Редактирование: Обновления игры/2023-06-27
Материал из Guild Wars 2 wiki
Внимание! Вы не авторизовались на сайте. Ваш IP-адрес будет публично видимым, если вы будете вносить любые правки. Если вы войдёте или создадите учётную запись, правки вместо этого будут связаны с вашим именем пользователя, а также у вас появятся другие преимущества.
Правка может быть отменена. Пожалуйста, просмотрите сравнение версий, чтобы убедиться, что это именно те изменения, которые вас интересуют, и нажмите «Записать страницу», чтобы изменения вступили в силу.
Эта страница поддерживает семантические аннотации в тексте (например "[[Is specified as::World Heritage Site]]") для построения структурированного контента, в который можно делать запросы, обеспечивается Semantic MediaWiki. Для комплексного описания, как использовать аннотации или парсерную функцию ask, пожалуйста, посетите справочные страницы о начале работы, in-text annotation аннотации в тексте и строчных запросах.
Текущая версия | Ваш текст | ||
Строка 1: | Строка 1: | ||
− | <noinclude>{{Game update infobox|balance update=y|categories=fau | + | <noinclude>{{Game update infobox|balance update=y|categories=fau}}{{TOCright}} |
</noinclude>== Обновление - 27 июня 2023 == | </noinclude>== Обновление - 27 июня 2023 == | ||
=== История === | === История === | ||
Строка 41: | Строка 41: | ||
** Урон при активации умения: Уменьшен базовый урон с 49.5 до 16.34. Уменьшено масштабирование урона от состояний с 0.0975 до 0.0325. | ** Урон при активации умения: Уменьшен базовый урон с 49.5 до 16.34. Уменьшено масштабирование урона от состояний с 0.0975 до 0.0325. | ||
− | ==== | + | ==== Elementalist ==== |
− | + | Catalyst's quickness isn't provided by utility skills, but we felt like it could still benefit from a usability improvement. We've updated Spectacular Sphere to grant quickness from any jade sphere instead of only the air sphere, which should give catalyst players a bit more flexibility with their skill rotations. We've also made some improvements to tempest damage builds with an update to Tempestuous Aria, as well as some general improvements for offhand dagger and for the weaver in PvP. | |
− | ===== | + | ===== Core ===== |
− | * {{game update icon|Fire Grab}}: | + | * {{game update icon|Fire Grab}}: Increased the attack angle from 60 degrees to 90 degrees. |
− | * {{game update icon|Frost Aura}}: | + | * {{game update icon|Frost Aura}}: Reduced cooldown from 25 seconds to 20 seconds in PvP only. |
− | * {{game update icon|Cleansing Wave}}: | + | * {{game update icon|Cleansing Wave}}: Reduced cooldown from 30 seconds to 25 seconds in PvP only. |
− | * {{game update icon|Updraft}}: | + | * {{game update icon|Updraft}}: Increased radius from 180 to 240. |
− | * {{game update icon|Churning Earth}}: | + | * {{game update icon|Churning Earth}}: This skill no longer pulses cripple and bleeding while charging, and now performs a short leap before striking the ground. Reduced total casting time from 2 seconds to 0.8 seconds. Reduced attack radius from 360 to 240. Reduced power coefficient from 3.5 to 3.0 in PvE and from 2.25 to 1.75 in PvP and WvW. Reduced total bleeding stacks from 12 to 10 in PvE and from 12 to 8 in PvP and WvW. Reduced cooldown from 30 seconds to 25 seconds in PvP and WvW. |
− | * {{game update icon|Written in Stone}}: | + | * {{game update icon|Written in Stone}}: This trait no longer reduces the recharge of signet skills, and it now grants an aura to the elementalist after using a signet skill. |
− | ** {{game update icon|Signet of Restoration}}: | + | ** {{game update icon|Signet of Restoration}}: Reduced cooldown from 25 seconds to 20 seconds. |
− | ** {{game update icon|Signet of Fire}}: | + | ** {{game update icon|Signet of Fire}}: Reduced cooldown from 15 seconds to 12 seconds in PvE only. |
− | ** {{game update icon|Signet of Earth}}: | + | ** {{game update icon|Signet of Earth}}: The passive effect no longer grants toughness and instead reduces incoming strike damage. Reduced cooldown from 25 seconds to 15 seconds in PvE and from 25 seconds to 20 seconds in PvP and WvW. |
− | * {{game update icon|Glyph of Elemental Harmony}}: | + | * {{game update icon|Glyph of Elemental Harmony}}: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW. |
− | * {{game update icon|Elemental Surge}}: | + | * {{game update icon|Elemental Surge}}: This trait no longer reduces the cooldown of arcane skills. |
− | ** {{game update icon|Arcane Brilliance}}: | + | ** {{game update icon|Arcane Brilliance}}: Increased base healing from 3,560 to 4,840. Reduced bonus healing per strike from 20% to 10%. Reduced cooldown from 25 seconds to 20 seconds in PvE and WvW. |
− | ** {{game update icon|Arcane Power}}: | + | ** {{game update icon|Arcane Power}}: Reduced cooldown from 45 seconds to 35 seconds. |
− | * {{game update icon|Inscription (trait)}}: | + | * {{game update icon|Inscription (trait)}}: This trait no longer reduces the cooldown of glyph skills, and it now always grants resistance in addition to its previous effects. |
− | * {{game update icon|Arcane Prowess}}: | + | * {{game update icon|Arcane Prowess}}: This trait now grants fury instead of might in PvP and WvW. |
− | ===== | + | ===== Tempest ===== |
− | * {{game update icon|Tempestuous Aria}}: | + | * {{game update icon|Tempestuous Aria}}: This trait no longer causes shouts to inflict weakness, and it now also grants the tempest a bonus to outgoing damage for a period of time after applying an aura to an ally. |
− | * {{game update icon|Lucid Singularity}}: | + | * {{game update icon|Lucid Singularity}}: Increased alacrity duration from 3 seconds to 4.5 seconds in PvE only. |
− | ===== | + | ===== Weaver ===== |
− | * {{game update icon|Shearing Edge}}: | + | * {{game update icon|Shearing Edge}}: Increased projectile speed. |
− | * {{game update icon|Twin Strike}}: | + | * {{game update icon|Twin Strike}}: Fixed an issue that prevented this skill from applying the intended amount of burning in PvP. |
− | * {{game update icon|Cauterizing Strike}}: | + | * {{game update icon|Cauterizing Strike}}: Increased burning stacks from 1 to 2 in PvP only. |
− | * {{game update icon|Gale Strike}}: | + | * {{game update icon|Gale Strike}}: Increased float duration from 1.25 seconds to 2 seconds. |
− | * {{game update icon|Twist of Fate}}: | + | * {{game update icon|Twist of Fate}}: Reduced ammunition count from 2 to 1 in PvP only. Reduced cooldown from 75 seconds to 30 seconds in PvP only. |
− | ===== | + | ===== Catalyst ===== |
− | * {{game update icon|Spectacular Sphere}}: | + | * {{game update icon|Spectacular Sphere}}: This trait now grants quickness when deploying your jade sphere in any attunement, in addition to the boons currently granted. Quickness duration reduced from 5 seconds to 2 seconds. |
− | * {{game update icon|Energized Elements}}: | + | * {{game update icon|Energized Elements}}: This trait now grants might instead of fury in PvP and WvW. |
− | * {{game update icon|Wind Storm}}: | + | * {{game update icon|Wind Storm}}: This skill no longer moves the player and instead grants the player superspeed. |
− | ==== | + | ==== Engineer ==== |
− | + | Mechanist's penalty for being too far from its mech is something that we've been keeping an eye on since it was added to the game. We think there's room for improvement, and in this update, we're changing the penalty from a mech stat reduction to an increased cooldown for the mech command skills. We believe that this change will make the penalty more visible and easier to understand. Scrapper is also getting an adjustment to how it applies quickness, with Kinetic Accelerators now triggering when successfully finishing a combo with a leap or blast finisher. | |
− | ===== | + | ===== Core ===== |
− | * {{game update icon|Med Blaster}}: | + | * {{game update icon|Med Blaster}}: Reduced range from 600 to 450. The number of boons that affect this skill has been limited to 4 in WvW and PvP. Improved the visual effect of this skill to better match its radius. |
− | * {{game update icon|Fumigate}}: | + | * {{game update icon|Fumigate}}: Reduced cooldown from 20 seconds to 16 seconds in WvW only. |
− | * {{game update icon|Super Elixir}}: | + | * {{game update icon|Super Elixir}}: Increased the base pulse healing from 163 to 204 in WvW. Increased the pulse healing coefficient from 0.05 to 0.1 in WvW only. Reduced the number of pulses from 11 to 5 in WvW only. This skill is now unblockable. |
− | * {{game update icon|Power Wrench}}: | + | * {{game update icon|Power Wrench}}: This trait no longer reduces the cooldown of tool-kit skills. Increased the elite skill recharge from 1 second to 3 seconds in PvP and WvW. |
− | ** {{game update icon|Pry Bar}}: | + | ** {{game update icon|Pry Bar}}: Reduced cooldown from 15 seconds to 10 seconds in PvE only. |
− | ** {{game update icon|Gear Shield}}: | + | ** {{game update icon|Gear Shield}}: Reduced cooldown from 20 seconds to 15 seconds in PvE only. |
− | ** {{game update icon|Magnet}}: | + | ** {{game update icon|Magnet}}: Reduced cooldown from 20 seconds to 15 seconds in PvE only. |
− | * {{game update icon|Gadgeteer}}: | + | * {{game update icon|Gadgeteer}}: This trait no longer reduces the cooldown of gadget skills. |
− | ** {{game update icon|A.E.D.}}: | + | ** {{game update icon|A.E.D.}}: Reduced cooldown from 30 seconds to 24 seconds. |
− | ** {{game update icon|Personal Battering Ram}}: | + | ** {{game update icon|Personal Battering Ram}}: Reduced ammunition recharge from 25 seconds to 20 seconds in PvE only. |
− | ** {{game update icon|Rocket Boots}}: | + | ** {{game update icon|Rocket Boots}}: Reduced ammunition recharge from 20 seconds to 16 seconds. |
− | ** {{game update icon|Slick Shoes}}: | + | ** {{game update icon|Slick Shoes}}: Reduced cooldown from 40 seconds to 30 seconds in PvE only. |
− | ** {{game update icon|Throw Mine}}: | + | ** {{game update icon|Throw Mine}}: Reduced cooldown from 30 seconds to 24 seconds in PvP and WvW. |
− | ** {{game update icon|Utility Goggles}}: | + | ** {{game update icon|Utility Goggles}}: Reduced cooldown from 30 seconds to 24 seconds. |
− | * {{game update icon|HGH}}: | + | * {{game update icon|HGH}}: This trait no longer reduces the cooldown of elixir skills. |
− | ** {{game update icon|Elixir H}}: | + | ** {{game update icon|Elixir H}}: Reduced cooldown from 25 seconds to 20 seconds. |
− | ** {{game update icon|Toss Elixir H}}: | + | ** {{game update icon|Toss Elixir H}}: This skill is now unblockable. Reduced cooldown from 25 seconds to 20 seconds. |
− | ** {{game update icon|Elixir B}}: | + | ** {{game update icon|Elixir B}}: Reduced cooldown from 40 seconds to 25 seconds in PvE and from 30 seconds to 25 seconds in PvP and WvW. |
− | ** {{game update icon|Toss Elixir B}}: | + | ** {{game update icon|Toss Elixir B}}: This skill is now unblockable. Reduced cooldown from 25 seconds to 20 seconds. |
− | ** {{game update icon|Elixir C}}: | + | ** {{game update icon|Elixir C}}: Reduced cooldown from 25 seconds to 20 seconds. |
− | ** {{game update icon|Toss Elixir C}}: | + | ** {{game update icon|Toss Elixir C}}: This skill is now unblockable. Reduced cooldown from 20 seconds to 16 seconds. |
− | ** {{game update icon|Elixir R}}: | + | ** {{game update icon|Elixir R}}: Reduced cooldown from 30 seconds to 24 seconds. |
− | ** {{game update icon|Elixir U}}: | + | ** {{game update icon|Elixir U}}: Reduced cooldown from 40 seconds to 32 seconds. |
− | ** {{game update icon|Toss Elixir U}}: | + | ** {{game update icon|Toss Elixir U}}: This skill is now unblockable. Reduced cooldown from 40 seconds to 32 seconds. |
− | ** {{game update icon|Elixir X}}: | + | ** {{game update icon|Elixir X}}: Reduced cooldown from 105 seconds to 85 seconds. |
− | ** {{game update icon|Toss Elixir X}}: | + | ** {{game update icon|Toss Elixir X}}: Reduced cooldown from 90 seconds to 60 seconds. |
− | ** {{game update icon|Lesser Elixir B}}: | + | ** {{game update icon|Lesser Elixir B}}: Reduced cooldown from 30 seconds to 24 seconds. |
− | ** {{game update icon|Lesser Elixir C}}: | + | ** {{game update icon|Lesser Elixir C}}: Reduced cooldown from 100 seconds to 80 seconds in PvP only. |
− | ** {{game update icon|Toss Elixir S}}: | + | ** {{game update icon|Toss Elixir S}}: This skill is now unblockable. |
− | ** {{game update icon|Elixir Shell}}: | + | ** {{game update icon|Elixir Shell}}: Reduced cooldown from 30 seconds to 24 seconds. This skill is now unblockable. |
− | ** {{game update icon|Acid Bomb}}: | + | ** {{game update icon|Acid Bomb}}: Reduced cooldown from 15 seconds to 12 seconds. |
− | ** {{game update icon|Super Elixir}}: | + | ** {{game update icon|Super Elixir}}: Reduced cooldown from 20 seconds to 16 seconds. |
− | ** {{game update icon|Healing Mist}}: | + | ** {{game update icon|Healing Mist}}: Reduced cooldown from 35 seconds to 28 seconds. |
− | ===== | + | ===== Scrapper ===== |
− | * {{game update icon|Speed of Synergy}}: | + | * {{game update icon|Speed of Synergy}}: Reduced ally superspeed from 3 seconds to 2 seconds in WvW only. Reduced personal superspeed from 7 seconds to 4 seconds in WvW only. |
− | * {{game update icon|Kinetic Accelerators}}: | + | * {{game update icon|Kinetic Accelerators}}: This trait has been reworked. Apply boons to nearby allies when you successfully combo with a blast or leap finisher. Your function gyro is now a blast finisher. Increased the power-to-concentration conversion from 10% to 13% in PvE only. |
− | ===== | + | ===== Holosmith ===== |
− | * {{game update icon|Prime Light Beam}}: | + | * {{game update icon|Prime Light Beam}}: Fixed an issue that caused burning from this skill to be applied multiple times per pulse to larger enemies. |
− | ===== | + | ===== Mechanist ===== |
− | * {{game update icon|Mechanical Genius}}: | + | * {{game update icon|Mechanical Genius}}: This trait has been reworked. Instead of the mech incurring a stat-reduction penalty, command skills now take longer to recharge if activated while the mech is farther than a range of 360 away from the engineer. |
− | * {{game update icon|Mech Core: Barrier Engine}}: | + | * {{game update icon|Mech Core: Barrier Engine}}: Base barrier and healing power coefficient from the automatic pulses are no longer split between modes and will use the PvP and WvW values for PvE as well. |
− | * {{game update icon|Barrier Burst}}: | + | * {{game update icon|Barrier Burst}}: The base barrier granted by this skill has been increased from 260 to 454 in PvE only. The healing power coefficient has been increased from 0.2875 to 0.575. |
− | ==== | + | ==== Guardian ==== |
− | + | Support firebrand is a build that we've been improving in PvP over the last few balance updates, but it hasn't reached the level it needs to. In this update, we're improving the strength of Mantra of Lore's initial charges to make firebrand's condition removal slightly more reliable. The shout cooldown reduction from Pure of Voice being rolled into the skills' baseline will also allow firebrands to better utilize Force of Will while still being able to equip shout skills. Guardian is also getting cooldown reduction added to many other utility skill types, including signets, meditations, consecrations, and traps. We're excited to see how this increased flexibility affects guardian builds going forward. | |
− | ===== | + | ===== Core ===== |
− | * {{game update icon|Perfect Inscriptions}}: | + | * {{game update icon|Perfect Inscriptions}}: This trait no longer reduces the cooldown of signet skills. |
− | ** {{game update icon|Signet of Resolve}}: | + | ** {{game update icon|Signet of Resolve}}: Reduced cooldown to 25 seconds in all game modes. Reduced base healing from 8,150 to 7,286 in PvP and WvW. |
− | ** {{game update icon|Bane Signet}}: | + | ** {{game update icon|Bane Signet}}: Reduced cooldown from 30 seconds to 20 seconds. |
− | ** {{game update icon|Signet of Judgment}}: | + | ** {{game update icon|Signet of Judgment}}: Reduced cooldown from 25 seconds to 20 seconds. |
− | ** {{game update icon|Signet of Wrath}}: | + | ** {{game update icon|Signet of Wrath}}: Reduced cooldown from 25 seconds to 18 seconds. |
− | * {{game update icon|Eternal Armory}}: | + | * {{game update icon|Eternal Armory}}: This trait no longer reduces the cooldown of spirit weapon skills. |
− | ** {{game update icon|Bow of Truth}}: | + | ** {{game update icon|Bow of Truth}}: Reduced ammunition recharge from 25 seconds to 20 seconds. |
− | ** {{game update icon|Hammer of Wisdom}}: | + | ** {{game update icon|Hammer of Wisdom}}: Reduced ammunition recharge from 25 seconds to 20 seconds in PvE and from 30 seconds to 24 seconds in PvP and WvW. |
− | * {{game update icon|Monk's Focus}}: | + | * {{game update icon|Monk's Focus}}: This trait no longer reduces the cooldown of meditation skills. Increased base healing from 1,470 to 1,720 in PvP and WvW. |
− | ** {{game update icon|Litany of Wrath}}: | + | ** {{game update icon|Litany of Wrath}}: Reduced cooldown from 25 seconds to 20 seconds in PvE and from 30 seconds to 24 seconds in PvP and WvW. |
− | ** {{game update icon|Contemplation of Purity}}: | + | ** {{game update icon|Contemplation of Purity}}: Reduced cooldown from 40 seconds to 32 seconds. |
− | ** {{game update icon|Judge's Intervention}}: | + | ** {{game update icon|Judge's Intervention}}: Reduced cooldown from 40 seconds to 32 seconds. |
− | ** {{game update icon|Merciful Intervention}}: | + | ** {{game update icon|Merciful Intervention}}: Reduced cooldown from 40 seconds to 32 seconds. |
− | ** {{game update icon|Smite Condition}}: | + | ** {{game update icon|Smite Condition}}: Reduced cooldown from 20 seconds to 16 seconds. |
− | * {{game update icon|Pure of Voice}}: | + | * {{game update icon|Pure of Voice}}: This trait no longer reduces the cooldown of shout skills. |
− | ** {{game update icon|"Receive the Light!"}}: | + | ** {{game update icon|"Receive the Light!"}}: Reduced cooldown from 30 seconds to 24 seconds. |
− | ** < | + | ** <s>{{game update icon|"Advance!"}}: Reduced ammunition recharge from 40 seconds to 32 seconds.</s> |
− | ** {{game update icon|"Hold the Line!"}}: | + | ** {{game update icon|"Hold the Line!"}}: Reduced cooldown from 25 seconds to 20 seconds. |
− | ** {{game update icon|"Save Yourselves!"}}: | + | ** {{game update icon|"Save Yourselves!"}}: Reduced cooldown from 50 seconds to 40 seconds. |
− | ** {{game update icon|"Stand Your Ground!"}}: | + | ** {{game update icon|"Stand Your Ground!"}}: Reduced cooldown from 30 seconds to 24 seconds in PvE and WvW and from 60 seconds to 48 seconds in PvP. |
− | ** {{game update icon|"Feel My Wrath!"}}: | + | ** {{game update icon|"Feel My Wrath!"}}: Reduced cooldown from 30 seconds to 24 seconds in PvP and WvW. |
− | * {{game update icon|Master of Consecrations}}: | + | * {{game update icon|Master of Consecrations}}: This trait no longer reduces the cooldown of consecration skills. |
− | ** {{game update icon|Hallowed Ground}}: | + | ** {{game update icon|Hallowed Ground}}: Reduced cooldown from 45 seconds to 36 seconds in PvE and from 60 seconds to 48 seconds in PvP and WvW. |
− | ** {{game update icon|Purging Flames}}: | + | ** {{game update icon|Purging Flames}}: Reduced cooldown from 25 seconds to 20 seconds in PvE and from 35 seconds to 28 seconds in PvP and WvW. |
− | ** {{game update icon|Sanctuary}}: | + | ** {{game update icon|Sanctuary}}: Reduced cooldown from 50 seconds to 40 seconds. Reduced the number of impacts from 20 to 10. |
− | ** {{game update icon|Wall of Reflection}}: | + | ** {{game update icon|Wall of Reflection}}: Reduced cooldown from 25 seconds to 20 seconds in PvE only. |
− | ===== | + | ===== Dragonhunter ===== |
− | * {{game update icon|Piercing Light}}: | + | * {{game update icon|Piercing Light}}: This trait no longer reduces the cooldown of trap skills. |
− | ** {{game update icon|Purification}}: | + | ** {{game update icon|Purification}}: Reduced cooldown from 30 seconds to 24 seconds. |
− | ** {{game update icon|Fragments of Faith}}: | + | ** {{game update icon|Fragments of Faith}}: Reduced cooldown from 45 seconds to 36 seconds. |
− | ** {{game update icon|Procession of Blades}}: | + | ** {{game update icon|Procession of Blades}}: Reduced cooldown from 20 seconds to 16 seconds in PvE and from 25 seconds to 20 seconds in PvP and WvW. |
− | ** {{game update icon|Test of Faith}}: | + | ** {{game update icon|Test of Faith}}: Reduced cooldown from 30 seconds to 24 seconds. |
− | ** {{game update icon|Dragon's Maw}}: | + | ** {{game update icon|Dragon's Maw}}: Reduced cooldown from 50 seconds to 40 seconds. |
− | ===== | + | ===== Firebrand ===== |
− | * {{game update icon|Weighty Terms}}: | + | * {{game update icon|Weighty Terms}}: This trait no longer reduces the mantra charge-recovery times. Increased pages granted from 1 to 2. |
− | ** {{game update icon|Opening Passage}}: | + | ** {{game update icon|Opening Passage}}: Increased the number of conditions removed from 1 to 2 in PvP only. |
− | ** {{game update icon|Clarified Conclusion}}: | + | ** {{game update icon|Clarified Conclusion}}: Reduced the number of conditions converted to boons from 5 to 3 in PvP only. |
− | ** {{game update icon|Unrelenting Criticism}}: | + | ** {{game update icon|Unrelenting Criticism}}: Increased bleeding duration from 4 seconds to 6 seconds in PvE only. |
− | ** {{game update icon|Mantra of Solace}}: | + | ** {{game update icon|Mantra of Solace}}: Reduced cooldown from 30 seconds to 24 seconds in PvE only. Reduced ammunition recharge from 12 seconds to 10 seconds in PvE only. |
− | ** {{game update icon|Mantra of Flame}}: | + | ** {{game update icon|Mantra of Flame}}: Reduced cooldown from 25 seconds to 20 seconds in PvE only. Reduced ammunition recharge from 12 seconds to 10 seconds in PvE only. |
− | ** {{game update icon|Mantra of Lore}}: | + | ** {{game update icon|Mantra of Lore}}: Reduced cooldown from 25 seconds to 20 seconds in PvE only. Reduced ammunition recharge from 12 seconds to 10 seconds in PvE only. Increased ammunition recharge from 12 seconds to 18 seconds in PvP only. |
− | ** {{game update icon|Mantra of Potence}}: | + | ** {{game update icon|Mantra of Potence}}: Reduced cooldown from 25 seconds to 20 seconds in PvE only. Reduced ammunition recharge from 12 seconds to 10 seconds in PvE only. |
− | ** {{game update icon|Mantra of Truth}}: | + | ** {{game update icon|Mantra of Truth}}: Reduced cooldown from 25 seconds to 20 seconds in PvE only. Reduced ammunition recharge from 12 seconds to 10 seconds in PvE only. |
− | ==== | + | ==== Mesmer ==== |
− | + | Mirage evasion has been a major pain point in competitive modes for a long time, and it was something we wanted to address in this update. Mirage will now have 100 endurance in PvP and WvW but will no longer be able to dodge while immobilized or under the effects of crowd control. We believe that this is a good middle ground between the current version of Mirage Cloak and a potentially larger rework, and we'll be keeping a close eye on how it plays out. | |
− | + | We've also made some adjustments to virtuoso dagger to improve the reliability of its damage in competitive modes. | |
− | ===== | + | ===== Core ===== |
− | * {{game update icon|Signet of Humility}}: | + | * {{game update icon|Signet of Humility}}: Reduced cooldown from 120 seconds to 60 seconds in PvE only. |
− | * {{game update icon|Null Field}}: | + | * {{game update icon|Null Field}}: Reduced range from 1,200 to 900. |
− | * {{game update icon|Temporal Curtain}}: | + | * {{game update icon|Temporal Curtain}}: Reduced range from 900 to 600. |
− | * {{game update icon|Illusionary Membrane}}: | + | * {{game update icon|Illusionary Membrane}}: Reduced incoming damage reduction from 10% to 5% in PvP only. |
− | * {{game update icon|Chaotic Persistence}}: | + | * {{game update icon|Chaotic Persistence}}: Reduced concentration and expertise from 250 to 150 in PvP only. |
− | * {{game update icon|Illusionary Defense}}: | + | * {{game update icon|Illusionary Defense}}: Reduced damage reduction per stack from 2% to 1.5% in PvP only. |
− | * {{game update icon|Auspicious Anguish}}: | + | * {{game update icon|Auspicious Anguish}}: This trait now has an internal cooldown when you become disabled. There is no internal cooldown when you gain distortion. |
− | * {{game update icon|Bountiful Disillusionment}}: | + | * {{game update icon|Bountiful Disillusionment}}: Reduced vigor duration from 8 seconds to 5 seconds in PvP only. |
− | * {{game update icon|Escape Artist}}: | + | * {{game update icon|Escape Artist}}: This trait has been reworked. It now applies distortion to phantasms when they are summoned. |
− | ===== | + | ===== Chronomancer ===== |
− | * {{game update icon|Stretched Time}}: | + | * {{game update icon|Stretched Time}}: This trait has been reworked. Flow of Time affects nearby allies. Grant alacrity to nearby allies when you summon a phantasm. |
− | * {{game update icon|Seize the Moment}}: | + | * {{game update icon|Seize the Moment}}: This trait no longer causes Tides of Time to grant quickness and instead grants quickness to nearby allies when you summon a phantasm. Increased the quickness per clone from 0.75 seconds to 1.5 seconds in WvW only. |
− | * {{game update icon|Well of Senility}}: | + | * {{game update icon|Well of Senility}}: Reduced cooldown from 25 seconds to 20 seconds in PvE only. Increased pulse power coefficient from 0.7 to 1.5 in PvE only. Increased the number of boons removed from 2 to 3 in PvE only. |
− | * {{game update icon|Well of Action}}: | + | * {{game update icon|Well of Action}}: Reduced cooldown from 25 seconds to 20 seconds in PvE only. Increased pulse power coefficient from 0.7 to 1.5 in PvE only. |
− | * {{game update icon|Flow of Time}}: | + | * {{game update icon|Flow of Time}}: Increased the alacrity per clone from 1 second to 1.5 seconds in WvW only. |
− | ===== | + | ===== Mirage ===== |
− | * | + | * Mirage can no longer dodge while immobilized or under the effects of crowd control. |
− | * {{game update icon|Mirage Cloak}}: | + | * {{game update icon|Mirage Cloak}}: This trait no longer reduces the mirage's endurance in PvP and WvW. |
− | * {{game update icon|Chaos Vortex}}: | + | * {{game update icon|Chaos Vortex}}: Reduced clone bleeding and torment duration from 8 seconds to 4 seconds. |
− | * {{game update icon|Imaginary Axes}}: | + | * {{game update icon|Imaginary Axes}}: Reduced clone torment duration from 4 seconds to 2 seconds in PvP and WvW. |
− | * {{game update icon|Split Surge}}: | + | * {{game update icon|Split Surge}}: Reduced might stacks from 2 to 1 in PvP only. |
− | * {{game update icon|Elusive Mind}}: | + | * {{game update icon|Elusive Mind}}: This trait now removes conditions when gaining Mirage Cloak instead of when dodging. Reduced the number of conditions removed from 2 to 1 in PvP and WvW. |
− | ===== | + | ===== Virtuoso ===== |
− | * {{game update icon|Bladesong Distortion}}: | + | * {{game update icon|Bladesong Distortion}}: Reduced distortion duration per blade from 1 second to 0.75 seconds in PvE only. |
− | * {{game update icon|Bladeturn Requiem}}: | + | * {{game update icon|Bladeturn Requiem}}: This skill no longer blocks incoming attacks. |
− | * {{game update icon|Bladecall}}: | + | * {{game update icon|Bladecall}}: If the original target of the skill is in range, the returning blades will now lock on to that enemy. If not, the blades will return to the player as normal. |
− | * {{game update icon|Unstable Bladestorm}}: | + | * {{game update icon|Unstable Bladestorm}}: This skill is now a ground-targeted spell instead of a projectile. The spell strikes enemies in range in addition to firing projectiles at nearby enemies. |
− | * {{game update icon|Twin Blade Restoration}}: | + | * {{game update icon|Twin Blade Restoration}}: This skill will now always cleanse conditions when healing. The first blade will now always grant aegis, and the second blade will always grant vigor. |
− | * {{game update icon|Psychic Force}}: | + | * {{game update icon|Psychic Force}}: Reduced cooldown to 25 seconds in all game modes. |
− | * {{game update icon|Sword of Decimation}}: | + | * {{game update icon|Sword of Decimation}}: Reduced cooldown from 25 seconds to 18 seconds. |
− | * {{game update icon|Blade Renewal}}: | + | * {{game update icon|Blade Renewal}}: Reduced channel duration from 3 seconds to 2 seconds. |
− | * {{game update icon|Jagged Mind}}: | + | * {{game update icon|Jagged Mind}}: Increased bleeding duration from 1 second to 3 seconds in PvP and WvW. |
− | * {{game update icon|Psychic Riposte}}: | + | * {{game update icon|Psychic Riposte}}: This trait will now always grant one blade and the unblockable effect when dodging. Reduced the number of blades granted when evading or blocking an attack from 3 to 2. |
− | ==== | + | ==== Necromancer ==== |
− | + | Scourge has always been intended to be a viable support option, but the lack of quickness or alacrity has held it back in endgame content outside of specific cases. That won't be an issue anymore, as we've adjusted Desert Empowerment to be that source of alacrity. With scourge support likely becoming more viable in general use, we felt that its reviving power was just a bit too high and have made some adjustments to bring it more in line. We'll be keeping a very close eye on alacrity scourge's performance and will follow up as needed. | |
− | ===== | + | ===== Core ===== |
− | * {{game update icon|Well of Blood}}: | + | * {{game update icon|Well of Blood}}: This skill now applies regeneration with every pulse. |
− | * {{game update icon|Ritual of Life}}: | + | * {{game update icon|Ritual of Life}}: Reduced revive percentage from 7% to 2% in PvE only. |
− | * {{game update icon | + | * {{game update icon|Quickening Thirst}}: This trait has been reworked. Gain life force when you strike an enemy with a dagger skill. |
− | * {{game update icon|Life Siphon}}: | + | * {{game update icon|Life Siphon}}: This skill is no longer channeled and will instead perform a single attack. Enemies struck by the initial attack will be dealt damage over time, and the user will be healed when damage is dealt. |
− | * {{game update icon|Life from Death}}: | + | * {{game update icon|Life from Death}}: This trait no longer revives allies and now increases outgoing healing. |
− | * {{game update icon|Banshee's Wail}}: | + | * {{game update icon|Banshee's Wail}}: This trait no longer increases outgoing healing. |
− | * {{game update icon|Transfusion}}: | + | * {{game update icon|Transfusion}}: This trait now only teleports downed allies when initially activated. Reduced the revival pulse from 2% to 1% when used with the scourge elite specialization in PvE only. |
− | * {{game update icon|Unholy Feast}}: | + | * {{game update icon|Unholy Feast}}: This skill now removes boons instead of converting them into conditions. Increased power coefficient from 1.0 to 1.2 in WvW and from 1.3 to 1.5 in PvP. |
− | * {{game update icon|Unholy Burst}}: | + | * {{game update icon|Unholy Burst}}: Reduced the power coefficient from 0.88 to 0.68 in PvP and WvW. |
− | * {{game update icon|Spiteful Spirit}}: | + | * {{game update icon|Spiteful Spirit}}: This trait now removes boons instead of converting them into conditions. |
− | * {{game update icon|Devouring Darkness}}: | + | * {{game update icon|Devouring Darkness}}: Increased cooldown from 10 seconds to 18 seconds in WvW only. |
− | * {{game update icon|Enfeebling Blood}}: | + | * {{game update icon|Enfeebling Blood}}: This skill no longer converts boons into conditions. Reduced cooldown from 25 seconds to 18 seconds in WvW and PvP. |
− | * {{game update icon|Lesser Enfeeble}}: | + | * {{game update icon|Lesser Enfeeble}}: This skill no longer converts boons into conditions. |
− | * {{game update icon|Signets of Suffering}}: | + | * {{game update icon|Signets of Suffering}}: This trait has been reworked and causes signet skills to remove boons from affected foes. |
− | ** {{game update icon|Signet of Vampirism}}: | + | ** {{game update icon|Signet of Vampirism}}: Reduced cooldown from 30 seconds to 24 seconds. |
− | ** {{game update icon|Plague Signet}}: | + | ** {{game update icon|Plague Signet}}: Reduced cooldown from 25 seconds to 20 seconds in PvE and from 45 seconds to 35 seconds in PvP and WvW. Reduced the number of conditions transferred from 5 to 4 in PvP and WvW. |
− | ** {{game update icon|Signet of Spite}}: | + | ** {{game update icon|Signet of Spite}}: Reduced cooldown from 60 seconds to 40 seconds in PvE and from 40 seconds to 30 seconds in PvP and WvW. Reduced the duration of cripple, blind, and weakness to 4 seconds in PvP and WvW. Adjusted the duration of bleeding, poison, and torment to 8 seconds in PvP and WvW. |
− | ** {{game update icon|Signet of the Locust}}: | + | ** {{game update icon|Signet of the Locust}}: Reduced cooldown from 30 seconds to 25 seconds in PvE only. Reduced the number of boons removed from 2 to 1 in WvW only. |
− | * {{game update icon|Epidemic}}: | + | * {{game update icon|Epidemic}}: Fixed an issue that prevented this skill from functioning against downed enemies. |
− | ===== | + | ===== Scourge ===== |
− | * {{game update icon|Desert Empowerment}}: | + | * {{game update icon|Desert Empowerment}}: This trait has been moved to the grandmaster tier, replacing Feed from Corruption. The barrier from this trait will now only apply around the shade and will affect 5 targets. This trait now also grants alacrity to allies when you grant them barrier. |
− | * {{game update icon|Sandstorm Shroud}}: | + | * {{game update icon|Sandstorm Shroud}}: This skill now pulses barrier to allies near the scourge before it detonates. |
− | * {{game update icon|Abrasive Grit}}: | + | * {{game update icon|Abrasive Grit}}: This trait no longer causes Sand Flare to grant barrier to allies. In addition to its previous effects, this trait now grants might when you apply barrier. |
− | * {{game update icon|Sand Flare}}: | + | * {{game update icon|Sand Flare}}: This skill now grants a reduced amount of barrier to nearby allies. |
− | * {{game update icon|Sadistic Searing}}: | + | * {{game update icon|Sadistic Searing}}: This trait no longer reduces the cooldown of punishment skills. Increased burning duration from 2 seconds to 4 seconds in PvP and WvW. |
− | ** {{game update icon|Trail of Anguish}}: | + | ** {{game update icon|Trail of Anguish}}: Reduced cooldown from 25 seconds to 20 seconds in PvE and from 50 seconds to 40 seconds in PvP and WvW. |
− | ** {{game update icon|Ghastly Breach}}: | + | ** {{game update icon|Ghastly Breach}}: Reduced cooldown from 75 seconds to 60 seconds in PvE and from 90 seconds to 72 seconds in PvP and WvW. Reduced duration from 4 to 3 seconds in WvW only. |
− | ** {{game update icon|Desiccate}}: | + | ** {{game update icon|Desiccate}}: This skill now also grants fury to nearby allies. Increased might from 5 stacks for 8 seconds to 8 stacks for 9 seconds. Reduced cooldown from 20 seconds to 16 seconds. |
− | ** {{game update icon|Serpent Siphon}}: | + | ** {{game update icon|Serpent Siphon}}: This skill has been reworked. It will now send a serpent to a target area that will detonate upon arrival. Allies in the area will gain barrier, regeneration, and aegis. Enemies will be poisoned and one of their boons will be converted into torment. Reduced cooldown from 25 seconds to 20 seconds. |
− | * {{game update icon|Path of Corruption}}: | + | * {{game update icon|Path of Corruption}}: This trait now increases the cooldown of Nefarious Favor by 50% in WvW only. |
− | * {{game update icon|Sand Cascade}}: | + | * {{game update icon|Sand Cascade}}: Reduced base barrier from 1,188 to 996 in PvE only. Reduced barrier attribute scaling from 2 to 1.25 in PvE only. |
− | * {{game update icon|Manifest Sand Shade}}: | + | * {{game update icon|Manifest Sand Shade}}: Reduced shade duration from 20 seconds to 8 seconds in PvE only. |
− | * {{game update icon|Feed from Corruption}}: | + | * {{game update icon|Feed from Corruption}}: This trait has been moved to the master tier, replacing Desert Empowerment. This trait now grants barrier when you remove or corrupt a boon. |
− | ===== | + | ===== Harbinger ===== |
− | * {{game update icon|Vile Vials}}: | + | * {{game update icon|Vile Vials}}: This trait no longer reduces the cooldown of elixir skills. Increased vulnerability stacks from 5 to 7. |
− | ** {{game update icon|Elixir of Promise}}: | + | ** {{game update icon|Elixir of Promise}}: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW. |
− | ** {{game update icon|Elixir of Anguish}}: | + | ** {{game update icon|Elixir of Anguish}}: Reduced cooldown from 30 seconds to 25 seconds in PvP and WvW. |
− | ** {{game update icon|Elixir of Bliss}}: | + | ** {{game update icon|Elixir of Bliss}}: Reduced cooldown from 40 seconds to 32 seconds in PvP and WvW. |
− | ** {{game update icon|Elixir of Ignorance}}: | + | ** {{game update icon|Elixir of Ignorance}}: Reduced cooldown from 30 seconds to 24 seconds. |
− | ** {{game update icon|Elixir of Risk}}: | + | ** {{game update icon|Elixir of Risk}}: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW. |
− | ** {{game update icon|Elixir of Ambition}}: | + | ** {{game update icon|Elixir of Ambition}}: Reduced cooldown from 90 seconds to 72 seconds in PvP and WvW. |
− | * {{game update icon|Septic Corruption}}: | + | * {{game update icon|Septic Corruption}}: Reduced the condition damage increase from 0.5% to 0.25% in PvE only. |
− | ==== | + | ==== Ranger ==== |
− | + | Spirits won't be granting alacrity moving forward, and we've taken this opportunity to do a larger pass on the skill type. Spirits will now trigger a smaller effect when summoned, slam the ground for a more powerful effect, and finally grant boons for a shorter period of time. Druid was the natural place to slot in an alacrity build, while we decided to give untamed access to quickness. Nature magic is also getting a larger set of changes with to solidify it as a support trait line. Rounding out the ranger changes are some improvements to sword and introducing a condition damage build for druid. | |
− | ===== | + | ===== Core ===== |
− | * {{game update icon|Pounce}}: | + | * {{game update icon|Pounce}}: This skill replaces Monarch's Leap. Deliver a leaping strike and gain vigor when striking an enemy. This skill deals increased damage to targets that are movement impaired or disabled. |
− | * {{game update icon|Serpent's Strike|Serpent Strike}}: | + | * {{game update icon|Serpent's Strike|Serpent Strike}}: This skill has been moved to the third slot and has been reworked. You will now leap to your target while evading, applying poison and cripple on hit. This skill will immobilize instead of cripple if the target is movement impaired or disabled. |
− | * | + | * Spirits have been reworked. A spirit will now grant an initial effect when summoned, slam the ground for a secondary effect, and then grant boons to nearby allies for a period of time. |
− | * {{game update icon|Farsighted}}: | + | * {{game update icon|Farsighted}}: Increased the minimum damage bonus from 5% to 10% and increased the maximum damage bonus from 10% to 15% in PvE only. |
− | * {{game update icon|Strider's Strength}}: | + | * {{game update icon|Strider's Strength}}: This trait replaces [[Strider's Defense]]. Gain power and gain additional power when wielding a sword. Gain might when evading an attack. |
− | * {{game update icon|Rejuvenation}}: | + | * {{game update icon|Rejuvenation}}: This trait now triggers when using a beast skill instead of when being struck. |
− | * {{game update icon | + | * {{game update icon|Instinctive Reaction}}: This trait no longer grants quickness and instead grants regeneration to nearby allies when you use a healing skill. |
− | * {{game update icon|Evasive Purity}}: | + | * {{game update icon|Evasive Purity}}: This trait no longer has an internal cooldown. |
− | * {{game update icon|Spirited Arrival}}: | + | * {{game update icon|Spirited Arrival}}: This trait now grants might instead of vigor. |
− | * {{game update icon|Windborne Notes}}: | + | * {{game update icon|Windborne Notes}}: This trait will now also heal allies to whom you grant regeneration. |
− | * {{game update icon|Lingering Magic}}: | + | * {{game update icon|Lingering Magic}}: This trait now increases the effectiveness of regeneration you apply in addition to its previous effect. |
− | * {{game update icon|Protective Ward}}: | + | * {{game update icon|Protective Ward}}: This trait has been reworked. Cast lesser "Guard!" when you swap pets. |
− | * {{game update icon|Invigorating Bond}}: | + | * {{game update icon|Invigorating Bond}}: This trait now uses the ranger's healing power, heals allies around the ranger, and grants protection and vigor to allies. |
− | * {{game update icon|Nature's Vengeance}}: | + | * {{game update icon|Nature's Vengeance}}: This trait has been reworked. Spirits will slam the ground a second time before disappearing. |
− | * {{game update icon|Trapper's Expertise}}: | + | * {{game update icon|Trapper's Expertise}}: This skill{{sic|this is a trait}} no longer reduces the cooldown of trap skills. |
− | + | * {{game update icon|Healing Spring}}: Reduced cooldown from 30 seconds to 24 seconds. | |
− | + | * {{game update icon|Spike Trap}}: Reduced cooldown from 45 seconds to 25 seconds in PvE only. | |
− | * {{game update icon|Resounding Timbre}}: | + | * {{game update icon|Resounding Timbre}}: This trait no longer reduces the cooldown of command skills. |
− | ** {{game update icon|"We Heal As One!"}}: | + | ** {{game update icon|"We Heal As One!"}}: Reduced cooldown from 30 seconds to 24 seconds in PvP and WvW. |
− | ** {{game update icon|"Sic 'Em!"}}: | + | ** {{game update icon|"Sic 'Em!"}}: Reduced cooldown from 35 seconds to 28 seconds. |
− | ** {{game update icon|"Protect Me!"}}: | + | ** {{game update icon|"Protect Me!"}}: Reduced cooldown from 30 seconds to 24 seconds in PvE and from 40 seconds to 32 seconds in PvP. |
− | ** {{game update icon|"Search and Rescue!"}}: | + | ** {{game update icon|"Search and Rescue!"}}: Reduced cooldown from 60 seconds to 48 seconds. |
− | ===== | + | ===== Druid ===== |
− | * {{game update icon|Grace of the Land}}: | + | * {{game update icon|Grace of the Land}}: This trait now grants alacrity instead of might. |
− | * {{game update icon|Rejuvenating Tides}}: | + | * {{game update icon|Rejuvenating Tides}}: This skill now grants might to nearby allies in addition to its previous effects. |
− | * {{game update icon|Natural Convergence}}: | + | * {{game update icon|Natural Convergence}}: This trait now grants might to nearby allies every pulse. |
− | * {{game update icon|Blood Moon}}: | + | * {{game update icon|Blood Moon}}: This trait replaces [[Primal Echoes]]. Daze nearby foes when you become a celestial avatar. Bleed foes you immobilize or disable. |
− | * {{game update icon|Natural Balance}}: | + | * {{game update icon|Natural Balance}}: This trait replaces [[Natural Stride]]. Deal increased damage and take reduced damage for a period of time after entering or exiting Celestial Avatar. |
− | * {{game update icon|Eclipse (trait)|Eclipse}}: | + | * {{game update icon|Eclipse (trait)|Eclipse}}: This trait replaces [[Ancient Seeds]]. Your celestial avatar abilities inflict conditions on enemies. |
− | * {{game update icon|Glyph of Alignment}}: | + | * {{game update icon|Glyph of Alignment}}: Increased bleeding duration from 8 seconds to 10 seconds in PvE only. |
− | * {{game update icon|Glyph of Equality}}: | + | * {{game update icon|Glyph of Equality}}: The non-celestial version of this skill now applies stability in PvE only. |
− | * {{game update icon|Natural Mender}}: | + | * {{game update icon|Natural Mender}}: Increased astral force generation from 5 to 8 in PvE only. |
− | * {{game update icon|Cosmic Ray}}: | + | * {{game update icon|Cosmic Ray}}: Increased radius from 120 to 240. |
− | * {{game update icon|Lingering Light}}: | + | * {{game update icon|Lingering Light}}: This trait no longer grants increased outgoing healing after exiting Celestial Avatar, and it instead reduces the recharge of Celestial Avatar every time another player is healed by a celestial avatar skill. |
− | * {{game update icon|Seed of Life}}: | + | * {{game update icon|Seed of Life}}: Increased the number of conditions removed from 1 to 3 in PvE only. Increased cooldown from 1 second to 4 seconds in PvE only. |
− | ===== | + | ===== Soulbeast ===== |
− | * {{game update icon|Spiritual Reprieve}}: | + | * {{game update icon|Spiritual Reprieve}}: Reduced casting time from 1.5 seconds to 1 second. Reduced cooldown from 40 seconds to 35 seconds. |
− | * {{game update icon|Instinctive Engage}}: | + | * {{game update icon|Instinctive Engage}}: This skill is no longer an ammunition skill. Reduced cooldown in PvE to 12 seconds, matching WvW and PvP. Increased the damage inflicted to 2.0 in PvE and 1.5 in WvW and PvP. Increased quickness duration from 1.5 seconds to 2 seconds in WvW and PvP. This skill now slows and poisons enemies it strikes. |
− | * {{game update icon|Deadly Delivery}}: | + | * {{game update icon|Deadly Delivery}}: Reduced casting time. |
− | * | + | * Fixed an issue that caused unmerged players to incorrectly merge after dismounting. |
− | * | + | * Fixed an issue that prevented players from unmerging when removing the soulbeast specialization. |
− | ===== | + | ===== Untamed ===== |
− | * {{game update icon|Rending Vines}}: | + | * {{game update icon|Rending Vines}}: Reduced cooldown from 15 seconds to 10 seconds in PvE only. |
− | * {{game update icon|Enveloping Haze}}: | + | * {{game update icon|Enveloping Haze}}: Reduced cooldown from 25 seconds to 20 seconds in PvE only. |
− | * {{game update icon|Unleashed Power}}: | + | * {{game update icon|Unleashed Power}}: Reduced internal cooldown from 15 seconds to 9 seconds in PvE only. |
− | * {{game update icon|Savage Slash}}: | + | * {{game update icon|Savage Slash}}: Increased power coefficient from 2.0 to 2.2 in PvE only. |
− | * {{game update icon|Deft Strike}}: | + | * {{game update icon|Deft Strike}}: Increased power coefficient from 1.5 to 2.2 in PvE only. |
− | * {{game update icon|Relentless Whirl}}: | + | * {{game update icon|Relentless Whirl}}: Increased power coefficient from 0.546 to 0.7 in PvE only. |
− | * {{game update icon|Multishot}}: | + | * {{game update icon|Multishot}}: Increased power coefficient from 1.2 to 2.0 in PvE only. |
− | * {{game update icon|Restorative Strikes}}: | + | * {{game update icon|Restorative Strikes}}: This trait no longer passively converts strike damage to healing, and it instead converts strike damage to healing when you or your pet unleash. Increased protection duration from 2 seconds to 3 seconds. |
− | * {{game update icon|Let Loose}}: | + | * {{game update icon|Let Loose}}: This trait replaces [[Fervent Force]]. Grant boons to nearby allies when you use an unleashed ambush skill. Recharge your unleashed ambush skill when you swap weapons. |
− | ==== | + | ==== Revenant ==== |
− | + | Herald's quickness application is being moved to Elevated Compassion and tied to maintaining upkeep skills. In its place, Draconic Echo will now cause facet passive effects to grant additional bonuses to the herald. Vindicator is also getting some adjustments in WvW to bring it more in line with other support builds. | |
− | ===== | + | ===== Core ===== |
− | * {{game update icon|Banish Enchantment}}: | + | * {{game update icon|Banish Enchantment}}: This skill now has a 5-second cooldown in WvW only. |
− | * {{game update icon|Aggressive Agility}}: | + | * {{game update icon|Aggressive Agility}}: This trait no longer removes immobilization, and it instead grants resistance. |
− | * {{game update icon|Demonic Defiance}}: | + | * {{game update icon|Demonic Defiance}}: This trait will now also remove a damaging condition when it triggers. |
− | * {{game update icon|Forced Engagement}}: | + | * {{game update icon|Forced Engagement}}: Reduced number of targets from 5 to 1. Increased range from 600 to 900. |
− | * {{game update icon|Battle Scars}}: | + | * {{game update icon|Battle Scars}}: Increased base healing from 58 to 68 in PvP only. |
− | ===== | + | ===== Herald ===== |
− | * {{game update icon|Elevated Compassion}}: | + | * {{game update icon|Elevated Compassion}}: This trait now grants boons to nearby allies while six or more points of upkeep are in use, in addition to its current effect. |
− | * {{game update icon|Draconic Echo}}: | + | * {{game update icon|Draconic Echo}}: This trait no longer grants boons when using a consume skill and instead causes facet passives to grant an additional bonus to the herald. |
− | * {{game update icon|True Nature (centaur)|True Nature ( | + | * {{game update icon|True Nature (centaur)|True Nature (Centaur)}}: This skill now applies the tranquil effect to the player. |
− | * {{game update icon|True Nature (demon)|True Nature ( | + | * {{game update icon|True Nature (demon)|True Nature (Demon)}}: Added an unblockable skill fact to the tooltip. |
− | * {{game update icon|Energy Expulsion}}: | + | * {{game update icon|Energy Expulsion}}: Knockdown duration is no longer increased while tranquil. This skill now grants stability to allies near the tablet when tranquil. |
− | ===== | + | ===== Renegade ===== |
− | * {{game update icon|Legendary Renegade Stance}}: | + | * {{game update icon|Legendary Renegade Stance}}: Summoned creatures now have locked defiance bars in PvE only. |
− | ===== | + | ===== Vindicator ===== |
− | * {{game update icon|Saint's Shield}}: | + | * {{game update icon|Saint's Shield}}: Reduced base barrier and healing from 582 to 300 in WvW only. Reduced healing attribute multiplier from 0.33 to 0.2 in WvW only. |
− | * {{game update icon|Tree Song}}: | + | * {{game update icon|Tree Song}}: Reduced number of conditions removed from 5 to 3 in WvW only. |
− | * {{game update icon|Urn of Saint Viktor}}: | + | * {{game update icon|Urn of Saint Viktor}}: Reduced base pulse healing from 708 to 450 in WvW only. Increased upkeep cost from 5 to 7 in WvW only. |
− | * {{game update icon|Drop Urn of Saint Viktor}}: | + | * {{game update icon|Drop Urn of Saint Viktor}}: Increased cooldown from 1 second to 10 seconds in WvW only. This skill will now put Urn of Saint Viktor on cooldown. |
− | * {{game update icon|Alliance Tactics}}: | + | * {{game update icon|Alliance Tactics}}: Reduced cooldown from 10 seconds to 3 seconds in PvE only. |
− | ==== | + | ==== Thief ==== |
− | + | In addition to moving alacrity off of wells, we wanted to improve specter's ability to play a support role in larger group situations. Ally-targeted scepter skills will now grant their effects in an area around the target, and Shadestep has been reworked to allow Shadow Shroud skills to affect multiple allies around the tethered target. We're also introducing a quickness build for deadeye. Fire for Effect will cause every stolen skill to become Steal Time, which now grants quickness in an area. We've also bumped up daredevil's staff damage while reducing the damage of the more powerful stolen skills to make the build more consistent. | |
− | ===== | + | ===== Core ===== |
− | * {{game update icon|Improvisation}}: | + | * {{game update icon|Improvisation}}: This trait now reduces the cooldowns of all utility skills by a certain percentage when you steal, instead of recharging a random skill. |
− | * {{game update icon | + | * {{game update icon|Endless Stamina}}: This trait has been reworked and renamed Fluid Strikes. It now grants the thief a damage bonus for a period of time after using a movement skill or completing a shadowstep. |
− | * {{game update icon|Pain Response}}: | + | * {{game update icon|Pain Response}}: This trait has been reworked. It now removes a damaging condition from the thief when completing a dodge roll. |
− | * {{game update icon|Guarded Initiation}}: | + | * {{game update icon|Guarded Initiation}}: This trait has been reworked. It now grants the thief resistance when using a movement skill, with a 5-second internal cooldown. |
− | * {{game update icon|Swindler's Equilibrium}}: | + | * {{game update icon|Swindler's Equilibrium}}: This trait now recharges Steal by 1 second per trigger, with a 1-second cooldown. |
− | * {{game update icon|Assassin's Reward}}: | + | * {{game update icon|Assassin's Reward}}: Increased base healing per initiative spent from 102 to 151. |
− | * {{game update icon|Upper Hand}}: | + | * {{game update icon|Upper Hand}}: Reduced internal cooldown from 5 seconds to 4 seconds in PvP and WvW. |
− | * {{game update icon|Shadowstep}}: | + | * {{game update icon|Shadowstep}}: Reduced the cooldown of this skill from 50 seconds to 30 seconds in PvE only. |
− | ===== | + | ===== Daredevil ===== |
− | * {{game update icon|Bound}}: | + | * {{game update icon|Bound}}: Increased power coefficient from 1.75 to 3.5 in PvE only. |
− | * {{game update icon|Staff Strike}}: | + | * {{game update icon|Staff Strike}}: Increased power coefficient from 0.75 to 0.85 in PvE only. |
− | * {{game update icon|Staff Bash}}: | + | * {{game update icon|Staff Bash}}: Increased power coefficient from 0.8 to 0.9 in PvE only. |
− | * {{game update icon|Punishing Strikes}}: | + | * {{game update icon|Punishing Strikes}}: Increased power coefficient from 1.8 to 2.1 in PvE only. |
− | * {{game update icon|Brawler's Tenacity}}: | + | * {{game update icon|Brawler's Tenacity}}: This skill{{sic|this is a trait}} no longer reduces the cooldown of physical skills. |
− | ** {{game update icon|Channeled Vigor}}: | + | ** {{game update icon|Channeled Vigor}}: Reduced cooldown from 30 seconds to 24 seconds in PvP and WvW. |
− | ** {{game update icon|Bandit's Defense}}: | + | ** {{game update icon|Bandit's Defense}}: Reduced cooldown from 20 seconds to 16 seconds in PvE and from 30 seconds to 24 seconds in PvP and WvW. |
− | ** {{game update icon|Fist Flurry}}: | + | ** {{game update icon|Fist Flurry}}: Reduced cooldown from 20 seconds to 16 seconds. |
− | ** {{game update icon|Impairing Daggers}}: | + | ** {{game update icon|Impairing Daggers}}: Reduced cooldown from 18 seconds to 15 seconds. |
− | ** {{game update icon|Impact Strike}}: | + | ** {{game update icon|Impact Strike}}: Reduced cooldown from 30 seconds to 25 seconds. |
− | * {{game update icon|Detonate Plasma}}: | + | * {{game update icon|Detonate Plasma}}: This skill now deals damage to nearby enemies and no longer grants quickness. |
− | * {{game update icon|Throw Magnetic Bomb}}: | + | * {{game update icon|Throw Magnetic Bomb}}: Reduced power coefficient from 1.5 to 0.7. |
− | * {{game update icon|Throw Unstable Reagent}}: | + | * {{game update icon|Throw Unstable Reagent}}: Increased power coefficient from 1.5 to 2.0. |
− | * {{game update icon|Throw Cursed Artifact}}: | + | * {{game update icon|Throw Cursed Artifact}}: Reduced power coefficient from 0.5 to 0.4. Reduced bleeding, torment, and confusion stacks from 5 to 3. |
− | * {{game update icon|Time in a Bottle}}: | + | * {{game update icon|Time in a Bottle}}: Reduced duration from 5 seconds to 3 seconds. |
− | ===== | + | ===== Deadeye ===== |
− | * [[Stolen skill# | + | * [[Stolen skill#Deadeye|Stolen Skill]]s: Stolen skills now grant their beneficial effects in a radius around the caster. Reduced casting time by approximately 25%. |
− | * {{game update icon|Steal Time}}: | + | * {{game update icon|Steal Time}}: Increased quickness duration from 3 seconds to 5 seconds in PvE only. |
− | * {{game update icon|Steal Resistance}}: | + | * {{game update icon|Steal Resistance}}: Increased resistance duration from 3 seconds to 5 seconds in PvE only. |
− | * {{game update icon|Malicious Intent}}: | + | * {{game update icon|Malicious Intent}}: Increased malice gain from 1 to 2 in PvE only. |
− | * {{game update icon|Fire for Effect}}: | + | * {{game update icon|Fire for Effect}}: This trait no longer requires a target to grant boons to allies. Additionally, equipping this trait guarantees that the stolen skill will be Steal Time, regardless of the target's profession. |
− | * {{game update icon|Shadow Flare}}: | + | * {{game update icon|Shadow Flare}}: Reduced cooldown from 30 seconds to 20 seconds in PvE only. This skill now only damages once when used instead of pulsing. |
− | * {{game update icon|Shadow Swap}}: | + | * {{game update icon|Shadow Swap}}: This skill now causes an additional strike to occur at your original location when used. |
− | * {{game update icon|One in the Chamber}}: | + | * {{game update icon|One in the Chamber}}: This trait now also increases the damage of stolen skills, in addition to its previous effects. |
− | * {{game update icon|Binding Shadow}}: | + | * {{game update icon|Binding Shadow}}: Reduced cooldown from 30 seconds to 20 seconds in PvE and from 30 seconds to 25 seconds in PvP and WvW. This skill now immobilizes marked targets instead of knocking them down. |
− | ===== | + | ===== Specter ===== |
− | * | + | * Ally-targeted scepter skills now also grant a lesser effect to additional allies in a radius around the target. |
− | * {{game update icon|Second Opinion}}: | + | * {{game update icon|Second Opinion}}: This trait now grants condition damage instead of healing power when equipped and while wielding a scepter. |
− | * {{game update icon|Shallow Grave}}: | + | * {{game update icon|Shallow Grave}}: This trait has been reworked. It now causes Siphon to transfer conditions to a targeted enemy or remove conditions from the specter and their targeted ally. |
− | * {{game update icon|Traversing Dusk}}: | + | * {{game update icon|Traversing Dusk}}: This trait's shadow force gain percentage is no longer split in PvP and will use the higher value of 5%. This trait now grants resistance instead of alacrity. |
− | * {{game update icon|Shadestep}}: | + | * {{game update icon|Shadestep}}: This trait has been reworked. It now spreads the beneficial effects of your shadow shroud skills to allies around your tethered target, and it additionally grants boons to yourself and those allies when you use a shadow shroud skill. |
− | * {{game update icon|Well of Bounty}}: | + | * {{game update icon|Well of Bounty}}: This skill now grants regeneration instead of resistance. |
− | * {{game update icon|Mind Shock}}: | + | * {{game update icon|Mind Shock}}: This skill now grants stability on activation instead of detonation. An indicator has been added to better visualize when this skill will detonate. |
− | * | + | * All scepter projectiles have had their velocity increased by 66%. Ally-targeted skills will now affect a radius of 240 around their target; secondary targets receive reduced benefits. Updated ally-targeted skill facts to show their unblockable nature. |
− | * {{game update icon|Shadowsquall}}: | + | * {{game update icon|Shadowsquall}}: This skill now heals for the proper amount that is listed on the skill fact. Increased healing from 522 to 625 per hit. |
− | * {{game update icon|Haunt Shot}}: | + | * {{game update icon|Haunt Shot}}: Increased the velocity of this skill by 66%. |
− | * {{game update icon|Dark Sentry}}: | + | * {{game update icon|Dark Sentry}}: Fixed an issue that prevented the internal cooldown of this trait from properly functioning. |
− | * {{game update icon|Well of Silence}}: | + | * {{game update icon|Well of Silence}}: Reduced cooldown from 40 seconds to 35 seconds in WvW and PvP. |
− | * {{game update icon|Endless Night}}: | + | * {{game update icon|Endless Night}}: This skill no longer applies quickness and instead applies vigor in PvE only. |
− | * {{game update icon|Eternal Night}}: | + | * {{game update icon|Eternal Night}}: Fixed an issue that prevented this skill from functioning with quickness. |
− | ==== | + | ==== Warrior ==== |
− | + | With quickness being removed from banners, we wanted to introduce both a quickness and an alacrity build to warrior elite specializations and have done so for berserker and bladesworn, respectively. We'll be keeping an eye on how these builds perform relative to their counterparts and will make follow-up adjustments as needed. We've also tuned up rifle and off-hand dagger to make them more effective options. | |
− | ===== | + | ===== Core ===== |
− | * {{game update icon|Crack Shot}}: | + | * {{game update icon|Crack Shot}}: This trait no longer reduces the cooldown of rifle, longbow, and harpoon gun skills. |
− | ** {{game update icon|Fan of Fire}}: | + | ** {{game update icon|Fan of Fire}}: Reduced cooldown from 6 seconds to 5 seconds in PvE only. |
− | ** {{game update icon|Arcing Arrow}}: | + | ** {{game update icon|Arcing Arrow}}: Reduced ammunition recharge time from 10 seconds to 8 seconds in PvE only. |
− | ** {{game update icon|Smoldering Arrow}}: | + | ** {{game update icon|Smoldering Arrow}}: Reduced ammunition recharge time from 20 seconds to 16 seconds in PvE only. |
− | ** {{game update icon|Pin Down}}: | + | ** {{game update icon|Pin Down}}: Reduced cooldown from 25 seconds to 20 seconds in PvE only. |
− | ** {{game update icon|Flurry}}: | + | ** {{game update icon|Flurry}}: You can now move while channeling this skill. Reduced the overall number of hits and animation time. Increased bleeding duration per hit from 4 seconds to 6 seconds. Increased power coefficient per hit from 0.2222 to 0.33. |
− | ** {{game update icon|Fierce Shot}}: | + | ** {{game update icon|Fierce Shot}}: Increased power coefficient from 0.403 to 0.46 in PvP and WvW. |
− | ** {{game update icon|Volley}}: | + | ** {{game update icon|Volley}}: Reduced cooldown from 5 seconds to 1 second. Reduced ammunition recharge time from 12 seconds to 10 seconds in PvE only. |
− | ** {{game update icon|Explosive Shell}}: | + | ** {{game update icon|Explosive Shell}}: Reduced cooldown from 6 seconds to 1 second. Reduced ammunition recharge time from 15 seconds to 8 seconds. Increased power coefficient from 0.5 to 1.09 in PvP and WvW. Reduced cripple duration from 5 seconds to 3 seconds in PvP and WvW. |
− | ** {{game update icon|Brutal Shot}}: | + | ** {{game update icon|Brutal Shot}}: Reduced cooldown from 8 seconds to 1 second. This skill will now cause you to evade backward immediately and fire a shot at the end of the roll. |
− | * {{game update icon|Berserker Stance}}: | + | * {{game update icon|Berserker Stance}}: Reduced cooldown from 40 seconds to 25 seconds in PvP only. |
− | * {{game update icon|Balanced Stance}}: | + | * {{game update icon|Balanced Stance}}: Reduced cooldown from 50 seconds to 40 seconds in PvP only. |
− | * {{game update icon|Soldier's Comfort}}: | + | * {{game update icon|Soldier's Comfort}}: This trait now also grants protection. |
− | * {{game update icon|Martial Cadence}}: | + | * {{game update icon|Martial Cadence}}: This trait will now grant stability instead of quickness in PvE only. |
− | * {{game update icon|Peak Performance}}: | + | * {{game update icon|Peak Performance}}: This trait no longer reduces the cooldown of physical skills. |
− | ** {{game update icon|Mending}}: | + | ** {{game update icon|Mending}}: <s>Reduced cooldown from 20 seconds to 16 seconds in PvE only.</s> |
− | ** {{game update icon|Bull's Charge}}: | + | *** Guild Wars 2 Wiki note: Actual change was 15 seconds reduced to 12 seconds in PvE only. |
− | ** {{game update icon|Kick (warrior utility skill)}}: | + | ** {{game update icon|Bull's Charge}}: Reduced cooldown from 30 seconds to 24 seconds. |
− | ** {{game update icon|Stomp}}: | + | ** {{game update icon|Kick (warrior utility skill)|Kick}}: Reduced ammunition recharge to 20 seconds in all game modes. |
− | ** {{game update icon|Throw Bolas}}: | + | ** {{game update icon|Stomp}}: Reduced cooldown from 40 seconds to 32 seconds in PvE and from 30 seconds to 24 seconds in PvP and WvW. |
− | ** {{game update icon|Rampage}}: | + | ** {{game update icon|Throw Bolas}}: Reduced ammunition recharge from 20 seconds to 16 seconds. |
− | * {{game update icon|Signet Mastery}}: | + | ** {{game update icon|Rampage}}: Reduced cooldown from 120 seconds to 90 seconds. |
− | ** {{game update icon|Signet of Fury}}: | + | * {{game update icon|Signet Mastery}}: This skill no longer reduces the cooldown of signet skills. |
− | ** {{game update icon|Signet of Might}}: | + | ** {{game update icon|Signet of Fury}}: Reduced cooldown from 20 seconds to 16 seconds. |
− | ** {{game update icon|Signet of Stamina}}: | + | ** {{game update icon|Signet of Might}}: Reduced cooldown from 25 seconds to 20 seconds in PvE only. |
− | ** {{game update icon|Signet of Rage}}: | + | ** {{game update icon|Signet of Stamina}}: Reduced cooldown from 35 seconds to 30 seconds. |
− | * {{game update icon|Vigorous Shouts}}: | + | ** {{game update icon|Signet of Rage}}: Reduced cooldown from 60 seconds to 40 seconds in PvE only. |
− | ** {{game update icon|"To the Limit!"}}: | + | * {{game update icon|Vigorous Shouts}}: This trait no longer reduces the cooldown of shout skills. |
− | ** {{game update icon|"Fear Me!"}}: | + | ** {{game update icon|"To the Limit!"}}: Reduced cooldown from 30 seconds to 24 seconds. |
− | ** {{game update icon|"For Great Justice!"}}: | + | ** {{game update icon|"Fear Me!"}}: Reduced cooldown from 60 seconds to 48 seconds. |
− | ** {{game update icon|"On My Mark!"}}: | + | ** {{game update icon|"For Great Justice!"}}: Reduced ammunition recharge from 25 seconds to 20 seconds. |
− | ** {{game update icon|"Shake It Off!"}}: | + | ** {{game update icon|"On My Mark!"}}: Reduced ammunition recharge from 25 seconds to 20 seconds. |
− | * {{game update icon|Doubled Standards}}: | + | ** {{game update icon|"Shake It Off!"}}: Reduced ammunition recharge from 25 seconds to 20 seconds in PvE. Reduced cooldown from 30 seconds to 24 seconds in PvP and WvW. Fixed an issue that caused the stun-break radius of this skill to be smaller than intended. |
− | * {{game update icon|Warrior's Cunning}}: | + | * {{game update icon|Doubled Standards}}: This trait now grants resolution instead of quickness. |
− | * {{game update icon|Banner of Tactics}}: | + | * {{game update icon|Warrior's Cunning}}: Reduced the damage increase against high-health foes from 25% to 7% and the damage increase vs. foes with barrier from 50% to 10% in WvW only. |
+ | * {{game update icon|Banner of Tactics}}: This skill no longer applies quickness in PvE. | ||
− | ===== | + | ===== Berserker ===== |
− | * {{game update icon|Flaming Flurry}}: | + | * {{game update icon|Flaming Flurry}}: Reduced the number of hits from 8 to 6. Reduced casting time. Increased power coefficient from 0.25 to 0.33. Increased burning duration from 2 seconds to 5 seconds. |
− | * {{game update icon|Arc Divider}}: | + | * {{game update icon|Arc Divider}}: Reduced the number of strikes from 3 to 1. Reduced the casting time from 1.86 seconds to 0.8 seconds. Reduced total power coefficient from 5.1 to 2.5 in PvE and from 2.112 to 1.82 in PvP. |
− | * {{game update icon|Blood Reaction}}: | + | * {{game update icon|Blood Reaction}}: Increased the base precision-to-ferocity conversion to 10%. This trait now converts 10% of power to condition damage. These bonuses are still doubled in berserk mode. |
− | * {{game update icon|Bloody Roar}}: | + | * {{game update icon|Bloody Roar}}: Reduced the increased damage provided from 25 to 20% in PvE only. |
− | * {{game update icon|Heat the Soul}}: | + | * {{game update icon|Heat the Soul}}: This trait has been reworked. This trait will now grant boons to nearby allies when you strike an enemy with a burst skill. |
− | * {{game update icon|Gun Flame}}: | + | * {{game update icon|Gun Flame}}: Reduced the power coefficient from 1.54 to 1.4 in WvW only. |
− | * {{game update icon|Blaze Breaker}}: | + | * {{game update icon|Blaze Breaker}}: Reduced the cooldown from 15 seconds to 12 seconds in PvE only. |
− | * {{game update icon|Flames of War (warrior skill)}}: | + | * {{game update icon|Flames of War (warrior skill)}}: Reduced the cooldown from 25 seconds to 20 seconds in PvE only. |
− | ===== | + | ===== Spellbreaker ===== |
− | * {{game update icon|Winds of Disenchantment}}: | + | * {{game update icon|Winds of Disenchantment}}: Lowered the duration from 5 seconds to 4 seconds in WvW only. |
− | * {{game update icon|Break Enchantments}}: | + | * {{game update icon|Break Enchantments}}: Increased the number of boons removed from 2 to 4 in PvE only. Reduced the number of boons removed from 2 to 1 in WvW only. |
− | * {{game update icon|Wastrel's Ruin}}: | + | * {{game update icon|Wastrel's Ruin}}: This skill now removes boons when striking an enemy. |
− | * {{game update icon|Bladestorm}}: | + | * {{game update icon|Bladestorm}}: This skill now grants barrier when striking an enemy. |
− | ===== | + | ===== Bladesworn ===== |
− | * {{game update icon|Daring Dragon}}: | + | * {{game update icon|Daring Dragon}}: This trait has been reworked. Dragon Slash has a lower maximum charge level and consumes more flow per charge, but its damage per charge has been increased. Grant alacrity to nearby allies when you use Dragon Slash. |
− | * {{game update icon|"To the Limit!"}}: | + | * {{game update icon|"To the Limit!"|"To The Limit!"}}: This skill no longer gives positive flow and instead gives 30 flow when used with the bladesworn specialization. |
− | * {{game update icon|Signet of Fury}}: | + | * {{game update icon|Signet of Fury}}: This skill no longer gives positive flow and instead gives 30 flow when used with the bladesworn specialization. |
− | * {{game update icon|Flow Stabilizer}}: | + | * {{game update icon|Flow Stabilizer}}: This skill no longer gives additional positive flow when you are under the effect of fury and instead gives 15 flow when used under the effect of fury. |
=== [[WvW|Мир против Мира]] === | === [[WvW|Мир против Мира]] === | ||
Строка 478: | Строка 479: | ||
* Увеличен шанс выпадения некоторых расходуемых предметов из [[Mist-Hardened Lockbox|Закаленный Туманами ящиков]]. | * Увеличен шанс выпадения некоторых расходуемых предметов из [[Mist-Hardened Lockbox|Закаленный Туманами ящиков]]. | ||
− | === | + | === Заметки Guild Wars 2 Wiki === |
− | * {{game update icon|Malicious Death's Judgment|Death's Judgment}}: Это умение было переименовано в Malicious Death's Judgment. | + | * {{game update icon|Malicious Death's Judgment|Death's Judgment}}: Это умение было переименовано с '''Death's Judgment''' в '''Malicious Death's Judgment'''. |
− | * {{game update icon|Mace Blast|Barrier Blast}}: Это умение было переименовано в Mace Blast и больше не дает [[barrier|барьер]]. | + | * {{game update icon|Mace Blast|Barrier Blast}}: Это умение было переименовано с '''Barrier Blast''' в '''Mace Blast''' и больше не дает [[barrier|барьер]]. |
* {{game update icon|Energizing Slam}}: Это умение теперь дает барьер. | * {{game update icon|Energizing Slam}}: Это умение теперь дает барьер. | ||
* Следующее изменение, добавленное [[Game updates/2023-06-06#WikiNotes|6 июня]], теперь также добавлено [[Lily of the Elon|Лилии Элона]] и [[Havoc's Heir|Наследнику Гибели]]: ''"Большинство [[lounge|залов ожидания]], которые позволяют быстро перемещаться в столицы, теперь также позволяют быстро перемещаться на предыдущую карту, в [[Eye of the North|Глаз Севера]], в [[Arborstone|Древокамень]] и на [[Lion's Arch Aerodrome|Аэродром Львиной Арки]]"''. | * Следующее изменение, добавленное [[Game updates/2023-06-06#WikiNotes|6 июня]], теперь также добавлено [[Lily of the Elon|Лилии Элона]] и [[Havoc's Heir|Наследнику Гибели]]: ''"Большинство [[lounge|залов ожидания]], которые позволяют быстро перемещаться в столицы, теперь также позволяют быстро перемещаться на предыдущую карту, в [[Eye of the North|Глаз Севера]], в [[Arborstone|Древокамень]] и на [[Lion's Arch Aerodrome|Аэродром Львиной Арки]]"''. | ||
Строка 486: | Строка 487: | ||
* [[Black Lion Chest|Сундук Черного Льва]] был обновлен до [[Northern Winds Chest|Сундука Северных Ветров]]. | * [[Black Lion Chest|Сундук Черного Льва]] был обновлен до [[Northern Winds Chest|Сундука Северных Ветров]]. | ||
* Содержимое [[Black Lion Statuette|Статуэток Черного Льва]] было обновлено. | * Содержимое [[Black Lion Statuette|Статуэток Черного Льва]] было обновлено. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* Сборка: 147,734. | * Сборка: 147,734. |