Редактирование: Обновления игры/2022-02-28
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== Обновление - 28 февраля 2022 == | == Обновление - 28 февраля 2022 == | ||
=== [[Guild Wars 2: End of Dragons|End of Dragons]] === | === [[Guild Wars 2: End of Dragons|End of Dragons]] === | ||
− | ==== [[Cantha | + | ==== [[Cantha]] ==== |
− | + | For as long as memory serves, [[Tyria]] has been locked in the Dragon Cycle, with every iteration of awakening, consumption, and slumber seeming as fixed an occurrence as the movement between night and day. But now five [[Elder Dragon]]s are dead—felled by the hand of the [[Pact Commander|commander]] and their allies—and with each death, the powerful magics once stabilized by their existence have been released. Some of this has passed to [[Aurene]], but the rest has vanished to parts unknown. Where has it gone, and what does it mean for Tyria for these fundamental forces to be increasingly destabilized? It seems our answers lie in a long-shuttered corner of the world: [[Cantha]]. | |
+ | No longer the war-torn nation of the history books, Cantha has exploded into a metropolis of innovation, fueled by powerful jade technologies. But such rapid expansion must surely come at a cost. What were the Canthans willing to pay? And what does it have to do with the secrets lying beneath the [[Unending Ocean]]? The commander and their allies must race against a ticking clock to untangle the mysteries of Cantha, lest the foretold conclusion of the Dragon Cycle bring about the end of Tyria as we know it. | ||
− | ==== | + | ==== New [[Mount]]: [[Siege Turtle]] ==== |
− | + | With Canthan isolation, the Luxon armada has become a thing of the past, but the remnants of the once great society have been able to maintain their traditions by continuing to raise siege turtles. Modern turtles are now outfitted with the latest in jade tech. From powerful jump jets to carry them across the [[Jade Sea]] to the great siege cannons to pummel their enemies to dust, siege turtles represent the merging of past traditions with [[Cantha]]'s technological future. | |
− | * | + | Earn your siege turtle by completing a series of collections beginning in the Jade Sea. |
− | * | + | The siege turtle comes with two seats. The owner will take on the role of the driver controlling movement, the turtle's basic slam attack, and any previously unlocked mount utility skills. The passenger will control the mount's turrets and can give the driver a boost with [[Overdrive]]. To join another player's mount as a passenger, you will need to join their [[party]] or [[squad]]. |
− | * | + | * The siege turtle follows the same usage restrictions as standard mounts. |
− | * | + | * Siege turtles can be [[dye]]d via the Dyes section of the Equipment tab in the [[Hero panel]]. |
− | * | + | * The siege turtle is '''not''' available in WvW. |
+ | * Both sliding and movement speed while underwater have been adjusted based on beta feedback. | ||
+ | * Jump jets will no longer use energy when underwater, making it easier to get out of deep water. | ||
− | ==== [[Mastery| | + | ==== [[Mastery|Masteries]] ==== |
− | + | Masteries now have a dedicated skills menu that can be accessed underneath the Swap Weapon Sets button on the left side of the skill bar once you've discovered your first Mastery skill in ''[[Guild Wars 2: End of Dragons|End of Dragons]]''. | |
− | * | + | * Any skill in this menu can be right-clicked to make it your active Mastery skill, and pressing the [J] hotkey will use it by default. |
− | * | + | * Any skill in this menu can also be left-clicked to simply use the skill without it having to be set as your active skill. |
− | * | + | * Fishing, skiffs, and jade bots all have a skill that can be accessed from this menu once they're unlocked from their respective Masteries. |
− | ==== [[Jade | + | ==== [[Jade Bots]] ==== |
− | + | Introducing the jade bot! Jade bots are new robotic assistants that can be configured to help in many different ways, provided you find the needed parts. You'll unlock your jade bot and its Mastery line as you progress through the ''[[Guild Wars 2: End of Dragons|End of Dragons]]'' main story. | |
− | * | + | Jade bots have three equipment slots that you can use to customize them. |
− | * | + | * {{game update icon|Power Core}}: You need a power core for the jade bot to perform most functions. Power cores also give the jade bot's owner a vitality boost! |
− | + | * {{game update icon|Modules}}: Your jade bot has two module slots categorized as sensory arrays and service chips. In these slots, you can install upgrades that allow your jade bot to perform various functions. Please note that service chips require a tier 6 or higher power core to operate! | |
+ | Your first power core and sensory array will be given to you as you complete the story. Learn recipes and look for components dropped from specific enemies or events to continue to enhance your jade bot! | ||
− | ==== [[Fishing | + | ==== [[Fishing]] ==== |
− | + | Once unlocked, fishing can be accessed from the new Mastery Skill menu, and you can fish wherever water of swimmable depth is found. Fishing nodes, which provide the best rewards, can be found in explorable zones throughout the game, both old and new. | |
− | * | + | Your fishing gear can be changed via the new Fishing section of the Equipment tab in the [[Hero panel]], where the following can be found: |
− | * | + | * {{game update icon|Fishing Rod}}: Determines the visual look of your fishing rod, which never breaks or needs to be changed out unless you want a new look! |
− | * | + | * {{game update icon|Bait}}: A new stackable item type that helps catch specific fish from around the world, grants bonus fishing power, and decrements only after successful catches. |
− | * | + | * {{game update icon|Lure}}: A new item type with numerous charges that grants bonus fishing power and decrements only after successful catches. |
+ | * {{game update icon|Fishing Power}}: A new attribute that makes fishing easier by increasing the size of your marker in the minigame as well as increasing your chance of getting fish of a higher rarity. | ||
− | ==== [[Skiff | + | ==== [[Skiff]]s ==== |
− | + | Once unlocked, your skiff can be summoned from the new Mastery Skills menu. | |
− | * | + | * When summoned from land, skiffs are placed by targeting nearby water. You can rotate your skiff before placing it by holding down the left mouse button. |
− | * | + | * When summoned while swimming at the water's surface, the summoning player will immediately be seated in the pilot position. |
− | * | + | * Using the [[Toggle Anchor]] skill will anchor your skiff, allowing you and passengers to safely stand up and fish from it. |
− | * | + | * In order to board another player's skiff as a passenger, you must be in the pilot's party or squad. |
− | * | + | * Skiffs can be [[dye]]d via the Dyes section of the Equipment tab in the [[Hero panel]]. |
− | ==== [[Arborstone | + | ==== [[Arborstone]] ==== |
− | + | An ally faction of Cantha, the [[Kestrels]], have offered Arborstone to you to use as your home base in Cantha. Once belonging to the great Kurzick house zu Heltzer, the Kestrels claimed the ruin and used it as a place of refuge for those fleeing the Ministry of Purity's persecution. These days, the Kestrel rangers have little use for it themselves and so have allowed you to take over its upkeep and expansion. While the upgrades are player specific, the space is a multiplayer hub, allowing you to experience Arborstone with your friends. Every tier you unlock adds more to this expansion, bringing new features and stories to explore. You'll unlock Arborstone and its restoration Mastery line as you progress through the ''[[Guild Wars 2: End of Dragons|End of Dragons]]'' main story. | |
− | === [[Strike Mission | + | === [[Strike Mission]]s === |
− | ''[[Guild Wars 2: End of Dragons|End of Dragons]]'' | + | ''[[Guild Wars 2: End of Dragons|End of Dragons]]'' brings with it a series of four new Strike Missions as well as updates to the rewards system for the Strike Missions game mode. ''[[Guild Wars 2: End of Dragons|End of Dragons]]'' Strike Missions are based on epic encounters from the ''[[Guild Wars 2: End of Dragons|End of Dragons]]'' story and can be unlocked by completing their related story chapters once per account. These new Strike Missions can be accessed from both the open world and Arborstone. Challenge mode versions of all four Strike Missions will be released following the launch of ''[[Guild Wars 2: End of Dragons|End of Dragons]]''. |
− | * | + | * [[The Icebrood Saga]] Strike Missions now award [[Blue Prophet Shard]]s and [[Blue Prophet Crystal]]s. |
− | * [[Red Prophet Shard| | + | * [[Red Prophet Shard|Red]] and [[Green Prophet Shard]]s and [[Red Prophet Crystal|Red]] and [[Green Prophet Crystal]]s earned in [[The Icebrood Saga]] Strike Missions will be converted to Blue Prophet Shards and Blue Prophet Crystals. These strikes and the associated rewards vendor will now only use Blue Prophet Shards and Blue Prophet Crystals. |
− | * | + | * All existing strike rewards from [[The Icebrood Saga]] Strike Missions from [[Crystallographer Smoxxi]] in the [[Eye of the North]] now cost Blue Prophet Shards or Blue Prophet Crystals to purchase. |
− | * | + | * ''[[Guild Wars 2: End of Dragons|End of Dragons]]'' Strike Missions award Green Prophet Shards, which can be exchanged for strike rewards at the [[Shard Collector]] found in [[Arborstone]]. |
− | * | + | * A new weekly purchase of 10 [[Mystic Coin]]s has been added to the Shard Collector in Arborstone. |
− | * | + | * A new weekly purchase of 5 [[Mystic Clover]]s has been added to the Shard Collector in Arborstone. |
− | === [[Fractals of the Mists| | + | === [[Fractals of the Mists|Fractals]] === |
− | * | + | * Challenge mode bosses in the [[Nightmare Fractal|Nightmare]], [[Shattered Observatory]], and [[Sunqua Peak]] fractals no longer have a chance to reward [[Mystic Coin]]s. |
− | * | + | * The daily [[Mystic Clover]] purchase on fractal vendors has been replaced with a weekly exchange, allowing you to purchase up to 10 Mystic Clovers per week, at a cost of 150 [[Fractal Relic]]s, 2 [[Mystic Coin]]s, 2 [[Glob of Ectoplasm|Globs of Ectoplasm]], and 2 [[Spirit Shard]]s each. |
− | === [[Raid | + | === [[Raid]]s === |
− | * [[Magnetite Shard | + | * [[Magnetite Shard]]s may now be spent to purchase up to 10 [[Mystic Clover]]s per week, at a cost of 30 Magnetite Shards, 2 [[Mystic Coin]]s, 2 [[Glob of Ectoplasm|Globs of Ectoplasm]], and 2 [[Spirit Shard]]s each. |
− | === | + | === Items === |
− | * | + | * A new set of [[legendary weapon]]s themed around [[Aurene]], the Prismatic Dragon, are now available. Additional variations of the new legendary set, themed after each [[Elder Dragon]], will be released following the launch of ''[[Guild Wars 2: End of Dragons|End of Dragons]]''. |
− | * | + | * New equipment attribute combinations: |
− | ** [[Ritualist's | + | ** [[Ritualist's]]: Ritualist's equipment provides a large increase to [[Condition Damage|condition damage]] and [[vitality]], and a small increase to [[concentration]] and [[expertise]]. This attribute combination is now available on all legendary items and select sources in ''[[Guild Wars 2: End of Dragons|End of Dragons]]'' content. |
− | ** [[Dragon's | + | ** [[Dragon's]]: Dragon's equipment provides a large increase to [[power]] and [[ferocity]], and a small increase to [[precision]] and [[vitality]]. This attribute combination is now available on all legendary items and select sources in ''[[Guild Wars 2: End of Dragons|End of Dragons]]'' content. |
− | * | + | * {{game update icon|Superior Rune of Tormenting}}: The 6-piece bonus of this rune no longer heals you for each stack of [[torment]] you apply. Instead, it grants regeneration for 3 seconds when you apply torment to an enemy, with a 5-second internal cooldown. |
− | === | + | === Profession Skills === |
− | ==== | + | ==== General ==== |
− | + | With ''[[Guild Wars 2: End of Dragons|End of Dragons]]'' comes the release of nine new elite specializations—one for each profession! | |
+ | Many of these new elite specializations offer ways to build for key boon support roles with professions that previously could not build for them. For example, the mechanist, specter, and willbender can all provide alacrity to a party. | ||
+ | With the introduction of so many new support roles, we are standardizing most skill and [[trait]] effects to have a target cap of 5, so that new and old boon support options will all be viable and compete on a level playing field. | ||
+ | A notable exception for now is that the [[warrior]]'s [[banner]] skills and the [[ranger]]'s [[spirit]] skills retain their current functionality. Changes to them have not occurred yet as we are taking the time to plan and execute on a more significant rework to both banners and spirits, coming in a future update, which will also give warriors and rangers access to boon support roles. | ||
− | ==== [[Elementalist | + | ==== [[Elementalist]] ==== |
− | ===== [[Tempest | + | ===== [[Tempest]] ===== |
− | * | + | * The tempest's [[shout]] skills have had their maximum targets reduced from 10 to 5. |
− | * {{game update icon|Tempestuous Aria}}: | + | * {{game update icon|Tempestuous Aria}}: Maximum targets reduced from 10 to 5. |
− | ===== | + | ===== PvP Splits ===== |
− | * {{game update icon|Elemental Shielding}}: | + | * {{game update icon|Elemental Shielding}}: Increased protection duration from 2 seconds to 2.5 seconds in PvP only. |
− | * {{game update icon|Latent Stamina}}: | + | * {{game update icon|Latent Stamina}}: Increased endurance gain from 10 to 15 in PvP only. |
− | * {{game update icon|Elemental Bastion}}: | + | * {{game update icon|Elemental Bastion}}: Increased healing coefficient from 0.55 to 0.8 in PvP only. |
− | * {{game update icon|"Feel the Burn!"}}: | + | * {{game update icon|"Feel the Burn!"}}: Increased ammunition count from 1 to 2 in PvP only. |
− | * {{game update icon|Glyph of Renewal}}: | + | * {{game update icon|Glyph of Renewal}}: Increased cooldown from 90 seconds to 135 seconds in PvP only. |
− | ===== | + | ===== New Elite Specialization: [[Catalyst]] ===== |
− | ''" | + | ''"My power shapes and bends the world."'' |
− | * | + | * Catalysts have revitalized ancient techniques for channeling elemental forces—with a few modern improvements! They use jade tech spheres to create concentrated wells of immense power, and use augment skills within these wells for added effect. With the weight of [[Tyria]]'s fundamental magics behind every blow from their hammers, these elementalists are a steady presence in melee combat. |
− | ==== [[Engineer | + | ==== [[Engineer]] ==== |
− | * {{game update icon|Flamethrower}} — | + | * {{game update icon|Flamethrower}}—[[Napalm]]: Burn duration applied per pulse decreased from 3 seconds to 2 seconds. |
− | ===== [[Scrapper | + | ===== [[Scrapper]] ===== |
− | * {{game update icon|Impact Savant}}: | + | * {{game update icon|Impact Savant}}: The percentage of strike damage dealt that converts to barrier on yourself has been reduced to 5% in PvE only. |
− | ===== PvP | + | ===== PvP Splits ===== |
− | * {{game update icon|Flame Jet}}: | + | * {{game update icon|Flame Jet}}: Reduced power coefficient per strike from 0.25 to 0.15 in PvP only. |
− | * {{game update icon|Flame Blast}}: | + | * {{game update icon|Flame Blast}}: Increased burning duration from 4 seconds to 6 seconds in PvP only. |
− | ===== | + | ===== New Elite Specialization: [[Mechanist]] ===== |
− | ''" | + | ''"All systems go. Mech cleared for launch!"'' |
− | * | + | * The mechanist is a dynamic innovator, using their mechanical expertise and advanced Canthan technology to battle alongside a jade mech of their own creation. Customize your mech and use it to crush your enemies—together, you're unstoppable. |
− | ==== [[Guardian | + | ==== [[Guardian]] ==== |
− | * {{game update icon|"Stand Your Ground!"}}: | + | * {{game update icon|"Stand Your Ground!"}}: Maximum targets reduced from 10 to 5. |
− | ===== [[Dragonhunter | + | ===== [[Dragonhunter]] ===== |
− | * {{game update icon|Procession of Blades}}: | + | * {{game update icon|Procession of Blades}}: Damage reduced by 20%. Cooldown decreased from 25 seconds to 20 seconds. |
− | ===== [[Firebrand | + | ===== [[Firebrand]] ===== |
− | * {{game update icon|Renewed Justice}}: | + | * {{game update icon|Renewed Justice}}: [[Virtue]] skill 1 cooldown reduction lowered from 100% to 20% for firebrands only. Firebrands currently in [[Tome of Justice]] will gain one page instead. |
− | * {{game update icon|Mantra of Solace}}: | + | * {{game update icon|Mantra of Solace}}: Aegis removed. This skill now instead grants 3 seconds of protection and resolution to the firebrand and their allies. |
− | * {{game update icon|Ashes of the Just}}: | + | * {{game update icon|Ashes of the Just}}: The internal cooldown of this effect is now tracked per target per player, allowing stacks of Ashes of the Just to be expended faster when multiple targets are hit. |
− | ===== PvP | + | ===== PvP Splits ===== |
− | * {{game update icon|Signet of Mercy}}: | + | * {{game update icon|Signet of Mercy}}: Increased cooldown from 90 seconds to 135 seconds in PvP only. |
− | ===== | + | ===== New Elite Specialization: [[Willbender]] ===== |
− | ''" | + | ''"I will silence the threat before it can fester."'' |
− | * | + | * Willbenders are protectors of the Canthan throne and fated guardians to the Weh no Su. Their sword arm is as strong as their loyalty—unflinching and ruthless. They are known for a swift hand and unmatched swordplay, striking before their foe has time to react. |
− | ==== [[Mesmer | + | ==== [[Mesmer]] ==== |
− | * {{game update icon|Time Warp}}: | + | * {{game update icon|Time Warp}}: Maximum targets reduced from 10 to 5. |
− | * {{game update icon|Signet of Inspiration}}: | + | * {{game update icon|Signet of Inspiration}}: This now only affects the user by default. The trait [[Blurred Inscriptions]] increases the target cap to 5. |
− | ===== [[Mirage | + | ===== [[Mirage]] ===== |
− | * {{game update icon|Chaos Vortex}}: | + | * {{game update icon|Chaos Vortex}}: Maximum targets reduced from 10 to 5. |
− | ===== | + | ===== New Elite Specialization: [[Virtuoso]] ===== |
− | ''" | + | ''"I imagine blades, you bleed."'' |
− | * | + | * The virtuoso forgoes traditional [[illusion]]s in favor of psychic daggers, wielded by the sheer power of the mind. Unleash a volley of sharp blades, then outwit foes with a sharp mind. |
− | ==== [[Necromancer | + | ==== [[Necromancer]] ==== |
− | * {{game update icon|Death Shroud}}: | + | * {{game update icon|Death Shroud}}: Death Shroud now has a tooltip fact indicating that damage is reduced while in [[shroud]]. Damage reduction has been decreased from 50% to 33% in PvE only. |
− | * {{game update icon|Reaper's Shroud}}: | + | * {{game update icon|Reaper's Shroud}}: Reaper's Shroud now has a tooltip fact indicating that damage is reduced while in shroud. Damage reduction has been decreased from 50% to 33% in PvE only. |
− | * {{game update icon|Epidemic}}: | + | * {{game update icon|Epidemic}}: The maximum number of stacks of each condition that are applied to targets has been reduced from 25 to 5. |
− | ===== [[Curses | + | ===== [[Curses]] ===== |
− | * {{game update icon|Parasitic Contagion}}: | + | * {{game update icon|Parasitic Contagion}}: [[Life stealing|Life-stealing]] percentage reduced from 10% to 5% in PvE only. |
− | ===== [[Reaper | + | ===== [[Reaper]] ===== |
− | * {{game update icon|Soul Eater}}: | + | * {{game update icon|Soul Eater}}: Life-stealing percentage reduced from 5% to 4% in PvE only. |
− | ===== [[Scourge | + | ===== [[Scourge]] ===== |
− | * | + | * The base [[barrier]] granted by the skills [[Sand Cascade]], [[Sand Flare]], [[Desert Empowerment]], [[Desert Shroud]], and [[Sandstorm Shroud]] has been reduced. The contribution of healing power on these skills has been increased. |
− | ===== PvP | + | ===== PvP Splits ===== |
− | * {{game update icon|Unholy Martyr}}: | + | * {{game update icon|Unholy Martyr}}: Reduced the number of conditions removed when exiting shroud from 3 to 2 in PvP only. |
− | * {{game update icon|Lesser Enfeeble}}: | + | * {{game update icon|Lesser Enfeeble}}: Reduced weakness duration from 6 seconds to 3 seconds in PvP only. |
− | * {{game update icon|Vampiric}}: | + | * {{game update icon|Vampiric}}: Reduced base life-stealing damage from 41 to 29 in PvP only. Reduced base life-stealing healing from 39 to 26 in PvP only. [[Minion]] life stealing has been adjusted to match the necromancer life stealing in PvP only. |
− | * {{game update icon|Vampiric Presence}}: | + | * {{game update icon|Vampiric Presence}}: Reduced base life-stealing damage from 65 to 49 in PvP only. Reduced base life-stealing healing from 32 to 28 in PvP only. Reduced life-stealing bonus effectiveness while in shroud from 100% to 50% in PvP only. |
− | * {{game update icon|Lich Form}}: | + | * {{game update icon|Lich Form}}: Reduced the amount of life force granted when exiting the transformation from 15% to 5% in PvP only. |
− | * {{game update icon|Deathly Claws|Deathly Claws (Lich Form)}}: | + | * {{game update icon|Deathly Claws|Deathly Claws (Lich Form)}}: Reduced power coefficient from 2.34 to 1.64 in PvP only. |
− | * {{game update icon|Summon Flesh Wurm}}: | + | * {{game update icon|Summon Flesh Wurm}}: Increased cooldown from 32 seconds to 40 seconds in PvP only. |
− | ===== | + | ===== New Elite Specialization: [[Harbinger]] ===== |
− | ''" | + | ''"Volatile powers, all at my fingertips..."'' |
− | * | + | * The harbinger is a gunslinger and an alchemist, empowering their pistol and utilizing [[elixir]]s imbued with dark energies. But strength comes at a cost, and the harbinger must balance on a knife's edge between power and corruption. |
− | ==== [[Ranger | + | ==== [[Ranger]] ==== |
− | ===== [[Druid | + | ===== [[Druid]] ===== |
− | * {{game update icon|Grace of the Land}}: | + | * {{game update icon|Grace of the Land}}: Maximum targets reduced from 10 to 5. |
− | ===== | + | ===== New Elite Specialization: [[Untamed]] ===== |
− | ''" | + | ''"Unleashed, unbound—the rage of the Echovald Forest lives in us."'' |
− | * | + | * The untamed share a primal bond with nature through their [[pet]], juggling control of raw power back and forth to defeat foes. Your pet uses debilitating nature-based skills to weaken enemies, then it relinquishes that power to you for the final strike. |
− | ==== [[Revenant | + | ==== [[Revenant]] ==== |
− | * {{game update icon|Forced Engagement}}: | + | * {{game update icon|Forced Engagement}}: This skill now requires the revenant to face their initial target. The radius for attacking extra targets has been reduced from 360 to 180 and its range reduced from 1,200 to 600. |
− | * | + | * Fixed a bug that caused [[legend]] swapping to activate certain sigils that activate when swapping weapons. |
− | * {{game update icon|Battle Scars}}: | + | * {{game update icon|Battle Scars}}: Damage and healing in PvE has been reduced to be two times the power of this effect in PvP. The PvP effect of Battle Scars is unchanged. |
− | ===== [[Herald | + | ===== [[Herald]] ===== |
− | * | + | * The number of maximum targets of all [[facet]] skills has been reduced from 10 to 5. |
− | * {{game update icon|Facet of Darkness}} — | + | * {{game update icon|Facet of Darkness}}—[[Gaze of Darkness]]: Fixed a bug that caused this skill to affect units within 900 radius instead of the intended 600. |
− | * {{game update icon|Shared Empowerment}}: | + | * {{game update icon|Shared Empowerment}}: Maximum targets reduced from 10 to 5. |
− | ===== [[Renegade | + | ===== [[Renegade]] ===== |
− | * {{game update icon|Spiritcrush}}: | + | * {{game update icon|Spiritcrush}}: This skill can now be fired at ground locations behind the player. |
− | * {{game update icon|Righteous Rebel|Lasting Legacy}}{{sic|Righteous Rebel}}: | + | * {{game update icon|Righteous Rebel|Lasting Legacy}}{{sic|Righteous Rebel}}: This trait no longer increases the target cap of [[Orders from Above]]. |
− | ===== | + | ===== New Elite Specialization: [[Vindicator]] ===== |
− | ''" | + | ''"Once, we fought each other... Now we unite against a common enemy."'' |
− | * | + | * The Kurzicks and Luxons were bitter enemies, but their greatest champions—Saint Viktor and Archemorus—united to help slay Shiro the Betrayer at the cost of their own lives. Vindicators call upon the strength of their legendary alliance, channeling both heroes' skills to devastate their enemies and protect their allies. They use greatswords to deliver massive attacks, and crush foes by leaping straight into battle instead of dodging. |
− | ==== [[Thief | + | ==== [[Thief]] ==== |
− | ===== [[Critical Strikes | + | ===== [[Critical Strikes]] ===== |
− | * {{game update icon|Invigorating Precision}}: | + | * {{game update icon|Invigorating Precision}}: The percentage of [[life stealing|life-stealing]] from critical strikes has been reduced. Previously thieves gained 10% of the critical-hit damage plus an additional 10% with fury. Now they gain 4% of the critical-hit damage plus an additional 2% with fury. |
− | ===== PvP | + | ===== PvP Splits ===== |
− | * {{game update icon|Smoke Screen}}: | + | * {{game update icon|Smoke Screen}}: Reduced field duration from 7 seconds to 4 seconds in PvP only. |
− | * {{game update icon|Hide in Shadows}}: | + | * {{game update icon|Hide in Shadows}}: Increased cooldown from 30 seconds to 40 seconds in PvP only. |
− | * {{game update icon|Blinding Powder}}: | + | * {{game update icon|Blinding Powder}}: Increased cooldown from 40 seconds to 50 seconds in PvP only. |
− | * {{game update icon|Shadow's Rejuvenation}}: | + | * {{game update icon|Shadow's Rejuvenation}}: Reduced base healing from 219 to 158 in PvP only. |
− | ===== | + | ===== New Elite Specialization: [[Specter]] ===== |
− | ''" | + | ''"Join me—the darkness is our ally."'' |
− | * | + | * The specter harnesses the power of shadow magic to debilitate enemies and strengthen allies. [[Enter Shadow Shroud]] to link with friends and fuel the destruction of your foes. |
− | ==== [[Warrior | + | ==== [[Warrior]] ==== |
− | ===== [[Spellbreaker | + | ===== [[Spellbreaker]] ===== |
− | * {{game update icon|Sun and Moon Style}}: | + | * {{game update icon|Sun and Moon Style}}: Life-stealing percentage from critical strikes reduced from 7% to 4% in PvE only. |
− | ===== | + | ===== New Elite Specialization: [[Bladesworn]] ===== |
− | ''" | + | ''"Concentrate and execute."'' |
− | * | + | * Advances in Canthan technology have yielded a fusion of firearm and longsword: the [[gunsaber]]. Only a dedicated, highly trained warrior can handle such a volatile weapon. Gunsaber attacks enhance the bladesworn's flow, allowing them to use their meditative [[Dragon Trigger]]. In this state of calm and concentration, they can load their gunsaber with magically imbued cartridges that power up their attacks. With their gunsaber sheathed, they wield off-hand pistols to maintain their flow. |
=== Полировка мира === | === Полировка мира === | ||
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* Атрибут [[Magic Find|поиска редких вещей]] теперь ограничен 750%. | * Атрибут [[Magic Find|поиска редких вещей]] теперь ограничен 750%. | ||
− | === | + | === Заметки Guild Wars 2 Wiki === |
* Добавлены еще 2 слота для [[Template#Build Template|шаблонов билда]] и [[Template#Equipment Template|снаряжения]]. | * Добавлены еще 2 слота для [[Template#Build Template|шаблонов билда]] и [[Template#Equipment Template|снаряжения]]. | ||
* Максимальное количество [[Shared Inventory Slot|Общих слотов инвентаря]] было увеличено до 28. | * Максимальное количество [[Shared Inventory Slot|Общих слотов инвентаря]] было увеличено до 28. | ||
* Максимальное расширение [[material storage|хранилища материалов]] было увеличено до 2,500. | * Максимальное расширение [[material storage|хранилища материалов]] было увеличено до 2,500. | ||
− | * [[Siege weapon|Осадные орудия]] на [[WvW]] больше не могут быть размещены на мелководье к югу от [[Klovan Gully|Клованского Оврага]] | + | * [[Siege weapon|Осадные орудия]] на [[WvW]] больше не могут быть размещены на мелководье к югу от [[Klovan Gully|Клованского Оврага]]. |
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* Сборка: 125,589. | * Сборка: 125,589. |