Редактирование: Обновления игры/2019-07-16
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== Обновление #2 - 16 июля 2019 == | == Обновление #2 - 16 июля 2019 == | ||
=== Исправление ошибок === | === Исправление ошибок === | ||
Строка 10: | Строка 9: | ||
=== Умения профессий === | === Умения профессий === | ||
==== [[Elementalist|Элементалист]] ==== | ==== [[Elementalist|Элементалист]] ==== | ||
− | * {{game update icon | + | * {{game update icon|Power Overwhelming}}: Эта черта была переработана. Теперь она дает +150 бонусной Силы, когда элементалист имеет как минимум 10 стеков мощи. Этот бонус к Силе удваивается при настройке на огонь. |
== Обновление - 16 июля 2019 == | == Обновление - 16 июля 2019 == | ||
=== Предметы === | === Предметы === | ||
− | + | Эффекты легендарных украшений [[Aurora|Аврора]] и [[Vision|Видение]] были скорректированы, чтобы они не удалялись в начале [[PvP]]-матчей. | |
=== Умения профессий === | === Умения профессий === | ||
Строка 20: | Строка 19: | ||
В сегодняшнем обновлении мы добавили компромиссы некоторым линейкам [[elite specialization|элитных специализаций]] с изменениями [[shatter|осколков]] [[Chronomancer|Хрономанта]], переделкой черт специализации [[Scrapper|Сборщик]] и некоторыми улучшениями [[Death Shroud|Савана Смерти]] у базового [[necromancer|некроманта]], чтобы сделать выбор элитной специализации более осмысленным. Мы также проводим некоторую дополнительную работу над изменениями для [[Berserker|Берсерка]] с последнего обновления баланса, чтобы настроить несколько областей. Другая основная цель этого обновления – это корректировка основных линеек черт у нескольких профессий для устранения некоторых болевых точек и дисбаланса сил. Наконец, в этом обновлении [[thief|воры]] получают совершенно [[preparation|новый тип умений]], который заменяет [[trap|ловушки]]. Для получения полной информации об этих изменениях, пожалуйста, смотрите разделы конкретных профессий. | В сегодняшнем обновлении мы добавили компромиссы некоторым линейкам [[elite specialization|элитных специализаций]] с изменениями [[shatter|осколков]] [[Chronomancer|Хрономанта]], переделкой черт специализации [[Scrapper|Сборщик]] и некоторыми улучшениями [[Death Shroud|Савана Смерти]] у базового [[necromancer|некроманта]], чтобы сделать выбор элитной специализации более осмысленным. Мы также проводим некоторую дополнительную работу над изменениями для [[Berserker|Берсерка]] с последнего обновления баланса, чтобы настроить несколько областей. Другая основная цель этого обновления – это корректировка основных линеек черт у нескольких профессий для устранения некоторых болевых точек и дисбаланса сил. Наконец, в этом обновлении [[thief|воры]] получают совершенно [[preparation|новый тип умений]], который заменяет [[trap|ловушки]]. Для получения полной информации об этих изменениях, пожалуйста, смотрите разделы конкретных профессий. | ||
− | ==== [[Elementalist| | + | ==== [[Elementalist]] ==== |
− | + | In addition to various [[tempest]] improvements, this update includes a major change in how core elemental specialization lines work. The weapon-cooldown traits are being merged into the grandmaster minor traits for the four primary elemental lines. Previously, the cooldown trait and other available options were mutually exclusive, and its nature of letting you use abilities more frequently tended to crowd out those alternatives. By folding this functionality into a minor trait, we are recognizing that taking an elemental specialization represents an investment in that element's skills. The traits that used to host the cooldown reductions have each been adjusted to account for these changes. | |
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+ | * {{game update icon|Overload Air}}: Increased damage of the [[Static Charge]] effect provided by this skill by 20%. Fixed a bug that prevented [[Electric Discharge]] from firing. | ||
+ | * {{game update icon|Earthen Blast}}: Increased the number of targets from 3 to 5. Fixed an incorrect damage tooltip and added a missing tooltip for Combat Only. | ||
+ | * {{game update icon|Electric Discharge}}: Added a missing tooltip for Combat Only. | ||
+ | * {{game update icon|Sunspot}}: Fixed an incorrect damage tooltip. | ||
+ | * [[Tempest]] [[Overload]] Skills: Casting these skills now triggers the traits [[Sunspot]], [[Healing Ripple]], [[Electric Discharge]], or [[Earthen Blast]], depending on the element. | ||
+ | * {{game update icon|Pyromancer's Training}}: This trait has been moved to the grandmaster minor slot, and its functionality has changed. It now reduces recharge on fire weapon skills by 20% and causes the elementalist to deal 10% increased damage to burning foes. | ||
+ | * {{game update icon|Burning Rage}}: This trait has moved to the master tier as a major trait, and its functionality has changed. It now grants +180 condition damage and augments the attack from the [[Sunspot]] minor trait to have 60 additional range and apply 2 stacks of burning for 5 seconds. | ||
+ | * {{game update icon|Aquamancer's Training}}: This trait has been moved to the grandmaster minor slot, and its functionality has changed. It now reduces recharge on water weapon skills by 20% and increases healing to other allies by 15%. | ||
+ | * {{game update icon|Aquatic Benevolence}}: This trait has been removed, and its functionality has been combined with Aquamancer's Training. | ||
+ | * {{game update icon|Flow like Water}}: This new trait takes the slot previously occupied by Aquamancer's Training and increases damage dealt by 10% while the elementalist is above 75% health. Additionally, it heals the elementalist when they block or evade an attack. The healing effect has a 10-second cooldown. | ||
+ | * {{game update icon|Piercing Shards}}: This trait now grants half its 20% bonus damage to vulnerable foes when not attuned to water. The full bonus damage is still applied while attuned to water. | ||
+ | * {{game update icon|Aeromancer's Training}}: This trait has been moved to the grandmaster minor slot, and its functionality has changed. It now reduces recharge on air weapon skills by 20% and grants 150 ferocity. The ferocity bonus is doubled while attuned to air. | ||
+ | * {{game update icon|Raging Storm}}: This trait has been moved to the master tier as a major trait, and it has a new icon. The ferocity bonus granted by this trait has been reduced from 240 to 180. | ||
+ | * {{game update icon|Geomancer's Training}}: This trait has been moved to the grandmaster minor slot, and its functionality has changed. It now reduces recharge on earth weapon skills by 20% and reduces incoming damage by 10% from foes within a range of 360. | ||
+ | * {{game update icon|Geomancer's Defense}}: This trait has been removed, and its functionality has been combined with Geomancer's Training. | ||
+ | * {{game update icon|Strength of Stone}}: In addition to its previous effects, this trait now also causes the elementalist to inflict 3 stacks of bleeding for 10 seconds when immobilizing a foe. | ||
+ | * {{game update icon|Earthen Blessing}}: This new trait takes the slot previously occupied by Geomancer's Training. It reduces the duration of movement-impairing conditions by 33% and grants 10 endurance whenever the elementalist is affected by one of these conditions. | ||
+ | * {{game update icon|Burning Precision}}: Increased burning duration from 2 seconds to 3 seconds. | ||
+ | * {{game update icon|Primordial Stance}}: Reduced [[Ammunition skill|ammo]] recharge time from 25 seconds to 20 seconds. | ||
+ | * {{game update icon|Swift Revenge}}: Increased bonus damage from 7% to 10%. | ||
+ | |||
+ | ==== [[Engineer]] ==== | ||
+ | [[Scrapper]]s are seeing a comprehensive rework in this update, targeted at improving the [[Function Gyro]] to be more of a core mechanic and unifying some of the disparate themes present in the trait line. These changes aim to refocus the scrapper as a tank-like character that utilizes personal [[barrier]] applications to stay in a fight. The reworked [[Impact Savant]] trait links barrier with dealing damage, making the scrapper a durable combatant as long as they can keep dishing out damage. The refocus on barrier led us to the removal of the [[Rapid Regeneration]] trait, which was offering too much health recovery while remaining protected by barrier. Players will still want to have swiftness and superspeed, though, to help dish out that damage with one of the new traits: [[Object in Motion]]. Beyond focusing scrappers more clearly around their personal barrier application, their unique Function Gyro mechanic becomes a ground-targeted skill in the F5 slot, which can be enhanced based on trait selection and acts as a general-use ability rather than a niche option for sometimes reviving an ally or finishing a downed enemy. In addition to reworking the scrapper traits, we're also slightly increasing the penalty for [[holosmith]]s [[overheat|overheating]], as it wasn't commensurate with the level of power granted by holoforge mode. | ||
+ | |||
+ | * {{game update icon|Overheat|Overload}}: Overloading {{sic|labeled as "Overload" instead of "Overheat"}} now disables all toolbelt skills for its duration. | ||
+ | * {{game update icon|Blowtorch}}: This skill now applies 4 stacks of burning that scales dynamically between 3 and 6 seconds based on distance from the target. This skill now scales damage dynamically based on distance rather than using distance thresholds. | ||
+ | * {{game update icon|Blunderbuss}}: This skill now respects line of sight. | ||
+ | * {{game update icon|Bulwark Gyro}}: This skill now scales the initial personal barrier it grants with the number of allies you are redirecting damage from. The base barrier granted has been reduced to account for the higher potential initial gain. Barrier amount is no longer split by game mode as a result. Fixed a bug with an incorrect skill fact for barrier amount. | ||
+ | * {{game update icon|Elixir X}}: The cooldown is now 105 seconds in all game modes. | ||
+ | * {{game update icon|Hip Shot}}: Fixed a bug that could cause this skill's projectiles to follow their target. | ||
+ | * {{game update icon|Net Shot}}: Fixed a bug that could allow this skill to be fired backward. | ||
+ | * {{game update icon|Invisible Analysis}}: This trait now applies 5 seconds of fury when it activates. | ||
+ | * {{game update icon|Laser's Edge}}: The bonus damage from this trait is now calculated dynamically based on the amount of heat you have rather than activating after passing a specific heat threshold. Because of this change, the effect icon will no longer be displayed. Bonus damage is now multiplicative instead of additive. | ||
+ | * {{game update icon|Enhanced Capacity Storage Unit}}: This trait now increases the bonus damage maximum from Laser's Edge by 50% in addition to its previous effects. | ||
+ | * {{game update icon|Function Gyro|Scrapper—Function Gyro}}: While scrapper specialization is equipped, this skill now occupies the F5 slot. Recharge has been increased to 30 seconds. This skill trait is now ground targeted at a range of 600 and creates a lightning field at the target point with a radius of 180. Within this radius, it spawns up to 6 function gyros targeting up to 3 enemies and/or 3 allies. Enemies are finished while allies are revived. This skill's recharge is increased by 50% for each function gyro spawned beyond the first. | ||
+ | * Scrapper traits have been reworked and repositioned. The [[specialization]] line has changed as follows: | ||
+ | ** Minor | ||
+ | ** {{game update icon|Function Gyro}}: The Function Gyro skill has been reworked. See previous note for details. | ||
+ | ** {{game update icon|Speed of Synergy}}: This new trait causes all [[leap finisher]]s to give superspeed to the scrapper, and all [[blast finisher]]s give superspeed in an area around you. | ||
+ | ** {{game update icon|Impact Savant}}: This trait no longer increases damage while you have barrier. Instead it converts 15% of all outgoing strike damage into barrier and reduces vitality by 300. | ||
+ | ** Adept | ||
+ | ** {{game update icon|Gyroscopic Acceleration}}: This new trait causes [[well]]s to give superspeed when they end and increases well radius. Additionally, it causes your function gyro skill to give superspeed in an area when cast. | ||
+ | ** {{game update icon|System Shocker}}: This new trait causes your function gyro to inflict daze in an area for 0.5 seconds when cast. Improves effectiveness of all [[lightning field]] finishers by 50%. | ||
+ | ** {{game update icon|Mass Momentum}}: This trait has been moved to the adept tier. It no longer grants power based on toughness. Instead it causes your function gyro to grant stability in an area when cast in addition to causing stability to pulse might. | ||
+ | ** Master | ||
+ | ** {{game update icon|Damage Dampener}}: This new trait causes 20% of all damage dealt to you to be dealt after a 2-second delay from the initial strike. In PvE only, the damage delay is increased to 33%. | ||
+ | ** {{game update icon|Expert Examination}}: This trait has received no changes. | ||
+ | ** {{game update icon|Object in Motion}}: This new trait increases outgoing damage by 5% if you have swiftness, superspeed, or stability. Each boon increases the bonus damage by 5%, up to a maximum of 15% if you have all three. | ||
+ | ** Grandmaster | ||
+ | ** {{game update icon|Adaptive Armor}}: This trait no longer gives barrier when struck. Instead, it increases the barrier received by 15%, in addition to reducing condition damage by 20% while you have a barrier. | ||
+ | ** {{game update icon|Kinetic Stabilizers}}: This trait is no longer triggered by Function Gyro. Instead it increases the duration of stuns and daze effects by 25%. It also grants stability and superspeed when disabling a foe. | ||
+ | ** {{game update icon|Applied Force}}: In addition to its previous effects, this trait now also grants +200 power while you have quickness. It now grants quickness when at or above 10 stacks of might rather than only when above 10 stacks. Fixed various bugs that could cause inconsistent trigger behavior. | ||
+ | |||
+ | ==== [[Guardian]] ==== | ||
+ | For guardians, some power from various trait lines is being shifted around in order to create better tiered trait options. The [[Retribution (trait)|Retribution]] trait in the [[Radiance]] line had a lot of power and was crowding out other options. We're transferring this power over to the [[Zeal]] line, along with a few other trait reworks to make that type of damage bonus more reliable. While most symbols will become more powerful as a result of these changes, we're taking special care with [[Symbol of Punishment]] due to its low recharge. For this symbol, we have reduced the damage of the extra strikes rather than the symbol itself, as they cause the skill to have unpredictable damage based on the size of the target. Overall, these two changes net a small enhancement to the skill. Additionally, we are tuning up a few [[dragonhunter]] skills and traits to both improve their use cases and clarify their descriptions. | ||
+ | |||
+ | * {{game update icon|Spear of Light}}: This skill now scales damage dynamically based on distance rather than using distance thresholds. | ||
+ | * {{game update icon|Leap of Faith}}: This skill now heals you for each foe hit in addition to its previous effects. | ||
+ | * {{game update icon|Deflecting Shot}}: This skill no longer deals bonus damage if a missile is reflected. Increased base damage by 80%. | ||
+ | * {{game update icon|Symbol of Energy}}: Increased projectile speed by 25%. | ||
+ | * {{game update icon|Symbolic Avenger}}: This trait has been reworked. It now increases the guardian's damage by 2% stacking (max 5 stacks) for 15 seconds whenever a symbol hits a foe. | ||
+ | * {{game update icon|Symbolic Power}}: Increased the symbol damage from 10% to 30%. This trait no longer has a chance to inflict burning. Instead it causes symbols to charge your [[Justice]] passive effect twice as fast. | ||
+ | * {{game update icon|Symbol of Punishment}}: Lowered the damage of extra strikes by 25% in PvE. | ||
+ | * {{game update icon|Symbolic Exposure}}: This trait now increases damage to vulnerable foes by 5% in addition to its previous effects. | ||
+ | * {{game update icon|Protective Reviver}}: Fixed a bug that caused this trait to not increase revive speed. | ||
+ | * {{game update icon|Zealous Blade}}: This trait no longer heals when combined with a [[light field]] or grants 10% bonus damage when wielding a greatsword. Instead it grants +120 power plus an additional +120 power while wielding a greatsword in addition to reducing greatsword skill recharge by 20%. | ||
+ | * {{game update icon|Eternal Armory}}: Increased burning stacks from 1 to 2. | ||
+ | * {{game update icon|Retribution (trait)}}: This trait no longer grants bonus ferocity. | ||
+ | * {{game update icon|Radiant Power}}: This trait now grants +150 ferocity. | ||
+ | * {{game update icon|Pure of Sight}}: This trait now scales dynamically based on distance from the target. Scaling has been adjusted from 5% to 15%. | ||
+ | * {{game update icon|Spear of Justice}}: This skill has been updated so the tether aspect doesn't fail against [[world boss]]es as frequently. | ||
+ | |||
+ | ==== [[Mesmer]] ==== | ||
+ | In this update, we are revisiting the [[chronomancer]] [[specialization]] and adding a tradeoff in the form of new chronomancer [[shatter]]s. These shatters behave differently than core mesmer shatters and gain extra properties in exchange for requiring more planning to use properly. Furthermore, we are reducing the number of shatters from 5 back down to 4 in order to match the other mesmer specializations. [[Dune Cloak]] for the [[mirage]] specialization is also undergoing a minor rework to make it more utility focused in order to differentiate it from the more offense-focused [[Infinite Horizon]] and the defense-focused [[Elusive Mind]]. | ||
− | * | + | * [[Illusion]]s: The illusion counter that tracks [[clone]]s now decrements immediately when a shatter is cast rather than waiting for the clones to be destroyed. |
− | + | * {{game update icon|Speed of Sand}}: Instead of granting superspeed when dodging, this trait instead causes [[Mirage Cloak]] to grant +66% movement speed. | |
− | + | * {{game update icon|Spatial Surge}}: This skill now scales damage dynamically based on distance rather than using distance thresholds. | |
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− | + | * [[Shatter]] Skills: Mesmers who are using the chronomancer specialization now receive new shatters that replace the four core shatters. Chronomancer shatters require at least 1 clone to activate, and unlike core shatters they do not replicate the shatter effect on the mesmer. | |
− | + | ** {{game update icon|Split Second (skill)|Split Second}}: This skill replaces and inherits traits from [[Mind Wrack]]. This skill deals damage for each clone shattered with additional bonus damage when striking slowed foes. | |
+ | ** {{game update icon|Rewinder}}: This skill replaces and inherits traits from [[Cry of Frustration]]. This skill deals damage and inflicts confusion for each clone shattered. Additionally, it recharges itself by 5 seconds for each clone shattered. | ||
+ | ** {{game update icon|Time Sink}}: This skill replaces and inherits traits from [[Diversion]]. This skill dazes foes and applies 2 seconds of slow for each clone shattered. | ||
+ | ** {{game update icon|Continuum Shift}}: This skill now replaces [[distortion]] in the F4 slot instead of taking the F5 slot. Additionally, it applies 1 second of distortion when cast. Duration has been rescaled based on the number of clones to 3/4.5/6 seconds. This skill now specifies that it cannot be reset by other mesmer skills. | ||
− | * {{game update icon| | + | * {{game update icon|Signet of Illusions}}: The description for this skill has been updated. |
− | * {{game update icon| | + | * {{game update icon|Mimic}}: The boon that allows faster skill recharge is now removed prematurely if the caster enters or exits a [[transformation]] or uses a [[mount]]. |
− | * {{game update icon| | + | * {{game update icon|Veil}}: Fixed a bug that could cause this skill's effects to not line up with its visual elements in some situations. |
− | * {{game update icon| | + | * {{game update icon|Temporal Curtain}}: Fixed a bug that could cause this skill's effects to not line up with its visual elements in some situations. |
− | + | * {{game update icon|Dune Cloak}}: This trait has been reworked and new visual effects have been added. It now attacks at the end of [[Mirage Cloak]] rather than the beginning. Additionally, its damage has been increased by 100%, and instead of inflicting bleeding it now removes a boon from up to 5 foes on hit. The mirage gains a copy of any boon removed. | |
− | + | * {{game update icon|Auspicious Anguish}}: This trait has been reworked. It now causes up to 2 damaging conditions on the mesmer to be converted into boons whenever the mesmer gains distortion or becomes disabled. | |
− | + | * {{game update icon|Flow of Time}}: The alacrity per clone shattered has been increased from 1 second to 1.5 seconds. | |
− | + | * {{game update icon|Seize the Moment}}: The quickness per clone shattered has been increased from 1.5 seconds to 2 seconds. | |
− | + | * {{game update icon|Master of Fragmentation}}: Due to changes to chronomancer shatter skills, this trait no longer inflicts slow when [[Continuum Shift]] is activated. Instead it adds projectile reflection to distortion in the same way it does for core mesmer. | |
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− | ==== [[ | + | ==== [[Necromancer]] ==== |
− | + | While [[reaper]]s were designed to be durable frontline fighters, the [[Soul Eater]] trait is providing a little too much survivability, so we're removing the ability for this trait to heal while in a [[shroud]]. We are also making some changes to core necromancer [[Death Shroud|death shroud]] skills. These changes are aimed at improving the uptime of shroud skills to put them more in line with their elite specialization counterparts. | |
− | * {{game update icon| | + | * {{game update icon|Death Shroud}}: Fixed an issue in which the UI icon displayed while in shroud incorrectly used the icon for Dark Path. |
− | * {{game update icon| | + | * {{game update icon|Dark Path}}: Updated the icon for this skill. Reduced the recharge from 15 seconds to 8 seconds. Reduced chill duration from 5 seconds to 3 seconds. This skill now damages, chills, and inflicts bleeding on all foes in the area, rather than only damaging and inflicting bleeding on the first foe hit. The projectile fired by this skill now travels in a straight line rather than following the slope of the ground. This skill no longer [[shadowstep]]s to the target by default. Instead it flips over to Dark Pursuit when the projectile hits. |
− | + | * {{game update icon|Dark Pursuit}}: This follow-up skill to Dark Path shadowsteps the necromancer to the first foe stuck by Dark Path and increases the recharge of Dark Path by 8 seconds. Dark Pursuit can be cast for 3 seconds after the Dark Path projectile hits a target. | |
− | + | * {{game update icon|Life Transfer}}: Reduced recharge from 40 seconds to 25 seconds. | |
− | + | * {{game update icon|Tainted Shackles}}: Reduced recharge from 40 seconds to 30 seconds. | |
− | * {{game update icon| | + | * {{game update icon|Dark Water}}: Reduced recharge from 15 seconds to 8 seconds. Reduced pulses from 7 to 4. Reduced duration from 6 seconds to 3 seconds. |
− | * {{game update icon| | + | * {{game update icon|Wave of Fear}}: Reduced recharge from 25 seconds to 20 seconds. |
− | * {{game update icon| | + | * {{game update icon|Gathering Plague}}: Reduced recharge from 30 seconds to 25 seconds. |
− | * {{game update icon| | + | * {{game update icon|Unholy Martyr}}: Fixed a bug that could cause this trait to prevent cleanup of Death Shroud boons. |
− | + | * {{game update icon|Soul Eater}}: This trait no longer heals while shroud life force replaces health. | |
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− | ==== [[ | + | ==== [[Ranger]] ==== |
− | + | In this update we've made some reductions to tone down the strength of some [[soulbeast]] PvP and WvW builds. While we believe the builds and playstyles have a solid place in the game and don't want to take them out of play, certain elements are a bit too far over the edge. The skill [["Sic 'Em!"]] is providing a damage modifier that is significantly higher than any other single persistent bonus damage increase, so we're reducing the bonus to match other similar skills in a competitive setting. This reduction only occurs while merged with your [[pet]]. We're also reducing access to the unblockable effect provided by some skills and traits in order to create more opportunities for others. | |
− | + | * {{game update icon|Long Range Shot}}: This skill now scales damage dynamically based on distance rather than using distance thresholds. | |
− | * {{game update icon| | + | * {{game update icon|Point Blank Shot}}: This skill now scales knockback distance dynamically between a range of 100 and 600 based on distance from the target. |
− | * {{game update icon| | + | * {{game update icon|Barrage}}: Reduced recharge from 30 second to 20 seconds. Lowered cripple duration from 1.5 seconds to 1 second. Increased damage by 25%. Damage floaters for this skill now show total damage instead of damage per hit. |
− | + | * {{game update icon|Sublime Conversion}}: This skill now grants 5 seconds of regeneration to allies who pass through the wall. | |
− | + | * {{game update icon|Ancestral Grace}}: This skill no longer evades attacks. Increased recharge from 18 seconds to 20 seconds. If at least 1 ally other than yourself is healed, the recharge is reduced by 5 seconds. | |
− | + | * {{game update icon|Call of the Wild}}: The unblockable boon provided by this skill now lasts for the next 3 attacks within 5 seconds instead of all attacks within the next 4 seconds. | |
− | + | * {{game update icon|Clarion Bond}}: The unblockable boon provided by this skill now lasts for the next 2 attacks within 5 seconds instead of all attacks within the next 3 seconds. | |
− | + | * {{game update icon|Frost Trap}}: Increased the number of pulses from 4 to 5. Decreased chill duration from 3 seconds to 2 seconds. Increased damage by 100% in PvE only. Fixed a bug that prevented this skill's ice field from lasting the full duration. | |
− | * {{game update icon| | + | * {{game update icon|"Sic 'Em!"}}: Reduced the bonus damage applied to a merged soulbeast from 40% to 25% in PvP and WvW only. Damage bonus for pets remains unchanged. Fixed a bug that caused this skill to not grant the listed movement-speed bonus. |
− | * {{game update icon| | + | * {{game update icon|One Wolf Pack}}: Fixed a bug that could cause the second strike from this skill to fail if the player jumps. |
− | * {{game update icon| | + | * {{game update icon|Verdant Etching}}: Fixed a bug that caused this trait to not function with [[Glyph of the Stars]]. |
− | * {{game update icon| | + | * {{game update icon|Light on your Feet|Light on Your Feet}}: This trait now also grants its damage bonus when dodging using [[Quick Shot]]. |
− | * {{game update icon| | + | * {{game update icon|Twice as Vicious}}: Increased the duration of the damage effect granted by this trait from 4 seconds to 10 seconds. |
− | * {{game update icon| | + | * {{game update icon|Second Skin}}: Reduced condition damage protection from 33% to 20% in PvP only. |
− | * {{game update icon| | + | * {{game update icon|Unstoppable Union}}: This trait no longer grants an unblockable boon. Instead, it removes movement-impairing conditions in addition to its previous effect of stunbreaking when activating beastmode. |
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− | ==== [[ | + | ==== [[Revenant]] ==== |
− | + | When we reworked sword skill 5 from [[Grasping Shadow]] to [[Deathstrike]], we also carried over the slow and chill conditions it inflicted. However, since Deathstrike is a damage skill rather than a control skill like Grasping Shadow, we are removing this component because it muddies the new purpose of the skill. Similarly, we are reworking both [[Embrace the Darkness]] and [[Unyielding Anguish]] in the [[Legendary Demon Stance|Mallyx stance]] that both act as pulsing areas of effects, with the intent of better differentiating when they should be used. Embrace the Darkness is being focused on inflicting torment. Unyielding Anguish is being revamped, becoming a setup skill that gathers up enemies, and it has been renamed Call to Anguish. Beyond these changes, we are also scaling up skills and traits that looked like they were just marginally out of play and reducing some might generation in PvP. | |
− | * {{game update icon| | + | * {{game update icon|Impossible Odds}}: Instead of pulsing superspeed, this skill now increases your movement speed by 50%. Reduced damage of the secondary strike by 19% in PvP only. |
− | * {{game update icon| | + | * {{game update icon|Hardening Persistence}}: Increased the damage reduction per pip of energy from 1% to 1.5%. |
− | + | * {{game update icon|Focused Siphoning}}: Increased power scaling by 400% in PvE only. Increased healing scaling by 400% in PvE only. | |
− | * {{game update icon| | + | * {{game update icon|Spear of Anguish}}: This skill now scales torment duration dynamically based on distance rather than using distance thresholds. |
− | * {{game update icon| | + | * {{game update icon|Notoriety}}: Reduced might duration from 10 seconds to 5 seconds, and reduced the number of stacks applied by 1 in PvP only. |
− | * {{game update icon| | + | * {{game update icon|Icerazor's Ire}}: Increased damage by 30%. |
− | * {{game update icon|Wave of | + | * {{game update icon|Elemental Blast}}: Reduced recharge in PvE from 12 seconds to 10 seconds. Fixed an incorrect radius tooltip. |
− | * {{game update icon| | + | * {{game update icon|Shining Aspects}}: Removed the internal cooldown from this trait. |
− | * {{game update icon| | + | * {{game update icon|Rapid Flow}}: Increased base healing by 50%. |
− | * {{game update icon| | + | * {{game update icon|Shackling Wave}}: Reduced the damage of secondary strikes by 20% in PvP and WvW. |
+ | * {{game update icon|Deathstrike}}: This skill no longer chills or slows. | ||
+ | * {{game update icon|Burst of Strength}}: Reduced the damage of this skill in WvW to match the PvP version. Increased the bonus damage boon from 15% to 25% in PvE only. | ||
+ | * {{game update icon|Unyielding Anguish|Unyielding Anguish}}: This skill has been reworked and renamed {{game update icon|Call to Anguish}}. It is now a [[leap finisher]] skill that pulls foes to the center of your landing point and chills them. This skill has an energy cost of 35 and a 5-second recharge. | ||
+ | * {{game update icon|Embrace the Darkness}}: This skill is now a mobile [[dark field]]. Increased recharge to 10 seconds. This skill no longer grants a stat increase and is no longer unblockable and unblindable. The amount of torment applied per pulse is unchanged, but using a skill that costs energy now increases the stacks of torment applied on the next pulse by 2. This skill now deals a small amount of damage each pulse. | ||
− | ==== [[ | + | ==== [[Thief]] ==== |
− | + | In this update, we are reworking the [[Shadow Arts]] trait line for thieves. As a support- and survivalist-focused line, we wanted to refocus it around stronger themes as well as improve the potency of its minor traits. Many of the more passive traits have been adjusted or rebuilt to have more active effects, while some of the more niche traits like [[Merciful Ambush]] have been adjusted to have more general-use applications. Meanwhile, new traits like [[Shadow Savior]] and reworked traits like [[Rending Shade]] will help to provide new ways to approach combat. Thief trap skills are being retired for now and replaced by a new type of ability: [[Preparation]]s. See below for their more information on those skills. | |
− | * {{game update icon| | + | * {{game update icon|Dagger Storm}}: Reduced the casting time by 30%. Increased damage by 33% in PvE only. |
− | + | * {{game update icon|Smoke Screen}}: This skill now creates a ring instead of a line. | |
− | + | * {{game update icon|Infiltrator's Signet}}: Increased range from 900 to 1,200. | |
− | * {{game update icon| | + | * The following skills have been removed: [[Needle Trap]], [[Tripwire]], [[Shadow Trap]], [[Ambush_(skill)|Ambush]]. |
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− | + | * [[Trap]]s (Skill Category): This category has been replaced by a new skill category: [[Preparation]]s. | |
− | + | ** [[Preparation]]s will function in a similar fashion to trap abilities, but they will not fire unless the thief chooses to trigger them. Each preparation will have a radius of 240 and will produce a variety of results, including the introduction of a portal-type utility that can ferry allies to a location. | |
− | * {{game update icon| | + | * {{game update icon|Prepare Pitfall}}: This new skill will mark your current area with controlling magic, readying the location to crush enemies when released. |
− | + | * {{game update icon|Pitfall}}: This new skill will unleash your pitfall on an area, knocking down foes and delivering constant damage over time. | |
− | + | * {{game update icon|Prepare Thousand Needles}}: This new skill will mark your current area with inhibiting magic, readying the location to poison enemies. | |
− | * {{game update icon| | + | * {{game update icon|Thousand Needles}}: This new skill will unleash a hail of needles that immobilizes enemies on impact and repeatedly strikes foes over a short period of time. |
− | * {{game update icon| | + | * {{game update icon|Prepare Seal Area}}: This new skill will mark your current area with stifling magic, readying the location to seal enemies in. |
− | * {{game update icon| | + | * {{game update icon|Seal Area}}: This new skill will seal your marked area, blocking projectiles and preventing enemies from entering or leaving. |
− | * {{game update icon| | + | * {{game update icon|Prepare Shadow Portal}}: This new skill will mark your current location with shadow magic. |
− | * {{game update icon| | + | * {{game update icon|Shadow Portal}}: This new skill will unleash the shadow magic at your prepared location, creating a one-way portal that you and your allies can take. Allies traveling through the portal will be granted [[stealth]], and foes around the portal's exit will be weakened. This skill is split between game modes, allowing 5 allies through in PvE and WvW, while only allowing one ally through in PvP. |
− | * {{game update icon| | + | * {{game update icon|Uncatchable}}: This skill now also casts [[Lesser Caltrops]] when you take falling damage in addition to when dodge rolling, and it also reduces falling damage by 50%. |
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− | + | * [[Deadly Arts]]: This line has had some traits reworked due to the removal of Traps as a skill category. Preparations will not be receiving a trait at this time and will instead be balanced as though they are traited already. | |
− | + | ** Adept | |
+ | ** {{game update icon|Dagger Training}}: This trait no longer inflicts poison on dagger attacks. | ||
+ | ** Trapper's Respite: This trait has been reworked and renamed {{game update icon|Deadly Ambition}}. | ||
+ | ** {{game update icon|Deadly Ambition}}: Inflict 2 stacks of poison for 3 seconds when striking a foe, with an internal cooldown of 3 seconds in PvE, 5 seconds in PvP. Gain +120 condition damage when this trait is equipped. | ||
+ | ** Master | ||
+ | ** Deadly Trapper: This trait has been reworked and renamed {{game update icon|Even the Odds}}. | ||
+ | ** {{game update icon|Even the Odds}}: Inflict 5 stacks of vulnerability for 10 seconds on targets you steal from. Gain 5 stacks of might for 10 seconds when you hit an enemy with a stealth attack. | ||
− | * | + | * [[Shadow Arts]]: Shadow Arts traits have been reworked and moved. The new traits are as follows. |
− | + | ** Minor | |
− | + | ** {{game update icon|Concealing Restoration}}: With this new trait, casting your heal skill grants 2 seconds of stealth. | |
− | + | ** {{game update icon|Meld with Shadows}}: In addition to extending the duration of stealth, this trait now also increases movement speed while in stealth by 50%. | |
− | + | ** {{game update icon|Shadow Siphoning}}: This new trait causes all stealth attacks to siphon health if they hit. Cannot occur more than once per second per target hit. | |
− | + | ** Adept | |
− | + | ** {{game update icon|Merciful Ambush}}: This trait has been moved to the adept tier. It no longer increases revive speed and instead causes applying stealth to an ally to heal and revive them over 3 seconds. | |
− | + | ** {{game update icon|Shadow's Embrace}}: This trait has been moved to a different slot in the same tier. Its functionality is unchanged. | |
− | + | ** {{game update icon|Hidden Thief}}: This trait has been moved to the adept tier. It no longer increases movement speed while in stealth. Instead it grants 20% recharge reduction to deceptions. | |
− | + | ** Master | |
− | + | ** {{game update icon|Shadow Savior}}: This new trait causes you to heal yourself after shadowstepping. Nearby allies are healed for double the amount you are. | |
− | + | ** {{game update icon|Leeching Venoms}}: This trait has been moved to new slot in the same tier. It no longer reduces recharge of venoms. Instead it causes the thief to stack [[Spider Venom (effect)|spider venom]] automatically while in stealth. | |
− | + | ** {{game update icon|Flickering Shadows}}: This new trait grants 33% damage reduction while revealed. | |
− | + | ** Grandmaster | |
− | + | ** {{game update icon|Cloaked in Shadow}}: This trait no longer grants immunity to critical hits. Instead it causes blinding a foe to siphon health. | |
− | + | ** {{game update icon|Shadow's Rejuvenation}}: This trait has not changed. | |
− | + | ** {{game update icon|Rending Shade}}: This trait no longer reduces damage from boonless foes. Instead it inflicts fear in a small area if it hits a boonless foe. | |
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− | ** {{game update icon|Concealing Restoration}}: | ||
− | ** {{game update icon|Meld with Shadows}}: | ||
− | ** {{game update icon|Shadow Siphoning}}: | ||
− | * | ||
− | ** {{game update icon|Merciful Ambush}}: | ||
− | ** {{game update icon|Shadow's Embrace}}: | ||
− | ** {{game update icon|Hidden Thief}}: | ||
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− | ** {{game update icon|Shadow Savior}}: | ||
− | ** {{game update icon|Leeching Venoms}}: | ||
− | ** {{game update icon|Flickering Shadows}}: | ||
− | * | ||
− | ** {{game update icon|Cloaked in Shadow}}: | ||
− | ** {{game update icon|Shadow's Rejuvenation}}: | ||
− | ** {{game update icon|Rending Shade}}: | ||
− | ==== [[Warrior | + | ==== [[Warrior]] ==== |
− | + | We like how the gameplay changes in the last balance update have turned out for [[berserker]], but we've also heard your feedback and recognize that the damage has been lower than expected for the amount of investment involved. In this update, we're tuning up some berserker skills and traits to give these builds a little more power and longer windows to stay in berserk mode. The [[Bloody Roar]] trait changing its stacking method will result in a net increase in damage, so we are also lowering its values in competitive modes, since berserker burst in those modes is already difficult to deal with. Similarly we are also making adjustments to [[Rampage]] to rein in some of its excess power in PvP. | |
− | * {{game update icon|Wild Blow}}: | + | * {{game update icon|Wild Blow}}: Increased berserk extension from 3 seconds to 4 seconds. |
− | * {{game update icon|Shattering Blow}}: | + | * {{game update icon|Shattering Blow}}: Increase berserk extension from 2 seconds to 3 seconds. |
− | * {{game update icon|Mariner's Shot}}: | + | * {{game update icon|Mariner's Shot}}: This skill now scales damage dynamically based on distance rather than using distance thresholds. |
− | * {{game update icon|Head Butt|Headbutt}}: | + | * {{game update icon|Head Butt|Headbutt}}: This skill now removes all stacks of stability when casting and does 50% more damage if stability was removed. |
− | * {{game update icon | + | * {{game update icon|Fear Me}}: The duration of fear applied by this skill now scales dynamically based on distance. |
− | * {{game update icon|Rampage}}: | + | * {{game update icon|Rampage}}: Changed recharge to 120 seconds in all game modes. This skill no longer grants bonus toughness. Damage reduction has been increased from 25% to 50%. Damage reduction is now calculated multiplicatively instead of additively. |
− | * {{game update icon|Last Blaze}}: | + | * {{game update icon|Last Blaze}}: Burning duration has been increased from 3 seconds to 4 seconds. |
− | * {{game update icon|Sight beyond Sight}}: | + | * {{game update icon|Sight beyond Sight}}: Increased duration of reveal applied by this skill from 3 seconds to 5 seconds. |
− | * {{game update icon|Bloody Roar}}: | + | * {{game update icon|Bloody Roar}}: This trait now stacks damage multiplicatively instead of additively. Reduced damage bonus from 20% to 15% in PvP and WvW. |
− | * {{game update icon|King of Fires}}: | + | * {{game update icon|King of Fires}}: Detonating a [[fire aura]] now deals damage in addition to burning. |
=== Структурированное PvP === | === Структурированное PvP === | ||
Строка 234: | Строка 239: | ||
* В течение ограниченного времени, [[World Boss Portal Device|Портальное устройство мировых боссов]] будет доступно со скидкой в 20%, в магазине в категории Utility, за 320 камней. | * В течение ограниченного времени, [[World Boss Portal Device|Портальное устройство мировых боссов]] будет доступно со скидкой в 20%, в магазине в категории Utility, за 320 камней. | ||
− | === | + | === Заметки Guild Wars 2 Wiki === |
* {{game update icon|Revealed Training}}: Эта черта теперь дает +80 базовой Силы с дополнительными +120, если вор разоблачен. | * {{game update icon|Revealed Training}}: Эта черта теперь дает +80 базовой Силы с дополнительными +120, если вор разоблачен. | ||
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* Сборка: 97,950. | * Сборка: 97,950. | ||
+ | <noinclude>[[Category:Обновления за июль 2019]]</noinclude> |