Редактирование: Обновления игры/2018-08-28
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− | <noinclude> | + | <noinclude>{{TOCright}}</noinclude> |
− | </noinclude>== Обновление #2 - 28 августа 2018 == | + | == Обновление #2 - 28 августа 2018 == |
=== Исправление ошибок === | === Исправление ошибок === | ||
* Исправлена проблема, из-за которой взаимодействие с [[Emblazoned Dragon Throne|Украшенным драконьим троном]] в [[Black Lion Weapons Specialist (The Vaults)|Хранилищах Черного Льва]] давало прогресс к [[achievement|достижению]] “[[Chairs of the World]]”. | * Исправлена проблема, из-за которой взаимодействие с [[Emblazoned Dragon Throne|Украшенным драконьим троном]] в [[Black Lion Weapons Specialist (The Vaults)|Хранилищах Черного Льва]] давало прогресс к [[achievement|достижению]] “[[Chairs of the World]]”. | ||
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* Просмотрите гардероб в игре, чтобы увидеть все, что можно разблокировать! | * Просмотрите гардероб в игре, чтобы увидеть все, что можно разблокировать! | ||
* Безделушки идут в 4-х видах (стулья, музыкальные инструменты, [[held item|предметы в руках]] и [[toy|игрушки]]), и в гардеробе можно выбрать по 1-й каждого вида для использования, так же, как выбирать различные шкурки для [[mount|ездовых животных]]. | * Безделушки идут в 4-х видах (стулья, музыкальные инструменты, [[held item|предметы в руках]] и [[toy|игрушки]]), и в гардеробе можно выбрать по 1-й каждого вида для использования, так же, как выбирать различные шкурки для [[mount|ездовых животных]]. | ||
− | * В правую часть [[skill bar|панели умений]] была добавлена новая кнопка. Как | + | * В правую часть [[skill bar|панели умений]] была добавлена новая кнопка. Как с кнопкой для ездовых животных, щелчок правой кнопкой мыши позволит игроку выбрать активный тип безделушки. Щелчок левой кнопкой мыши активирует предмет. |
* Сама кнопка и каждая категория могут быть опционально привязаны к горячим клавишам. | * Сама кнопка и каждая категория могут быть опционально привязаны к горячим клавишам. | ||
* Для получения дополнительной информации смотрите блог на [https://www.guildwars2.com/en/news/novelties-its-about-fun/ www.guildwars2.com]. | * Для получения дополнительной информации смотрите блог на [https://www.guildwars2.com/en/news/novelties-its-about-fun/ www.guildwars2.com]. | ||
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* [[Barrier|Барьер]] теперь отображается текстом в голубых тонах при применении. Кроме того, в боевом логе теперь отображается выдача и получение барьера. | * [[Barrier|Барьер]] теперь отображается текстом в голубых тонах при применении. Кроме того, в боевом логе теперь отображается выдача и получение барьера. | ||
− | ==== | + | ==== Elementalist ==== |
− | * [[Aura | + | * [[Aura]] skills now transmute the skill's coinciding aura to deliver an area effect (at a radius of 240). These skills have independent 10-second cooldowns and can be used whenever the appropriate aura is applied to the elementalist. |
− | * {{game update icon|Fire Shield}}—{{game update icon|Transmute Fire}}: | + | * {{game update icon|Fire Shield}}—{{game update icon|Transmute Fire}}: Convert the flame aura into a fiery blast, granting might to allies and damaging foes. |
− | * {{game update icon|Shocking Aura}}—{{game update icon|Transmute Lightning}}: | + | * {{game update icon|Shocking Aura}}—{{game update icon|Transmute Lightning}}: Convert the shocking aura into a disruptive explosion, stunning nearby enemies. |
− | * {{game update icon|Frost Aura}}—{{game update icon|Transmute Frost}}: | + | * {{game update icon|Frost Aura}}—{{game update icon|Transmute Frost}}: Convert the frost aura into a replenishing blast, healing nearby allies and damaging foes. |
− | * {{game update icon|Magnetic Aura}}—{{game update icon|Transmute Earth}}: | + | * {{game update icon|Magnetic Aura}}—{{game update icon|Transmute Earth}}: Convert the current magnetic aura into an earthen shockwave, granting protection to allies and damaging foes. |
− | * {{game update icon|Lava Font}}: | + | * {{game update icon|Lava Font}}: The damage of this skill has been increased by approximately 10%. |
− | * {{game update icon|Flame Burst}}: | + | * {{game update icon|Flame Burst}}: This skill will now report "Out of Range" when players target foes outside of the skill's maximum range. |
− | * {{game update icon|Eruption}}: | + | * {{game update icon|Eruption}}: The damage of this skill has been increased by 20%. |
− | * {{game update icon|Call Lightning | + | * {{game update icon|Call Lightning}}: Lightning-strike damage has been increased by 88%. |
− | * {{game update icon|Quantum Strike}}: | + | * {{game update icon|Quantum Strike}}: Lightning-strike damage has been increased by 29%. |
− | * {{game update icon|Riptide}}: | + | * {{game update icon|Riptide}}: In PvP only, healing per level has been reduced by 24%, and healing power contribution has been reduced by 44%. |
− | * {{game update icon|Earthen Vortex}}: | + | * {{game update icon|Earthen Vortex}}: The cooldown of this skill has been increased from 10 seconds to 12 seconds in PvP only. |
− | * {{game update icon|Pyro Vortex}}: | + | * {{game update icon|Pyro Vortex}}: Lingering damage has been increased by 32%. |
− | * {{game update icon|Aeromancer's Training}}: | + | * {{game update icon|Aeromancer's Training}}: This trait now grants a 180 ferocity bonus rather than a precision bonus. |
− | * {{game update icon|Raging Storm}}: | + | * {{game update icon|Raging Storm}}: In addition to granting fury on critical hit, this trait causes fury to grant up to 240 ferocity. |
− | * {{game update icon|Superior Elements}}: | + | * {{game update icon|Superior Elements}}: The cooldown of this trait has been reduced from 10 seconds to 4 seconds in PvE only. |
− | * {{game update icon|Elemental Polyphony}}: | + | * {{game update icon|Elemental Polyphony}}: This trait now grants up to 120 ferocity instead of precision. |
− | * {{game update icon|Elements of Rage}}: | + | * {{game update icon|Elements of Rage}}: This trait now grants precision based on 13% of the elementalist's vitality instead of ferocity based on vitality. |
− | * {{game update icon|Smothering Auras|icon=Smothering Auras.png|One with Fire}}: | + | * {{game update icon|Smothering Auras|icon=Smothering Auras.png|name=One with Fire}}: This trait has been renamed Smothering Auras, and its functionality has changed. When applying an aura to the elementalist or an ally, Smothering Auras removes one condition. Detonating an aura removes two conditions from nearby allies. Fire auras have a 33% increased duration. |
− | * {{game update icon|Lightning Touch}}: | + | * {{game update icon|Lightning Touch}}: This skill now grants 2.5 seconds of fury for each foe struck, in addition to its other effects. |
− | * {{game update icon|Grinding Stones}}: | + | * {{game update icon|Grinding Stones}}: This skill now reduces incoming physical damage by 25% while active, in addition to its other effects. Increased the cooldown from 15 seconds to 18 seconds. |
− | * {{game update icon|Plasma Burst}}: | + | * {{game update icon|Plasma Burst}}: Increased damage by 100%. Increased the cooldown from 12 seconds to 15 seconds. Increased casting time from 0.25 seconds to 0.75 seconds. |
− | * {{game update icon|Mud Slide}}: | + | * {{game update icon|Mud Slide}}: This skill now knocks down foes in a 180 radius at the end of the dash, in addition to its other effects. The knockdown impact can be blocked. |
− | * {{game update icon|Cleansing Fire}}: | + | * {{game update icon|Cleansing Fire}}: The number of conditions cleansed has been increased from 3 to 5. |
− | * {{game update icon|Burning Fire}}: | + | * {{game update icon|Burning Fire}}: The skill activated by this trait has been renamed Lesser Cleansing Fire. Fixed a bug in which this trait listed the incorrect amount of burning in its tooltip. |
− | * {{game update icon|Magnetic Grasp}}: | + | * {{game update icon|Magnetic Grasp}}: This skill has been replaced by Magnetic Leap. Magnetic Leap now immobilizes the struck foe for 2.5 seconds. Decreased Magnetic Leap damage by 66%. Increased the cooldown from 12 seconds to 18 seconds. |
− | ==== | + | ==== Engineer ==== |
− | * {{game update icon|Overcharged Shot}}: | + | * {{game update icon|Overcharged Shot}}: The range of this skill has been increased from 600 to 1200. Fixed a bug that allowed this skill to hit enemies from farther than intended. |
− | * [[Gyro | + | * [[Gyro]] Skills: These skills now display their explosion damage in the combat log. |
− | * {{game update icon|Thermal Vision}}: | + | * {{game update icon|Thermal Vision}}: Reduced the condition damage increase of the effect granted by this trait from 10% to 5%. |
− | * {{game update icon|Prime Light Beam}}: | + | * {{game update icon|Prime Light Beam}}: The cooldown of this skill has been split between game modes. It has been increased from 60 seconds to 75 seconds in PvP only. |
− | * {{game update icon|Prismatic Singularity}}: | + | * {{game update icon|Prismatic Singularity}}: The cooldown of this skill has been split between game modes. It has been increased from 30 seconds to 45 seconds in PvP only. |
− | * {{game update icon|Spectrum Shield}}: | + | * {{game update icon|Spectrum Shield}}: The cooldown reduction for being above the heat threshold has been split between game modes and reduced to 25% when in PvP only. |
− | * {{game update icon|Holo Leap}}: | + | * {{game update icon|Holo Leap}}: The damage of this skill has been reduced by 17% in PvP only. |
− | * {{game update icon|Elixir H}}: | + | * {{game update icon|Elixir H}}: The casting time of this skill has been reduced by 0.25 seconds. |
− | * {{game update icon|Toss Elixir U | + | * {{game update icon|Toss Elixir U}}: When used underwater, the radius of this skill has been increased from 240 to 360, and the tooltips have been clarified. |
− | * {{game update icon|Elixir Gun}}—{{game update icon|Glob Shot}}: | + | * {{game update icon|Elixir Gun}}—{{game update icon|Glob Shot}}: The velocity of this skill has been increased by 70%. |
* {{game update icon|Bomb Kit}}: | * {{game update icon|Bomb Kit}}: | ||
− | ** {{game update icon|Smoke Bomb (engineer skill)}}: | + | ** {{game update icon|Smoke Bomb (engineer skill)}}: This skill now counts as an explosion when used with related traits. |
− | ** {{game update icon|Glue Bomb}}: | + | ** {{game update icon|Glue Bomb}}: This skill now counts as an explosion when used with related traits. |
− | * {{game update icon|Shredder Gyro}}: | + | * {{game update icon|Shredder Gyro}}: This skill now scales its damage with the engineer's attributes. The damage per strike has been reduced by 25%, and the number of strikes has increased from 6 to 12. |
− | * {{game update icon|Blast Gyro Tag}}: | + | * {{game update icon|Blast Gyro Tag}}: This skill now scales its damage with the engineer's attributes. |
− | * {{game update icon|Orbital Command}}: | + | * {{game update icon|Orbital Command}}: The damage inflicted by this trait has been increased by 44%. |
− | ==== | + | ==== Guardian ==== |
− | * {{game update icon|Wave of Wrath}}: | + | * {{game update icon|Wave of Wrath}}: This skill has been reworked into a ranged multipart autoattack. |
− | ** {{game update icon|Bolt of Wrath}}: | + | ** {{game update icon|Bolt of Wrath}}: Fire a bolt that damages foes. |
− | ** {{game update icon|Searing Light}}: | + | ** {{game update icon|Searing Light}}: Fire a projectile that explodes on impact, damaging enemies in a radius of 120. |
− | ** {{game update icon|Seeking Judgment}}: | + | ** {{game update icon|Seeking Judgment}}: Fire a homing projectile that explodes on contact, damaging enemies in a radius of 180. |
− | + | * {{game update icon|Holy Strike|name=Orb of Light|icon=Orb of Light.png}}: This skill has been reworked into a ground-targeted ranged attack and has been renamed {{game update icon|Holy Strike}}. Holy Strike marks an area for judgment, rapidly healing allies and then blasting foes in the area. This skill has a radius of 240 and an 8-second cooldown. | |
− | * {{game update icon|Holy Strike|Orb of Light|icon=Orb of Light.png}}: | + | * {{game update icon|Empower}}: Might duration has been increased from 10 seconds to 12 seconds. This skill is no longer split between game modes and will now use the 100% increased base healing value from PvP in all game modes. |
− | * {{game update icon|Empower}}: | + | * {{game update icon|Mighty Blow}}: The damage dealt by this skill has been increased by 20% in PvE only. |
− | * {{game update icon|Mighty Blow}}: | + | * {{game update icon|Signet of Courage}}: Reduced the passive healing multiplier on this skill by 70%, and reduced the passive base heal value by 75%. The passive healing will now pulse every 3 seconds instead of every 10 seconds. |
− | * {{game update icon|Signet of Courage}}: | + | * {{game update icon|Perfect Inscriptions}}: Clarified the tooltip to include the duration the signets' passive effects are shared with allies. |
− | * {{game update icon|Perfect Inscriptions}}: | + | * {{game update icon|True Shot}}: The damage of this skill has been increased by 10% in PvE only. |
− | * {{game update icon|True Shot}}: | + | * {{game update icon|Defender's Dogma}}: Blocking attacks now reduces the cooldown of Spear of Justice by 3 seconds (to a limit of no more than once every 3 seconds) in addition to its current effect. |
− | * {{game update icon|Defender's Dogma}}: | + | * {{game update icon|Shield of the Avenger}}: Increased the shield dome duration from 4 seconds to 5 seconds. |
− | * {{game update icon|Shield of the Avenger}}: | + | * {{game update icon|Bow of Truth}}: Increased the radius of this skill by 50%. |
− | * {{game update icon|Bow of Truth}}: | + | * {{game update icon|Sword of Justice}}: This skill now applies cripple for 3 seconds in addition to its other effects. |
− | * {{game update icon|Sword of Justice}}: | ||
− | ==== | + | ==== Mesmer ==== |
− | * {{game update icon|Illusionary Counter}}: | + | * {{game update icon|Illusionary Counter}}: This skill now summons two clones instead of one if the mesmer successfully blocks a strike. |
− | * {{game update icon|Counterspell}}: | + | * {{game update icon|Counterspell}}: In addition to its previous effects, mesmers will summon a clone to attack the first enemy struck by this skill. |
− | * {{game update icon|Confusing Images}}: | + | * {{game update icon|Confusing Images}}: The animation length of this skill has been increased from 2 seconds to 2.25 seconds. The damage has been increased by 25% per strike, and the number of strikes has been increased from 6 to 7. |
− | * {{game update icon|Null Field}}: | + | * {{game update icon|Null Field}}: This skill has received a new underwater effect for greater visibility. |
− | * {{game update icon|Chaotic Transference}}: | + | * {{game update icon|Chaotic Transference}}: Reduced the condition damage based on the mesmer's toughness from 10% to 7%. This trait now also grants 13% of the mesmer's concentration as expertise. |
− | * {{game update icon|Critical Infusion}}: | + | * {{game update icon|Critical Infusion}}: The vigor duration of this trait has been reduced from 5 seconds to 3 seconds in PvP and WvW. |
− | * {{game update icon|Nomad's Endurance}}: | + | * {{game update icon|Nomad's Endurance}}: The vigor duration of this trait has been reduced from 3 seconds to 1.5 seconds in PvP and WvW. |
− | ==== | + | ==== Necromancer ==== |
− | * {{game update icon|Strength of Undeath}}: | + | * {{game update icon|Strength of Undeath}}: The damage increase from this trait has been increased from 5% to 10%. |
− | * {{game update icon|Death Perception}}: | + | * {{game update icon|Death Perception}}: The critical hit chance increase of this trait has been reduced from 50% to 33% while in a shroud. This trait now additionally grants up to 300 ferocity at level 80. |
− | * {{game update icon|Reaper's Onslaught}}: | + | * {{game update icon|Reaper's Onslaught}}: This trait now grants quickness while in Reaper's Shroud instead of the previous 15% increased attack speed. |
− | * {{game update icon|Summon Blood Fiend}}: | + | * {{game update icon|Summon Blood Fiend}}: This minion will now grant life force upon death and regenerate health when out of combat. |
− | * {{game update icon|Summon Bone Minions}}: | + | * {{game update icon|Summon Bone Minions}}: These minions will now grant life force upon death and regenerate health when out of combat. |
− | * {{game update icon|Terror}}: | + | * {{game update icon|Terror}}: This trait now inflicts the increased condition damage regardless of whether the target has other conditions. The base damage inflicted has been increased 25%, and the effect of condition damage has been increased by 37.5%. |
− | * {{game update icon|Furious Demise}}: | + | * {{game update icon|Furious Demise}}: The duration of fury granted by this trait has been increased from 5 seconds to 8 seconds. This trait now also grants up to 180 precision. |
− | * {{game update icon|Lingering Curse}}: | + | * {{game update icon|Lingering Curse}}: The condition damage gained from this trait has been increased from 150 to 200. This trait also changes Feast of Corruption into a new, area-affecting version called [[Devouring Darkness]]. |
− | * {{game update icon|Ritual of Life}}: | + | * {{game update icon|Ritual of Life}}: This trait is now split between game modes and will now revive at 4% in PvP and WvW. |
− | * {{game update icon|Spiteful Talisman}}: | + | * {{game update icon|Spiteful Talisman}}: Fixed a display bug in which this trait showed a 5% damage increase instead of a 10% damage increase. |
− | * {{game update icon|Dread}}: | + | * {{game update icon|Dread}}: The damage received by enemies inflicted with fear has been increased from 20% to 33%. |
− | * {{game update icon|Gluttony}}: | + | * {{game update icon|Gluttony}}: In addition to its previous life force gain increase, this trait now grants the necromancer a stack of might for 6 seconds when they gain life force. |
− | ==== | + | ==== Ranger ==== |
− | * [[ | + | * [[Spirits]]: Fixed a bug that would cause spirit skills to go on cooldown twice when activating their secondary sacrifice skills. |
− | * {{game update icon|Worldly Impact}}: | + | * {{game update icon|Worldly Impact}}: The damage inflicted by this skill has been reduced by 16%. |
− | * {{game update icon|Leading Swipe}}: | + | * {{game update icon|Leading Swipe}}: The damage of this skill has been increased by 5%. |
− | * {{game update icon|Serpent Stab}}: | + | * {{game update icon|Serpent Stab}}: The damage of this skill has been increased by 10%. |
− | * {{game update icon|Deadly Delivery}}: | + | * {{game update icon|Deadly Delivery}}: The damage of this skill has been increased by 76%. |
− | * {{game update icon|Crippling Talon}}: | + | * {{game update icon|Crippling Talon}}: The aftercast of this skill has been reduced by approximately 0.5 seconds. |
− | * {{game update icon|Flame Trap}}: | + | * {{game update icon|Flame Trap}}: This skill will now burn on both of the initial strikes, instead of just one. |
− | ==== | + | ==== Revenant ==== |
− | * [[Herald | + | * [[Herald]]: Dragon stance can now be invoked underwater. |
− | * {{game update icon|Echoing Eruption}}: | + | * {{game update icon|Echoing Eruption}}: This skill now inflicts 3 seconds of weakness upon striking a foe. |
− | * {{game update icon|Bolstered Anguish}}: | + | * {{game update icon|Bolstered Anguish}}: This trait has been replaced with {{game update icon|Demonic Resistance}}. Demonic Resistance reduces damage by 20% while resistance is active on the player. Gain vitality based on 10% of the revenant's condition damage in PvE and WvW. Gain vitality based on 15% of the revenant's condition damage in PvP. |
− | * [[Facet | + | * [[Facet]]s: These skills are now labeled as facets in their tooltips, and their associated active skills are now labeled as consume skills. |
− | * {{game update icon|Phase Traversal}}: | + | * {{game update icon|Phase Traversal}}: The energy cost of this skill has been reduced from 35 to 30 in PvE and WvW. |
− | * {{game update icon|Facet of Nature}}: | + | * {{game update icon|Facet of Nature}}: This skill has been reworked and now grants allies an enhancement based upon the legend the revenant is currently channeling. |
− | ** | + | ** Jalis: Grant nearby allies damage reduction. |
− | ** | + | ** Mallyx: Transfer damaging conditions from nearby allies onto the revenant every few seconds. |
− | ** | + | ** Shiro: Grant allies life stealing when they strike enemies. |
− | ** | + | ** Ventari: Heal nearby allies every few seconds. |
− | ** | + | ** Glint: Increase the duration of boons applied to nearby allies. |
− | * {{game update icon|One with Nature}}: | + | * {{game update icon|One with Nature}}: This skill has been replaced with [[True Nature]]. The effects of True Nature are based upon the legend the revenant is channeling. |
− | ** | + | ** Jalis: Grant stability to nearby allies. |
− | ** | + | ** Mallyx: Transfer conditions from the revenant to nearby enemies. |
− | ** | + | ** Shiro: Strip boons from nearby enemies. |
− | ** | + | ** Ventari: Cleanse conditions from nearby allies. |
− | ** | + | ** Glint: Increase the duration of boons on nearby allies. |
− | * {{game update icon|Gaze of Darkness}}: | + | * {{game update icon|Gaze of Darkness}}: The recharge time of this skill has been reduced from 20 seconds to 15 seconds in PvE and WvW. This skill is now labeled as a consume skill. |
− | * {{game update icon|Elemental Blast}}: | + | * {{game update icon|Elemental Blast}}: The damage inflicted by this skill has been increased by 15%. This skill is now labeled as a consume skill. |
− | * {{game update icon|Burst of Strength}}: | + | * {{game update icon|Burst of Strength}}: This skill now grants 15% increased damage for 5 seconds upon use. This skill is now labeled as a consume skill. |
− | * {{game update icon|Chaotic Release}}: | + | * {{game update icon|Chaotic Release}}: The superspeed applied by this skill is now applied to the revenant as well as their allies. The casting time has been reduced from 1.25 seconds to 0.75 seconds. The recharge time of this skill has been reduced from 45 seconds to 20 seconds in PvE and WvW. This skill is now labeled as a consume skill. |
− | * {{game update icon|Infuse Light}}: | + | * {{game update icon|Infuse Light}}: This skill is now labeled as a consume skill. |
− | * {{game update icon|Spirit Boon}}: | + | * {{game update icon|Spirit Boon}}: This trait will now always display the associated boons granted by elite specialization legends in its tooltip instead of only when those specializations are equipped. |
− | * {{game update icon|Forceful Persistence}}: | + | * {{game update icon|Forceful Persistence}}: This trait has been replaced with [[Rising Tide]], which grants 7% increased damage while the revenant's health is above 90%. |
− | * | + | * The herald specialization line has been heavily reworked. Below are the new traits available to the specialization: |
− | * | + | ** Minor Traits: |
− | ** {{game update icon|Crystal Harbinger}}: | + | ** {{game update icon|Crystal Harbinger}}: This trait remains unchanged. |
− | ** {{game update icon|Draconic Fortitude}}: | + | ** {{game update icon|Draconic Fortitude}}: This trait has replaced {{game update icon|Vigorous Persistence}}. Draconic Fortitude grants 10% more maximum health. |
− | ** {{game update icon|Reinforced Potency}}: | + | ** {{game update icon|Reinforced Potency}}: This trait has replaced {{game update icon|Envoy of Sustenance}}. Reinforced Potency grants 1% increased damage per boon affecting the revenant and 120 concentration at level 80. |
− | * | + | ** Adept Traits: |
− | ** {{game update icon|Elder's Respite}}: | + | ** {{game update icon|Elder's Respite}}: This trait has replaced {{game update icon|Swift Gale}}. Elder's Respite causes the regeneration a revenant applies to heal for more and grants the revenant regeneration when their health falls below 50%. |
− | ** {{game update icon|Core Value}}: | + | ** {{game update icon|Core Value}}: This trait has replaced {{game update icon|Radiant Revival}} and improves the effects of True Nature skills. |
− | ** {{game update icon|Rising Momentum}}: | + | ** {{game update icon|Rising Momentum}}: This trait has replaced {{game update icon|Hardening Persistence}} as an adept tier trait and grants the revenant a 5% increased movement speed for each point of upkeep they are using. The movement speed granted by this trait stacks with all other movement speed increases. |
− | * | + | ** Master Traits: |
− | ** {{game update icon|Shared Empowerment}}: | + | ** {{game update icon|Shared Empowerment}}: This trait has been moved from the center line to the top line of the specialization. The number of targets Shared Empowerment can affect has been increased from 5 to 10. |
− | ** {{game update icon|Shining Aspects}}: | + | ** {{game update icon|Shining Aspects}}: This trait heals the revenant upon use of a consume skill. |
− | ** {{game update icon|Hardening Persistence}}: | + | ** {{game update icon|Hardening Persistence}}: This trait has been moved from the adept tier to the master tier. Hardening Persistence has been changed to grant a 1% damage reduction instead of toughness for each active energy upkeep point the revenant is spending. It also causes shield skills to cleanse conditions from affected allies. |
− | * | + | ** Grandmaster: |
− | ** {{game update icon|Elevated Compassion}}: | + | ** {{game update icon|Elevated Compassion}}: This trait has replaced {{game update icon|Elder's Force}} and causes the revenant to heal their allies when they grant allies a boon. |
− | ** {{game update icon|Draconic Echo}}: | + | ** {{game update icon|Draconic Echo}}: Facet passive effects target additional allies. After using the consume skill, the revenant continues granting the passive facet effects for a short duration. |
− | ** {{game update icon|Forceful Persistence}}: | + | ** {{game update icon|Forceful Persistence}}: This trait has replaced {{game update icon|Enhanced Bulwark}}. Forceful Persistence increases outgoing damage by 13% while the revenant has an active upkeep skill when not channeling Glint. While channeling Glint, it increases outgoing damage per active facet by 4% in PvE and 3% in PvP and WvW. |
− | ==== | + | ==== Thief ==== |
− | * {{game update icon|Lead Attacks}}: | + | * {{game update icon|Lead Attacks}}: Fixed a bug that would cause this trait to grant the wrong number of stacks with skills that have initiative costs that are split between game modes. |
− | * {{game update icon|Scorpion Wire}}: | + | * {{game update icon|Scorpion Wire}}: This skill now has a maximum ammunition of 2 with a recharge time of 1, and it will restock 1 ammunition every 20 seconds. |
− | * {{game update icon|Impairing Daggers}}: | + | * {{game update icon|Impairing Daggers}}: Poison duration has been increased from 8 seconds to 10 seconds. Slow duration has been increased from 3 seconds to 5 seconds. |
− | * {{game update icon|Dagger Storm}}: | + | * {{game update icon|Dagger Storm}}: This skill now grants evade while casting in addition to its other effects. Its cooldown has been increased to 90 seconds. |
− | * {{game update icon|Resilience of Shadows}}: | + | * {{game update icon|Resilience of Shadows}}: The damage reduction from this trait while in stealth has been increased from 25% to 33%. |
− | * {{game update icon|Rending Shade}}: | + | * {{game update icon|Rending Shade}}: The damage reduction against foes that don't have boons has been increased from 10% to 15%. |
− | * {{game update icon|Spider Venom}}: | + | * {{game update icon|Spider Venom}}: Poison duration has been reduced from 6 seconds to 4 seconds in PvE only. |
− | ==== | + | ==== Warrior ==== |
− | * {{game update icon|Rousing Resilience}}: | + | * {{game update icon|Rousing Resilience}}: The duration of bonus toughness granted by this trait has been reduced from 8 seconds to 4 seconds in PvP only. Healing per level has been reduced by 20% in PvP only. |
− | * {{game update icon|Aimed Shot}}: | + | * {{game update icon|Aimed Shot}}: The damage of this skill has been increased by 33%. |
− | * {{game update icon|Volley}}: | + | * {{game update icon|Volley}}: The damage of this skill has been increased by 25%. |
− | * {{game update icon|Brutal Shot}}: | + | * {{game update icon|Brutal Shot}}: The damage of this skill has been increased by 100%. |
− | * {{game update icon|Hammer Shock}}: | + | * {{game update icon|Hammer Shock}}: The damage of this skill has been increased by 15%. |
− | * {{game update icon|Signet of Might}}: | + | * {{game update icon|Signet of Might}}: When activated, this signet now additionally gives 10 stacks of might for 6 seconds in PvE and WvW and 5 stacks for 6 seconds in PvP. |
− | * {{game update icon|Signet of Stamina}}: | + | * {{game update icon|Signet of Stamina}}: When activated, this signet now additionally gives 50 endurance in PvE and WvW and 25 in PvP. |
− | * {{game update icon|Signet of Fury}}: | + | * {{game update icon|Signet of Fury}}: When activated, this signet now additionally gives bonus precision and ferocity for 4 seconds. |
− | * {{game update icon|Dolyak Signet}}: | + | * {{game update icon|Dolyak Signet}}: When activated, this signet now additionally heals for a small amount. |
=== Структурированное PvP === | === Структурированное PvP === | ||
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* Награда за [[achievement|достижение]] “[[Chairs of the World]]” была обновлена для включения базового [[chair (novelty)|стула]] безделушек. | * Награда за [[achievement|достижение]] “[[Chairs of the World]]” была обновлена для включения базового [[chair (novelty)|стула]] безделушек. | ||
* Сборка: 92,069. | * Сборка: 92,069. | ||
+ | <noinclude>[[Category:Обновления за август 2018]]</noinclude> |