Редактирование: Обновления игры/2018-11-13
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== Обновление #2 - 13 ноября 2018 == | == Обновление #2 - 13 ноября 2018 == | ||
=== Исправление ошибок === | === Исправление ошибок === | ||
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* В Доминионе Джинна теперь можно получить [[Djinn's Dominion (achievements)|новые достижения]]. | * В Доминионе Джинна теперь можно получить [[Djinn's Dominion (achievements)|новые достижения]]. | ||
* [[Asura Arena|Арена Асур]]: Эта небольшая карта для командных боев была добавлена на пользовательские арены. | * [[Asura Arena|Арена Асур]]: Эта небольшая карта для командных боев была добавлена на пользовательские арены. | ||
− | * | + | * Броня Закаленного Туманами Прославленного Героя (Mistforged Glorious Hero) была добавлена [[League Vendor|Торговцу лиги]] и [[Tournament Vendor|Торговцу турнира]]. Аналогично другой вознесенной [[PvP]]-броне, этот набор брони можно улучшить до легендарного. |
* [[Sigil of Annulment]]: [[Loss Aversion]] теперь снимает только 2 блага, как и планировалось. | * [[Sigil of Annulment]]: [[Loss Aversion]] теперь снимает только 2 блага, как и планировалось. | ||
=== Мир против Мира === | === Мир против Мира === | ||
− | * [[Marked]]: Этот эффект был обновлен и теперь раскрывает противников на 5 секунд, если они остаются в [[stealth|невидимости]] 2 секунды и больше. Этот эффект называется [[Detected | + | * [[Marked]]: Этот эффект был обновлен и теперь раскрывает противников на 5 секунд, если они остаются в [[stealth|невидимости]] 2 секунды и больше. Этот эффект называется [[Detected]]! |
* Добавлен новый трюк — [[Target Painter]]: Бросайте этот трюк, чтобы отметить до 50-и врагов в выбранном радиусе 360 на 30 секунд. Этого эффекта нельзя избежать, и он требует 10 [[supply|припасов]] для установки. | * Добавлен новый трюк — [[Target Painter]]: Бросайте этот трюк, чтобы отметить до 50-и врагов в выбранном радиусе 360 на 30 секунд. Этого эффекта нельзя избежать, и он требует 10 [[supply|припасов]] для установки. | ||
* [[Target Painter Trap|Stealth Disruptor Trap]]: Эта ловушка была переименована в Target Painter Trap и теперь она отмечает до 50-и врагов в радиусе 1,200 на 30 секунд. Этого эффекта нельзя избежать, а его стоимость по-прежнему составляет 10 припасов. | * [[Target Painter Trap|Stealth Disruptor Trap]]: Эта ловушка была переименована в Target Painter Trap и теперь она отмечает до 50-и врагов в радиусе 1,200 на 30 секунд. Этого эффекта нельзя избежать, а его стоимость по-прежнему составляет 10 припасов. | ||
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* [[Target Painter Trap|Stealth Disruptor Trap]] на самом деле стоит 5 припасов для установки. | * [[Target Painter Trap|Stealth Disruptor Trap]] на самом деле стоит 5 припасов для установки. | ||
* Описание обновления рун и сигилов было размещено в отдельных сообщениях на форуме и представлено ниже. | * Описание обновления рун и сигилов было размещено в отдельных сообщениях на форуме и представлено ниже. | ||
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* Сборка: 93,543. | * Сборка: 93,543. | ||
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<tr> | <tr> | ||
<td>Adventurer</td> | <td>Adventurer</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +35 Power<br>(3): +50 Condition Damage<br>(4): +65 Power<br>(5): +100 Condition Damage<br>(6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +35 Power<br>(3): +50 Condition Damage<br>(4): +65 Power<br>(5): +100 Condition Damage<br>(6): +125 power; when you use a heal skill you gain 50% endurance. (Cooldown: 10s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Afflicted</td> | <td>Afflicted</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +10% Bleeding Duration<br>(3): +50 Condition Damage<br>(4): +15% Poison Duration<br>(5): +100 Condition Damage<br>(6): +20% bleeding duration; when you are downed, you create a death nova. (Cooldown: 30s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +10% Poison Duration<br>(3): +50 Condition Damage<br>(4): +20% Bleeding Duration<br>(5): +100 Condition Damage<br>(6): +10% condition duration; when you kill a foe, you create a death nova at their location. (Cooldown: 15s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Air</td> | <td>Air</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Ferocity<br>(2): +10% Swiftness Duration<br>(3): +50 Ferocity<br>(4): When you use a heal skill you gain swiftness for 5 seconds. (Cooldown: 10s)<br>(5): +100 Ferocity<br>(6): +20% swiftness duration; 50% chance when struck to hit the foe with a lightning strike. (Cooldown: 20s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Ferocity<br>(2): +10% Swiftness Duration<br>(3): +50 Ferocity<br>(4): +20% Swiftness Duration<br>(5): +100 Ferocity<br>(6): +20% swiftness duration; when you use a heal skill, you gain shocking aura for 4 seconds. (Cooldown: 30s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Altruism</td> | <td>Altruism</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Healing Power<br>(2): When you use a heal skill, grant 3 stacks of might to nearby allies for 8 seconds. (Cooldown: 10s)<br>(3): +50 Healing Power<br>(4): +10% Boon Duration<br>(5): +100 Healing Power<br>(6): When you use a heal skill, grant fury to nearby allies for 5 seconds. (Cooldown: 10s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Healing Power<br>(2): +5% Boon Duration<br>(3): +50 Healing Power<br>(4): +10% Boon Duration<br>(5): +100 Healing Power<br>(6): +125 healing power; transfer 1 condition to yourself from up to 5 allies in an area when using an elite skill. (Radius: 600)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Antitoxin</td> | <td>Antitoxin</td> | ||
− | <td>(1): +28 | + | <td>(1): +28 Condition Damage<br>(2): -4% condition duration applied to you.<br>(3): +55 Condition Damage<br>(4): -8% condition duration applied to you.<br>(5): +100 Condition Damage<br>(6): -12% condition duration applied to you. Gain 5 stacks of might for 10 seconds on incoming poison or torment. (Cooldown: 20s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): -5% condition duration applied to you.<br>(3): +50 Condition Damage<br>(4): -10% condition duration applied to you.<br>(5): +100 Condition Damage<br>(6): -10% condition duration applied to you. When you remove one or more conditions, remove an additional condition.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Aristocracy</td> | <td>Aristocracy</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +10% Might Duration<br>(3): +50 Condition Damage<br>(4): +15% Might Duration<br>(5): +100 Condition Damage<br>(6): +20% might duration; when you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +10% Might Duration<br>(3): +50 Condition Damage<br>(4): +20% Might Duration<br>(5): +100 Condition Damage<br>(6): +20% might duration; when you inflict weakness on a foe, gain 5 stacks of might for 4 seconds. (Cooldown: 10s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Baelfire</td> | <td>Baelfire</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +10% Burning Duration<br>(3): +50 Power<br>(4): 25% chance to gain vigor for 5 seconds when struck. (Cooldown: 25s)<br>(5): +100 Power<br>(6): +20% burning duration; 50% chance when struck to cause a fire nova. (Cooldown: 30s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +10% Burning Duration<br>(3): +50 Power<br>(4): +10% Condition Duration<br>(5): +100 Power<br>(6): +20% burning duration; gain expertise equal to 7% of your power.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Balthazar</td> | <td>Balthazar</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +10% Burning Duration<br>(3): +50 Condition Damage<br>(4): +15% burning duration; when you're struck below 20% health gain quickness for 5 seconds. (Cooldown: 90s)<br>(5): +100 Condition Damage<br>(6): +20% burning duration; when you use a heal skill nearby foes are burned for 3 seconds. (Cooldown: 10s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +10% Burning Duration<br>(3): +50 Condition Damage<br>(4): +20% Burning Duration<br>(5): +100 Condition Damage<br>(6): +20% Burning Duration; +10% Maximum Health</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Brawler</td> | <td>Brawler</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +35 Toughness<br>(3): +50 Power<br>(4): +65 Toughness<br>(5): +100 Power<br>(6): When you use a heal skill you gain 3 stacks of might for 10 seconds. (Cooldown: 10s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +35 Toughness<br>(3): +50 Power<br>(4): +65 Toughness<br>(5): +100 Power<br>(6): +125 toughness; when you use a heal skill you gain 5 stacks of might for 10 seconds. (Cooldown: 10s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Centaur</td> | <td>Centaur</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +10% Swiftness Duration<br>(3): +50 Power<br>(4): -50% Incoming Cripple Duration<br>(5): +100 Power<br>(6): +20% swiftness duration; when you use a heal skill, you and all nearby allies gain swiftness for 10 seconds. (Cooldown: 10s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +10% Swiftness Duration<br>(3): +50 Power<br>(4): +20% Swiftness Duration<br>(5): +100 Power<br>(6): +20% swiftness duration; when you use a heal skill, you and nearby allies gain swiftness for 10 seconds. (Cooldown: 10s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Citadel</td> | <td>Citadel</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +10% Fury Duration<br>(3): +50 Power<br>(4): 25% chance when struck to gain fury for 15s. (Cooldown: 30s)<br>(5): +100 Power<br>(6): 20% fury duration; 50% chance when struck to summon a bomb. (Cooldown: 15s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +10% Fury Duration<br>(3): +50 Power<br>(4): +20% Fury Duration<br>(5): +100 Power<br>(6): 20% fury duration; call an artillery barrage at your position when using your elite skill. (Cooldown: 45s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Defender</td> | <td>Defender</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Healing<br>(2): When you block a foe's attack, gain 1 second of regeneration.<br>(3): +50 Healing<br>(4): When you use a heal skill, gain aegis for 5 seconds. (Cooldown: 10s)<br>(5): +100 Healing<br>(6): When you block a foe's attack, heal yourself. (Cooldown: 30s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): +35 Healing<br>(3): +50 Toughness<br>(4): +65 Healing<br>(5): +100 Toughness<br>(6): 10% increased maximum health; restores 5% of your maximum health when blocking an attack. (Cooldown: 1s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Dolyak</td> | <td>Dolyak</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): +35 Vitality<br>(3): +50 Toughness<br>(4): +65 Vitality<br>(5): +100 Toughness<br>(6): Regenerate health every second.</td> |
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): +35 Vitality<br>(3): +50 Toughness<br>(4): +65 Vitality<br>(5): +100 Toughness<br>(6): +125 toughness; regenerate health every second.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Durability</td> | <td>Durability</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): +5% Boon Duration<br>(3): +50 Toughness<br>(4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20s)<br>(5): +100 Toughness<br>(6): +15% Boon Duration; +125 Vitality</td> |
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): +5% Boon Duration<br>(3): +50 Toughness<br>(4): +10% Boon Duration<br>(5): +100 Toughness<br>(6): +10% maximum health; grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second when struck. (Cooldown: 20s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Dwayna</td> | <td>Dwayna</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Healing<br>(2): +10% Regeneration Duration<br>(3): +50 Healing<br>(4): 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45s)<br>(5): +100 Healing<br>(6): +20% regeneration duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Healing<br>(2): +10% Regeneration Duration<br>(3): +50 Healing<br>(4): +20% Regeneration Duration<br>(5): +100 Healing<br>(6): +10% maximum health; applied regeneration is 20% more effective.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Eagle</td> | <td>Eagle</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Precision<br>(2): +35 Ferocity<br>(3): +50 Precision<br>(4): +65 Ferocity<br>(5): +100 Precision<br>(6): +6% damage against targets with less than 50% health.</td> |
− | <td>(1): +25 | + | <td>(1): +25 Precision<br>(2): +35 Ferocity<br>(3): +50 Precision<br>(4): +65 Ferocity<br>(5): +100 Precision<br>(6): +125 ferocity; +10% damage against targets with less than 50% health.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Earth</td> | <td>Earth</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): +10% Protection Duration<br>(3): +50 Toughness<br>(4): 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30s)<br>(5): +100 Toughness<br>(6): +20% protection duration; when struck below 20% health you gain a magnetic aura for 5 seconds. (Cooldown: 90s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): +10% Protection Duration<br>(3): +50 Toughness<br>(4): +20% Protection Duration<br>(5): +100 Toughness<br>(6): +10% increased incoming healing; when struck you gain a magnetic aura and protection for 4 seconds. (Cooldown: 90s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Elementalist</td> | <td>Elementalist</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +35 Condition Damage<br>(3): +50 Power<br>(4): +65 Condition Damage<br>(5): +100 Power<br>(6): +20% Burning Duration; +20% Chilled Duration</td> |
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +35 Condition Damage<br>(3): +50 Power<br>(4): +65 Condition Damage<br>(5): +100 Power<br>(6): +10% Condition Duration; +125 Condition Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Engineer</td> | <td>Engineer</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): +35 Condition Damage<br>(3): +50 Toughness<br>(4): +65 Condition Damage<br>(5): +100 Toughness<br>(6): While wielding a conjured weapon, environmental weapons, kits, banners, and stolen items gain +7% damage.</td> |
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): +35 Condition Damage<br>(3): +50 Toughness<br>(4): +65 Condition Damage<br>(5): +100 Toughness<br>(6): +125 condition damage; while wielding a conjured weapon, environmental weapons, kits, banners, and stolen items gain +7% damage.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Evasion</td> | <td>Evasion</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Ferocity<br>(2): When executing a dodge roll, you gain 3 seconds of swiftness. (Cooldown: 10s)<br>(3): +50 Ferocity<br>(4): When executing a dodge roll, you gain 3 seconds of fury. (Cooldown: 10s)<br>(5): +100 Ferocity<br>(6): When executing a dodge roll, deal a crippling strike to nearby enemies. (Cooldown: 9s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Ferocity<br>(2): +10% Swiftness Duration<br>(3): +50 Ferocity<br>(4): +20% Swiftness Duration<br>(5): +100 Ferocity<br>(6): +125 ferocity; gain swiftness for 6 seconds after evading an attack.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Fire</td> | <td>Fire</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +10% Might Duration<br>(3): +50 Power<br>(4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s)<br>(5): +100 Power<br>(6): +20% burning duration; when struck below 80% health you gain a fire aura for 5 seconds. (Cooldown: 60s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +10% Might Duration<br>(3): +50 Power<br>(4): Gain fire shield for 4 seconds when entering combat.<br>(5): +100 Power<br>(6): +20% burning duration; when affected by fire aura, deal +10% damage. (Cooldown: 60s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Flame Legion</td> | <td>Flame Legion</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +10% Burning Duration<br>(3): +50 Power<br>(4): 25% chance to cause burning for 1 second when hit. (Cooldown: 10s)<br>(5): +100 Power<br>(6): +20% burning duration; +7% damage against burning foes.</td> |
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +10% Burning Duration<br>(3): +50 Power<br>(4): +20% Burning Duration<br>(5): +100 Power<br>(6): +20% burning duration; +7% damage against burning foes.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Flock</td> | <td>Flock</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Healing<br>(2): 15% chance when struck to summon a bird to strike the attacking foe. (Cooldown: 10s)<br>(3): +50 Healing<br>(4): When the summoned bird strikes a foe, it also inflicts blindness for 5 seconds.<br>(5): +100 Healing<br>(6): When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Healing<br>(2): +35 Vitality<br>(3): +50 Healing<br>(4): +65 Vitality<br>(5): +100 Healing<br>(6): +10% maximum health; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Forgeman</td> | <td>Forgeman</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): +10% Burning Duration<br>(3): +50 Toughness<br>(4): +15% Protection Duration<br>(5): +100 Toughness<br>(6): When struck below 50% health you gain protection for 10 seconds and burn nearby foes. (Cooldown: 60s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): +10% Burning Duration<br>(3): +50 Toughness<br>(4): +20% Burning Duration<br>(5): +100 Toughness<br>(6): +20% burning duration; when struck below 75% health, gain fire shield for 4 seconds.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Golemancer</td> | <td>Golemancer</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Ferocity<br>(2): +35 Precision<br>(3): +50 Ferocity<br>(4): +65 Precision<br>(5): +100 Ferocity<br>(6): 50% chance when struck to summon a golem. (Cooldown: 90s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Ferocity<br>(2): +35 Precision<br>(3): +50 Ferocity<br>(4): +65 Precision<br>(5): +100 Ferocity<br>(6): +125 precision; summon a golem while in combat. (Cooldown: 60s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Grenth</td> | <td>Grenth</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +10% Chill Duration<br>(3): +50 Condition Damage<br>(4): 25% chance when struck to cause chill for 3 seconds. (Cooldown: 30s)<br>(5): +100 Condition Damage<br>(6): +20% chill duration; when you use a healing skill nearby foes are chilled for 3 seconds. (Cooldown: 10s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +10% Chill Duration<br>(3): +50 Condition Damage<br>(4): +20% Chill Duration<br>(5): +100 Condition Damage<br>(6): +20% chill duration; when you use a healing skill nearby foes are damaged and chilled for 3 seconds. (Cooldown: 10s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Grove</td> | <td>Grove</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Healing<br>(2): +10% Protection Duration<br>(3): +50 Healing<br>(4): 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30s)<br>(5): +100 Healing<br>(6): +20% protection duration; 50% chance when struck to root the attacking foe. (Cooldown: 90s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Healing<br>(2): +10% Protection Duration<br>(3): +50 Healing<br>(4): +20% Protection Duration<br>(5): +100 Healing<br>(6): +20% protection duration; when struck, create a meadow at your location granting protection, regeneration, and vigor to allies. (Cooldown: 90s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Guardian</td> | <td>Guardian</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): +35 Healing<br>(3): +50 Toughness<br>(4): +65 Healing<br>(5): +100 Toughness<br>(6): When you block a foe's attack, burn that foe for 1 second. (Cooldown: 2s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): +35 Healing<br>(3): +50 Toughness<br>(4): +65 Healing<br>(5): +100 Toughness<br>(6): +125 toughness; when you block a foe's attack, burn that foe for 1 second. (Cooldown: 2s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Hoelbrak</td> | <td>Hoelbrak</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +10% Might Duration<br>(3): +50 Power<br>(4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s)<br>(5): +100 Power<br>(6): +20% might duration; -20% condition duration applied to you.</td> |
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +10% Might Duration<br>(3): +50 Power<br>(4): -10% Incoming Condition Duration<br>(5): +100 Power<br>(6): +10% Boon Duration; -10% Incoming Condition Duration</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Ice</td> | <td>Ice</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Vitality<br>(2): +10% Chill Duration<br>(3): +50 Vitality<br>(4): 25% chance when struck to cause an ice nova. (Cooldown: 30s)<br>(5): +100 Vitality<br>(6): +20% chill duration; +7% damage against chilled foes.</td> |
− | <td>(1): +25 | + | <td>(1): +25 Vitality<br>(2): +10% Chill Duration<br>(3): +50 Vitality<br>(4): +20% Chill Duration<br>(5): +100 Vitality<br>(6): +7% damage against chilled foes; create an ice nova at your foe's location when you use an elite skill. (Cooldown: 10s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Infiltration</td> | <td>Infiltration</td> | ||
− | <td>(1): +2% | + | <td>(1): +2% damage against foes with less than 50% health.<br>(2): +35 Precision<br>(3): +4% damage against foes with less than 50% health.<br>(4): +65 Precision<br>(5): +6% damage against targets with less than 50% health.<br>(6): When struck below 20% health, cloak for 4 seconds. (Cooldown: 60s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +35 Precision<br>(3): +50 Power<br>(4): +65 Precision<br>(5): +100 Power<br>(6): +10% damage versus foes below 50% health; gain vigor for 5 seconds when entering stealth. (Cooldown: 30s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Krait</td> | <td>Krait</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +10% Bleeding Duration<br>(3): +50 Condition Damage<br>(4): +15% bleeding duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s)<br>(5): +100 Condition Damage<br>(6): +20% bleeding duration; when you use your elite skill you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 45s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +10% Bleeding Duration<br>(3): +50 Condition Damage<br>(4): +20% Bleeding Duration<br>(5): +100 Condition Damage<br>(6): +20% bleeding duration; when you use your elite skill you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Leadership</td> | <td>Leadership</td> | ||
− | <td>(1): +8 | + | <td>(1): +8 to All Stats<br>(2): +5% Boon Duration<br>(3): +12 to All Stats<br>(4): +10% Boon Duration<br>(5): +16 to All Stats<br>(6): +15% boon duration; when you use an elite skill, convert up to 2 conditions into boons of all nearby allies. (Cooldown: 45s)</td> |
− | <td>(1): +8 | + | <td>(1): +8 to All Stats<br>(2): +5% Boon Duration<br>(3): +12 to All Stats<br>(4): +10% Boon Duration<br>(5): +16 to All Stats<br>(6): +10% boon duration; when you use an elite skill, convert up to 3 conditions into boons of all nearby allies. (Cooldown: 45s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Lich</td> | <td>Lich</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Vitality<br>(2): +5% Condition Duration<br>(3): +50 Vitality<br>(4): +10% Condition Duration<br>(5): +100 Vitality<br>(6): 50% chance when struck to summon a jagged horror. (Cooldown: 60s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Vitality<br>(2): +5% Condition Duration<br>(3): +50 Vitality<br>(4): +10% Condition Duration<br>(5): +100 Vitality<br>(6): +4% condition damage; summon a jagged horror while in combat. (Cooldown: 60s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Lyssa</td> | <td>Lyssa</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Precision<br>(2): +5% Condition Duration<br>(3): +50 Precision<br>(4): When you use a heal skill you gain a random boon for 10 seconds. (Cooldown: 10s)<br>(5): +100 Precision<br>(6): When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Precision<br>(2): +5% Condition Duration<br>(3): +50 Precision<br>(4): +10% Boon Duration<br>(5): +100 Precision<br>(6): +10% condition duration; when you use an elite skill, convert up to 3 conditions into boons. (Cooldown: 45s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Melandru</td> | <td>Melandru</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): +35 Vitality<br>(3): +50 Toughness<br>(4): -10% Incoming Condition Duration; -10% Incoming Stun Duration<br>(5): +100 Toughness<br>(6): -15% Incoming Condition Duration; -15% Incoming Stun Duration</td> |
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): +35 Vitality<br>(3): +50 Toughness<br>(4): -10% Incoming Condition Duration<br>(5): +100 Toughness<br>(6): -10% Incoming Condition Duration; -20% Incoming Stun Duration</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Mercy</td> | <td>Mercy</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): Gain up to 400 toughness while reviving an ally, based on your level.<br>(3): +50 Toughness<br>(4): You resurrect allies with 30% more health.<br>(5): +100 Toughness<br>(6): You revive allied players 20% faster.</td> |
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): +35 Healing Power<br>(3): +50 Toughness<br>(4): Gain 20% damage reduction while reviving allies.<br>(5): +100 Toughness<br>(6): You revive allied players 20% faster and with 30% more health.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Mesmer</td> | <td>Mesmer</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +35 Precision<br>(3): +50 Power<br>(4): +65 Precision<br>(5): +100 Power<br>(6): +33% Daze Duration</td> |
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +35 Precision<br>(3): +50 Power<br>(4): +65 Precision<br>(5): +100 Power<br>(6): +33% daze duration; +10% damage to dazed foes.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Mirage</td> | <td>Mirage</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +35 Toughness<br>(3): +50 Condition Damage<br>(4): +65 Toughness<br>(5): +100 Condition Damage<br>(6): Heal yourself when you successfully evade an attack. (Cooldown: 20s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +35 Toughness<br>(3): +50 Condition Damage<br>(4): +65 Toughness<br>(5): +100 Condition Damage<br>(6): +125 toughness; inflict torment for 4 seconds when you successfully evade an attack.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Monk</td> | <td>Monk</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Healing<br>(2): +5% Boon Duration<br>(3): +50 Healing<br>(4): +10% boon duration; 25% chance when struck to heal for a small amount. (Cooldown: 15s)<br>(5): +100 Healing<br>(6): +10% outgoing heal effectiveness to allies.</td> |
− | <td>(1): +25 | + | <td>(1): +25 Healing<br>(2): +5% Boon Duration<br>(3): +50 Healing<br>(4): +10% Boon Duration<br>(5): +100 Healing<br>(6): +10% outgoing heal effectiveness to allies; +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10).</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Nature's Bounty</td> | <td>Nature's Bounty</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Healing Power<br>(2): -5% Incoming Condition Duration<br>(3): +50 Healing Power<br>(4): -10% Incoming Condition Duration<br>(5): +100 Healing Power<br>(6): When using a heal skill, you and nearby allies lose one condition. (Cooldown: 10s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Healing Power<br>(2): -5% Incoming Condition Duration<br>(3): +50 Healing Power<br>(4): -10% Incoming Condition Duration<br>(5): +100 Healing Power<br>(6): -10% incoming condition duration; cleanse a condition from nearby allies when you use a heal skill. (Cooldown: 10s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Necromancer</td> | <td>Necromancer</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Healing Power<br>(2): -5% Incoming Condition Duration<br>(3): +50 Healing Power<br>(4): -10% Incoming Condition Duration<br>(5): +100 Healing Power<br>(6): When using a heal skill, you and nearby allies lose one condition. (Cooldown: 10s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +35 Vitality<br>(3): +50 Condition Damage<br>(4): +65 Vitality<br>(5): +100 Condition Damage<br>(6): +125 Condition Damage; +20% Fear Duration</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Nightmare</td> | <td>Nightmare</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +5% Condition Duration<br>(3): +50 Condition Damage<br>(4): +10% Condition Duration<br>(5): +100 Condition Damage<br>(6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition. (Cooldown: 45s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +10% Fear Duration<br>(3): +50 Condition Damage<br>(4): +10% Condition Duration<br>(5): +100 Condition Damage<br>(6): +10% condition duration; when you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition. (Cooldown: 45s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Ogre</td> | <td>Ogre</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +35 Ferocity<br>(3): +50 Power<br>(4): 25% chance when struck to summon a rock dog. (Cooldown: 90s)<br>(5): +100 Power<br>(6): +4% Damage</td> |
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +35 Ferocity<br>(3): +50 Power<br>(4): +65 Ferocity<br>(5): +100 Power<br>(6): +4% damage; summon a rock dog while in combat.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Orr</td> | <td>Orr</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +10% Poison Duration<br>(3): +50 Condition Damage<br>(4): 25% chance when struck to cause poison for 10 seconds. (Cooldown: 20s)<br>(5): +100 Condition Damage<br>(6): +20% poison duration; when struck below 20% health gain quickness for 5 seconds. (Cooldown: 90s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): -5% Incoming Condition Duration<br>(3): +50 Condition Damage<br>(4): -10% Incoming Condition Duration<br>(5): +100 Condition Damage<br>(6): -10% Incoming Condition Duration; +10% Maximum Health</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Pack</td> | <td>Pack</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +10% Swiftness Duration<br>(3): +50 Power<br>(4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 30s)<br>(5): +100 Power<br>(6): +20% Swiftness Duration; +125 Precision</td> |
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +5% Boon Duration<br>(3): +50 Power<br>(4): +10% Boon Duration<br>(5): +100 Power<br>(6): +125 precision; grant nearby allies 5 stacks of might, fury, and swiftness for 10 seconds when entering combat. (Cooldown: 20s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Perplexity</td> | <td>Perplexity</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +10% Confusion Duration<br>(3): +50 Condition Damage<br>(4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s)<br>(5): +100 Condition Damage<br>(6): +20% confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +10% Confusion Duration<br>(3): +50 Condition Damage<br>(4): +20% Confusion Duration<br>(5): +100 Condition Damage<br>(6): +20% confusion duration; -10% damage from confused foes.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Privateer</td> | <td>Privateer</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +10% Might Duration<br>(3): +50 Power<br>(4): 25% chance when struck to shout "Yarr" and grant 3 stacks of might to nearby allies for 10 seconds. (Cooldown: 20s)<br>(5): +100 Power<br>(6): 50% chance to summon a parrot. (Cooldown: 60s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +10% Might Duration<br>(3): +50 Power<br>(4): +20% Might Duration<br>(5): +100 Power<br>(6): Shout "Yarr" while in combat granting 5 stacks of might to nearby allies for 10 seconds and summoning a parrot. (Cooldown: 60s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Radiance</td> | <td>Radiance</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Vitality<br>(2): When you receive an aura, you gain 5 seconds of swiftness. (Cooldown: 20s)<br>(3): +50 Vitality<br>(4): When you use a heal skill, you gain 4 seconds of light aura. (Cooldown: 20s)<br>(5): +100 Vitality<br>(6): The duration of auras you apply are increased by 33%.</td> |
− | <td>(1): +25 | + | <td>(1): +25 Vitality<br>(2): +5% Boon Duration<br>(3): +50 Vitality<br>(4): +10% Boon Duration<br>(5): +100 Vitality<br>(6): +10% boon duration; the duration of auras you apply are increased by 33%.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Rage</td> | <td>Rage</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Ferocity<br>(2): +10% Fury Duration<br>(3): +50 Ferocity<br>(4): 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30s)<br>(5): +100 Ferocity<br>(6): +20% fury duration; while under the effects of fury gain +5% damage.</td> |
− | <td>(1): +25 | + | <td>(1): +25 Ferocity<br>(2): +10% Fury Duration<br>(3): +50 Ferocity<br>(4): Gain fury for 8 seconds when entering combat. (Cooldown: 10s)<br>(5): +100 Ferocity<br>(6): +20% fury duration; while under the effects of fury gain +5% damage.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Rata Sum</td> | <td>Rata Sum</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Precision<br>(2): +10% Poison Duration<br>(3): +50 Precision<br>(4): +15% Weakness Duration<br>(5): +100 Precision<br>(6): +20% poison duration; 50% chance when struck to summon a radiation field. (Cooldown: 90s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Precision<br>(2): +10% Poison Duration<br>(3): +50 Precision<br>(4): +20% Weakness Duration<br>(5): +100 Precision<br>(6): +10% condition duration; summon a gamma ray field that grants might on combat entry. (Cooldown: 60s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Reaper</td> | <td>Reaper</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +35 Toughness<br>(3): +50 Power<br>(4): +65 Toughness<br>(5): +100 Power<br>(6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).</td> |
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +35 Toughness<br>(3): +50 Power<br>(4): +65 Toughness<br>(5): +100 Power<br>(6): +125 toughness; when executing a shout skill, chill nearby enemies for 1 second (360 radius).</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Rebirth</td> | <td>Rebirth</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Healing Power<br>(2): +35 Concentration<br>(3): +50 Healing Power<br>(4): +65 Concentration<br>(5): +100 Healing Power<br>(6): Ignore the next lethal blow and gain a barrier. (Cooldown: 90s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Healing Power<br>(2): +5% Boon Duration<br>(3): +50 Healing Power<br>(4): +10% Boon Duration<br>(5): +100 Healing Power<br>(6): +125 healing power; ignore the next lethal blow and gain a barrier. (Cooldown: 90s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Resistance</td> | <td>Resistance</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): -5% Incoming Condition Duration<br>(3): +50 Toughness<br>(4): -10% Incoming Condition Duration<br>(5): +100 Toughness<br>(6): When you activate a signet skill you gain aegis for 8 seconds. (Cooldown: 30s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): -5% Incoming Condition Duration<br>(3): +50 Toughness<br>(4): -10% Incoming Condition Duration<br>(5): +100 Toughness<br>(6): -10% incoming condition duration; when you activate a signet skill you gain aegis for 8 seconds. (Cooldown: 30s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Revenant</td> | <td>Revenant</td> | ||
− | <td>(1): +8 | + | <td>(1): +8 to All Stats<br>(2): +10 to All Stats<br>(3): +12 to All Stats<br>(4): +14 to All Stats<br>(5): +16 to All Stats<br>(6): Gain 2 seconds of resistance when you use a heal skill. (Cooldown: 10s)</td> |
− | <td>(1): +8 | + | <td>(1): +8 to All Stats<br>(2): +10 to All Stats<br>(3): +12 to All Stats<br>(4): +14 to All Stats<br>(5): +16 to All Stats<br>(6): +18 to all stats; gain 2 seconds of resistance when you use a heal skill. (Cooldown: 10s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Sanctuary</td> | <td>Sanctuary</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Vitality<br>(2): +5% Boon Duration<br>(3): +50 Vitality<br>(4): 25% chance when struck to gain retaliation for 4 seconds. (Cooldown: 30s)<br>(5): +100 Vitality<br>(6): When struck below 20% health gain stability for 5 seconds. (Cooldown: 60s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Vitality<br>(2): +5% Boon Duration<br>(3): +50 Vitality<br>(4): +10% Boon Duration<br>(5): +100 Vitality<br>(6): Gain a barrier equal to 20% of the value of incoming heals.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Scavenging</td> | <td>Scavenging</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s)<br>(3): +50 Condition Damage<br>(4): After using your healing skill, your next attack skill steals health. (Cooldown: 10s)<br>(5): +100 Condition Damage<br>(6): 7% of vitality is converted to condition damage.</td> |
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +35 Vitality<br>(3): +50 Condition Damage<br>(4): +65 Vitality<br>(5): +100 Condition Damage<br>(6): +20% poison duration; 7% of vitality is converted to condition damage.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Scholar</td> | <td>Scholar</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +35 Ferocity<br>(3): +50 Power<br>(4): +65 Ferocity<br>(5): +100 Power<br>(6): +10% damage while your health is above 90%.</td> |
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +35 Ferocity<br>(3): +50 Power<br>(4): +65 Ferocity<br>(5): +100 Power<br>(6): +125 ferocity, +5% damage while your health is above 90%.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Scourge</td> | <td>Scourge</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Healing Power<br>(2): +35 Condition Damage<br>(3): +50 Healing Power<br>(4): +65 Condition Damage<br>(5): +100 Healing Power<br>(6): Gain a barrier when you are struck while below the 50% health threshold. (Cooldown: 75s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Healing Power<br>(2): +35 Condition Damage<br>(3): +50 Healing Power<br>(4): +65 Condition Damage<br>(5): +100 Healing Power<br>(6): +125 healing power; gain a barrier when you are struck while below the 75% health threshold. (Cooldown: 75s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Speed</td> | <td>Speed</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Vitality<br>(2): +10% Swiftness Duration<br>(3): +50 Vitality<br>(4): 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30s)<br>(5): +100 Vitality<br>(6): +20% Swiftness Duration; +25% Movement Speed</td> |
− | <td>(1): +25 | + | <td>(1): +25 Vitality<br>(2): +10% Swiftness Duration<br>(3): +50 Vitality<br>(4): +20% Swiftness Duration<br>(5): +100 Vitality<br>(6): +20% swiftness duration; swiftness grants +66% movement speed.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Stars</td> | <td>Stars</td> | ||
− | <td>(1): +8 | + | <td>(1): +8 to All Stats<br>(2): -30% Incoming Weakness Duration<br>(3): +12 to All Stats<br>(4): -30% Incoming Chill and Cripple Duration<br>(5): +16 to All Stats<br>(6): -10% Damage Taken from Conditions</td> |
− | <td>(1): +8 | + | <td>(1): +8 to All Stats<br>(2): -30% Incoming Weakness Duration<br>(3): +12 to All Stats<br>(4): -30% Incoming Chill and Cripple Duration<br>(5): +16 to All Stats<br>(6): -10% Damage Taken from Conditions, -10% Incoming Condition Duration</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Strength</td> | <td>Strength</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +10% Might Duration<br>(3): +50 Power<br>(4): +15% might duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s)<br>(5): +100 Power<br>(6): +20% might duration; +5% damage while under the effects of might.</td> |
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +10% Might Duration<br>(3): +50 Power<br>(4): +20% Might Duration<br>(5): +100 Power<br>(6): +20% might duration; +5% damage while under the effects of might.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Sunless</td> | <td>Sunless</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): -5% Incoming Condition Duration<br>(3): +50 Condition Damage<br>(4): -10% Incoming Condition Duration<br>(5): +100 Condition Damage<br>(6): When you use your elite skill you inflict 1 second of fear and 5 seconds of poison to nearby foes. (Cooldown: 45s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): -5% Incoming Condition Duration<br>(3): +50 Condition Damage<br>(4): -10% Incoming Condition Duration<br>(5): +100 Condition Damage<br>(6): -10% incoming condition duration; when you use your elite skill you inflict 1 second of fear and 5 seconds of poison to nearby foes. (Cooldown: 45s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Surging</td> | <td>Surging</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +5% Boon Duration<br>(3): +50 Power<br>(4): +10% Boon Duration<br>(5): +100 Power<br>(6): When you use an elite skill, you gain a shocking aura for 5 seconds. (Cooldown: 45s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +5% Boon Duration<br>(3): +50 Power<br>(4): +10% Boon Duration<br>(5): +100 Power<br>(6): +20% vigor duration; when you use an elite skill, you gain a shocking aura for 4 seconds. (Cooldown: 45s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Svanir</td> | <td>Svanir</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): +10% Chill Duration<br>(3): +50 Toughness<br>(4): -50% Incoming Chill Duration<br>(5): +100 Toughness<br>(6): +20% chill duration; when you're struck below 20% health, gain a frost aura for 5 seconds. (Cooldown: 90s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Toughness<br>(2): +10% Chill Duration<br>(3): +50 Toughness<br>(4): +20% Chill Duration<br>(5): +100 Toughness<br>(6): -66% incoming chill duration; gain a frost aura for 5 seconds when your health drops below 50%. (Cooldown: 90s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Tempest</td> | <td>Tempest</td> | ||
− | <td>(1): +8 | + | <td>(1): +8 to All Stats<br>(2): +5% Condition Duration<br>(3): +12 to All Stats<br>(4): +10% Condition Duration<br>(5): +16 to All Stats<br>(6): Heal nearby allies when you break a stun (radius 360).</td> |
− | <td>(1): +8 | + | <td>(1): +8 to All Stats<br>(2): +5% Condition Duration<br>(3): +12 to All Stats<br>(4): +10% Condition Duration<br>(5): +16 to All Stats<br>(6): +10% condition duration; heal nearby allies when you break a stun (radius 360).</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Thief</td> | <td>Thief</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Precision<br>(2): +35 Condition Damage<br>(3): +50 Precision<br>(4): +65 Condition Damage<br>(5): +100 Precision<br>(6): When striking your foe from behind or the side gain +10% damage.</td> |
− | <td>(1): +25 | + | <td>(1): +25 Precision<br>(2): +35 Condition Damage<br>(3): +50 Precision<br>(4): +65 Condition Damage<br>(5): +100 Precision<br>(6): +125 precision; when striking your foe from behind or the side, gain +10% damage.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Thorns</td> | <td>Thorns</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +10% Poison Duration<br>(3): +50 Condition Damage<br>(4): +15% Poison Duration<br>(5): +100 Condition Damage<br>(6): +20% poison duration; gain 50 condition damage for 60 seconds when you are hit by a poisoned foe. (Cooldown: 10s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +10% Poison Duration<br>(3): +50 Condition Damage<br>(4): +20% Poison Duration<br>(5): +100 Condition Damage<br>(6): +20% Poison Duration; +125 Condition Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Tormenting</td> | <td>Tormenting</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +10% Torment Duration<br>(3): +50 Condition Damage<br>(4): +15% Torment Duration<br>(5): +100 Condition Damage<br>(6): +20% torment duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +10% Torment Duration<br>(3): +50 Condition Damage<br>(4): +20% Torment Duration<br>(5): +100 Condition Damage<br>(6): +20% torment duration; heal for a small amount when inflicting torment on a foe.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Trapper</td> | <td>Trapper</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): The duration of conditions you apply last 10% longer.<br>(3): +50 Condition Damage<br>(4): When you use a trap skill, you gain 2 seconds of superspeed.<br>(5): +100 Condition Damage<br>(6): Gain 2 seconds of stealth when using a trap skill.</td> |
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +5% Condition Duration<br>(3): +50 Condition Damage<br>(4): +10% Condition Duration<br>(5): +100 Condition Damage<br>(6): Gain 3 seconds of stealth and superspeed when using a trap skill.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Traveler</td> | <td>Traveler</td> | ||
− | <td>(1): +8 | + | <td>(1): +8 to All Stats<br>(2): +5% Boon Duration<br>(3): +12 to All Stats<br>(4): +10% Boon Duration; +10% Condition Duration<br>(5): +16 to All Stats<br>(6): +25% Movement Speed</td> |
− | <td>(1): +8 | + | <td>(1): +8 to All Stats<br>(2): +5% Boon Duration<br>(3): +12 to All Stats<br>(4): +10% Boon Duration<br>(5): +16 to All Stats<br>(6): +25% Movement Speed; +10% Condition Duration</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Trooper</td> | <td>Trooper</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Vitality<br>(2): +35 Toughness<br>(3): +50 Vitality<br>(4): +65 Toughness<br>(5): +100 Vitality<br>(6): Shouts remove a condition from each affected ally.</td> |
− | <td>(1): +25 | + | <td>(1): +25 Vitality<br>(2): +35 Toughness<br>(3): +50 Vitality<br>(4): +65 Toughness<br>(5): +100 Vitality<br>(6): +125 Toughness; shouts remove a condition from each affected ally.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Undead</td> | <td>Undead</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +35 Toughness<br>(3): +50 Condition Damage<br>(4): +65 Toughness<br>(5): +100 Condition Damage<br>(6): 7% of toughness is converted to condition damage.</td> |
− | <td>(1): +25 | + | <td>(1): +25 Condition Damage<br>(2): +35 Toughness<br>(3): +50 Condition Damage<br>(4): +65 Toughness<br>(5): +100 Condition Damage<br>(6): +125 toughness; 7% of toughness is converted to condition damage.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Vampirism</td> | <td>Vampirism</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): 15% chance when struck to cause your next attack to steal life. (Cooldown: 25s)<br>(3): +50 Power<br>(4): After using your healing skill, your next attack skill steals health. (Cooldown: 10s)<br>(5): +100 Power<br>(6): When struck below 25% health, you steal health from nearby foes. (Cooldown: 40s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Power<br>(2): +35 Vitality<br>(3): +50 Power<br>(4): +65 Vitality<br>(5): +100 Power<br>(6): +10% maximum health; restore 10% of your health when you kill a foe.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Warrior</td> | <td>Warrior</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Vitality<br>(2): +35 Power<br>(3): +50 Vitality<br>(4): +65 Power<br>(5): +100 Vitality<br>(6): -20% recharge on weapon swap.</td> |
− | <td>(1): +25 | + | <td>(1): +25 Vitality<br>(2): +35 Power<br>(3): +50 Vitality<br>(4): +65 Power<br>(5): +100 Vitality<br>(6): +125 vitality; -20% recharge on weapon swap.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Water</td> | <td>Water</td> | ||
− | <td>(1): +25 | + | <td>(1): +25 Healing Power<br>(2): +5% Boon Duration<br>(3): +50 Healing Power<br>(4): 25% chance when struck to remove a condition. (Cooldown: 30s)<br>(5): +100 Healing Power<br>(6): +15% boon duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)</td> |
− | <td>(1): +25 | + | <td>(1): +25 Healing Power<br>(2): +5% Boon Duration<br>(3): +50 Healing Power<br>(4): +10% Boon Duration<br>(5): +100 Healing Power<br>(6): +10% boon duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Weaver</td> | <td>Weaver</td> | ||
− | <td>(1): +8 | + | <td>(1): +8 to All Stats<br>(2): +5% Condition Duration<br>(3): +12 to All Stats<br>(4): +10% Condition Duration<br>(5): +16 to All Stats<br>(6): Gain a barrier when you execute a leap combo finisher.</td> |
− | <td>(1): +8 | + | <td>(1): +8 to All Stats<br>(2): +10% Burning Duration<br>(3): +12 to All Stats<br>(4): +20% Chill Duration<br>(5): +16 to All Stats<br>(6): +10% condition duration; gain a barrier when you execute a leap combo finisher.</td> |
</tr> | </tr> | ||
</table> | </table> | ||
Строка 489: | Строка 485: | ||
<tr> | <tr> | ||
<td>Absorption</td> | <td>Absorption</td> | ||
− | <td> | + | <td>Steal a boon when interrupting an enemy.</td> |
− | <td> | + | <td>Steal 3 boons when interrupting an enemy. (Cooldown: 10 seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Air</td> | <td>Air</td> | ||
− | <td>50% | + | <td>50% Chance on Critical: Cause a Lightning Strike</td> |
− | <td>100% | + | <td>100% Chance on Critical: Cause a Lightning Strike (Cooldown: 3 seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Battle</td> | <td>Battle</td> | ||
− | <td> | + | <td>Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9 seconds)</td> |
− | <td> | + | <td>Gain 5 stacks of might (12 seconds) when you swap to this weapon while in combat. (Cooldown: 9 seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Blight</td> | <td>Blight</td> | ||
− | <td>60% | + | <td>60% Chance on Critical: Area Poison Attack (2 Seconds, 240 Radius) (Cooldown: 8 Seconds)</td> |
− | <td>100% | + | <td>100% Chance on Critical: Area Poison Attack (3 Seconds, 240 Radius) (Cooldown: 8 Seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Blood</td> | <td>Blood</td> | ||
− | <td>50% | + | <td>50% Chance on Critical: Steal Health (Cooldown: 5 Seconds)</td> |
− | <td>100% | + | <td>100% Chance on Critical: Steal Health (Cooldown: 5 seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Bursting</td> | <td>Bursting</td> | ||
− | <td> | + | <td>Adds 6% to current condition damage.</td> |
− | <td>+5% | + | <td>+5% Condition Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Celerity</td> | <td>Celerity</td> | ||
− | <td> | + | <td>Gain a charge when you kill a foe, five if you kill an enemy player. At 25 charges, gain quickness for 5 seconds. (You lose all stacks on down.)</td> |
− | <td> | + | <td>Gain quickness for 5 seconds when disabling an enemy. (Cooldown: 20 seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Centaur Slaying</td> | <td>Centaur Slaying</td> | ||
− | <td>+10% | + | <td>+10% Damage vs. Centaurs</td> |
− | <td>+7% | + | <td>+7% Damage vs. Centaurs; +3% Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Cleansing</td> | <td>Cleansing</td> | ||
− | <td> | + | <td>Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9 Seconds)</td> |
− | <td> | + | <td>Remove 3 conditions when you swap to this weapon while in combat. (Cooldown: 9 Seconds) PvP Split: 1 condition</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Concentration</td> | <td>Concentration</td> | ||
− | <td> | + | <td>Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9 Seconds)</td> |
− | <td>+10% | + | <td>+10% Boon Duration</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Demon Slaying</td> | <td>Demon Slaying</td> | ||
− | <td>+10% | + | <td>+10% Damage vs. Demons</td> |
− | <td>+7% | + | <td>+7% Damage vs. Demons; +3% Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Demon Summoning</td> | <td>Demon Summoning</td> | ||
− | <td> | + | <td>Gain a summoning charge whenever you kill a foe. At 25 charges, you summon a fleshreaver. (You lose all charges on down.)</td> |
− | <td>Superior Sigil of Demons: | + | <td>Superior Sigil of Demons: Increase Inflicted Torment Duration: 20%</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Destroyer Slaying</td> | <td>Destroyer Slaying</td> | ||
− | <td>+10% | + | <td>+10% Damage vs. Destroyers</td> |
− | <td>+7% | + | <td>+7% Damage vs. Destroyers; +3% Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Doom</td> | <td>Doom</td> | ||
− | <td> | + | <td>Your next attack after you swap to this weapon while in combat inflicts poison for 8 seconds. (Cooldown: 9 Seconds)</td> |
− | <td> | + | <td>Your next attack after you swap to this weapon while in combat inflicts 3 stacks of poison for 8 seconds. (Cooldown: 9 Seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Dreams</td> | <td>Dreams</td> | ||
− | <td>+10% | + | <td>+10% Damage vs. Nightmare Court</td> |
− | <td>+7% | + | <td>+7% Damage vs. Nightmare Court; +3% Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Earth</td> | <td>Earth</td> | ||
− | <td>60% | + | <td>60% Chance on Critical: Inflict bleeding for 5 seconds. (Cooldown: 2 Seconds)</td> |
− | <td>100% | + | <td>100% Chance on Critical: Inflict bleeding for 6 seconds. (Cooldown: 2 Seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Elemental Slaying</td> | <td>Elemental Slaying</td> | ||
− | <td>+10% | + | <td>+10% Damage vs. Elementals</td> |
− | <td>+7% | + | <td>+7% Damage vs. Elementals; +3% Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Fire</td> | <td>Fire</td> | ||
− | <td>50% | + | <td>50% Chance on Critical: Trigger a flame blast for area of effect damage (240 radius). (Cooldown: 5 Seconds)</td> |
− | <td>100% | + | <td>100% Chance on Critical: Trigger a flame blast around your foe (240 radius). (Cooldown: 5 Seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Frailty</td> | <td>Frailty</td> | ||
− | <td>50% | + | <td>50% Chance on Hit: Inflict vulnerability for 10 seconds. (Cooldown: 2 Seconds)</td> |
− | <td> | + | <td>Inflict 2 stacks of vulnerability (8 seconds) with a flanking strike. (Cooldown: 2 Seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Generosity</td> | <td>Generosity</td> | ||
− | <td>60% | + | <td>60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9 Seconds)</td> |
− | <td>100% | + | <td>100% chance to transfer a condition to your foe on a critical hit. (Cooldown: 6 Seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Geomancy</td> | <td>Geomancy</td> | ||
− | <td> | + | <td>Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9 Seconds)</td> |
− | <td> | + | <td>Inflict bleeding on nearby foes for 8 seconds when you swap to this weapon while in combat. (Cooldown: 9 Seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Ghost Slaying</td> | <td>Ghost Slaying</td> | ||
− | <td>+10% | + | <td>+10% Damage vs. Ghosts</td> |
− | <td>+7% | + | <td>+7% Damage vs. Ghosts; +3% Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Grawl Slaying</td> | <td>Grawl Slaying</td> | ||
− | <td>+10% | + | <td>+10% Damage vs. Grawl</td> |
− | <td>+7% | + | <td>+7% Damage vs. Grawl; +3% Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Ice</td> | <td>Ice</td> | ||
− | <td>30% | + | <td>30% Chance on Hit: Inflict Chill (2 Seconds) (Cooldown: 10 Seconds)</td> |
− | <td> | + | <td>Inflict Chill (2 seconds) with a flanking strike. (Cooldown: 10 Seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Icebrood Slaying</td> | <td>Icebrood Slaying</td> | ||
− | <td>+10% | + | <td>+10% Damage vs. Icebrood</td> |
− | <td>+7% | + | <td>+7% Damage vs. Icebrood; +3% Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Incapacitation</td> | <td>Incapacitation</td> | ||
− | <td>60% | + | <td>60% Chance on Critical: Inflict Cripple (2 Seconds) (Cooldown: 5 Seconds)</td> |
− | <td> | + | <td>Inflict cripple (2 seconds) with a flanking strike. (Cooldown: 5 Seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Intelligence (Now Vision)</td> | <td>Intelligence (Now Vision)</td> | ||
− | <td> | + | <td>Your next three attacks after swapping to this weapon while in combat have a 100% critical chance. (Cooldown: 9 Seconds)</td> |
− | <td> | + | <td>Your attacks have a 100% critical chance for 3 seconds after swapping to this weapon in combat. (Cooldown: 9 Seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Justice</td> | <td>Justice</td> | ||
− | <td>+10% | + | <td>+10% Damage vs. Outlaws</td> |
− | <td>+7% | + | <td>+7% Damage vs. Outlaws; +3% Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Karka Slaying</td> | <td>Karka Slaying</td> | ||
− | <td>+10% | + | <td>+10% Damage vs. Karka</td> |
− | <td>+7% | + | <td>+7% Damage vs. Karka; +3% Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Mad Scientists</td> | <td>Mad Scientists</td> | ||
− | <td>+10% | + | <td>+10% Damage vs. Inquest</td> |
− | <td>+7% | + | <td>+7% Damage vs. Inquest; +3% Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Nullification</td> | <td>Nullification</td> | ||
− | <td>60% | + | <td>60% Chance on Critical: Remove a Boon</td> |
− | <td> | + | <td>Remove a boon with a flanking strike. (Cooldown: 5 Seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Ogre Slaying</td> | <td>Ogre Slaying</td> | ||
− | <td>+10% | + | <td>+10% Damage vs. Ogres</td> |
− | <td>+7% | + | <td>+7% Damage vs. Ogres; +3% Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Purity</td> | <td>Purity</td> | ||
− | <td>60% | + | <td>60% Chance on Hit: Remove a Condition (Cooldown: 10 Seconds)</td> |
− | <td> | + | <td>Remove a condition with a flanking strike. (Cooldown: 4 Seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Rage</td> | <td>Rage</td> | ||
− | <td>50% | + | <td>50% Chance on Critical: Gain Quickness (3 Seconds) (Cooldown: 30 Seconds)</td> |
− | <td>100% | + | <td>100% Chance on Critical: Gain Quickness (3 Seconds) (Cooldown: 20 Seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Rending</td> | <td>Rending</td> | ||
− | <td> | + | <td>Apply vulnerability when interrupting a foe.</td> |
− | <td> | + | <td>Apply 5 stacks of vulnerability (10 seconds) when interrupting a foe. (Cooldown: 3 Seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Restoration</td> | <td>Restoration</td> | ||
− | <td> | + | <td>Gain Health on Killing a Foe</td> |
− | <td> | + | <td>Heal nearby allies when disabling an enemy. (Cooldown: 15 Seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Ruthlessness</td> | <td>Ruthlessness</td> | ||
− | <td> | + | <td>Gain might when interrupting a foe.</td> |
− | <td> | + | <td>Gain 5 stacks of might (10 seconds) when interrupting a foe. (Cooldown: 3 Seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Serpent Slaying</td> | <td>Serpent Slaying</td> | ||
− | <td>+10% | + | <td>+10% Damage vs. Krait</td> |
− | <td>+7% | + | <td>+7% Damage vs. Krait; +3% Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Smothering</td> | <td>Smothering</td> | ||
− | <td>+10% | + | <td>+10% Damage vs. Flame Legion</td> |
− | <td>+7% | + | <td>+7% Damage vs. Flame Legion; +3% Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Sorrow</td> | <td>Sorrow</td> | ||
− | <td>+10% | + | <td>+10% Damage vs. Dredge</td> |
− | <td>+7% | + | <td>+7% Damage vs. Dredge; +3% Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Strength</td> | <td>Strength</td> | ||
− | <td>60% | + | <td>60% Chance on Critical: Gain Might (10 Seconds) (Cooldown: 1 Second)</td> |
− | <td>100% | + | <td>100% Chance on Critical: Gain Might (10 Seconds) (Cooldown: 1 Second)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Night</td> | <td>Night</td> | ||
− | <td> | + | <td>Outgoing damage is increased by 10% at night.</td> |
− | <td>+7% | + | <td>+7% Damage at Night; +3% Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Torment</td> | <td>Torment</td> | ||
− | <td>50% | + | <td>50% Chance on Critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 Seconds)</td> |
− | <td>100% | + | <td>100% Chance on Critical: Inflict 2 stacks of torment for 5 seconds to enemies around your target. (Cooldown: 5 Seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Undead Slaying</td> | <td>Undead Slaying</td> | ||
− | <td>+10% | + | <td>+10% Damage vs. Undead</td> |
− | <td>+7% | + | <td>+7% Damage vs. Undead; +3% Damage</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Water</td> | <td>Water</td> | ||
− | <td>30% | + | <td>30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5 Seconds)</td> |
− | <td>100% | + | <td>100% Chance on Critical Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5 Seconds)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Wrath</td> | <td>Wrath</td> | ||
− | <td>+10% | + | <td>+10% Damage vs. Sons of Svanir</td> |
− | <td>+7% | + | <td>+7% Damage vs. Sons of Svanir; +3% Damage</td> |
</tr> | </tr> | ||
− | </table><noinclude> | + | </table> |
+ | <noinclude> | ||
==Внешние ссылки== | ==Внешние ссылки== | ||
* [https://guildwars-2.ru/izmeneniya-v-guild-wars-2-v-patche-ot-14-noyabrya-2018/ Изменения в Guild Wars 2 в патче от 14 ноября 2018], GuildWars-2.ru | * [https://guildwars-2.ru/izmeneniya-v-guild-wars-2-v-patche-ot-14-noyabrya-2018/ Изменения в Guild Wars 2 в патче от 14 ноября 2018], GuildWars-2.ru | ||
+ | [[Category:Обновления за ноябрь 2018]] | ||
</noinclude> | </noinclude> |