Редактирование: Обновления игры/2019-10-01
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− | + | == Обновление #2 - 1 октября 2019 == | |
− | |||
=== Исправление ошибок === | === Исправление ошибок === | ||
* Исправлен сбой в работе клиента. | * Исправлен сбой в работе клиента. | ||
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* Игровые часы теперь могут показывать [[Day and night|время в Тирии]]. Перейдите во вкладку “Общие настройки” (General Options) на панели [[options|настроек]] и выберите “Тирийское время” (Tyrian Time) из раскрывающегося списка “Внутриигровые часы” (In-Game Clock). | * Игровые часы теперь могут показывать [[Day and night|время в Тирии]]. Перейдите во вкладку “Общие настройки” (General Options) на панели [[options|настроек]] и выберите “Тирийское время” (Tyrian Time) из раскрывающегося списка “Внутриигровые часы” (In-Game Clock). | ||
* [[Chat command|Команда]] ''/time'' показывает текущее время в Тирии. | * [[Chat command|Команда]] ''/time'' показывает текущее время в Тирии. | ||
− | * Команда ''/emotelist'' показывает разблокированные | + | * Команда ''/emotelist'' показывает разблокированные эмоции. |
=== Предметы === | === Предметы === | ||
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* Опциональный диалог в главе “[[Coming Home]]” теперь отображается в логе [[chat|чата]]. | * Опциональный диалог в главе “[[Coming Home]]” теперь отображается в логе [[chat|чата]]. | ||
* [[Seimur Oxbone|Сеймур Оксбон]] теперь будет предоставлять [[chef|поварские]] торговые услуги в [[home instance|домашних инстансах]] игроков, которые открыли коллекцию “[[Gourmet Training]]”. | * [[Seimur Oxbone|Сеймур Оксбон]] теперь будет предоставлять [[chef|поварские]] торговые услуги в [[home instance|домашних инстансах]] игроков, которые открыли коллекцию “[[Gourmet Training]]”. | ||
− | * Исправлен баг, из-за которого [[ascended equipment|вознесенные]] травы, растущие в [[Garden | + | * Исправлен баг, из-за которого [[ascended equipment|вознесенные]] травы, растущие в [[Garden Plot Deed|садах домашних инстансов]] игроков, уничтожались после того, как игроки собирали ресурсы с этих точек в том же месте в саду другого игрока. |
* Исправлен баг, из-за которого [[Repaired Brand Stomper|отремонтированные Топтатели Клейма]] в [[Grothmar Valley|Гротмарской Долине]] по-прежнему выглядели сломанными после ухода игроков с карты и возвращения на нее до завершения всей коллекции. | * Исправлен баг, из-за которого [[Repaired Brand Stomper|отремонтированные Топтатели Клейма]] в [[Grothmar Valley|Гротмарской Долине]] по-прежнему выглядели сломанными после ухода игроков с карты и возвращения на нее до завершения всей коллекции. | ||
* Теперь игроки могут выполнить [[achievement|достижение]] [[Bound_by_Blood_(achievements)#Khan-Ur's Right Hand|“Khan-Ur's Right Hand”]], если они уже открыли сундук в тот же день. Прогресс теперь выдается при приближении к финальному сундуку с соблюдением необходимых условий. | * Теперь игроки могут выполнить [[achievement|достижение]] [[Bound_by_Blood_(achievements)#Khan-Ur's Right Hand|“Khan-Ur's Right Hand”]], если они уже открыли сундук в тот же день. Прогресс теперь выдается при приближении к финальному сундуку с соблюдением необходимых условий. | ||
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** Перезарядка между выстрелами была уменьшена для запуска фейерверка в событии "[[Hit the firework targets!]]". | ** Перезарядка между выстрелами была уменьшена для запуска фейерверка в событии "[[Hit the firework targets!]]". | ||
* Переходы между уровнями ажиотажа в Концерте на Века теперь корректируются на соответствующее значение для завершенного/проваленного события вместо фиксированного значения перехода. | * Переходы между уровнями ажиотажа в Концерте на Века теперь корректируются на соответствующее значение для завершенного/проваленного события вместо фиксированного значения перехода. | ||
− | * Публичная версия [[Strike Mission|Ударной миссии]]: [[ | + | * Публичная версия [[Strike Mission|Ударной миссии]]: [[Shiverpeaks Pass|Перевал Шиверпиков]] теперь требует, чтобы на карте было не менее 5-и игроков, прежде чем они смогут продвигаться вперед. |
=== Общее === | === Общее === | ||
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* [[Barrier|Барьер]]: Обновлены визуальные эффекты этого эффекта, чтобы они были менее ориентированы под конкретную профессию. | * [[Barrier|Барьер]]: Обновлены визуальные эффекты этого эффекта, чтобы они были менее ориентированы под конкретную профессию. | ||
* [[Alacrity|Рвение]]: Обновлены визуальные эффекты этого эффекта, чтобы они были менее ориентированы под конкретную профессию. | * [[Alacrity|Рвение]]: Обновлены визуальные эффекты этого эффекта, чтобы они были менее ориентированы под конкретную профессию. | ||
− | * [[Special Forces Training Area|Тренировочная Область Сил Специального Назначения]]: | + | * [[Special Forces Training Area|Тренировочная Область Сил Специального Назначения]]: Состояния на [[Preview Holo-Golem|Голо-големе предпросмотра]] больше нельзя снять умениями игрока. |
* [[Trait|Черты]] с низким уровнем здоровья: Обновлены черты, которые активируются, когда пользователь опускается ниже указанного порога здоровья, чтобы они вели себя более согласованно. | * [[Trait|Черты]] с низким уровнем здоровья: Обновлены черты, которые активируются, когда пользователь опускается ниже указанного порога здоровья, чтобы они вели себя более согласованно. | ||
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* [[Superior Rune of Antitoxin]]: Эта руна больше не снимает дополнительные состояния с союзников, очищаемых игроком. Вместо этого, она теперь снимает дополнительное состояние с игрока каждый раз, когда с него снимается состояние. | * [[Superior Rune of Antitoxin]]: Эта руна больше не снимает дополнительные состояния с союзников, очищаемых игроком. Вместо этого, она теперь снимает дополнительное состояние с игрока каждый раз, когда с него снимается состояние. | ||
− | ==== [[Elementalist | + | ==== [[Elementalist]] ==== |
− | + | In this update, we're following up on some of the [[tempest]] changes from the previous update. [[Speedy Conduit]] has been a lackluster trait for a while, so we're combining it with [[Harmonious Conduit]] and creating a new trait that grants concentration. Imbued Melodies is being removed—we felt it wasn't very interesting while also being unnecessarily restrictive by being tied to the [[warhorn]]. Its replacement, [[Transcendent Tempest]], provides an effect that is unique among other grandmaster traits, which we hope will provide a more meaningful choice when compared to the other options. | |
− | * {{game update icon|Signet of Air}} | + | * {{game update icon|Signet of Air|note=This skill can now be activated to break stuns without a target. Activating the skill while out of range of a target or without a target while not under control effects will put it on interrupt cooldown.}} |
− | * {{game update icon|Glyph of Renewal | + | * {{game update icon|Renewal of Fire|Glyph of Renewal (Renewal of Fire)|note=Reduced the amount of invulnerability granted when reviving the elementalist from 5 seconds to 1 second.}} |
− | * {{game update icon|Burning Rage | + | * {{game update icon|Burning Rage|note=Reduced the burning duration from 5 seconds to 4 seconds.}} |
− | * {{game update icon|Speedy Conduit | + | * {{game update icon|Speedy Conduit|note=This trait has been removed. Its functionality has been combined with [[Harmonious Conduit]], and it has been replaced with [[Gathered Focus]].}} |
− | * {{game update icon|Gathered Focus | + | * {{game update icon|Gathered Focus|note=This new trait takes the master tier, minor trait slot, and it grants 120 concentration plus an additional 120 concentration while the elementalist is above 90% health.}} |
− | * {{game update icon|Harmonious Conduit | + | * {{game update icon|Harmonious Conduit|note=This trait no longer increases damage after completing an overload. Instead it grants swiftness in addition to stability. It has also changed positions with Invigorating Torrents.}} |
− | * {{game update icon|Invigorating Torrents | + | * {{game update icon|Invigorating Torrents|note=This trait has switched positions with Harmonious Conduit. Its functionality is unchanged.}} |
− | * {{game update icon|Transcendent Tempest|Imbued Melodies | + | * {{game update icon|Transcendent Tempest|Imbued Melodies|note=This trait has been reworked, and its name has been changed to Transcendent Tempest. This trait reduces the time it takes to attain a singularity by 33% when switching elements and increases outgoing damage and condition damage by 7% for 7 seconds after an overload completes.}} |
− | ==== [[Engineer | + | ==== [[Engineer]] ==== |
− | + | When the [[scrapper]]'s profession ability was changed to an F5 skill, the tool belt skill from [[Sneak Gyro]], [[Detection Pulse]], was replaced. That skill was sorely missed as it provided useful and skilled counterplay if well timed. As the profession mechanic needed to remain on the F5 key, we looked elsewhere and saw that [[Purge Gyro]], an inherently defensive and utility-centric ability, had a tool belt skill that did not fit its intent. Scrapper is also getting a bit of a tune-up with its [[hammer]] skills and a reduction to the vitality loss of the [[Impact Savant]] trait, which was leaving them a bit squishier than we intended for a bruiser style of play. | |
− | * {{game update icon|Equalizing Blow | + | * {{game update icon|Equalizing Blow|note=Increased damage by 9%.}} |
− | * {{game update icon|Electro | + | * {{game update icon|Electro Whirl|note=Increased damage by 9%.}} |
− | * {{game update icon|Rocket Charge | + | * {{game update icon|Rocket Charge|note=Increased damage by 10%.}} |
− | * {{game update icon|Shock Shield | + | * {{game update icon|Shock Shield|note=Reduced recharge from 20 seconds to 18 seconds.}} |
− | * {{game update icon|Thunderclap | + | * {{game update icon|Thunderclap|note=Increased damage by 6%. Reduced recharge from 24 seconds to 20 seconds.}} |
− | * {{game update icon|Corona Burst | + | * {{game update icon|Corona Burst|note=Reduced might gained in WvW to the same amount as granted in PvP. Reduced the damage of this skill by 20% in PvP and WvW.}} |
− | * {{game update icon|Holographic Shockwave | + | * {{game update icon|Holographic Shockwave|note=Reduced range from 600 to 300.}} |
− | * {{game update icon|Function Gyro (tool belt skill) | + | * {{game update icon|Function Gyro (tool belt skill)|note=Increased damage by 100%. Increased land radius to 240 and underwater radius to 360. Added clarification to skill description to clarify that function gyros are destroyed when their skill is interrupted. Reduced recharge from 30 seconds to 25 seconds.}} |
− | * {{game update icon|Shaped Charge | + | * {{game update icon|Shaped Charge|note=This trait now increases damage by 0.5% per stack of vulnerability instead of by a flat amount.}} |
− | * {{game update icon|Solar Focusing Lens | + | * {{game update icon|Solar Focusing Lens|note=This trait now also grants 2 stacks of [[Afterburner]] when deactivating [[Photon Forge|photon forge]]. Increased stacks granted from overheating from 5 to 6.}} |
− | * {{game update icon|Chemical Field | + | * {{game update icon|Chemical Field|note=This skill has been replaced by Detection Pulse as the tool belt skill for [[Purge Gyro]].}} |
− | * {{game update icon|Detection Pulse | + | * {{game update icon|Detection Pulse|note=This skill replaces Purge Gyro's previous tool belt skill, Chemical Field. The radius of this skill has been reduced from 1200 to 900, and its targeting has been improved in large group settings.}} |
− | * {{game update icon|Purge Gyro | + | * {{game update icon|Purge Gyro|note=The tool belt skill for Purge Gyro has changed from Chemical Field to Detection Pulse.}} |
− | * {{game update icon|Sneak Gyro | + | * {{game update icon|Sneak Gyro|note=Increased the cooldown of this skill from 45 to 60 seconds in WvW.}} |
− | * {{game update icon|Med Kit}} | + | * {{game update icon|Med Kit|note=This kit can now be used underwater.}} |
− | * {{game update icon|Med | + | * {{game update icon|Med Blaster|Med Blaster (Med Kit)|note=Increased healing to match tooltip.}} |
− | * {{game update icon|Med Kit | + | * {{game update icon|Cleansing Field|Cleansing Field (Med Kit)|note=Fixed a bug that caused this skill to remove more conditions than intended.}} |
− | * {{game update icon|Elixir U}} | + | * {{game update icon|Elixir U|note=Fixed a bug that could cause this skill to give endurance.}} |
− | * {{game update icon|Supply Crate | + | * {{game update icon|Supply Crate|note=Fixed a bug in which the [[Healing Turret]] created from this skill would not overcharge.}} |
− | * {{game update icon|Health Insurance | + | * {{game update icon|Health Insurance|note=Updated description and tooltips to accurately reflect the functionality of this trait. This trait increases incoming healing by 10% and increases outgoing healing by 20% while using [[Med Kit]].}} |
− | * {{game update icon|Mechanized Deployment | + | * {{game update icon|Mechanized Deployment|note=Fixed a bug that caused this trait to grant less than the listed 15% recharge reduction.}} |
− | * {{game update icon|Mass Momentum | + | * {{game update icon|Mass Momentum|note=Increased stability duration from 3 seconds to 5 seconds.}} |
− | * {{game update icon|Impact Savant | + | * {{game update icon|Impact Savant|note=Reduced the vitality loss from this trait from 300 to 180.}} |
− | ==== [[Guardian | + | ==== [[Guardian]] ==== |
− | + | [[Firebrand]] prevalence in group content has been quite strong as they offer significant support options to the point that they were crowding out other builds. In particular, [[Tome of Courage]] had a bit more power than was healthy, so we've sought to tweak that down while retaining its overall playstyle by removing some of its boon generation. We're also reducing [[scepter]] damage and increasing [[sword]] damage in PvE as the best melee damage option should not be a ranged weapon. | |
− | * {{game update icon|Orb of Wrath | + | * {{game update icon|Orb of Wrath|note=Reduced damage by 10% in PvE only.}} |
− | * {{game update icon|Symbol of Blades | + | * {{game update icon|Symbol of Blades|note=Removed the double strike that occurs when the symbol is first created. Increased damage of each strike by 20% to compensate. Overall damage is unchanged.}} |
− | * {{game update icon|Zealot's Defense | + | * {{game update icon|Zealot's Defense|note=Increased PvE damage by 20%.}} |
− | * {{game update icon|Sanctuary | + | * {{game update icon|Sanctuary|note=Increased number of enemies that can be knocked back by this skill before it expires from 10 to 20. Decreased duration from 6 seconds to 5 seconds. Decreased recharge from 75 seconds to 60 seconds.}} |
− | * {{game update icon|Tome of Resolve}}—{{game update icon|Chapter 2: Radiant Recovery | + | * {{game update icon|Tome of Resolve}}— {{game update icon|Chapter 2: Radiant Recovery|note=The existing split of cleansing 2 conditions in PvP has been brought to WvW as well. This skill continues to cleanse 3 conditions in PvE.}} |
− | * {{game update icon|Tome of Courage}}—{{game update icon|Chapter 2: Daring Challenge}} | + | * {{game update icon|Tome of Courage}}— {{game update icon|Chapter 2: Daring Challenge|note=This skill now grants retaliation for 3 seconds instead of aegis.}} |
− | * {{game update icon|Tome of Courage}}—{{game update icon|Epilogue: Unbroken Lines}}: | + | * {{game update icon|Tome of Courage}}— {{game update icon|Epilogue: Unbroken Lines}}:This skill no longer grants retaliation. The existing split of a 15-second cooldown in PvP has been brought to WvW as well. This skill retains a 12-second cooldown in PvE. |
− | * {{game update icon|Purging Flames | + | * {{game update icon|Purging Flames|note=This skill no longer reduces the duration of incoming conditions. Instead of removing 3 conditions from allies when cast, it now removes 1 condition from allies and 1 additional condition every second the skill persists. Fixed a bug that prevented this skill from being properly extended when [[Master of Consecrations]] was equipped.}} |
− | * {{game update icon|Eternal Armory | + | * {{game update icon|Eternal Armory|note=Changed burning from 2 stacks for 2 seconds to 1 stack for 4 seconds.}} |
− | * {{game update icon|Stoic Demeanor | + | * {{game update icon|Stoic Demeanor|note=This trait now inflicts burning for 5 seconds in addition to inflicting slow. Reduced the internal cooldown from 5 seconds to 3 seconds. Cooldown is now determined per target instead of globally.}} |
− | ==== [[Mesmer | + | ==== [[Mesmer]] ==== |
− | + | [[Chaotic Interruption]] has been reworked as a trait that offers a dynamic and skillful form of play by giving savvy players a means to use their abilities to recharge weapon skills. Some [[chronomancer]] tweaks are also in to offer another means of granting group quickness and to clean up some functional redundancy between [[Delayed Reactions]] and [[Lost Time]]. | |
− | * {{game update icon|Illusion of Life | + | * {{game update icon|Illusion of Life|note=Reduced the amount of time a resurrected ally is invulnerable from 5 seconds to 1 second. This skill should now target more effectively in group situations.}} |
− | * | + | * {{game update icon|Power Spike|Power Spike (Mantra of Pain)|note=This skill now requires mesmers to face their target and respects line of sight.}} |
− | * | + | * {{game update icon|Power Lock|Power Lock (Mantra of Distraction)|note=This skill now requires mesmers to face their target and respects line of sight.}} |
− | * {{game update icon|Chaos Storm | + | * {{game update icon|Chaos Storm|note=This skill now always dazes on the first strike but can no longer randomly daze on other strikes. This change also applies to [[Lesser Chaos Storm]]. Added a skill fact to show Chaos Storm's duration.}} |
− | * {{game update icon|Chaotic Interruption | + | * {{game update icon|Chaotic Interruption|note=This trait has been reworked. When interrupting a foe, it now recharges one of your currently recharging equipped weapon skills by 5 seconds. This trait has a 1-second internal cooldown.}} |
− | * {{game update icon|Delayed Reactions | + | * {{game update icon|Delayed Reactions|note=This trait no longer grants alacrity but now triggers on any control effect rather than only on interrupts. Added a 3-second cooldown per target.}} |
− | * {{game update icon|Lost Time | + | * {{game update icon|Lost Time|note=This trait has been reworked. It now grants 3 seconds of alacrity to the mesmer when applying slow to a target. This effect has a 3-second cooldown.}} |
− | * {{game update icon|Seize the Moment | + | * {{game update icon|Seize the Moment|note=This trait now applies quickness in a 240 area-of-effect radius around the mesmer and can hit 5 targets (including the mesmer).}} |
− | ==== [[Necromancer | + | ==== [[Necromancer]] ==== |
− | + | The [[Death Magic]] specialization has had a significant rework this update, revolving around a new effect and various means of gaining additional defense while bringing together a more cohesive set of playstyles. The [[scourge]] elite specialization has also undergone a significant change such that its [[shade]] skills will only fire around them when they do NOT have a shade up. If they do have a shade present, then those skills will happen around their summoned sand shades. Alongside this change, the scourge and each sand shade now affect an increased number of targets by default, which can be increased further through the use of the grandmaster trait [[Sand Savant]]. This change leans into the dependence a scourge has on their unique elite specialization mechanic, shades, and opens up the specialization to future potential improvements across its kit. This change creates a choice between whether scourges expose themselves to some melee risk but charge in to affect foes around them, or whether they hang back and summon a shade near their foe and are unable to affect themselves with shade abilities (unless they also place one on their own location). We'll be keeping a close eye on the results of this change and making adjustments accordingly. | |
− | * [[Scourge | + | * [[Scourge]]: [[Shade]] skills no longer affect the area around the scourge while they have a shade present in the world. Increased the number of targets affected by shade skills from 3 to 5. |
− | * {{game update icon|Manifest Sand Shade | + | * {{game update icon|Manifest Sand Shade|note=The duration of sand shades in WvW and PvP has been increased from 10 seconds to 15 seconds.}} |
− | * | + | * Minion Summoning Skills: Fixed a bug that could allow minions to persist after the skill was unequipped. |
− | * {{game update icon|Oppressive Collapse}} | + | * {{game update icon|Oppressive Collapse|note=This skill now requires line of sight.}} |
− | * {{game update icon|Feast of Corruption | + | * {{game update icon|Feast of Corruption|note=Reduced damage by 20% in PvP and WvW. The existing split of corrupting 2 boons in PvP has been brought to WvW as well. This skill continues to corrupt 3 boons in PvE. This skill now queues behind other skills rather than interrupting them.}} |
− | * {{game update icon|Devouring Darkness | + | * {{game update icon|Devouring Darkness|note=Reduced damage by 20% in PvP and WvW. The existing split of corrupting 2 boons in PvP has been brought to WvW as well. This skill continues to corrupt 3 boons in PvE. This skill now queues behind other skills rather than interrupting them.}} |
− | * {{game update icon|Grasping Darkness}} | + | * {{game update icon|Grasping Darkness|note=Fixed an issue that could cause the claw effect to pop out of existence before the skill completed. Removed misleading legendary projectile effects from this skill due to it not being a projectile.}} |
− | * {{game update icon|Blood Bond}} | + | * {{game update icon|Blood Bond|note=Fixed a bug that caused this trait to heal the necromancer when it activated.}} |
− | * {{game update icon|Sand Savant | + | * {{game update icon|Sand Savant|note=Increased the number of targets affected by the larger shade from 2 to 5 so that it now affects up to 10 targets.}} |
− | * | + | * {{game update icon|Death Magic|note=This trait line has been reworked. Many traits now revolve around a new effect called [[Death's Carapace]] that increases toughness by 20 for each stack up to a maximum of 30 stacks. Death's Carapace stacks are applied for 10 seconds from all traits except [[Flesh of the Master]].}} |
− | ** | + | ** Minor: |
− | *** {{game update icon|Armored Shroud}} | + | *** {{game update icon|Armored Shroud|note=This trait now gives 5 stacks of Death's Carapace when entering shroud.}} |
− | *** {{game update icon|Soul Comprehension | + | *** {{game update icon|Soul Comprehension|note=In addition to its previous effects, this trait now also grants 1 stack of Death's Carapace for each kill the necromancer participates in.}} |
− | *** {{game update icon|Beyond the Veil | + | *** {{game update icon|Beyond the Veil|note=This trait has been reworked. It now reduces condition damage by 10% while the necromancer has at least 10 stacks of Death's Carapace.}} |
− | ** | + | ** Adept: |
− | *** {{game update icon|Flesh of the Master | + | *** {{game update icon|Flesh of the Master|note=Instead of granting armor for each minion, this trait now causes the necromancer's minions to grant them 2 Death's Carapace stacks as long as the minions are alive.}} |
− | *** {{game update icon|Putrid Defense | + | *** {{game update icon|Putrid Defense|note=This trait has changed positions and its functionality has changed. It now causes poison to deal 15% more damage and grants 1 Death's Carapace stack when applying poison.}} |
− | *** {{game update icon|Shrouded Removal | + | *** {{game update icon|Shrouded Removal|note=This trait has changed positions. In addition to its previous effects, it now grants 3 Death's Carapace stacks when a condition is removed.}} |
− | ** | + | ** Master: |
− | *** {{game update icon|Necromantic Corruption}} | + | *** {{game update icon|Necromantic Corruption|note=This trait is unchanged.}} |
− | *** {{game update icon|Dark Defiance}} | + | *** {{game update icon|Dark Defiance|note=This trait is unchanged.}} |
− | *** {{game update icon|Deadly Strength | + | *** {{game update icon|Deadly Strength|note=This trait has been reworked. It now causes Death's Carapace to grant an additional 10 power per stack.}} |
− | ** | + | ** Grandmaster: |
− | *** {{game update icon|Death Nova | + | *** {{game update icon|Death Nova|note=Updated skill facts and description. Updated attack name from Lesser Poison Cloud to [[Poison Nova]] in order to indicate that it has different behavior from [[Corrosive Poison Cloud]]. Fixed an issue that caused this trait to use the minion's stats instead of the necromancer's. Fixed various issues that caused this trait to behave inconsistently with certain minions. Increased damage by 60% in PvE only.}} |
− | *** {{game update icon|Corrupter's Fervor | + | *** {{game update icon|Corrupter's Fervor|note=This trait has been reworked. It now grants 1 Death's Carapace stack when applying any condition. Additionally, at 25 Death's Carapace stacks or above, the necromancer gains pulsing protection for 3 seconds every 3 seconds.}} |
− | *** {{game update icon|Unholy Sanctuary}} | + | *** {{game update icon|Unholy Sanctuary|note=This trait is unchanged.}} |
− | ==== [[Ranger | + | ==== [[Ranger]] ==== |
− | + | In this update, we're making a major change to [[sword]] skills in order to better improve their flow during combat. [[Monarch's Leap]], [[Hornet Sting]], and [[Serpent's Strike]] are all shuffling around into new slots, which should make the weapon a little easier to understand. We're also including some enhancements for the off-hand [[dagger]], which has been a pretty weak weapon that hasn't kept up with the pace of the game very well. Finally, we're simplifying the [[greatsword]]'s [[Counterattack]] skill and taking some power out of the chain-attack sequence. We hope these changes will make the weapon feel a little smoother while removing some of the frustrating random dodges that happen when fighting against it. | |
− | * {{game update icon|Long Range Shot | + | * {{game update icon|Long Range Shot|note=Reduced the minimum damage of this skill by 14% and the maximum damage by 11% in WvW only.}} |
− | * | + | * Sword Chain-Attack Sequence: Updated icons for {{game update icon|Crippling Thrust}} and {{game update icon|Precision Swipe}}. |
− | * {{game update icon|Stalker's Strike | + | * {{game update icon|Stalker's Strike|note=Base damage of this attack has been increased by 200%. This attack now deals double damage and inflicts 2 additional poison stacks if it strikes a foe with a movement-impairing condition.}} |
− | * {{game update icon|Crippling Talon | + | * {{game update icon|Crippling Talon|note=This skill now uses the [[Ammunition System|ammunition system]] and has 2 ammo with a 15-second count recharge time and a 1-second recharge between uses. Reduced cripple duration from 6 seconds to 4 seconds. Reduced bleeding duration from 8 seconds to 6 seconds.}} |
− | * {{game update icon|Hornet Sting | + | * {{game update icon|Hornet Sting|note=This sword skill has moved to weapon slot 3. It now recharges Monarch's Leap if it hits. Its recharge has been increased from 8 seconds to 15 seconds.}} |
− | * {{game update icon|Monarch's Leap | + | * {{game update icon|Monarch's Leap|note=This sword skill is now the primary skill in weapon slot 2. Using this skill flips it over to Serpent's Strike for 5 seconds. It now has an 8-second recharge.}} |
− | * {{game update icon|Serpent's Strike | + | * {{game update icon|Serpent's Strike|note=This skill is now the follow-up skill to Monarch's Leap. It no longer has a recharge.}} |
− | * {{game update icon|Swoop}} | + | * {{game update icon|Swoop|note=Fixed an issue that prevented the casting bar for this skill from matching the actual casting time of the dash.}} |
− | * {{game update icon|Counterattack | + | * {{game update icon|Counterattack|note=Removed the [[Crippling Throw]] follow-up skill. This skill no longer automatically uses Counterattack Kick when blocking a foe within the range threshold. Instead, blocking any attack flips the skill to Counterattack Kick for 5 seconds. Increased the number of targets for Counterattack Kick from 1 to 3. Counterattack Kick now evades for its duration and activates faster.}} |
− | * {{game update icon | + | * {{game update icon|Power Stab|note=This skill no longer evades for its duration. Its name has been changed to Enduring Swing. This skill now grants 15 endurance if it hits.}} |
− | * {{game update icon|Quick Draw}} | + | * {{game update icon|Quick Draw|note=Fixed a bug that prevented this trait from reducing recharge time.}} |
− | ==== [[Revenant | + | ==== [[Revenant]] ==== |
− | + | In addition to some changes to [[ Coalescence of Ruin]] and [[Gaze of Darkness]] aimed at WvW play, we are also tuning up a few of [[Mallyx]]'s [[Legendary Demon Stance]] skills from the last update as we felt they ended up on the weak side. [[Jalis]]'s [[Legendary Dwarf Stance]] skills are also seeing some improvements aimed at making them more powerful and easier to use to better warrant the use of your energy. | |
− | * {{game update icon|Coalescence of Ruin | + | * {{game update icon|Coalescence of Ruin|note=This skill no longer deals increased damage with successive impacts; it now always deals damage equal to what was previously the second-impact damage. Its damage remains split between game modes. Added a red warning rectangle visible to enemies.}} |
− | * {{game update icon|Embrace the Darkness | + | * {{game update icon|Embrace the Darkness|note=Lowered the recharge from 10 seconds to 3 seconds.}} |
− | * {{game update icon|Gaze of Darkness | + | * {{game update icon|Gaze of Darkness|note=This skill now reveals stealth enemies up to a range of 600, inflicting blindness and vulnerability.}} |
− | * {{game update icon|True Nature (assassin)|True Nature (Assassin) | + | * {{game update icon|True Nature (assassin)|True Nature (Assassin)|note=Reduced radius from 600 to 360.}} |
− | * {{game update icon|Call to Anguish | + | * {{game update icon|Call to Anguish|note=Decreased energy cost from 35 to 30. Reduced recharge from 5 seconds to 3 seconds. Increased radius from 240 to 360. Damage increased by 33%.}} |
− | * {{game update icon|Inspiring Reinforcement | + | * {{game update icon|Inspiring Reinforcement|note=Increased pulsing stability duration from 1.5 seconds to 3 seconds. Increased initial stability duration from 2 seconds to 3 seconds. Increased the speed at which the road is built by 100%. Increased road length from 600 to 900.}} |
− | * {{game update icon|Forced Engagement | + | * {{game update icon|Forced Engagement|note=Increased damage reduction from taunted targets from 20% to 33%. This skill now also throws chains at up to 4 additional targets within a range of 360 of the selected target.}} |
− | * {{game update icon|Focused Siphoning | + | * {{game update icon|Focused Siphoning|note=Increased base healing by 88% in PvE.}} |
− | * {{game update icon|Elder's Respite | + | * {{game update icon|Elder's Respite|note=Added a 10-second internal cooldown to this trait.}} |
− | ==== [[Thief | + | ==== [[Thief]] ==== |
− | + | The previous [[Shadow Arts]] update landed pretty well overall, but we think that the siphons ended up a little weak. We're tuning these up a bit, as well as touching up a few other traits that didn't feel quite right. In addition to these changes, we're updating [[Improvisation]] to recharge a random utility skill on the skill bar rather than a random utility skill type. This change is intended to lower the variance on the trait and to allow for more flexibility in utility selection. Finally, stolen bundles now use the [[Ammunition System|ammo system]] in order to help with readability. | |
− | * {{game update icon|Steal}} | + | * {{game update icon|Steal|note=Fixed a bug that could cause the shadowstep to fail in rare situations.}} |
− | * {{game update icon|Swipe | + | * {{game update icon|Swipe|note=Fixed a bug that could cause the shadowstep to fail in rare situations. Reduced recharge from 30 seconds to 25 seconds.}} |
− | * {{game update icon|Hidden Thief}} | + | * {{game update icon|Hidden Thief|note=Fixed a bug that could cause this trait to activate even if Steal failed.}} |
− | * {{game update icon|Leeching Venoms | + | * {{game update icon|Leeching Venoms|note=This trait now immediately grants a stack of [[Spider Venom (effect)|spider venom]] when the thief first enters stealth and every 3 seconds after.}} |
− | * {{game update icon|Improvisation}} | + | * {{game update icon|Improvisation|note=Instead of recharging an entire skill category at random, this trait now recharges one of your equipped utility skills at random.}} |
− | * | + | * Stolen Bundles: Stolen bundles now show their number of uses as ammunition. |
− | * {{game update icon|Shadow Siphoning | + | * {{game update icon|Shadow Siphoning|note=Increased base healing by 62%.}} |
− | * {{game update icon|Cloaked in Shadow | + | * {{game update icon|Cloaked in Shadow|note=Increased base damage and the damage multiplier by 100%. Increased base healing by 100% and the heal multiplier by 60%.}} |
− | * {{game update icon|Lead Attacks | + | * {{game update icon|Lead Attacks|note=Fixed a bug that caused this trait to grant less than the listed 15% recharge reduction.}} |
− | ==== [[Warrior | + | ==== [[Warrior]] ==== |
− | + | In this update, we're focusing on changes to the [[Tactics]] trait line and [[warhorn]] skills. We've removed the traits related to reviving allies in order to make room for new traits and improvements to old traits that focus more on ways warriors can affect allies while they are still in the fight. The new Tactics traits are focused around empowering allies through boons and effects, helping allies who are taking a beating, and a selection of warrior-enhancing battlefield strategies. | |
− | * {{game update icon|Charge (warrior skill)|Charge | + | * {{game update icon|Charge (warrior skill)|Charge|note=The icon for this skill has been updated. This skill now only removes movement-impairing conditions. It now increases the damage of affected allies' next 2 attacks by 25% (10% in WvW) for 8 seconds in addition to its previous effects. Increased swiftness duration from 10 seconds to 15 seconds. This skill is now a blast finisher.}} |
− | * {{game update icon|Call of Valor|Call to Arms | + | * {{game update icon|Call of Valor|Call to Arms|note=This skill has been renamed Call of Valor, and its functionality has changed. Removed an unnecessary unblockable skill fact. This skill now removes 3 conditions from affected allies instead of specific conditions. It also now applies barrier in addition to vigor.}} |
− | * {{game update icon|Sight beyond Sight}} | + | * {{game update icon|Sight beyond Sight|note=Increased the radius of this skill to reveal stealth enemies within a radius of 600.}} |
− | * {{game update icon|Burning Arrows | + | * {{game update icon|Burning Arrows|note=This trait has been removed, and its effects have been merged with Crack Shot in the Discipline line.}} |
− | * {{game update icon|Crack Shot | + | * {{game update icon|Crack Shot|note=Instead of granting bonus [[adrenaline]] for base [[Harpoon Gun|harpoon gun]] shots, this trait now adds 3 seconds of bleeding to each shot.}} |
− | * | + | * {{game update icon|Tactics|note=The Tactics line has been reworked. Several traits in this line now revolve around a new effect called Soldier's Focus, which grants bonuses when executing bursts.}} |
− | ** | + | ** Minor: |
− | *** {{game update icon|Marching Orders (trait)|Marching Orders | + | *** {{game update icon|Marching Orders (trait)|Marching Orders|note=This new trait grants the Soldier's Focus effect every 15 seconds. This effect is expended when hitting with a burst to grant 3 stacks of might for 15 seconds to allies within a range of 300.}} |
− | *** {{game update icon|Empowered}} | + | *** {{game update icon|Empowered|note=Moved from the adept tier. The effects are unchanged.}} |
− | *** {{game update icon|Mending Might}} | + | *** {{game update icon|Mending Might|note=Applying might to an ally heals the warrior.}} |
− | ** | + | ** Adept: |
− | *** {{game update icon|Leg Specialist | + | *** {{game update icon|Leg Specialist|note=In addition to its previous effects, this trait now also grants a 7% damage bonus against foes suffering from a movement-impairing condition. The cooldown on this trait is now calculated per target.}} |
− | *** {{game update icon|Soldier's Comfort}} | + | *** {{game update icon|Soldier's Comfort|note=This new trait heals nearby allies when Soldier's Focus activates.}} |
− | *** {{game update icon|Roaring Reveille | + | *** {{game update icon|Roaring Reveille|note=This new trait increases the number of targets for warhorn skills from 5 to 10 and causes warhorn skills to grant an additional boon. It grants fury for Charge and resistance for Call to Arms. It also grants an additional 120 concentration.}} |
− | ** | + | ** Master: |
− | *** {{game update icon|Warrior's Cunning | + | *** {{game update icon|Warrior's Cunning|note=This new trait increases damage by 25% against foes with health above 90%. Additionally, it increases damage by 50% against foes that have barrier. These bonuses do not stack.}} |
− | *** {{game update icon|Shrug It Off | + | *** {{game update icon|Shrug It Off|note=This trait has moved, and its icon has been updated. In addition to its previous effect, it also causes the warrior to heal allies when removing damaging conditions from them.}} |
− | *** {{game update icon|Empower Allies | + | *** {{game update icon|Empower Allies|note=In addition to its previous effects, this trait also increases the radius of Soldier's Focus to 600. Added a missing number of targets skill fact.}} |
− | ** | + | ** Grandmaster: |
− | *** {{game update icon|Martial Cadence}} | + | *** {{game update icon|Martial Cadence|note=This new trait causes Soldier's Focus to reduce the warrior's equipped weapon skill cooldowns by 3 seconds.}} |
− | *** {{game update icon|Vigorous Shouts | + | *** {{game update icon|Vigorous Shouts|note=This trait no longer grants adrenaline when using shouts. Instead, it grants healing power equal to 13% of power.}} |
− | *** {{game update icon|Phalanx Strength | + | *** {{game update icon|Phalanx Strength|note=Increased might duration from 4 seconds to 5 seconds.}} |
=== Мир против Мира === | === Мир против Мира === | ||
Строка 241: | Строка 240: | ||
=== Заметки Guild Wars 2 Wiki === | === Заметки Guild Wars 2 Wiki === | ||
− | |||
* [[Specialization|Специализации]] больше не сохраняют выбранные [[trait|черты]] при смене друг на друга на панели билда. | * [[Specialization|Специализации]] больше не сохраняют выбранные [[trait|черты]] при смене друг на друга на панели билда. | ||
* Имя одного детеныша [[charr|чарра]] изменилось (не подтверждено). | * Имя одного детеныша [[charr|чарра]] изменилось (не подтверждено). | ||
− | * Сборка: 99,526.<noinclude> | + | * Сборка: 99,526. |
+ | <noinclude> | ||
==Внешние ссылки== | ==Внешние ссылки== | ||
* [https://guildwars-2.ru/anons-izmenenij-balansa-professij-v-guild-wars-2/ Анонс изменений баланса профессий в Guild Wars 2], GuildWars-2.ru | * [https://guildwars-2.ru/anons-izmenenij-balansa-professij-v-guild-wars-2/ Анонс изменений баланса профессий в Guild Wars 2], GuildWars-2.ru | ||
+ | [[Category:Обновления за октябрь 2019]] | ||
+ | [[Category:Обновления с нововведениями]] | ||
</noinclude> | </noinclude> |