Редактирование: Обновления игры/2019-04-23
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− | + | == Late Notes - April 23, 2019 == | |
− | + | === Profession Skills === | |
− | === | + | ==== Elementalist ==== |
− | ==== | + | * {{game update icon|Woven Stride}}: Fixed a bug that prevented this trait from granting regeneration correctly. |
− | * {{game update icon|Woven Stride}}: | ||
− | ==== | + | ==== Warrior ==== |
− | * {{game update icon|Savage Instinct}}: | + | * {{game update icon|Savage Instinct}}: This trait no longer removes conditions. In addition to breaking stuns, it now provides a 100% damage reduction when berserk mode activates. The damage reduction lasts 2 seconds in PvE and 1 second in PvP and WvW. |
− | == | + | == Update - April 23, 2019 == |
− | === | + | === No Downed State Returns === |
− | + | Crush your enemies—or be crushed by them—when No [[Downed]] State returns to [[World vs. World]]! | |
− | * | + | * This event runs from 11:00 a.m. Pacific Time (UTC-7) on April 26 to 11:00 a.m. Pacific Time (UTC-7) on May 3. |
− | * | + | * While playing WvW during this time, you'll earn an additional 25% [[reward track]] progression and an additional 100% world [[experience]]. You'll also gain 50% [[magic find]]. |
− | === | + | === World Polish === |
− | * | + | * Fixed a bug that prevented the health of the [[Champion Branded Riftstalker]] in a [[Mists Rift]] from scaling up if more than five players were fighting it. |
− | * | + | * Fixed a bug that applied the daily limit on [[Riftstone Satchel]]s per character instead of per account. |
− | === | + | === Items === |
− | * | + | * {{game update icon|Rune of Earth (PvP)|name=Superior Rune of the Earth|icon=Superior Rune of the Earth.png}}: The incoming healing effectiveness bonus has been reduced from 10% to 5% in PvP only. Players no longer gain magnetic aura when struck by a foe in PvP. |
− | * [[Miyani| | + | * [[Miyani|Mystic Forge vendors]] will no longer sell stacks of ten [[Blueprint|WvW blueprint]]s since players can select the quantity. |
− | * | + | * Salvaged rare [[Elonian weapons]] will now have the same chance of granting [[Globs of Ectoplasm]] as other rare items of the same level. |
− | * [[ | + | * [[Eyes of Kormir]] can no longer be acquired by salvaging items. |
− | === | + | === Profession Skills === |
− | [[Specialization# | + | [[Specialization#Elite specializations|Elite specialization]]s were introduced with the <em>[[Guild Wars 2: Heart of Thorns|Heart of Thorns™]]</em> expansion and have become a regular sight throughout [[Tyria (world)|Tyria]]. These specializations have sometimes come with trade-offs, and sometimes they've been purely beneficial compared to a [[Specialization|core specialization]], often because they add something on top of everything the profession already does. We believe that elite specializations are a more meaningful choice when they have some trade-off or change some core part of a profession's mechanics. |
− | + | To use the example of [[necromancer]], by choosing an elite specialization, you lose access to your core [[Death Shroud]] abilities, but you gain different abilities. This is a clear trade-off. In the case of elite specializations like [[druid]], [[herald]], [[chronomancer]], [[berserker]], or [[scrapper]], this type of trade-off isn't possible because the specialization adds a completely new ability. With this update, we're targeting a few elite specializations to receive trade-offs, and we expect to continue doing this in future updates. As for general changes, we've made a few consistency updates to [[aura]] naming and introduced [[Dark Aura|dark auras]] to the game. We also changed a number of abilities that would destroy missiles, making them block missiles instead. | |
− | ==== | + | ==== General ==== |
− | * | + | * Dark Leap Combo: Performing a [[leap finisher]] from a [[dark field]] will now grant players 5 seconds of Dark Aura. |
− | * {{game update icon|Dark Aura | + | * {{game update icon|Dark Aura}}: This new effect reduces incoming condition damage by 20% and inflicts 2 seconds of torment when you are struck (1-second cooldown per attacker). |
− | * {{game update icon|Fire Shield (effect)| | + | * {{game update icon|Fire Shield (effect)|name=Fire Shield|icon=Fire Shield.png}}: This effect has been renamed {{game update icon|Fire Aura}}. |
− | * {{game update icon|Chaos Armor (effect)| | + | * {{game update icon|Chaos Armor (effect)|name=Chaos Armor|icon=Chaos Armor.png}}: This effect has been renamed {{game update icon|Chaos Aura}}. Fixed a bug that prevented this effect from triggering some elementalist traits. |
− | * | + | * Skills that destroy missiles will now block missiles instead. This change affects the following skills: |
− | ** | + | ** Elementalist: {{game update icon|Swirling Winds}} |
− | ** | + | ** Engineer: {{game update icon|Launch Wall}} |
− | ** | + | ** Guardian: {{game update icon|Deflecting Shot}}, {{game update icon|Refraction}}, {{game update icon|Sanctuary}}, {{game update icon|Shield of the Avenger}}, {{game update icon|Zealot's Defense}} |
− | ** | + | ** Mesmer: {{game update icon|Illusionary Warden}} |
− | ** | + | ** Necromancer: {{game update icon|Corrosive Poison Cloud}} |
− | ** | + | ** Revenant: {{game update icon|Inspiring Reinforcement (underwater)}} |
− | ** | + | ** Thief: {{game update icon|Sniper's Cover}}, {{game update icon|Smoke Screen}}, {{game update icon|Concealed Defeat}} |
− | ** | + | ** Warrior: {{game update icon|Winds of Disenchantment}} |
− | ==== [[Elementalist | + | ==== [[Elementalist]] ==== |
− | + | With the addition of the [[weaver]] and sword abilities in <em>[[Guild Wars 2: Path of Fire|Path of Fire™]]</em>, the main-hand dagger weapon set has been struggling with its identity. The weaver's sword is intended to be a single-target, high-DPS weapon that relies on direct hits to deal damage. In this update, we're leaning into the dagger's close-range area-of-effect damage and burst attacks. | |
− | * {{game update icon|Cone of Cold}}: | + | * {{game update icon|Cone of Cold}}: The base healing value of this skill has been increased by approximately 20%. |
− | * {{game update icon|Cleansing Wave}}: | + | * {{game update icon|Cleansing Wave}}: The base healing value of this skill has been increased by approximately 20%. |
− | * {{game update icon|Evasive Arcana}} | + | * {{game update icon|Evasive Arcana}}: The base healing value of this trait has been increased by approximately 20%. |
− | * {{game update icon|Arcane Abatement}} | + | * {{game update icon|Arcane Abatement}}: [[Cleansing Wave (Arcane Abatement trait skill)|Cleansing Wave]]: The base healing value of this trait has been increased by approximately 20%. |
− | * {{game update icon|Swirling Winds}}: | + | * {{game update icon|Swirling Winds}}: Reduced the radius of this skill from 400 to 360. The visual effect of this skill now displays a red ring for enemies and a white ring for allies. |
− | * {{game update icon|Vapor Form}}: | + | * {{game update icon|Vapor Form}}: Fixed an issue in which this skill would sometimes fail to revive a poisoned player. Fixed an issue in which applying [[barrier]] to an elementalist in Vapor Form prevented them from being downed when the skill ended by timing out. Removed an unlisted function of this skill that caused it to apply regeneration to nearby allies. |
− | * {{game update icon|Dragon's Claw}}: | + | * {{game update icon|Dragon's Claw}}: Projectiles from this skill now pierce enemies. |
− | * {{game update icon|Ring of Earth}}: | + | * {{game update icon|Ring of Earth}}: This skill has been slightly reworked. It now delivers an attack early in the animation, and then another attack upon impacting the ground. Bleeding duration per impact has been reduced from 12 seconds to 6 seconds. Initial impact damage is 27.5% of the final impact. Final impact damage has not changed from the skill's initial value. |
− | * {{game update icon| | + | * {{game update icon|Magnetic Leap|name=Magnetic Leap|icon=Magnetic Leap.png}}: This skill has been renamed Earthen Rush and reworked. |
− | ** {{game update icon|Earthen Rush}}: | + | ** {{game update icon|Earthen Rush}}: Quickly dash along the ground, summoning damaging spikes along the way and then delivering an area attack, immobilizing any enemy struck. |
− | * {{game update icon|Lightning Whip}}: | + | * {{game update icon|Lightning Whip}}: The range of this skill has been reduced from 300 to 240. |
− | * {{game update icon| | + | * {{game update icon|Lightning Touch|name=Lightning Touch|icon=Lightning Touch.png}}: This skill has been reworked and renamed Convergence. |
− | ** {{game update icon|Convergence}}: | + | ** {{game update icon|Convergence}}: After a 1-second delay, lightning strikes the elementalist, dealing damage and weakening foes in a 240 radius while granting the elementalist fury for each foe struck. |
− | * {{game update icon|Invoke Lightning}}: | + | * {{game update icon|Invoke Lightning}}: Fixed an issue in which this skill ignored the [[Options#Camera|Disable Player Camera Shake option]]. |
− | * {{game update icon|Lightning Storm (Glyph of Storms skill | + | * {{game update icon|Lightning Storm (Glyph of Storms skill)|icon=Lightning Storm (Glyph of Storms skill).png|name=Glyph of Storms (Air)}}: Fixed an issue in which this skill ignored the Disable Player Camera Shake option. |
− | * {{game update icon|Imbued Melodies}}: | + | * {{game update icon|Imbued Melodies}}: This trait now uses the [[Lesser Sand Squall]] skill instead of the [[Sand Squall]] skill. |
− | ==== [[Engineer | + | ==== [[Engineer]] ==== |
− | + | Following the previous [[gyro]] updates, we've had the opportunity to update gyros for underwater use as well. With the change to Blunderbuss, we're aiming to give clarity about the best-use scenarios for this skill by reducing the size of the tooltip and making it clear that closer is always better, rather than using complicated, staggered range thresholds. If this goes well, we're likely to update other abilities in a similar fashion to provide more best-use clarity in future updates. | |
− | * {{game update icon|Blunderbuss}}: | + | * {{game update icon|Blunderbuss}}: Rather than inflicting between 1 and 4 stacks of bleeding for 7 seconds based on range, this skill now inflicts 3 stacks of bleeding with a duration of between 3 and 9 seconds based on range. This skill has been reworked to scale damage dynamically based on distance rather than at various tiers so that closer is always better, not just when the engineer crosses a particular range threshold. The range of this skill has been increased from 700 to 900. |
− | * {{game update icon|Jump Shot}}: | + | * {{game update icon|Jump Shot}}: This skill now animates more smoothly when used to reach a lower elevation. |
− | * {{game update icon|Poison Dart Volley}}: | + | * {{game update icon|Poison Dart Volley}}: Projectiles fired by this skill no longer fire in a randomized cone. Updated skill facts to show the full attack damage rather than the damage of individual darts. |
− | * {{game update icon|Holographic Shockwave}}: | + | * {{game update icon|Holographic Shockwave}}: Fixed a bug that could cause this skill to fail to hit targets at the center of the attack. |
− | * {{game update icon|Shredder Gyro}}: | + | * {{game update icon|Shredder Gyro}}: Reduced the casting time of this skill by 0.3 seconds, and increased the damage inflicted by 33%. |
− | * {{game update icon|Experimental Turrets}}: | + | * {{game update icon|Experimental Turrets}}: Fixed a bug that caused the underwater [[Supply Crate (underwater)|Supply Crate's Rocket Turret]] to apply might instead of retaliation. |
− | * | + | * Gyros can now be used underwater. |
− | ==== [[Guardian | + | ==== [[Guardian]] ==== |
− | + | This update focuses primarily on tuning up core guardian skills and traits that haven't aged very well. Mace skill improvements and some fixes to how torch skills interact with the [[Radiant Fire]] trait should help these aspects of guardians fit in better with new specialization options. We're also extending ground-targeting functionality to all spirit weapons to give players more precise control. | |
− | * | + | * Hammer Chain Skills - {{game update icon|Hammer Swing (guardian skill)}}, {{game update icon|Hammer Bash (guardian skill)}}, {{game update icon|Symbol of Protection}}: Adjusted attack animations and damage to get a smoother attack sequence. The full attack chain is slightly faster with less damage, resulting in a small increase in overall damage per second. |
− | * {{game update icon|Faithful Strike}}: | + | * {{game update icon|Faithful Strike}}: Lowered the full casting time by 0.3 seconds. Increased damage by 10%. Lowered healing slightly. |
− | * {{game update icon|Symbol of Faith}}: | + | * {{game update icon|Symbol of Faith}}: Increased damage by 30%. |
− | * {{game update icon|Protector's Strike}}: | + | * {{game update icon|Protector's Strike}}: This skill now uses full-body animation for the finishing strike, even while the player is moving. The recovery animation is now shortened if an attack is not blocked. If this skill does not block an attack, it fully charges [[Virtue of Justice]]. |
− | * {{game update icon|Zealot's Flame}}: | + | * {{game update icon|Zealot's Flame}}: This skill now displays an effect when it pulses to show the effective radius. |
− | * {{game update icon|Zealot's Fire}}: | + | * {{game update icon|Zealot's Fire}}: This skill now uses the ammunition system. The [[Radiant Fire]] trait now adds 1 cast to the skill if it triggers while Zealot's Flame is active. |
− | * [[Spirit weapon | + | * [[Spirit weapon]]s: These skills are now all ground-targeted while the player is on land. |
− | * {{game update icon|Shield of the Avenger}}: | + | * {{game update icon|Shield of the Avenger}}: Reduced the range from 1,200 to 900. Reduced the explosion radius from 1,200 to 360. Reduced the projectile speed by 25%. Added missing skill facts for shield radius and explosion radius. |
− | * {{game update icon|Hammer of Wisdom}}: | + | * {{game update icon|Hammer of Wisdom}}: Updated the tooltip to display the sink effect instead of the knockdown effect while underwater. Fixed an issue in which the sink duration was 1 second instead of 2 seconds. |
− | * {{game update icon|Right-Hand Strength}}: | + | * {{game update icon|Right-Hand Strength}}: This trait no longer gives a flat critical-hit chance. Instead it gives an additional 80 precision, plus an additional 80 power while wielding a one-handed weapon. |
− | * {{game update icon|Zealot's Defense}}: | + | * {{game update icon|Zealot's Defense}}: Damage has been increased by 50% in PvE only. Fixed a bug that caused some visual effects to display on the player when enemies were hit. |
− | ==== [[Mesmer | + | ==== [[Mesmer]] ==== |
− | + | Mesmer traits that influence [[shatter]] skills typically affect all shatter skills, which has caused a lot of design bloat over the years. In this update, we're moving to change some of these traits to affect specific shatter skills in a stronger way, in order to both cut down on this bloat and to make the individual trait selections more meaningful. Other traits, such as Flow of Time and Seize the Moment, have had their boons changed from multiple stacks to a single stack in order to make it less likely that rapid shattering will cause the mesmer to run over the stack cap. Finally, Mass Invisibility has fallen behind other mesmer elite skills—as well as other sources of [[stealth]] over the years—so we're giving it a boost to help it compete. | |
− | * {{game update icon|Magic Bullet}}: | + | * {{game update icon|Magic Bullet}}: Stun duration for this skill has been increased from 2 seconds to 2.5 seconds. |
− | * {{game update icon|Counter Blade}}: | + | * {{game update icon|Counter Blade}}: Daze duration for this ability has been increased from 1 second to 2 seconds. |
− | * {{game update icon|Illusionary Counter}}: | + | * {{game update icon|Illusionary Counter}}: This skill now uses an 8-second cooldown in all game modes. |
− | * {{game update icon|Confusing Images}}: | + | * {{game update icon|Confusing Images}}: The physical damage of this skill has been split and reduced by 50% in PvP and WvW. |
− | * {{game update icon|Signet of Illusions}}: | + | * {{game update icon|Signet of Illusions}}: This skill's recharge now begins at the same time shatter skills are recharged. |
− | * {{game update icon|Mantra of Distraction | + | * {{game update icon|Mantra of Distraction}}: Daze time for this skill has been increased from 1 second to 1.5 seconds. |
− | * {{game update icon|Confounding Suggestions}}: | + | * {{game update icon|Confounding Suggestions}}: This trait no longer increases daze and stun durations. Instead, [[Diversion]] stuns foes for 1.5 seconds and no longer dazes foes. |
− | * {{game update icon|Blinding Dissipation}}: | + | * {{game update icon|Blinding Dissipation}}: This trait no longer blinds foes on the activation of each shatter skill. It will now cause [[Cry of Frustration]] to blind every target it strikes. Blindness duration is split between game modes, lasting 1.5 seconds in WvW and PvP and 3 seconds in PvE. |
− | * {{game update icon|Dazzling}}: | + | * {{game update icon|Dazzling}}: This trait now applies vulnerability when stunning a foe, in addition to when dazing them. |
− | * {{game update icon|Flow of Time}}: | + | * {{game update icon|Flow of Time}}: This trait now grants the full alacrity amount as soon as it is activated instead of waiting for illusions to shatter. |
− | * {{game update icon|Seize the Moment}}: | + | * {{game update icon|Seize the Moment}}: This trait now grants the full quickness amount as soon as it is activated instead of waiting for illusions to shatter. |
− | * {{game update icon|Master of Manipulation}}: | + | * {{game update icon|Master of Manipulation}}: Instead of granting the [[Mirror (effect)|mirror effect]], this trait now grants superspeed for 3 seconds. This superspeed is also applied to allies affected by your manipulation skills. |
− | * {{game update icon|Mass Invisibility}}: | + | * {{game update icon|Mass Invisibility}}: Reduced the casting time of the land version of this skill to match the underwater version. Increased the base stealth duration from 5 seconds to 6 seconds. Reduced the recharge from 90 seconds to 60 seconds. |
− | * {{game update icon|Evasive Mirror}}: | + | * {{game update icon|Evasive Mirror}}: Increased this trait's cooldown from 1.5 seconds to 10 seconds in PvP and WvW. |
− | ==== [[Necromancer | + | ==== [[Necromancer]] ==== |
− | + | Necromancers have some solid roles right now across each game type. With this update, we're touching on a few core weapon abilities whose functionality had not been updated in a long time. We're also reworking the [[reaper]]'s Soul Eater trait into a more general trait that can be more competitive with the other damage options in its tier. Since this trait previously affected greatsword skills, we've done a pass on the weapon skills to keep them up to par. | |
− | * {{game update icon|Gravedigger}}: | + | * {{game update icon|Gravedigger}}: Increased the range from 170 to 180 to make the range a standard multiple of 60. |
− | * {{game update icon|Crimson Tide}}: | + | * {{game update icon|Crimson Tide}}: This skill now grants 2% [[life force]] per hit. |
− | * {{game update icon|Locust Swarm}}: | + | * {{game update icon|Locust Swarm}}: This skill will now inflict its effects every 0.5 seconds instead of every second. The duration of this skill has been halved, so the same number of attacks will occur, but they will occur faster. The radius of this skill has been reduced from 210 to 180 to make the range a standard multiple of 60. Finally, rather than inflicting damage on each pulse, Locust Swarm will now siphon health from enemies within its area of effect. |
− | * {{game update icon| | + | * {{game update icon|Reaper's Touch|name=Reaper's Touch|icon=Reaper's Touch.png}}: This skill has been significantly reworked, and it has been renamed Soul Grasp. |
− | ** {{game update icon|Soul Grasp}}: | + | ** {{game update icon|Soul Grasp}}: This skill has two casts. Each cast sends forth a disembodied hand to inflict vulnerability on foes, grant the necromancer life force, and steal health from a foe. |
− | * {{game update icon|Death Spiral}}: | + | * {{game update icon|Death Spiral}}: Reduced the recharge time from 12 seconds to 10 seconds. Increased the range from 220 to 240 to make the range a standard multiple of 60. Adjusted the visual effects of this skill to be more pronounced. Narrowed the attack cone so that this skill's attack region more accurately matches its animation. Removed bonus damage to targets above 50% health. Increased base damage by 28% in PvE and 6% in PvP and WvW. |
− | * {{game update icon|Grasping Darkness}}: | + | * {{game update icon|Grasping Darkness}}: Increased the range from 750 to 900 to make the range a standard multiple of 60. Fixed issues that caused this skill to unexpectedly fail when hitting some objects. This skill will no longer be stopped by projectile blocking or reflecting. |
− | * {{game update icon|Sand Swell}}: | + | * {{game update icon|Sand Swell}}: Fixed a bug that could prevent movement for a short time when the skill failed due to targeting an invalid location. |
− | * {{game update icon|Soul Eater}}: | + | * {{game update icon|Soul Eater}}: This trait has been reworked. It now increases the strike damage dealt to all foes within a range of 300 by 10%, and it causes the reaper to heal for 5% of the damage dealt to foes within that range. It no longer reduces greatsword-skill recharge by 20%. |
− | ==== [[Ranger | + | ==== [[Ranger]] ==== |
− | + | With this update, [[druids]], who gain a new mode and access to additional abilities by slotting the specialization, get the trade-off of their pet becoming a bit weaker than a core ranger's pet, as their focus on celestial magics means less time strengthening the bond with their pets. At the same time, druid [[glyph]]s have been reviewed and brought in line with design standards. Glyph of Empowerment has been replaced by the former druid elite skill, Glyph of Unity, as Glyph of Empowerment was deemed too passive. Glyph of Unity's radius has been reduced to a standard radius (a multiple of 60), and its duration has increased. Finally, we've introduced a new elite skill, Glyph of the Stars, which you can read about in its note below. | |
− | * {{game update icon|Nature's Renewal}}: | + | * {{game update icon|Nature's Renewal}}: Added an additional ring visual effect to indicate the range of the toggle skill. |
− | * [[Druid | + | * [[Druid]]: The base attributes of pets have been reduced by 20%. |
− | * {{game update icon|Glyph of Unity}}: | + | * {{game update icon|Glyph of Unity}}: Reduced the radius of this skill from 400 to 360, and increased its duration from 6 seconds to 8 seconds. This skill is no longer an [[elite skill]], and it replaces Glyph of Empowerment. |
− | * {{game update icon|Glyph of Rejuvenation}}: | + | * {{game update icon|Glyph of Rejuvenation}}: Increased the healing multiplier across both versions of this skill by 40%. In [[Celestial Avatar|celestial avatar]] form, the base healing to the druid and their pet has been increased by 50%. Outside of celestial avatar form, the base healing to allies has been increased by 50%. |
− | * {{game update icon|Glyph of Alignment}}: | + | * {{game update icon|Glyph of Alignment}}: Outside of celestial avatar form, this skill no longer inflicts 5 seconds of cripple or 2 stacks of poison for 8 seconds. Instead, it now inflicts 1.5 seconds of immobilization and 3 stacks of bleeding for 8 seconds. |
− | * {{game update icon|Glyph of Empowerment}}: | + | * {{game update icon|Glyph of Empowerment}}: This skill has been replaced by Glyph of Unity. |
− | * {{game update icon|Glyph of the Stars}}: | + | * {{game update icon|Glyph of the Stars}}: This new elite skill heals, prevents allies from being inflicted with conditions, and removes conditions already on allies at range. In celestial avatar form, it heals, prevents downed allies from losing health while being revived, and grants boons at range. |
− | * {{game update icon|Pack Alpha}}: | + | * {{game update icon|Pack Alpha}}: This trait now grants its attribute bonus to condition damage in addition to the attributes it previously affected. |
− | * {{game update icon|Poison Master}}: | + | * {{game update icon|Poison Master}}: This trait no longer grants poison on the next attack when swapping pets. It now grants this effect upon the use of a beast skill. |
− | ==== [[Revenant | + | ==== [[Revenant]] ==== |
− | + | In the case of revenant elite specializations, we felt that the [[herald]] and [[renegade]] didn't necessarily need trade-offs. Instead, we felt that the core revenant was missing something. To address this, we've added a new F2 skill that is only available when players aren't running an elite specialization that grants a boost to energy and a [[legend]]-specific effect. Heralds and renegades won't have access to this skill as they have their own unique specialization F2 skills. | |
+ | This update also sees a large overhaul of revenant healing builds through changes to the staff weapon and the [[Salvation]] trait line. Revenant healing is heavily focused in Legendary Centaur stance and suffers greatly when the need to swap legends presents itself. We're leaning into the unique healing-orb mechanic of the staff's weapon-slot 1 sequence and spreading it around to other skills and traits. This should allow revenants to have better healing to fill the gaps when they're not channeling Ventari. Salvation traits have been reworked to focus around more cohesive themes in order to better allow revenant players to tailor their experience to the style of healer they want to play. | ||
− | + | * {{game update icon|Project Tranquility|name=Ventari's Tablet|icon=Project Tranquility.png}}: The tablet will now display a red, glowing visual effect to enemies. | |
+ | * {{game update icon|Energy Expulsion}}: Updated the description of this skill to refer to the created objects as "healing fragments" rather than the misleading term "energy fragments." | ||
+ | * {{game update icon|True Nature}}: Fixed an issue that prevented this set of skills from being considered [[Legendary Dragon Stance]] consume skills for the purposes of traits. | ||
+ | * {{game update icon|Drop the Hammer}}: This skill now displays a red ring visual effect to enemies. Fixed a bug in which this skill would rarely display its effects a second time. | ||
+ | * {{game update icon|Ancient Echo}}: This new baseline revenant skill grants the revenant 25 energy and a benefit based on the current legend. When not using herald or renegade elite specializations, this skill will be available in the second slot of the profession mechanic bar. | ||
+ | ** {{game update icon|Legendary Assassin Stance}}: Gain 2 stacks of the [[Unblockable (revenant effect)|Unblockable]] effect for 5 seconds. | ||
+ | ** {{game update icon|Legendary Centaur Stance}}: Gain 3 seconds of the Alacrity effect. | ||
+ | ** {{game update icon|Legendary Dwarf Stance}}: Gain 3 seconds of the [[Rite of the Great Dwarf]] effect. | ||
+ | ** {{game update icon|Legendary Demon Stance}}: Gain 3 seconds of the Resistance effect. | ||
+ | * [[Healing orb|Healing Orb]]s: These objects were previously dropped only by the staff's weapon skill 1 attack, but they have been reworked and are now created by other skills and traits. | ||
+ | ** Increased the size of the healing orbs' visual effects for better visibility. | ||
+ | ** Healing orbs now heal up to 5 allies in a 120 radius when picked up. | ||
+ | ** Healing orbs now activate even if the character that triggered them is at full health. | ||
+ | ** Healing orbs now activate if they appear on a character. | ||
+ | ** Increased the healing of the orbs. | ||
+ | * {{game update icon|Punishing Sweep|name=Punishing Sweep|icon=Punishing Sweep.png}}: This skill is no longer a sequence skill and has been renamed Mender's Rebuke. This skill's functionality has changed. | ||
+ | ** {{game update icon|Mender's Rebuke}}: This skill strikes foes in melee range, and then heals allies in the area after a short delay. The healing is increased by 50% if a foe was struck during the attack. | ||
+ | * {{game update icon|Warding Rift}}: Clarified the description to specify that this skill blocks incoming attacks. Instead of shooting projectiles, this skill now blinds foes in front of the revenant when it ends. Increased the number of targets from 3 to 5. Increased damage by 100%. | ||
+ | * {{game update icon|Renewing Wave}}: When this skill removes a condition, it now creates a healing orb near the target. | ||
+ | * {{game update icon|Ventari's Will}}: Reduced base healing by approximately 25%. Reduced healing-power scaling by 18%. | ||
+ | * [[Salvation]] traits have been reworked and repositioned within the specialization. The new structure is as follows: | ||
+ | * Minor traits: | ||
+ | ** {{game update icon|Healer's Gift}}: This new trait causes a healing orb to be created near your location when you finish a dodge roll. | ||
+ | ** {{game update icon|Life Attunement}}: This new trait grants 120 healing power and converts 7% of healing power to concentration. | ||
+ | ** {{game update icon|Serene Rejuvenation}}: This trait's functionality is unchanged. | ||
+ | * Adept traits: | ||
+ | ** {{game update icon|Vital Blessing}}: This new trait allows healing orbs to grant 2 seconds of vigor to affected allies. | ||
+ | ** {{game update icon|Blinding Truths}}: This trait's functionality is unchanged. | ||
+ | ** {{game update icon|Tranquil Balance}}: This trait's functionality is unchanged. | ||
+ | * Master traits: | ||
+ | ** {{game update icon|Words of Censure}}: This new trait creates a healing orb near foes when blinding, immobilizing, or affecting them with a control effect. This trait has a 0.25-second cooldown but can create multiple orbs if a single skill hits multiple foes with a single strike. | ||
+ | ** {{game update icon|Resilient Spirit}}: This new trait causes the revenant to gain barrier every 3 seconds while in combat, based on the number of boons they have (to a maximum of 5 boons). | ||
+ | ** {{game update icon|Invoking Harmony}}: Icon updated. This trait's functionality is unchanged. | ||
+ | * Grandmaster traits: | ||
+ | ** {{game update icon|Generous Abundance}}: With this new trait, Legendary Centaur skills create 3 healing orbs by the tablet. All other legend skills create 1 healing orb by the revenant. | ||
+ | ** {{game update icon|Unyielding Devotion}}: With this new trait, revenants gain 15% damage reduction for 2 seconds when they heal themselves and 5 seconds when they heal an ally. | ||
+ | ** {{game update icon|Selfless Amplification}}: Moved to bottom row. Icon updated. This trait's functionality is unchanged. | ||
− | + | ==== [[Thief]] ==== | |
− | + | Our focus on the thief in this update has been toward [[daredevil]], its traits, and the trade-off that it was inherently built without. Daredevil traits have been reworked to focus on three categories: choosing your defense in the Adept tier; choosing your damage in the Master tier; and choosing your dodge maneuver in the Grandmaster tier. With this update, we are adding a trade-off to the profession skill that keeps the theme of a melee-oriented specialization. | |
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− | + | * {{game update icon|Repeater}}: [[Initiative]] cost of this skill has been reduced from 4 to 2 in all game modes. | |
− | + | * {{game update icon|Staff Strike}}: The damage of this skill has been reduced by 6.5%. | |
+ | * {{game update icon|Staff Bash}}: The damage of this skill has been reduced by 6.5%. | ||
+ | * {{game update icon|Physical Supremacy}}: This trait now causes [[Steal]] to become [[Swipe]], which reduces the range from 1,200 to 600 and makes the attack unblockable. | ||
+ | * {{game update icon|Marauder's Resilience}}: This new trait converts 7% of power to vitality while reducing incoming damage from foes within 360 range by 10%. | ||
+ | * {{game update icon|Weakening Strikes}}: This trait has been moved from the Adept tier into the Minor Master tier and has had its functionality changed. This trait will now cause the daredevil's next strike after dodging to weaken enemies. This weakening effect can be applied to multiple targets at once if the skill used is an area-of-effect skill. Reduced the weakness duration from 5 seconds to 3 seconds. Increased the damage dealt to weakened foes by 7%, and reduced damage taken from foes by 10%. | ||
+ | * {{game update icon|Escapist's Absolution|name=Escapist's Absolution|icon=Escapist's Absolution.png}}: This trait has been merged with {{game update icon|Driven Fortitude|name=Driven Fortitude|icon=Driven Fortitude.png}} and renamed {{game update icon|Escapist's Fortitude}}. It is now an Adept-tier trait. | ||
+ | * {{game update icon|Staff Master}}: This trait no longer grants a percentage damage increase based on endurance. Instead, it grants 120 power, and grants an additional 120 power when the thief wields a staff. The endurance gain per initiative point remains the same. | ||
+ | * {{game update icon|Havoc Mastery|name=Havoc Mastery|icon=Havoc Mastery.png}}: This trait has been renamed {{game update icon|Havoc Specialist}}, and it has been moved to the Master tier. This trait now grants 5% bonus damage for each bar of endurance that is not full. | ||
− | + | ==== [[Warrior]] ==== | |
− | + | In this update, the warrior's [[berserker]] elite specialization is seeing a drastic overhaul. The goal of these changes is to give the specialization more compelling and thematic core gameplay that better distinguishes it from base warrior and [[spellbreaker]] gameplay. | |
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− | + | To this end, the first major change is that we're moving the berserk-mode activation to the F1 slot and removing the F2 slot entirely. In order to use primal bursts, a berserker must now activate berserk mode first. Removing access to normal warrior bursts and putting primal bursts behind berserk mode focuses the specialization around its unique mechanic. | |
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− | + | Additionally, berserk mode itself has been changed and will grant power and condition-damage bonuses in exchange for a toughness penalty. We're doing this in order to solidify the berserker's identity as a powerful but fragile combatant. Those willing to take the risks should find higher damage output than other, more durable, warrior options. | |
− | + | Another major change is in how berserk mode is managed. Previously it was a limited-time mode with a set duration. This update changes the primary functionality of rage skills to extend berserk-mode duration rather than granting adrenaline. While they are still useful skills outside of berserk mode, proper use while in berserk mode can dramatically extend the damage window to use primal bursts. | |
− | + | Finally, we're making some changes to several berserker traits and primal burst skills in order to allow power-berserker builds to exist alongside the more popular condition damage variant. | |
− | + | * {{game update icon|Double Chop}}: Adjusted the attack timing so that the hits occur later in the animation. Adjusted the damage so that the second hit deals more damage than the first. Total damage and casting time are unchanged. | |
− | + | * {{game update icon|Battle Standard}}: Fixed a bug that caused this skill to have a shorter casting time while underwater than on land. Adjusted the timing of the visual effects so that the attack lines up properly with the banner's arrival. | |
− | * {{game update icon|Double Chop}}: | + | * [[Banner]]s: Adjusted timing for skill warm-up visual effects. |
− | * {{game update icon|Battle Standard}}: | + | * {{game update icon|Magebane Tether}}: Fixed a bug that could cause this trait to fail when the warrior used an unblockable burst skill against a blocking foe. Fixed a bug that caused this trait to fail if the warrior was airborne. |
− | * [[Banner | + | * {{game update icon|Rampage}}: Fixed a bug that caused this skill to show an incorrect duration in PvP and WvW. |
− | * {{game update icon|Magebane Tether}}: | + | * Berserker elite specialization changes include the following: |
− | * {{game update icon|Rampage}}: | ||
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** {{game update icon|Berserk}}: | ** {{game update icon|Berserk}}: | ||
− | *** | + | *** This skill has been moved to slot 1 of the profession mechanic bar. Slot 2 of the profession mechanic bar has been removed when warriors use the berserker specialization. |
− | *** | + | *** Berserk mode is no longer instant and has a casting time. |
− | *** | + | *** Entering berserk mode now initiates an attack that damages nearby foes and inflicts burning for 3 seconds. |
− | *** | + | *** Berserk mode is no longer a rage skill. Instead, it is considered a level-3 burst skill. |
− | ** [[Primal burst| | + | ** [[Primal burst|Primal Bursts]]: Removed some visual warm-up effects from these skills that could obscure the character. |
− | *** {{game update icon|Decapitate}}: | + | *** {{game update icon|Decapitate}}: This skill has been reworked. It is now a long-range melee attack that does not leap forward and only hits 1 target. This skill recharges instantly if it hits and can be affected by quickness and slow. |
− | *** {{game update icon|Arc Divider}}: | + | *** {{game update icon|Arc Divider}}: This skill has been reworked. It no longer deals bonus damage to low-health targets. Instead, it now spins and strikes 3 times. Each strike increases in radius. |
− | *** {{game update icon|Rupturing Smash}}: | + | *** {{game update icon|Rupturing Smash}}: Cleaned up animation, and reduced casting time by approximately 0.1 seconds. |
− | *** {{game update icon|Flaming Flurry}}: | + | *** {{game update icon|Flaming Flurry}}: Updated the description and tooltip of this skill to clarify that it blocks missiles. |
− | ** | + | ** [[Rage]] Skills: These skills no longer restore [[adrenaline]] by default. Instead, rage skills extend the duration of berserk mode. |
− | *** {{game update icon|Wild Blow}}: | + | *** {{game update icon|Wild Blow}}: This skill no longer gives adrenaline or removes conditions. Instead, it extends the duration of berserk mode by 3 seconds if it hits. It also grants 8 seconds of fury if it hits. |
− | *** {{game update icon|Sundering Leap}}: | + | *** {{game update icon|Sundering Leap}}: Cleaned up animation, and reduced casting time by approximately 0.1 seconds. This skill no longer grants adrenaline. Instead, it extends berserk by 5 seconds if it hits. |
− | *** {{game update icon|Outrage}}: | + | *** {{game update icon|Outrage}}: This skill no longer grants adrenaline. Instead, it extends berserk by 1 second. It extends berserk by 5 seconds if a stun is broken. |
− | *** {{game update icon|Blood Reckoning}}: | + | *** {{game update icon|Blood Reckoning}}: This skill now only recharges primal burst skills instead of all burst skills. It extends berserk mode duration by 2 seconds. |
− | *** {{game update icon|Shattering Blow}}: | + | *** {{game update icon|Shattering Blow}}: This skill no longer grants adrenaline. It now extends berserk duration by 2 seconds on hit. |
− | *** {{game update icon|Head Butt}}: | + | *** {{game update icon|Head Butt}}: This skill extends berserk duration by 2 seconds in addition to its previous effects. |
− | ** {{game update icon|Dead or Alive}}: | + | ** {{game update icon|Dead or Alive}}: This trait now increases incoming healing by 10% in addition to its previous effects. |
− | ** {{game update icon|Bloody Roar}}: | + | ** {{game update icon|Bloody Roar}}: Increased the damage bonus of this trait from 10% to 20%. It no longer causes berserk mode to taunt. |
− | ** {{game update icon|Eternal Champion}}: | + | ** {{game update icon|Eternal Champion}}: This trait no longer grants stability when first entering berserk mode. Instead, it grants 300 toughness in berserk mode. |
− | ** {{game update icon|Savage Instinct}}: | + | ** {{game update icon|Savage Instinct}}: This trait no longer removes conditions. Instead, it gives 100% damage resistance for 1 second when activating berserk mode, in addition to breaking stuns. |
− | ** {{game update icon|Fatal Frenzy}}: | + | ** {{game update icon|Fatal Frenzy}}: This trait no longer gives boons. Instead, while in berserk mode, this trait reduces toughness by 300, increases power by 300, and increases condition damage by 300. |
− | ** {{game update icon| | + | ** {{game update icon|Always Angry|name=Always Angry|icon=Always Angry.png}}: This trait has been reworked and renamed Burst of Aggression. |
− | + | ** {{game update icon|Burst of Aggression}}: Grants quickness and superspeed for 3 seconds when berserk mode is first activated. | |
− | ** {{game update icon|Smash Brawler}}: | + | ** {{game update icon|Smash Brawler}}: This trait no longer reduces recharge of berserk mode and primal bursts. Instead, it extends the duration of berserk mode by 5 seconds. |
− | === | + | === Structured Player vs. Player === |
− | * [[Djinn's Dominion | + | * [[Djinn's Dominion]]: Fixed a bug that prevented the skill granted by capturing the lamp from matching the skill displayed on the objective. Added a wall to further separate the team spawn points. |
− | * [[Eternal Coliseum | + | * [[Eternal Coliseum]]: Added a large number of obstacles around the map to break the line of sight and add jump areas. Additionally, each half of the map is now more identifiable. |
− | * [[Heart of the Mists | + | * [[Heart of the Mists]]: Added a small dueling area and a few practice golems to [[Champion's Rest]]. |
− | === | + | === World vs. World === |
− | * | + | * Players can no longer contest capture points while mounted on a [[warclaw]]. |
− | * | + | * The [[Shadaran Hills]] and [[Askalion Hills]] capture points have been extended upward to cover the stairs leading down to the capture-point area. |
− | === | + | === Black Lion Trading Company Gem Store === |
− | ==== | + | ==== New Items and Promotions ==== |
− | * | + | * The new [[Ritualist Outfit]] is available in the Style category of the [[Gem Store]] for 700 [[gem]]s. |
− | * | + | * The new [[Ritualist Staff]] is available in the Style category of the Gem Store for 600 gems. |
− | * | + | * The new [[Elonian Adversaries Dye Pack]]—a collection of [[Elonian Beasts Dye Kit|Elonian Beasts]], [[Elonian Landscape Dye Kit|Elonian Landscape]], [[Awakened Dye Kit|Awakened]], [[Zhaitan Dye Kit|Zhaitan]], and [[Kralkatorrik Dye Kit|Kralkatorrik]] dye kits—is available in the Upgrades category of the Gem Store for 500 gems. |
− | * | + | * The new [[War Eternal Supply Drop Requisition]] is available in the Utility category of the Gem Store for a discounted price of 2,400 gems. To help gear up for war with [[Kralkatorrik]], using this item enrolls your account to receive four weekly supply drops between now and mid-May. |
− | ** | + | ** Here's what each [[War Eternal Supply Drop]] will contain: |
− | *** | + | *** Week of April 23: One Elonian Adversaries Dye Pack (featuring the Elonian Beasts, Elonian Landscape, Awakened, Zhaitan, and Kralkatorrik dye kits), one [[Exotic Breeds Mount Select License]], your choice of one [[Desert Racer Mount Select License|Desert Racer]], [[Distant Lands Mount Select License|Distant Lands]], or [[Istani Isles Mount Select License|Istani Isles]] mount select license or an [[Exotic Breeds Mount Adoption License]], one [[Mini Green Raptor Hatchling]], one [[Mini Yellow Jackal Pup]], one [[Mini Red Griffon Hatchling]], one [[Mini Brown Springer Kit]], and one [[Mini Blue Skimmer Pup]]. |
− | *** | + | *** Week of April 30: One [[Black Lion Outfit Voucher]], one [[Onyx and Gold Lion Weapon Choice]], and two [[Black Lion Miniature Claim Ticket]]s. |
− | *** | + | *** Week of May 7: One [[Black Lion Backpack and Glider Voucher]], five [[Black Lion Statuette]]s, one [[Communal Boost Bonfire]], and two [[Heroic Booster]]s. |
− | *** | + | *** Week of May 14: Five [[Black Lion Chest Key]]s, one [[Branded Weapon Select Box]], and two [[Guaranteed Wardrobe Unlock]]s. |
− | ** | + | ** Each week the discount of the War Eternal Supply Drop decreases, so the earlier the purchase, the lower the price. |
− | *** | + | *** Week of April 23: 2,400 gems (20% discount) |
− | *** | + | *** Week of April 30: 2,550 gems (15% discount) |
− | *** | + | *** Week of May 7: 2,700 gems (10% discount) |
− | *** | + | *** Week of May 14: 3,000 gems |
− | ** | + | ** Note: Purchases made after week one will receive the supply drops from the previous weeks. Act early for the best discount and earliest possible delivery of your supply drops. |
− | * | + | * For a limited time, the [[Enchanted Dragon Crown Package]] returns to the Style category of the Gem Store for 500 gems. |
− | * | + | * To welcome returning players back to Tyria, a set of five [[transmutation charge]]s is available for free via the Gem Store to all accounts for 7 days. |
− | === | + | === Bug Fixes === |
− | * | + | * Fixed a Gem Store preview issue in which appearance packages with backpacks would sometimes not display correctly on female characters. |
− | * | + | * Fixed an issue that caused several [[chair]]s to ignore underwater restrictions. |
− | * [[Black Lion Voucher Dealer | + | * The [[Black Lion Voucher Dealer]] in Lion's Arch has returned to work. |
− | === | + | === Guild Wars 2 Wiki Notes === |
− | * [[Warclaw | + | * Build: 96,406 |
− | + | * [[Warclaw]]: Being dismounted for any reason adds a 5 second recharge on the Warclaw Mount skill. This includes damage, using the engage skill, or using the dismount skill. | |
+ | <noinclude> | ||
==Внешние ссылки== | ==Внешние ссылки== | ||
* [https://guildwars-2.ru/obnovlenie-balansa-v-guild-wars-2-aprel-2019/ Обновление баланса в Guild Wars 2 – апрель 2019], GuildWars-2.ru | * [https://guildwars-2.ru/obnovlenie-balansa-v-guild-wars-2-aprel-2019/ Обновление баланса в Guild Wars 2 – апрель 2019], GuildWars-2.ru | ||
+ | [[Category:Обновления за апрель 2019]] | ||
</noinclude> | </noinclude> |