Редактирование: Шаблон:Skill fact
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Текущая версия | Ваш текст | ||
Строка 2: | Строка 2: | ||
-->{{#switch:{{lc:{{{1|}}}}} | -->{{#switch:{{lc:{{{1|}}}}} | ||
<!-- Scaling boons --> | <!-- Scaling boons --> | ||
− | | might = {{effect|Might|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +{{#expr:30 * {{{stacks|1}}}}} к [[Power|Силе]], +{{#expr:30 * {{{stacks|1}}}}} к [[Condition Damage|урону от состояний]]. | + | | might = {{effect|Might|{{{alt|Мощь}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +{{#expr:30 * {{{stacks|1}}}}} к [[Power|Силе]], +{{#expr:30 * {{{stacks|1}}}}} к [[Condition Damage|урону от состояний]]. |
− | | regeneration = {{effect|Regeneration|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} исцеления. | + | | regeneration = {{effect|Regeneration|{{{alt|Регенерация}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} исцеления. |
− | | vigor = {{effect|Vigor|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +50% к регенерации [[endurance|выносливости]]. | + | | vigor = {{effect|Vigor|{{{alt|Энергия}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +50% к регенерации [[endurance|выносливости]]. |
− | | stability = {{effect|Stability|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{effect description|Stability}} | + | | stability = {{effect|Stability|{{{alt|Устойчивость}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{effect description|Stability}} |
<!-- Scaling conditions --> | <!-- Scaling conditions --> | ||
− | | bleeding = {{effect|Bleeding|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона. | + | | bleeding = {{effect|Bleeding|{{{alt|Кровотечение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона. |
− | | burning = {{effect|Burning|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} урона. | + | | burning = {{effect|Burning|{{{alt|Горение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} урона. |
− | | confusion = {{effect|Confusion|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}* | + | | confusion = {{effect|Confusion|{{{alt|Замешательство}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*10 round 0}}}} урона, {{formatnum:{{#expr:{{{stacks|1}}}*49.5 round 0}}}} урона игроку за использованное умение, {{formatnum:{{#expr:{{{stacks|1}}}*95.5 round 0}}}} урона не-игроку за использованное умение. |
| poison | | poison | ||
− | | poisoned = {{effect|Poisoned|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} урона, -33% к эффективности исцеления. | + | | poisoned = {{effect|Poisoned|{{{alt|Отравление}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} урона, -33% к эффективности исцеления. |
− | | torment = {{effect|Torment|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона, {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*31.8 round 0}}}} урона | + | | torment = {{effect|Torment|{{{alt|Боль}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона, {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*31.8 round 0}}}} урона за движение. |
− | | vulnerability = {{effect|Vulnerability|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: +{{{stacks|1}}}% к входящему [[ | + | | vulnerability = {{effect|Vulnerability|{{{alt|Уязвимость}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: +{{{stacks|1}}}% к входящему [[damage|урону]], +{{{stacks|1}}}% к входящему [[Condition Damage|урону от состояний]]. |
<!-- Common effects using standard description --> | <!-- Common effects using standard description --> | ||
− | | aegis = {{effect|Aegis|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: [[Block|Блокируйте]] следующую входящую атаку. | + | | aegis = {{effect|Aegis|{{{alt|Эгида}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: [[Block|Блокируйте]] следующую входящую атаку. |
− | | alacrity = {{effect|Alacrity|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +25% к скорости [[recharge|перезарядки]] умений. | + | | alacrity = {{effect|Alacrity|{{{alt|Рвение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +25% к скорости [[recharge|перезарядки]] умений. |
| blind | | blind | ||
| blinded | | blinded | ||
− | | blindness = {{effect|Blinded|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Следующая исходящая атака приводит к [[miss|промаху]]. | + | | blindness = {{effect|Blinded|{{{alt|Слепота}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Следующая исходящая атака приводит к [[miss|промаху]]. |
| chill | | chill | ||
− | | chilled = {{effect|Chilled|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -66% к скорости [[recharge|перезарядки]] умений, -66% к [[ | + | | chilled = {{effect|Chilled|{{{alt|Заморозка}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -66% к скорости [[recharge|перезарядки]] умений, -66% к [[movement speed|скорости передвижения]]. |
| cripple | | cripple | ||
− | | crippled = {{effect|Crippled|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к [[ | + | | crippled = {{effect|Crippled|{{{alt|Хромота}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к [[movement speed|скорости передвижения]]. |
− | | fear = {{effect|Fear|{{{alt| | + | | fear = {{effect|Fear|{{{alt|Страх}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вынужденное отступление; нельзя действовать. |
− | | fury = {{effect|Fury|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: + | + | | fury = {{effect|Fury|{{{alt|Ярость}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +20% к [[Critical Chance|шансу критического удара]]. |
− | | protection = {{effect|Protection|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: -33% к входящему | + | | protection = {{effect|Protection|{{{alt|Защита}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: -33% к входящему урону. |
− | | quickness = {{effect|Quickness|{{{alt| | + | | quickness = {{effect|Quickness|{{{alt|Проворство}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: [[Activation time|Ускоряет]] на 50% ваши действия и активацию умений. |
− | | resistance = {{effect|Resistance|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Наложенные на вас | + | | resistance = {{effect|Resistance|{{{alt|Сопротивление}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Наложенные на вас [[condition|состояния]] неэффективны. |
− | + | | retaliation = {{effect|Retaliation|{{{alt|Возмездие}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Отражает входящий урон обратно источнику. | |
− | | retaliation = {{effect|Retaliation|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Отражает входящий урон обратно источнику. | + | | slow = {{effect|Slow|{{{alt|Замедление}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Умения и действия [[activation time|замедленны]]. |
− | | slow = {{effect|Slow|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Умения и действия [[activation time|замедленны]]. | + | | stealth = {{effect|Stealth|{{{alt|Невидимость}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вы невидимы для врагов. |
− | | stealth = {{effect|Stealth|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вы невидимы для врагов. | + | | swiftness = {{effect|Swiftness|{{{alt|Быстрота}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +33% к [[movement speed|скорости передвижения]]. |
− | | swiftness = {{effect|Swiftness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +33% к [[ | + | | taunt = {{effect|Taunt|{{{alt|Провокация}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Невольная атака противников. |
− | | taunt = {{effect|Taunt|{{{alt| | + | | weakness = {{effect|Weakness|{{{alt|Слабость}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к регенерации [[endurance|выносливости]], 50% атак являются [[glancing|скользящими]] (50% урона). |
− | | weakness = {{effect|Weakness|{{{alt| | ||
| immobilized | | immobilized | ||
| immobilize | | immobilize | ||
− | | immobile = {{effect|Immobile|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя двигаться. | + | | immobile = {{effect|Immobile|{{{alt|Обездвиживание}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя двигаться. |
<!-- Duration control effects --> | <!-- Duration control effects --> | ||
| daze | | daze | ||
Строка 44: | Строка 43: | ||
| knockdown | | knockdown | ||
| sink | | sink | ||
− | | stun = {{effect|{{ucfirst:{{{1}}}}}|{{{alt|}}}|stacks={{{stacks|}}}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}} | + | | stun = {{effect|{{ucfirst:{{{1}}}}}|{{ucfirst:{{{alt|{{#switch:{{{1}}}|daze=Ошеломление|float=Всплытие|knockdown=Нокдаун|sink=Погружение|stun=Оглушение}}}}}}}|stacks={{{stacks|}}}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}} |
− | | daze alt = {{effect|Daze|{{{alt|}}}|icon=Daze.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя | + | | daze alt = {{effect|Daze|{{ucfirst:{{{alt|Ошеломление}}}}}|icon=Daze.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя использовать умения. |
− | | stun alt = {{effect|Stun|{{{alt|}}}|icon=Stun.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя | + | | stun alt = {{effect|Stun|{{ucfirst:{{{alt|Оглушение}}}}}|icon=Stun.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя использовать умения и двигаться. |
<!-- Distance control effects --> | <!-- Distance control effects --> | ||
| push | | push | ||
− | | knockback = {{effect|knockback|{{{alt|}}}|icon=Knockback.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}} | + | | knockback = {{effect|knockback|{{{alt|Отталкивание}}}|icon=Knockback.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}} |
− | | launch = {{effect|launch|{{{alt|}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}} | + | | launch = {{effect|launch|{{{alt|Отбрасывание}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}} |
− | | pull = {{effect|{{ucfirst:{{{1}}}}} | + | | pull = {{effect|{{ucfirst:{{{1}}}}}|{{ucfirst:{{{alt|Притяжение}}}}}|icon=Radius.png}}: {{formatnum:{{{2|}}}}} |
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<!-- Scaling general properties --> | <!-- Scaling general properties --> | ||
− | | damage = {{effect|Damage|{{{alt|Урон}}}|icon=Damage.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon | + | | damage = {{effect|Damage|{{{alt|Урон}}}|icon=Damage.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}} |
− | | healing = {{effect|Healing|{{{alt|Исцеление}}}|icon= | + | | healing = {{effect|Healing|{{{alt|Исцеление}}}|icon=Healing.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} |
− | | life siphon damage = {{effect|Life stealing|{{{alt|Урон при вытягивании жизни}}}|icon=Damage.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon | + | | life siphon damage = {{effect|Life stealing|{{{alt|Урон при вытягивании жизни}}}|icon=Damage.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}} |
| life siphon healing = {{effect|Life stealing|{{{alt|Исцеление от вытягивания жизни}}}|icon={{{icon|Healing.png}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | | life siphon healing = {{effect|Life stealing|{{{alt|Исцеление от вытягивания жизни}}}|icon={{{icon|Healing.png}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | ||
| health loss = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}} | | health loss = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}} | ||
− | | health loss per interval = {{effect|Health|{{{alt|Потеря здоровья за интервал}}}|icon=Health Loss.png}}: | + | | health loss per interval = {{effect|Health|{{{alt|Потеря здоровья за интервал}}}|icon=Health Loss.png}}: {{{2|0}}}% |
− | | barrier = {{effect|Barrier|{{{alt|}}}|icon= | + | | barrier = {{effect|Barrier|{{{alt|Барьер}}}|icon=Barrier.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} |
<!-- Increase and decrease properties --> | <!-- Increase and decrease properties --> | ||
| attack speed increase = {{effect icon|icon=Radius.png}} Увеличение скорости атаки: {{fraction|{{{2|0}}}}}% | | attack speed increase = {{effect icon|icon=Radius.png}} Увеличение скорости атаки: {{fraction|{{{2|0}}}}}% | ||
− | | damage increase = {{effect|Damage | + | | damage increase = {{effect|Damage|{{{alt|Увеличение урона}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}% |
− | | damage reduced = {{effect|Damage | + | | damage reduced = {{effect|Damage|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% |
− | | damage reduction per hit = {{effect|Damage | + | | damage reduction per hit = {{effect|Damage|{{{alt|Уменьшение урона за попадание}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% |
− | | condition damage increase= {{effect|Damage | + | | condition damage increase= {{effect|Condition Damage|{{{alt|Увеличение урона от состояний}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}% |
− | | condition damage reduced = {{effect|Damage | + | | condition damage reduced = {{effect|Condition Damage|{{{alt|Уменьшение урона от состояний}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% |
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| duration increase = {{effect icon|icon=Duration.png}} {{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | | duration increase = {{effect icon|icon=Duration.png}} {{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | ||
| duration decreased = {{effect icon|icon=Duration.png}} {{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | | duration decreased = {{effect icon|icon=Duration.png}} {{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | ||
− | + | | radius increase = {{effect icon|Range|icon=Radius.png}} {{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }} | |
− | | radius increase = {{effect icon|Range|icon= | ||
| recharge reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}% | | recharge reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}% | ||
− | | recharge time reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение времени перезарядки}}}]]: | + | | recharge time reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение времени перезарядки}}}]]: {{{2|0}}} {{plural:{{{2}}}|сек|сек}} |
− | | critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon= | + | | critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon=Ferocity attribute.png}}: {{fraction|{{{2|0}}}}}% |
| critical chance | | critical chance | ||
| chance on critical | | chance on critical | ||
| chance on critical hit = {{effect|Critical hit|{{{alt|Шанс при критическом ударе}}}}}: {{{2|0}}}% | | chance on critical hit = {{effect|Critical hit|{{{alt|Шанс при критическом ударе}}}}}: {{{2|0}}}% | ||
| critical chance increase = {{effect|Critical Chance|{{{alt|Увеличение критического шанса}}}|icon=Precision attribute.png}}: {{{2|0}}}% | | critical chance increase = {{effect|Critical Chance|{{{alt|Увеличение критического шанса}}}|icon=Precision attribute.png}}: {{{2|0}}}% | ||
− | | movement speed increase = {{effect|Movement | + | | movement speed increase = {{effect|Movement speed|{{{alt|Увеличение скорости передвижения}}}}}: {{{2|0}}}% |
<!-- Combo fields and finishers --> | <!-- Combo fields and finishers --> | ||
| combo = {{#switch:{{lc:{{{2}}}}} | | combo = {{#switch:{{lc:{{{2}}}}} | ||
Строка 101: | Строка 87: | ||
| poison | | poison | ||
| smoke | | smoke | ||
− | | water = {{effect|Combo|Комбо-поле|icon=Combo.png}}: [[{{ucfirst:{{{2}}}}} field|{{ | + | | water = {{effect|Combo|Комбо-поле|icon=Combo.png}}: [[{{ucfirst:{{{2}}}}} field|{{#switch:{{lc:{{{2|}}}}}|dark=Тьма|ethereal=Астрал|fire=Огонь|ice=Лед|light=Свет|lightning=Молния|poison=Яд|smoke=Дым|water=Вода}}]] |
| blast | | blast | ||
| leap | | leap | ||
− | | whirl = {{effect|Combo|Комбо-финал|icon=Combo.png}}: [[{{ucfirst:{{{2}}}}} finisher|{{ | + | | whirl = {{effect|Combo|Комбо-финал|icon=Combo.png}}: [[{{ucfirst:{{{2}}}}} finisher|{{#switch:{{lc:{{{2|}}}}}|blast=Взрыв|leap=Прыжок|whirl=Вихрь}}]] |
− | | projectile = {{effect|Combo|Комбо-финал|icon=Combo.png}}: [[Projectile finisher| | + | | projectile = {{effect|Combo|Комбо-финал|icon=Combo.png}}: [[Projectile finisher|Физический снаряд]] {{#ifeq:{{{3|n}}}|y|(шанс 20%)}} |
}} | }} | ||
<!-- General properties --> | <!-- General properties --> | ||
| adrenaline = {{effect icon|Adrenaline|icon=Attribute bonus.png}} [[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}} | | adrenaline = {{effect icon|Adrenaline|icon=Attribute bonus.png}} [[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}} | ||
− | | attribute = {{effect icon|Attribute|icon= | + | | attribute = {{effect icon|Attribute|icon={{#switch:{{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage=Condition Damage attribute.png|healing power=Healing Power attribute.png|#default={{ucfirst:{{{2}}}}} attribute.png}}}} {{#switch: {{lc:{{{2|}}}}}|attribute increase=Увеличение атрибута|attribute reduced=Уменьшение атрибута|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{rus lang|attribute|{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{{3|0}}}|{{{3|}}}}}}} |
− | |||
− | |||
| bounce | | bounce | ||
| bounces = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}} | | bounces = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}} | ||
− | | breaks enemy targeting = {{effect icon|icon=Breaks Enemy Targeting.png | + | | breaks enemy targeting = {{effect icon|icon=Breaks Enemy Targeting.png}} Сбивает прицел противника |
| breakstun | | breakstun | ||
| breaksstun | | breaksstun | ||
| stun break | | stun break | ||
− | | breaks stun = {{effect|Stun break| | + | | breaks stun = {{effect icon|Stun break|icon=Breaks stun.png}} [[Stun break|Снимает оглушение]] |
| cannot critical hit = {{effect|Critical hit|{{{alt|Не наносит критический урон}}}|icon=Critical Chance.png}} | | cannot critical hit = {{effect|Critical hit|{{{alt|Не наносит критический урон}}}|icon=Critical Chance.png}} | ||
| capture = {{effect|Capture point|Прекращает ваш вклад в захват точки}} | | capture = {{effect|Capture point|Прекращает ваш вклад в захват точки}} | ||
Строка 126: | Строка 110: | ||
| duration = {{effect icon|icon=Duration.png}} {{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | | duration = {{effect icon|icon=Duration.png}} {{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | ||
| endurance gained = {{effect icon}} [[Endurance|{{{alt|Получаемая выносливость}}}]]: {{{2|0}}} | | endurance gained = {{effect icon}} [[Endurance|{{{alt|Получаемая выносливость}}}]]: {{{2|0}}} | ||
− | | evade = {{effect|Evade | + | | evade = {{effect|Evade|Уклонение|icon=Evade.png}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} |
− | | explosion | + | | explosion |
| explosive = {{effect|Explosion|Взрыв}} | | explosive = {{effect|Explosion|Взрыв}} | ||
| gain = {{effect icon|Attribute|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}} Получение [[{{lc:{{{2}}}}}|{{{alt1|{{{2}}}}}}]], основываясь на проценте от [[{{lc:{{{3}}}}}|{{{alt2|{{{3}}}}}}]]: {{{4|0}}}% | | gain = {{effect icon|Attribute|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}} Получение [[{{lc:{{{2}}}}}|{{{alt1|{{{2}}}}}}]], основываясь на проценте от [[{{lc:{{{3}}}}}|{{{alt2|{{{3}}}}}}]]: {{{4|0}}}% | ||
Строка 136: | Строка 120: | ||
| life force = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}% | | life force = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}% | ||
| maximum count = {{effect icon|icon=Maximum Count.png}} [[Ammunition skill|{{{alt|Максимум использований}}}]]: {{{2|0}}} | | maximum count = {{effect icon|icon=Maximum Count.png}} [[Ammunition skill|{{{alt|Максимум использований}}}]]: {{{2|0}}} | ||
− | | percent = {{effect icon|icon=Radius.png}} {{{alt| | + | | percent = {{effect icon|icon=Radius.png}} {{{alt|Процент}}}: {{{2|0}}}% |
| pierces = {{effect|Pierces|Пробивание}} | | pierces = {{effect|Pierces|Пробивание}} | ||
− | |||
− | |||
| pulse | | pulse | ||
| pulses = {{effect icon}} Тактов: {{{2|0}}} | | pulses = {{effect icon}} Тактов: {{{2|0}}} | ||
− | | radius = {{effect icon|Range|icon= | + | | radius = {{effect icon|Range|icon=Radius.png}} [[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}} |
− | | range = {{effect icon|Range|icon= | + | | range = {{effect icon|Range|icon=Range.png}} [[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}} |
| recharge time = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | | recharge time = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | ||
| reflect = {{effect|Reflect|Отражает снаряды}} | | reflect = {{effect|Reflect|Отражает снаряды}} | ||
+ | | blocks missiles = {{effect|Block#Projectile destruction|Блокирует снаряды}} | ||
| remove boon | | remove boon | ||
| ignore boon | | ignore boon | ||
| boon = {{effect|{{ucfirst:{{{2|Boon}}}}}|{{{alt|Снимает благо}}}}} | | boon = {{effect|{{ucfirst:{{{2|Boon}}}}}|{{{alt|Снимает благо}}}}} | ||
| boons removed = {{effect icon}} [[Boon|{{{alt|Снимает благ}}}]]: {{{2|0}}} | | boons removed = {{effect icon}} [[Boon|{{{alt|Снимает благ}}}]]: {{{2|0}}} | ||
− | |||
| condition effect ignored | | condition effect ignored | ||
| ignore condition = {{effect|{{ucfirst:{{{2|Condition}}}}}|{{{alt|Игнорирует эффект состояния}}}}} | | ignore condition = {{effect|{{ucfirst:{{{2|Condition}}}}}|{{{alt|Игнорирует эффект состояния}}}}} | ||
Строка 163: | Строка 145: | ||
| threshold | | threshold | ||
| health threshold = {{effect icon|icon=Radius.png}} Порог здоровья: {{{2|0}}}% | | health threshold = {{effect icon|icon=Radius.png}} Порог здоровья: {{{2|0}}}% | ||
− | |||
− | |||
| heat gain = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Увеличение нагрева}}}]]: {{{2|0}}}% | | heat gain = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Увеличение нагрева}}}]]: {{{2|0}}}% | ||
| heat threshold = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}} | | heat threshold = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}} | ||
| unblockable = {{effect|Unblockable|Нельзя блокировать|icon={{{icon|Unblockable.png}}}}} | | unblockable = {{effect|Unblockable|Нельзя блокировать|icon={{{icon|Unblockable.png}}}}} | ||
− | |||
− | |||
− | |||
− | |||
| property = {{effect icon}} {{{2|Property}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}} | | property = {{effect icon}} {{{2|Property}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}} | ||
− | | misc = <span class="inline-icon effect">[[File:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|20px|link=]]{{#if:{{{stacks|}}}|<sub>{{{stacks}}}</sub>|}}</span> {{{alt|''Другой эффект''}}}{{#if:{{{2|}}}|<span>:</span> {{{2|}}}}} | + | | misc = <span class="inline-icon effect">[[File:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|20px|link=]]{{#if:{{{stacks|}}}|<sub>{{{stacks}}}</sub>|}}</span> {{{alt|''Другой эффект''}}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}} |
<!-- Effect and default behavior --> | <!-- Effect and default behavior --> | ||
− | | effect = {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}} | + | | effect = {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t| сек}}})}}{{#ifeq:{{{desc|+}}}|<!-- if set but empty -->|<!-- then display no description -->|<!-- else--><span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}} |
− | | #default = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}} | + | | #default = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}} {{{1}}}{{#if:{{{2|}}}|<span>:</span> {{{2}}}}} |
}}{{#if:{{{game mode|}}}|</div>|}}<!-- | }}{{#if:{{{game mode|}}}|</div>|}}<!-- | ||
Строка 184: | Строка 160: | ||
{{#switch: {{lc:{{{1|}}}}} | {{#switch: {{lc:{{{1|}}}}} | ||
| breaks stun = {{#set:Breaks stun=Y}} | | breaks stun = {{#set:Breaks stun=Y}} | ||
− | | combo = | + | | combo = |
{{#switch: {{lc:{{{2}}}}} | {{#switch: {{lc:{{{2}}}}} | ||
| dark | ethereal | fire | ice | light | lightning | poison | smoke | water = {{#set:Has combo effect={{ucfirst:{{{2|}}}}} field}} [[Category:{{ucfirst:{{{2|}}}}} field skills]] | | dark | ethereal | fire | ice | light | lightning | poison | smoke | water = {{#set:Has combo effect={{ucfirst:{{{2|}}}}} field}} [[Category:{{ucfirst:{{{2|}}}}} field skills]] | ||
Строка 192: | Строка 168: | ||
| {{#switch: {{lc:{{{1|}}}}} | | {{#switch: {{lc:{{{1|}}}}} | ||
<!-- Scaling boons --> | <!-- Scaling boons --> | ||
− | | might = {{Skill fact/subobject|Might|type= | + | | might = {{Skill fact/subobject|Might|type=Boon|text={{{alt|Might}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Might|{{{alt|Might}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{#expr:30 * {{{stacks|1}}}}} [[Condition Damage]], {{#expr:30 * {{{stacks|1}}}}} [[Power]]}} |
− | | regeneration = {{Skill fact/subobject|Regeneration|type= | + | | regeneration = {{Skill fact/subobject|Regeneration|type=Boon|text={{{alt|Regen}}}|stacks={{{stacks|1}}}|number={{{2|0}}}||description=[[Regeneration|{{{alt|Regen}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} Heal}} |
− | | vigor = {{Skill fact/subobject|Vigor|type= | + | | vigor = {{Skill fact/subobject|Vigor|type=Boon|text={{{alt|Vigor}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vigor|{{{alt|Vigor}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: 50% Endurance Regeneration}} |
− | | stability = {{Skill fact/subobject|Stability|type= | + | | stability = {{Skill fact/subobject|Stability|type=Boon|text={{{alt|Stability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Stability|{{{alt|Stability}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{effect description|Stability}}}} |
<!-- Scaling conditions --> | <!-- Scaling conditions --> | ||
− | | bleeding = {{Skill fact/subobject|Bleeding|type= | + | | bleeding = {{Skill fact/subobject|Bleeding|type=Condition|text={{{alt|Bleeding}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Bleeding|{{{alt|Bleeding}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage}} |
− | | burning = {{Skill fact/subobject|Burning|type= | + | | burning = {{Skill fact/subobject|Burning|type=Condition|text={{{alt|Burning}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Burning|{{{alt|Burning}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} Damage}} |
− | | confusion = {{Skill fact/subobject|Confusion|type= | + | | confusion = {{Skill fact/subobject|Confusion|type=Condition|text={{{alt|Confusion}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Confusion|{{{alt|Confusion}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*10 round 0}}}} Damage, {{formatnum:{{#expr:{{{stacks|1}}}*49.5 round 0}}}} Damage to Players on Skill Use, {{formatnum:{{#expr:{{{stacks|1}}}*95.5 round 0}}}} Damage to Non-Players on Skill Use }} |
| poison | | poison | ||
− | | poisoned = {{Skill fact/subobject|Poisoned|type= | + | | poisoned = {{Skill fact/subobject|Poisoned|type=Condition|text={{{alt|Poison}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Poisoned|{{{alt|Poison}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} Damage, -33% Heal Effectiveness}} |
− | | torment = {{Skill fact/subobject|Torment|type= | + | | torment = {{Skill fact/subobject|Torment|type=Condition|text={{{alt|Torment}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Torment|{{{alt|Torment}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage, {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*31.8 round 0}}}} Damage if Moving}} |
− | | vulnerability= {{Skill fact/subobject|Vulnerability|type= | + | | vulnerability= {{Skill fact/subobject|Vulnerability|type=Condition|text={{{alt|Vulnerability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vulnerability|{{{alt|Vulnerability}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{{stacks|1}}}% Incoming [[Damage]], {{{stacks|1}}}% Incoming [[Condition Damage]]}} |
<!-- Common effects using standard description --> | <!-- Common effects using standard description --> | ||
− | | aegis = {{Skill fact/subobject|Aegis|type= | + | | aegis = {{Skill fact/subobject|Aegis|type=Boon|text={{{alt|Aegis}}}|number={{{2|0}}}|description=[[Aegis|{{{alt|Aegis}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: [[Block]] the next incoming attack.}} |
− | | alacrity = {{Skill fact/subobject|Alacrity|type= | + | | alacrity = {{Skill fact/subobject|Alacrity|type=Boon|text={{{alt|Alacrity}}}|number={{{2|0}}}|stacks={{{stacks|1}}}|description=[[Alacrity|{{{alt|Alacrity}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: 25% Skill [[Recharge]] Rate}} |
| blind | | blind | ||
| blinded | | blinded | ||
− | | blindness = {{Skill fact/subobject|Blinded|type= | + | | blindness = {{Skill fact/subobject|Blinded|type=Condition|text={{{alt|Blindness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Blinded|{{{alt|Blindness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Next outgoing attack [[miss]]es.}} |
| chill | | chill | ||
− | | chilled = {{Skill fact/subobject|Chilled|type= | + | | chilled = {{Skill fact/subobject|Chilled|type=Condition|text={{{alt|Chilled}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Chilled|{{{alt|Chilled}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -66% Skill [[Recharge]] Rate, -66% [[Movement speed|Movement Speed]]}} |
| cripple | | cripple | ||
− | | crippled = {{Skill fact/subobject|Crippled|type= | + | | crippled = {{Skill fact/subobject|Crippled|type=Condition|text={{{alt|Cripple}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Crippled|{{{alt|Cripple}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -50% [[Movement speed|Movement Speed]]}} |
− | | fear = {{Skill fact/subobject|Fear|type= | + | | fear = {{Skill fact/subobject|Fear|type=Condition|text={{{alt|Fear}}}|number={{{2|0}}}|description=[[Fear|{{{alt|Fear}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Involuntary retreat; unable to act; stacks duration.}} |
− | | fury = {{Skill fact/subobject|Fury|type= | + | | fury = {{Skill fact/subobject|Fury|type=Boon|text={{{alt|Fury}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Fury|{{{alt|Fury}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: 20% [[Critical Chance]]}} |
− | | protection = {{Skill fact/subobject|Protection|type= | + | | protection = {{Skill fact/subobject|Protection|type=Boon|text={{{alt|Protection}}}|number={{{2|0}}}|description=[[Protection|{{{alt|Protection}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -33% Incoming Damage}} |
− | | quickness = {{Skill fact/subobject|Quickness|type= | + | | quickness = {{Skill fact/subobject|Quickness|type=Boon|text={{{alt|Quickness}}}|number={{{2|0}}}|description=[[Quickness|{{{alt|Quickness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|faster]].}} |
− | | resistance = {{Skill fact/subobject|Resistance|type= | + | | resistance = {{Skill fact/subobject|Resistance|type=Boon|text={{{alt|Resistance}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resistance|{{{alt|Resistance}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: [[Condition]]s currently on you are ineffective; stacks duration.}} |
− | + | | retaliation = {{Skill fact/subobject|Retaliation|type=Boon|text={{{alt|Retaliation}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Retaliation|{{{alt|Retaliation}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Reflect incoming damage back to its source.}} | |
− | | retaliation = {{Skill fact/subobject|Retaliation|type= | + | | slow = {{Skill fact/subobject|Slow|type=Condition|text={{{alt|Slow}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Slow|{{{alt|Slow}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|slower]].}} |
− | | slow = {{Skill fact/subobject|Slow|type= | ||
| stealth = {{Skill fact/subobject|Stealth|type=Effect|text={{{alt|Stealth}}}|number={{{2|0}}}|description=[[Stealth|{{{alt|Stealth}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Invisible to foes.}} | | stealth = {{Skill fact/subobject|Stealth|type=Effect|text={{{alt|Stealth}}}|number={{{2|0}}}|description=[[Stealth|{{{alt|Stealth}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Invisible to foes.}} | ||
− | | swiftness = {{Skill fact/subobject|Swiftness|type= | + | | swiftness = {{Skill fact/subobject|Swiftness|type=Boon|text={{{alt|Swiftness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Swiftness|{{{alt|Swiftness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: 33% [[Movement speed|Movement Speed]]}} |
− | | taunt = {{Skill fact/subobject|Taunt|type= | + | | taunt = {{Skill fact/subobject|Taunt|type=Condition|text={{{alt|Taunt}}}|number={{{2|0}}}|description=[[Taunt|{{{alt|Taunt}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Involuntarily attack foes.}} |
− | | weakness = {{Skill fact/subobject|Weakness|type= | + | | weakness = {{Skill fact/subobject|Weakness|type=Condition|text={{{alt|Weakness}}}|number={{{2|0}}}|description=[[Weakness|{{{alt|Weakness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -50% [[Endurance]] Regeneration, 50% [[Glancing|Fumble]] [[Effect stacking|(Unrestricted)]]}} |
| immobilized | | immobilized | ||
| immobilize | | immobilize | ||
− | | immobile = {{Skill fact/subobject|Immobile|type= | + | | immobile = {{Skill fact/subobject|Immobile|type=Condition|text={{{alt|Immobilize}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Immobile|{{{alt|Immobilize}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Unable to move.}} |
<!-- Duration control effects --> | <!-- Duration control effects --> | ||
− | | daze = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | + | | daze = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}} }} |
| daze alt = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Unable to use skills.}} | | daze alt = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Unable to use skills.}} | ||
− | |||
| float = {{Skill fact/subobject|Float|type=Control effect|text={{{alt|Float}}}|number={{{2|0}}}|description=[[Float|{{{alt|Float}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | | float = {{Skill fact/subobject|Float|type=Control effect|text={{{alt|Float}}}|number={{{2|0}}}|description=[[Float|{{{alt|Float}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
− | |||
| knockdown = {{Skill fact/subobject|Knockdown|type=Control effect|text={{{alt|Knockdown}}}|number={{{2|0}}}|description=[[Knockdown|{{{alt|Knockdown}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | | knockdown = {{Skill fact/subobject|Knockdown|type=Control effect|text={{{alt|Knockdown}}}|number={{{2|0}}}|description=[[Knockdown|{{{alt|Knockdown}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
− | |||
| sink = {{Skill fact/subobject|Sink|type=Control effect|text={{{alt|Sink}}}|number={{{2|0}}}|description=[[Sink|{{{alt|Sink}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | | sink = {{Skill fact/subobject|Sink|type=Control effect|text={{{alt|Sink}}}|number={{{2|0}}}|description=[[Sink|{{{alt|Sink}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
− | |||
| stun = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | | stun = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
| stun alt = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Unable to act.}} | | stun alt = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Unable to act.}} | ||
− | |||
<!-- Distance control effects --> | <!-- Distance control effects --> | ||
| push | | push | ||
| knockback = {{Skill fact/subobject|Knockback|type=Control effect|text={{{alt|Knockback}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Knockback|{{{alt|Knockback}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}} | | knockback = {{Skill fact/subobject|Knockback|type=Control effect|text={{{alt|Knockback}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Knockback|{{{alt|Knockback}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}} | ||
− | |||
− | |||
| launch = {{Skill fact/subobject|Launch|type=Control effect|text={{{alt|Launch}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Launch|{{{alt|Launch}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}} | | launch = {{Skill fact/subobject|Launch|type=Control effect|text={{{alt|Launch}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Launch|{{{alt|Launch}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}} | ||
− | + | | pull = {{Skill fact/subobject|Pull|type=Control effect|text={{{alt|Pull}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Pull|{{{alt|Pull}}}]]: {{formatnum:{{{2|}}}}}|icon=Radius.png}} | |
− | | pull = {{Skill fact/subobject|Pull|type=Control effect|text={{{alt|Pull}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Pull|{{{alt|Pull}}}]] | ||
− | |||
<!-- Scaling general properties --> | <!-- Scaling general properties --> | ||
− | | damage = {{Skill fact/subobject|Damage|type=Damage|text={{{alt|Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon | + | | damage = {{Skill fact/subobject|Damage|type=Damage|text={{{alt|Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Damage|{{{alt|Damage}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}}} |
− | | life siphon damage= {{Skill fact/subobject|Life Siphon Damage|type=Damage|text={{{alt|Life Siphon Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon | + | | life siphon damage= {{Skill fact/subobject|Life Siphon Damage|type=Damage|text={{{alt|Life Siphon Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Damage}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}|icon=Damage.png}} |
− | | healing = {{Skill fact/subobject|Healing|type=Healing|text={{{alt|Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Healing|{{{alt|Healing}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}} | + | | healing = {{Skill fact/subobject|Healing|type=Healing|text={{{alt|Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Healing|{{{alt|Healing}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|icon={{{icon|Healing.png}}}}} |
| life siphon healing= {{Skill fact/subobject|Life Siphon Healing|type=Healing|text={{{alt|Life Siphon Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Healing}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}} | | life siphon healing= {{Skill fact/subobject|Life Siphon Healing|type=Healing|text={{{alt|Life Siphon Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Healing}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}} | ||
| health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss}}}]]: {{{2|0}}}}} | | health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss}}}]]: {{{2|0}}}}} | ||
− | | health loss per interval= {{Skill fact/subobject|Health Loss per Interval|type=Percent|text={{{alt|Health Loss per Interval}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss per Interval}}}]]: | + | | health loss per interval= {{Skill fact/subobject|Health Loss per Interval|type=Percent|text={{{alt|Health Loss per Interval}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss per Interval}}}]]: {{{2|0}}}%|icon=Health Loss.png}} |
− | | barrier = {{Skill fact/subobject|Barrier|type=Barrier|text={{{alt|Barrier}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Barrier|{{{alt|Barrier}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}} | + | | barrier = {{Skill fact/subobject|Barrier|type=Barrier|text={{{alt|Barrier}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Barrier|{{{alt|Barrier}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}} |
<!-- Increase and decrease properties --> | <!-- Increase and decrease properties --> | ||
| attack speed increase = {{Skill fact/subobject|Attack Speed Increase|type=Percent|text=Attack Speed Increase|number={{{2|0}}}|description=Attack Speed Increase: {{fraction|{{{2|0}}}}}%|icon=Radius.png}} | | attack speed increase = {{Skill fact/subobject|Attack Speed Increase|type=Percent|text=Attack Speed Increase|number={{{2|0}}}|description=Attack Speed Increase: {{fraction|{{{2|0}}}}}%|icon=Radius.png}} | ||
− | | damage increase = {{Skill fact/subobject|Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage | + | | damage increase = {{Skill fact/subobject|Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}} |
− | | damage reduced = {{Skill fact/subobject|Damage Reduced|type=Percent|text={{{alt|Damage Reduced}}}|number={{{2|0}}}|description=[[Damage | + | | damage reduced = {{Skill fact/subobject|Damage Reduced|type=Percent|text={{{alt|Damage Reduced}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}} |
− | | damage reduction per hit= {{Skill fact/subobject|Damage Reduction per Hit|type=Percent|text={{{alt|Damage Reduction per Hit}}}|number={{{2|0}}}|description=[[Damage | + | | damage reduction per hit= {{Skill fact/subobject|Damage Reduction per Hit|type=Percent|text={{{alt|Damage Reduction per Hit}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Reduction per Hit}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}} |
− | | condition damage increase= {{Skill fact/subobject|Condition Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description= | + | | condition damage increase= {{Skill fact/subobject|Condition Damage Increase|type=Percent|text={{{alt|Condition Damage Increase}}}|number={{{2|0}}}|description={{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}} |
− | | condition damage reduced= {{Skill fact/subobject|Condition Damage Reduced|type=Percent|text={{{alt|Condition Damage Reduced}}}|number={{{2|0}}}|description=[[ | + | | condition damage reduced= {{Skill fact/subobject|Condition Damage Reduced|type=Percent|text={{{alt|Condition Damage Reduced}}}|number={{{2|0}}}|description=[[Condition Damage|{{{alt|Condition Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}} |
− | |||
− | |||
| duration increase = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | | duration increase = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | ||
| duration decreased = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | | duration decreased = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | ||
− | + | | radius increase = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon=Radius.png}} | |
− | | radius increase = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon= | ||
| recharge reduced = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}} | | recharge reduced = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}} | ||
| recharge time reduced = {{Skill fact/subobject|Recharge Time Reduced|type=Time|text={{{alt|Recharge Time Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time Reduced}}}]]: {{{2|0}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} | | recharge time reduced = {{Skill fact/subobject|Recharge Time Reduced|type=Time|text={{{alt|Recharge Time Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time Reduced}}}]]: {{{2|0}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} | ||
− | | critical damage increase= {{Skill fact/subobject|Critical Damage Increase|type=Percent|text={{{alt|Critical Damage Increase}}}|number={{{2|0}}}|description=[[Critical Damage|{{{alt|Critical Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon= | + | | critical damage increase= {{Skill fact/subobject|Critical Damage Increase|type=Percent|text={{{alt|Critical Damage Increase}}}|number={{{2|0}}}|description=[[Critical Damage|{{{alt|Critical Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon=Ferocity attribute.png}} |
| critical chance | | critical chance | ||
| chance on critical | | chance on critical | ||
| chance on critical hit = {{Skill fact/subobject|Chance on Critical Hit|type=Percent|text={{{alt|Chance on Critical Hit}}}|number={{{2|0}}}|description=[[Critical hit|{{{alt|Chance on Critical Hit}}}]]: {{{2|0}}}%|icon=Miscellaneous effect.png}} | | chance on critical hit = {{Skill fact/subobject|Chance on Critical Hit|type=Percent|text={{{alt|Chance on Critical Hit}}}|number={{{2|0}}}|description=[[Critical hit|{{{alt|Chance on Critical Hit}}}]]: {{{2|0}}}%|icon=Miscellaneous effect.png}} | ||
| critical chance increase= {{Skill fact/subobject|Critical Chance|type=Percent|text={{{alt|Critical Chance Increase}}}|number={{{2|0}}}|description=[[Critical Chance|{{{alt|Critical Chance Increase}}}]]: {{{2|0}}}%|icon=Precision attribute.png}} | | critical chance increase= {{Skill fact/subobject|Critical Chance|type=Percent|text={{{alt|Critical Chance Increase}}}|number={{{2|0}}}|description=[[Critical Chance|{{{alt|Critical Chance Increase}}}]]: {{{2|0}}}%|icon=Precision attribute.png}} | ||
− | | movement speed increase = {{Skill fact/subobject|Movement Speed|type=Percent|text={{{alt|Movement Speed Increase}}}|number={{{2|0}}}|description=[[Movement | + | | movement speed increase = {{Skill fact/subobject|Movement Speed|type=Percent|text={{{alt|Movement Speed Increase}}}|number={{{2|0}}}|description=[[Movement speed|{{{alt|Movement Speed Increase}}}]]: {{{2|0}}}%}} |
− | + | ||
<!-- Combo fields and finishers --> | <!-- Combo fields and finishers --> | ||
| combo = {{#switch:{{lc:{{{2}}}}} | | combo = {{#switch:{{lc:{{{2}}}}} | ||
Строка 301: | Строка 264: | ||
<!-- General properties --> | <!-- General properties --> | ||
| adrenaline = {{Skill fact/subobject|Adrenaline|type=Number|text={{{alt|Adrenaline}}}|number={{{2|0}}}|description=[[Adrenaline|{{{alt|Adrenaline}}}]]: {{{2|0}}}|icon=Attribute bonus.png}} | | adrenaline = {{Skill fact/subobject|Adrenaline|type=Number|text={{{alt|Adrenaline}}}|number={{{2|0}}}|description=[[Adrenaline|{{{alt|Adrenaline}}}]]: {{{2|0}}}|icon=Attribute bonus.png}} | ||
− | | attribute = {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text={{{alt|{{ucfirst:{{{2}}}}}}}}|number={{{3|}}}|description={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute Increase|attribute reduced=Attribute Reduced|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{ucfirst:{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+ | + | | attribute = {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text={{{alt|{{ucfirst:{{{2}}}}}}}}|number={{{3|}}}|description={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute Increase|attribute reduced=Attribute Reduced|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{ucfirst:{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{{3|0}}}|{{{3|}}}}}}}|icon={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage = Condition Damage attribute.png|healing power = Healing Power attribute.png|#default = {{ucfirst:{{{2}}}}} attribute.png}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}}} |
− | |||
| blocks missiles = {{Skill fact/subobject|Blocks Missiles|type=Special|text=Blocks Missiles|description=[[Block#Projectile destruction|Blocks Missiles]]}} | | blocks missiles = {{Skill fact/subobject|Blocks Missiles|type=Special|text=Blocks Missiles|description=[[Block#Projectile destruction|Blocks Missiles]]}} | ||
| bounce | | bounce | ||
Строка 310: | Строка 272: | ||
| breaksstun | | breaksstun | ||
| stun break | | stun break | ||
− | | breaks stun = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]] | + | | breaks stun = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]]|icon=Breaks stun.png}} |
− | | cannot critical hit = {{Skill fact/subobject|Cannot Critical | + | | cannot critical hit = {{Skill fact/subobject|Cannot Critical hit|type=Special|text={{{alt|Cannot Critical Hit}}}|description=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}} |
| capture = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}} | | capture = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}} | ||
| combat | | combat | ||
Строка 318: | Строка 280: | ||
| duration = {{Skill fact/subobject|Duration|type=Time|text={{{alt|Duration}}}|number={{{2|0}}}|description={{{alt|Duration}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | | duration = {{Skill fact/subobject|Duration|type=Time|text={{{alt|Duration}}}|number={{{2|0}}}|description={{{alt|Duration}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
| endurance gained = {{Skill fact/subobject|Endurance Gained|type=Number|text={{{alt|Endurance Gained}}}|description=[[Endurance|{{{alt|Endurance Gained}}}]]: {{{2|0}}}|number={{{2|0}}}|icon=Miscellaneous effect.png}} | | endurance gained = {{Skill fact/subobject|Endurance Gained|type=Number|text={{{alt|Endurance Gained}}}|description=[[Endurance|{{{alt|Endurance Gained}}}]]: {{{2|0}}}|number={{{2|0}}}|icon=Miscellaneous effect.png}} | ||
− | | evade = {{Skill fact/subobject|Evade|type=Time|text= | + | | evade = {{Skill fact/subobject|Evade|type=Time|text=Evade|number={{{2|0}}}|description=[[Evade]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} |
− | | explosion | + | | explosion |
| explosive = {{Skill fact/subobject|Explosion|type=Special|text=Explosion|description=[[Explosion]]}} | | explosive = {{Skill fact/subobject|Explosion|type=Special|text=Explosion|description=[[Explosion]]}} | ||
| gain = {{Skill fact/subobject|{{{2}}}|{{{3}}}|type=Attribute Conversion|text=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]|number={{{4|0}}}|description=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]: {{{4|0}}}%|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}} | | gain = {{Skill fact/subobject|{{{2}}}|{{{3}}}|type=Attribute Conversion|text=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]|number={{{4|0}}}|description=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]: {{{4|0}}}%|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}} | ||
Строка 326: | Строка 288: | ||
| invulnerability = {{Skill fact/subobject|Invulnerability|type=Time|text=Invulnerability Duration|number={{{2|0}}}|description=Invulnerability Duration: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Duration.png}} | | invulnerability = {{Skill fact/subobject|Invulnerability|type=Time|text=Invulnerability Duration|number={{{2|0}}}|description=Invulnerability Duration: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Duration.png}} | ||
| lifeforce | | lifeforce | ||
− | | life force = {{Skill fact/subobject|Life Force|type=Percent|text= | + | | life force = {{Skill fact/subobject|Life Force|type=Percent|text=Life Force|number={{{2|0}}}|description=[[Life Force]]: {{{2|0}}}%}} |
| maximum count = {{Skill fact/subobject|Maximum Count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Maximum Count}}}]]: {{{2|0}}}|icon=Maximum Count.png}} | | maximum count = {{Skill fact/subobject|Maximum Count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Maximum Count}}}]]: {{{2|0}}}|icon=Maximum Count.png}} | ||
− | | percent = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: | + | | percent = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{{2|0}}}%|icon=Radius.png}} |
− | | pierces = {{Skill fact/subobject|Pierces|type=Special|text= | + | | pierces = {{Skill fact/subobject|Pierces|type=Special|text=Pierces|icon=Pierces.png}} |
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| pulse | | pulse | ||
| pulses = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description=Pulses: {{{2|0}}}|icon=Miscellaneous effect.png}} | | pulses = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description=Pulses: {{{2|0}}}|icon=Miscellaneous effect.png}} | ||
| radius = {{Skill fact/subobject|Radius|type=Distance|text={{{alt|Radius}}}|number={{{2|0}}}|description=[[Range|{{{alt|Radius}}}]]: {{formatnum:{{{2|0}}}}}|icon=Radius.png}} | | radius = {{Skill fact/subobject|Radius|type=Distance|text={{{alt|Radius}}}|number={{{2|0}}}|description=[[Range|{{{alt|Radius}}}]]: {{formatnum:{{{2|0}}}}}|icon=Radius.png}} | ||
− | | range = {{Skill fact/subobject|Range|type=Distance|text={{{alt|Range}}}|number={{{2|0}}}|description=[[Range|{{{alt|Range}}}]]: {{formatnum:{{{2|0}}}}}|icon= | + | | range = {{Skill fact/subobject|Range|type=Distance|text={{{alt|Range}}}|number={{{2|0}}}|description=[[Range|{{{alt|Range}}}]]: {{formatnum:{{{2|0}}}}}|icon=Range.png}} |
| recharge time = {{Skill fact/subobject|Recharge Time|type=Time|text={{{alt|Recharge Time}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} | | recharge time = {{Skill fact/subobject|Recharge Time|type=Time|text={{{alt|Recharge Time}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} | ||
| reflect = {{Skill fact/subobject|Reflect|type=Special|text=Reflect Missiles}} | | reflect = {{Skill fact/subobject|Reflect|type=Special|text=Reflect Missiles}} | ||
Строка 349: | Строка 309: | ||
| cripple | crippled = Crippled | | cripple | crippled = Crippled | ||
| immobilized | immobilize | immobile = Immobile | | immobilized | immobilize | immobile = Immobile | ||
− | | #default = {{ucfirst:{{{2|Condition}}}}} | + | | #default = {{ucfirst:{{{2|Condition}}}}} |
}}}}|type=Condition Effect Ignored|text={{{alt|Condition Effect Ignored}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Effect Ignored}}}]]}} | }}}}|type=Condition Effect Ignored|text={{{alt|Condition Effect Ignored}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Effect Ignored}}}]]}} | ||
| condition removed | | condition removed | ||
Строка 359: | Строка 319: | ||
| cripple | crippled = Crippled | | cripple | crippled = Crippled | ||
| immobilized | immobilize | immobile = Immobile | | immobilized | immobilize | immobile = Immobile | ||
− | | #default = {{ucfirst:{{{2|Condition}}}}} | + | | #default = {{ucfirst:{{{2|Condition}}}}} |
}}}}|type=Condition Removed|text={{{alt|Condition Removed}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Removed}}}]]}} | }}}}|type=Condition Removed|text={{{alt|Condition Removed}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Removed}}}]]}} | ||
| conditions removed= {{Skill fact/subobject|Conditions Removed|type=Number|text={{{alt|Conditions Removed}}}|number={{{2|0}}}|description=[[Condition|{{{alt|Conditions Removed}}}]]: {{{2|0}}}|icon=Miscellaneous effect.png}} | | conditions removed= {{Skill fact/subobject|Conditions Removed|type=Number|text={{{alt|Conditions Removed}}}|number={{{2|0}}}|description=[[Condition|{{{alt|Conditions Removed}}}]]: {{{2|0}}}|icon=Miscellaneous effect.png}} | ||
Строка 369: | Строка 329: | ||
| health threshold = {{Skill fact/subobject|Health Threshold|type=Percent|text=Health Threshold|number={{{2|0}}}|description=Health Threshold: {{{2|0}}}%|icon=Radius.png}} | | health threshold = {{Skill fact/subobject|Health Threshold|type=Percent|text=Health Threshold|number={{{2|0}}}|description=Health Threshold: {{{2|0}}}%|icon=Radius.png}} | ||
| heat gain = {{Skill fact/subobject|Heat Gained|type=Percent|text={{{alt|Heat Gained}}}|number={{{2|0}}}|description=[[Heat|{{{alt|Heat Gained}}}]]: {{{2|0}}}%|icon=Heat.png}} | | heat gain = {{Skill fact/subobject|Heat Gained|type=Percent|text={{{alt|Heat Gained}}}|number={{{2|0}}}|description=[[Heat|{{{alt|Heat Gained}}}]]: {{{2|0}}}%|icon=Heat.png}} | ||
− | | heat threshold = {{Skill fact/subobject|Heat Threshold|type=Percent|text={{{alt|Heat Threshold}}} | + | | heat threshold = {{Skill fact/subobject|Heat Threshold|type=Percent|text={{{alt|Heat Threshold}}}number={{{2|0}}}|description=[[Heat|{{{alt|Heat Threshold}}}]]: {{{2|0}}}|icon=Heat.png}} |
| unblockable = {{Skill fact/subobject|Unblockable|type=Special|text=Unblockable|description=[[Unblockable]]|icon={{{icon|Unblockable.png}}}}} | | unblockable = {{Skill fact/subobject|Unblockable|type=Special|text=Unblockable|description=[[Unblockable]]|icon={{{icon|Unblockable.png}}}}} | ||
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| property = {{Skill fact/subobject|{{ucfirst:{{{2|Property}}}}}|type=Property|text={{ucfirst:{{{2|Property}}}}}|number={{{3|}}}|description={{ucfirst:{{{2|Property}}}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}}|icon=Miscellaneous effect.png}} | | property = {{Skill fact/subobject|{{ucfirst:{{{2|Property}}}}}|type=Property|text={{ucfirst:{{{2|Property}}}}}|number={{{3|}}}|description={{ucfirst:{{{2|Property}}}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}}|icon=Miscellaneous effect.png}} | ||
| misc = {{Skill fact/subobject|{{ucfirst:{{{alt|Misc}}}}}|type=Misc|text={{{alt|''Miscellaneous effect''}}}|stacks={{{stacks|}}}|number={{{2|0}}}|description={{{alt|''Miscellaneous effect''}}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{#explode:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|{{!}}}} }} | | misc = {{Skill fact/subobject|{{ucfirst:{{{alt|Misc}}}}}|type=Misc|text={{{alt|''Miscellaneous effect''}}}|stacks={{{stacks|}}}|number={{{2|0}}}|description={{{alt|''Miscellaneous effect''}}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{#explode:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|{{!}}}} }} | ||
<!-- Effect and default behavior --> | <!-- Effect and default behavior --> | ||
− | | effect = {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type={{#switch: {{#show: {{ucfirst:{{{2|Effect}}}}}|?Has effect type|link=none}}|Aura=Aura|#default=Effect}}|text={{{alt|{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has canonical name|default={{ucfirst:{{{2|Effect}}}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#if: {{{alt|}}}|[[{{{2|Effect}}}|{{{alt|}}}]]|{{cname|{{{2|Effect}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}} | + | | effect = {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type={{#switch: {{#show: {{ucfirst:{{{2|Effect}}}}}|?Has effect type|link=none}}|Aura=Aura|#default=Effect}}|text={{{alt|{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has canonical name|default={{ucfirst:{{{2|Effect}}}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#if: {{{alt|}}}|[[{{{2|Effect}}}|{{{alt|}}}]]|{{cname|{{{2|Effect}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t|s}}})}}{{#ifeq:{{{desc|+}}}|||<span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}|icon={{#sub:{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has game icon#|link=none}}|5}}}} |
− | | #default = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst: | + | | #default = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{1|}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{{1}}}{{#if:{{{2|}}}|<span>:</span> {{{2}}}}}|icon={{{icon|Miscellaneous effect.png}}}}} |
}}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}} | }}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}} | ||
|Has linked skill={{{linked skill|}}} | |Has linked skill={{{linked skill|}}} | ||
|Is for game mode={{#if: {{{game mode|}}}|{{#arraymap:{{{game mode|}}}|<nowiki> </nowiki>|@@@|{{#switch: @@@ | pve = PvE | pvp = PvP | wvw = WvW}}|;}}|Default}}|+sep=; | |Is for game mode={{#if: {{{game mode|}}}|{{#arraymap:{{{game mode|}}}|<nowiki> </nowiki>|@@@|{{#switch: @@@ | pve = PvE | pvp = PvP | wvw = WvW}}|;}}|Default}}|+sep=; | ||
− | }} | + | }} |
}} | }} | ||
}}<noinclude> | }}<noinclude> | ||
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== Usage == | == Usage == | ||
+ | Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{tl|skill infobox}} and {{tl|trait infobox}}. Subobject creation uses {{tl|Skill fact/subobject}}. | ||
<pre> | <pre> | ||
{{skill fact|<fact>|<value>}} | {{skill fact|<fact>|<value>}} | ||
{{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}} | {{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}} | ||
− | {{skill fact|<fact>|< | + | {{skill fact|<fact>|<modifier>|<value>}} |
− | {{skill fact|effect|<effect | + | {{skill fact|property|<fact>|<value>}} |
+ | {{skill fact|effect|<effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>|effect bonus=<SMW: storing the effect bonus keyword, separated by ";">}} | ||
+ | {{skill fact|misc|alt=<fact>|<value>|icon=<icon>}} | ||
</pre> | </pre> | ||
− | + | == Parameters == | |
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | ! Skill fact || Example || Display |
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|- | |- | ||
− | | | + | | linked skill || <code><nowiki>{{skill fact|Vigor|linked skill=Rocket Boots|4}}</nowiki></code> || {{skill fact|Vigor|linked skill=Rocket Boots|4}} |
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− | | <code><nowiki>{{skill fact| | ||
− | | {{skill fact| | ||
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− | | | + | | stacks || <code><nowiki>{{skill fact|vulnerability|10|stacks=5}}</nowiki></code> || {{skill fact|vulnerability|10|stacks=5}} |
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− | | <code><nowiki>{{skill fact| | ||
− | | {{skill fact| | ||
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− | | strikes | + | | strikes || <code><nowiki>{{skill fact|damage|202|strikes=2}}</nowiki></code> || {{skill fact|damage|202|strikes=2}} |
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− | | <code><nowiki>{{skill fact|damage|202|strikes=2}}</nowiki></code> | ||
− | | {{skill fact|damage|202|strikes=2}} | ||
|- | |- | ||
− | + | | t || <code><nowiki>{{skill fact|effect|Brawler Protection|3|t=m}}</nowiki></code> || {{skill fact|effect|Brawler Protection|3|t=m}} | |
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− | | t | ||
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− | | <code><nowiki>{{skill fact|effect|Brawler Protection|3|t=m}}</nowiki></code> | ||
− | | {{skill fact|effect|Brawler Protection|3|t=m}} | ||
|} | |} | ||
− | + | == Examples == | |
− | + | === Boons === | |
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
Строка 516: | Строка 378: | ||
| fury || <code><nowiki>{{skill fact|fury|3}}</nowiki></code> || {{skill fact|fury|3}} | | fury || <code><nowiki>{{skill fact|fury|3}}</nowiki></code> || {{skill fact|fury|3}} | ||
|- | |- | ||
− | + | | might || <code><nowiki>{{skill fact|might|3}}</nowiki></code> || {{skill fact|might|3}} | |
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− | | might || <code><nowiki>{{skill fact|might|3 | ||
|- | |- | ||
| protection || <code><nowiki>{{skill fact|protection|3}}</nowiki></code> || {{skill fact|protection|3}} | | protection || <code><nowiki>{{skill fact|protection|3}}</nowiki></code> || {{skill fact|protection|3}} | ||
Строка 527: | Строка 387: | ||
|- | |- | ||
| resistance || <code><nowiki>{{skill fact|resistance|6}}</nowiki></code> || {{skill fact|resistance|6}} | | resistance || <code><nowiki>{{skill fact|resistance|6}}</nowiki></code> || {{skill fact|resistance|6}} | ||
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|- | |- | ||
| retaliation || <code><nowiki>{{skill fact|retaliation|3}}</nowiki></code> || {{skill fact|retaliation|3}} | | retaliation || <code><nowiki>{{skill fact|retaliation|3}}</nowiki></code> || {{skill fact|retaliation|3}} | ||
Строка 539: | Строка 397: | ||
|} | |} | ||
− | + | === Conditions === | |
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
Строка 572: | Строка 430: | ||
|} | |} | ||
− | + | === Control effects === | |
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
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| daze || <code><nowiki>{{skill fact|daze|3}}</nowiki></code> || {{skill fact|daze|3}} | | daze || <code><nowiki>{{skill fact|daze|3}}</nowiki></code> || {{skill fact|daze|3}} | ||
Строка 599: | Строка 455: | ||
|} | |} | ||
− | + | === Damage, Healing, and Barriers === | |
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{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
Строка 622: | Строка 476: | ||
''See [[Template:Damage calculation]] for a list of allowed weapon parameters.'' | ''See [[Template:Damage calculation]] for a list of allowed weapon parameters.'' | ||
− | + | === Effects === | |
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Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version. | Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version. | ||
<pre> | <pre> | ||
− | {{skill fact|effect|< | + | {{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>}} |
</pre> | </pre> | ||
Строка 673: | Строка 494: | ||
|} | |} | ||
− | + | === Increase and decrease modifiers === | |
− | Most modifiers increase or decrease a value by a percentage. ''duration increase'' can either provide an base increase or percentage increase, specify a percentage using a % character | + | Most modifiers increase or decrease a value by a percentage. ''duration increase'' can either provide an base increase or percentage increase, specify a percentage using a % character. |
{| class="wikitable" | {| class="wikitable" | ||
Строка 681: | Строка 502: | ||
| attack speed increase || <code><nowiki>{{skill fact|attack speed increase|50}}</nowiki></code> || {{skill fact|attack speed increase|50}} | | attack speed increase || <code><nowiki>{{skill fact|attack speed increase|50}}</nowiki></code> || {{skill fact|attack speed increase|50}} | ||
|- | |- | ||
− | | damage increase || <code><nowiki>{{skill fact|damage increase|50}}</nowiki></code | + | | damage increase || <code><nowiki>{{skill fact|damage increase|50}}</nowiki></code> || {{skill fact|damage increase|50}} |
|- | |- | ||
− | | damage reduced || <code><nowiki>{{skill fact|damage reduced|50}}</nowiki></code | + | | damage reduced || <code><nowiki>{{skill fact|damage reduced|50}}</nowiki></code> || {{skill fact|damage reduced|50}} |
|- | |- | ||
| damage reduction per hit || <code><nowiki>{{skill fact|damage reduction per hit|10}}</nowiki></code> || {{skill fact|damage reduction per hit|10}} | | damage reduction per hit || <code><nowiki>{{skill fact|damage reduction per hit|10}}</nowiki></code> || {{skill fact|damage reduction per hit|10}} | ||
Строка 690: | Строка 511: | ||
|- | |- | ||
| condition damage reduced || <code><nowiki>{{skill fact|condition damage reduced|50}}</nowiki></code> || {{skill fact|condition damage reduced|50}} | | condition damage reduced || <code><nowiki>{{skill fact|condition damage reduced|50}}</nowiki></code> || {{skill fact|condition damage reduced|50}} | ||
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| duration increase || <code><nowiki>{{skill fact|duration increase|2}}</nowiki></code> || {{skill fact|duration increase|2}} | | duration increase || <code><nowiki>{{skill fact|duration increase|2}}</nowiki></code> || {{skill fact|duration increase|2}} | ||
Строка 702: | Строка 519: | ||
|- | |- | ||
| duration decreased || <code><nowiki>{{skill fact|duration decreased|50%}}</nowiki></code> || {{skill fact|duration decreased|50%}} | | duration decreased || <code><nowiki>{{skill fact|duration decreased|50%}}</nowiki></code> || {{skill fact|duration decreased|50%}} | ||
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| radius increase || <code><nowiki>{{skill fact|radius increase|60}}</nowiki></code> || {{skill fact|radius increase|60}} | | radius increase || <code><nowiki>{{skill fact|radius increase|60}}</nowiki></code> || {{skill fact|radius increase|60}} | ||
Строка 722: | Строка 537: | ||
|} | |} | ||
− | + | === Notable properties === | |
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
Строка 728: | Строка 543: | ||
| gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}} | | gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}} | ||
|- | |- | ||
− | | condition | + | | condition || <code><nowiki>{{skill fact|condition|Burning}}</nowiki></code> || {{skill fact|condition|Burning}} |
− | |||
− | |||
|- | |- | ||
| condition effect ignored || <code><nowiki>{{skill fact|condition effect ignored|Blinded}}</nowiki></code> || {{skill fact|condition effect ignored|Blinded}} | | condition effect ignored || <code><nowiki>{{skill fact|condition effect ignored|Blinded}}</nowiki></code> || {{skill fact|condition effect ignored|Blinded}} | ||
|- | |- | ||
| conditions removed || <code><nowiki>{{skill fact|conditions removed|2}}</nowiki></code> || {{skill fact|conditions removed|2}} | | conditions removed || <code><nowiki>{{skill fact|conditions removed|2}}</nowiki></code> || {{skill fact|conditions removed|2}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | + | === General properties === | |
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
|- | |- | ||
− | | adrenaline || <code><nowiki>{{skill fact|adrenaline|3}}</nowiki></code> || {{skill fact|adrenaline|3}} | + | | adrenaline || <code><nowiki>{{skill fact|adrenaline|3}}</nowiki></code> || {{skill fact|adrenaline|3}} |
|- | |- | ||
| attribute || <code><nowiki>{{skill fact|attribute|Vitality|250}}</nowiki></code> || {{skill fact|attribute|Vitality|250}} | | attribute || <code><nowiki>{{skill fact|attribute|Vitality|250}}</nowiki></code> || {{skill fact|attribute|Vitality|250}} | ||
Строка 756: | Строка 563: | ||
|- | |- | ||
| attribute || <code><nowiki>{{skill fact|attribute|attribute reduced|150}}</nowiki></code> || {{skill fact|attribute|attribute reduced|150}} | | attribute || <code><nowiki>{{skill fact|attribute|attribute reduced|150}}</nowiki></code> || {{skill fact|attribute|attribute reduced|150}} | ||
− | |||
− | |||
|- | |- | ||
| blocks missiles || <code><nowiki>{{skill fact|blocks missiles}}</nowiki></code> || {{skill fact|blocks missiles}} | | blocks missiles || <code><nowiki>{{skill fact|blocks missiles}}</nowiki></code> || {{skill fact|blocks missiles}} | ||
Строка 765: | Строка 570: | ||
| boons removed || <code><nowiki>{{skill fact|boons removed|2}}</nowiki></code> || {{skill fact|boons removed|2}} | | boons removed || <code><nowiki>{{skill fact|boons removed|2}}</nowiki></code> || {{skill fact|boons removed|2}} | ||
|- | |- | ||
− | | bounce || <code><nowiki>{{skill fact|bounce|5}}</nowiki></code> || {{skill fact|bounce|5}} | + | | bounce || <code><nowiki>{{skill fact|bounce|5}}</nowiki></code> || {{skill fact|bounce|5}} |
|- | |- | ||
| breaks enemy targeting || <code><nowiki>{{skill fact|breaks enemy targeting}}</nowiki></code> || {{skill fact|breaks enemy targeting}} | | breaks enemy targeting || <code><nowiki>{{skill fact|breaks enemy targeting}}</nowiki></code> || {{skill fact|breaks enemy targeting}} | ||
|- | |- | ||
− | | breaks stun || <code><nowiki>{{skill fact|breaks stun}}</nowiki></code> || {{skill fact|breaks stun}} | + | | breaks stun || <code><nowiki>{{skill fact|breaks stun}}</nowiki></code> || {{skill fact|breaks stun}} |
|- | |- | ||
| cannot critical hit || <code><nowiki>{{skill fact|cannot critical hit}}</nowiki></code> || {{skill fact|cannot critical hit}} | | cannot critical hit || <code><nowiki>{{skill fact|cannot critical hit}}</nowiki></code> || {{skill fact|cannot critical hit}} | ||
|- | |- | ||
− | | capture || <code><nowiki>{{skill fact|capture}}</nowiki></code> || {{skill fact|capture}} | + | | capture || <code><nowiki>{{skill fact|capture}}</nowiki></code> || {{skill fact|capture}} |
|- | |- | ||
− | | combat || <code><nowiki>{{skill fact|combat}}</nowiki></code> || {{skill fact|combat}} | + | | combat || <code><nowiki>{{skill fact|combat}}</nowiki></code> || {{skill fact|combat}} |
|- | |- | ||
− | | count recharge || <code><nowiki>{{skill fact|count recharge|10}}</nowiki></code> || {{skill fact|count recharge|10}} | + | | count recharge || <code><nowiki>{{skill fact|count recharge|10}}</nowiki></code> || {{skill fact|count recharge|10}} |
|- | |- | ||
− | | duration || <code><nowiki>{{skill fact|duration|30}}</nowiki></code> || {{skill fact|duration|30}} | + | | duration || <code><nowiki>{{skill fact|duration|30}}</nowiki></code> || {{skill fact|duration|30}} |
|- | |- | ||
− | | endurance gained || <code><nowiki>{{skill fact|endurance gained|100}}</nowiki></code> || {{skill fact|endurance gained|100}} | + | | endurance gained || <code><nowiki>{{skill fact|endurance gained|100}}</nowiki></code> || {{skill fact|endurance gained|100}} |
|- | |- | ||
− | | evade || <code><nowiki>{{skill fact|evade|0.75}}</nowiki></code> || {{skill fact|evade|0.75}} | + | | evade || <code><nowiki>{{skill fact|evade|0.75}}</nowiki></code> || {{skill fact|evade|0.75}} |
|- | |- | ||
− | | interval || <code><nowiki>{{skill fact|interval|3}}</nowiki></code> || {{skill fact|interval|3}} | + | | interval || <code><nowiki>{{skill fact|interval|3}}</nowiki></code> || {{skill fact|interval|3}} |
|- | |- | ||
| invulnerability || <code><nowiki>{{skill fact|invulnerability|2}}</nowiki></code> || {{skill fact|invulnerability|2}} | | invulnerability || <code><nowiki>{{skill fact|invulnerability|2}}</nowiki></code> || {{skill fact|invulnerability|2}} | ||
|- | |- | ||
− | | life force || <code><nowiki>{{skill fact|life force|5}}</nowiki></code> || {{skill fact|life force|5}} | + | | life force || <code><nowiki>{{skill fact|life force|5}}</nowiki></code> || {{skill fact|life force|5}} |
+ | |- | ||
+ | | maximum count || <code><nowiki>{{skill fact|maximum count|5}}</nowiki></code> || {{skill fact|maximum count|5}} | ||
|- | |- | ||
− | | | + | | percent || <code><nowiki>{{skill fact|percent|10}}</nowiki></code> || {{skill fact|percent|10}} |
|- | |- | ||
− | | | + | | pierces || <code><nowiki>{{skill fact|pierces}}</nowiki></code> || {{skill fact|pierces}} |
|- | |- | ||
− | | | + | | pulses || <code><nowiki>{{skill fact|pulses|3}}</nowiki></code> || {{skill fact|pulses|3}} |
|- | |- | ||
− | | | + | | radius || <code><nowiki>{{skill fact|radius|500}}</nowiki></code> || {{skill fact|radius|500}} |
|- | |- | ||
− | | | + | | range || <code><nowiki>{{skill fact|range|500}}</nowiki></code> || {{skill fact|range|500}} |
|- | |- | ||
− | | | + | | recharge time || <code><nowiki>{{skill fact|recharge time|3}}</nowiki></code> || {{skill fact|recharge time|3}} |
|- | |- | ||
− | | | + | | reflect || <code><nowiki>{{skill fact|reflect}}</nowiki></code> || {{skill fact|reflect}} |
|- | |- | ||
− | | | + | | revive || <code><nowiki>{{skill fact|revive}}</nowiki></code> || {{skill fact|revive}} |
|- | |- | ||
− | | | + | | targets || <code><nowiki>{{skill fact|targets|5}}</nowiki></code> || {{skill fact|targets|5}} |
|- | |- | ||
− | | | + | | allied targets || <code><nowiki>{{skill fact|allied targets|5}}</nowiki></code> || {{skill fact|allied targets|5}} |
|- | |- | ||
− | | | + | | health threshold || <code><nowiki>{{skill fact|health threshold|50}}</nowiki></code> || {{skill fact|health threshold|50}} |
|- | |- | ||
− | | | + | | heat gain || <code><nowiki>{{skill fact|heat gain|5}}</nowiki></code> || {{skill fact|heat gain|5}} |
|- | |- | ||
− | | | + | | heat threshold || <code><nowiki>{{skill fact|heat threshold|50}}</nowiki></code> || {{skill fact|heat threshold|50}} |
|- | |- | ||
− | | | + | | unblockable || <code><nowiki>{{skill fact|unblockable}}</nowiki></code> || {{skill fact|unblockable}} |
|- | |- | ||
− | | | + | | property || <code><nowiki>{{skill fact|property|Hits per Shell|5}}</nowiki></code> || {{skill fact|property|Hits per Shell|5}} |
+ | |} | ||
+ | |||
+ | ==== Notes ==== | ||
+ | The icon for <code><nowiki>{{skill fact|property|}}</nowiki></code> cannot be changed. | ||
+ | |||
+ | === Combo fields and finishers === | ||
+ | {| class="wikitable" | ||
+ | ! Combo type || Example || Display | ||
+ | |- | ||
+ | | dark || <code><nowiki>{{skill fact|combo|dark}}</nowiki></code> || {{skill fact|combo|dark}} | ||
+ | |- | ||
+ | | ethereal || <code><nowiki>{{skill fact|combo|ethereal}}</nowiki></code> || {{skill fact|combo|ethereal}} | ||
+ | |- | ||
+ | | fire || <code><nowiki>{{skill fact|combo|fire}}</nowiki></code> || {{skill fact|combo|fire}} | ||
+ | |- | ||
+ | | ice || <code><nowiki>{{skill fact|combo|ice}}</nowiki></code> || {{skill fact|combo|ice}} | ||
+ | |- | ||
+ | | light || <code><nowiki>{{skill fact|combo|light}}</nowiki></code> || {{skill fact|combo|light}} | ||
+ | |- | ||
+ | | lightning || <code><nowiki>{{skill fact|combo|lightning}}</nowiki></code> || {{skill fact|combo|lightning}} | ||
+ | |- | ||
+ | | poison || <code><nowiki>{{skill fact|combo|poison}}</nowiki></code> || {{skill fact|combo|poison}} | ||
+ | |- | ||
+ | | smoke || <code><nowiki>{{skill fact|combo|smoke}}</nowiki></code> || {{skill fact|combo|smoke}} | ||
+ | |- | ||
+ | | water || <code><nowiki>{{skill fact|combo|water}}</nowiki></code> || {{skill fact|combo|water}} | ||
+ | |- | ||
+ | | blast || <code><nowiki>{{skill fact|combo|blast}}</nowiki></code> || {{skill fact|combo|blast}} | ||
+ | |- | ||
+ | | leap || <code><nowiki>{{skill fact|combo|leap}}</nowiki></code> || {{skill fact|combo|leap}} | ||
+ | |- | ||
+ | | projectile || <code><nowiki>{{skill fact|combo|projectile}}</nowiki></code> || {{skill fact|combo|projectile}} | ||
+ | |- | ||
+ | | projectile (20% Chance) || <code><nowiki>{{skill fact|combo|projectile|y}}</nowiki></code> || {{skill fact|combo|projectile|y}} | ||
+ | |- | ||
+ | | whirl || <code><nowiki>{{skill fact|combo|whirl}}</nowiki></code> || {{skill fact|combo|whirl}} | ||
+ | |} | ||
+ | |||
+ | == Linked skills == | ||
+ | {| class="wikitable" | ||
+ | ! Example || Display | ||
|- | |- | ||
− | + | | <code><nowiki>{{skill fact|linked skill=Fire Attunement|effect|Flame Burst}}</nowiki></code> || {{skill fact|linked skill=Fire Attunement|effect|Flame Burst}} | |
|- | |- | ||
− | + | | <code><nowiki>{{skill fact|Vigor|linked skill=Rocket Boots|4}}</nowiki></code> || {{skill fact|Vigor|linked skill=Rocket Boots|4}} | |
|- | |- | ||
− | + | | <pre>{{skill fact|effect|"Sic 'Em!" (effect)|10|desc=40% [[Damage]], 40% [[Movement Speed]]|effect bonus=Damage Increase;Movement Speed|effect bonus number=40|linked icon=Ranger tango icon 20px.png}} </pre> | |
+ | | {{skill fact|effect|"Sic 'Em!" (effect)|10|desc=40% [[Damage]], 40% [[Movement Speed]]|effect bonus=Damage Increase;Movement Speed|effect bonus number=40|linked icon=Ranger tango icon 20px.png}} | ||
|} | |} | ||
[[Category:Infobox subtemplates]] | [[Category:Infobox subtemplates]] | ||
</noinclude> | </noinclude> |