Редактирование: Обновления игры/2023-11-28
Материал из Guild Wars 2 wiki
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<noinclude>{{Game update infobox|balance update=y|categories=fau,seu}}{{TOCright}} | <noinclude>{{Game update infobox|balance update=y|categories=fau,seu}}{{TOCright}} | ||
− | </noinclude>== | + | </noinclude>== Late Notes - November 28, 2023 == |
− | === | + | === World Polish === |
− | * [[Lesser Arcane Chest | + | * [[Lesser Arcane Chest]]s and [[Greater Arcane Chest]]s now award [[Calcified Gasp]]s when opened. |
− | * | + | * Kryptis essence in [[Convergences]] will no longer disappear after falling into water. |
− | === | + | === Items === |
− | * | + | * Interacting with a [[Platter of Delectable Birthday Cakes]] now correctly applies its [[nourishment]] effect to players who are [[malnourished]], and players can refresh the effect's duration by interacting with the platter. Interacting with the platter will not replace any active nourishments, regardless of their remaining duration. |
− | === | + | === Structured Player vs. Player === |
− | ==== | + | ==== Expanded Weapon Proficiency Beta Event ==== |
− | * | + | * Due to a known issue, beta event characters should enter the PvP lobby before beginning a match to ensure that they are fully equipped. Characters entering a match before visiting the PvP lobby will only be equipped with weapons. |
− | * | + | * All beta event characters will need to manually add a [[relic]] to their PvP equipment. |
− | === | + | === World vs. World === |
− | * | + | * Players will now be ejected on to the ground instead of being launched into the air when piloting golems after attaining [[World Experience#Siege Golem Mastery|Siege Golem Mastery]] rank 5. |
− | == | + | == Update - November 28, 2023 == |
− | === | + | === General === |
− | * | + | * Updated the icon for the [[Kryptis Essence Extractor]] effect. |
− | * | + | * Removed an unintended character model from [[Inner Nayos]]. |
− | * | + | * Fixed an issue that prevented tier 3 Kryptis rift enemies from spawning properly around [[Equilibrium Glade]] in [[Amnytas]]. |
− | * | + | * Chapters [[The Survivors|12]] and [[Heitor's Gate|13]] of the ''Guild Wars 2: Secrets of the Obscure'' story will now only be displayed in the Story Journal after completing the respective previous chapters. |
− | * | + | * Fixed an issue that prevented two story instances in Chapter 11: [[Duress]] and one story instance in Chapter 12 of the ''Guild Wars 2: Secrets of the Obscure'' story from rewarding experience to Secrets of the Obscure Mastery tracks. |
− | * | + | * Updated Chapter 8: [[Into the Obscure]] to require completion of ''any'' Kryptis rift tier instead of being limited to tiers 2 or 3. |
− | * | + | * Fixed an issue that could block players from progressing if they started Chapter 8: Into the Obscure for the first time, accepted [[Kamilla]]'s uncommon Kryptis motivation, swapped to other ''Guild Wars 2: Secrets of the Obscure'' story chapters, and then swapped back to Chapter 8 and reached that story step again. Players who were in this blocked state can interact with Kamilla to continue progressing through the story. |
− | * | + | * The requirements for beginning Chapter 11: Duress of the ''Guild Wars 2: Secrets of the Obscure'' story have been updated. |
− | ** | + | ** Chapter 11 now requires completion of the Chapter 6: [[Tower of Secrets]] story achievement, which is awarded per account. |
− | *** | + | *** Previously, this required each character to complete Chapter 10: [[Treachery]] of the ''Guild Wars 2: Secrets of the Obscure'' storyline |
− | *** | + | *** This change means that once any character has finished Chapter 6, all characters on that account can start Chapter 11, as it assumes players have the Heart of the Obscure, rift hunting, and the skyscale unlocked. |
− | *** | + | *** Further in-game messaging for this progress requirement will come in a future update. |
− | ** | + | ** Updated the portals in [[Skywatch Archipelago]] and [[Lion's Arch]] that transport players to the [[Wizard's Tower]] to appear for all characters on an account once the owner has completed the Chapter 6: Tower of Secrets story achievement. |
− | *** | + | *** Previously, this required each character to complete Chapter 6: Tower of Secrets of the ''Guild Wars 2: Secrets of the Obscure'' storyline. |
− | *** | + | *** This change means that once any character has finished Chapter 6, all characters on that account can travel to the Wizard's Tower via either Skywatch Archipelago or Lion's Arch. |
− | ** | + | ** These changes bring the story content added in the "Through the Veil" update more in line with previous expansions and their subsequent story updates while still ensuring that the player is not blocked by limited access to features that are obtained through the core ''Guild Wars 2: Secrets of the Obscure'' story chapters. |
− | === | + | === Fishing === |
− | + | The fishing experience in ''Guild Wars 2: Secrets of Obscure'' has been updated to be more accessible to players. | |
− | ==== | + | ==== Recommended Fishing Power ==== |
− | + | The recommended fishing power levels for [[Horn of Maguuma]] have been adjusted for the following explorable zones: | |
− | * | + | * Skywatch Archipelago |
− | ** [[Open Water#Skywatch Archipelago| | + | ** [[Open Water#Skywatch Archipelago|Open Water]]: From 500 to 450. |
− | ** [[Fractured Lake Fish | + | ** [[Fractured Lake Fish]]: From 550 to 250. |
− | ** [[Fractured Freshwater Fish | + | ** [[Fractured Freshwater Fish]]: From 600 to 500. |
− | ** [[Fractured Desert Fish | + | ** [[Fractured Desert Fish]]: From 600 to 550. |
− | ** [[Fractured Channel Fish | + | ** [[Fractured Channel Fish]]: From 650 to 250. |
− | * | + | * Wizard's Tower |
− | ** [[Deep Tower Fish | + | ** [[Deep Tower Fish]]: From 750 to 600. |
− | * | + | * Amnytas |
− | ** [[Open Water#Amnytas| | + | ** [[Open Water#Amnytas|Open Water]]: From 650 to 500. |
− | ** [[Astral Fish | + | ** [[Astral Fish]]: From 700 to 550. |
− | ** [[Spire Fish | + | ** [[Spire Fish]]: From 750 to 600. |
− | * | + | * Inner Nayos |
− | ** [[Open Water#Inner Nayos| | + | ** [[Open Water#Inner Nayos|Open Water]]: From 750 to 550. |
− | ** [[Nayosian Fish | + | ** [[Nayosian Fish]]: From 800 to 600. |
− | ==== | + | ==== Skywatch Archipelago ==== |
− | * | + | * Increased the number of active fishing holes. |
− | * | + | * Increased the drop rate of [[Fractured Fish]]. |
− | * | + | * Increased the drop rate of [[Queen's Flipper]]. |
− | * | + | * Increased the drop rate of [[Primal Maguuma Trout]]. |
− | * | + | * Increased the drop rate of [[Codmander]]. |
− | * | + | * Increased the drop rate of [[Jokopu]]. |
− | * | + | * Increased the drop rate of [[Empress Fish]]. |
− | ==== | + | ==== Amnytas ==== |
− | * | + | * Increased the number of active fishing holes. |
− | * | + | * Increased the drop rate of [[Obscure Fish]]. |
− | * | + | * Adjusted the drop rate of [[Celestial Fish]] to be more consistent with other legendary fish. |
− | ==== | + | ==== Inner Nayos ==== |
− | * | + | * Increased the number of active fishing holes in some locations. |
− | * | + | * Increased the drop rates of [[Daydream]] and [[Phantom Pollock]] caught in open water. |
− | === | + | === Items === |
− | * | + | * The costs of [[Gift of Persistence]] and [[Gift of Stormy Skies]] have been updated to include Inner Nayos currency and materials. |
− | * | + | * Fixed an issue that caused the [[Mini Corrupted]] to be displayed underwater. |
− | * | + | * Updated the failure text for using a [[Concealed Unstable Kryptis Essence Coffer]] without an [[Unstable Kryptis Motivation]]. |
− | === | + | === Profession Skills === |
− | ==== | + | ==== General ==== |
− | + | As part of this balance update, we're tuning up some of the less impactful relics. We're also using this update as an opportunity to update all relics with the "fact" system used for skill tooltips, meaning that relevant information such as range, radius, and other numerical values will now be shown for all relics. | |
− | * | + | * {{game update icon|Relic of Leadership}}: Increased the number of conditions converted to boons from 3 to 5 in PvE and from 2 to 3 in PvP and WvW. |
− | * | + | * {{game update icon|Relic of the Water}}: Increased the number of conditions removed from 1 to 2. |
− | * | + | * {{game update icon|Relic of the Centaur}}: Increased the stability stacks granted from 1 to 2 in all game modes. Increased the stability duration from 2 seconds to 3 seconds. |
− | * | + | * {{game update icon|Relic of Resistance}}: This relic now grants its effect to allies in a radius of 360. |
− | * | + | * {{game update icon|Relic of the Herald}}: This relic now also grants its bonus when applying boons to yourself. Increased the concentration per stack from 15 to 25. This relic no longer has an internal cooldown. |
− | * | + | * {{game update icon|Relic of the Monk}}: This relic no longer has an internal cooldown. |
− | * | + | * {{game update icon|Relic of the Zephyrite}}: Increased the base duration from 3 seconds to 4 seconds. |
− | * | + | * {{game update icon|Relic of Vass}}: This relic no longer has an internal cooldown when triggered by an elixir skill. Reduced the stack duration from 30 seconds to 10 seconds. Stacks are now expended when striking an enemy and when attacks are negated. Increased the poison duration from 3 seconds to 5 seconds in PvE only. |
− | * | + | * {{game update icon|Relic of the Citadel}}: Fixed an issue that caused this relic to have infinite range. |
− | * | + | * {{game update icon|Relic of the Sunless}}: Fixed an issue that caused this relic to have infinite range. |
− | * | + | * {{game update icon|Relic of Peitha}}: The dagger is now launched from the ending location and fires faster. The damage increase now remains for a duration instead of ending after the first hit. Reduced the duration of the damage increase from 10 seconds to 4 seconds. Increased the torment duration from 4 seconds to 7 seconds in PvE only. |
− | * | + | * {{game update icon|Relic of the Ice}}: This relic now shoots ice at the nearest 5 enemies three times. Projectiles now inflict vulnerability. Increased the chill duration from 1 second to 1.5 seconds. Increased the damage coefficient from 0.5 to 1.0 in PvE only. |
− | * | + | * Profession skills that are not dependent on your equipped weapon will now default to the hammer weapon's strength. |
− | ==== | + | ==== Elementalist ==== |
− | + | The effectiveness of power-based catalyst builds relies on Empowered Empowerment, which either grants the user the full bonus or none at all. We think that this disparity is a bit too large, so we're updating the trait to always grant a lesser bonus, making it less punishing to drop below the maximum number of stacks. Sword skills in the third weapon-skill slot are also getting some improvements in competitive modes to make the weapon more appealing to players who aren't using the weaver elite specialization. | |
− | * {{game update icon|Flame Wheel}}: | + | * {{game update icon|Flame Wheel}}: Increased the damage and condition damage bonus from 10% to 15% in PvE only. |
− | * {{game update icon|Crescent Wind}}: | + | * {{game update icon|Crescent Wind}}: Increased the critical strike chance bonus from 10% to 15% in PvE only. |
− | * {{game update icon|Ground Pound}}: | + | * {{game update icon|Ground Pound}}: Reduced the cooldown from 30 seconds to 20 seconds in PvE only. Increased the power coefficient from 1.3 to 2.0 in PvE only. |
− | * {{game update icon|Ring of Fire (elementalist skill)|Ring of Fire}}: | + | * {{game update icon|Ring of Fire (elementalist skill)|Ring of Fire}}: Increased the power coefficient from 1.2 to 2.0 in PvE only. |
− | * {{game update icon|Tidal Surge}}: | + | * {{game update icon|Tidal Surge}}: Reduced the cooldown from 35 seconds to 30 seconds. |
− | * {{game update icon|Water Globe}}: | + | * {{game update icon|Water Globe}}: Reduced the cooldown from 35 seconds to 30 seconds. |
− | * {{game update icon|Cauterizing Strike}}: | + | * {{game update icon|Cauterizing Strike}}: Increased the power coefficient against burning enemies from 1.6 to 1.8 in PvP and WvW. |
− | * {{game update icon|Aqua Siphon}}: | + | * {{game update icon|Aqua Siphon}}: Increased the base healing from 1,150 to 2,255 in PvP and WvW. |
− | * {{game update icon|Quantum Strike}}: | + | * {{game update icon|Quantum Strike}}: Reduced the cooldown from 18 seconds to 16 seconds in PvP and WvW. |
− | * {{game update icon|Glyph of Elemental Power}}: | + | * {{game update icon|Glyph of Elemental Power}}: Reduced the cooldown from 30 seconds to 25 seconds in PvP and WvW. |
− | * {{game update icon|Arcane Shield}}: | + | * {{game update icon|Arcane Shield}}: Reduced the cooldown to 35 seconds in all game modes. |
− | * {{game update icon|Tornado}}: | + | * {{game update icon|Tornado}}: Reduced the cooldown from 150 seconds to 60 seconds in PvE only. |
− | * {{game update icon|Whirlpool}}: | + | * {{game update icon|Whirlpool}}: Reduced the cooldown from 150 seconds to 60 seconds in PvE only. |
− | * [[Hammer | + | * [[Hammer]]: Fixed an issue that caused circular projectiles to occasionally lose their ability to strike enemies when their duration was refreshed. |
− | * | + | * [[Hammer]]: Orbs will now be removed when swapping weapons. |
− | * {{game update icon|Cauterizing Strike}}: | + | * {{game update icon|Cauterizing Strike}}: Increased the angle of this skill's hit box. |
− | * {{game update icon|Aqua Siphon}}: | + | * {{game update icon|Aqua Siphon}}: Increased the angle of this skill's hit box. |
− | * {{game update icon|Quantum Strike}}: | + | * {{game update icon|Quantum Strike}}: Increased the angle of this skill's hit box. |
− | * {{game update icon|Twin Strike}}: | + | * {{game update icon|Twin Strike}}: Increased the angle of this skill's hit box. |
− | * {{game update icon|Pyro Vortex}}: | + | * {{game update icon|Pyro Vortex}}: Increased the angle of this skill's hit box. |
− | * {{game update icon|Gale Strike}}: | + | * {{game update icon|Gale Strike}}: Increased the angle of this skill's hit box. |
− | * {{game update icon|Lightning Orb}}: | + | * {{game update icon|Lightning Orb}}: Fixed an issue that prevented this skill from targeting large bosses such as Conjured Amalgamate. |
− | ===== | + | ===== Weaver ===== |
− | * {{game update icon|Aquatic Stance}}: | + | * {{game update icon|Aquatic Stance}}: This skill now also grants endurance. Increased the base healing on activation from 2,640 to 4,000. Increased the base healing when striking an enemy from 573 to 650. |
− | * {{game update icon|Woven Stride}}: | + | * {{game update icon|Woven Stride}}: This trait now additionally removes a condition when gaining superspeed or swiftness, with a 3-second internal cooldown in PvE and a 5-second internal cooldown in PvP and WvW. |
− | * {{game update icon|Weave Self}}: | + | * {{game update icon|Weave Self}}: Reduced the cooldown from 90 seconds to 75 seconds in WvW and PvP. |
− | ===== | + | ===== Catalyst ===== |
− | * {{game update icon|Empowered Empowerment}}: | + | * {{game update icon|Empowered Empowerment}}: This trait will now cause Elemental Empowerment to always be 50% more effective. Effectiveness at the maximum number of stacks is unchanged. |
− | ==== | + | ==== Engineer ==== |
− | + | Rifle and pistol are both receiving some general improvements to make them more compelling options, with pistol filling the role of a hybrid damage off-hand weapon to play alongside both sword and pistol main hands. We've also made some improvements for support-focused scrapper builds and reworked some of the passive trait triggers in alchemy for more active gameplay. | |
− | * {{game update icon|Net Shot}}: | + | * {{game update icon|Net Shot}}: Increased the casting time from 0.24 seconds to 0.62 seconds. This skill now inflicts vulnerability in addition to immobilizing enemies. Increased the power coefficient from 0.5 to 1.25 in PvE only. |
− | * {{game update icon|Jump Shot}}: | + | * {{game update icon|Jump Shot}}: This skill will now evade for 0.5 seconds at the start of the animation. |
− | * {{game update icon|Static Shot}}: | + | * {{game update icon|Static Shot}}: Reduced the casting time from 0.4 seconds to 0.2 seconds. Reduced the cooldown from 12 seconds to 10 seconds in PvP and WvW. |
− | * {{game update icon|Blowtorch}}: | + | * {{game update icon|Blowtorch}}: Increased the minimum power coefficient from 0.33 to 1.0 in PvE only. Increased the maximum power coefficient from 1.0 to 2.0 in PvE only. |
− | * {{game update icon|Glue Shot}}: | + | * {{game update icon|Glue Shot}}: Increased the missile velocity from 900 to 1,200. This skill is now a blast finisher and deals strike damage to enemies in the impact area with a power coefficient of 1.5. Reduced the cooldown from 20 seconds to 12 seconds in PvE only. |
− | * {{game update icon|Bandage Blast}}: | + | * {{game update icon|Bandage Blast}}: This skill will now directly target up to 5 allies with bandages instead of firing them in a fan-shaped area. Bandages will now only hit their intended target unless that target is at full health. |
− | * {{game update icon|Elixir B}}: | + | * {{game update icon|Elixir B}}: Reduced the cooldown from 25 seconds to 20 seconds. |
− | * {{game update icon|Toss Elixir B}}: | + | * {{game update icon|Toss Elixir B}}: This skill no longer has a chance to grant swiftness. |
− | * {{game update icon|Toss Elixir U}}: | + | * {{game update icon|Toss Elixir U}}: Reduced the cooldown from 32 seconds to 25 seconds. |
− | * {{game update icon|Soothing Detonation}}: | + | * {{game update icon|Soothing Detonation}}: Increased the healing coefficient from 0.2 to 0.5 in PvP only. |
− | * {{game update icon|Health Insurance}}: | + | * {{game update icon|Health Insurance}}: Increased the outgoing healing bonus from 7% to 10% in PvP only. |
− | * {{game update icon|Invigorating Speed}}: | + | * {{game update icon|Invigorating Speed}}: This trait will now also activate when gaining superspeed. |
− | * {{game update icon|Transmute}}: | + | * {{game update icon|Transmute}}: This trait will now activate after using a healing skill instead of upon reaching a threshold of conditions. |
− | * {{game update icon|Emergency Elixir}}: | + | * {{game update icon|Emergency Elixir}}: This trait will now activate after using an elite skill instead of when being struck below a health threshold. |
− | * {{game update icon|HGH}}: | + | * {{game update icon|HGH}}: Adjusted the might from 3 stacks for 6 seconds to 2 stacks for 10 seconds in PvP. Increased the might duration from 6 seconds to 8 seconds in WvW. |
− | * {{game update icon|Grenade}}: | + | * {{game update icon|Grenade}}: Reduced the power coefficient from 0.33 to 0.25 in PvP only. |
− | ===== | + | ===== Scrapper ===== |
− | * {{game update icon|System Shocker}}: | + | * {{game update icon|System Shocker}}: The barrier granted by this trait is now also applied to nearby allies. |
− | * {{game update icon|Mass Momentum}}: | + | * {{game update icon|Mass Momentum}}: Increased stability stacks from 1 to 2. Increased the number of targets from 3 to 5. |
− | * {{game update icon|Expert Examination}}: | + | * {{game update icon|Expert Examination}}: This trait has been reworked. Your function gyro grants protection to allies when summoned. Using a healing skill's associated toolbelt skill grants protection to nearby allies. |
− | * {{game update icon|Rapid Regeneration}}: | + | * {{game update icon|Rapid Regeneration}}: Increased the swiftness base healing from 88 to 101 in PvP and WvW. Increased the superspeed base healing from 176 to 214 in PvP and WvW. |
− | * {{game update icon|Blast Gyro}}: | + | * {{game update icon|Blast Gyro}}: Reduced the cooldown from 20 seconds to 15 seconds in PvE only. Reduced the power coefficient from 3.5 to 2.75 in PvE only. |
− | * {{game update icon|Applied Force}}: | + | * {{game update icon|Applied Force}}: The condition damage penalty from this trait has been removed. Increased the bonus power per stack of might from 20 to 35 in PvE only. |
− | * {{game update icon|Bypass Coating}}: | + | * {{game update icon|Bypass Coating}}: Reduced the cooldown from 30 seconds to 20 seconds in PvE only. |
− | ===== | + | ===== Holosmith ===== |
− | * {{game update icon|Spectrum Shield}}: | + | * {{game update icon|Spectrum Shield}}: This skill no longer has a reduced recharge when used above a heat threshold and now grants stability when used. Reduced the cooldown from 30 seconds to 20 seconds in PvE only. |
− | * {{game update icon|Flash Spark}}: | + | * {{game update icon|Flash Spark}}: Reduced the cooldown from 40 seconds to 25 seconds. |
− | ===== | + | ===== Mechanist ===== |
− | * | + | * When equipped, the following relics' effects will now activate when the mech's abilities fulfill their requirements but affect the mech and the engineer separately: |
− | ** | + | ** {{game update icon|Relic of the Herald}} |
− | ** | + | ** {{game update icon|Relic of the Brawler}} |
− | ** | + | ** {{game update icon|Relic of the Scourge}} |
− | ** | + | ** {{game update icon|Relic of the Aristocracy}} |
− | * | + | * When equipped, the following relics' effects will now activate when the mech's abilities fulfill their requirements, but cooldowns are shared with the engineer: |
− | ** | + | ** {{game update icon|Relic of the Monk}} |
− | ** | + | ** {{game update icon|Relic of Antitoxin}} |
− | * {{game update icon|Mechanical Genius}}: | + | * {{game update icon|Mechanical Genius}}: For a short period of time, the effect will remain active even after the mech moves out of range of the engineer. |
− | * {{game update icon|Rectifier Signet}}: | + | * {{game update icon|Rectifier Signet}}: Reduced the base pulse healing from 142 to 115 in PvP only. |
− | * {{game update icon|Superconducting Signet}}: | + | * {{game update icon|Superconducting Signet}}: Reduced the burning duration from 3 seconds to 1 second in PvP only. |
− | ==== | + | ==== Guardian ==== |
− | + | Support-focused firebrand is receiving a few smaller improvements in PvP to make it a competitive pick. We've also tuned up a few of guardian's defensive tools alongside some improvements to the hammer, including additional burst damage potential with Banish now refreshing Mighty Blow when striking an enemy. | |
− | * {{game update icon|Symbol of Protection}}: | + | * {{game update icon|Symbol of Protection}}: Reduced the casting time from 0.9 seconds to 0.7 seconds. |
− | * {{game update icon|Zealot's Embrace}}: | + | * {{game update icon|Zealot's Embrace}}: Reduced the casting time from 1.2 seconds to 0.94 seconds. Increased the additional-hit barrier from 225 to 625. Increased the power coefficient from 1.5 to 2.25 in PvE only. |
− | * {{game update icon|Banish}}: | + | * {{game update icon|Banish}}: This skill now recharges Mighty Blow when striking an enemy. Increased the number of targets from 1 to 3. |
− | * {{game update icon | + | * {{game update icon|Strength in Numbers}}: This trait has been reworked and renamed Redemption. Cast Lesser Litany of Wrath when you use virtue skill 3. Lesser Litany of Wrath lasts for 3 seconds. |
− | * {{game update icon|Might of the Protector}}: | + | * {{game update icon|Might of the Protector}}: Increased the might duration from 6 seconds to 9 seconds in PvP and WvW. |
− | * {{game update icon|Executioner's Calling}}: | + | * {{game update icon|Executioner's Calling}}: Increased the power coefficient of the initial strike from 0.75 to 1.25 in PvE only. Increased the angle of this skill's hit box. |
− | * {{game update icon|Advancing Strike}}: | + | * {{game update icon|Advancing Strike}}: Increased the power coefficient per hit from 0.75 to 1.25 in PvE only. Increased the angle of this skill's hit box. |
− | ===== | + | ===== Dragonhunter ===== |
− | * {{game update icon|Shield of Courage}}: | + | * {{game update icon|Shield of Courage}}: Reduced the cooldown from 50 seconds to 45 seconds. |
− | * {{game update icon | + | * {{game update icon|Piercing Light}}: This trait has been reworked and renamed Hunter's Premonition. Gain aegis when you use a trap skill. |
− | * {{game update icon|Defender's Dogma}}: | + | * {{game update icon|Defender's Dogma}}: This trait now also grants 180 vitality. |
− | * {{game update icon|Pure of Sight}}: | + | * {{game update icon|Pure of Sight}}: Increased the minimum damage bonus from 5% to 10% in PvP only. |
− | ===== | + | ===== Firebrand ===== |
− | * {{game update icon|Loremaster}}: | + | * {{game update icon|Loremaster}}: Decreased the page generation interval from 6 seconds to 5 seconds in PvP only. |
− | * {{game update icon|Swift Scholar}}: | + | * {{game update icon|Swift Scholar}}: This trait no longer has an internal cooldown. Increased the quickness duration from 1.5 seconds to 2 seconds in PvP and WvW. |
− | * {{game update icon|Chapter 1: Searing Spell}}: | + | * {{game update icon|Chapter 1: Searing Spell}}: Increased vulnerability stacks from 2 to 4 in PvP only. |
− | * {{game update icon|Epilogue: Ashes of the Just|Ashes of the Just}}: | + | * {{game update icon|Epilogue: Ashes of the Just|Ashes of the Just}}: This skill now also applies 5 stacks of might to nearby allies for 8 seconds. |
− | * {{game update icon|Chapter 2: Daring Challenge}}: | + | * {{game update icon|Chapter 2: Daring Challenge}}: Increased the cooldown from 8 seconds to 15 seconds and reduced the page cost from 2 to 1 in PvP only. |
− | ===== | + | ===== Willbender ===== |
− | * {{game update icon|Conceited Curate}}: | + | * {{game update icon|Conceited Curate}}: This trait now grants 180 vitality instead of healing power. |
− | * {{game update icon|Roiling Light}}: | + | * {{game update icon|Roiling Light}}: This skill now grants resistance instead of swiftness. |
− | * {{game update icon|Whirling Light}}: | + | * {{game update icon|Whirling Light}}: Increased the power coefficient per hit from 0.75 to 1.0 in PvE only. |
− | * {{game update icon|Flash Combo}}: | + | * {{game update icon|Flash Combo}}: Increased the power coefficient per hit from 0.45 to 0.9 in PvE only. |
− | * {{game update icon|Holy Reckoning}}: | + | * {{game update icon|Holy Reckoning}}: This trait now grants might to nearby allies. Reduced the might duration from 8 seconds to 4 seconds in WvW only. |
− | ==== | + | ==== Mesmer ==== |
− | + | Our goal for mesmer in this update was to improve the set of tools available to support builds. We've made larger changes to the chaos and inspiration specializations to provide better access to certain boons and improve healing capabilities. | |
− | * | + | * Axe clones no longer perform an attack chain and instead will only use Lacerating Chop. |
− | * {{game update icon|Lacerating Chop}}: | + | * {{game update icon|Lacerating Chop}}: This skill now applies bleeding and torment for 3 seconds when used by a clone. |
− | * {{game update icon|Lingering Thoughts}}: | + | * {{game update icon|Lingering Thoughts}}: Reduced the ammunition recharge from 8 seconds to 6 seconds in PvE and from 12 seconds to 10 seconds in PvP and WvW. |
− | * {{game update icon|Axes of Symmetry}}: | + | * {{game update icon|Axes of Symmetry}}: Reduced the cooldown from 10 seconds to 8 seconds in PvE and from 15 seconds to 12 seconds in PvP and WvW. |
− | * {{game update icon|The Prestige}}: | + | * {{game update icon|The Prestige}}: Reduced the cooldown from 30 seconds to 20 seconds in PvE. |
− | * {{game update icon|Phantasmal Mage}}: | + | * {{game update icon|Phantasmal Mage}}: Reduced the cooldown from 30 seconds to 20 seconds in PvE and from 30 seconds to 25 in WvW. |
− | * {{game update icon|Phantasmal Warlock}}: | + | * {{game update icon|Phantasmal Warlock}}: The phantasm summoned by this skill now inflicts torment instead of vulnerability. |
− | * {{game update icon|Ether Bolt}}: | + | * {{game update icon|Ether Bolt}}: Increased the torment duration from 2 seconds to 4 seconds in PvE only. |
− | * {{game update icon|Ether Blast}}: | + | * {{game update icon|Ether Blast}}: Increased the torment duration from 3 seconds to 6 seconds in PvE only. |
− | * {{game update icon|Illusionary Counter}}: | + | * {{game update icon|Illusionary Counter}}: Reduced the cooldown from 8 seconds to 6 seconds in PvE only. |
− | * {{game update icon|Counterspell}}: | + | * {{game update icon|Counterspell}}: This skill now inflicts 5 stacks of confusion for 7 seconds in PvE only. |
− | * {{game update icon|Confusing Images}}: | + | * {{game update icon|Confusing Images}}: Reduced the cooldown from 12 seconds to 9 seconds in PvE only. |
− | * {{game update icon|Null Field}}: | + | * {{game update icon|Null Field}}: Increased the cooldown from 35 seconds to 45 seconds in WvW only. |
− | * {{game update icon|Phantasmal Disenchanter}}: | + | * {{game update icon|Phantasmal Disenchanter}}: Reduced the number of boons removed from 2 to 1 in WvW only. |
− | * {{game update icon|Metaphysical Rejuvenation}}: | + | * {{game update icon|Metaphysical Rejuvenation}}: This trait has been reworked. Grant regeneration to nearby allies after using a healing skill, with a 10-second internal cooldown. |
− | * {{game update icon|Illusionary Defense}}: | + | * {{game update icon|Illusionary Defense}}: This trait has been reworked. Grant protection to nearby allies when you use a shatter skill. Protection duration scales based on the number of shattered clones. |
− | * {{game update icon|Chaotic Transference}}: | + | * {{game update icon|Chaotic Transference}}: This trait has been reworked. When you grant chaos aura to yourself, also grant it to nearby allies. When you grant chaos aura to an ally, also grant them regeneration. |
− | * {{game update icon|Illusionary Membrane}}: | + | * {{game update icon|Illusionary Membrane}}: This trait has been reworked. Gain chaos aura when you use Shatter skill 2. Deal increased condition damage when you have chaos aura. |
− | * {{game update icon|Bountiful Disillusionment}}: | + | * {{game update icon|Bountiful Disillusionment}}: The additional boon based on which Shatter skill you use is now also granted to nearby allies. Distortion now grants stability instead of regeneration. |
− | * {{game update icon|Sympathetic Visage}}: | + | * {{game update icon|Sympathetic Visage}}: This trait now also transfers conditions from nearby allies to summoned phantasms. |
− | * {{game update icon|Illusionary Inspiration}}: | + | * {{game update icon|Illusionary Inspiration}}: This trait has been moved to the minor grandmaster slot, replacing Healing Prism. This trait now increases outgoing healing in addition to its previous effect. |
− | * {{game update icon|Restorative Illusions}}: | + | * {{game update icon|Restorative Illusions}}: This trait has been moved to the grandmaster tier, replacing Illusionary Inspiration. The healing and condition removal now also affect nearby allies. |
− | * {{game update icon|Ego Restoration}}: | + | * {{game update icon|Ego Restoration}}: This trait fills the master tier slot previously held by Restorative Illusions. Create a clone after using a healing skill. |
− | * {{game update icon|Temporal Enchanter}}: | + | * {{game update icon|Temporal Enchanter}}: Increased the superspeed duration from 2 seconds to 3 seconds. Increased the resistance duration from 2 seconds to 3 seconds in PvE and PvP. Increased the area of effect. |
− | * {{game update icon|Mental Defense}}: | + | * {{game update icon|Mental Defense}}: This trait has been reworked. Distortion grants resistance and breaks stuns for nearby allies. |
− | * {{game update icon|The Pledge}}: | + | * {{game update icon|The Pledge}}: This trait no longer reduces the cooldown of torch skills. Increased burning stacks from 1 to 2. |
− | * {{game update icon|Compounding Power}}: | + | * {{game update icon|Compounding Power}}: This trait no longer increases the condition damage attribute and instead increases outgoing damage from conditions by 2% per stack. |
− | * {{game update icon|Malicious Sorcery}}: | + | * {{game update icon|Malicious Sorcery}}: This trait has been reworked. Confusion you inflict has increased duration. When you evade an attack, inflict confusion on the attacker. |
− | * {{game update icon|Unstable Bladestorm}}: | + | * {{game update icon|Unstable Bladestorm}}: Fixed an issue that prevented this skill from targeting large bosses such as Conjured Amalgamate. |
− | ===== | + | ===== Mirage ===== |
− | * {{game update icon|Mirrored Axes}}: | + | * {{game update icon|Mirrored Axes}}: This trait no longer reduces the cooldown of axe skills and will no longer generate phantasmal spinning axes with Mirror Strikes. Increased the torment inflicted by phantasmal seeking axes from 1 stack for 4.5 seconds to 2 stacks for 3 seconds. |
− | * {{game update icon|Sand | + | * {{game update icon|Sand through Glass}}: This skill now also removes the immobile condition. |
− | ==== | + | ==== Necromancer ==== |
− | + | We've focused on improving some of necromancer's less utilized skills and traits. We've also swapped the position of the Terror and Parasitic Contagion traits in the curses specialization to allow more trait selection flexibility for fear-focused condition builds. | |
− | * {{game update icon|Well of Blood}}: | + | * {{game update icon|Well of Blood}}: Increased the base pulse healing from 280 to 496 in PvP and WvW. |
− | * {{game update icon|Life Transfer}}: | + | * {{game update icon|Life Transfer}}: This skill now also inflicts bleeding when striking an enemy. |
− | * {{game update icon|Signet of Vampirism}}: | + | * {{game update icon|Signet of Vampirism}}: Increased the base active healing from 4,950 to 5,750. Increased base active life-steal healing from 470 to 600. |
− | * {{game update icon|Plague Signet}}: | + | * {{game update icon|Plague Signet}}: Reduced the cooldown from 35 seconds to 25 seconds in PvP and WvW. Reduced the number of conditions transferred from 4 to 3 in PvP and WvW. |
− | * {{game update icon|Well of Power}}: | + | * {{game update icon|Well of Power}}: Reduced the cooldown from 40 seconds to 35 seconds in PvP and WvW. |
− | * {{game update icon|Terror}}: | + | * {{game update icon|Terror}}: This trait has been moved to the grandmaster tier. Increased the base damage from 444 to 555, and increased the condition damage scaling from 0.4 to 0.55. |
− | * {{game update icon|Parasitic Contagion}}: | + | * {{game update icon|Parasitic Contagion}}: This trait has been moved to the master tier. |
− | * {{game update icon|Master of Corruption}}: | + | * {{game update icon|Master of Corruption}}: This trait now applies vulnerability instead of blindness when using Consume Conditions. |
− | * {{game update icon|Soul Comprehension}}: | + | * {{game update icon|Soul Comprehension}}: This trait now also grants life force upon entering a shroud form based on the number of active Death's Carapace stacks. |
− | * {{game update icon|Deadly Strength}}: | + | * {{game update icon|Deadly Strength}}: This trait now also grants condition damage per stack of Death's Carapace. |
− | ===== | + | ===== Reaper ===== |
− | * {{game update icon|Augury of Death}}: | + | * {{game update icon|Augury of Death}}: Increased the base life-steal damage from 138 to 172. Increased the life-steal power coefficient from 0.01 to 0.0125. Increased the base life-steal healing from 125 to 156. Increased the life-steal healing coefficient from 0.02 to 0.025. |
− | * {{game update icon|Blighter's Boon}}: | + | * {{game update icon|Blighter's Boon}}: This trait now always heals and grants life force regardless of whether the necromancer is in a shroud form. Reduced the base healing from 197 to 85. |
− | ===== | + | ===== Scourge ===== |
− | * {{game update icon|Feed from Corruption}}: | + | * {{game update icon|Feed from Corruption}}: Reduced the base barrier from 1,000 to 750 and the healing coefficient from 0.5 to 0.25 in PvP only. |
− | * {{game update icon|Demonic Lore}}: | + | * {{game update icon|Demonic Lore}}: Reduced the torment damage bonus from 33% to 20% in PvP only. |
− | * {{game update icon|Sand Cascade}}: | + | * {{game update icon|Sand Cascade}}: Reduced the healing power coefficient from 2.0 to 1.0 in WvW only. |
− | * {{game update icon|Sandstorm Shroud}}: | + | * {{game update icon|Sandstorm Shroud}}: Reduced the pulse healing power coefficient from 0.65 to 0.35 and the final healing power coefficient from 1.3 to 0.7 in WvW only. |
− | * {{game update icon|Desert Empowerment}}: | + | * {{game update icon|Desert Empowerment}}: Reduced the healing power coefficient from 1.2 to 0.65 in WvW only. |
− | ===== | + | ===== Harbinger ===== |
− | * {{game update icon|Elixir of Bliss}}: | + | * {{game update icon|Elixir of Bliss}}: Reduced the cooldown from 32 seconds to 25 seconds in PvP and WvW. |
− | ==== | + | ==== Ranger ==== |
− | + | Pets are the focus of this update's ranger changes. We've made changes to many underperforming pet skills to better solidify the identity of each family and increase the number of viable pet choices, such as adding a stun to the polar bear's Icy Roar and causing the bird family's Quickening Screech to remove movement-impairing conditions. | |
− | * {{game update icon|Unleashed Wild Swing}}: | + | * {{game update icon|Unleashed Wild Swing}}: This skill is no longer interrupted early by other skills. |
− | * {{game update icon|"Strength of the Pack!"}}: | + | * {{game update icon|"Strength of the Pack!"}}: Reduced the cooldown from 75 seconds to 60 seconds. |
− | ===== | + | ===== Soulbeast ===== |
− | * {{game update icon|Dolyak Stance}}: | + | * {{game update icon|Dolyak Stance}}: Fixed an issue that caused this skill to grant a longer stability duration than intended in PvP. |
− | ===== | + | ===== General ===== |
− | * | + | * All basic pet attacks are now affected by quickness. |
− | * | + | * Pet skills that affect allies do not count the pet they originate from in their target cap. |
− | ===== [[Bear#Pets| | + | ===== [[Bear#Pets|Bear Family]] ===== |
− | * | + | * Members of this family now have 1,200 healing power. |
− | * {{game update icon|Slash (bear)|Slash}}: | + | * {{game update icon|Slash (bear)|Slash}}: Increased the power coefficient from 0.3 to 0.51 in PvE only. |
− | * {{game update icon|Bite (bear)|Bite}}: | + | * {{game update icon|Bite (bear)|Bite}}: Reduced the cooldown from 20 seconds to 10 seconds. Increased the base healing from 417 to 1,607. Increased the healing power multiplier from 0.28 to 0.5. |
− | * {{game update icon|Defy Pain}}: | + | * {{game update icon|Defy Pain}}: Reduced the cooldown from 45 seconds to 30 seconds. The pet now uses this skill more frequently. |
− | * {{game update icon|Poison Cloud (murellow)|Poison Cloud ( | + | * {{game update icon|Poison Cloud (murellow)|Poison Cloud (Murellow)}}: Reduced the cooldown from 35 seconds to 25 seconds. |
− | * {{game update icon|Enfeebling Roar|Enfeebling Roar ( | + | * {{game update icon|Enfeebling Roar|Enfeebling Roar (Black Bear)}}: Reduced the cooldown from 40 seconds to 25 seconds. Increased the power coefficient from 0.25 to 0.5. Reduced the weakness duration from 10 seconds to 4 seconds. Reduced the radius from 600 to 360. |
− | * {{game update icon|Icy Roar|Icy Roar ( | + | * {{game update icon|Icy Roar|Icy Roar (Polar Bear)}}: Reduced the cooldown from 45 seconds to 30 seconds. This skill now stuns in addition to its previous effects. Reduced the radius from 600 to 360. |
− | * {{game update icon|Rending Maul|Rending Maul ( | + | * {{game update icon|Rending Maul|Rending Maul (Arctodus)}}: Increased the power coefficient from 0.5 to 0.67. Increased the bleeding per hit from 1 stack to 2 stacks. |
− | * {{game update icon|Bite (soulbeast bear)|Bite ( | + | * {{game update icon|Bite (soulbeast bear)|Bite (Soulbeast)}}: Increased the power coefficient from 0.7 to 1.0. Increased the base healing from 417 to 1,607. Increased the healing power multiplier from 0.28 to 0.5. |
− | ===== [[Bird#Pets| | + | ===== [[Bird#Pets|Bird Family]] ===== |
− | * {{game update icon|Swoop (bird)|Swoop}}: | + | * {{game update icon|Swoop (bird)|Swoop}}: Increased the stacks of vulnerability from 1 to 5. Decreased the vulnerability duration from 12 seconds to 6 seconds. |
− | * {{game update icon|Quickening Screech}}: | + | * {{game update icon|Quickening Screech}}: This skill now removes crippled, chilled, and immobile conditions from affected allies. |
− | * {{game update icon|Blinding Slash|Blinding Slash ( | + | * {{game update icon|Blinding Slash|Blinding Slash (Raven)}}: Increased the power coefficient from 0.66 to 1.0 in PvE only. |
− | * {{game update icon|Chilling Slash|Chilling Slash ( | + | * {{game update icon|Chilling Slash|Chilling Slash (Owl)}}: Increased the power coefficient from 0.66 to 1.0 in PvE only. |
− | * {{game update icon|Lacerating Slash|Lacerating Slash ( | + | * {{game update icon|Lacerating Slash|Lacerating Slash (Hawk)}}: Increased the cooldown from 6 seconds to 20 seconds. Increased the power coefficient from 0.33 to 1 in PvE and from 0.33 to 0.475 in WvW and PvP. Increased the bleeding stacks per hit from 1 to 3 in PvE and from 1 to 2 in WvW and PvP. |
− | * {{game update icon|Brash Slash|Brash Slash ( | + | * {{game update icon|Brash Slash|Brash Slash (Eagle)}}: This skill replaces Lacerating Slash. Slash at your foe, inflicting weakness. |
− | * {{game update icon|Swoop (soulbeast)|Swoop ( | + | * {{game update icon|Swoop (soulbeast)|Swoop (Soulbeast)}}: Increased the power coefficient from 0.86 to 1.2. |
− | * {{game update icon|Quickening Screech (soulbeast)|Quickening Screech ( | + | * {{game update icon|Quickening Screech (soulbeast)|Quickening Screech (Soulbeast)}}: Increased the cooldown from 12 seconds to 15 seconds. This skill now removes crippled, chilled, and immobile conditions from affected allies. |
− | ===== [[Canine#Pets| | + | ===== [[Canine#Pets|Canine Family]] ===== |
− | * [[Juvenile Hyena | + | * [[Juvenile Hyena]]: Increased power from 934 to 1,868. This pet now has a ferocious archetype. |
− | * [[Juvenile Krytan Drakehound | + | * [[Juvenile Krytan Drakehound]]: This pet now has a versatile archetype. |
− | * {{game update icon|Bite (canine)|Bite}}: | + | * {{game update icon|Bite (canine)|Bite}}: Increased the power coefficient from 0.24 to 0.335 in PvE only. |
− | * {{game update icon|Brutal Charge (canine)|Brutal Charge}}: | + | * {{game update icon|Brutal Charge (canine)|Brutal Charge}}: Reduced the cooldown from 30 seconds to 18 seconds in PvE only. |
− | * {{game update icon|Intimidating Howl|Intimidating Howl ( | + | * {{game update icon|Intimidating Howl|Intimidating Howl (Krytan Drakehound)}}: Increased the power coefficient from 0.2 to 0.5. |
− | * {{game update icon|Chilling Howl|Chilling Howl ( | + | * {{game update icon|Chilling Howl|Chilling Howl (Alpine Wolf)}}: Reduced the cooldown from 30 seconds to 20 seconds. Increased the power coefficient from 0.2 to 0.5. |
− | * {{game update icon|Regenerate (fern hound)|Regenerate ( | + | * {{game update icon|Regenerate (fern hound)|Regenerate (Fern Hound)}}: Reduced the cooldown from 25 to 20 seconds. Reduced the regeneration duration from 10 seconds to 6 seconds. Increased the base healing from 1,000 to 2,600. |
− | * {{game update icon|Howl of the Pack|Howl of the Pack ( | + | * {{game update icon|Howl of the Pack|Howl of the Pack (Hyena)}}: Reduced the cooldown from 45 seconds to 30 seconds. Increased the number of summoned allies from 1 to 2. Reduced the ally duration from 40 seconds to 15 seconds. Summoned allies can no longer use Brutal Charge. |
− | * {{game update icon|Terrifying Howl|Terrifying Howl ( | + | * {{game update icon|Terrifying Howl|Terrifying Howl (Wolf)}}: Reduced the cooldown from 45 seconds to 30 seconds in PvE and from 45 seconds to 35 seconds in WvW and PvP. Increased the power coefficient from 0.2 to 0.5 in PvE only. |
− | ===== [[Devourer#Pets| | + | ===== [[Devourer#Pets|Devourer Family]] ===== |
− | * {{game update icon|Twin Darts}}: | + | * {{game update icon|Twin Darts}}: Increased the power coefficient from 0.15 to 0.25 in PvE only. This skill no longer has a chance to poison and now bleeds enemies it strikes. Increased the velocity. |
− | * {{game update icon|Devourer Retreat}}: | + | * {{game update icon|Devourer Retreat}}: Reduced the cooldown from 20 seconds to 15 seconds. The activation time of this skill has been greatly reduced. This skill will no longer be used at full health. |
− | * {{game update icon|Poisonous Cloud|Poisonous Cloud ( | + | * {{game update icon|Poisonous Cloud|Poisonous Cloud (Carrion Devourer)}}: Reduced the cooldown from 30 seconds to 20 seconds. Increased the poison duration from 4 seconds to 6 seconds. Increased the velocity. |
− | * {{game update icon|Rending Barbs|Rending Barbs ( | + | * {{game update icon|Rending Barbs|Rending Barbs (Lashtail Devourer)}}: Reduced the cooldown from 30 seconds to 20 seconds. Increased the power coefficient per hit from 0.2 to 0.3. Increased the bleeding duration from 5 seconds to 8 seconds. Increased the velocity. |
− | * {{game update icon|Poison Barbs|Poison Barbs ( | + | * {{game update icon|Poison Barbs|Poison Barbs (Whiptail Devourer)}}: Reduced the cooldown from 30 seconds to 20 seconds. Increased the power coefficient from 0.5 to 0.65. Increased the poison stacks from 1 to 4 and poison duration from 2 seconds to 6 seconds. This skill now pierces and can only hit a target once. |
− | ===== [[Drake#Pets| | + | ===== [[Drake#Pets|Drake Family]] ===== |
− | * | + | * Members of this family now have 600 healing power. |
− | * {{game update icon|Bite (drake)|Bite}}: | + | * {{game update icon|Bite (drake)|Bite}}: Increased the power coefficient from 0.24 to 0.3425 in PvE only. This skill now causes the pet to move slightly from its initial position. |
− | * {{game update icon|Chomp (drake)|Chomp}}: | + | * {{game update icon|Chomp (drake)|Chomp}}: Increased the base healing from 965 to 1,285. Increased the healing power scaling from 0.15 to 0.5. Increased the number of targets from 3 to 5. |
− | * {{game update icon|Tail Swipe}}: | + | * {{game update icon|Tail Swipe}}: Reduced the cooldown from 24 seconds to 16 seconds in PvE only. |
− | * {{game update icon|Fire Breath|Fire Breath ( | + | * {{game update icon|Fire Breath|Fire Breath (Salamander Drake)}}: Reduced the cooldown from 30 seconds to 20 seconds in PvE and from 30 seconds to 25 seconds in WvW and PvP. Increased the burning duration from 1 second to 3 seconds. |
− | * {{game update icon|Insect Swarm|Insect Swarm ( | + | * {{game update icon|Insect Swarm|Insect Swarm (Marsh Drake)}}: Reduced the cooldown from 30 seconds to 20 seconds in PvE and from 30 seconds to 25 seconds in WvW and PvP. Reduced the power coefficient from 0.25 to 0.2 in WvW and PvP. Increased the poison duration from 3 seconds to 4 seconds. |
− | * {{game update icon|Frost Breath|Frost Breath ( | + | * {{game update icon|Frost Breath|Frost Breath (Ice Drake)}}: Reduced the cooldown from 25 seconds to 20 seconds in PvE only. Increased the chilled duration from 1 second to 1.5 seconds. |
− | * {{game update icon|Lightning Breath|Lightning Breath ( | + | * {{game update icon|Lightning Breath|Lightning Breath (River Drake)}}: Reduced the cooldown from 30 seconds to 20 seconds in PvE and from 30 seconds to 25 seconds in WvW and PvP. Reduced the power coefficient from 0.33 to 0.275 in WvW and PvP. |
− | * {{game update icon|Sonic Shriek|Sonic Shriek ( | + | * {{game update icon|Sonic Shriek|Sonic Shriek (Reef Drake)}}: Reduced the cooldown from 25 seconds to 20 seconds in PvE only. Increased the confusion stacks per hit from 1 to 2. |
− | * {{game update icon|Chomp (soulbeast drake)|Chomp ( | + | * {{game update icon|Chomp (soulbeast drake)|Chomp (Soulbeast)}}: Increased the power coefficient from 0.65 to 1. Increased the base healing from 965 to 1,285. Increased the healing power scaling from 0.15 to 0.5. Increased the number of targets from 3 to 5. |
− | * {{game update icon|Tail Swipe (soulbeast)|Tail Swipe ( | + | * {{game update icon|Tail Swipe (soulbeast)|Tail Swipe (Soulbeast)}}: Increased the power coefficient from 1.1 to 1.3. |
− | ===== [[Feline#Pets| | + | ===== [[Feline#Pets|Feline Family]] ===== |
− | * {{game update icon|Slash (feline)|Slash}}: | + | * {{game update icon|Slash (feline)|Slash}}: This skill no longer applies vulnerability. |
− | * {{game update icon|Bite (feline)|Bite}}: | + | * {{game update icon|Bite (feline)|Bite}}: This skill now applies 5 stacks of vulnerability for 6 seconds. |
− | * {{game update icon|Maul (feline)|Maul}}: | + | * {{game update icon|Maul (feline)|Maul}}: Increased the power coefficient per hit from 0.2 to 0.4. |
− | * {{game update icon|Mighty Roar|Mighty Roar ( | + | * {{game update icon|Mighty Roar|Mighty Roar (Jungle Stalker)}}: Reduced the cooldown from 25 seconds to 20 seconds. Increased the might stacks from 5 to 8 in PvE only. Reduced the radius from 600 to 360. Decreased the casting time. |
− | * {{game update icon|Rending Pounce|Rending Pounce ( | + | * {{game update icon|Rending Pounce|Rending Pounce (Lynx)}}: Reduced the cooldown from 30 seconds to 20 seconds. Reduced the bleeding duration from 10 seconds to 6 seconds. |
− | * {{game update icon|Icy Pounce|Icy Pounce ( | + | * {{game update icon|Icy Pounce|Icy Pounce (Snow Leopard)}}: Reduced the cooldown from 30 seconds to 20 seconds. |
− | * {{game update icon|Furious Pounce|Furious Pounce ( | + | * {{game update icon|Furious Pounce|Furious Pounce (Tiger)}}: Increased the cooldown from 10 seconds to 20 seconds. Increased the power coefficient from 1.0 to 2.0 in PvE only. |
− | * {{game update icon|Stalk|Stalk ( | + | * {{game update icon|Stalk|Stalk (Jaguar)}}: Reduced the cooldown from 24 seconds to 20 seconds. This skill now applies stealth rather than the Stalking effect. Damage bonuses from this skill still last 6 seconds, even if the pet is revealed. |
− | * {{game update icon|Phase Pounce|Phase Pounce ( | + | * {{game update icon|Phase Pounce|Phase Pounce (White Tiger)}}: Decreased the cooldown from 20 seconds to 16 seconds. Increased the bleeding stacks per hit from 1 to 2, and increased the bleeding duration from 5 seconds to 10 seconds. |
− | * {{game update icon|Savannah Strike|Savannah Strike ( | + | * {{game update icon|Savannah Strike|Savannah Strike (Cheetah)}}: Reduced the cooldown from 30 seconds to 20 seconds. Increased the power coefficient from 0.45 to 0.5. Increased the swiftness duration from 4 seconds to 5 seconds. |
− | * {{game update icon|Blinding Roar|Blinding Roar ( | + | * {{game update icon|Blinding Roar|Blinding Roar (Sand Lion)}}: Reduced the cooldown from 35 seconds to 20 seconds. |
− | ===== [[Moa#Pets| | + | ===== [[Moa#Pets|Moa Family]] ===== |
− | * | + | * Members of this family now have 1,200 healing power. |
− | * [[Juvenile White Moa| | + | * [[Juvenile White Moa|White Moa]]: This pet now has a supportive archetype. |
− | * | + | * The casting times of moa cries have been reduced. |
− | * {{game update icon|Peck}}: | + | * {{game update icon|Peck}}: Increased the power coefficient from 0.28 to 0.315 in PvE only. |
− | * {{game update icon|Harmonic Cry}}: | + | * {{game update icon|Harmonic Cry}}: Reduced the cooldown from 40 seconds to 25 seconds. Increased the base healing from 1,340 to 1,660. Increased the healing power scaling from 0.2 to 1.0. |
− | * {{game update icon|Frenzied Attack}}: | + | * {{game update icon|Frenzied Attack}}: Increased the power coefficient per hit from 0.2 to 0.4 in PvE only. |
− | * {{game update icon|Protecting Screech|Protecting Screech ( | + | * {{game update icon|Protecting Screech|Protecting Screech (Blue Moa)}}: Reduced the cooldown from 24 seconds to 20 seconds. |
− | * {{game update icon|Icy Screech|Icy Screech ( | + | * {{game update icon|Icy Screech|Icy Screech (White Moa)}}: This skill has been reworked and now grants Frost Aura to nearby allies. |
− | * {{game update icon|Dazing Screech | + | * {{game update icon|Dazing Screech|Dazing Screech (Pink Moa)}}: Reduced the cooldown from 30 seconds to 25 seconds. This skill now dazes enemies in a circular area around the moa instead of a frontal cone. Increased the dazed duration from 2 seconds to 3 seconds in PvE only. |
− | * {{game update icon|Furious Screech|Furious Screech ( | + | * {{game update icon|Furious Screech|Furious Screech (Red Moa)}}: Reduced the cooldown from 25 seconds to 20 seconds. |
− | * {{game update icon|Harmonic Cry (soulbeast)|Harmonic Cry ( | + | * {{game update icon|Harmonic Cry (soulbeast)|Harmonic Cry (Soulbeast)}}: Increased the base healing from 1,300 to 1,940. Increased the healing power scaling from 0.5 to 0.75. Increased the radius from 240 to 360. |
− | ===== [[Porcine#Pets| | + | ===== [[Porcine#Pets|Porcine Family]] ===== |
− | * | + | * Members of this family now have 600 healing power. |
− | * [[ | + | * [[Pig]]: This pet now has a ferocious archetype. |
− | * {{game update icon|Jab (porcine)|Jab}}: | + | * {{game update icon|Jab (porcine)|Jab}}: Increased the power coefficient from 0.25 to 0.41 in PvE only. |
− | * {{game update icon|Maul (porcine)|Maul}}: | + | * {{game update icon|Maul (porcine)|Maul}}: Reduced the cooldown from 12 seconds to 10 seconds. |
− | * {{game update icon|Brutal Charge (porcine)|Brutal Charge}}: | + | * {{game update icon|Brutal Charge (porcine)|Brutal Charge}}: Reduced the cooldown from 30 seconds to 24 seconds in PvE only. |
− | * {{game update icon|Forage | + | * {{game update icon|Forage (boar)|Forage (Boar)}}: This skill now only forages a rock. Reduced the cooldown from 30 seconds to 25 seconds. |
− | * {{game update icon|Forage | + | * {{game update icon|Forage (warthog)|Forage (Warthog)}}: This skill now only forages a scale. Reduced the cooldown from 30 seconds to 25 seconds. Reduced the weakness duration from 10 seconds to 6 seconds. Increased the bleeding and poison stacks from 1 to 3. Reduced the poison duration from 20 seconds to 6 seconds and the bleeding duration from 10 seconds to 6 seconds. |
− | * {{game update icon|Forage | + | * {{game update icon|Forage (siamoth)|Forage (Siamoth)}}: This skill now only forages feathers. Reduced the cooldown from 30 seconds to 25 seconds. |
− | * {{game update icon|Forage | + | * {{game update icon|Forage (pig)|Forage (Pig)}}: This skill now only forages a greatsword. The greatsword can be thrown at enemies. Reduced the cooldown from 30 seconds to 25 seconds. |
− | ===== [[Spider#Pets| | + | ===== [[Spider#Pets|Spider Family]] ===== |
− | * {{game update icon|Spit}}: | + | * {{game update icon|Spit}}: Increased the power coefficient from 0.44 to 0.57 in PvE only. Increased the velocity. |
− | * {{game update icon|Entangling Web}}: | + | * {{game update icon|Entangling Web}}: Reduced the duration from 3 seconds to 2 seconds in PvP and WvW. Increased the velocity. |
− | * {{game update icon|Poison Gas}}: | + | * {{game update icon|Poison Gas}}: Reduced the cooldown from 20 seconds to 15 seconds in PvE only. Increased the poison duration from 4 seconds to 6 seconds in PvE only. Increased the number of targets from 3 to 5. Increased the velocity. |
− | * {{game update icon|Deadly Venom|Deadly Venom ( | + | * {{game update icon|Deadly Venom|Deadly Venom (Forest Spider)}}: Reduced the cooldown from 30 seconds to 20 seconds. Increased the poison stacks from 1 to 2. Reduced the poison duration from 12 seconds to 6 seconds. Reduced the venom duration from 30 seconds to 20 seconds. |
− | * {{game update icon|Weakening Venom|Weakening Venom ( | + | * {{game update icon|Weakening Venom|Weakening Venom (Cave Spider)}}: Reduced the cooldown from 30 seconds to 20 seconds. Increased the vulnerability stacks from 3 to 5. Reduced the vulnerability duration from 10 seconds to 6 seconds in WvW and PvP. Reduced the weakness duration from 5 seconds to 3 seconds. Reduced the venom duration from 30 seconds to 20 seconds. |
− | * {{game update icon|Paralyzing Venom|Paralyzing Venom ( | + | * {{game update icon|Paralyzing Venom|Paralyzing Venom (Jungle Spider)}}: Reduced the cooldown from 45 seconds to 25 seconds. Reduced the immobilize duration from 3 seconds to 2 seconds in WvW and PvP. Reduced the venom duration from 30 seconds to 20 seconds. |
− | * {{game update icon|Entangling Web (soulbeast)|Entangling Web ( | + | * {{game update icon|Entangling Web (soulbeast)|Entangling Web (Soulbeast)}}: Reduced the immobilize duration from 3 seconds to 2 seconds in WvW and PvP. Increased the velocity. |
− | * {{game update icon|Poison Gas (soulbeast)|Poison Gas ( | + | * {{game update icon|Poison Gas (soulbeast)|Poison Gas (Soulbeast)}}: Reduced the cooldown from 20 seconds to 15 seconds in PvE only. Increased the poison duration from 4 seconds to 6 seconds in PvE only. |
− | ===== [[Juvenile Bristleback| | + | ===== [[Juvenile Bristleback|Bristleback]] ===== |
− | * {{game update icon|Spike Shoot}}: | + | * {{game update icon|Spike Shoot}}: Increased the power coefficient from 0.3 to 0.31 in PvE only. |
− | * {{game update icon|Rain of Spikes}}: | + | * {{game update icon|Rain of Spikes}}: Increased the power coefficient from 0.4 to 0.5. Increased the bleeding stacks from 1 to 2. This skill can now only hit a target once. |
− | * {{game update icon|Sharpen Spines}}: | + | * {{game update icon|Sharpen Spines}}: Reduced the cooldown from 30 seconds to 20 seconds. |
− | * {{game update icon|Spike Barrage}}: | + | * {{game update icon|Spike Barrage}}: Increased the cooldown from 15 seconds to 20 seconds. This skill now inflicts bleeding when striking an enemy. |
− | * {{game update icon|Rain of Spikes (soulbeast)|Rain of Spikes ( | + | * {{game update icon|Rain of Spikes (soulbeast)|Rain of Spikes (Soulbeast)}}: Increased the power coefficient from 0.4 to 1 in PvE and from 0.4 to 0.8 in WvW and PvP. Increased the bleeding stacks from 1 to 2. This skill can now only hit a target once. |
− | ===== [[Juvenile Smokescale| | + | ===== [[Juvenile Smokescale|Smokescale]] ===== |
− | * {{game update icon|Bite (smokescale)|Bite}}: | + | * {{game update icon|Bite (smokescale)|Bite}}: Increased the power coefficient from 0.25 to 0.56 in PvE only. |
− | * {{game update icon|Takedown}}: | + | * {{game update icon|Takedown}}: Reduced the cooldown from 20 seconds to 10 seconds. This skill no longer knocks down enemies. Increased the power coefficient from 0.01 to 0.5 in WvW and PvP. |
− | * {{game update icon|Takedown (soulbeast)|Takedown ( | + | * {{game update icon|Takedown (soulbeast)|Takedown (Soulbeast)}}: Reduced the cooldown from 20 seconds to 10 seconds. This skill no longer knocks down enemies. Increased the power coefficient from 0.7 to 1.0 in PvE and from 0.01 to 1.0 in WvW and PvP. |
− | ===== [[Wyvern#Pets| | + | ===== [[Wyvern#Pets|Wyvern Family]] ===== |
− | * {{game update icon|Wing Buffet}}: | + | * {{game update icon|Wing Buffet}}: This skill now properly indicates that it applies the launch control effect. |
− | * {{game update icon|Consuming Flame|Consuming Flame ( | + | * {{game update icon|Consuming Flame|Consuming Flame (Fire Wyvern)}}: Reduced the cooldown from 35 seconds to 25 seconds. Increased the burning duration from 2 seconds to 3 seconds. |
− | * {{game update icon|Tail Lash (soulbeast | + | * {{game update icon|Tail Lash (soulbeast Wyvern)|Tail Lash (Soulbeast)}}: Increased the power coefficient from 0.66 to 1.2. |
− | * {{game update icon|Wing Buffet (soulbeast)|Wing Buffet ( | + | * {{game update icon|Wing Buffet (soulbeast)|Wing Buffet (Soulbeast)}}: This skill now properly indicates that it applies the launch control effect. |
− | ===== [[Juvenile Fanged Iboga| | + | ===== [[Juvenile Fanged Iboga|Fanged Iboga]] ===== |
− | * {{game update icon|Consuming Bite}}: | + | * {{game update icon|Consuming Bite}}: This skill now only scales with a maximum of 5 conditions on the target. Increased the base power coefficient from 0.2 to 0.45 in PvE only. Reduced the bonus power coefficient from 0.03 to 0.025 in PvE only. |
− | * {{game update icon|Crippling Anguish}}: | + | * {{game update icon|Crippling Anguish}}: Increased the cooldown from 5 seconds to 10 seconds. Increased the power coefficient from 0.1 to 0.3. Increased the torment stacks from 1 to 3 in PvE and from 1 to 2 in WvW and PvP. Reduced the torment duration from 10 seconds to 6 seconds in WvW and PvP only. Increased the confusion duration from 2 seconds to 3 seconds in WvW and PvP. Increased the velocity. |
− | * {{game update icon|Narcotic Spores}}: | + | * {{game update icon|Narcotic Spores}}: This skill is now an ethereal field. |
− | * {{game update icon|Crippling Anguish (soulbeast)|Crippling Anguish ( | + | * {{game update icon|Crippling Anguish (soulbeast)|Crippling Anguish (Soulbeast)}}: Increased the cooldown from 5 seconds to 10 seconds. Increased the power coefficient from 0.1 to 0.75. Increased the torment stacks from 1 to 2 and the torment duration from 3 seconds to 6 seconds. Increased the velocity. |
− | * {{game update icon|Narcotic Spores (soulbeast)|Narcotic Spores ( | + | * {{game update icon|Narcotic Spores (soulbeast)|Narcotic Spores (Soulbeast)}}: This skill is now an ethereal field. |
− | ===== [[Juvenile Jacaranda| | + | ===== [[Juvenile Jacaranda|Jacaranda]] ===== |
− | * | + | * Juvenile jacarandas now have 1,200 healing power. |
− | * | + | * Fixed an issue that caused this pet to have more health than intended. |
− | ===== [[Juvenile Rock Gazelle| | + | ===== [[Juvenile Rock Gazelle|Rock Gazelle]] ===== |
− | * {{game update icon|Headbutt (gazelle)|Headbutt}}: | + | * {{game update icon|Headbutt (gazelle)|Headbutt}}: Increased the power coefficient from 0.32 to 0.415 in PvE only. |
− | * {{game update icon|Charge (gazelle)|Charge}}: | + | * {{game update icon|Charge (gazelle)|Charge}}: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. This skill now tracks its target more accurately and stops upon reaching the target. |
− | ===== [[Juvenile Phoenix| | + | ===== [[Juvenile Phoenix|Phoenix]] ===== |
− | * | + | * This pet's health has been increased. |
− | * {{game update icon|Wicked Bite}}: | + | * {{game update icon|Wicked Bite}}: Increased the power coefficient from 0.4 to 0.43 in PvE only. This skill now causes the pet to move slightly from its initial position. |
− | * {{game update icon|Gale Breath}}: | + | * {{game update icon|Gale Breath}}: This skill now only performs one sweep. Increased the power coefficient from 0.5 to 0.8. |
− | * {{game update icon|Dash (soulbeast | + | * {{game update icon|Dash (soulbeast)}}: This skill replaces Wicked Bite when merged. |
− | ===== [[Juvenile Wallow| | + | ===== [[Juvenile Wallow|Wallow]] ===== |
− | * | + | * This pet's health has been increased. |
− | * {{game update icon|Vampiric Bite}}: | + | * {{game update icon|Vampiric Bite}}: Increased the power coefficient from 0.4 to 0.42 in PvE only. Increased the attack range. |
− | * {{game update icon|Undead Plague}}: | + | * {{game update icon|Undead Plague}}: Reduced the cooldown from 30 seconds to 20 seconds. |
− | * {{game update icon|Bloodthirsty Charge}}: | + | * {{game update icon|Bloodthirsty Charge}}: Reduced the cooldown from 30 seconds to 25 seconds. |
− | * {{game update icon|Maul (soulbeast porcine)|Maul ( | + | * {{game update icon|Maul (soulbeast porcine)|Maul (Soulbeast)}}: This skill replaces Vampiric Bite when merged. |
− | * {{game update icon|Undead Plague (soulbeast)|Undead Plague ( | + | * {{game update icon|Undead Plague (soulbeast)|Undead Plague (Soulbeast)}}: Reduced the cooldown from 30 seconds to 20 seconds. |
− | ===== [[Juvenile Siege Turtle| | + | ===== [[Juvenile Siege Turtle|Siege Turtle]] ===== |
− | * {{game update icon|Jade Cannon (turtle)|Jade Cannon}}: | + | * {{game update icon|Jade Cannon (turtle)|Jade Cannon}}: Increased the rate of fire and projectile speed. Reduced the power coefficient from 0.75 to 0.53 in PvE only. |
− | * {{game update icon|Heavy Shot}}: | + | * {{game update icon|Heavy Shot}}: This skill replaces Snap. Shoot a jade missile at your target that dazes nearby enemies on impact. |
− | * {{game update icon|Slam (soulbeast)|Slam ( | + | * {{game update icon|Slam (soulbeast)|Slam (Soulbeast)}}: This skill replaces Jade Cannon when merged. |
− | * {{game update icon|Heavy Shot (soulbeast)|Heavy Shot ( | + | * {{game update icon|Heavy Shot (soulbeast)|Heavy Shot (Soulbeast)}}: This skill replaces Snap when merged. |
− | ==== | + | ==== Revenant ==== |
− | + | This update is focused on improving revenant's short bow, shield, and hammer weapons. We've made piercing part of the short bow's base attacks to make it more appealing to non-renegade users. The shield changes improve its usability as a support weapon, while hammer has gotten some improvements to both its damaging and defensive capabilities. | |
− | * {{game update icon|Hammer Bolt}}: | + | * {{game update icon|Hammer Bolt}}: Increased the power coefficient from 1.15 to 1.35 in PvE only. |
− | * {{game update icon|Coalescence of Ruin}}: | + | * {{game update icon|Coalescence of Ruin}}: Adjusted the damage areas to begin at the player's location instead of being offset from it. Increased the power coefficient from 1.75 to 2.0 in PvE only. Reduced the cooldown from 10 seconds to 7 seconds in PvP only. |
− | * {{game update icon|Phase Smash}}: | + | * {{game update icon|Phase Smash}}: Increased the power coefficient from 2.0 to 2.2 in PvE only. |
− | * {{game update icon|Field of the Mists}}: | + | * {{game update icon|Field of the Mists}}: This skill now grants aegis to the user on activation and will fire a projectile at up to 5 enemies around the target. The projectile destruction wall will now activate immediately. |
− | * {{game update icon|Drop the Hammer}}: | + | * {{game update icon|Drop the Hammer}}: Increased the power coefficient from 2.3 to 2.7 in PvE only. Increased the knockdown duration from 2 seconds to 3 seconds in PvE and PvP. |
− | * {{game update icon|Envoy of Exuberance}}: | + | * {{game update icon|Envoy of Exuberance}}: This skill now grants protection to allies at its impact point instead of when the projectile passes through them. The impact now also grants aegis to allies. Increased the missile velocity from 900 to 1,200. Increased the healing coefficient from 0.5 to 1.0. |
− | * {{game update icon|Crystal Hibernation}}: | + | * {{game update icon|Crystal Hibernation}}: This skill now also heals allies in a radius of 360 around the user. |
− | * {{game update icon|Shattershot}}: | + | * {{game update icon|Shattershot}}: This skill now pierces. |
− | * {{game update icon|Bloodbane Path}}: | + | * {{game update icon|Bloodbane Path}}: This skill now pierces. |
− | * {{game update icon|Sevenshot}}: | + | * {{game update icon|Sevenshot}}: This skill now pierces. |
− | * {{game update icon|Inspiring Reinforcement}}: | + | * {{game update icon|Inspiring Reinforcement}}: Increased the duration of the initial stability from 1 second to 1.5 seconds in PvP only. Increased the duration of the pulsing stability from 1 second to 1.25 seconds in PvP only. |
− | * {{game update icon|Spiritual Resolution}}: | + | * {{game update icon|Spiritual Resolution}}: This trait now activates when invoking a legend instead of when using an elite skill. |
− | * {{game update icon|Set in Stone}}: | + | * {{game update icon|Set in Stone}}: This trait replaces Eye for an Eye. Gain protection when you use profession skill 2. |
− | * {{game update icon|Contained Temper}}: | + | * {{game update icon|Contained Temper}}: This trait has been reworked. Gain energy when you break out of stun. |
− | ===== | + | ===== Herald ===== |
− | * {{game update icon|Forceful Persistence}}: | + | * {{game update icon|Forceful Persistence}}: Increased the bonus damage from 15% to 20% in PvE only. Increased the bonus damage per herald upkeep skill from 5% to 7% in PvE only. |
− | ===== | + | ===== Renegade ===== |
− | * {{game update icon|Bold Reversal}}: | + | * {{game update icon|Bold Reversal}}: This trait has been reworked. Gain resistance when you use a healing skill. |
− | * {{game update icon|Heartpiercer}}: | + | * {{game update icon|Heartpiercer}}: This trait no longer causes short bow skills to pierce. |
− | ===== | + | ===== Vindicator ===== |
− | * {{game update icon|Reaver's Curse}}: | + | * {{game update icon|Reaver's Curse}}: This trait has been reworked. Reduce the recharge of Energy Meld. Energy Meld enhances the effects of your next dodge. |
− | * {{game update icon|Angsiyan's Trust}}: | + | * {{game update icon|Angsiyan's Trust}}: This trait has been reworked. Energy Meld no longer has an energy cost and grants energy when used. |
− | * {{game update icon|Song of Arboreum}}: | + | * {{game update icon|Song of Arboreum}}: This trait has been reworked. Energy Meld grants more endurance and also grants endurance and vigor to nearby allies. |
− | * | + | * Dodging will no longer activate confusion damage. |
− | ==== | + | ==== Thief ==== |
− | + | The improvements to staff are focused on Debilitating Arc and Dust Strike to give these skills a more unique identity and application. Pistol is also being tuned up to make it a more viable option for condition-focused builds in PvE. | |
− | * {{game update icon|Vital Shot}}: | + | * {{game update icon|Vital Shot}}: Increased the bleeding duration from 4 seconds to 6 seconds in PvE only. |
− | * {{game update icon|Shadow Strike}}: | + | * {{game update icon|Shadow Strike}}: Increased the torment stacks from 2 to 4 in PvE only. Increased the Repeater effect duration from 4 seconds to 10 seconds in PvE, and from 4 seconds to 5 seconds in PvP and WvW. Increased the Repeater effect stacks from 1 to 3 in PvE and from 1 to 2 in PvP and WvW. The effect now causes the Repeater skill to cost one less initiative, and one stack of the effect is consumed when using Repeater. |
− | * {{game update icon|Unload}}: | + | * {{game update icon|Unload}}: Reduced the initiative cost from 5 to 3 PvE only. |
− | * {{game update icon|Bountiful Theft}}: | + | * {{game update icon|Bountiful Theft}}: This trait now grants additional might to allies when stealing from a target with no boons. |
− | * {{game update icon|Haste}}: | + | * {{game update icon|Haste}}: Reduced the cooldown from 24 seconds to 20 seconds in PvE and from 35 seconds to 30 seconds in PvP and WvW. |
− | * {{game update icon|Blinding Powder}}: | + | * {{game update icon|Blinding Powder}}: Reduced the cooldown from 40 seconds to 20 seconds in PvE only. |
− | * {{game update icon|Punishing Strikes}}: | + | * {{game update icon|Punishing Strikes}}: This skill no longer reflects projectiles. |
− | * {{game update icon|Debilitating Arc}}: | + | * {{game update icon|Debilitating Arc}}: This skill now grants access to Helmet Breaker for a duration of time. |
− | * {{game update icon|Helmet Breaker}}: | + | * {{game update icon|Helmet Breaker}}: Leap at your foe, dealing damage and inflicting the dazed effect. |
− | * {{game update icon|Dust Strike}}: | + | * {{game update icon|Dust Strike}}: This skill now reflects projectiles and strikes foes in a circular area instead of in a frontal cone. Increased the total power coefficient from 0.6 to 1.8 in PvE only. |
− | * {{game update icon|Sniper's Cover}}: | + | * {{game update icon|Sniper's Cover}}: Fixed an issue that caused this skill to grant access to Death's Advance when within the barrier and not kneeling. |
− | * {{game update icon|Death's Advance}}: | + | * {{game update icon|Death's Advance}}: Fixed an issue that could prevent this skill from granting stealth. |
− | ===== | + | ===== Deadeye ===== |
− | * {{game update icon|Impact Strike}}: | + | * {{game update icon|Impact Strike}}: This skill now evades attacks. Increased the cooldown from 25 seconds to 30 seconds in PvP and WvW. |
− | * | + | * Fixed an issue that caused stolen skills to grant more stealth than intended. |
− | ===== | + | ===== Specter ===== |
− | * {{game update icon|Well of Gloom}}: | + | * {{game update icon|Well of Gloom}}: Increased the base pulse healing from 336 to 520 in PvP and WvW. |
− | * {{game update icon|Well of Silence}}: | + | * {{game update icon|Well of Silence}}: Reduced the cooldown from 35 seconds to 30 PvP and WvW. |
− | ==== | + | ==== Warrior ==== |
− | + | Berserker's improvements will make it slightly easier to maintain berserk mode in PvE encounters, and a lower cooldown will make it a bit less punishing to fall out of berserk mode. We've also improved the critical-hit-focused side of the arms specialization and tuned up a handful of underperforming skills and traits. | |
− | * {{game update icon|Crushing Blow}}: | + | * {{game update icon|Crushing Blow}}: Increased the power coefficient from 1.5 to 2.25 in PvE and from 1.5 to 1.75 in PvP and WvW. Increased the might stacks from 3 to 5. Reduced the cooldown from 15 seconds to 12 seconds. |
− | * {{game update icon|Tremor}}: | + | * {{game update icon|Tremor}}: Reduced the cooldown to 18 seconds in all game modes. Increased the power coefficient from 0.8 to 1.25 in PvE only. |
− | * {{game update icon|Dolyak Signet}}: | + | * {{game update icon|Dolyak Signet}}: Increased the base healing from 1,640 to 2,870. |
− | * {{game update icon|Signet of Stamina}}: | + | * {{game update icon|Signet of Stamina}}: This skill now also grants 10 endurance per condition it removes. |
− | * {{game update icon|Vengeance (skill)|Vengeance}}: | + | * {{game update icon|Vengeance (skill)|Vengeance}}: Increased the chance to rally from 25% to 100% in PvE only. |
− | * {{game update icon|Opportunist}}: | + | * {{game update icon|Opportunist}}: This trait will now also trigger when disabling an enemy. Reduced the cooldown from 10 seconds to 1 second. Reduced the fury duration from 10 seconds to 3 seconds. |
− | * {{game update icon|Furious Burst}}: | + | * {{game update icon|Furious Burst}}: This trait no longer grants fury when using a burst skill and instead grants fury when swapping weapons. Reduced the cooldown from 15 seconds to 4 seconds. Reduced the fury duration from 5 seconds to 2.5 seconds. |
− | * {{game update icon|Deep Strikes}}: | + | * {{game update icon|Deep Strikes}}: This trait now also grants 5% increased critical strike chance against bleeding enemies in PVE and 10% increased critical strike chance against bleeding enemies in PvP and WvW. |
− | * {{game update icon|Burst Precision}}: | + | * {{game update icon|Burst Precision}}: This trait now also grants 100% critical strike chance and 150 ferocity for 2, 3, or 4 seconds based on adrenaline level when striking with a burst skill. |
− | * {{game update icon|Aggressive Onslaught}}: | + | * {{game update icon|Aggressive Onslaught}}: This trait now also grants 2 stacks of might for 6 seconds. Increased the movement speed bonus from 25% to 33%. Increased the quickness duration from 2 to 3 seconds in PvP and WvW. |
− | * {{game update icon|Soldier's Comfort}}: | + | * {{game update icon|Soldier's Comfort}}: Increased the heal attribute scaling from 0.8 to 1.0. Increased the protection duration from 2.5 seconds to 4 seconds in PvE and from 2.5 seconds to 3 seconds in PvP and WvW. |
− | * {{game update icon | + | * {{game update icon|Vengeful Return}}: This trait has been reworked and renamed to Stalwart Focus. Increased the incoming healing effectiveness and outgoing healing to allies. |
− | * {{game update icon|Heightened Focus}}: | + | * {{game update icon|Heightened Focus}}: This trait will now also recharge all burst skills when it activates. Reduced the cooldown from 15 seconds to 12 seconds. |
− | * {{game update icon|Gunstinger}}: | + | * {{game update icon|Gunstinger}}: Reduced the aegis duration from 3 seconds to 2 seconds in PvP only. |
− | ===== | + | ===== Berserker ===== |
− | * {{game update icon|Berserk}}: | + | * {{game update icon|Berserk}}: Increased the duration from 15 seconds to 20 seconds in PvE only. Reduced the cooldown from 15 seconds to 8 seconds in PvE only. |
− | * {{game update icon|Smash Brawler}}: | + | * {{game update icon|Smash Brawler}}: This trait no longer extends berserk duration by a flat amount and instead causes Primal Burst skills to extend berserk duration by 2 seconds in PvE and 1 second in PvP and WvW when striking an enemy, once per skill. Decapitate will extend berserk mode by 1 second in PvE. |
− | * {{game update icon|Heat the Soul}}: | + | * {{game update icon|Heat the Soul}}: This trait no longer has an internal cooldown. Reduced the quickness duration from 4 seconds to 3 seconds in PvE only. Decapitate grants 2 seconds of quickness. |
− | ===== | + | ===== Bladesworn ===== |
− | * {{game update icon|Blooming Fire}}: | + | * {{game update icon|Blooming Fire}}: Reduced the aftercast of this skill. |
− | * {{game update icon|Artillery Slash}}: | + | * {{game update icon|Artillery Slash}}: Reduced the aftercast of this skill. |
− | * {{game update icon|Cyclone Trigger}}: | + | * {{game update icon|Cyclone Trigger}}: Reduced the aegis duration from 3 seconds to 2 seconds in PvP only. |
− | * {{game update icon|Flicker Step}}: | + | * {{game update icon|Flicker Step}}: Reduced the cooldown from 40 seconds to 20 seconds in PvE only. |
− | * {{game update icon|Dragon Slash—Boost}}: | + | * {{game update icon|Dragon Slash—Boost}}: Increased the delay before the dash from 0.25 seconds to 0.5 seconds. |
− | * {{game update icon|Unyielding Dragon}}: | + | * {{game update icon|Unyielding Dragon}}: This trait no longer causes Dragon Slash to stun foes in WvW and PvP. |
− | === | + | === Guild Wars 2 Wiki Notes === |
− | * | + | * {{game update icon|Relic of Antitoxin}}: Removed the global cooldown in all gamemodes. |
− | * [[Calcified Gasp | + | * [[Calcified Gasp]] is awarded from chests in [[Inner Nayos]]. |
− | * | + | * Build: 154,949 |