Редактирование: Шаблон:Skill fact
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Текущая версия | Ваш текст | ||
Строка 9: | Строка 9: | ||
| bleeding = {{effect|Bleeding|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона. | | bleeding = {{effect|Bleeding|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона. | ||
| burning = {{effect|Burning|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} урона. | | burning = {{effect|Burning|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} урона. | ||
− | | confusion = {{effect|Confusion|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}* | + | | confusion = {{effect|Confusion|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*10 round 0}}}} урона, {{formatnum:{{#expr:{{{stacks|1}}}*49.5 round 0}}}} урона игроку за использованное умение, {{formatnum:{{#expr:{{{stacks|1}}}*95.5 round 0}}}} урона не-игроку за использованное умение. |
| poison | | poison | ||
| poisoned = {{effect|Poisoned|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} урона, -33% к эффективности исцеления. | | poisoned = {{effect|Poisoned|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} урона, -33% к эффективности исцеления. | ||
Строка 24: | Строка 24: | ||
| cripple | | cripple | ||
| crippled = {{effect|Crippled|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к [[Movement Speed|скорости передвижения]]. | | crippled = {{effect|Crippled|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к [[Movement Speed|скорости передвижения]]. | ||
− | | fear = {{effect|Fear|{{{alt | + | | fear = {{effect|Fear|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вынужденное отступление; нельзя действовать. |
− | | fury = {{effect|Fury|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: + | + | | fury = {{effect|Fury|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +20% к [[Critical Chance|шансу критического удара]]. |
| protection = {{effect|Protection|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: -33% к входящему [[Damage#Прямой урон|урону]]. | | protection = {{effect|Protection|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: -33% к входящему [[Damage#Прямой урон|урону]]. | ||
− | | quickness = {{effect|Quickness|{{{alt | + | | quickness = {{effect|Quickness|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: [[Activation time|Ускоряет]] на 50% ваши действия и активацию умений. |
| resistance = {{effect|Resistance|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Наложенные на вас не наносящие урон [[condition|состояния]] неэффективны. | | resistance = {{effect|Resistance|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Наложенные на вас не наносящие урон [[condition|состояния]] неэффективны. | ||
| resolution = {{effect|Resolution|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Входящий [[Damage#Урон от состояний|урон от состояний]] уменьшен на 33%. | | resolution = {{effect|Resolution|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Входящий [[Damage#Урон от состояний|урон от состояний]] уменьшен на 33%. | ||
Строка 34: | Строка 34: | ||
| stealth = {{effect|Stealth|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вы невидимы для врагов. | | stealth = {{effect|Stealth|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вы невидимы для врагов. | ||
| swiftness = {{effect|Swiftness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +33% к [[Movement Speed|скорости передвижения]]. | | swiftness = {{effect|Swiftness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +33% к [[Movement Speed|скорости передвижения]]. | ||
− | | taunt = {{effect|Taunt|{{{alt | + | | taunt = {{effect|Taunt|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Невольная атака противников. |
− | | weakness = {{effect|Weakness|{{{alt | + | | weakness = {{effect|Weakness|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к регенерации [[endurance|выносливости]], 50% атак являются [[glancing|скользящими]] (50% урона). |
| immobilized | | immobilized | ||
| immobilize | | immobilize | ||
Строка 45: | Строка 45: | ||
| sink | | sink | ||
| stun = {{effect|{{ucfirst:{{{1}}}}}|{{{alt|}}}|stacks={{{stacks|}}}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}} | | stun = {{effect|{{ucfirst:{{{1}}}}}|{{{alt|}}}|stacks={{{stacks|}}}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}} | ||
− | | daze alt = {{effect|Daze|{{{alt|}}}|icon=Daze.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя | + | | daze alt = {{effect|Daze|{{{alt|}}}|icon=Daze.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя использовать умения. |
− | | stun alt = {{effect|Stun|{{{alt|}}}|icon=Stun.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя | + | | stun alt = {{effect|Stun|{{{alt|}}}|icon=Stun.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя использовать умения и двигаться. |
<!-- Distance control effects --> | <!-- Distance control effects --> | ||
| push | | push | ||
Строка 68: | Строка 68: | ||
| life siphon healing = {{effect|Life stealing|{{{alt|Исцеление от вытягивания жизни}}}|icon={{{icon|Healing.png}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | | life siphon healing = {{effect|Life stealing|{{{alt|Исцеление от вытягивания жизни}}}|icon={{{icon|Healing.png}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | ||
| health loss = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}} | | health loss = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}} | ||
− | | health loss per interval = {{effect|Health|{{{alt|Потеря здоровья за интервал}}}|icon=Health Loss.png}}: | + | | health loss per interval = {{effect|Health|{{{alt|Потеря здоровья за интервал}}}|icon=Health Loss.png}}: {{{2|0}}}% |
| barrier = {{effect|Barrier|{{{alt|}}}|icon={{{icon|Barrier.png}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | | barrier = {{effect|Barrier|{{{alt|}}}|icon={{{icon|Barrier.png}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | ||
<!-- Increase and decrease properties --> | <!-- Increase and decrease properties --> | ||
Строка 81: | Строка 81: | ||
| duration increase = {{effect icon|icon=Duration.png}} {{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | | duration increase = {{effect icon|icon=Duration.png}} {{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | ||
| duration decreased = {{effect icon|icon=Duration.png}} {{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | | duration decreased = {{effect icon|icon=Duration.png}} {{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | ||
− | |||
| radius increase = {{effect icon|Range|icon={{{icon|Radius.png}}}}} {{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }} | | radius increase = {{effect icon|Range|icon={{{icon|Radius.png}}}}} {{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }} | ||
| recharge reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}% | | recharge reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}% | ||
− | | recharge time reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение времени перезарядки}}}]]: | + | | recharge time reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение времени перезарядки}}}]]: {{{2|0}}} {{plural:{{{2}}}|сек|сек}} |
| critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon={{{icon|Ferocity attribute.png}}}}}: {{fraction|{{{2|0}}}}}% | | critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon={{{icon|Ferocity attribute.png}}}}}: {{fraction|{{{2|0}}}}}% | ||
| critical chance | | critical chance | ||
Строка 110: | Строка 109: | ||
| adrenaline = {{effect icon|Adrenaline|icon=Attribute bonus.png}} [[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}} | | adrenaline = {{effect icon|Adrenaline|icon=Attribute bonus.png}} [[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}} | ||
| attribute = {{effect icon|Attribute|icon={{{icon|{{#switch:{{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage=Condition Damage attribute.png|healing power=Healing Power attribute.png|#default={{ucfirst:{{{2}}}}} attribute.png}}}}}}} {{#switch: {{lc:{{{2|}}}}}|attribute increase=Увеличение атрибута|attribute reduced=Уменьшение атрибута|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{rus lang|attribute|{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}} | | attribute = {{effect icon|Attribute|icon={{{icon|{{#switch:{{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage=Condition Damage attribute.png|healing power=Healing Power attribute.png|#default={{ucfirst:{{{2}}}}} attribute.png}}}}}}} {{#switch: {{lc:{{{2|}}}}}|attribute increase=Увеличение атрибута|attribute reduced=Уменьшение атрибута|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{rus lang|attribute|{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}} | ||
− | | blade = {{effect|Blade|{{{alt|Клинок}}} | + | | blade = {{effect icon|Blade|icon=Power attribute.png}} [[Blade|{{{alt|Клинок}}}]] |
− | | blocks missiles = {{effect|Block#Projectile destruction | + | | blocks missiles = {{effect|Block#Projectile destruction|Блокирует снаряды}} |
| bounce | | bounce | ||
| bounces = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}} | | bounces = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}} | ||
− | | breaks enemy targeting = {{effect icon|icon=Breaks Enemy Targeting.png | + | | breaks enemy targeting = {{effect icon|icon=Breaks Enemy Targeting.png}} Сбивает прицел противника |
| breakstun | | breakstun | ||
| breaksstun | | breaksstun | ||
| stun break | | stun break | ||
− | | breaks stun = {{effect|Stun break| | + | | breaks stun = {{effect icon|Stun break|icon=Breaks stun.png}} [[Stun break|Снимает оглушение]] |
| cannot critical hit = {{effect|Critical hit|{{{alt|Не наносит критический урон}}}|icon=Critical Chance.png}} | | cannot critical hit = {{effect|Critical hit|{{{alt|Не наносит критический урон}}}|icon=Critical Chance.png}} | ||
| capture = {{effect|Capture point|Прекращает ваш вклад в захват точки}} | | capture = {{effect|Capture point|Прекращает ваш вклад в захват точки}} | ||
Строка 136: | Строка 135: | ||
| life force = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}% | | life force = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}% | ||
| maximum count = {{effect icon|icon=Maximum Count.png}} [[Ammunition skill|{{{alt|Максимум использований}}}]]: {{{2|0}}} | | maximum count = {{effect icon|icon=Maximum Count.png}} [[Ammunition skill|{{{alt|Максимум использований}}}]]: {{{2|0}}} | ||
− | | percent = {{effect icon|icon=Radius.png}} {{{alt| | + | | percent = {{effect icon|icon=Radius.png}} {{{alt|Процент}}}: {{fraction|{{{2|0}}}}}% |
| pierces = {{effect|Pierces|Пробивание}} | | pierces = {{effect|Pierces|Пробивание}} | ||
− | |||
− | |||
| pulse | | pulse | ||
| pulses = {{effect icon}} Тактов: {{{2|0}}} | | pulses = {{effect icon}} Тактов: {{{2|0}}} | ||
− | | radius = {{effect icon|Range|icon= | + | | radius = {{effect icon|Range|icon=Radius.png}} [[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}} |
| range = {{effect icon|Range|icon={{{icon|Range.png}}}}} [[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}} | | range = {{effect icon|Range|icon={{{icon|Range.png}}}}} [[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}} | ||
| recharge time = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | | recharge time = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | ||
Строка 168: | Строка 165: | ||
| heat threshold = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}} | | heat threshold = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}} | ||
| unblockable = {{effect|Unblockable|Нельзя блокировать|icon={{{icon|Unblockable.png}}}}} | | unblockable = {{effect|Unblockable|Нельзя блокировать|icon={{{icon|Unblockable.png}}}}} | ||
− | | defiance break = {{effect icon|Defiance Break|icon=Evade.png|}} <span | + | | defiance break = {{effect icon|Defiance Break|icon=Evade.png|}} <span style="color: teal;">{{{alt|Снятие неповиновения}}}: {{{2|0}}}</span> |
| ally target = [[File:Skill fact text only icon.png|link=]]<span style="color:blue;">'''Союзная цель''':</span> {{{2|}}} | | ally target = [[File:Skill fact text only icon.png|link=]]<span style="color:blue;">'''Союзная цель''':</span> {{{2|}}} | ||
| enemy target = [[File:Skill fact text only icon.png|link=]]<span style="color:red;">'''Вражеская цель''':</span> {{{2|}}} | | enemy target = [[File:Skill fact text only icon.png|link=]]<span style="color:red;">'''Вражеская цель''':</span> {{{2|}}} | ||
Строка 176: | Строка 173: | ||
<!-- Effect and default behavior --> | <!-- Effect and default behavior --> | ||
| effect = {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}} {{{t|сек}}})}}{{#ifeq:{{{desc|+}}}|<!-- if set but empty -->|<!-- then display no description -->|<!-- else--><span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}} | | effect = {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}} {{{t|сек}}})}}{{#ifeq:{{{desc|+}}}|<!-- if set but empty -->|<!-- then display no description -->|<!-- else--><span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}} | ||
− | | #default = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}} {{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t| | + | | #default = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}} {{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}} |
}}{{#if:{{{game mode|}}}|</div>|}}<!-- | }}{{#if:{{{game mode|}}}|</div>|}}<!-- | ||
Строка 192: | Строка 189: | ||
| {{#switch: {{lc:{{{1|}}}}} | | {{#switch: {{lc:{{{1|}}}}} | ||
<!-- Scaling boons --> | <!-- Scaling boons --> | ||
− | | might = {{Skill fact/subobject|Might|type={{{type|Boon}}}|text={{{alt|Might}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Might|{{{alt|Might}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{#expr:30 * {{{stacks|1}}}}} [[Condition Damage]], {{#expr:30 * {{{stacks|1}}}}} [[Power]] | + | | might = {{Skill fact/subobject|Might|type={{{type|Boon}}}|text={{{alt|Might}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Might|{{{alt|Might}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{#expr:30 * {{{stacks|1}}}}} [[Condition Damage]], {{#expr:30 * {{{stacks|1}}}}} [[Power]]}} |
− | | regeneration = {{Skill fact/subobject|Regeneration|type={{{type|Boon}}}|text={{{alt|Regen}}}|stacks={{{stacks|1}}}|number={{{2|0}}}||description=[[Regeneration|{{{alt|Regen}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} Heal | + | | regeneration = {{Skill fact/subobject|Regeneration|type={{{type|Boon}}}|text={{{alt|Regen}}}|stacks={{{stacks|1}}}|number={{{2|0}}}||description=[[Regeneration|{{{alt|Regen}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} Heal}} |
− | | vigor = {{Skill fact/subobject|Vigor|type={{{type|Boon}}}|text={{{alt|Vigor}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vigor|{{{alt|Vigor}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +50% Endurance Regeneration | + | | vigor = {{Skill fact/subobject|Vigor|type={{{type|Boon}}}|text={{{alt|Vigor}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vigor|{{{alt|Vigor}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +50% Endurance Regeneration}} |
− | | stability = {{Skill fact/subobject|Stability|type={{{type|Boon}}}|text={{{alt|Stability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Stability|{{{alt|Stability}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{effect description|Stability | + | | stability = {{Skill fact/subobject|Stability|type={{{type|Boon}}}|text={{{alt|Stability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Stability|{{{alt|Stability}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{effect description|Stability}}}} |
<!-- Scaling conditions --> | <!-- Scaling conditions --> | ||
| bleeding = {{Skill fact/subobject|Bleeding|type={{{type|Condition}}}|text={{{alt|Bleeding}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Bleeding|{{{alt|Bleeding}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage}} | | bleeding = {{Skill fact/subobject|Bleeding|type={{{type|Condition}}}|text={{{alt|Bleeding}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Bleeding|{{{alt|Bleeding}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage}} | ||
| burning = {{Skill fact/subobject|Burning|type={{{type|Condition}}}|text={{{alt|Burning}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Burning|{{{alt|Burning}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} Damage}} | | burning = {{Skill fact/subobject|Burning|type={{{type|Condition}}}|text={{{alt|Burning}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Burning|{{{alt|Burning}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} Damage}} | ||
− | | confusion = {{Skill fact/subobject|Confusion|type={{{type|Condition}}}|text={{{alt|Confusion}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Confusion|{{{alt|Confusion}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}* | + | | confusion = {{Skill fact/subobject|Confusion|type={{{type|Condition}}}|text={{{alt|Confusion}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Confusion|{{{alt|Confusion}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*10 round 0}}}} Damage, {{formatnum:{{#expr:{{{stacks|1}}}*49.5 round 0}}}} Damage to Players on Skill Use, {{formatnum:{{#expr:{{{stacks|1}}}*95.5 round 0}}}} Damage to Non-Players on Skill Use }} |
| poison | | poison | ||
| poisoned = {{Skill fact/subobject|Poisoned|type={{{type|Condition}}}|text={{{alt|Poison}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Poisoned|{{{alt|Poison}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} Damage, -33% Heal Effectiveness}} | | poisoned = {{Skill fact/subobject|Poisoned|type={{{type|Condition}}}|text={{{alt|Poison}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Poisoned|{{{alt|Poison}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} Damage, -33% Heal Effectiveness}} | ||
Строка 205: | Строка 202: | ||
| vulnerability= {{Skill fact/subobject|Vulnerability|type={{{type|Condition}}}|text={{{alt|Vulnerability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vulnerability|{{{alt|Vulnerability}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +{{{stacks|1}}}% Incoming [[Damage#Strike damage|Damage]], +{{{stacks|1}}}% Incoming [[Damage#Condition damage|Condition Damage]]}} | | vulnerability= {{Skill fact/subobject|Vulnerability|type={{{type|Condition}}}|text={{{alt|Vulnerability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vulnerability|{{{alt|Vulnerability}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +{{{stacks|1}}}% Incoming [[Damage#Strike damage|Damage]], +{{{stacks|1}}}% Incoming [[Damage#Condition damage|Condition Damage]]}} | ||
<!-- Common effects using standard description --> | <!-- Common effects using standard description --> | ||
− | | aegis = {{Skill fact/subobject|Aegis|type={{{type|Boon}}}|text={{{alt|Aegis}}}|number={{{2|0}}}|description=[[Aegis|{{{alt|Aegis}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: [[Block]] the next incoming attack. | + | | aegis = {{Skill fact/subobject|Aegis|type={{{type|Boon}}}|text={{{alt|Aegis}}}|number={{{2|0}}}|description=[[Aegis|{{{alt|Aegis}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: [[Block]] the next incoming attack.}} |
− | | alacrity = {{Skill fact/subobject|Alacrity|type={{{type|Boon}}}|text={{{alt|Alacrity}}}|number={{{2|0}}}|stacks={{{stacks|1}}}|description=[[Alacrity|{{{alt|Alacrity}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +25% Skill [[Recharge]] Rate | + | | alacrity = {{Skill fact/subobject|Alacrity|type={{{type|Boon}}}|text={{{alt|Alacrity}}}|number={{{2|0}}}|stacks={{{stacks|1}}}|description=[[Alacrity|{{{alt|Alacrity}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +25% Skill [[Recharge]] Rate}} |
| blind | | blind | ||
| blinded | | blinded | ||
Строка 215: | Строка 212: | ||
| crippled = {{Skill fact/subobject|Crippled|type={{{type|Condition}}}|text={{{alt|Cripple}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Crippled|{{{alt|Cripple}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -50% [[Movement Speed]]}} | | crippled = {{Skill fact/subobject|Crippled|type={{{type|Condition}}}|text={{{alt|Cripple}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Crippled|{{{alt|Cripple}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -50% [[Movement Speed]]}} | ||
| fear = {{Skill fact/subobject|Fear|type={{{type|Condition}}}|text={{{alt|Fear}}}|number={{{2|0}}}|description=[[Fear|{{{alt|Fear}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Involuntary retreat; unable to act; stacks duration.}} | | fear = {{Skill fact/subobject|Fear|type={{{type|Condition}}}|text={{{alt|Fear}}}|number={{{2|0}}}|description=[[Fear|{{{alt|Fear}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Involuntary retreat; unable to act; stacks duration.}} | ||
− | | fury = {{Skill fact/subobject|Fury|type={{{type|Boon}}}|text={{{alt|Fury}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Fury|{{{alt|Fury}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: + | + | | fury = {{Skill fact/subobject|Fury|type={{{type|Boon}}}|text={{{alt|Fury}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Fury|{{{alt|Fury}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +20% [[Critical Chance]]}} |
− | | protection = {{Skill fact/subobject|Protection|type={{{type|Boon}}}|text={{{alt|Protection}}}|number={{{2|0}}}|description=[[Protection|{{{alt|Protection}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -33% Incoming [[Damage#Strike damage|Damage]] | + | | protection = {{Skill fact/subobject|Protection|type={{{type|Boon}}}|text={{{alt|Protection}}}|number={{{2|0}}}|description=[[Protection|{{{alt|Protection}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -33% Incoming [[Damage#Strike damage|Damage]]}} |
− | | quickness = {{Skill fact/subobject|Quickness|type={{{type|Boon}}}|text={{{alt|Quickness}}}|number={{{2|0}}}|description=[[Quickness|{{{alt|Quickness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|faster]]. | + | | quickness = {{Skill fact/subobject|Quickness|type={{{type|Boon}}}|text={{{alt|Quickness}}}|number={{{2|0}}}|description=[[Quickness|{{{alt|Quickness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|faster]].}} |
− | | resistance = {{Skill fact/subobject|Resistance|type={{{type|Boon}}}|text={{{alt|Resistance}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resistance|{{{alt|Resistance}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Nondamaging [[condition]]s currently on you are ineffective. | + | | resistance = {{Skill fact/subobject|Resistance|type={{{type|Boon}}}|text={{{alt|Resistance}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resistance|{{{alt|Resistance}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Nondamaging [[condition]]s currently on you are ineffective.}} |
− | | resolution = {{Skill fact/subobject|Resolution|type={{{type|Boon}}}|text={{{alt|Resolution}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resolution|{{{alt|Resolution}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Incoming [[Damage#Condition damage|condition damage]] decreased by 33%. | + | | resolution = {{Skill fact/subobject|Resolution|type={{{type|Boon}}}|text={{{alt|Resolution}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resolution|{{{alt|Resolution}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Incoming [[Damage#Condition damage|condition damage]] decreased by 33%.}} |
− | | retaliation = {{Skill fact/subobject|Retaliation|type={{{type|Boon}}}|text={{{alt|Retaliation}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Retaliation|{{{alt|Retaliation}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Reflect incoming damage back to its source. | + | | retaliation = {{Skill fact/subobject|Retaliation|type={{{type|Boon}}}|text={{{alt|Retaliation}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Retaliation|{{{alt|Retaliation}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Reflect incoming damage back to its source.}} |
| slow = {{Skill fact/subobject|Slow|type={{{type|Condition}}}|text={{{alt|Slow}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Slow|{{{alt|Slow}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|slower]].}} | | slow = {{Skill fact/subobject|Slow|type={{{type|Condition}}}|text={{{alt|Slow}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Slow|{{{alt|Slow}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|slower]].}} | ||
| stealth = {{Skill fact/subobject|Stealth|type=Effect|text={{{alt|Stealth}}}|number={{{2|0}}}|description=[[Stealth|{{{alt|Stealth}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Invisible to foes.}} | | stealth = {{Skill fact/subobject|Stealth|type=Effect|text={{{alt|Stealth}}}|number={{{2|0}}}|description=[[Stealth|{{{alt|Stealth}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Invisible to foes.}} | ||
− | | swiftness = {{Skill fact/subobject|Swiftness|type={{{type|Boon}}}|text={{{alt|Swiftness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Swiftness|{{{alt|Swiftness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +33% [[Movement Speed]] | + | | swiftness = {{Skill fact/subobject|Swiftness|type={{{type|Boon}}}|text={{{alt|Swiftness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Swiftness|{{{alt|Swiftness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +33% [[Movement Speed]]}} |
| taunt = {{Skill fact/subobject|Taunt|type={{{type|Condition}}}|text={{{alt|Taunt}}}|number={{{2|0}}}|description=[[Taunt|{{{alt|Taunt}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Involuntarily attack foes.}} | | taunt = {{Skill fact/subobject|Taunt|type={{{type|Condition}}}|text={{{alt|Taunt}}}|number={{{2|0}}}|description=[[Taunt|{{{alt|Taunt}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Involuntarily attack foes.}} | ||
| weakness = {{Skill fact/subobject|Weakness|type={{{type|Condition}}}|text={{{alt|Weakness}}}|number={{{2|0}}}|description=[[Weakness|{{{alt|Weakness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -50% [[Endurance]] Regeneration, +50% [[Glancing|Fumble]] [[Effect stacking|(Unrestricted)]]}} | | weakness = {{Skill fact/subobject|Weakness|type={{{type|Condition}}}|text={{{alt|Weakness}}}|number={{{2|0}}}|description=[[Weakness|{{{alt|Weakness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -50% [[Endurance]] Regeneration, +50% [[Glancing|Fumble]] [[Effect stacking|(Unrestricted)]]}} | ||
Строка 254: | Строка 251: | ||
| damage = {{Skill fact/subobject|Damage|type=Damage|text={{{alt|Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Damage|{{{alt|Damage}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}}} | | damage = {{Skill fact/subobject|Damage|type=Damage|text={{{alt|Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Damage|{{{alt|Damage}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}}} | ||
| life siphon damage= {{Skill fact/subobject|Life Siphon Damage|type=Damage|text={{{alt|Life Siphon Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Damage}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}|icon=Damage.png}} | | life siphon damage= {{Skill fact/subobject|Life Siphon Damage|type=Damage|text={{{alt|Life Siphon Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Damage}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}|icon=Damage.png}} | ||
− | | healing = {{Skill fact/subobject|Healing|type=Healing|text={{{alt|Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Healing|{{{alt|Healing}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}} | + | | healing = {{Skill fact/subobject|Healing|type=Healing|text={{{alt|Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Healing|{{{alt|Healing}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|icon={{{icon|Healing.png}}}}} |
| life siphon healing= {{Skill fact/subobject|Life Siphon Healing|type=Healing|text={{{alt|Life Siphon Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Healing}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}} | | life siphon healing= {{Skill fact/subobject|Life Siphon Healing|type=Healing|text={{{alt|Life Siphon Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Healing}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}} | ||
| health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss}}}]]: {{{2|0}}}}} | | health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss}}}]]: {{{2|0}}}}} | ||
− | | health loss per interval= {{Skill fact/subobject|Health Loss per Interval|type=Percent|text={{{alt|Health Loss per Interval}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss per Interval}}}]]: | + | | health loss per interval= {{Skill fact/subobject|Health Loss per Interval|type=Percent|text={{{alt|Health Loss per Interval}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss per Interval}}}]]: {{{2|0}}}%|icon=Health Loss.png}} |
| barrier = {{Skill fact/subobject|Barrier|type=Barrier|text={{{alt|Barrier}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Barrier|{{{alt|Barrier}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|icon={{{icon|Barrier.png}}}}} | | barrier = {{Skill fact/subobject|Barrier|type=Barrier|text={{{alt|Barrier}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Barrier|{{{alt|Barrier}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|icon={{{icon|Barrier.png}}}}} | ||
Строка 267: | Строка 264: | ||
| condition damage increase= {{Skill fact/subobject|Condition Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage#Condition damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}} | | condition damage increase= {{Skill fact/subobject|Condition Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage#Condition damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}} | ||
| condition damage reduced= {{Skill fact/subobject|Condition Damage Reduced|type=Percent|text={{{alt|Condition Damage Reduced}}}|number={{{2|0}}}|description=[[Damage#Condition Damage|{{{alt|Condition Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}} | | condition damage reduced= {{Skill fact/subobject|Condition Damage Reduced|type=Percent|text={{{alt|Condition Damage Reduced}}}|number={{{2|0}}}|description=[[Damage#Condition Damage|{{{alt|Condition Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}} | ||
− | | all damage increase = {{Skill fact/subobject|All Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}|effect bonus=Damage Increase;Condition | + | | all damage increase = {{Skill fact/subobject|All Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}|effect bonus=Damage Increase;Condition Damage Increase}} |
| all damage reduced = {{Skill fact/subobject|All Damage Reduced|type=Percent|text={{{alt|Damage Reduced}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png|effect bonus=Damage Reduced;Condition Damage Reduced}} | | all damage reduced = {{Skill fact/subobject|All Damage Reduced|type=Percent|text={{{alt|Damage Reduced}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png|effect bonus=Damage Reduced;Condition Damage Reduced}} | ||
| duration increase = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | | duration increase = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | ||
| duration decreased = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | | duration decreased = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | ||
− | |||
| radius increase = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon={{{icon|Radius.png}}}}} | | radius increase = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon={{{icon|Radius.png}}}}} | ||
| recharge reduced = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}} | | recharge reduced = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}} | ||
Строка 310: | Строка 306: | ||
| breaksstun | | breaksstun | ||
| stun break | | stun break | ||
− | | breaks stun = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]] | + | | breaks stun = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]]|icon=Breaks stun.png}} |
| cannot critical hit = {{Skill fact/subobject|Cannot Critical Hit|type=Special|text={{{alt|Cannot Critical Hit}}}|description=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}} | | cannot critical hit = {{Skill fact/subobject|Cannot Critical Hit|type=Special|text={{{alt|Cannot Critical Hit}}}|description=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}} | ||
| capture = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}} | | capture = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}} | ||
Строка 326: | Строка 322: | ||
| invulnerability = {{Skill fact/subobject|Invulnerability|type=Time|text=Invulnerability Duration|number={{{2|0}}}|description=Invulnerability Duration: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Duration.png}} | | invulnerability = {{Skill fact/subobject|Invulnerability|type=Time|text=Invulnerability Duration|number={{{2|0}}}|description=Invulnerability Duration: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Duration.png}} | ||
| lifeforce | | lifeforce | ||
− | | life force = {{Skill fact/subobject|Life Force|type=Percent|text={{{alt|Life Force}}}|number={{{2|0}}}|description=[[Life Force|{{{alt|Life Force}}}]]: | + | | life force = {{Skill fact/subobject|Life Force|type=Percent|text={{{alt|Life Force}}}|number={{{2|0}}}|description=[[Life Force|{{{alt|Life Force}}}]]: {{{2|0}}}%}} |
| maximum count = {{Skill fact/subobject|Maximum Count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Maximum Count}}}]]: {{{2|0}}}|icon=Maximum Count.png}} | | maximum count = {{Skill fact/subobject|Maximum Count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Maximum Count}}}]]: {{{2|0}}}|icon=Maximum Count.png}} | ||
| percent = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{fraction|{{{2|0}}}}}%|icon=Radius.png}} | | percent = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{fraction|{{{2|0}}}}}%|icon=Radius.png}} | ||
| pierces = {{Skill fact/subobject|Pierces|type=Special|text=[[Pierces]]|icon=Pierces.png}} | | pierces = {{Skill fact/subobject|Pierces|type=Special|text=[[Pierces]]|icon=Pierces.png}} | ||
− | |||
− | |||
| pulse | | pulse | ||
| pulses = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description=Pulses: {{{2|0}}}|icon=Miscellaneous effect.png}} | | pulses = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description=Pulses: {{{2|0}}}|icon=Miscellaneous effect.png}} | ||
Строка 369: | Строка 363: | ||
| health threshold = {{Skill fact/subobject|Health Threshold|type=Percent|text=Health Threshold|number={{{2|0}}}|description=Health Threshold: {{{2|0}}}%|icon=Radius.png}} | | health threshold = {{Skill fact/subobject|Health Threshold|type=Percent|text=Health Threshold|number={{{2|0}}}|description=Health Threshold: {{{2|0}}}%|icon=Radius.png}} | ||
| heat gain = {{Skill fact/subobject|Heat Gained|type=Percent|text={{{alt|Heat Gained}}}|number={{{2|0}}}|description=[[Heat|{{{alt|Heat Gained}}}]]: {{{2|0}}}%|icon=Heat.png}} | | heat gain = {{Skill fact/subobject|Heat Gained|type=Percent|text={{{alt|Heat Gained}}}|number={{{2|0}}}|description=[[Heat|{{{alt|Heat Gained}}}]]: {{{2|0}}}%|icon=Heat.png}} | ||
− | | heat threshold = {{Skill fact/subobject|Heat Threshold|type=Percent|text={{{alt|Heat Threshold}}} | + | | heat threshold = {{Skill fact/subobject|Heat Threshold|type=Percent|text={{{alt|Heat Threshold}}}number={{{2|0}}}|description=[[Heat|{{{alt|Heat Threshold}}}]]: {{{2|0}}}|icon=Heat.png}} |
| unblockable = {{Skill fact/subobject|Unblockable|type=Special|text=Unblockable|description=[[Unblockable]]|icon={{{icon|Unblockable.png}}}}} | | unblockable = {{Skill fact/subobject|Unblockable|type=Special|text=Unblockable|description=[[Unblockable]]|icon={{{icon|Unblockable.png}}}}} | ||
− | | defiance break = {{Skill fact/subobject|Defiance Break|type=Number|text=Defiance Break | + | | defiance break = {{Skill fact/subobject|Defiance Break|type=Number|text=Defiance Break|description=<span style="color: teal;">{{{alt|Defiance Break}}}: {{{2|}}}</span>|icon={{{icon|Evade.png}}}}} |
| ally target = {{Skill fact/subobject|Ally Target|type=Text|text=<span style="color:blue;">'''Ally target'''</span>|description=<span style="color:blue;">'''Ally target''':</span> {{{2|}}}}} | | ally target = {{Skill fact/subobject|Ally Target|type=Text|text=<span style="color:blue;">'''Ally target'''</span>|description=<span style="color:blue;">'''Ally target''':</span> {{{2|}}}}} | ||
| enemy target = {{Skill fact/subobject|Enemy Target|type=Text|text=<span style="color:red;">'''Enemy target'''</span>|description=<span style="color:red;">'''Enemy target''':</span> {{{2|}}}}} | | enemy target = {{Skill fact/subobject|Enemy Target|type=Text|text=<span style="color:red;">'''Enemy target'''</span>|description=<span style="color:red;">'''Enemy target''':</span> {{{2|}}}}} | ||
Строка 378: | Строка 372: | ||
| misc = {{Skill fact/subobject|{{ucfirst:{{{alt|Misc}}}}}|type=Misc|text={{{alt|''Miscellaneous effect''}}}|stacks={{{stacks|}}}|number={{{2|0}}}|description={{{alt|''Miscellaneous effect''}}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{#explode:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|{{!}}}} }} | | misc = {{Skill fact/subobject|{{ucfirst:{{{alt|Misc}}}}}|type=Misc|text={{{alt|''Miscellaneous effect''}}}|stacks={{{stacks|}}}|number={{{2|0}}}|description={{{alt|''Miscellaneous effect''}}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{#explode:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|{{!}}}} }} | ||
<!-- Effect and default behavior --> | <!-- Effect and default behavior --> | ||
− | | effect = {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type={{#switch: {{#show: {{ucfirst:{{{2|Effect}}}}}|?Has effect type|link=none}}|Aura=Aura|#default=Effect}}|text={{{alt|{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has canonical name|default={{ucfirst:{{{2|Effect}}}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#if: {{{alt|}}}|[[{{{2|Effect}}}|{{{alt|}}}]]|{{cname|{{{2|Effect}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}} | + | | effect = {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type={{#switch: {{#show: {{ucfirst:{{{2|Effect}}}}}|?Has effect type|link=none}}|Aura=Aura|#default=Effect}}|text={{{alt|{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has canonical name|default={{ucfirst:{{{2|Effect}}}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#if: {{{alt|}}}|[[{{{2|Effect}}}|{{{alt|}}}]]|{{cname|{{{2|Effect}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t|s}}})}}{{#ifeq:{{{desc|+}}}|||<span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}|icon={{#sub:{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has game icon#|link=none}}|5}}}} |
| #default = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{alt|{{{1|}}}}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{{icon|Miscellaneous effect.png}}}}} | | #default = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{alt|{{{1|}}}}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{{icon|Miscellaneous effect.png}}}}} | ||
}}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}} | }}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}} | ||
Строка 473: | Строка 467: | ||
| <code><nowiki>{{skill fact|damage|202|strikes=2}}</nowiki></code> | | <code><nowiki>{{skill fact|damage|202|strikes=2}}</nowiki></code> | ||
| {{skill fact|damage|202|strikes=2}} | | {{skill fact|damage|202|strikes=2}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| icon | | icon | ||
Строка 491: | Строка 480: | ||
| linked icon | | linked icon | ||
| Set to display an icon (without link) in front of the skill fact. | | Set to display an icon (without link) in front of the skill fact. | ||
− | | <code><nowiki>{{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger icon | + | | <code><nowiki>{{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger tango icon 20px.png}}</nowiki></code> |
− | | {{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger icon | + | | {{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger tango icon 20px.png}} |
|- | |- | ||
| type | | type | ||
Строка 509: | Строка 498: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
+ | |- | ||
+ | | defiance break || <code><nowiki>{{skill fact|defiance break|200}}</nowiki></code> || {{skill fact|defiance break|200}} | ||
|- | |- | ||
| aegis || <code><nowiki>{{skill fact|aegis|3}}</nowiki></code> || {{skill fact|aegis|3}} | | aegis || <code><nowiki>{{skill fact|aegis|3}}</nowiki></code> || {{skill fact|aegis|3}} | ||
Строка 516: | Строка 507: | ||
| fury || <code><nowiki>{{skill fact|fury|3}}</nowiki></code> || {{skill fact|fury|3}} | | fury || <code><nowiki>{{skill fact|fury|3}}</nowiki></code> || {{skill fact|fury|3}} | ||
|- | |- | ||
− | + | | might || <code><nowiki>{{skill fact|might|3}}</nowiki></code> || {{skill fact|might|3}} | |
− | |||
− | | might || <code><nowiki>{{skill fact|might|3 | ||
|- | |- | ||
| protection || <code><nowiki>{{skill fact|protection|3}}</nowiki></code> || {{skill fact|protection|3}} | | protection || <code><nowiki>{{skill fact|protection|3}}</nowiki></code> || {{skill fact|protection|3}} | ||
Строка 575: | Строка 564: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
− | |||
− | |||
|- | |- | ||
| daze || <code><nowiki>{{skill fact|daze|3}}</nowiki></code> || {{skill fact|daze|3}} | | daze || <code><nowiki>{{skill fact|daze|3}}</nowiki></code> || {{skill fact|daze|3}} | ||
Строка 702: | Строка 689: | ||
|- | |- | ||
| duration decreased || <code><nowiki>{{skill fact|duration decreased|50%}}</nowiki></code> || {{skill fact|duration decreased|50%}} | | duration decreased || <code><nowiki>{{skill fact|duration decreased|50%}}</nowiki></code> || {{skill fact|duration decreased|50%}} | ||
− | |||
− | |||
|- | |- | ||
| radius increase || <code><nowiki>{{skill fact|radius increase|60}}</nowiki></code> || {{skill fact|radius increase|60}} | | radius increase || <code><nowiki>{{skill fact|radius increase|60}}</nowiki></code> || {{skill fact|radius increase|60}} | ||
Строка 728: | Строка 713: | ||
| gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}} | | gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}} | ||
|- | |- | ||
− | | condition<br>condition removed || <code><nowiki>{{skill fact|condition | + | | condition<br>condition removed || <code><nowiki>{{skill fact|condition|Burning}}</nowiki></code> || {{skill fact|condition removed|Burning}} |
|- | |- | ||
| condition effect reduced || <code><nowiki>{{skill fact|Chilled|type=Condition Effect Reduced}}</nowiki></code> || {{skill fact|Chilled|type=Condition Effect Reduced}} | | condition effect reduced || <code><nowiki>{{skill fact|Chilled|type=Condition Effect Reduced}}</nowiki></code> || {{skill fact|Chilled|type=Condition Effect Reduced}} | ||
Строка 796: | Строка 781: | ||
|- | |- | ||
| pierces || <code><nowiki>{{skill fact|pierces}}</nowiki></code> || {{skill fact|pierces}} | | pierces || <code><nowiki>{{skill fact|pierces}}</nowiki></code> || {{skill fact|pierces}} | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| pulses || <code><nowiki>{{skill fact|pulses|3}}</nowiki></code> || {{skill fact|pulses|3}} | | pulses || <code><nowiki>{{skill fact|pulses|3}}</nowiki></code> || {{skill fact|pulses|3}} |