Редактирование: Обновления игры/2023-05-02
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− | <noinclude>{{Game update infobox|balance update=y}} | + | <noinclude>{{Game update infobox|balance update=y}}</noinclude> |
− | </noinclude>== Обновление #2 - 2 мая 2023 == | + | == Обновление #2 - 2 мая 2023 == |
=== Исправление ошибок === | === Исправление ошибок === | ||
* Исправлена проблема, из-за которой некорректно отключался некоторый контролируемый по времени контент. | * Исправлена проблема, из-за которой некорректно отключался некоторый контролируемый по времени контент. | ||
Строка 45: | Строка 45: | ||
Глава по умениям и балансу | Глава по умениям и балансу | ||
− | === | + | === Elementalist === |
− | + | Fresh Air catalyst is a build that we've been addressing over the last few updates in PvP, but it's still a strong build in WvW. We've brought over a few more of the recent PvP adjustments to bring down its power. | |
− | + | We've also updated Stone Heart to introduce a window of vulnerability and make earth-based tempest builds slightly easier to bring down in PvP. | |
− | ==== | + | ===== Core ===== |
− | * {{game update icon|Signet of Water}}: | + | * {{game update icon|Signet of Water}}: Increased healing attribute scaling from 0.7 to 1.3. |
− | * {{game update icon|Dragon's Tooth}}: | + | * {{game update icon|Dragon's Tooth}}: Reduced power coefficient from 1.5 to 1.33 in WvW only. |
− | * {{game update icon|Stone Heart}}: | + | * {{game update icon|Stone Heart}}: Critical-hit immunity is now granted for a period of time when entering and exiting Earth Attunement, instead of always while attuned to earth. |
− | ==== | + | ===== Tempest ===== |
− | * | + | * The effects of channeling tempest's overload skills now occur more quickly if the elementalist also has quickness. |
− | ==== | + | ===== Catalyst ===== |
− | * {{game update icon|Fortified Earth}}: | + | * {{game update icon|Fortified Earth}}: Reduced base barrier from 3,000 to 1,254 in WvW only. Increased cooldown from 25 seconds to 30 seconds in WvW only. |
− | * {{game update icon|Elemental Celerity}}: | + | * {{game update icon|Elemental Celerity}}: Adjusted recharge amount from 100% recharge to 25 seconds of recharge in WvW only. |
− | ==== | + | ===== Bug Fixes ===== |
− | * {{game update icon|Wildfire}}: | + | * {{game update icon|Wildfire}}: Fixed an issue that prevented projectiles from interacting properly with the combo field created by this skill. |
− | * {{game update icon|Undercurrent}}: | + | * {{game update icon|Undercurrent}}: Fixed an issue that prevented this skill from sinking enemies as intended. |
− | * {{game update icon|Static Field (Lightning Hammer skill)|Static Field (Lightning Hammer)}}: | + | * {{game update icon|Static Field (Lightning Hammer skill)|Static Field (Lightning Hammer)}}: Fixed an issue that caused this skill to occasionally stun noncombatants. |
− | * {{game update icon|Overload Fire}}: | + | * {{game update icon|Overload Fire}}: Fixed an issue that prevented this skill from creating Combo Finisher: Whirl the correct number of times. |
− | * {{game update icon|Fiery Whirl}}: | + | * {{game update icon|Fiery Whirl}}: Fixed an issue that prevented this skill from creating Combo Finisher: Whirl the correct number of times. |
− | * {{game update icon|Soothing Mist}}: | + | * {{game update icon|Soothing Mist}}: Fixed an issue that prevented the elementalist from being healed when the effect was refreshed. |
− | === | + | === Engineer === |
− | + | The focus for engineer in this update is improving the effectiveness of condition-based holosmith builds. We've also brought down a couple of overtuned damage sources in WvW, namely Photonic Blasting Module and Grenade Barrage. | |
− | ==== | + | ===== Core ===== |
− | * {{game update icon|Incendiary Ammo}}: | + | * {{game update icon|Incendiary Ammo}}: Reduced cooldown from 40 seconds to 20 seconds in PvE only. |
− | * {{game update icon|Grenade Barrage}}: | + | * {{game update icon|Grenade Barrage}}: Reduced power coefficient from 0.5 to 0.4 in WvW only. |
− | ==== | + | ===== Holosmith ===== |
− | * {{game update icon|Corona Burst}}: | + | * {{game update icon|Corona Burst}}: This skill now inflicts 2 stacks of burning for 5 seconds when striking an enemy in PvE only. |
− | * {{game update icon|Photon Blitz}}: | + | * {{game update icon|Photon Blitz}}: Increased burning duration from 1 second to 3 seconds in PvE only. |
− | * {{game update icon|Photonic Blasting Module|Photon Blasting Module}}: | + | * {{game update icon|Photonic Blasting Module|Photon Blasting Module}}: Increased burning from 5 stacks for 4 seconds to 7 stacks for 6 seconds in PvE only. Reduced power coefficient from 5.0 to 3.5 in WvW only. |
− | ==== | + | ===== Bug Fixes ===== |
− | * {{game update icon|Throw Mine}}: | + | * {{game update icon|Throw Mine}}: Updated the skill description to clarify that the second mine produced by this skill when the Gadgeteer trait is equipped will only drop after the first one has landed. |
− | * {{game update icon|Gadgeteer}}: | + | * {{game update icon|Gadgeteer}}: Fixed an issue that prevented the overcharged version of Rocket Boots from having its cooldown reduced when the skill is used underwater. |
− | === | + | === Guardian === |
− | + | On the PvE side of things, we've brought down the damage potential of a few overperforming builds: condition-based firebrand and alacrity willbender. Power-based dragonhunter builds still aren't performing at the level they need to be to compete with other damage builds, so we've improved a few of their key skills and traits. | |
− | + | We've also made a few more improvements to firebrand in PvP with the goal of making it a competitive option in the support role. | |
− | ==== | + | ===== Core ===== |
− | * {{game update icon|Sword of Justice}}: | + | * {{game update icon|Sword of Justice}}: Reduced ammunition recharge from 20 seconds to 15 seconds in PvE only. |
− | ==== | + | ===== Dragonhunter ===== |
− | * {{game update icon|Big Game Hunter}}: | + | * {{game update icon|Big Game Hunter}}: Increased damage bonus from 15% to 20% in PvE only. |
− | * {{game update icon|True Shot}}: | + | * {{game update icon|True Shot}}: Reduced cooldown from 6 seconds to 4 seconds in PvE only. |
− | ==== | + | ===== Firebrand ===== |
− | * {{game update icon|Tome of Justice}}: | + | * {{game update icon|Tome of Justice}}: Reduced passive burning duration from 2 seconds to 1 second in PvE only. |
− | * {{game update icon|Permeating Wrath}}: | + | * {{game update icon|Permeating Wrath}}: Reduced burning duration from 2 seconds to 1 seconds when using the firebrand elite specialization in PvE only. |
− | * {{game update icon|Legendary Lore}}: | + | * {{game update icon|Legendary Lore}}: This trait now grants might when using a tome of justice skill instead of increasing the burning duration. Increased regeneration duration from 3 seconds to 4 seconds in PvP only. Increased protection duration from 2 seconds to 2.5 seconds in PvP only. |
− | * {{game update icon|Epilogue: Ashes of the Just}}: | + | * {{game update icon|Epilogue: Ashes of the Just}}: Reduced stacks from 3 to 2 in PvE only. |
− | * {{game update icon|Unrelenting Criticism}}: | + | * {{game update icon|Unrelenting Criticism}}: Increased trigger chance from 33% to 100%. Increased bleeding duration from 3 seconds to 4 seconds in PvE only. |
− | * {{game update icon|Chapter 4: Shining River}}: | + | * {{game update icon|Chapter 4: Shining River}}: Reduced page cost from 2 to 1 in PvP only. |
− | * {{game update icon|Epilogue: Unbroken Lines}}: | + | * {{game update icon|Epilogue: Unbroken Lines}}: Increased toughness from 200 to 300 in PvP only. |
− | * {{game update icon|Portent of Freedom}}: | + | * {{game update icon|Portent of Freedom}}: Increased stability duration from 1 second to 2.5 seconds in PvP only. |
− | ==== | + | ===== Willbender ===== |
− | * < | + | * <s>{{game update icon|Phoenix Protocol}}: In PvE only, this trait now reduces the duration of resolve by 1 second instead of increasing it by 2 seconds.</s> <sup>Superseded by [[Game updates/2023-05-02#Update - April 20, 2023|release version]] of changes.</sup> |
− | ==== | + | ===== Bug Fixes ===== |
− | * {{game update icon|Hammer of Wisdom}}: | + | * {{game update icon|Hammer of Wisdom}}: Fixed an issue that displayed an incorrect number of targets when the Eternal Armory trait was equipped. |
− | * {{game update icon|Roiling Light}}: | + | * {{game update icon|Roiling Light}}: Fixed an issue that prevented the swiftness granted by this skill from being displayed in the tooltip. |
− | * {{game update icon|Battle Presence}}: | + | * {{game update icon|Battle Presence}}: Fixed an issue that caused this trait to remain active when Tome of Resolve was not in use. |
− | * {{game update icon|Symbol of Vengeance}}: | + | * {{game update icon|Symbol of Vengeance}}: Fixed an issue that prevented players from using skills after casting this skill and swapping weapons. |
− | * {{game update icon|Power for Power}}: | + | * {{game update icon|Power for Power}}: Fixed an issue that prevented this trait from increasing the damage of flames created by Flowing Resolve and Crashing Courage. |
− | * {{game update icon|Indomitable Courage}}: | + | * {{game update icon|Indomitable Courage}}: This trait will now properly stun break allies when casting Crashing Courage. The allied stability portion of this trait has been moved to the initial cast of Crashing Courage. |
− | * {{game update icon|Whirling Wrath}}: | + | * {{game update icon|Whirling Wrath}}: Fixed an issue that prevented this skill from creating Combo Finisher: Whirl the correct number of times. |
− | === | + | === Mesmer === |
− | + | The main outlier we wanted to address for mesmer is staff/axe mirage. We made an adjustment to Chaos Vortex back in November with the goal of reducing the overall damage output of the build while providing alacrity, but it didn't quite have the impact that we wanted. For this update we've brought down the alacrity duration to require these builds to invest more in boon duration. | |
− | ==== | + | ===== Core ===== |
− | * {{game update icon|Phantasmal Duelist}}: | + | * {{game update icon|Phantasmal Duelist}}: Reduced cooldown from 20 seconds to 18 seconds in PvP and WvW. |
− | * {{game update icon|Magic Bullet}}: | + | * {{game update icon|Magic Bullet}}: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW. |
− | * {{game update icon|The Prestige}}: | + | * {{game update icon|The Prestige}}: Increased the number of conditions removed from 1 to 2 in PvP and WvW. |
− | * {{game update icon|Phantasmal Mage}}: | + | * {{game update icon|Phantasmal Mage}}: Reduced cooldown from 30 seconds to 25 seconds in PvP and WvW. |
− | ==== | + | ===== Chronomancer ===== |
− | * {{game update icon|Chronophantasma}}: | + | * {{game update icon|Chronophantasma}}: Reduced daze duration from 1.5 seconds to 0.25 seconds in PvE only. |
− | * {{game update icon|Well of Calamity}}: | + | * {{game update icon|Well of Calamity}}: Increased pulse power coefficient from 1.0 to 1.3 in PvE only. Reduced final power coefficient from 3.0 to 2.1 in PvE only. |
− | * {{game update icon|Gravity Well}}: | + | * {{game update icon|Gravity Well}}: Increased pulse power coefficient from 0.8 to 1.1 in PvE only. Reduced final power coefficient from 3.0 to 2.1 in PvE only. |
− | ==== | + | ===== Mirage ===== |
− | * {{game update icon|Chaos Vortex}}: | + | * {{game update icon|Chaos Vortex}}: Reduced duration of alacrity granted by clones from 1 second to 0.5 seconds in PvE only. |
− | ==== | + | ===== Bug Fixes ===== |
− | * {{game update icon|Blade Renewal}}: | + | * {{game update icon|Blade Renewal}}: Fixed an issue that caused this skill to improperly remove distortion at the end of its cast. |
− | * {{game update icon|The Prestige}}: | + | * {{game update icon|The Prestige}}: Fixed an issue that caused this skill to reveal the user upon ending. |
− | * {{game update icon|Phantasmal Warden}}: | + | * {{game update icon|Phantasmal Warden}}: Fixed an issue that prevented this skill from creating Combo Finisher: Whirl the correct number of times. |
− | === | + | === Necromancer === |
− | + | Power-based reaper is another damage build that we looked at for this update, and we've brought up the damage of a lot of its key skills to make it a more competitive pick. | |
− | + | We've also increased the rate at which harbinger shroud accumulates blight in PvE to slightly reduce the reliance on elixirs for blight generation, and potentially introduce more flexibility in utility skill choice. | |
− | ==== | + | ===== Core ===== |
− | * {{game update icon|Rending Claws}}: | + | * {{game update icon|Rending Claws}}: Increased power coefficient from 1.0 to 1.2 in PvE only. |
− | * {{game update icon|Unholy Feast}}: | + | * {{game update icon|Unholy Feast}}: Increased power coefficient from 0.88 to 2.0 in PvE only. Increased threshold for second strike from 25% to 50% in PvE only. |
− | * {{game update icon|Unholy Burst}}: | + | * {{game update icon|Unholy Burst}}: Increased power coefficient from 0.88 to 1.0 in PvE only. |
− | * {{game update icon|Soul Grasp}}: | + | * {{game update icon|Soul Grasp}}: Increased power coefficient from 0.2 to 2.0 in PvE only. Increased base healing from 440 to 1,003 in PvE only. |
− | * {{game update icon|Spinal Shivers}}: | + | * {{game update icon|Spinal Shivers}}: Increased power coefficients from 2.0/2.375/2.75/3.125 to 2.5/3.0/3.5/4.0 in PvE only. |
− | * {{game update icon|Wail of Doom}}: | + | * {{game update icon|Wail of Doom}}: Reduced cooldown from 24 seconds to 20 seconds in PvP and WvW. |
− | * {{game update icon|Locust Swarm}}: | + | * {{game update icon|Locust Swarm}}: Increased life-siphon healing from 37 to 55 in PvP and WvW. |
− | ==== | + | ===== Reaper ===== |
− | * | + | * Shouts' damage bonus for melee range increased from 50% to 100% in PvE only. |
− | * {{game update icon|"Chilled to the Bone!"}}: | + | * {{game update icon|"Chilled to the Bone!"}}: Reduced cooldown from 36 seconds to 30 seconds in PvE only. |
− | * {{game update icon|Gravedigger}}: | + | * {{game update icon|Gravedigger}}: Increased power coefficient from 3.0 to 3.6 in PvE only. |
− | * {{game update icon|Nightfall}}: | + | * {{game update icon|Nightfall}}: Increased power coefficient from 1.05 to 1.15 in PvE only. |
− | * {{game update icon|Soul Spiral}}: | + | * {{game update icon|Soul Spiral}}: Increased power coefficient from 0.6 to 0.7 in PvE only. |
− | * {{game update icon|Life Rend}}: | + | * {{game update icon|Life Rend}}: Increased power coefficient from 0.9 to 1.4 in PvE only. |
− | * {{game update icon|Life Slash}}: | + | * {{game update icon|Life Slash}}: Increased power coefficient from 1.25 to 1.6 in PvE only. |
− | * {{game update icon|Life Reap}}: | + | * {{game update icon|Life Reap}}: Increased power coefficient from 1.7 to 1.8 in PvE only. |
− | * {{game update icon|Infusing Terror}}: | + | * {{game update icon|Infusing Terror}}: Increased damage reduction percentage from 20% to 66% in PvE only. |
− | * {{game update icon|Deathly Chill}}: | + | * {{game update icon|Deathly Chill}}: Adjusted bleeding from 2 stacks for 8 seconds to 4 stacks for 4 seconds in PvE only. |
− | ==== | + | ===== Harbinger ===== |
− | * {{game update icon|Harbinger Shroud}}: | + | * {{game update icon|Harbinger Shroud}}: Increased blight stacks per second from 1 to 2 in PvE only. |
− | * {{game update icon|Voracious Arc}}: | + | * {{game update icon|Voracious Arc}}: Reduced blight threshold from 10 to 5. |
− | * {{game update icon|Elixir of Ambition}}: | + | * {{game update icon|Elixir of Ambition}}: Increased stacks of each condition from 1 to 3 In PvE only. Reduced cooldown from 90 seconds to 60 seconds in PvE only. |
− | ==== | + | ===== Bug Fixes ===== |
− | * {{game update icon|Twisted Medicine}}: | + | * {{game update icon|Twisted Medicine}}: Clarified in the trait tooltip that this trait hits 4 additional targets instead of 5. |
− | * {{game update icon|Death Spiral}}: | + | * {{game update icon|Death Spiral}}: Fixed an issue that prevented this skill from creating Combo Finisher: Whirl the correct number of times. |
− | === | + | === Ranger === |
− | + | Fervent Force is a trait that we've been considering bringing down for a while now, and in this update we're making a slight adjustment to its cooldown reduction in order to bring down the damage output of builds that utilize it. We'll be keeping a close eye on how these builds perform going forward and will make additional adjustments as needed. | |
− | ==== | + | ===== Core ===== |
− | * {{game update icon|Hunter's Call}}: | + | * {{game update icon|Hunter's Call}}: Increased power coefficient per strike from 0.1 to 0.12 in PvP and WvW. |
− | * {{game update icon|Call of the Wild}}: | + | * {{game update icon|Call of the Wild}}: Increased might stacks from 6 to 8 in PvP and WvW. |
− | * < | + | * <s>{{game update icon|Stalker's Strike}}: Reduced cooldown from 15 seconds to 12 seconds in PvP and WvW.</s> <sup>Superseded by [[Game updates/2023-05-02#Update - April 20, 2023|release version]] of changes.</sup> |
− | * < | + | * <s>{{game update icon|Crippling Talon}}: Increased bleeding from 3 stacks for 6 seconds to 4 stacks for 9 seconds in PvP and WvW.</s> <sup>Superseded by [[Game updates/2023-05-02#Update - April 20, 2023|release version]] of changes.</sup> |
− | ==== | + | ===== Druid ===== |
− | * {{game update icon|Natural Mender}}: | + | * {{game update icon|Natural Mender}}: Increased astral force generation from 5 to 8 in WvW only. |
− | ==== | + | ===== Soulbeast ===== |
− | * {{game update icon|Eternal Bond}}: | + | * {{game update icon|Eternal Bond}}: Increased base healing from 584 to 701. |
− | ==== | + | ===== Untamed ===== |
− | * {{game update icon|Fervent Force}}: | + | * {{game update icon|Fervent Force}}: Reduced cooldown reduction from 4 seconds to 3 seconds in PvE only. |
− | ==== | + | ===== Bug Fixes ===== |
− | * {{game update icon|Fortifying Bond}}: | + | * {{game update icon|Fortifying Bond}}: Fixed an issue that caused this skill to display an incorrect might value in certain game modes. |
− | * {{game update icon|Grace of the Land}}: | + | * {{game update icon|Grace of the Land}}: Fixed an issue that prevented might from being applied to downed players. |
− | * {{game update icon|Two-Handed Training}}: | + | * {{game update icon|Two-Handed Training}}: Removed an erroneous internal cooldown indicator. |
− | * | + | * Fixed an issue that prevented soulbeasts from remerging at the end of zip lines. |
− | === | + | === Revenant === |
− | + | Condition-based alacrity renegade is another build that slightly overperforms in PvE, while power renegade builds aren't up to par. We've brought down the condition damage and bumped up the power damage of some renegade skills to bring these builds more in line with other options. | |
− | + | In PvP, condition-based revenant is a build that we've been bringing up slowly over the last few balance updates. It's starting to see a bit more play, but it's still not quite up to the level of other builds and we've made a few more improvements for it in this update. | |
− | ==== | + | ===== Core ===== |
− | * {{game update icon|Fiendish Tenacity}}: | + | * {{game update icon|Fiendish Tenacity}}: Increased base healing from 165 to 196 in PvP only. |
− | * {{game update icon|Echoing Eruption}}: | + | * {{game update icon|Echoing Eruption}}: Reduced ammunition recharge time from 12 seconds to 10 seconds in PvP only. |
− | ==== | + | ===== Herald ===== |
− | * {{game update icon|Facet of Nature}}: | + | * {{game update icon|Facet of Nature}}: Reduced maximum number of targets from 10 to 5 in PvE only. |
− | ==== | + | ===== Renegade ===== |
− | * {{game update icon|Citadel Bombardment}}: | + | * {{game update icon|Citadel Bombardment}}: Burning duration decreased from 1.5 seconds to 1 second in PvE only. Increased power coefficient from 0.452 to 0.6 in PvE only. |
− | * {{game update icon|Icerazor's Ire}}: | + | * {{game update icon|Icerazor's Ire}}: Increased power coefficient from 0.3 to 0.35 in PvE only. Reduced cooldown from 12 seconds to 10 seconds in PvE only. |
− | * {{game update icon|Soulcleave's Summit}}: | + | * {{game update icon|Soulcleave's Summit}}: Life-siphon damage coefficient increased from 0.04 to 0.1 in PvE only. |
− | ==== | + | ===== Bug Fixes ===== |
− | * {{game update icon|Vindicator | + | * {{game update icon|Vindicator}}: Fixed an issue that caused dodge skills that deal damage to occasionally use weapon strength for damage calculations. |
− | * {{game update icon|Draconic Echo}}: | + | * {{game update icon|Draconic Echo}}: Fixed an issue that caused this trait to reduce the recharge duration of facets that were already on cooldown when energy was depleted. |
− | === | + | === Thief === |
− | + | Thief is generally in a good spot, and we didn't see any major outliers that needed to be addressed with this update. We're working on some larger adjustments for the next update in June, including the goal of significantly improving specter support builds and introducing a quickness build for deadeye. | |
+ | Signets of Power is a trait that we reworked in the last balance update that didn't quite hit the mark. We want to be cautious with repeatable initiative sources like this, but we feel like there's still room to tune it up. | ||
− | ==== | + | ===== Core ===== |
− | * {{game update icon|Signets of Power}}: | + | * {{game update icon|Signets of Power}}: Increased initiative gain from 1 to 2. |
− | ==== | + | ===== Bug Fixes ===== |
− | * {{game update icon|Weakening Charge}}: | + | * {{game update icon|Weakening Charge}}: Fixed an issue that prevented this skill from creating Combo Finisher: Whirl the correct number of times. |
− | * {{game update icon|Well of Sorrow}}: | + | * {{game update icon|Well of Sorrow}}: Fixed an issue that prevented this skill from being affected by quickness. |
− | === | + | === Warrior === |
− | + | For this update, we focused on improving power-based berserker builds in PvE. We've also made improvements to warrior's support tools in PvP, as well as tuning up some bladesworn skills and traits in both competitive modes. | |
− | ==== | + | ===== Core ===== |
− | * {{game update icon|Charge (warrior skill)}}: | + | * {{game update icon|Charge (warrior skill)}}: Reduced cooldown from 20 seconds to 15 seconds in PvP only. Reduced swiftness duration from 20 seconds to 15 seconds in PvP only. |
− | * {{game update icon|Call of Valor}}: | + | * {{game update icon|Call of Valor}}: Increased barrier attribute scaling from 1.2 to 1.5 in PvP only. |
− | * {{game update icon|Vigorous Shouts}}: | + | * {{game update icon|Vigorous Shouts}}: Increased heal attribute scaling from 1.0 to 1.15 in PvP only. |
− | * {{game update icon|Martial Cadence}}: | + | * {{game update icon|Martial Cadence}}: Increased quickness duration from 2 seconds to 3 seconds in PvP and WvW. |
− | ==== | + | ===== Berserker ===== |
− | * < | + | * <s>{{game update icon|Smash Brawler}}: This trait now grants 15% increased critical-strike chance while in berserk mode in addition to its current effect.</s> <sup>Superseded by [[Game updates/2023-05-02#Update - April 20, 2023|release version]] of changes.</sup> |
− | * {{game update icon|Decapitate}}: | + | * {{game update icon|Decapitate}}: Increased power coefficient from 2.5 to 3.0 in PvE only. |
− | * {{game update icon|Arc Divider}}: | + | * {{game update icon|Arc Divider}}: Increased power coefficient per strike from 1.5 to 1.7 in PvE only. Reduced power coefficient per strike from 0.705 to 0.6 in WvW only. |
− | ==== | + | ===== Spellbreaker ===== |
− | * {{game update icon|Attacker's Insight}}: | + | * {{game update icon|Attacker's Insight}}: Reduced power, precision, and ferocity per stack from 35 to 30 in WvW only. |
− | ==== | + | ===== Bladesworn ===== |
− | * {{game update icon|Gunstinger}}: | + | * {{game update icon|Gunstinger}}: Increased ammunition from 1 to 2 in PvP and WvW. Reduced cooldown from 18 seconds to 15 seconds in PvP and WvW. |
− | * {{game update icon|Dragonspike Mine}}: | + | * {{game update icon|Dragonspike Mine}}: Reduced cooldown from 35 seconds to 25 seconds in PvP and WvW. |
− | * {{game update icon|Unshakable Mountain}}: | + | * {{game update icon|Unshakable Mountain}}: Increased base barrier from 801 to 1,003 in PvP and WvW. |
− | * {{game update icon|Artillery Slash}}: | + | * {{game update icon|Artillery Slash}}: Reduced ammunition recharge time from 10 seconds to 8 seconds in PvP and WvW. |
− | * {{game update icon|Tactical Reload}}: | + | * {{game update icon|Tactical Reload}}: Reduced cooldown from 60 seconds to 40 seconds in PvP and WvW. |
− | ==== | + | ===== Bug Fixes ===== |
− | * {{game update icon|Whirlwind Attack}}: | + | * {{game update icon|Whirlwind Attack}}: Fixed an issue that prevented this skill from creating Combo Finisher: Whirl the correct number of times. |