Редактирование: Обновления игры/2019-03-05
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Текущая версия | Ваш текст | ||
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− | + | == Обновление #2 - 5 марта 2019 == | |
− | |||
=== Исправление ошибок === | === Исправление ошибок === | ||
− | * Игроки теперь могут приобрести [[Warclaw Helmet|Шлем | + | * Игроки теперь могут приобрести [[Warclaw Helmet|Шлем Когтя Войны]] у [[Elvie the Warclaw Tender|Эльви Смотрительницы Когтей Войны]], когда они завершили [[Warclaw Reward Track|Цепочку наград Когтя Войны]] до разблокирования коллекционного [[achievement|достижения]] “[[Warclaw Companion]]”. |
* [[Guardian|Страж]] — {{game update icon|Symbol of Punishment}}: Исправлена проблема, из-за которой это умение наносило больше урона, чем предполагалось. | * [[Guardian|Страж]] — {{game update icon|Symbol of Punishment}}: Исправлена проблема, из-за которой это умение наносило больше урона, чем предполагалось. | ||
* Исправлена проблема, из-за которой [[Mistlock Sanctuary Passkey (2 weeks)|Пропуск в Прибежище Закрепления Туманов (2 недели)]] в некоторых случаях переносил игроков на неправильную карту. | * Исправлена проблема, из-за которой [[Mistlock Sanctuary Passkey (2 weeks)|Пропуск в Прибежище Закрепления Туманов (2 недели)]] в некоторых случаях переносил игроков на неправильную карту. | ||
− | * Игроки больше не получают [[War Score|очки войны]] при использовании атакующего умения [[Warclaw| | + | * Игроки больше не получают [[War Score|очки войны]] при использовании атакующего умения [[Warclaw|Когтя Войны]], когда активен эффект [[Bloodlust in the Borderlands|Bloodlust]]. |
=== Заметки Guild Wars 2 Wiki === | === Заметки Guild Wars 2 Wiki === | ||
Строка 37: | Строка 36: | ||
==== Сундук Черного Льва ==== | ==== Сундук Черного Льва ==== | ||
* [[Black Lion Chest|Сундук Черного Льва]] был обновлен до [[War-Torn Chest|Сундука Отмеченного Войной]] и может быть просмотрен для выяснения полного списка его содержимого. | * [[Black Lion Chest|Сундук Черного Льва]] был обновлен до [[War-Torn Chest|Сундука Отмеченного Войной]] и может быть просмотрен для выяснения полного списка его содержимого. | ||
− | ** Новый [[Etherbound Package| | + | ** Новый [[Etherbound Package|Комплект Эфирная связь]], который содержит [[Etherbound Glider|Планер Эфирная связь]] и [[Etherbound Backpiece|Наспинник Эфирная связь]], доступен с нечастым шансом выпадения на время действия этого сундука. |
== Обновление - 5 марта 2019 == | == Обновление - 5 марта 2019 == | ||
Строка 51: | Строка 50: | ||
* [[Superior Rune of the Ice]]: Исправлен баг, из-за которого 6-й бонус этой руны дважды активировал эффект ледяной сверхновой. | * [[Superior Rune of the Ice]]: Исправлен баг, из-за которого 6-й бонус этой руны дважды активировал эффект ледяной сверхновой. | ||
− | === | + | === Умения профессий === |
==== Общее ==== | ==== Общее ==== | ||
* Исправлен баг, из-за которого некоторые кольцевые эффекты с дальностью 600 отображались крупнее, чем были должны. | * Исправлен баг, из-за которого некоторые кольцевые эффекты с дальностью 600 отображались крупнее, чем были должны. | ||
− | * {{effect|Exhaustion|Истощение}}: Это | + | * {{effect|Exhaustion|Истощение}}: Это благо{{sic|эффект}} теперь складывается по длительности до 3-х раз. |
* {{effect|Confusion|Замешательство}}: Оно больше не наносит урон, когда умение не активировалось из-за неверного расположения цели относительно заклинателя. | * {{effect|Confusion|Замешательство}}: Оно больше не наносит урон, когда умение не активировалось из-за неверного расположения цели относительно заклинателя. | ||
− | ==== [[Elementalist | + | ==== [[Elementalist]] ==== |
− | + | In this update, and in the future, we're looking to enhance the support role of [[tempest]]s through boons, healing, and cleansing. Specific to today's release, we've adjusted the tempest's support through its skills, shouts, and traits. With this in mind, we've added some classic elemental [[attunement]] support to each of the shouts, and we've altered Tempestuous Aria so that its support functions are easier to access for tempest players. | |
− | * {{game update icon|Conjure Frost Bow}}: | + | * {{game update icon|Conjure Frost Bow}}: Changed the name of the item summoned by this skill from "ice bow" to "[[Frost Bow|frost bow]]."{{sic}} |
− | * {{game update icon|Sand Squall}}: | + | * {{game update icon|Sand Squall}}: The increased boon duration that this skill grants has been increased from 2 seconds to 3 seconds. The number of allies this affects has been increased from 5 to 10. |
− | * {{game update icon|"Wash the Pain Away!"}}: | + | * {{game update icon|"Wash the Pain Away!"}}: This skill now cleanses one condition from nearby allies on its final pulse. |
− | * {{game update icon|"Feel the Burn!"}}: | + | * {{game update icon|"Feel the Burn!"}}: This skill now applies 3 stacks of might to nearby allies for 10 seconds in addition to its other effects. Updated the effects to more accurately represent the attack's radius. Updated the hit detection to be more consistent at close distances. |
− | * {{game update icon|"Flash-Freeze!"}}: | + | * {{game update icon|"Flash-Freeze!"}}: This skill now applies 4 seconds of regeneration to nearby allies in addition to its other effects. |
− | * {{game update icon|"Aftershock!"}}: | + | * {{game update icon|"Aftershock!"}}: This skill now applies 5 seconds of protection to nearby allies in addition to its other effects. |
− | * {{game update icon|"Eye of the Storm!"}}: | + | * {{game update icon|"Eye of the Storm!"}}: This skill now applies 10 seconds of swiftness to nearby allies in addition to its other effects. |
− | * {{game update icon|"Rebound!"}}: | + | * {{game update icon|"Rebound!"}}: This skill now applies 5 seconds of fury to nearby allies in addition to its other effects. |
− | * {{game update icon|Weave Self}}: | + | * {{game update icon|Weave Self}}: The toughness effect provided by [[Woven Earth]] has been replaced by a 20% reduction in incoming physical damage. |
− | * {{game update icon|Tempestuous Aria}}: | + | * {{game update icon|Tempestuous Aria}}: This trait now modifies tempest shouts to affect up to 10 targets in addition to its current effects. |
− | ==== [[Engineer | + | ==== [[Engineer]] ==== |
− | + | With this update, we're reworking one of the less reliable skill sets: gyros. While potent, their difficulty to use and to optimize has brought them to a spot where they're not really desirable outside of a few niche situations. As part of this rework, gyros are being reclassified as wells, and the [[scrapper]]'s particular version of them is mobile and point-blank to enhance the scrapper's melee-oriented playstyle. | |
− | * | + | * The [[gyro]] class of skills has been reworked and changed to [[well|wells]]. Gyros are now no longer targetable and instead hover over the engineer to grant their effects. |
− | * {{game update icon|Flame Blast}}: | + | * {{game update icon|Flame Blast}}: This skill now targets the ground and will explode automatically when it hits the targeted location. |
− | * {{game update icon|Light Strike}}: | + | * {{game update icon|Light Strike}}: Fixed a bug that caused this skill to display incorrect damage in PvP when a trait is equipped with Crystal Configuration: Storm. |
− | * {{game update icon|Blast Gyro Tag|icon=Blast Gyro.png}}: | + | * {{game update icon|Blast Gyro Tag|name=Blast Gyro Tag|icon=Blast Gyro.png}}: This skill has been reworked and renamed [[Blast Gyro]]. The gyro now creates a fire field that follows the engineer while it pulses might to nearby allies every second during its countdown to a significant explosion. |
− | * {{game update icon|Medic Gyro}}: | + | * {{game update icon|Medic Gyro}}: This skill has been reworked. The gyro now creates a [[water field]] that follows the engineer while it pulses heals to the player and nearby allies every second. |
− | * {{game update icon|Bulwark Gyro}}: | + | * {{game update icon|Bulwark Gyro}}: This skill has been reworked. The gyro now creates a [[lightning field]] that follows the engineer while it grants them [[barrier]] every second and redirects some damage from nearby allies to the engineer. |
− | * {{game update icon|Purge Gyro}}: | + | * {{game update icon|Purge Gyro}}: This skill has been reworked. The gyro now creates a [[light field]] that follows the engineer while it removes conditions from the player and nearby allies every second. |
− | * {{game update icon|Shredder Gyro}}: | + | * {{game update icon|Shredder Gyro}}: This skill has been reworked. The gyro now follows the engineer and performs a whirl finisher that inflicts damage on nearby enemies every second. |
− | * {{game update icon|Sneak Gyro}}: | + | * {{game update icon|Sneak Gyro}}: This skill has been reworked. The gyro now creates a [[smoke field]] that follows the engineer while it grants stealth to the player and nearby allies every second. |
− | * {{game update icon|Shocking Speed}}: | + | * {{game update icon|Shocking Speed}}: This trait now increases the radius of effect of all gyro skills and causes them to grant [[superspeed]] to nearby allies on their final pulse. |
− | * {{game update icon|Expert Examination}}: | + | * {{game update icon|Expert Examination}}: This trait no longer alters a gyro's behavior to inflict weakness and vulnerability upon its detonation. |
− | * {{game update icon|Crystal Configuration: Storm}}: | + | * {{game update icon|Crystal Configuration: Storm}}: Projectiles fired by this trait no longer deal reduced damage. Updated the tool tip to now use the phrase "projectile range" instead of "range threshold." |
− | * {{game update icon|Crystal Configuration: Eclipse}}: | + | * {{game update icon|Crystal Configuration: Eclipse}}: Reduced this trait's stability duration from 4 seconds to 2 seconds in PvP and WvW. |
− | * {{game update icon|Crystal Configuration: Zephyr}}: | + | * {{game update icon|Crystal Configuration: Zephyr}}: This trait now causes [[Holo Leap]] to inflict cripple for 1 second in addition to its previous effects. |
− | ==== [[Guardian | + | ==== [[Guardian]] ==== |
− | + | Righteous Instincts has been an incredibly potent trait since it was reworked to grant a large boost to the player's critical-hit chance. Because of this, it has crowded out other grandmaster options for the radiance build. In this update, we're bringing down the power of this trait to be more in line with other grandmaster traits and to give a little boost to its competition. Furthermore, we are giving a small boost to [[staff]] and [[torch]] weapons and enhancing Hallowed Ground to help it achieve its purpose: to help allies manage crowd control. | |
− | * {{game update icon|Symbol of Vengeance}}: | + | * {{game update icon|Symbol of Vengeance}}: Fixed a bug that caused this skill to function improperly with the [[Symbolic Avenger]] and [[Symbolic Power]] traits. |
− | * {{game update icon|True Shot}}: | + | * {{game update icon|True Shot}}: This skill's range has been increased from 1,200 to 1,500. |
− | * {{game update icon|Chapter 2: Igniting Burst}}: | + | * {{game update icon|Chapter 2: Igniting Burst|}}: Fixed a bug that could cause this skill to fail to hit foes at the center of its radius. |
− | * {{game update icon|Cleansing Flame}}: | + | * {{game update icon|Cleansing Flame}}: Increased this skill's damage per hit by 21%. The final hit of this attack inflicts 2 stacks of burning for 4 seconds. |
− | * {{game update icon|Hallowed Ground}}: | + | * {{game update icon|Hallowed Ground}}: Increased this skill's radius to 360. |
− | * {{game update icon|Amplified Wrath}}: | + | * {{game update icon|Amplified Wrath}}: Instead of burning foes that the guardian blocks, this trait now increases the duration of the burning passive effect applied by [[Virtue of Justice]] by 20%. |
− | * {{game update icon|Honorable Staff}}: | + | * {{game update icon|Honorable Staff}}: This trait now grants 120 concentration, plus an additional 120 concentration while wielding a staff, in addition to reducing staff skill recharge times. |
− | * {{game update icon|Lesser Smite Condition}}: | + | * {{game update icon|Lesser Smite Condition}}: The damage of this trait has been reduced by about 40% in PvP only. |
− | * {{game update icon|Perfect Inscriptions}}: | + | * {{game update icon|Perfect Inscriptions}}: This trait now applies its shared signet passive effect to the guardian in addition to their allies. |
− | * {{game update icon|Radiant Fire}}: | + | * {{game update icon|Radiant Fire}}: Fixed a bug that caused this trait to occasionally fail. |
− | * {{game update icon|Righteous Instincts}}: | + | * {{game update icon|Righteous Instincts}}: This trait's critical-chance bonus has been reduced from 50% to 25%. |
− | ==== [[Mesmer | + | ==== [[Mesmer]] ==== |
− | + | After watching mesmer builds develop following our last update, we have a few more adjustments for both [[chronomancer]]s and [[mirage]]s. | |
+ | While we think that Signet of Inspiration's new functionality is working well, it's a little too strong, so we're slightly reducing both the recharge time and the extension of the boon duration. This still leaves it a little on the strong side, but we don't want to remove it entirely. Similarly, the Danger Time trait ended up being too strong; we've been seeing some very high damage numbers coming out of chronomancers who are also bringing support skills. | ||
− | + | Lowering the [[Defiance Bar|defiance-bar]] damage on Signet of Humility made it fairer when compared to other defiance-breaking skills, but left it in an unsatisfying place due to its high recharge time. We're lowering the recharge time in PvE areas to allow it to be used more frequently in situations where additional defiance damage is needed. | |
− | + | Finally, we're slightly reducing the duration of the Mirage Cloak [[dodge]] in order to make it more like the normal dodge move. When we first built the mirage [[Elite specialization|specialization]], we felt that the dodge window had to be larger than a normal dodge in order to compensate for the fact that the player doesn't move with the dodge. As players have become more accustomed to the specialization, we've found that this advantage is no longer necessary. Coupled with the [[superspeed]] that's granted by the other minor trait, mirages can travel significantly farther than a normal dodge while attacking. This change does not affect the window for an [[ambush]] attack, which has always been on a separate timer. | |
− | * {{game update icon|Tides of Time}}: | + | * {{game update icon|Tides of Time}}: This skill's collision logic has been updated to reduce instances where the projectile could be unexpectedly destroyed. The returning wave now returns toward the current location of the mesmer rather than trying to predict the mesmer's future location based on movement speed and direction. This skill now applies quickness while traveling outward and alacrity while returning. |
− | * {{game update icon|Well of Recall}}: | + | * {{game update icon|Well of Recall}}: Reduced the recharge time of this skill from 30 seconds to 25 seconds. |
− | * {{game update icon|Signet of Humility}}: | + | * {{game update icon|Signet of Humility}}: Reduced the recharge time of this skill from 180 seconds to 120 seconds in PvE only. |
− | * {{game update icon|Signet of the Ether}}: | + | * {{game update icon|Signet of the Ether}}: This skill's recharge time now begins at the same time as [[phantasm]] skills are recharged. |
− | * {{game update icon|Mirage Cloak}}: | + | * {{game update icon|Mirage Cloak}}: All applications of this skill's effect have had their duration reduced to match the duration of a normal dodge roll. This change does not affect the timing window for ambush skills. |
− | * {{game update icon|Speed of Sand}}: | + | * {{game update icon|Speed of Sand}}: Superspeed's duration has been reduced to match Mirage Cloak's duration. |
− | * {{game update icon|Imaginary Axes}}: | + | * {{game update icon|Imaginary Axes}}: Reduced the amount of torment stacks applied in PvP and WvW from 3 to 1. This skill can no longer be used on targets behind the mesmer. |
− | * {{game update icon|Ambush Assault}}: | + | * {{game update icon|Ambush Assault}}: This skill can no longer be used on targets behind the mesmer. |
− | * {{game update icon|Split Surge}}: | + | * {{game update icon|Split Surge}}: This skill can no longer be used on targets behind the mesmer. |
− | * {{game update icon|Signet of Inspiration}}: | + | * {{game update icon|Signet of Inspiration}}: Lowered the extended durations of boons that this skill grants from 5 seconds to 3 seconds. Lowered the recharge time from 30 seconds to 20 seconds. |
− | * {{game update icon|Axes of Symmetry}}: | + | * {{game update icon|Axes of Symmetry}}: Reduced this skill's damage in WvW to match the PvP version of this skill. The number of confusion stacks that this applies is now 3 in all game modes. |
− | * {{game update icon|Illusionary Ambush}}: | + | * {{game update icon|Illusionary Ambush}}: Increased the recharge time of this skill from 20 seconds to 35 seconds in PvP and WvW only. |
− | * {{game update icon|Mimic}}: | + | * {{game update icon|Mimic}}: Reduced the recharge time of this skill from 40 seconds to 30 seconds. |
− | * {{game update icon|Cry of Pain}}: | + | * {{game update icon|Cry of Pain}}: The number of confusion stacks that this trait allows [[Cry of Frustration]] to apply has been decreased from 2 to 1 in all game modes. |
− | * {{game update icon|Ineptitude}}: | + | * {{game update icon|Ineptitude}}: The confusion duration of this trait has been reduced from 3 seconds to 2 seconds in PvP and WvW. |
− | * {{game update icon|Danger Time}}: | + | * {{game update icon|Danger Time}}: The bonus critical-hit chance that this trait grants against slowed enemies has been reduced from 30% to 15%. |
− | ==== [[Necromancer | + | ==== [[Necromancer]] ==== |
− | + | As we continue to update the necromancer, we're looking at each of its elite specializations and moving them more toward their expected roles. [[Scourge]] applies a bit too much instant [[corruption]] pressure in large-group WvW settings by simply laying down [[shade]]s; we've reworked Unending Corruption and renamed it Herald of Sorrow to address this. The reworked trait now acts more like a delayed version of boon corruption that also grants an [[area of effect|area-of-effect]] [[barrier]]. [[Reaper]] has seen an excessive loss of damage with the update on traits in the last patch. We'll be pushing some of its damage higher through skill updates in PvE, but will be mostly leaving it alone in competitive modes, as all the necromancer specializations have a healthy representation in competitive game modes. | |
− | * {{game update icon|Nightfall}}: | + | * {{game update icon|Nightfall}}: Increased the damage of this skill by 50% in PvE only. |
− | * {{game update icon| | + | * {{game update icon|Dessicate}}: Fixed a bug with this skill in which its might gain applied in a larger radius than the listed value. Removed an unlisted whirl finisher. Reduced the casting time from 1 second to 0.75 seconds. Increased its damage by 150%. This skill now grants a bonus 2% life force for each target it strikes. |
− | * {{game update icon|Oppressive Collapse}}: | + | * {{game update icon|Oppressive Collapse}}: Fixed a bug that prevented this skill from granting might when used on targets in a [[downed]] state. |
− | * {{game update icon|Enfeebling Blood}}: | + | * {{game update icon|Enfeebling Blood}}: Increased the amount of bleeding stacks that this skill applies from 2 to 3. |
− | * {{game update icon|"You Are All Weaklings!"}}: | + | * {{game update icon|"You Are All Weaklings!"}}: Reduced the recharge time of this skill from 30 seconds to 25 seconds. Increased its damage by 40%. |
− | * {{game update icon|"Nothing Can Save You!"}}: | + | * {{game update icon|"Nothing Can Save You!"}}: Reduced the recharge time of this skill from 25 seconds to 20 seconds. Increased its damage by 40%. |
− | * {{game update icon|Serpent Siphon}}: | + | * {{game update icon|Serpent Siphon}}: Fixed a bug that caused this skill to list an incorrect amount of barrier. Reduced its recharge time from 30 seconds to 25 seconds. Increased its damage by 21%. |
− | * {{game update icon|Spectral Ring}}: | + | * {{game update icon|Spectral Ring}}: The description and skill facts for this skill have been updated to indicate the amount of [[life force]] that is gained when fear is applied to a foe. |
− | * {{game update icon|Cold Shoulder}}: | + | * {{game update icon|Cold Shoulder}}: Increased the amount of bonus damage that this trait grants from 10% to 15% in PvE only. |
− | * {{game update icon|Unending Corruption}}: | + | * {{game update icon|Unending Corruption}}: This trait has been reworked and renamed Herald of Sorrow. |
− | * {{game update icon|Herald of Sorrow}}: | + | * {{game update icon|Herald of Sorrow}}: Equipping this trait turns [[Desert Shroud]] into [[Harbinger Shroud]], which removes the pulsing effects of Desert Shroud and instead shifts into a single detonation after a 3-second delay. This trait deals damage, corruption, and conditions in one strike while providing barrier to allies within the vicinity. |
− | ==== [[Ranger | + | ==== [[Ranger]] ==== |
− | + | In our last balance update, we made a few changes to Nature's Vengeance to tweak the boons provided by each [[spirit]]. In this update, we've applied major changes to the spirits themselves. Active spirit skills are generally not usable due to the high cost of sacrificing the spirit and the localized effect that the sacrifice causes. We are changing these active skills to teleport the spirit to the player's location before the spirit uses their skill. Additionally, we're removing the 100% health sacrifice. In exchange, spirits no longer have preset time durations for how long they can stay alive and instead lose health as they passively enhance allies. This is intended to provide a more dynamic gameplay experience than their current cast-on-recharge functionality. Of course, spirits can still be used in this manner, but proper use of the ranger's healing skills and more powerful active skills to reposition and attack with the spirits will yield stronger results. | |
− | * {{game update icon|Bear Stance|}}: | + | * {{game update icon|Bear Stance|}}: The duration of this skill has been split between game modes and increased from 4 seconds to 5 seconds in PvP only. |
− | * {{game update icon|Dolyak Stance}}: | + | * {{game update icon|Dolyak Stance}}: The duration of this skill has been split between game modes and reduced from 6 seconds to 5 seconds in PvP only. |
− | * {{game update icon|One Wolf Pack}}: | + | * {{game update icon|One Wolf Pack}}: The duration of this skill has been split between game modes and reduced from 8 seconds to 6 seconds in PvP only. The casting time of this skill has been reduced by about 0.5 seconds. |
− | * {{game update icon|Leader of the Pack}}: | + | * {{game update icon|Leader of the Pack}}: The increased duration that this trait grants the ranger has been split between game modes and reduced from 150% to 120% in PvP only. |
− | * | + | * Spirits have been reworked as follows: |
− | ** | + | ** When a spirit pulses its passive effect, it loses health equal to a percentage of its maximum health. (7.5% for nonelite spirits, 3% for elite spirits.) |
− | ** | + | ** The effect radius of a spirit's active skill has been reduced from 1,000 to 600 for all spirits. |
− | ** | + | ** Spirits now die automatically if the ranger moves away from the spirit beyond a range of 5,000. Spirits also die automatically if the ranger transitions between water travel and land travel. |
− | ** | + | ** Fixed a bug that caused underwater spirits to use their unique skill when killed. |
− | * | + | * Spirit Active Skills: These skills no longer sacrifice the spirit and instead cause them to teleport to the ranger's location before the spirit uses their active skill. These skills now have a 0.25-second casting time. The recharge time for these skills remains at 20 seconds. |
− | * {{game update icon|Aqua Surge}}: | + | * {{game update icon|Aqua Surge}}: This skill no longer heals the spirit that casts it. |
− | * {{game update icon|Spirit of Nature}}: | + | * {{game update icon|Spirit of Nature}}: This spirit no longer benefits from its own pulsing heal effect. Reduced the healing per second that this spirit grants to 101 at level 80, plus 3.5% of your healing power. |
− | * {{game update icon|Nature's Renewal}}: | + | * {{game update icon|Nature's Renewal}}: Reduced the recharge time of this skill from 120 seconds to 40 seconds. Reduced the radius of the revive pulse and condition-cleansing effect from 600 to 240. Each ally revived by this spirit causes the spirit to lose 30% of its maximum health, but it can still revive up to 5 allies. Reduced the number of conditions that are removed from 5 to 3. |
− | * {{game update icon|Storm Spirit}}: | + | * {{game update icon|Storm Spirit}}: Reduced the duration of vulnerability that this skill applies to foes from 10 seconds to 6 seconds. |
− | * {{game update icon|Call Lightning (Ranger)}}: | + | * {{game update icon|Call Lightning (Ranger)}}: Reduced the duration of daze that this skill applies to foes from 3 seconds to 1 second. |
− | * {{game update icon|Solar Flare}}: | + | * {{game update icon|Solar Flare}}: Reduced the duration of blindness that this skill applies to foes from 8 seconds to 5 seconds, and reduced the duration of burning that is applied from 3 stacks for 5 seconds to 2 stacks for 4 seconds. Reduced the effect's size to more closely match its range. |
− | * {{game update icon|Soften the Fall}}: | + | * {{game update icon|Soften the Fall}}: Reduced the duration of immobilization that this trait applies to foes from 3 seconds to 1 second. Reduced the duration of crippling from 3 seconds to 2 seconds. Added a tool tip that shows the interval between pulses. |
− | * {{game update icon|Muddy Terrain}}: | + | * {{game update icon|Muddy Terrain}}: Fixed a tool tip that showed an incorrect value for the intervals between this skill's pulses. |
− | * {{game update icon|Ambidexterity}}: | + | * {{game update icon|Ambidexterity}}: This trait is no longer split between game modes and now uses its highest stat value in all modes. |
− | * {{game update icon|Bonfire}}: | + | * {{game update icon|Bonfire}}: Increased the duration of burning that this skill applies from 2 seconds to 2.5 seconds. |
− | * {{game update icon|Poison Master}}: | + | * {{game update icon|Poison Master}}: Fixed a bug that caused this trait to fail if the ranger was in a downed state. Fixed a bug that prevented the effect applied by this trait from being removed when the ranger's pet's attack failed to hit. |
− | * {{game update icon|Nature's Vengeance}}: | + | * {{game update icon|Nature's Vengeance}}: This trait now reduces the passive health sacrifice from spirits by 33%. Additionally, boons granted by spirits are now applied when the spirit's active skill is used instead of being applied upon a set interval. |
− | * | + | *Boon durations have been increased as follows: |
− | ** {{game update icon|Spirit of Nature}} | + | ** {{game update icon|Spirit of Nature}} now grants 3 seconds of stability. |
− | ** {{game update icon|Water Spirit}} | + | ** {{game update icon|Water Spirit}} now grants 5 seconds of regeneration. |
− | ** {{game update icon|Frost Spirit}} | + | ** {{game update icon|Frost Spirit}} now grants 3 stacks of might for 8 seconds. |
− | ** {{game update icon|Stone Spirit}} | + | ** {{game update icon|Stone Spirit}} now grants 3 seconds of protection. |
− | ** {{game update icon|Storm Spirit}} | + | ** {{game update icon|Storm Spirit}} now grants 5 seconds of fury. |
− | ** {{game update icon|Sun Spirit}} | + | ** {{game update icon|Sun Spirit}} now grants 3 seconds of vigor. |
− | ==== [[Revenant | + | ==== [[Revenant]] ==== |
− | + | We're making some changes to the revenant in this update that will curb their excessive condition damage in PvE and bolster their damage in PvP. Additionally, we're making a few changes to help power builds that are struggling in PvE but doing well in competitive modes. Targeted Destruction, for example, will now grant higher damage bonuses in PvE areas where higher stacks of vulnerability can be maintained, but lower damage in competitive modes where applying multiple stacks of conditions is harder. | |
+ | Song of the Mists has struggled to compete with the other grandmaster traits in the [[Invocation]] line even after its rework, so we are improving various aspects of the skills, making them easier to land hits and stronger when fewer targets are struck. | ||
− | [[Song of the Mists | + | * {{game update icon|Inspiring Reinforcement}}: This skill can no longer hit the same target multiple times in a single cast. |
+ | * {{game update icon|Natural Harmony}}: Fixed a bug that could cause this skill to fail if the player was in the air or swimming on the surface of water after the skill had finished charging. | ||
+ | * {{game update icon|Ashen Demeanor}}: Fixed a bug that could cause this trait to apply conditions to the revenant if they were knocked off their [[mount]]. | ||
+ | * {{game update icon|Targeted Destruction}}: This now grants 0.5% damage per each stack of vulnerability instead of a flat 10% bonus. It's also no longer split between game modes. | ||
+ | * {{game update icon|Draconic Echo}}: Fixed a bug with this trait that prevented lingering passive effects from granting boons while the revenant was in other [[stance]]s. | ||
+ | * {{game update icon|Shackling Wave}}: Increased this skill's damage per each additional strike by 40% in PvE only. | ||
+ | * {{game update icon|Searing Fissure}}: This skill now applies 3 stacks of burning for 3 seconds on its first hit, and 1 stack of burning for 1 second on the next three hits. The damage of the first hit has been increased by 100%. Increased the recharge time from 3 seconds to 6 seconds in PvP and WvW only. | ||
+ | * {{game update icon|Rampant Vex}}: Reduced the duration of torment applied by this trait from 4 seconds to 3 seconds. | ||
+ | * {{game update icon|Song of the Mists}}: This trait's radius of effect has been increased from 180 to 240. The effects provided by each skill activated by this trait have been updated as follows: | ||
+ | ** {{game update icon|Call of the Assassin}}: The stacks of vulnerability that this skill applies have been increased from 5 to 8. It now grants 2 seconds of quickness with an additional 1 second per each target that's hit. This skill's damage is no longer split between games modes and now uses its highest value in all modes. | ||
+ | ** {{game update icon|Call of the Dwarf}}: This skill now grants a baseline amount of [[barrier]] with additional barrier per each target that's struck. Barrier values for each portion have been adjusted. Its damage has been increased by 50%. | ||
+ | ** {{game update icon|Call of the Demon}}: Increased the duration of torment that this skill applies from 6 seconds to 8 seconds. | ||
+ | ** {{game update icon|Call of the Centaur}}: The radius of this skill has been adjusted. | ||
+ | ** {{game update icon|Call of the Dragon}}: The amount of burning that this skill can stack has been increased from 1 to 2. The damage is no longer split between games modes and now uses its highest value in all modes. Damage has been increased by 42%. | ||
+ | ** {{game update icon|Call of the Renegade}}: The amount of bleeding that this skill can stack has been increased from 1 to 2 in PvP and WvW. It now always grants 1 fervor stack in addition to the stacks gained per each hit in all modes. | ||
− | + | ==== [[Thief]] ==== | |
− | + | We've been looking at ways to improve the pistol main-hand and dagger off-hand build for thieves. We wanted to give the weapon pair a little more lethality without improving other weapon sets or removing current utility, so we decided to go with the mechanic we used for [[Tow Line]] during the underwater update. This allows Shadow Strike to flip over to [[Repeater]] for a period of time. Additionally, the team has adjusted Unhindered Combatant so that exhaustion scales with the severity of the condition that was removed. Finally, we're reducing the duration of stealth for Silent Scope in competitive modes so that it is more of a brief respite in combat rather than a stealth upkeep trait. | |
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− | + | * {{game update icon|Sneak Attack}}: Increased the duration of bleeding that's applied by this skill from 4 seconds to 6 seconds. | |
− | + | * {{game update icon|Shadow Strike}}: This skill now grants access to [[Repeater]] for 4 seconds upon landing a successful melee hit. | |
+ | * {{game update icon|Repeater}}: For builds that use a pistol in their main hand with no off-hand weapon, the damage of this skill has been increased by 20%. Striking a foe with this skill now applies 4 seconds of bleeding per hit. | ||
+ | * {{game update icon|Shadowstep}}: The window to use [[Shadow Return]] after using this skill has been increased from 10 seconds to 15 seconds. A tool tip has been added to show the window's duration. | ||
+ | * {{game update icon|Silent Scope}}: The duration of stealth that this trait grants has been reduced from 3 seconds to 1 second in PvP and WvW. | ||
+ | * {{game update icon|Unhindered Combatant}}: The duration of [[exhaustion]] that this trait applies when dodging is now 2 seconds if crippled is present, 3 seconds if chilled is present, and 4 seconds if immobilized is present. Exhaustion will now be applied when the [[dodge]] is initiated. | ||
+ | * {{game update icon|Lead Attacks}}: Fixed a bug with this trait that allowed players to enter combat with more stacks of the damage effect than intended. | ||
− | + | ==== [[Warrior]] ==== | |
− | + | Banner skills have long been very passive in nature. Today we're releasing some changes to give them a bit more active gameplay while also reducing their granted attributes to give greater role flexibility in group settings. However, we do think that the warrior gives up a lot in order to use them, so we're increasing the bonus stat gains when warriors equip traits that modify banners. As a larger change, we're also removing the bundle skills from banners and changing the pick-up action to now recharge the banner skill. Previously, the banner skills could be a trap for players, providing weaker skills in a bundle that anyone could interact with. We considered enhancing the banner skills, but we don't want banners to be alternate weapons that take away from a player's normal weapons. | |
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− | ==== [[Warrior | ||
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− | * | + | * [[Banner]] skills have been reworked as follows: |
− | ** | + | ** Banners no longer have skills and are instead destroyed when they're picked up. |
− | ** | + | ** Banners can now only be picked up by the warrior who summoned them. |
− | ** | + | ** Reduced all banners' stat gains from 170 to 100 at level 80. |
− | ** | + | ** Banners' durations have been reduced from 90 seconds to 60 seconds. |
− | ** | + | ** All utility-slot banner skills have had their recharge times reduced from 120 seconds to 80 seconds. |
− | ** | + | ** Picking up a banner now reduces the recharge time of that banner by 60 seconds. |
− | * {{game update icon|Battle Standard}}: | + | * {{game update icon|Battle Standard}}: Resynced the time at which a banner appears to properly line up with the effect. When planted in the ground, this banner skill now deals damage to foes within a radius of 180. Foes who are in a downed state are now finished when damaged by Battle Standard. This skill's targeting reticle will now display the radius for effects that finish foes who are in a downed state and effects that revive allies. |
− | * {{game update icon|Winds of Disenchantment}}: | + | * {{game update icon|Winds of Disenchantment}}: This is now a channeled skill, and it will follow the warrior. Its pulse time has been reduced from 1 second to 0.5 seconds with the duration remaining at 5 seconds. Breaking the channel will now destroy the spell. The casting time has been reduced to 0.5 seconds. |
− | * {{game update icon|Inspiring Battle Standard|icon=Doubled Standards.png}}: | + | * {{game update icon|Inspiring Battle Standard|name=Inspiring Battle Standard|icon=Doubled Standards.png}}: This trait has been renamed [[Doubled Standards]]. It no longer causes banners to apply regeneration and instead causes the warrior to gain 5 seconds of swiftness when summoning or picking up a banner. Additionally, the banner effect improvements that are gained when this trait is equipped have been increased from 50% to 100%. |
=== Мир против Мира === | === Мир против Мира === | ||
==== Общее ==== | ==== Общее ==== | ||
− | * Новое [[mount|ездовое животное]] | + | * Новое [[mount|ездовое животное]] [[Warclaw|Коготь Войны]] теперь можно разблокировать в WvW. Чтобы приспособиться к этому дополнению, во вкладку ранга и способностей (Rank and Abilities) на панели Мира против Мира была добавлена линейка [[Warclaw Mastery|Мастерство Когтя Войны]]. Изучение первого навыка в линейке мастерства откроет коллекционное достижение, которое после его завершения позволит игрокам приобрести Когтя Войны у торговцев в [[Borderlands|Пограничьях]]. После того, как Коготь Войны разблокирован, игроки смогут вызывать его везде, где можно использовать ездовых животных, но Когти Войны особенно эффективны в WvW, где они превосходно показывают себя в битвах и [[siege|осадной]] войне. Хорошо обученный Коготь Войны может добивать врагов, которые находятся в [[downed|поверженном]] состоянии, обнаруживать ближайших противников и даже помогать разрушать [[gate|врата]] в осадных боях. |
=== Магазин драгоценных камней торговой компании Черный Лев === | === Магазин драгоценных камней торговой компании Черный Лев === | ||
Строка 235: | Строка 234: | ||
* Сундук Черного Льва был обновлен до [[War-Torn Chest|Сундука Отмеченного Войной]] и может быть просмотрен для выяснения полного списка его содержимого. | * Сундук Черного Льва был обновлен до [[War-Torn Chest|Сундука Отмеченного Войной]] и может быть просмотрен для выяснения полного списка его содержимого. | ||
** [[Battle-Hardened Kit|Набор закаленного боем]] был добавлен в качестве гарантированного предмета на время действия этого сундука. | ** [[Battle-Hardened Kit|Набор закаленного боем]] был добавлен в качестве гарантированного предмета на время действия этого сундука. | ||
− | ** Новая [[Etherbound Package| | + | ** Новая [[Etherbound Package|Комбинация из рюкзака и планера Эфирная связь]] доступна с нечастым шансом выпадения на время действия этого сундука. |
** [[Exalted Shoulders Skin|Шкурка Наплечники Возвышенных]] вернулась с нечастым шансом выпадения на время действия этого сундука. | ** [[Exalted Shoulders Skin|Шкурка Наплечники Возвышенных]] вернулась с нечастым шансом выпадения на время действия этого сундука. | ||
** [[Cavalier weapon skins|Набор оружия Кавалериста]] и [[Dreamthistle weapon skins|Набор оружия Мечтаполоха]] доступны с нечастым и редким шансом выпадения соответственно на время действия этого сундука. | ** [[Cavalier weapon skins|Набор оружия Кавалериста]] и [[Dreamthistle weapon skins|Набор оружия Мечтаполоха]] доступны с нечастым и редким шансом выпадения соответственно на время действия этого сундука. | ||
Строка 246: | Строка 245: | ||
=== Заметки Guild Wars 2 Wiki === | === Заметки Guild Wars 2 Wiki === | ||
* Фоновая музыка в [[Mistlock Sanctuary|Прибежище Закрепления Туманов]] теперь при каждом посещении начинается со случайного трека. | * Фоновая музыка в [[Mistlock Sanctuary|Прибежище Закрепления Туманов]] теперь при каждом посещении начинается со случайного трека. | ||
− | + | * Сборка: 95,535. | |
− | * Сборка: 95,535.<noinclude> | + | <noinclude> |
==Внешние ссылки== | ==Внешние ссылки== | ||
* [https://guildwars-2.ru/izmeneniya-balansa-v-guild-wars-2-5-marta-2019/ Изменения баланса в Guild Wars 2 – 5 марта 2019], GuildWars-2.ru | * [https://guildwars-2.ru/izmeneniya-balansa-v-guild-wars-2-5-marta-2019/ Изменения баланса в Guild Wars 2 – 5 марта 2019], GuildWars-2.ru | ||
+ | [[Category:Обновления за март 2019]] | ||
+ | [[Category:Обновления с нововведениями]] | ||
</noinclude> | </noinclude> |