Редактирование: Обновления игры/2018-03-27
Материал из Guild Wars 2 wiki
Внимание! Вы не авторизовались на сайте. Ваш IP-адрес будет публично видимым, если вы будете вносить любые правки. Если вы войдёте или создадите учётную запись, правки вместо этого будут связаны с вашим именем пользователя, а также у вас появятся другие преимущества.
Правка может быть отменена. Пожалуйста, просмотрите сравнение версий, чтобы убедиться, что это именно те изменения, которые вас интересуют, и нажмите «Записать страницу», чтобы изменения вступили в силу.
Эта страница поддерживает семантические аннотации в тексте (например "[[Is specified as::World Heritage Site]]") для построения структурированного контента, в который можно делать запросы, обеспечивается Semantic MediaWiki. Для комплексного описания, как использовать аннотации или парсерную функцию ask, пожалуйста, посетите справочные страницы о начале работы, in-text annotation аннотации в тексте и строчных запросах.
Текущая версия | Ваш текст | ||
Строка 1: | Строка 1: | ||
− | + | == Update 2 - March 27, 2018 == | |
− | + | ''(No patch notes have been released as of yet.)'' | |
− | '' | ||
− | === | + | === Guild Wars 2 Wiki Notes === |
− | * | + | * Build: 87,504 |
− | + | * Fixed a bug which caused [[gathering tool]]s to have one use remaining. All affected tools have been restored to maximum uses, though any tools that were fully consumed while the bug was live are still gone. Players are encouraged to contact Support for replacing these. | |
− | == | + | == Late Notes 2 - March 27, 2018 == |
− | === | + | === Living World—Seat of Power === |
− | + | Since the day we began work on [[Guild Wars 2]], we had a single dream guiding us: to allow the player to jump over small fences. But if we had to pick a close second, it was to add chairs and maybe let players sit in them. In that distant past, the technology wasn't ready for our vision—when GW2 released, the land of [[Tyria]] had chairs, and it had sitting, but players were unable to gracefully combine the two. Over time, stopgaps were implemented, like sitting as a chair and riding [[mount]]s (referred to in the engine code as "nonstationary chairs"), but the dream of a complete chair experience remained in the realm of speculative science fiction. | |
− | ''' | + | '''Until now!''' |
− | + | We're overjoyed to announce that, for the second time in Guild Wars history, players can sit in chairs across the continent. [[Bench of the Final Judge|That raid throne]] is more like one chair in multiple places, though, which is awesome, but now we're talking about **over 1,400 chairs** spread across 6 cities, 5 home instances and 1 raid lobby. Plus, some of those chairs are benches, which are like two chairs for the price of one! | |
− | + | The future of chair sitting is bright—we're working hard to investigate chair sittability for other zones, figure out the bar booths built entirely out of nonchair objects, and support more chair models. Get in the game and see the future happening now! You paid for the whole seat—today you can finally use it. | |
− | === | + | === Furniture Polish === |
− | * [[Lion's Arch | + | * [[Lion's Arch]]: Added sittability to '''188''' chairs. This is the site of the First Sittable Chair, from which all others derive—the King of Chairs. It's a secret which one it is. |
− | * [[Rata Sum | + | * [[Rata Sum]]: Added sittability to '''28''' chairs. Realistically, the [[asura]] could already sit on most objects comfortably; it's one of their many racial advantages. |
− | * [[Applied Development Lab | + | * [[Applied Development Lab]]: Added sittability to '''7''' chairs, for when you need a break from lab work [[Home instance#List of home instance upgrades|harvesting resources]]. |
− | * [[Black Citadel | + | * [[Black Citadel]]: Added sittability to '''153''' chairs. Not only are there a lot of quality chairs here, many of them include miniaturized [[Iron Legion]] coal furnaces for heating. A truly first-class chair experience for the discriminating legionnaire. |
− | * [[Hero's Canton | + | * [[Hero's Canton]]: Added sittability to '''106''' chairs. We wrote "added sittability to 106 [[charr]]s" five times before we got it right, but that would be pretty cool too. |
− | * [[Divinity's Reach | + | * [[Divinity's Reach]]: Added sittability to '''292''' chairs, and 90% of them are hidden inside random buildings. We spent countless hellish hours finding new chairs hidden away in third-story corners of secluded houses. We opened someone's house up to passing tourists as well because it has a lot of nice chairs. |
− | * [[Salma District | + | * [[Salma District]]: Added sittability to '''79''' chairs. You can finally sit at the bar! We've been anticipating this since launch day. |
− | * [[Hoelbrak | + | * [[Hoelbrak]]: The undisputed capital of sittable furniture clocks in with a record-shattering '''547''' chairs. Legends say that one day, a mighty [[Norn]] will sit in every chair in Hoelbrak and then lead their people to victory against [[Jormag]]. |
− | * [[Hunter's Hearth | + | * [[Hunter's Hearth]]: Added sittability to '''10''' chairs. But listen, if you're looking for some chair time after a long hunt, just step out the doors and into chair central of Tyria. |
− | * [[The Grove | + | * [[The Grove]]: Added sittability to '''43''' chairs. It might seem kind of sad after that Hoelbrak number, but perhaps the [[sylvari]] simply prefer sitting on the ground—it's good enough for the [[Pale Tree]], after all. |
− | * [[Dreamer's Terrace | + | * [[Dreamer's Terrace]]: Added sittability to '''5''' chairs. OK, now it's actually sad. |
− | * [[Lion's Arch Aerodrome | + | * [[Lion's Arch Aerodrome]]: Added sittability to '''1''' chair. We don't expect that all players will be able to sit in this highly exclusive, challenging non-group chair content, but that is the price of prestige. |
− | * | + | * Added an [[Chairs of the World|incredible new collection quest achievement]] spanning the world of Tyria to sit in every currently available chair type. Finally, a reason to visit Hoelbrak. |
− | * | + | * You can do more than sit in chairs—you can gesture while sitting in chairs! You can't /sit while you sit, but a carefully curated handful of the game's emotes are available while sitting in a chair. |
− | ** | + | ** Currently available [[emote]]s: Wave, Cheer, Shrug, Crossarms, Laugh, and Thanks (you're welcome) |
− | * | + | * But wait, there's more chairs! Your Guild Hall chairs are also receiving the seating treatment, with the following chairs now sittable: |
− | ** [[Basic Chair | + | ** [[Basic Chair]], [[Fancy Chair]], [[Highback Chair]], [[Guild Chair]], [[Fancy Armchair]], [[Plush Armchair]], [[Elonian Wood Chair]], [[Throne]], [[Pew]], [[Guild Bench]], [[Plush Sofa]], [[Haunted Loveseat]] |
− | ** | + | ** ArenaNet is not liable for injury, death, entombment in solid rock, or similar gruesome fates that may result from unsafely placed chairs. |
− | * | + | * Fixed a bug that caused "sittability" to not be a real word according to the spell checker. If you complain about it now, you're incorrect, sorry. |
− | * | + | * While we're at it, we don't want to hear anyone griping about the exact chair counts per map. If we see posts tomorrow like "I counted every chair in Hoelbrak and ArenaNet was off by one, gg," it's going to send us into a deep depression. |
− | === | + | === Guild Wars 2 Wiki Notes === |
− | * | + | * A video was released to accompany this feature: [https://www.youtube.com/watch?v=tWkL9hZc9oI Seats of Power: Behind the Scenes with the Guild Wars 2 Chairs Team] |
− | * | + | * Stools provide two skills when sat in: [[Rotate Left]] and [[Rotate Right]], which rotate the character by 90°. Benches that can accommodate multiple players provide [[Switch Seats]]. |
− | == | + | == Late Notes - March 27, 2018 == |
− | === | + | === World Polish === |
− | * [[Gendarran Fields | + | * [[Gendarran Fields]]: Players will no longer be trapped inside the battle pit cages if they're inside the cage when it closes. |
− | * [[Sandswept Isles | + | * [[Sandswept Isles]]: Fixed a crash related to the "[[Catch as many fish as you can!|Catch as many fish as you can]]" event. |
− | * | + | * Sandswept Isles: Fixed an issue that could prevent [[Eerie Driftwood]] nodes from reappearing for some players after completing the [[Gathering Storms]] meta-event. |
− | === | + | === General === |
− | * | + | * [[Unstable Magic Abilities|Unstable Magic Ability]] icons on bounty targets are again displaying in their own row in the UI so they don't move around as other effects are added/removed from the target. |
− | === | + | === Fractals === |
− | * | + | * Fixed a bug in the daily achievement rotation that was inaccurately awarding credit for the [[Aetherblade Fractal|Aetherblade fractal]] when completing the [[Volcanic Fractal|Volcanic fractal]]. |
− | === | + | === Hall of Chains === |
− | ==== | + | ==== Soulless Horror ==== |
− | * | + | * Fixed some issues that caused [[Necrosis]] to be applied to the entire raid party despite there being a fixated champion player. |
− | * | + | * Fixate now applies [[revealed]], which breaks and prevents [[stealth]]. |
− | * | + | * If neither champion player uses the [[Issue Challenge]] special action skill prior to entering the arena, the first champion to enter receives the [[Fixated|Fixate]] effect—previously the champion player who interacted with the red rune was prioritized. |
− | === | + | === Personal Story === |
− | ==== | + | ==== Items ==== |
− | * | + | * Fixed a bug that caused [[Handwoven Olmakhan Bandolier|Olmakhan bandoliers]] to function as invisible containers. |
− | == | + | == Update - March 27, 2018 == |
− | === | + | === Super Adventure Festival === |
− | + | Moto's world-renowned [[Super Adventure Box]] returns again when the [[Super Adventure Festival]] kicks off on '''March 29'''! Explore two worlds of excitement, peril, and educational entertainment to earn holographic weapons and a variety of loot. | |
− | * | + | * Festivities begin on March 29th at {{UTC time|Thursday 16:00}}, and continue until April 19th {{UTC time|Thursday 19:00}}. |
− | * | + | * A new achievement category, [[Super Adventure Box: Nostalgia]], has been added, containing repeatable and once-per-year achievements for Super Adventure Box. |
− | * | + | * [[Moto]]'s inventory of rewards has been split into two vendors accompanying him outside the box and inside its hub area. New Super consumable items are also available! |
− | * | + | * A new [[Reach the finish line! (Super Adventure Box)|race event]] has been added in the Super Adventure Box [[hub]]. Show off your progress in jumping-based education! |
− | * [[Portal to Super Adventure Box| | + | * [[Portal to Super Adventure Box|Portals]] leading travelers to the Super Adventure Box hub have been temporarily activated in all major cities for the duration of the festival. Enjoy the sights and sounds of Rata Sum's most popular invention, but remember to play safe and avoid violating Peacemaker regulations. |
− | ==== | + | ==== Moto's Bug-Fix List ==== |
− | * | + | * Players who have beaten [[Sunny Glade|World 1, Zone 1]] will now see a shortened version of the opening scene when entering that zone. The full scene will always play in [[Infantile Mode]] for the enjoyment of progeny. |
− | * | + | * The /resign command can now be used in Super Adventure Box's worlds. |
− | * | + | * Many concealed spear traps in [[Tribulation Mode]] will now become visible after taking a player's life. |
− | * | + | * Fixed a bug that caused the player's [[Pointy Stick|POINTY STICK]] to show 0-damage hits in addition to its normal damage. |
− | * | + | * Fixed a bug that caused putting away Super Adventure Box tools, such as the [[Mini Bomb|bomb]], to [[Stun break|break stuns]]. Instead, the [[Medium Health Bottle|upgraded health potion]] will now break stuns. |
− | * [[Health Potion| | + | * [[Health Potion|Health potion]]s now consume a charge immediately on use. Be careful handling potion flasks! |
− | * | + | * Alligator interiors are now no longer bouncy to prevent an issue that embedded players into the alligator-ceiling. |
− | * | + | * Fixed a bug that caused players to become stuck in a pit of lava with no escape. |
− | * | + | * Achievements with suggested locations will no longer show their location while playing Super Adventure Box, which previously caused them to show a random section of the Super Adventure Box map. |
− | * | + | * Relocated a [[Bee Dog|bee dog]] to prevent players from interacting with it through a wall. |
− | * | + | * Master jumpers who find themselves with an excess of Tribulation Mode trophies can now exchange them for baubles with the vendors. |
− | * | + | * Players remaining in the Super Adventure Box hub when the festival ends will be redirected to their homeland. |
− | * | + | * Added new icons to distinguish the Super Adventure Box achievement categories. |
− | * | + | * Fixed a number of physics glitches. |
− | === | + | === World Polish === |
− | ==== [[Sandswept Isles | + | ==== [[Sandswept Isles]] ==== |
− | * | + | * Objects connected to [[Ewyn]]'s stories can now be found around respective graves. |
− | * | + | * Increased the health of [[Specimen Chamber]] bosses by 30%. |
− | * | + | * Improved tracking of the [[A Bug in the System (achievements)|Three Golem Monte]] achievement. |
− | * | + | * Fixed an issue in which the first race gate wouldn't turn green if players joined the race late. |
− | * | + | * Fixed an issue with the village race crier that was preventing him from displaying his race-coordinator tag while the race was running. |
− | * | + | * Fixed an issue that caused [[Simulacrum of Varkesh, the Branded|Varkesh, the Branded]]'s Crystal Prison effects to scale too large. |
− | * | + | * Fixed an issue that allowed [[Skittish Marmox|skittish marmoxes]] to be damaged by a mount's [[engage]] skill. |
− | * | + | * Adjusted the creature difficulty scaling for the [[The Specimen Chamber|Specimen Chamber's Vault Door]] event. The most noticeable change is that fewer champions will spawn at high scale. |
− | ==== [[Bloodtide Coast | + | ==== [[Bloodtide Coast]] ==== |
− | * | + | * Enemies in the "[[Kill the Risen Commander]]" events will not appear if the player is using a [[glider]] or a [[mount]], preventing them from appearing in midair (or being unable to catch the player). |
− | ==== [[Caledon Forest | + | ==== [[Caledon Forest]] ==== |
− | * | + | * Adjusted the area around [[Spelunker's Delve]] that disables mounts. |
− | * | + | * Mounts are no longer allowed around [[Morgan's Leap]] or in the [[Dreamdark Enclave]]. |
− | ==== [[Crystal Oasis | + | ==== [[Crystal Oasis]] ==== |
− | * | + | * Fixed a bug that could prevent the "[[Rescue refugees forced into labor in the Zephyrite mine]]" event from restarting correctly. |
− | ==== [[Dragon's Stand | + | ==== [[Dragon's Stand]] ==== |
− | * | + | * Adjusted some overexcited soldiers at the Pact base camp. |
− | ==== [[Elon Riverlands | + | ==== [[Elon Riverlands]] ==== |
− | * | + | * Fixed an issue in which [[Champion Branded Josso Essher|Branded Josso Essher]] could teleport into terrain during his encounter. |
− | ==== [[Frostgorge Sound | + | ==== [[Frostgorge Sound]] ==== |
− | * | + | * Kodan on the [[Blue Ice Shining]] have put away the supply barrel that could be looted multiple times. |
− | * | + | * After several complaints from the grawl guarding [[Magellan's Memento]], mounts are no longer allowed in the ice caves south of [[Arundon Vale]]. |
− | ==== [[Iron Marches | + | ==== [[Iron Marches]] ==== |
− | * [[Sentinel Rifle | + | * The [[Sentinel Rifle]] can no longer instantly kill Branded creatures that are level 60 or higher. |
− | ==== [[Kessex Hills | + | ==== [[Kessex Hills]] ==== |
− | * | + | * Gliders and mounts are no longer allowed in [[The Collapsed Observatory|the Collapsed Observatory]]. |
− | ==== [[Mount Maelstrom | + | ==== [[Mount Maelstrom]] ==== |
− | * [[Mount Maelstrom Insight: Volcanic Rim| | + | * The [[Mount Maelstrom Insight: Volcanic Rim|Mastery point]] that was out of reach has been moved to a new (accessible) location. |
− | ==== [[Timberline Falls | + | ==== [[Timberline Falls]] ==== |
− | * | + | * The caravan rescued by [[Crusader Soma]] will now enter [[Stromkarl Heights|Stromkarl Tower]] and complete its event. |
− | === | + | === General === |
− | * [[Hero panel | + | * The [[Hero panel]] now opens to the tab it was on when it was closed. |
− | * | + | * Performance improvements have been made when opening the Equipment tab of the Hero panel (especially for players with a large amount of the wardrobe unlocked). |
− | * | + | * Merchants that change what they offer every day should have a better randomization of their available items. In some cases, this may cause them to offer items they've never sold before. ''(This means you, [[Priory Historian Elisa]].)'' |
− | * | + | * Mesmers will no longer earn the Master Scrapper achievement for entering their home instance. |
− | * | + | * The [[Fine Dining]] achievement is now advanced by consuming [[Feast of Truffle Steak Dinner]] and [[Feast of Spicy Lime Steaks]], rather than by learning the recipes for the feasts. Players who already received credit for learning the recipes do not need to consume the feasts. |
− | * | + | * Fixed an issue in which encountering wind or gravity forces while mounted could cause those forces to remain on the mounts indefinitely. |
− | * | + | * Fixed an issue in which players could get stuck on the final stage of "[[The Charge]]" chapter's boss fight. |
− | === | + | === Fractals === |
− | * [[Mistlock Instability: Last Laugh|Last Laugh]] | + | * [[Mistlock Instability: Last Laugh|Last Laugh]] and [[Mistlock Instability: Toxic Trail|Toxic Trail]] are now excluded from some creatures in the [[Shattered Observatory Fractal|Shattered Observatory]] and [[Nightmare Fractal|Nightmare]] fractals. |
− | * Last Laugh | + | * Last Laugh will now apply [[daze]] instead of [[knockback]]. |
− | * Toxic Trail | + | * Toxic Trail has had its visual size reduced, and a thin red area-of-effect ring indicator has been added. |
− | * | + | * Fixed a bug in which the /gg command could cause a wisp to disappear forever in the [[Swampland Fractal|Swampland]] fractal. |
− | === | + | === Raids === |
− | * | + | * Fixed a bug in which [[Dhuum]] could teleport into the air. |
− | === | + | === Personal Story === |
− | * | + | * [[The Departing]]: Fixed a possible stall in the second half of the chapter. (No spoilers!) |
− | === | + | === Items === |
− | * [[Rune of the Herald]]: | + | * [[Rune of the Herald]]: Fixed a bug in which the six-piece bonus from this rune did not apply protection for all heal skills. |
− | * [[Blood Ruby| | + | * [[Blood Ruby|Blood Rubies]], [[Petrified Wood]], and [[Jade Shard]]s are now consumable items that award [[unbound magic]] equal to their previous salvage values when consumed. |
− | === | + | === Profession Skills === |
− | ==== | + | ==== General ==== |
− | * {{game update icon|Call Owl}}: | + | * {{game update icon|Call Owl}}: Fixed a bug that could cause this attack to miss its target when they remained in range. |
− | ==== | + | ==== Elementalist ==== |
− | * {{game update icon|Weave Self}}: | + | * {{game update icon|Weave Self}}: Fixed a bug that prevented this skill from triggering effects that rely on activating an elite skill. Note that Tailored Victory will continue to not activate these effects. |
− | * {{game update icon|Cleansing Water}}: | + | * {{game update icon|Cleansing Water}}: Fixed some cases of granting regeneration that would not cleanse a condition. |
− | * {{game update icon|Plasma Beam}}: | + | * {{game update icon|Plasma Beam}}: Reduced damage by 20% in PvP and WvW. |
− | * {{game update icon|Glyph of Renewal}}: | + | * {{game update icon|Glyph of Renewal}}: Reduced the cooldown from 165 seconds to 90 seconds in PvP and WvW. |
− | * {{game update icon|Stone Resonance}}: | + | * {{game update icon|Stone Resonance}}: Increased the base barrier granted per pulse by 10% in PvP and WvW. |
− | * {{game update icon|Lesser Stone Resonance}}: | + | * {{game update icon|Lesser Stone Resonance}}: Increased the base barrier granted per pulse by 10% in PvP and WvW. |
− | * {{game update icon|Shatterstone}}: | + | * {{game update icon|Shatterstone}}: Increased damage by 66% in PvP and WvW. |
− | * {{game update icon|Water Trident}}: | + | * {{game update icon|Water Trident}}: Fixed a bug that caused this skill to heal for 27% less than intended. |
− | * {{game update icon|Impale (elementalist skill)}}: | + | * {{game update icon|Impale (elementalist skill)}}: Increased damage by 28% in PvP and WvW. |
− | * {{game update icon|Ashen Blast}}: | + | * {{game update icon|Ashen Blast}}: Increased damage by 43% in PvP and WvW. |
− | * {{game update icon|Steam Surge}}: | + | * {{game update icon|Steam Surge}}: Increased damage by 50% in PvP and WvW. |
− | * {{game update icon|Katabatic Wind}}: | + | * {{game update icon|Katabatic Wind}}: Fixed a bug that caused this skill to grant an improper version of the regeneration boon to allies. |
− | * {{game update icon|Lightning Touch}}: | + | * {{game update icon|Lightning Touch}}: Increased damage by 50% in PvP and WvW. |
− | * {{game update icon|Ring of Earth}}: | + | * {{game update icon|Ring of Earth}}: Increased the number of bleeding stacks from 1 to 3 in PvP and WvW. |
− | * {{game update icon|Cyclone}}: | + | * {{game update icon|Cyclone}}: Fixed a bug that prevented this skill from pulling enemies. |
− | * {{game update icon|Tornado}}: | + | * {{game update icon|Tornado}}: Reduced the cooldown from 150 seconds to 100 seconds in PvP and WvW. Reduced the transform duration from 15 seconds to 10 seconds in PvP and WvW. |
− | ** {{game update icon|Elemental Requiem}}: | + | ** {{game update icon|Elemental Requiem}}: Reduced the cooldown from 5 seconds to 3 seconds in PvP and WvW. |
− | ** {{game update icon|Dust Charge}}: | + | ** {{game update icon|Dust Charge}}: Reduced the cooldown from 10 seconds to 7 seconds in PvP and WvW. |
− | * {{game update icon|Arcane Blast}}: | + | * {{game update icon|Arcane Blast}}: Reduced the maximum ammo count from 3 to 2 in PvP and WvW. |
− | * {{game update icon|Burning Fire}}: | + | * {{game update icon|Burning Fire}}: Increased the cooldown from 40 seconds to 60 seconds in PvP only. |
− | * {{game update icon|Tempest Defense}}: | + | * {{game update icon|Tempest Defense}}: Increased the cooldown from 25 seconds to 60 seconds in PvP only. |
− | * {{game update icon|Earth's Embrace}}: | + | * {{game update icon|Earth's Embrace}}: Increased the cooldown from 75 seconds to 90 seconds in PvP only. |
− | * {{game update icon|Soothing Ice}}: | + | * {{game update icon|Soothing Ice}}: Increased the cooldown from 20 seconds to 30 seconds in PvP only. |
− | * {{game update icon|Final Shielding}}: | + | * {{game update icon|Final Shielding}}: Increased the cooldown from 60 seconds to 90 seconds in PvP only. |
− | * {{game update icon|Gale Song}}: | + | * {{game update icon|Gale Song}}: Increased the cooldown from 60 seconds to 90 seconds in PvP only. |
− | * {{game update icon|Pyromancer's Puissance}}: | + | * {{game update icon|Pyromancer's Puissance}}: Adjusted the might granted from 1 stack for 15 seconds to 2 stacks for 10 seconds in PvP and WvW. |
− | * {{game update icon|Electric Discharge}}: | + | * {{game update icon|Electric Discharge}}: Reduced damage by 28% in PvP and WvW. Fixed a bug that caused this trait to attack at infinite range instead of the listed range of 900. |
− | ==== | + | ==== Engineer ==== |
− | * {{game update icon|Cleansing Synergy}}: | + | * {{game update icon|Cleansing Synergy}}: Fixed a bug that prevented this trait from working underwater. |
− | * {{game update icon|Function Gyro}}: | + | * {{game update icon|Function Gyro}}: Fixed a bug that prevented a player from activating this skill to finish enemies if they'd previously finished a foe by activating both their finisher and the Function Gyro. Fixed a bug that could retain Function Gyro after unequipping the Scrapper specialization. |
− | * {{game update icon|Perfectly Weighted}}: | + | * {{game update icon|Perfectly Weighted}}: Fixed a bug that prevented this trait from increasing the damage of the hammer autoattack chain. |
− | * {{game update icon|Reactive Lenses}}: | + | * {{game update icon|Reactive Lenses}}: Fixed a bug that allowed this trait to trigger its cooldown while players had stability and a disabling control effect was incoming. |
− | * {{game update icon|Net Shot}}: | + | * {{game update icon|Net Shot}}: Fixed a bug that prevented players from being able to fire this skill at targets behind them. |
− | * {{game update icon|Crystal Configuration: Eclipse}}: | + | * {{game update icon|Crystal Configuration: Eclipse}}: The stability portion of this trait will now be applied only upon successful hits of Corona Burst. |
− | * {{game update icon|Light Strike}}: | + | * {{game update icon|Light Strike}}: Reduced damage by 40% in PvP only. |
− | * {{game update icon|Holo Leap}}: | + | * {{game update icon|Holo Leap}}: Reduced damage by 17% in PvP only. |
− | * {{game update icon|Corona Burst}}: | + | * {{game update icon|Corona Burst}}: Reduced the might stacks granted per pulse from 2 to 1 in PvP only. |
− | * {{game update icon|Holographic Shockwave}}: | + | * {{game update icon|Holographic Shockwave}}: Reduced damage by 22% in PvP only. |
− | * {{game update icon|Spectrum Shield}}: | + | * {{game update icon|Spectrum Shield}}: Increased the shield duration from 3 seconds to 4 seconds in PvP and WvW. Increased the cooldown from 30 seconds to 40 seconds in PvP and WvW. |
− | * {{game update icon|Poison Dart Volley}}: | + | * {{game update icon|Poison Dart Volley}}: Reduced the cooldown from 10 seconds to 8 seconds in PvP and WvW. |
− | * {{game update icon|Glue Shot}}: | + | * {{game update icon|Glue Shot}}: Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvW. |
− | * {{game update icon|Mortar Shot}}: | + | * {{game update icon|Mortar Shot}}: Increased damage by 25% in PvP and WvW. |
− | * {{game update icon|Poison Gas Shell}}: | + | * {{game update icon|Poison Gas Shell}}: Increased damage by 33% in PvP and WvW. Reduced the cooldown from 12 seconds to 10 seconds in PvP and WvW. |
− | * {{game update icon|Endothermic Shell}}: | + | * {{game update icon|Endothermic Shell}}: Increased damage by 33% in PvP and WvW. Reduced the cooldown from 20 seconds to 15 seconds in PvP and WvW. |
− | * {{game update icon|Flash Shell}}: | + | * {{game update icon|Flash Shell}}: Increased damage by 33% in PvP and WvW. Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvW. |
− | * {{game update icon|Box of Nails}}: | + | * {{game update icon|Box of Nails}}: Reduced the cooldown from 10 seconds to 8 seconds in PvP and WvW. |
− | * {{game update icon|Magnet}}: | + | * {{game update icon|Magnet}}: Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvW. |
− | * {{game update icon|Throw Mine}}: | + | * {{game update icon|Throw Mine}}: Increased the damage by 11% in PvP and WvW. |
− | * {{game update icon|Static Shock|Static Shock (A.E.D.)}}: | + | * {{game update icon|Static Shock|Static Shock (A.E.D.)}}: Increased the stun duration from 1 second to 2 seconds in PvP and WvW. |
− | * {{game update icon|Elixir X}}: | + | * {{game update icon|Elixir X}}: Reduced the duration of Tornado and Rampage transforms from 15 seconds to 10 seconds in PvP and WvW. Reduced the cooldown from 105 seconds to 75 seconds in PvP and WvW. |
− | * {{game update icon|Detection Pulse}}: | + | * {{game update icon|Detection Pulse}}: Increased the radius from 600 to 1200 in PvP and WvW. |
− | * {{game update icon|Aim-Assisted Rocket}}: | + | * {{game update icon|Aim-Assisted Rocket}}: Reduced damage by 50% in PvP and WvW. |
− | * {{game update icon|Minesweeper}}: | + | * {{game update icon|Minesweeper}}: Reduced damage of each mine by 33% in PvP and WvW. |
− | * {{game update icon|Vent Exhaust}}: | + | * {{game update icon|Vent Exhaust}}: Reduced damage by 32% in PvP and WvW. |
− | * {{game update icon|Protection Injection}}: | + | * {{game update icon|Protection Injection}}: Increased the cooldown from 10 seconds to 20 seconds in PvP only. |
− | * {{game update icon|Self-Regulating Defenses}}: | + | * {{game update icon|Self-Regulating Defenses}}: Increased the cooldown from 75 seconds to 90 seconds in PvP only. |
+ | * {{game update icon|Reactive Lenses}}: Increased the cooldown from 40 seconds to 90 seconds in PvP only. | ||
− | ==== | + | ==== Guardian ==== |
− | * {{game update icon|Tome of Justice}}: | + | * {{game update icon|Tome of Justice}}: Fixed a bug that prevented the Tome of Justice passive effect from being applied immediately when entering PvP maps. |
− | * {{game update icon|Ashes of the Just}}: | + | * {{game update icon|Ashes of the Just}}: Fixed a bug that prevented the overhead effects from displaying when granting this effect to yourself or allies. |
− | * {{game update icon|Weighty Terms}}: | + | * {{game update icon|Weighty Terms}}: Fixed a display bug in which this trait did not affect the final charge of Mantra of Lore. |
− | * {{game update icon|Absolute Resolution}}: | + | * {{game update icon|Absolute Resolution}}: Fixed a bug that prevented the passive effects from Tome of Resolve and Tome of Courage from being reapplied when equipping or unequipping this trait. |
− | * {{game update icon|Indomitable Courage}}: | + | * {{game update icon|Indomitable Courage}}: Fixed a bug that prevented the passive effects from Tome of Resolve and Tome of Courage from being reapplied when equipping or unequipping this trait. |
* {{game update icon|Tome of Resolve}}: | * {{game update icon|Tome of Resolve}}: | ||
− | ** {{game update icon|Epilogue: Eternal Oasis}}: | + | ** {{game update icon|Epilogue: Eternal Oasis}}: Reduced the bonus-heal effectiveness from 33% to 20% in PvP and WvW. |
− | ** {{game update icon|Chapter 2: Radiant Recovery}}: | + | ** {{game update icon|Chapter 2: Radiant Recovery}}: Reduced the healing power coefficient per condition cleansed by 35% in PvP and WvW. |
− | ** {{game update icon|Chapter 1: Desert Bloom}}: | + | ** {{game update icon|Chapter 1: Desert Bloom}}: Reduced healing by 17% in PvP and WvW. |
− | * {{game update icon|Signet of Resolve}}: | + | * {{game update icon|Signet of Resolve}}: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW. |
− | * {{game update icon|Leap of Faith}}: | + | * {{game update icon|Leap of Faith}}: Increased damage by 14% in PvP and WvW. |
− | * {{game update icon|Signet of Mercy}}: | + | * {{game update icon|Signet of Mercy}}: Reduced the cooldown from 150 seconds to 90 seconds in PvP and WvW. |
− | * {{game update icon|Sword of Justice}}: | + | * {{game update icon|Sword of Justice}}: Reduced the ammo-recharge time from 25 seconds to 20 seconds in PvP and WvW. |
− | * {{game update icon|Bow of Truth}}: | + | * {{game update icon|Bow of Truth}}: Reduced the ammo-recharge time from 30 seconds to 25 seconds in PvP and WvW. |
− | * {{game update icon|Hammer of Wisdom}}: | + | * {{game update icon|Hammer of Wisdom}}: Reduced the ammo-recharge time from 30 seconds to 25 seconds in PvP and WvW. |
− | * {{game update icon|"Feel My Wrath!"}}: | + | * {{game update icon|"Feel My Wrath!"}}: Reduced the cooldown from 45 seconds to 35 seconds in PvP and WvW. |
− | * {{game update icon|Virtuous Solace}}: | + | * {{game update icon|Virtuous Solace}}: Increased the cooldown from 75 seconds to 90 seconds in PvP only. |
− | * {{game update icon|Hunter's Determination}}: | + | * {{game update icon|Hunter's Determination}}: Increased the cooldown from 75 seconds to 90 seconds in PvP only. |
− | * {{game update icon|Zealous Blade}}: | + | * {{game update icon|Zealous Blade}}: Increased the bonus damage from 5% to 10% in PvP and WvW. |
− | ==== | + | ==== Mesmer ==== |
− | * {{game update icon|Seize the Moment}}: | + | * {{game update icon|Seize the Moment}}: Fixed the tooltip for this trait that incorrectly referenced illusions instead of clones. |
− | * {{game update icon|Signet of Illusions}}: | + | * {{game update icon|Signet of Illusions}}: Fixed a text error for the passive effect that referenced this skill's old behavior. |
− | * {{game update icon|Chaotic Dampening}}: | + | * {{game update icon|Chaotic Dampening}}: Fixed a bug in which this trait did not properly reduce the recharge time of trident skills. |
− | * {{game update icon|Distortion}}: | + | * {{game update icon|Distortion}}: Updated the tooltip description of this effect to better reflect its functionality. |
− | * {{game update icon|Imagined Burden}}: | + | * {{game update icon|Imagined Burden}}: Fixed a bug that prevented cripple tooltips from appearing on the associated skills. |
− | * {{game update icon|Shatter Storm}}: | + | * {{game update icon|Shatter Storm}}: Fixed a bug that prevented the reduced recharge from Master of Misdirection from properly interacting with this trait. |
− | * {{game update icon|Tides of Time}}: | + | * {{game update icon|Tides of Time}}: Fixed a bug that caused the recharge refund to fail if the chronomancer catches a wave from another chronomancer. |
− | * {{game update icon|Illusionary Riposte}}: | + | * {{game update icon|Illusionary Riposte}}: Fixed a bug that prevented Counter Blade from activating under certain circumstances. Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW. |
− | * {{game update icon|Chaos Vortex}}: | + | * {{game update icon|Chaos Vortex}}: Fixed a bug that caused the projectile fired by this skill to have inconsistent interactions with reflection skills. |
− | * {{game update icon|Phantasmal Swordsman}}: | + | * {{game update icon|Phantasmal Swordsman}}: Fixed a bug that prevented this skill from summoning a phantasm if the mesmer jumped while casting it. |
− | * {{game update icon|Blinding Dissipation}}: | + | * {{game update icon|Blinding Dissipation}}: Fixed a bug that caused the confusion skill fact from Ineptitude to display incorrectly on this trait. |
− | * {{game update icon|Illusion of Life}}: | + | * {{game update icon|Illusion of Life}}: Reduced the cooldown from 120 seconds to 75 seconds in PvP and WvW. |
− | * {{game update icon|Phantasmal Disenchanter}}: | + | * {{game update icon|Phantasmal Disenchanter}}: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW. |
− | * {{game update icon|Jaunt}}: | + | * {{game update icon|Jaunt}}: Reduced damage by 50% in PvP and WvW. |
− | * {{game update icon|Mirror Blade}}: | + | * {{game update icon|Phantasmal Swordsman}}: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased might from 8 stacks to 4 stacks in PvP and WvW. |
− | * {{game update icon|Signet of the Ether}}: | + | * {{game update icon|Mirror Blade}}: Reduced damage by 14% in PvP and WvW. |
− | * {{game update icon|Illusionary Counter}}: | + | * {{game update icon|Signet of the Ether}}: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW. |
− | * {{game update icon|Elusive Mind}}: | + | * {{game update icon|Illusionary Counter}}: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW. |
− | * {{game update icon|Compounding Power}}: | + | * {{game update icon|Elusive Mind}}: This trait now applies 3 seconds of exhaustion when breaking a stun. |
− | * {{game update icon|Phantasmal Force}}: | + | * {{game update icon|Compounding Power}}: Reduced the outgoing damage per stack from 3% to 2% in PvP and WvW. |
− | * {{game update icon|Mirror of Anguish}}: | + | * {{game update icon|Phantasmal Force}}: Reduced the might granted from 3 stacks to 2 stacks in PvP and WvW. |
− | * {{game update icon|Mental Anguish}}: | + | * {{game update icon|Mirror of Anguish}}: Increased cooldown from 60 seconds to 90 seconds in PvP only. |
− | * {{game update icon|Confounding Suggestions}}: | + | * {{game update icon|Mental Anguish}}: Reduced bonus damage from 15% to 10% in PvP and from 30% to 20% in WvW. |
− | * {{game update icon|Bountiful Disillusionment}}: | + | * {{game update icon|Confounding Suggestions}}: Increased cooldown from 5 seconds to 15 seconds in PvP and WvW. |
+ | * {{game update icon|Bountiful Disillusionment}}: Reduced stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased might from 5 stacks to 3 stacks in PvP and WvW. | ||
− | ==== | + | ==== Necromancer ==== |
− | * | + | * Scourge (Profession): Fixed an issue that caused an obstruction error when there wasn't a line of sight to a target, but there was a line of sight to the shade. Enemies in range of the shade will now be struck if the shade is visible to the necromancer. Fixed an issue in which this skill could still hit downed enemies multiple times. |
− | * {{game update icon|Garish Pillar}}: | + | * {{game update icon|Garish Pillar}}: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. |
− | * {{game update icon|Desert Shroud}}: | + | * {{game update icon|Desert Shroud}}: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW. |
− | * {{game update icon|Ghastly Breach}}: | + | * {{game update icon|Ghastly Breach}}: Increased the cooldown from 75 seconds to 90 seconds in PvP and WvW. |
− | * {{game update icon|Plague Signet}}: | + | * {{game update icon|Plague Signet}}: Increased the cooldown from 30 seconds to 40 seconds in PvP and WvW. |
− | * {{game update icon|Trail of Anguish}}: | + | * {{game update icon|Trail of Anguish}}: Increased the cooldown from 25 seconds to 35 seconds in PvP and WvW. |
− | * {{game update icon|Signet of Undeath}}: | + | * {{game update icon|Signet of Undeath}}: Reduced the cooldown from 150 seconds to 90 seconds in PvP and WvW. |
− | * {{game update icon|Life Siphon}}: | + | * {{game update icon|Life Siphon}}: Reduced the cooldown from 12 seconds to 10 seconds in PvP and WvW. |
− | * {{game update icon|Dark Pact}}: | + | * {{game update icon|Dark Pact}}: Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvW. |
− | * {{game update icon|Signet of Vampirism}}: | + | * {{game update icon|Signet of Vampirism}}: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW. Increased the base heal by 25% in PvP and WvW. |
− | * {{game update icon|Well of Blood}}: | + | * {{game update icon|Well of Blood}}: Increased the base heal by 15% in PvP and WvW. Increased the healing per pulse by 75% in PvP and WvW. |
− | * {{game update icon|Spectral Grasp}}: | + | * {{game update icon|Spectral Grasp}}: Reduced the cooldown from 50 seconds to 35 seconds in PvP and WvW. |
− | * {{game update icon|Blood Is Power}}: | + | * {{game update icon|Blood Is Power}}: Adjusted the might granted from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvW. |
− | * {{game update icon|Well of Suffering}}: | + | * {{game update icon|Well of Suffering}}: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW. Increased the amount of vulnerability applied per pulse from 2 stacks to 4 stacks in PvP and WvW. |
− | * {{game update icon|Signet of the Locust}}: | + | * {{game update icon|Signet of the Locust}}: Increased damage by 28% in PvP and WvW. Increased the base healing per hit by 29% in PvP and WvW. |
− | * {{game update icon|Reaper's Protection}}: | + | * {{game update icon|Reaper's Protection}}: Increased the cooldown from 60 seconds to 90 seconds in PvP only. |
− | * {{game update icon|Last Gasp}}: | + | * {{game update icon|Last Gasp}}: Increased the cooldown from 50 seconds to 75 seconds in PvP only. |
− | ==== | + | ==== Ranger ==== |
− | * {{game update icon|Signet of Renewal}}: | + | * {{game update icon|Signet of Renewal}}: Fixed a bug that could prevent this skill from working correctly and granting resistance when used by a merged soulbeast. |
− | * | + | * Spider—{{game update icon|Poison Gas}}: Fixed a bug that could prevent this skill from working properly when the ranger and pet were at significant range differences. |
− | * {{game update icon|Swoop (soulbeast)}}: | + | * {{game update icon|Swoop (soulbeast)}}: Fixed a bug that would prevent a merged soulbeast from being able to hit a target at near-maximum range (1,200). |
− | * {{game update icon|Poison Gas (soulbeast)}}: | + | * {{game update icon|Poison Gas (soulbeast)}}: Fixed a bug that caused the number-of-targets skill fact to not display. |
− | * | + | * Supportive Pets: Fixed a bug that caused supportive pet effects on merged soulbeasts to affect the ranger rather than their allies. Clarified the description of this effect. |
− | * {{game update icon|Rugged Growth}}: | + | * {{game update icon|Rugged Growth}}: Reduced healing coefficient contribution by 50% in PvP only. Fixed a bug that caused this trait to continue healing a ranger even when protection had fallen off them when used in conjunction with a specific set of other traits. |
− | * {{game update icon|Lunar Impact}}: | + | * {{game update icon|Lunar Impact}}: Fixed a display bug that could cause the visuals of this skill to pop away before completing. |
− | * {{game update icon|Verdant Etching}}: | + | * {{game update icon|Verdant Etching}}: Fixed a bug that could prevent players from summoning a lesser seed of life if they were in midair when it was summoned. |
− | * {{game update icon|Seed of Life}}: | + | * {{game update icon|Seed of Life}}: Increased the cooldown from 1 second to 3 seconds in PvP only. |
− | * {{game update icon|Rejuvenating Tides}}: | + | * {{game update icon|Rejuvenating Tides}}: Reduced the base healing per pulse by 15% in PvP only. |
− | * {{game update icon|Solar Beam}}: | + | * {{game update icon|Solar Beam}}: Reduced damage per strike by 17% in PvP only. |
− | * {{game update icon|Signet of Stone}}: | + | * {{game update icon|Signet of Stone}}: Reduced the duration from 6 seconds to 3 seconds in PvP and WvW. Reduced the cooldown from 80 seconds to 40 seconds in PvP and WvW. |
− | * {{game update icon|Celestial Avatar}}: | + | * {{game update icon|Celestial Avatar}}: Increased the cooldown from 15 seconds to 20 seconds in PvP only. |
− | * {{game update icon|Ricochet}}: | + | * {{game update icon|Ricochet}}: Increased damage by 14% in PvP and WvW. Increased might duration from 5 seconds to 10 seconds in PvP and WvW. |
− | * {{game update icon|Winter's Bite}}: | + | * {{game update icon|Winter's Bite}}: Increased damage by 20% in PvP and WvW. Increased the bleeding duration from 8 seconds to 12 seconds in PvP and WvW. |
− | * {{game update icon|Splitblade}}: | + | * {{game update icon|Splitblade}}: Increased damage per axe by 33% in PvP and WvW. |
− | * {{game update icon|Instinctive Engage}}: | + | * {{game update icon|Instinctive Engage}}: Increased damage by 67% in PvP and WvW. |
− | * {{game update icon|Healing Spring}}: | + | * {{game update icon|Healing Spring}}: Increased the number of conditions cleansed per pulse from 1 to 2 in PvP and WvW. |
− | * {{game update icon|Stoneform}}: | + | * {{game update icon|Stoneform}}: Increased the cooldown from 70 seconds to 90 seconds in PvP only. |
− | * {{game update icon|Shared Anguish}}: | + | * {{game update icon|Shared Anguish}}: Increased the cooldown from 60 seconds to 90 seconds in PvP only. |
− | * {{game update icon|Protective Ward}}: | + | * {{game update icon|Protective Ward}}: Increased the cooldown from 18 seconds to 30 seconds in PvP only. |
− | * {{game update icon|Refined Toxins}}: | + | * {{game update icon|Refined Toxins}}: Increased the cooldown from 5 seconds to 15 seconds in PvP only. |
− | * {{game update icon|Grace of the Land}}: | + | * {{game update icon|Grace of the Land}}: Reduced the might applied from 3 stacks to 2 stacks in PvP only. |
− | * {{game update icon|Fortifying Bond}}: | + | * {{game update icon|Fortifying Bond}}: Reduced duration of shared might stacks from 10 seconds to 5 seconds in PvP only. |
− | * {{game update icon|"We Heal As One!"}}: | + | * {{game update icon|"We Heal As One!"}}: Reduced duration of copied might stacks from 10 seconds to 5 seconds in PvP only. |
− | * {{game update icon|Fresh Reinforcement}}: | + | * {{game update icon|Fresh Reinforcement}}: Reduced shared might duration from 10 seconds to 5 seconds in PvP only. |
− | * {{game update icon|Ambidexterity}}: | + | * {{game update icon|Ambidexterity}}: Increased the condition damage granted from 150 to 240 in PvP and WvW. |
− | * {{game update icon|Two-Handed Training}}: | + | * {{game update icon|Two-Handed Training}}: Increased the bonus damage from 5% to 10% in PvP and WvW. |
− | ==== | + | ==== Revenant ==== |
− | * {{game update icon|Coalescence of Ruin}}: | + | * {{game update icon|Coalescence of Ruin}}: Reduced damage of the second impact by 14% in WvW only. Reduced damage of the third impact by 22% in WvW only. |
− | * {{game update icon|Razorclaw's Rage}}: | + | * {{game update icon|Razorclaw's Rage}}: Increased the bleeding duration from 2 seconds to 4 seconds in PvP and WvW. |
− | * {{game update icon|Icerazor's Ire}}: | + | * {{game update icon|Icerazor's Ire}}: Increased damage by 24% in PvP and WvW. |
− | * {{game update icon|Soothing Stone}}: | + | * {{game update icon|Soothing Stone}}: Increased the number of conditions cleansed from 3 to 5 in PvP and WvW. |
− | * {{game update icon|Vengeful Hammers}}: | + | * {{game update icon|Vengeful Hammers}}: Reduced the upkeep cost from 7 to 6 in PvP and WvW. |
− | * {{game update icon|Forced Engagement}}: | + | * {{game update icon|Forced Engagement}}: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvW. |
− | * {{game update icon|Embrace the Darkness}}: | + | * {{game update icon|Embrace the Darkness}}: Increased the attribute bonus from 10% to 15% in PvP and WvW. |
− | * {{game update icon|Banish Enchantment}}: | + | * {{game update icon|Banish Enchantment}}: Increased the number of boons removed from 2 to 3 in PvP and WvW. |
− | * {{game update icon|Pain Absorption}}: | + | * {{game update icon|Pain Absorption}}: Reduced the energy cost from 35 to 30 in PvP and WvW. |
− | * {{game update icon|Eye for an Eye}}: | + | * {{game update icon|Eye for an Eye}}: Increased the cooldown from 45 seconds to 90 seconds in PvP only. |
− | * {{game update icon|Versed in Stone}}: | + | * {{game update icon|Versed in Stone}}: Increased the cooldown from 60 seconds to 90 seconds in PvP only. |
− | * {{game update icon|Soothing Bastion}}: | + | * {{game update icon|Soothing Bastion}}: Increased the cooldown from 25 seconds to 60 seconds in PvP only. |
− | ==== | + | ==== Thief ==== |
− | * {{game update icon|Potent Poison}}: | + | * {{game update icon|Potent Poison}}: Fixed a bug that prevented this trait from applying the extra poison stack to Deadeye's Mark. |
− | * {{game update icon|Binding Shadow}}: | + | * {{game update icon|Binding Shadow}}: Fixed a bug that caused this skill to knock down for longer than its listed value. |
− | * | + | * Dagger Autoattack ({{game update icon|Double Strike}}, {{game update icon|Wild Strike}}, {{game update icon|Lotus Strike}}): Reduced damage by 15% overall in PvP and WvW. |
− | * | + | * Sword Autoattack ({{game update icon|Slice (thief skill)}}, {{game update icon|Slash (thief skill)}}, {{game update icon|Crippling Strike}}): Reduced damage by 14% overall in PvP and WvW. |
− | * {{game update icon|Roll for Initiative}}: | + | * {{game update icon|Roll for Initiative}}: Increased the cooldown from 35 seconds to 40 seconds in PvP and WvW. |
− | * {{game update icon|Cloak and Dagger}}: | + | * {{game update icon|Cloak and Dagger}}: Reduced the initiative cost from 6 to 5 in PvP and WvW. |
− | * {{game update icon|Signet of Shadows}}: | + | * {{game update icon|Signet of Shadows}}: Reduced the cooldown from 30 seconds to 20 seconds in PvP and WvW. |
− | * {{game update icon|Assassin's Signet}}: | + | * {{game update icon|Assassin's Signet}}: Reduced the cooldown from 30 seconds to 20 seconds in PvP and WvW. |
− | * {{game update icon|Smoke Screen}}: | + | * {{game update icon|Smoke Screen}}: Reduced the cooldown from 30 seconds to 25 seconds in PvP and WvW. |
− | * {{game update icon|Dagger Storm}}: | + | * {{game update icon|Dagger Storm}}: Reduced the cooldown from 90 seconds to 60 seconds in PvP and WvW. |
− | * {{game update icon|Hide in Shadows}}: | + | * {{game update icon|Hide in Shadows}}: Increased the base healing by 15% in PvP and WvW. |
− | * {{game update icon|Skelk Venom}}: | + | * {{game update icon|Skelk Venom}}: Increased the venom healing per hit by 25% in PvP and WvW. |
− | * {{game update icon|Larcenous Strike}}: | + | * {{game update icon|Larcenous Strike}}: Reduced damage by 15% in PvP and WvW. |
− | * {{game update icon|Pulmonary Impact}}: | + | * {{game update icon|Pulmonary Impact}}: Reduced damage by 29% in PvP and WvW. |
− | * {{game update icon|Upper Hand}}: | + | * {{game update icon|Upper Hand}}: Increased the cooldown from 3 seconds to 5 seconds in PvP and WvW. |
− | * {{game update icon|Panic Strike}}: | + | * {{game update icon|Panic Strike}}: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW. The WvW version of this trait will now use the PvP immobilize duration of 1.5 seconds. |
− | * {{game update icon|Instant Reflexes}}: | + | * {{game update icon|Instant Reflexes}}: Increased the cooldown from 40 seconds to 90 seconds in PvP only. |
− | * {{game update icon|Pain Response}}: | + | * {{game update icon|Pain Response}}: Increased the cooldown from 16 seconds to 40 seconds in PvP only. |
− | * {{game update icon|Hard to Catch}}: | + | * {{game update icon|Hard to Catch}}: Increased the cooldown from 45 seconds to 90 seconds in PvP only. |
− | * {{game update icon|Swindler's Equilibrium}}: | + | * {{game update icon|Swindler's Equilibrium}}: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW. |
− | ==== | + | ==== Warrior ==== |
− | * {{game update icon|Natural Healing}}: | + | * {{game update icon|Natural Healing}}: Fixed a bug that caused this skill to grant extra stacks of Attacker's Insight when removing boons. |
− | * {{game update icon|Riposte}}: | + | * {{game update icon|Riposte}}: Removed a small start-up delay between the time this skill was activated and the time its blocking takes effect. |
− | * [[ | + | * [[Banners]]: Fixed a bug that caused banner effects to display at a selected enemy's location rather than the player's location when using a banner underwater. |
− | * {{game update icon|Full Counter}}: | + | * {{game update icon|Full Counter}}: Reduced damage by 14% in PvP and WvW. |
− | * | + | * Dagger Autoattack ({{game update icon|Precise Cut}}, {{game update icon|Focused Slash}}, {{game update icon|Keen Strike}}): Reduced overall damage by 15% in PvP and WvW. |
− | * {{game update icon|Aura Slicer}}: | + | * {{game update icon|Aura Slicer}}: Increased cooldown from 6 seconds to 8 seconds in PvP and WvW. |
− | * {{game update icon|Disrupting Stab}}: | + | * {{game update icon|Disrupting Stab}}: Reduced stun duration from 1.5 seconds to 1 second in PvP and WvW. |
− | * {{game update icon|Breaching Strike}}: | + | * {{game update icon|Breaching Strike}}: Reduced damage by 20% in PvP and WvW. |
− | * {{game update icon|Break Enchantments}}: | + | * {{game update icon|Break Enchantments}}: Reduced damage by 50%. Increased the number of boons removed from 2 to 3 in PvP and WvW. |
− | * {{game update icon|Featherfoot Grace}}: | + | * {{game update icon|Featherfoot Grace}}: Increased the cooldown from 30 seconds to 40 seconds in PvP and WvW. |
− | * {{game update icon|Frenzy (warrior skill)}}: | + | * {{game update icon|Frenzy (warrior skill)}}: Reduced the cooldown from 50 seconds to 40 seconds in PvP and WvW. Increased might granted from 5 stacks to 10 stacks in PvP and WvW. |
− | * {{game update icon|Rampage}}: | + | * {{game update icon|Rampage}}: Reduced the cooldown from 180 seconds to 90 seconds in PvP and WvW. Reduced transform duration from 15 seconds to 10 seconds. |
− | ** {{game update icon|Kick (Rampage)}}: | + | ** {{game update icon|Kick (Rampage)}}: Reduced the cooldown from 6 seconds to 4 seconds in PvP and WvW. |
− | ** {{game update icon|Dash (Rampage)}}: | + | ** {{game update icon|Dash (Rampage)}}: Reduced the cooldown from 6 seconds to 4 seconds in PvP and WvW. |
− | ** {{game update icon|Throw Boulder}}: | + | ** {{game update icon|Throw Boulder}}: Reduced the cooldown from 12 seconds to 8 seconds in PvP and WvW. |
− | ** {{game update icon|Seismic Leap}}: | + | ** {{game update icon|Seismic Leap}}: Reduced the cooldown from 15 seconds to 10 seconds in PvP and WvW. |
− | * {{game update icon|Battle Standard}}: | + | * {{game update icon|Battle Standard}}: Reduced the cooldown from 240 seconds to 180 seconds in PvP and WvW. |
− | * {{game update icon|Crushing Blow}}: | + | * {{game update icon|Crushing Blow}}: Increased damage by 25% in PvP and WvW. Adjusted vulnerability applied from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvW. |
− | * {{game update icon|Tremor}}: | + | * {{game update icon|Tremor}}: Increased knockdown duration from 2 seconds to 3 seconds in PvP and WvW. |
− | * | + | * Sword Autoattack ({{game update icon|Sever Artery}}, {{game update icon|Gash}}, {{game update icon|Hamstring}}): Increased overall damage by 22% in PvP and WvW. |
− | * {{game update icon|Flurry}}: | + | * {{game update icon|Flurry}}: Increased damage by 71% in PvP and WvW. |
− | * {{game update icon|Savage Leap}}: | + | * {{game update icon|Savage Leap}}: Increased damage by 33% in PvP and WvW. |
− | * {{game update icon|Flaming Flurry}}: | + | * {{game update icon|Flaming Flurry}}: Increased damage by 92% in PvP and WvW. |
− | * {{game update icon|"To the Limit!"}}: | + | * {{game update icon|"To the Limit!"}}: Increased endurance granted from 50 to 100 in PvP and WvW. |
− | * {{game update icon|Blood Reckoning}}: | + | * {{game update icon|Blood Reckoning}}: Increased damage-to-healing conversion from 20% to 25% in PvP and WvW. Increased adrenaline gained from 10 to 30 in PvP and WvW. |
− | * {{game update icon|"On My Mark!"}}: | + | * {{game update icon|"On My Mark!"}}: Adjusted vulnerability applied from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvW. Reduced ammo recharge from 30 seconds to 25 seconds in PvP and WvW. |
− | * {{game update icon|"For Great Justice!"}}: | + | * {{game update icon|"For Great Justice!"}}: Adjusted might granted from 6 stacks for 25 seconds to 12 stacks for 15 seconds in PvP and WvW. |
− | * {{game update icon|"Shake It Off!"}}: | + | * {{game update icon|"Shake It Off!"}}: Increased the number of conditions cleansed from 2 to 3 in PvP and WvW. |
− | * {{game update icon|Defy Pain (warrior trait)}}: | + | * {{game update icon|Defy Pain (warrior trait)}}: Increased the cooldown from 60 seconds to 90 seconds in PvP only. |
− | * {{game update icon|Last Stand}}: | + | * {{game update icon|Last Stand}}: Increased the cooldown from 40 seconds to 90 seconds in PvP only. |
− | * {{game update icon|Shrug It Off}}: | + | * {{game update icon|Shrug It Off}}: Increased the cooldown from 25 seconds to 60 seconds in PvP only. |
− | * {{game update icon|Dead or Alive}}: | + | * {{game update icon|Dead or Alive}}: Increased the cooldown from 30 seconds to 60 seconds in PvP only. |
− | * {{game update icon|Burst Mastery}}: | + | * {{game update icon|Burst Mastery}}: Fixed a bug that prevented the swiftness from this trait from appearing in the tooltips for burst skills. |
− | === | + | === Structured Player vs. Player === |
− | + | Four weapons have been added to the [[Obsidian weapons|Obsidian weapon set]]. Both the [[Obsidian Weapon Box]] and the [[Mistforged Obsidian Weapon Box]] have been updated, and the new weapons are now available from the League Vendor. The new weapon types include the sword, mace, scepter, and pistol. | |
− | === | + | === World vs. World === |
− | + | Four weapons have been added to the Obsidian weapon set, and they are now available from the Skirmish Supervisor. The new weapon types include the sword, mace, scepter and pistol. | |
− | === | + | === BLACK LION TRADING COMPANY GEM STORE === |
− | ==== | + | ==== New Items and Promotions ==== |
− | * | + | * A new [[Elonian Beasts Dye Kit]] containing six exclusive colors is now available in the Upgrades category of the [[Gem Store]] for 125 gems. |
− | * | + | * For a limited time, the [[Bunny Ears]], [[Wizard's Hat]], and [[Furrocious Cat Ears]] return in the Style category of the [[Gem Store]]. |
− | * | + | * March Madness sales continue! Today's sale items are the Profane Light Armor Skin, Krytan Medium Armor Skin, and Primeval Heavy Armor Skin, which can be found in the Style category of the Gem Store for 250 gems each—a savings of 50%. |
− | * | + | * The employees of the Black Lion Stables have left the continent behind and scoured the Isle of Istan and beyond to make a whole new collection of mounts available to you. Thenew Istani Isles mount licenses are available in two varieties, and the collection contains fifteen new cosmetic options—three for each mount. With this collection, we are introducing a new option to purchase specific mount skins from this collection based on feedback from the community. Players will be able to obtain these skins from the [[Istani Isles—Mount Adoption License]] or the [[Istani Isles—Mount Select License]]. |
− | * | + | * The [[Istani Isles—Mount Adoption License]] will allow you to claim a random mount skin from the Istani set and is available in the Style category of the Gem Store for 400 gems each. |
− | * | + | * The [[Istani Isles—Mount Select License]] will allow you to choose a mount skin from the Istani set and is available in the in the Style category of the Gem Store for 1,200 gems. |
− | + | The original [[Mount Adoption License]] proved to be a popular item for mount skin collectors, so we want to continue offering that same level of variety to players who enjoy it, while at the same time offering players a way to get the specific skin they want. As we explained in our previous message, offering a random-draw option makes it possible to design a wide variety of skins to suit every taste. We love seeing how players customize mount skins to suit their characters, and we hope you have as much fun using these skins as we did creating them. | |
− | |||
− | + | * Special Note: The Istani Isles mount license set is entirely different from the original mount license set, which is still available. If you've unlocked all the skins from the original Mount Adoption License collection, and you still have unopened licenses left over, please contact Customer Support. | |
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | === | + | ==== Bug Fixes ==== |
− | * | + | * Fixed a bug on the effect for the [[Branded Jackal Skin|Branded Jackal mount skin]]. |
− | * | + | * Corrected information on the tooltip for the Sandshark Finisher. |
− | * | + | * Fixed a bug affecting the dye channel for the Casual Hoodie Clothing Outfit and Leather Hoodie Clothing Outfit. |
− | * | + | * Fixed a crash caused by players opening the [[Feathers of the Zephyr Package]] when their inventory is full. |
− | * | + | * Fixed an issue with the [[Wreath of Cooperation]] when moving. |
− | + | ||
− | + | === Guild Wars 2 Wiki Notes === | |
+ | * A new hidden [[Community]] achievement has been added: [[For Ravious]]. | ||
+ | * Older [[Obsidian weapons]] received visual overhaul. | ||
+ | * Build: 87,476 | ||
+ | <noinclude> | ||
==Внешние ссылки== | ==Внешние ссылки== | ||
* [http://guildwars-2.ru/izmeneniya-v-patche-ot-27-03-2018-balans-i-super-adventure-festival/ Изменения в патче от 27.03.2018 — баланс и Super Adventure Festival], GuildWars-2.ru | * [http://guildwars-2.ru/izmeneniya-v-patche-ot-27-03-2018-balans-i-super-adventure-festival/ Изменения в патче от 27.03.2018 — баланс и Super Adventure Festival], GuildWars-2.ru | ||
+ | [[Category:Обновления за март 2018]] | ||
+ | [[Category:Праздничные обновления]] | ||
+ | [[Category:Обновления с особыми событиями]] | ||
+ | [[Category:Обновления с нововведениями]] | ||
</noinclude> | </noinclude> |