds}}: | + | * {{trait icon|Siege Rounds}}: This trait has been removed. It has been replaced with Orbital Command. The duration of fields created by Mortar Kit skills has been increased to compensate. |
− | * {{trait icon|Orbital Command}}: | + | * {{trait icon|Orbital Command}}: This trait invokes an orbital strike when striking a foe below 50% health and has a 15-second recharge. |
− | * {{trait icon|Reactive Lenses}}: | + | * {{trait icon|Reactive Lenses}}: This now uses the traited version of Utility Goggles when Gadgeteer is equipped. |
− | * {{trait icon|Lock On}}: | + | * {{trait icon|Lock On}}: Added functionality. This trait will now also analyze foes that you disable. Disable analyze and stealth analyze are two separate skills with individual recharges. |
− | * {{trait icon|Excessive Energy}}: | + | * {{trait icon|Excessive Energy}}: This trait now grants its bonus damage when you are not at full endurance. |
− | * {{trait icon|Kinetic Battery}}: | + | * {{trait icon|Kinetic Battery}}: This trait has been reworked. It now generates kinetic charges whenever a toolbelt skill is used. At 5 charges, gain quickness and superspeed for 5 seconds. Charges can only be generated while in combat but do not expire until 5 stacks is reached or the trait is unequipped. |
− | * {{trait icon|Gadgeteer}}: | + | * {{trait icon|Gadgeteer}}: This trait has been reworked. It no longer requires static charges and always enhances your gadgets as long as it is equipped. Gadget recharge bonus has been reduced to 20%. Fixed a bug that prevented enhanced skills from displaying their bonuses properly in the trait preview. Specific gadget enhancements have been adjusted as follows: |
− | ** {{skill icon|A.E.D.}}: | + | ** {{skill icon|A.E.D.}}: When fatal damage is prevented, this skill now grants shocking aura in addition to its previous effects. |
− | ** {{skill icon|Throw Mine}}: | + | ** {{skill icon|Throw Mine}}: Increased radius has been removed. This now causes you to drop a second mine at your location when cast. |
− | ** {{skill icon|Utility Goggles}}: | + | ** {{skill icon|Utility Goggles}}: Increased might gain from 3 stacks to 5 stacks. |
− | ** {{skill icon|Slick Shoes}}: | + | ** {{skill icon|Slick Shoes}}: This skill now inflicts cripple when it knocks down foes, in addition to its previous effects. |
− | ** {{skill icon|Rocket Boots}}: | + | ** {{skill icon|Rocket Boots}}: This skill now grants superspeed after landing, in addition to its previous effects. |
− | ** {{skill icon|Personal Battering Ram}}: | + | ** {{skill icon|Personal Battering Ram}}: This skill is now considered an explosion and inflicts burning, in addition to its previous effects. |
− | * {{trait icon|Pinpoint Distribution}}: | + | * {{trait icon|Pinpoint Distribution}}: Fixed an incorrect skill fact that listed this trait as providing Precision instead of Condition Damage. |
− | ==== | + | ==== Guardian ==== |
− | + | The addition of the ammo system also allows us to rework some old skill types. In this case, something we've long wanted to do—[[Spirit Weapon]]s. These skills now immediately summon a weapon that performs a single, powerful skill and then vanishes. We also revisited some of the older skills and traits that have gone largely untouched in recent years to update them on the back end and smooth out some of their functionality. One example of this is Zealot's Flame, which felt somewhat random in its burn application, so we've smoothed out the burning around you to pulse every second. In this update, we've also seized the opportunity to review a couple of trait lines, adjusting and reworking the Zeal and Radiance specializations. | |
− | ===== | + | ===== Weapon Skills ===== |
− | * {{skill icon|Zealot's Flame}}: | + | * {{skill icon|Zealot's Flame}}: Reduced burning duration from 6 seconds to 3 seconds. Rather than burning once every 3 seconds after the initial cast, it now burns every second as long as the enhancement persists. Fixed a bug that could prevent the application of burning to nearby enemies after the initial cast. |
− | * {{skill icon|Faithful Strike}}: | + | * {{skill icon|Faithful Strike}}: The Healing Power contribution for this skill has been unsplit from PvP and will use the 100% increase in all game types. |
− | * {{skill icon|Zealot's Defense}}: | + | * {{skill icon|Zealot's Defense}}: Fixed a bug that caused this skill to continue blocking even if the skill was canceled. |
− | * {{skill icon|Wave of Wrath}}: | + | * {{skill icon|Wave of Wrath}}: Reduced the range from 600 to 300. Increased the attack angle from 90 degrees to 110 degrees to better line up with its effect. |
− | * {{skill icon|Orb of Light}}: | + | * {{skill icon|Orb of Light}}: Reduced the extended recharge time of this skill when detonating the orb of light from 400% to 300%. Detonating the orb of light now grants light aura to allies, in addition to its previous effects. This skill has been unsplit from PvP and will use the 20% higher heal scaling in all game types. |
− | * {{skill icon|Empower}}: | + | * {{skill icon|Empower}}: This skill now grants healing per pulse in addition to might. It will now heal for 17% of the previous healing value for 3 ticks and then 50% at the skill's end. |
− | * {{skill icon|Line of Warding}}: | + | * {{skill icon|Line of Warding}}: This skill has been unsplit from PvP and how has a 30-second recharge in all game modes. |
− | ===== | + | ===== Utility Skills ===== |
− | * | + | * Spirit Weapons: Spirit weapons have been reworked. They now use the ammo system. |
− | ** {{skill icon|Hammer of Wisdom}}: | + | ** {{skill icon|Hammer of Wisdom}}: This now has an ammo count of 2, and using the skill orders the hammer to knock down your foe. Count recharge is 30 seconds. |
− | ** {{skill icon|Bow of Truth}}: | + | ** {{skill icon|Bow of Truth}}: This now has an ammo count of 2, and using the skill barrages an area with healing arrows. Count recharge is 30 seconds. |
− | ** {{skill icon|Shield of the Avenger}}: | + | ** {{skill icon|Shield of the Avenger}}: This now has an ammo count of 3, and using the skill creates a protective dome and flings projectiles at nearby enemies. Count recharge is 25 seconds. |
− | ** {{skill icon|Sword of Justice}}: | + | ** {{skill icon|Sword of Justice}}: This now has an ammo count of 3, and using the skill targets an area for the sword to repeatedly attack. Count recharge is 25 seconds. |
− | * {{skill icon|Bane Signet}}: | + | * {{skill icon|Bane Signet}}: Fixed a bug with this skill when attempting to use it on a target behind you. |
− | * {{skill icon | + | * {{skill icon|Hold the Line}}!: This skill has been unsplit from PvP and will use the increased 6-second duration in all game types. |
− | * {{skill icon|Fragments of Faith}}: | + | * {{skill icon|Fragments of Faith}}: The detonation effect of this trap is no longer unblockable. |
− | ===== | + | ===== Traits ===== |
− | * {{trait icon|Justice is Blind|Justice Is Blind}}: | + | * {{trait icon|Justice is Blind|Justice Is Blind}}: This trait now grants you light aura when you activate Virtue of Justice, in addition to its previous effects. |
− | * {{trait icon|Radiant Fire}}: | + | * {{trait icon|Radiant Fire}}: Fixed a bug with this trait in which it would fail to apply burning to nearby enemies when triggered. |
− | * {{trait icon|Retribution (trait)}}: | + | * {{trait icon|Retribution (trait)}}: This trait now grants Ferocity while you have retaliation, in addition to its previous effect. |
− | * {{trait icon|Zealous Scepter}}: | + | * {{trait icon|Zealous Scepter}}: This trait now also grants 1 stack of might for 10 seconds if you are using a nonscepter weapon when it triggers. |
− | * {{trait icon|Expeditious Spirit|Expeditious Spirits}}: | + | * {{trait icon|Expeditious Spirit|Expeditious Spirits}}: This trait has been reworked and renamed Eternal Armory. Eternal Armory increases the maximum ammo count of Spirit Weapon skills while reducing their recharge and causes strikes from Spirit Weapons to inflict burning. |
− | * {{trait icon|Symbolic Avenger}}: | + | * {{trait icon|Symbolic Avenger}}: This trait now converts 13% of your Toughness into Power, in addition to its previous effect. |
− | * {{trait icon|Radiant Retaliation|Radiant Retaliation}}: | + | * {{trait icon|Radiant Retaliation|Radiant Retaliation}}: This trait has been reworked and renamed Righteous Instincts. Righteous Instincts increases your chance to critically strike and grants 1 stack of might for 6 seconds every second while you have retaliation. |
− | * {{trait icon|Symbolic Exposure}}: | + | * {{trait icon|Symbolic Exposure}}: Increased the stacks of vulnerability inflicted by this trait from 1 stack to 3 stacks and the vulnerability duration from 3 seconds to 5 seconds. |
− | * {{trait icon|Invigorated Bulwark}}: | + | * {{trait icon|Invigorated Bulwark}}: This trait has been reworked. It now grants increased outgoing healing percentage when you block and no longer requires you to wield a mace. This trait also reduces the recharge of mace skills and increases the duration of boons granted by mace skills. |
− | * {{trait icon|Perfect Inscriptions}}: | + | * {{trait icon|Perfect Inscriptions}}: This no longer grants light aura but instead shares the passive effects of the activated signets with your allies. |
− | * {{trait icon|Honorable Staff}}: | + | * {{trait icon|Honorable Staff}}: This trait now grants up to 200 Concentration at level 80, regardless of weapon wielded. Removed increased boon duration while wielding a staff. |
− | * {{trait icon|Protector's Impact}}: | + | * {{trait icon|Protector's Impact}}: This trait now casts [[Lesser Symbol of Protection]] when you use your healing skill in addition to when you take falling damage, and it has a recharge of 20 seconds. Fixed a bug that caused the falling damage reduction to not function while Lesser Symbol of Protection was recharging. |
− | * {{trait icon|Healer's Retribution}}: | + | * {{trait icon|Healer's Retribution}}: Fixed a bug that was preventing this trait from granting retaliation when using Purification. |
− | ==== | + | ==== Mesmer ==== |
− | + | In addition to being integrated into the new ammo system, mesmer [[mantra]]s are seeing a comprehensive overhaul. When we took a look at the traits available to mantras, we found that harmonious mantras and restorative mantras had conflicting purposes. Restorative mantras are most effective when you are restocking your mantra charges, but harmonious mantras made it harder to do this. With new mantras in the upcoming firebrand specialization, we wanted to make sure that mesmer mantras had gameplay that was unique to them. Our decision was to focus mesmer mantras on combat casting, which meant removing harmonious mantras and adding additional bonuses to mesmer mantras when they are fully restocked. The removal of harmonious mantras also allowed us to make the active effects stronger since we no longer had to worry about the balance skewing that adding a third cast would create. Removing harmonious mantras also gave us space to build a new Dueling Grandmaster trait that favors Precision builds. | |
− | ===== | + | ===== Profession ===== |
− | * {{skill icon|Cry of Frustration}}: | + | * {{skill icon|Cry of Frustration}}: Fixed the vigor skill fact that appears when Bountiful Disillusionment is present so that the correct 8-second vigor duration is indicated. |
− | * {{skill icon|Illusionary Warlock}}: | + | * {{skill icon|Illusionary Warlock}}: Fixed a bug that caused this phantasm's attack to not increase in damage against foes with certain conditions. |
− | * {{skill icon|Phantasmal Berserker|Illusionary Berserker}}: | + | * {{skill icon|Phantasmal Berserker|Illusionary Berserker}}: The attack from this phantasm now has a consistent move distance and is unaffected by enhancements that change movement speed. |
− | * {{skill icon|Continuum Split}}: | + | * {{skill icon|Continuum Split}}: Fixed a bug that could cause this skill to go on a longer-than-expected recharge when traited with Master of Misdirection. |
− | ===== | + | ===== Weapon Skills ===== |
− | * {{skill icon|Phantasmal Berserker}}: | + | * {{skill icon|Phantasmal Berserker}}: Fixed a bug that caused this skill to not display legendary-weapon projectile effects. |
− | * {{skill icon|Spatial Surge}}: | + | * {{skill icon|Spatial Surge}}: Slightly increased its beam width. |
− | * {{skill icon|Blurred Frenzy}}: | + | * {{skill icon|Blurred Frenzy}}: This skill now goes on full cooldown if it is canceled. |
− | * {{skill icon|The Prestige}}: | + | * {{skill icon|The Prestige}}: This skill now removes 1 condition when activated. |
− | ===== | + | ===== Utility Skills ===== |
− | * {{skill icon|Signet of the Ether}}: | + | * {{skill icon|Signet of the Ether}}: Increased the healing rate to once per second instead of once per 3 seconds. The healing per pulse has been reduced to preserve approximate healing per second. |
− | * [[Mantra | + | * [[Mantra]]s: Mantra skills will no longer display their number of charges in the enhancement bar and will instead use the ammo system. Reduced cast time by 0.5 seconds. Mantras no longer grant bonus Toughness while channeling. Ammo count has been set to 2. Recharges between casts have not changed. |
− | ** {{skill icon|Mantra of Recovery}}: | + | ** {{skill icon|Mantra of Recovery}}: When fully charged, this skill now heals for a small amount. |
− | ** {{skill icon|Power Return}}: | + | ** {{skill icon|Power Return}}: Count recharge has been set to 20 seconds. Lowered base healing by approximately 33%. Heal amount is increased while below 50% health. |
− | ** {{skill icon|Mantra of Concentration}}: | + | ** {{skill icon|Mantra of Concentration}}: Reduced recharge to 15 seconds. Count recharge has been set to 30 seconds. When fully charged, grants a stack of stability and aegis for 5 seconds. |
− | ** {{skill icon|Power Break}}: | + | ** {{skill icon|Power Break}}: Removed unnecessary range skill fact. Cleaned up ambiguous language about stun breaks. |
− | ** {{skill icon|Mantra of Distraction}}: | + | ** {{skill icon|Mantra of Distraction}}: When fully charged, this skill reduces the recharge of Diversion by 15 seconds. |
− | ** {{skill icon|Power Lock}}: | + | ** {{skill icon|Power Lock}}: Count recharge has been set to 24 seconds. Updated skill description to reflect that this skill hits multiple targets. |
− | ** {{skill icon|Mantra of Pain}}: | + | ** {{skill icon|Mantra of Pain}}: When fully charged, gain 8 stacks of might for 5 seconds. |
− | ** {{skill icon|Power Spike}}: | + | ** {{skill icon|Power Spike}}: Count recharge has been set to 10 seconds. Inflicts 5 stacks of vulnerability for 8 seconds on foes not using skills. Updated the skill description to reflect that this skill his multiple targets. |
− | ** {{skill icon|Mantra of Resolve}}: | + | ** {{skill icon|Mantra of Resolve}}: Reduced recharge to 12 seconds. When fully charged, gain resistance for 2 seconds. |
− | ** {{skill icon|Power Cleanse}}: | + | ** {{skill icon|Power Cleanse}}: Count recharge has been set to 24 seconds. Increased the number of conditions removed from 2 to 3. Added an effect to indicate skill area. |
− | * {{skill icon|Arcane Thievery}}: | + | * {{skill icon|Arcane Thievery}}: This skill has been unsplit and now has a 25-second recharge in all game modes. |
− | * {{skill icon|Signet of Midnight}}: | + | * {{skill icon|Signet of Midnight}}: The signet's active effect now grants stealth for 2 seconds but no longer applies vulnerability or cripple. The recharge has been increased from 25 seconds to 30 seconds. |
− | ===== | + | ===== Traits ===== |
− | * {{trait icon|Harmonious Mantras}}: | + | * {{trait icon|Harmonious Mantras}}: This trait has been removed from the game. |
− | * {{trait icon|Superiority Complex}}: | + | * {{trait icon|Superiority Complex}}: This trait replaces Harmonious Mantras and increases critical-hit damage by 15%. This bonus is further increased to 25% against foes below 50% health or foes who become disabled by stun, daze, taunt, fear, knockdown, etc. |
− | * {{trait icon|Mistrust}}: | + | * {{trait icon|Mistrust}}: This trait has been removed from the game. |
− | * {{trait icon|Ineptitude}}: | + | * {{trait icon|Ineptitude}}: This trait has been moved to the Grandmaster trait line in Dueling, to the slot previously taken by Mistrust, and its effects have changed. This trait now causes interrupts to inflict blind for 5 seconds, and applies blind to inflict 2 stacks of confusion for 5 seconds. |
− | * {{trait icon|Phantasmal Force}}: | + | * {{trait icon|Phantasmal Force}}: This trait replaces the slot left open by Ineptitude and has the following effect: Phantasms gain a 1% damage boost whenever might is applied to them, and a 4% damage boost whenever they attack (maximum bonus 25%). This bonus damage lasts until the phantasm is destroyed. |
− | * {{trait icon|Restorative Mantras}}: | + | * {{trait icon|Restorative Mantras}}: Fixed a bug that caused this trait to show incorrect values based on the player's Healing-Power multiplier. Lowered base multiplier by 37%. Increased Healing-Power multiplier by 25%. |
− | * {{trait icon|Persistence of Memory}}: | + | * {{trait icon|Persistence of Memory}}: This trait has been reworked. It now causes shattered phantasms to transfer their boons to the mesmer. |
− | * {{trait icon|The Pledge}}: | + | * {{trait icon|The Pledge}}: This trait now grants a flat 20% recharge reduction but no longer causes torch skills to remove conditions. Instead, it causes torch skills to apply an additional stack of burning. (Does not affect phantasm attacks.) |
− | * {{trait icon|Mender's Purity}}: | + | * {{trait icon|Mender's Purity}}: This trait now casts [[Lesser Power Cleanse]], which removes 1 condition from you and nearby allies. Fixed a bug that could cause this trait to put Mantra of Resolve on recharge. This trait now shows an effect to indicate its radius. |
− | * {{trait icon|Chaotic Dampening}}: | + | * {{trait icon|Chaotic Dampening}}: This trait now grants a flat 20% recharge reduction to staff and trident skills instead of scaling the recharge reduction with Chaos Armor. Fixed a bug that caused this trait to grant an unlisted 50 Toughness while wielding a staff or trident. |
− | * {{trait icon|Descent into Madness}}: | + | * {{trait icon|Descent into Madness}}: The skill fired by this trait has been renamed to [[Lesser Chaos Storm]]. This trait now casts Lesser Chaos Storm when you use your healing skill in addition to when you take falling damage. |
− | ==== | + | ==== Necromancer ==== |
− | + | One of the biggest changes for necromancers in this patch is the change to the Vital Persistence trait. Previously, this trait reduced the rate at which life force decayed while in shroud and was too powerful compared to the other two traits in the same tier. We've changed the functionality of this trait in order to provide a different option that is easier to track and is more competitive with other traits in the same tier. The Lich Form elite skill has also received a significant update and had most of its functionality overhauled to better position it as a power-based option that can complement Plaguelands. One other major change was to the Signets of Suffering trait in the Spite line, which previously was competing with Spiteful Spirit as a boon-corruption option. We've reworked this trait to more directly benefit signet skills and increase the boon-corruption power of Spiteful Spirit a bit for players who want that functionality. | |
− | ===== | + | ===== Profession ===== |
− | * {{skill icon|Infusing Terror}}: | + | * {{skill icon|Infusing Terror}}: Updated the description of this skill to clarify the damage-reduction component. |
− | ===== | + | ===== Weapon Skills ===== |
− | * {{skill icon|Life Siphon}}: | + | * {{skill icon|Life Siphon}}: This skill has been unsplit from PvP and now uses the higher healing value in all game modes. Fixed a bug that caused this skill to go on higher (normal) recharge when interrupted while Quickening Thirst is equipped. |
− | * {{skill icon|Dark Pact}}: | + | * {{skill icon|Dark Pact}}: This skill has been unsplit from PvP and now uses the higher damage value in all game modes. |
− | ===== | + | ===== Utility Skills ===== |
− | * {{skill icon|Spectral Walk}}: | + | * {{skill icon|Spectral Walk}}: Removed one of the unique enhancements from visibility because it had no function. Increased duration from 8 seconds to 10 seconds. |
− | * {{skill icon|Spectral Armor}}: | + | * {{skill icon|Spectral Armor}}: Increased duration from 6 seconds to 8 seconds. |
− | * {{skill icon|Spectral Wall}}: | + | * {{skill icon|Spectral Wall}}: Increased duration from 5 seconds to 6 seconds. |
− | * {{skill icon|Spectral Grasp}}: | + | * {{skill icon|Spectral Grasp}}: This skill now fires at the necromancer's original target and up to 4 other enemies within a 1,200 range. Increased the recharge from 20 seconds to 50 seconds. This skill has been unsplit from PvP and now functions the same in all game modes. |
− | * | + | * {{skill icon|Lich Form}}: This skill has had a functionality rework for many of its skills. Its active duration has been increased from 15 seconds to 20 seconds. |
− | ** {{skill icon|Marked for Death}}: | + | ** {{skill icon|Marked for Death}}: This skill has been renamed to {{skill icon|Lich's Gaze}}. The functionality of this skill has been reworked and will now fire a bolt of dark energy at a random, nearby enemy that cripples for 2 seconds and applies vulnerability for 10 seconds. This skill uses the new ammo system, with an ammo count of 5 and a count recharge of 1.5 seconds. There is a 0.1-second recharge between each use. |
− | ** | + | ** {{skill icon|Chilling Wind}}: This skill has been renamed to {{skill icon|Ripple of Horror}}. The lich will now fire a wave of terrible power that fears enemies struck by it for 2 seconds. Grants access to March of Undeath while the wave is active. |
− | *** {{skill icon|March of Undeath}}: | + | *** {{skill icon|March of Undeath}}: Shadowstep to your Ripple of Horror, destroying it. |
− | ** {{skill icon|Mark of Horror}}: | + | ** {{skill icon|Mark of Horror}}: This skill has been renamed to {{skill icon|Summon Madness}}. This skill no longer requires a ground target. Upon casting, minions will spawn every second for the next 8 seconds. Minions spawned have been changed from Jagged Horrors to a new Unstable Horror. Unstable Horrors have a low health pool and will explode after 6 seconds if they are not killed, dealing damage in a 180 radius around them. |
− | ** {{skill icon|Grim Specter}}: | + | ** {{skill icon|Grim Specter}}: This skill has been reworked to no longer clear conditions from allies or boons from enemies. This skill now tethers up to 5 nearby enemies, drawing Vitality to the lich. The lich gains up to 30 Vitality per stack for 20 seconds, life-stealing each pulse. Enemy players struck by this skill have their Vitality reduced by an equivalent amount for the same duration. |
− | * {{skill icon|Summon Shadow Fiend|Shadow Fiend}}: | + | * {{skill icon|Summon Shadow Fiend|Shadow Fiend}}: Increased damage of basic attack by 50%. Increased damage of Haunt skill by 33%, and fixed an incorrect skill description. Haunt now applies chilled for 3 seconds and weakness for 5 seconds, in addition to blind. |
− | * {{skill icon|Plague Signet}}: | + | * {{skill icon|Plague Signet}}: Updated skill facts to clarify that this skill's passive effect transfers 1 condition every 3 seconds from allies to yourself. |
− | * {{skill icon|Signet of Spite}}: | + | * {{skill icon|Signet of Spite}}: When activated, this skill now inflicts 2 stacks of torment for 6 seconds, in addition to its previous active effects. |
− | ===== | + | ===== Traits ===== |
− | * {{trait icon|Soul Eater}}: | + | * {{trait icon|Soul Eater}}: This trait has had its functionality changed. It now reduces the recharge of greatsword skills by 20%. Additionally, it grants healing and life force every second while in combat and wielding a greatsword |
− | * {{trait icon|Spectral Mastery}}: | + | * {{trait icon|Spectral Mastery}}: Duration increase has been reduced from 50% to 20%. |
− | * {{trait icon|Spiteful Spirit}}: | + | * {{trait icon|Spiteful Spirit}}: Fixed a bug that caused this trait to be nonfunctional while underwater. Fixed a bug that prevented this trait from granting retaliation. Fixed a bug that caused this trait to fail to display the number of boons converted. Increased the number of boons converted from 1 to 2. |
− | * {{trait icon|Chill of Death}}: | + | * {{trait icon|Chill of Death}}: The skill fired by this trait has been renamed to [[Lesser Spinal Shivers]]. |
− | * {{trait icon|Terrifying Descent}}: | + | * {{trait icon|Terrifying Descent}}: This trait now also inflicts 1 stack of torment for 3 seconds on foes you fear, in addition to its previous functionality. The skill activated when taking falling damage has been named [[Lesser Terrify]]. |
− | * {{trait icon|Spiteful Renewal}}: | + | * {{trait icon|Spiteful Renewal}}: This trait now triggers when you use a healing skill instead of when striking a low-health foe. |
− | * {{trait icon|Signets of Suffering}}: | + | * {{trait icon|Signets of Suffering}}: This trait has been reworked to have the following functionality: Signets have a 20% reduced recharge and their passive abilities are improved. Signet passive effects are preserved while in a shroud. |
− | ** {{skill icon|Signet of Vampirism}}: | + | ** {{skill icon|Signet of Vampirism}}: Healing when struck has been increased by approximately 50%. |
− | ** {{skill icon|Plague Signet}}: | + | ** {{skill icon|Plague Signet}}: The number of conditions drawn per interval has been increased from 1 to 2. |
− | ** {{skill icon|Signet of Spite}}: | + | ** {{skill icon|Signet of Spite}}: Increased Power to 270 at level 80. |
− | ** {{skill icon|Signet of the Locust}}: | + | ** {{skill icon|Signet of the Locust}}: Grants an additional 180 Healing Power at level 80. |
− | ** {{skill icon|Signet of Undeath}}: | + | ** {{skill icon|Signet of Undeath}}: Life-force gain per interval has been increased from 2% to 3%. |
− | * {{trait icon|Ritual of Life}}: | + | * {{trait icon|Ritual of Life}}: This trait no longer improves revive speed. The skill cast by this trait has been renamed [[Lesser Well of Blood]]. This trait now causes Well of Blood and Lesser Well of Blood to revive allies by 7% each pulse. |
− | * {{trait icon|Life from Death}}: | + | * {{trait icon|Life from Death}}: Increased the revive amount to 10%. Increased healing by 25%. |
− | * {{trait icon|Vampiric Rituals}}: | + | * {{trait icon|Vampiric Rituals}}: This skill has been unsplit from PvP and now provides 5 seconds of protection in all game modes. Increased life-stealing values by approximately 100%. |
− | * {{trait icon|Speed of Shadows}}: | + | * {{trait icon|Speed of Shadows}}: This trait has been reworked, now grants 10 seconds of swiftness, and removes all movement-impairing conditions when you enter a shroud. |
− | * {{trait icon|Vital Persistence}}: | + | * {{trait icon|Vital Persistence}}: This trait no longer slows shroud decay but instead grants bonus Vitality and reduces the recharge of shroud skills by 20%. |
− | ==== | + | ==== Ranger ==== |
− | + | With this release, we've aimed to update numerous traits for readability and synergy within each line. Included in these changes are some quality-of-life updates, such as syncing pet-swap trait cooldowns with the cooldown [[pet]] swap, as well as major revisions to some traits like Most Dangerous Game and Empathic Bond. While revisiting traits, we also reviewed the ranger's signets with an eye on encouraging player choice of whether to activate the signet or retain the passive benefits by ensuring the actives are not merely a temporarily better version of the passive. | |
− | ===== | + | ===== Profession ===== |
− | * {{skill icon|Celestial Avatar}}: | + | * {{skill icon|Celestial Avatar}}: Fixed a bug that was causing druids in Celestial Avatar form to lose access to their energy and transformation if they were frozen by Ice Storm (in Bitterfrost Frontier). |
− | * | + | * Drake: Fixed a bug causing the Tail Swipe skill to display a smaller radius than the actual skill; it now correctly displays the larger radius of 280. |
− | ===== | + | ===== Weapon Skills ===== |
− | * {{skill icon|Maul (ranger greatsword skill)}}: | + | * {{skill icon|Maul (ranger greatsword skill)}}: Fixed a bug in which the damage was being incorrectly updated when traited with Two-Handed Training. |
− | * {{skill icon|Swoop}}: | + | * {{skill icon|Swoop}}: Changed the range skill fact from 1,100 to 1,000 to better reflect the actual range of this skill (no functionality change). |
− | * {{skill icon|Hilt Bash}}: | + | * {{skill icon|Hilt Bash}}: Fixed a bug that was occasionally causing this skill to miss at near maximum range or strike a target behind you. |
− | * {{skill icon|Winter's Bite}}: | + | * {{skill icon|Winter's Bite}}: Unsplit this skill from PvP. The higher 150% damage will now be used in all game types. |
− | * {{skill icon|Ancestral Grace}}: | + | * {{skill icon|Ancestral Grace}}: This skill now grants your pet protection for 3 seconds. Fixed a bug in which the player's backpack would still be shown while moving. |
− | ===== | + | ===== Utility Skills ===== |
− | * {{skill icon|Signet of Renewal}}: | + | * {{skill icon|Signet of Renewal}}: Reduced the recharge of this skill from 60 seconds to 50 seconds. The old passive effect of removing a single condition every 10 seconds has been replaced with [[Signet of the Wild]]'s, in which you and your pet recover health constantly. The active effect now grants resistance to your pet for 2 seconds when they take conditions from nearby allies to themselves. |
− | * {{skill icon|Signet of Stone}}: | + | * {{skill icon|Signet of Stone}}: Added additional tooltip information to indicate how much Toughness is gained from the passive of this skill. |
− | * {{skill icon|Signet of the Hunt}}: | + | * {{skill icon|Signet of the Hunt}}: Increased the recharge of this skill from 30 seconds to 40 seconds. The old active effect of increasing the damage of your and your pet's next strike has been replaced with making your and your pet's attacks unblockable for 6 seconds. |
− | * {{skill icon|Signet of the Wild}}: | + | * {{skill icon|Signet of the Wild}}: Reduced the recharge of this skill from 60 seconds to 40 seconds. The cast time of this skill has been reduced by 0.25 seconds. The old passive of recovering health constantly has been moved to [[Signet of Renewal]] and replaced with improved Ferocity for you and your pet. The old active of gaining stability and increased damage has been replaced and now immobilizes nearby foes for several seconds. |
− | * {{skill icon|"Strength of the Pack!"}}: | + | * {{skill icon|"Strength of the Pack!"}}: Removed a tooltip that was no longer relevant. |
− | * [[ | + | * [[Glyphs]]: Fixed a bug in which being transformed while in the Celestial Avatar state would leave your glyphs in that mode. |
− | * {{skill icon|Muddy Terrain}}: | + | * {{skill icon|Muddy Terrain}}: This skill now inflicts slow for 1 second every pulse, in addition to cripple. This change also applies to the version of the skill fired by the trait [[Soften the Fall]]. |
− | ===== | + | ===== Traits ===== |
− | * {{Trait icon|Opening Strike}}: | + | * {{Trait icon|Opening Strike}}: This trait now grants {{effect|Opening Strike}} to both you and your pet, rather than to just you. |
− | * {{Trait icon|Enlargement}}: | + | * {{Trait icon|Enlargement}}: This trait has been replaced with [[Stoneform]]. Stoneform casts [[Lesser Signet of Stone]] when your health drops below the 50% health threshold, granting you temporary immunity to damage from attacks. |
− | * {{Trait icon|Predator's Instinct}}: | + | * {{Trait icon|Predator's Instinct}}: This trait has been replaced with [[Hunter's Gaze]]. Hunter's Gaze grants you varying amounts of might when striking a foe based on their health percentage. |
− | * {{Trait icon|Clarion Bond}}: | + | * {{Trait icon|Clarion Bond}}: This trait now casts [[Lesser Call of the Wild]] when you swap pets. Lesser Call of the Wild has a shorter cooldown and grants shorter duration enhancements than [[Call of the Wild]]. |
− | * {{Trait icon|Alpha Training}}: | + | * {{Trait icon|Alpha Training}}: This trait has been replaced with [[Alpha Focus]]. Alpha Focus causes your opening strike to inflict cripple for 2 seconds. |
− | * {{Trait icon|Brutish Seals}}: | + | * {{Trait icon|Brutish Seals}}: This trait has been reworked. It no longer grants might. Brutish Seals now grants 6 seconds of fury to allies around you when using a signet and reduces the recharge of your signets. |
− | * {{Trait icon|Most Dangerous Game}}: | + | * {{Trait icon|Most Dangerous Game}}: This trait has been replaced by [[Vicious Quarry]]. Vicious Quarry causes fury on you, granting increased Ferocity, as well as an additional critical-strike chance, and grants 4 seconds of fury when you are struck while below 75% health. |
− | * {{Trait icon|Natural Vigor}}: | + | * {{Trait icon|Natural Vigor}}: The endurance recovery granted by this trait has been increased from 20% to 25%. |
− | * {{Trait icon | + | * {{Trait icon|Expertise Training}}: This trait has been renamed and reworked to [[Taste for Danger]]. It now grants increased Vitality and converts 7% of Vitality into Expertise for both you and your pet. |
− | * {{Trait icon|Bark Skin}}: | + | * {{Trait icon|Bark Skin}}: This trait has been replaced with [[Rugged Growth]]. Rugged Growth heals you or your pet while they have protection. |
− | * {{Trait icon|Empathic Bond}}: | + | * {{Trait icon|Empathic Bond}}: This trait has been reworked and now splits the duration of conditions applied to you between you and your pet. |
− | * {{Trait icon|Rejuvenation}}: | + | * {{Trait icon|Rejuvenation}}: The internal cooldown of this trait has been reduced from 18 seconds to 10 seconds. |
− | * {{Trait icon|Instinctive Reaction}}: | + | * {{Trait icon|Instinctive Reaction}}: This trait no longer grants Power based on your Healing Power. You and your pet now convert 7% of your Power into Healing Power. |
− | * {{Trait icon|Vigorous Training}}: | + | * {{Trait icon|Vigorous Training}}: This trait has been renamed [[Spirited Arrival]]. Grant vigor and fury to nearby allies for 8 seconds when you swap pets. |
− | * {{Trait icon|Lingering Magic}}: | + | * {{Trait icon|Lingering Magic}}: This trait no longer grants boon duration. It now grants up to 240 Concentration at level 80 to both you and your pet. |
− | * {{Trait icon|Go for the Eyes}}: | + | * {{Trait icon|Go for the Eyes}}: Removed increased pet Toughness. |
− | * {{Trait icon|Zephyr's Speed (ranger)}}: | + | * {{Trait icon|Zephyr's Speed (ranger)}}: This trait now casts [[Lesser Quickening Zephyr]] when you swap pets. Lesser Quickening Zephyr is not a stun break, has a shorter cooldown, and grants shorter duration enhancements than [[Quickening Zephyr]]. |
− | * {{Trait icon|Companion's Might}}: | + | * {{Trait icon|Companion's Might}}: This trait has been replaced with [[Potent Ally]]. Potent Ally grants 1 stack of might for 6 seconds to you or your pet when the other one critically strikes a foe. |
− | * {{Trait icon|Natural Healing (ranger trait)}}: | + | * {{Trait icon|Natural Healing (ranger trait)}}: Removed the pet Healing-Power increase. Increased the pulse interval from 1 second to 3 seconds. Increased the healing amount to retain overall healing per second. |
− | * {{Trait icon|Soften the Fall}}: | + | * {{Trait icon|Soften the Fall}}: This trait now casts [[Lesser Muddy Terrain]] when you use your healing skill, in addition to when you take falling damage. |
− | * {{Trait icon|Lead the Wind}}: | + | * {{Trait icon|Lead the Wind}}: Fixed a bug that prevented this trait from updating longbow skills with the Pierces skill fact. |
− | ==== | + | ==== Revenant ==== |
− | + | Inspiring Reinforcement felt lacking in its stability generation because you still had to wait for the skill to complete before gaining stability. We've changed it to immediately grant stability to the caster so you have the opportunity to prevent crowd control before it lands. The Retribution trait line's identity was centered around Sustain and was somewhat lacking in synergy; a couple trait reworks here are intended to create some interplay with retaliation and stability. The Devastation line and the Legendary Assassin stance have been about Power damage and seizing initiative, and we've pushed a few modifications here to help Power builds and offer revenants more control on when their traits come into play. | |
− | ===== | + | ===== Weapon Skills ===== |
− | * {{skill icon|Hammer Bolt}}: | + | * {{skill icon|Hammer Bolt}}: Fixed a bug that allowed this skill to hit foes beyond its maximum range. |
− | * {{skill icon|Echoing Eruption}}: | + | * {{skill icon|Echoing Eruption}}: This skill now leaps to a target, if there is one. Increased the leap distance traveled by 25%. Fixed a bug causing this skill to display the incorrect range. |
− | * {{skill icon|Shackling Wave}}: | + | * {{skill icon|Shackling Wave}}: Increased damage by 66%. This attack now inflicts 8 stacks of vulnerability for 5 seconds. The range has been increased from 300 to 450. |
− | * {{skill icon | + | * {{skill icon|Grasping Shadow}}: Increased damage by 25%. The fury duration has been increased from 6 seconds to 8 seconds. |
− | ===== | + | ===== Utility Skills ===== |
− | * {{skill icon|Protective Solace}}: | + | * {{skill icon|Protective Solace}}: Fixed a bug with this skill's tooltip displaying the incorrect radius. |
− | * {{skill icon|Inspiring Reinforcement}}: | + | * {{skill icon|Inspiring Reinforcement}}: This skill has been unsplit from PvP, reducing the energy cost of this skill from 35 to 30 in all game types. |
− | * {{skill icon|Vengeful Hammers}}: | + | * {{skill icon|Vengeful Hammers}}: Added a third hammer and reduced damage by 33% to preserve approximate damage per second. Changed the base function of this skill so you can no longer lose projectiles as a result of passing too close to uneven terrain. This skill has been unsplit from PvP, using the increased healing values in all game types. |
− | * {{skill icon|Energy Expulsion}}: | + | * {{skill icon|Energy Expulsion}}: Increased the duration of fragments created by this skill from 5 seconds to 10 seconds. |
− | * {{skill icon|Enchanted Daggers}}: | + | * {{skill icon|Enchanted Daggers}}: Increased damage by 20%. |
− | * {{skill icon|Riposting Shadows}}: | + | * {{skill icon|Riposting Shadows}}: This skill now grants 6 seconds of fury when activated. |
− | * {{skill icon|Impossible Odds}}: | + | * {{skill icon|Impossible Odds}}: This skill now grants 10% increased damage for its duration in addition to its existing effects. |
− | * {{skill icon|Jade Winds}}: | + | * {{skill icon|Jade Winds}}: This skill now inflicts 6 stacks of vulnerability for 6 seconds on each foe struck, in addition to its existing effects. |
− | * {{skill icon|Soothing Stone}}: | + | * {{skill icon|Soothing Stone}}: This skill now grants 5 seconds of retaliation when used, rather than scaling retaliation based on the number of conditions removed. |
− | ===== | + | ===== Traits ===== |
− | * {{trait icon|Abyssal Chill}}: | + | * {{trait icon|Abyssal Chill}}: Fixed a bug that affected how this trait displays its torment skill fact. |
− | * {{trait icon|Nefarious Momentum}}: | + | * {{trait icon|Nefarious Momentum}}: Increased the might granted when using an assassin-stance skill from 2 to 3 stacks. This trait now grants 2 stacks of might for 10 seconds when using a nonassassin stance skill. |
− | * {{trait icon|Mutilate Defenses}}: | + | * {{trait icon|Mutilate Defenses}}: This trait now has a chance to inflict vulnerability when you critically strike rather than on any strike. The chance to inflict vulnerability has been increased from 25% to 33%, and the duration of vulnerability has been increased from 4 seconds to 6 seconds. |
− | * {{trait icon | + | * {{trait icon|Empowering Vengeance}}: This trait has been reworked and renamed Vicious Reprisal. Vicious Reprisal increases the duration of retaliation applied to you by 50% and causes your attacks to do 10% increased damage, granting 1 stack of might for 8 seconds as long as you have retaliation. |
− | * {{trait icon|Improved Aggression}}: | + | * {{trait icon|Improved Aggression}}: This trait has been split and now increases taunt duration by 100% in PvE and 25% in WvW and PvP. It now also grants 2 seconds of retaliation when taunting a foe. |
− | * {{trait icon|Versed in Stone}}: | + | * {{trait icon|Versed in Stone}}: This trait now also converts 13% of your Toughness into Power. |
− | * {{trait icon|Determined Resolution}}: | + | * {{trait icon|Determined Resolution}}: This trait has been reworked and now reduces the damage you take while you have stability by 15%, and increases the duration of stability you apply by 33%. |
− | * {{trait icon|Hardened Foundation}}: | + | * {{trait icon|Hardened Foundation}}: This trait has been reworked and now grants up to 120 Toughness, converting 7% of your Toughness into Healing Power. |
− | * {{trait icon|Natural Abundance}}: | + | * {{trait icon|Natural Abundance}}: Increased the duration of fragments from this trait from 5 seconds to 10 seconds. |
− | * {{trait icon|Hardening Persistence}}: | + | * {{trait icon|Hardening Persistence}}: Fixed an issue in PvP where this trait was not granting the proper amount of Toughness when using Facet of Light. |
− | * {{trait icon|Planar Protection}}: | + | * {{trait icon|Planar Protection}}: This trait now casts Dome of the Mists when you use your healing skill in addition to when you take falling damage. Increased Dome of the Mists's recharge from 5 seconds to 20 seconds. |
− | * {{trait icon|Envoy of Sustenance}}: | + | * {{trait icon|Envoy of Sustenance}}: This trait no longer grants boon duration. It now grants up to 240 Concentration at level 80. |
− | * {{trait icon|Venom Enhancement}}: | + | * {{trait icon|Venom Enhancement}}: Increased the poison application of this trait from 1 stack to 2 stacks. |
− | * {{trait icon|Focused Siphoning}}: | + | * {{trait icon|Focused Siphoning}}: Increased damage dealt by 20%. |
− | * {{trait icon|Malicious Reprisal}}: | + | * {{trait icon|Malicious Reprisal}}: This trait now triggers when you block an attack as well as when your attacks are blocked. The unblockable attacks from this trait now deal 25% increased damage. This trait has swapped positions with Jade Echo and moved to the Master tier. Reduced recharge from 30 seconds to 20 seconds. |
− | * {{trait icon|Assassin's Annihilation}}: | + | * {{trait icon|Assassin's Annihilation}}: Increased damage dealt by 20%. |
− | * {{trait icon|Enduring Recovery}}: | + | * {{trait icon|Enduring Recovery}}: This trait no longer grants a chance to recover endurance every 10 seconds when struck. Instead, it now grants a constant 25% increased endurance recovery, as long as the trait is equipped. |
− | * {{trait icon|Jade Echo}}: | + | * {{trait icon|Jade Echo}}: This trait has swapped positions with Malicious Reprisal and moved to the Adept tier. Renamed the skill fired by this trait to [[Lesser Jade Winds]]. |
− | * {{trait icon|Assassin's Presence}}: | + | * {{trait icon|Assassin's Presence}}: Increased the Ferocity bonus granted by this trait to 225 at level 80. |
− | * {{trait icon|Dwarven Battle Training}}: | + | * {{trait icon|Dwarven Battle Training}}: The chance to apply weakness has been increased to 100%. |
− | * {{trait icon|Dismantle Fortifications}}: | + | * {{trait icon|Dismantle Fortifications}}: This trait now grants 5 stacks of might for 5 seconds when you attempt to disable a foe with stability, in addition to its previous effects. |
− | * {{trait icon|Steadfast Rejuvenation}}: | + | * {{trait icon|Steadfast Rejuvenation}}: Increased the chance for healing to occur to 100%. Increased healing by 25%. |
− | ==== | + | ==== Thief ==== |
− | + | The [[Daredevil]] specialization has largely taken over the Power-based gameplay that used to be the domain of the sword, so we are giving [[sword]] (and sword-related traits) an enhancement in order to ensure it has some unique utility to offer. Tricks and signets are also receiving several changes to help them compete with the very powerful utility skills offered by deceptions and physicals. Finally, we are also reassessing some traits that we felt were either lacking in power or not offering enough diversity in choice. | |
− | ===== | + | ===== Profession ===== |
− | * | + | * Stolen Skills: |
− | ** {{skill icon|Skull Fear}}: | + | ** {{skill icon|Skull Fear}}: Added a missing unblockable skill fact. |
− | ** {{skill icon|Consume Plasma}}: | + | ** {{skill icon|Consume Plasma}}: Increased the duration of stability granted by this skill from 3 seconds to 5 seconds. This skill now also grants quickness for 2.5 seconds. |
− | ** {{skill icon|Throw Gunk}}: | + | ** {{skill icon|Throw Gunk}}: This skill is now targeted instead of ground targeted when used underwater. Updated the skill facts to show the correct number of hits. |
− | ===== | + | ===== Weapon Skills ===== |
− | * {{skill icon|Infiltrator's Strike}}: | + | * {{skill icon|Infiltrator's Strike}}: This skill now grants 3 seconds of swiftness when cast, in addition to its previous effects. |
− | * {{skill icon|Infiltrator's Return}}: | + | * {{skill icon|Infiltrator's Return}}: Lowered the aftercast by 0.2 seconds. |
− | * {{skill icon|Larcenous Strike}}: | + | * {{skill icon|Larcenous Strike}}: This skill now deals 20% bonus damage to boonless foes. This damage is calculated after the boon strip takes place. |
− | * {{skill icon|Flanking Strike}}: | + | * {{skill icon|Flanking Strike (thief dual skill)}}: This attack is now unblockable. |
− | * {{skill icon | + | * {{skill icon|Flanking Strike (thief spear skill)}}: This skill has been renamed to Flanking Dive, to eliminate confusion with similarly named skills and traits. |
− | * {{skill icon|Tactical Strike}}: | + | * {{skill icon|Tactical Strike}}: This skill has been unsplit and now dazes for 2 seconds in all game modes when attacking from behind. Increased the damage by 33%. |
− | * {{skill icon|Dancing Dagger}}: | + | * {{skill icon|Dancing Dagger}}: Now applies 1 stack of torment for 6 seconds, in addition to its previous effects. |
− | * {{skill icon|Pistol Whip}}: | + | * {{skill icon|Pistol Whip}}: Increased the stun duration to 0.75 seconds. Added an additional warning effect to Warmup. Reduced the number of flurry hits from 8 to 4, to match the animation. Flurry damage has been increased by 100% to compensate. |
− | ===== | + | ===== Utility Skills ===== |
− | * {{skill icon|Distracting Daggers}}: | + | * {{skill icon|Distracting Daggers}}: This skill now uses the ammo system. Ammo count has been set to 3 with a count recharge of 20 seconds. There is a 1-second recharge between uses. |
− | * {{skill icon|Haste}}: | + | * {{skill icon|Haste}}: Lowered the recharge from 50 seconds to 30 seconds. Now grants swiftness for 6 seconds, in addition to its previous effects. |
− | * {{skill icon|Roll for Initiative}}: | + | * {{skill icon|Roll for Initiative}}: Lowered the recharge from 60 seconds to 35 seconds. |
− | * {{skill icon|Signet of Shadows}}: | + | * {{skill icon|Signet of Shadows}}: The active effect now applies weakness and 10 stacks of vulnerability for 5 seconds, in addition to blind. This skill now requires a target before it will activate. This skill will no longer activate and do nothing if it is cast on a target out of range. |
− | * {{skill icon|Thieves Guild}}: | + | * {{skill icon|Thieves Guild}}: The thieves summoned by this skill will now use chatter lines that match their race. Increased the number of thieves summoned to 3. |
− | * {{skill icon|Ambush (skill)}}: | + | * {{skill icon|Ambush (skill)}}: The thieves summoned by this skill will now use chatter lines that match their race. |
− | * {{skill icon|Dagger Storm}}: | + | * {{skill icon|Dagger Storm}}: Reduced the duration from 8 seconds to 4 seconds, but doubled the number of daggers thrown. Now gives 1 stack of stability for 6 seconds on activation instead of pulsing stacks. This skill now increases movement speed by 100% while activated. Changed the system that limited hits on the same target to be more consistent for multiple thieves using the skill at the same time. |
− | * {{skill icon|Assassin's Signet}}: | + | * {{skill icon|Assassin's Signet}}: The active skill of this signet now triples the Power bonus of the passive for 5 seconds. Reduced the recharge from 40 seconds to 30 seconds. |
− | * {{skill icon|Hide in Shadows}}: | + | * {{skill icon|Hide in Shadows}}: Fixed a bug in which this skill was not receiving increased stealth duration from Meld with Shadows. |
− | ===== | + | ===== Traits ===== |
− | * {{trait icon|Improvisation}}: | + | * {{trait icon|Improvisation}}: Updated the text description to refer to Stolen Skills instead of Stolen Items. The skill-recharge portion of this trait now has a 20-second internal cooldown. |
− | * {{trait icon|Hidden Killer}}: | + | * {{trait icon|Hidden Killer}}: This trait now grants a lingering 100% critical-hit chance enhancement for 2 seconds when you are revealed from stealth in addition to its previous functionality. |
− | * {{trait icon | + | * {{trait icon|Flanking Strikes}}: This trait has been renamed to Burst of Agility to eliminate confusion with the similarly named attack skills. The version of haste activated by this trait has been renamed to [[Lesser Haste]]. Lesser Haste now grants swiftness for 6 seconds in addition to its previous effects. |
− | * {{trait icon|Pain Response}}: | + | * {{trait icon|Pain Response}}: This trait now removes confusion in addition to its other effects. |
− | * {{trait icon|Swindler's Equilibrium}}: | + | * {{trait icon|Swindler's Equilibrium}}: Increased bonus damage to 10%. Increased internal cooldown from 1 second to 20 seconds. This trait now fully recharges steal when the conditions are met instead of recharging it by 1 second. |
− | * {{trait icon|Side Strike|Side Strikes}}{{sic|Side Strike}}: | + | * {{trait icon|Side Strike|Side Strikes}}{{sic|Side Strike}}: This trait has been removed, and its effects have been combined with Flawless Strikes. It has been replaced with Assassin's Fury. |
− | * {{trait icon|Assassin's Fury}}: | + | * {{trait icon|Assassin's Fury}}: This trait grants 3 stacks of might for 8 seconds whenever you gain fury and has a 2-second internal cooldown. |
− | * {{trait icon| | + | * {{trait icon|Flawless Strike|Flawless Strikes}}{{sic|Flawless Strike}}: This trait has been renamed to Twin Fangs and now causes attacks from behind or beside to have 7% bonus critical-hit chance in addition to its previous functionality. |
− | * {{trait icon|Signets of Power}}: | + | * {{trait icon|Signets of Power}}: This trait no longer grants might when a signet is cast. Instead, it causes all signets to have a second passive effect. The additional passive varies per signet. |
− | ** {{skill icon|Signet of Malice}}: | + | ** {{skill icon|Signet of Malice}}: Heal on kill. |
− | ** {{skill icon|Assassin's Signet}}: | + | ** {{skill icon|Assassin's Signet}}: Gain 2 stacks of might for 5 seconds on kill. |
− | ** {{skill icon|Infiltrator's Signet}}: | + | ** {{skill icon|Infiltrator's Signet}}: Regain 1 initiative on kill. |
− | ** {{skill icon|Signet of Agility}}: | + | ** {{skill icon|Signet of Agility}}: Regain 10 endurance on kill. |
− | ** {{skill icon|Signet of Shadows}}: | + | ** {{skill icon|Signet of Shadows}}: Gain 2 seconds stealth on kill (no effect if already stealthed). |
− | * {{trait icon|Cloaked in Shadow}}: | + | * {{trait icon|Cloaked in Shadow}}: The falling damage component of this trait has been moved to Last Refuge. This trait now makes you immune to critical hits while in stealth in addition to blinding nearby foes when you stealth. The blind applied by this trait can now be blocked or evaded. |
− | * {{trait icon|Last Refuge}}: | + | * {{trait icon|Last Refuge}}: The blinding powder cast by this skill has been renamed to [[Lesser Blinding Powder]]. This trait now also causes you to cast Lesser Blinding Powder when you take fall damage and reduces falling damage in addition to its previous functionality. Fixed a bug that caused Lesser Blinding Powder to be considered a trick instead of a deception. |
− | * {{trait icon|Endless Stamina}}: | + | * {{trait icon|Endless Stamina}}: This trait now grants a +240 Concentration at level 80 in addition to its previous effects. |
− | * {{trait icon|Don't Stop}}: | + | * {{trait icon|Don't Stop}}: This trait has been reworked and now causes incoming movement-impairing conditions have 80% reduced duration while you have swiftness. Additionally, when you gain swiftness it removes one movement-impairing condition. |
− | ==== | + | ==== Warrior ==== |
− | + | In addition to moving some utility skills to the new ammo system, we're also taking a look at the [[Strength]] and [[Arms]] trait lines. These lines have several adjustments aimed at making each choice more meaningful and less conflicting with other choices in the same tier while also focusing the purpose of each trait line into areas that make the most sense. One important trait that changed in this process was Berserker's Power, which is an important trait for warriors who rely on Power damage. This trait previously granted a damage bonus based on the tier of adrenaline you were at when you used a burst skill. We've updated this trait to better scale with the amount of adrenaline you use so that warriors can feel good about using lower-level bursts consecutively rather than always waiting for the level 3. | |
− | ===== | + | ===== Profession ===== |
− | * [[Primal Burst | + | * [[Primal Burst]]: These skills now count as level-1 bursts for the purposes of traits that scale on adrenaline level. |
− | ===== | + | ===== Weapon Skills ===== |
− | * {{skill icon|Throw Axe}}: | + | * {{skill icon|Throw Axe}}: This skill now uses the ammo system. Ammo count has been set to 2 with a 10-second count recharge. There is a 1-second recharge between uses. |
− | * {{skill icon|Combustive Shot}}: | + | * {{skill icon|Combustive Shot}}: Fixed a bug that caused the projectile created by this skill to be destroyed without creating the damaging area when fired at enemy gates in WvW. |
− | * {{skill icon|Scorched Earth}}: | + | * {{skill icon|Scorched Earth}}: Fixed a bug that caused this skill to fail to hit some gates in WvW. |
− | * {{skill icon|Flaming Flurry}}: | + | * {{skill icon|Flaming Flurry}}: Increased projectile speed by 66%. |
− | * {{skill icon|Aimed Shot}}: | + | * {{skill icon|Aimed Shot}}: This skill has been unsplit from PvP and now uses the higher damage values and vulnerability stack amounts in all game modes. |
− | * {{skill icon|Flames of War (warrior skill)}}: | + | * {{skill icon|Flames of War (warrior skill)}}: This skill has been unsplit from PvP and now uses the higher burn duration and burning stack values in all game modes. |
− | * {{skill icon|Blaze Breaker}}: | + | * {{skill icon|Blaze Breaker}}: This skill has been unsplit from PvP and now uses the higher condition durations in all game modes. |
− | ===== | + | ===== Utility Skills ===== |
− | * {{skill icon|"On My Mark!"}}: | + | * {{skill icon|"On My Mark!"}}: This skill now uses the ammo system. Ammo count has been set to 2 with a 30-second count recharge. There is a 5-second recharge between uses. |
− | * {{skill icon|Kick (warrior utility skill)}}: | + | * {{skill icon|Kick (warrior utility skill)}}: This skill now uses the ammo system. Ammo count has been set to 3 with a 30-second count recharge. There is a 3-second recharge between uses. |
− | * {{skill icon|Throw Bolas}}: | + | * {{skill icon|Throw Bolas}}: This skill now uses the ammo system. Ammo count has been set to 2 with a 25-second count recharge. There is a 1-second recharge between uses. |
− | * {{skill icon|Bull's Charge}}: | + | * {{skill icon|Bull's Charge}}: This skill now evades for the duration of the charge. Increased damage by 267%{{sic|Damage was increased by 167%}}. This skill now goes on full recharge if interrupted. |
− | ===== | + | ===== Traits ===== |
− | * {{trait icon|Berserker's Power}}: | + | * {{trait icon|Berserker's Power}}: This trait's functionality has been changed. It now provides a stacking 7% damage-increase enhancement for 10 seconds for each bar of adrenaline used when a burst skill hits. Maximum 3 stacks. |
− | * {{trait icon|Axe Mastery}}: | + | * {{trait icon|Axe Mastery}}: This trait has moved to the Discipline line and takes the slot previously taken by Merciless Hammer. |
− | * {{trait icon|Merciless Hammer}}: | + | * {{trait icon|Merciless Hammer}}: This trait has moved to the Strength line and takes the slot previously taken by Axe Mastery. In addition to its previous functionality, this trait now also causes interrupts to inflict 4 stacks of confusion for 8 seconds. |
− | * {{trait icon|Death from Above}}: | + | * {{trait icon|Death from Above}}: This trait has been removed and its functionality moved to Peak Performance. It has been replaced with Brave Stride. |
− | * {{trait icon|Brave Stride}}: | + | * {{trait icon|Brave Stride}}: Your first attack when entering combat grants 1 stack of stability for 4 seconds. |
− | * {{trait icon|Peak Performance}}: | + | * {{trait icon|Peak Performance}}: This trait now increases the damage of all physical skills by 30% regardless of your adrenaline level. Additionally it now also reduces fall damage by 50% and causes you to launch foes when you take fall damage. |
− | * {{trait icon|Distracting Strikes}}: | + | * {{trait icon|Distracting Strikes}}: This trait has been removed and its functionality combined with Merciless Hammer. It has been replaced with Might Makes Right. |
− | * {{trait icon|Might Makes Right}}: | + | * {{trait icon|Might Makes Right}}: Whenever you apply might to yourself, heal a small amount and gain 5 endurance. |
− | * {{trait icon|Determined Revival}}: | + | * {{trait icon|Determined Revival}}: Now reduces incoming damage by 25% while reviving, instead of granting increased Toughness. |
− | * {{trait icon|Precise Strikes}}: | + | * {{trait icon|Precise Strikes}}: This trait has been reworked and its functionality moved to Bloodlust. This trait has been renamed to Furious Burst and causes burst skills to grant 5 seconds of fury with a 15-second internal cooldown. |
− | * {{trait icon|Berserker's Fury}}: | + | * {{trait icon|Berserker's Fury}}: This trait has been reworked, and it has been renamed Wounding Precision. It now grants +120 Precision at level 80 and converts 7% of Precision to Expertise. |
− | * {{trait icon|Signet Mastery}}: | + | * {{trait icon|Signet Mastery}}: This trait now grants Ferocity instead of Precision when a signet is used. |
− | * {{trait icon|Opportunist}}: | + | * {{trait icon|Opportunist}}: This trait now grants 5 adrenaline when immobilizing a foe in addition to fury. |
− | * {{trait icon|Deep Strike}}: | + | * {{trait icon|Deep Strike}}: This trait has switched places with Rending Strikes and is now in the Master Minor slot. |
− | * {{trait icon|Unsuspecting Foe}}: | + | * {{trait icon|Unsuspecting Foe}}: This trait now provides a bonus critical-hit chance against foes that are disabled by any hard crowd-control effect rather than just stun. |
− | * {{trait icon|Rending Strikes}}: | + | * {{trait icon|Rending Strikes}}: This trait has switched places with Deep Strikes and is now in a Master Major slot. Increased vulnerability duration to 10 seconds. |
− | * {{trait icon|Blademaster}}: | + | * {{trait icon|Blademaster}}: This trait now increases condition duration by 20% for sword skills instead of increasing sword critical-hit chance against bleeding foes by 20%. |
− | * {{trait icon|Bloodlust}}: | + | * {{trait icon|Bloodlust}}: This trait no longer increases damage against bleeding foes. Instead, it causes your critical hits to have a 33% chance to inflict 1 stack of bleeding for 5 seconds and increases duration of outgoing bleeds by 33%. |
− | * {{trait icon|Dual Wielding}}: | + | * {{trait icon|Dual Wielding}}: Increased attack speed bonus from 15% to 20%. Updated description for clarity. This trait gives an attack speed bonus when a main-hand weapon is wielded in the off-hand slot. |
− | * {{trait icon|Shrug It Off}}: | + | * {{trait icon|Shrug It Off}}: Fixed a bug that could cause this trait to go on a 30-second internal cooldown under some circumstances instead of its listed cooldown. |
− | * {{trait icon|Cull the Weak}}: | + | * {{trait icon|Cull the Weak}}: Increased bonus damage from 5% to 7%. Increased health threshold from 33% to 50%. Increased weakness duration from 3 seconds to 5 seconds. This trait now applies weakness to foes regardless of if they already have weakness on them, but it has a 5-second internal cooldown. |
− | * {{trait icon|Sundering Mace}}: | + | * {{trait icon|Sundering Mace}}: This trait has had its functionality changed. It now causes stuns, dazes, and knockdowns inflicted by mace skills to last 20% longer against vulnerable foes, and it reduces the recharge of mace skills by 20%. |
− | * {{trait icon|Reviver's Might}}: | + | * {{trait icon|Reviver's Might}}: In addition to granting might, this trait now also heals nearby allies. This trait now triggers when you successfully revive someone or when you rally. |
− | * {{trait icon|Inspiring Presence}}: | + | * {{trait icon|Inspiring Presence}}: This trait no longer grants Healing Power to outgoing might but instead grants bonus Healing Power to the warrior for each stack of might. |
=== Структурированное PvP === | === Структурированное PvP === | ||
Строка 519: | Строка 519: | ||
==== [[Gliding|Планирование]] ==== | ==== [[Gliding|Планирование]] ==== | ||
− | * Новое [[World Experience#WXP upgrades|Мастерство военного планирования]] | + | * Новое [[World Experience#WXP upgrades|Мастерство военного планирования]] было добавлено на WvW. Умение War Gliding позволяет использовать планер на территориях, которые контролирует ваша команда на картах Войны Туманов (Mist War). Если вы залетите на территорию, которую не контролируете, вы будете сброшены с планера. |
* С добавлением планирования, некоторые изменения карт были проведены для [[Eternal Battlegrounds|Полей Вечной Битвы]], [[Desert Borderlands|Пустынных]] и [[Alpine Borderlands|Горных Пограничий]], чтобы подготовить их к использованию планеров. Наряду с изменениями карт, были добавлены несколько запретных областей, которые будут телепортировать игроков обратно в точку возрождения, если они выйдут за пределы игровой зоны. Планирование на WvW находится в режиме тестирования. Мы можем отключить планирование на WvW, если оно не будет подходить этому режиму игры. | * С добавлением планирования, некоторые изменения карт были проведены для [[Eternal Battlegrounds|Полей Вечной Битвы]], [[Desert Borderlands|Пустынных]] и [[Alpine Borderlands|Горных Пограничий]], чтобы подготовить их к использованию планеров. Наряду с изменениями карт, были добавлены несколько запретных областей, которые будут телепортировать игроков обратно в точку возрождения, если они выйдут за пределы игровой зоны. Планирование на WvW находится в режиме тестирования. Мы можем отключить планирование на WvW, если оно не будет подходить этому режиму игры. | ||
Строка 528: | Строка 528: | ||
* [[Ballista|Баллиста]]: | * [[Ballista|Баллиста]]: | ||
** Урон баллисты по другим осадным орудиям был увеличен. | ** Урон баллисты по другим осадным орудиям был увеличен. | ||
− | ** | + | ** 4-е умение баллисты было заменено на противовоздушный снаряд, сбивающий игроков в воздухе и обездвиживающий их. |
* [[Catapult|Катапульта]]: | * [[Catapult|Катапульта]]: | ||
** Валуны с катапульты теперь наносят урон в зависимости от степени зарядки. Чем дольше катапульта заряжалась, тем больший урон она наносит. | ** Валуны с катапульты теперь наносят урон в зависимости от степени зарядки. Чем дольше катапульта заряжалась, тем больший урон она наносит. | ||
Строка 545: | Строка 545: | ||
* Экзотические предметы из [[Triumphant Armor Box|Ящика с броней Триумфатора]] и [[Legacy Armor Box|Ящика с броней Наследия]] теперь дают характеристики Heart of Thorns, если у вас есть дополнение Heart of Thorns. | * Экзотические предметы из [[Triumphant Armor Box|Ящика с броней Триумфатора]] и [[Legacy Armor Box|Ящика с броней Наследия]] теперь дают характеристики Heart of Thorns, если у вас есть дополнение Heart of Thorns. | ||
** Если вы уже выбрали характеристики экзотического снаряжения, то вам придется получить это снаряжение еще раз, чтобы выбрать другие. | ** Если вы уже выбрали характеристики экзотического снаряжения, то вам придется получить это снаряжение еще раз, чтобы выбрать другие. | ||
− | * У вознесенного оружия [[Mistforged Hero's weapons|Закаленного Туманами Героя]] теперь есть слоты под [[infusion|зачарование]]. | + | * У вознесенного оружия [[Mistforged Hero's weapons|Закаленного Туманами Героя]] оружия теперь есть слоты под [[infusion|зачарование]]. |
=== Магазин драгоценных камней торговой компании Черный Лев === | === Магазин драгоценных камней торговой компании Черный Лев === | ||
Строка 577: | Строка 577: | ||
** Идентификатор сборки отображается в нижнем правом углу лаунчера. | ** Идентификатор сборки отображается в нижнем правом углу лаунчера. | ||
* На панель [[options|настроек]] добавлены еще несколько параметров. | * На панель [[options|настроек]] добавлены еще несколько параметров. | ||
− | ** В общих настройках (General Options) теперь есть флажки для отключения оверлея территорий на [[WvW]] и условной активации для способности перемещения на [[ | + | ** В общих настройках (General Options) теперь есть флажки для отключения оверлея территорий на [[WvW]] и условной активации для способности перемещения на [[mounts|ездовых животных]]. |
** В графических настройках (Graphics Options) имеется новый слайдер для силы размытия изображения при движении (Motion Blur Power). | ** В графических настройках (Graphics Options) имеется новый слайдер для силы размытия изображения при движении (Motion Blur Power). | ||
** Управление ездовыми животными (неудивительно) находится в настройках управления (Control Options). | ** Управление ездовыми животными (неудивительно) находится в настройках управления (Control Options). | ||
* И [[world map|мировая карта]], и [[Dragonbrand|Драконье Клеймо]] были расширены на юг; [[Elona|Элона]] теперь видна на юго-востоке вплоть до [[gw1:Resplendent Makuun|Блистательного Макууна]]. | * И [[world map|мировая карта]], и [[Dragonbrand|Драконье Клеймо]] были расширены на юг; [[Elona|Элона]] теперь видна на юго-востоке вплоть до [[gw1:Resplendent Makuun|Блистательного Макууна]]. | ||
− | * Новая [[Captain Kiel's Office|достопримечательность]] была добавлена в [[Lion's Arch|Львиную | + | * Новая [[Captain Kiel's Office|достопримечательность]] была добавлена в [[Lion's Arch|Львиную Твердь]]. Кроме того, поблизости появились [[Aid Worker|Помощники]] и [[Refugee (Elonian)|элонские беженцы]], а в южной части [[Sanctum Harbor|Святой Гавани]] пришвартовались корабль и дирижабль [[Lionguard|Львиной Стражи]]. |
− | + | * Были добавлены 2 новые [[hungry cat|голодные кошки]]: [[Blue Catmander|Синий Кошкомандир]], в скрытой [[cat|кошачьей]] комнате в [[Mistwrought Vault|Туманном Хранилище]], и [[Yellow Catmander|Желтый Кошкомандир]], в скрытой [[quaggan|квагганской]] зоне к западу от [[O'del Academy|Академии О'дел]]. | |
− | * Были добавлены | + | ** Обе кошки продают миниатюрные версии самих себя, а также [[commander tag|командирский тэг]] в виде кошки. |
− | ** | ||
** Новый тэг командира стоит {{coin|3000000}} + {{token|badge of honor|250}}; существующие командиры могут купить его за половину цены в монетах. | ** Новый тэг командира стоит {{coin|3000000}} + {{token|badge of honor|250}}; существующие командиры могут купить его за половину цены в монетах. | ||
− | |||
* Некоторые [[hero challenge|испытания героя]] теперь повторяемые. | * Некоторые [[hero challenge|испытания героя]] теперь повторяемые. | ||
* Вызываемые [[legend|легенды]] [[revenant|ревенанта]] теперь разговаривают с персонажем игрока в режиме простоя. | * Вызываемые [[legend|легенды]] [[revenant|ревенанта]] теперь разговаривают с персонажем игрока в режиме простоя. | ||
* Несколько иконок были обновлены, включая оверлей поверх неводных умений [[underwater|под водой]]. | * Несколько иконок были обновлены, включая оверлей поверх неводных умений [[underwater|под водой]]. | ||
* У многих черт обновилось описание, даже если они не получили обновлений функционала. | * У многих черт обновилось описание, даже если они не получили обновлений функционала. | ||
− | ** Затронутыми чертами, похоже, являются те, что используют умение или влияют на умения определенного [[skill|типа]]. | + | ** Затронутыми чертами, похоже, являются те, что используют умение или влияют на умения определенного [[skill type|типа]]. |
+ | * Игроков, не представляющих свою [[guild|гильдию]], больше не могут видеть на мировой/мини-карте представленные члены. | ||
* {{trait icon|Shattered Aegis}}: Урон был перенесен на вызываемое этой чертой умение [[Mystic Rebuke]]. | * {{trait icon|Shattered Aegis}}: Урон был перенесен на вызываемое этой чертой умение [[Mystic Rebuke]]. | ||
− | + | * Сборка: 80,647. | |
− | + | <noinclude> | |
− | |||
− | * Сборка: 80,647.<noinclude> | ||
==Внешние ссылки== | ==Внешние ссылки== | ||
* [http://guildwars-2.ru/izmeneniya-v-patche-ot-8-avgusta-2017/ Изменения в патче от 8 августа 2017], GuildWars-2.ru | * [http://guildwars-2.ru/izmeneniya-v-patche-ot-8-avgusta-2017/ Изменения в патче от 8 августа 2017], GuildWars-2.ru | ||
+ | [[Category:Обновления за август 2017]] | ||
</noinclude> | </noinclude> |