Редактирование: Шаблон:Skill infobox/subobject

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Строка 10: Строка 10:
  
 
-->| Has context=Skill<!--
 
-->| Has context=Skill<!--
-->| Has skill supertype={{{supertype|}}}|+sep=,<!--
+
-->| Has skill supertype={{{supertype|}}}<!--
 
-->| Is for profession={{#if: {{{profession|}}} | {{#switch: {{lc:{{{profession}}}}} | guardian | revenant | warrior | engineer | ranger | thief | elementalist | mesmer | necromancer = {{ucfirst:{{{profession}}}}} }} }}<!--
 
-->| Is for profession={{#if: {{{profession|}}} | {{#switch: {{lc:{{{profession}}}}} | guardian | revenant | warrior | engineer | ranger | thief | elementalist | mesmer | necromancer = {{ucfirst:{{{profession}}}}} }} }}<!--
-->| Has profession sort order={{{profession sort order|}}}<!--
+
-->| Has profession sort order={{#if: {{{profession|}}} | {{#switch: {{lc:{{{profession}}}}}
-->| Has specialization sort order={{{specialization sort order|}}}<!--
+
      | guardian    = 1
-->| Has skill context sort order={{{skill context sort order|}}}<!--
+
      | revenant    = 2
-->| Has weapon type sort order={{{weapon type sort order|}}}<!--
+
      | warrior      = 3
-->| Has attunement sort order={{{attunement sort order|}}}<!--
+
      | engineer    = 4
-->| Has skill slot sort order={{{skill slot sort order|}}}<!--
+
      | ranger      = 5
-->| Has skill type sort order={{{skill type sort order|}}}|+sep=,<!--
+
      | thief        = 6
-->| Has skill sort order={{{skill sort order|}}}<!--
+
      | elementalist = 7
 +
      | mesmer      = 8
 +
      | necromancer  = 9
 +
    }} }}<!--
 +
-->| Has specialization sort order={{#if: {{{profession|}}} | {{#switch: {{lc:{{{profession}}}}} | guardian | revenant | warrior | engineer | ranger | thief | elementalist | mesmer | necromancer = {{#switch: {{lc:{{{specialization|}}}}}
 +
      | dragonhunter
 +
      | herald
 +
      | berserker
 +
      | scrapper
 +
      | druid
 +
      | daredevil
 +
      | tempest
 +
      | chronomancer
 +
      | reaper      = 1 <!-- HoT -->
 +
      | firebrand
 +
      | renegade
 +
      | spellbreaker
 +
      | holosmith
 +
      | soulbeast
 +
      | deadeye
 +
      | weaver
 +
      | mirage
 +
      | scourge      = 2 <!-- PoF -->
 +
      | #default    = 0 <!-- Core -->
 +
    }} }} }}<!--
 +
-->| Has attunement sort order ={{#switch: {{lc:{{{slot|}}}}}
 +
      | utility = 0
 +
      | #default = {{#switch: {{#replace:{{lc:{{{attunement|}}}}}| }}
 +
        | fire        = 1
 +
        | water        = 2
 +
        | air          = 3
 +
        | earth        = 4
 +
        | fire,water
 +
        | water,fire  = 5
 +
        | fire,air
 +
        | air,fire    = 6
 +
        | fire,earth
 +
        | earth,fire  = 7
 +
        | water,air
 +
        | air,water    = 8
 +
        | water,earth
 +
        | earth,water  = 9
 +
        | air,earth    = 10
 +
        | #default    = 0
 +
        }}
 +
    }}<!--
 +
-->| Has skill context sort order ={{#switch: {{lc:{{{slot|}}}}}
 +
      | weapon   = 1
 +
      | engineering kit
 +
      | bundle    = 2
 +
      | transform = 3
 +
      | healing  = 4
 +
      | utility  = 5
 +
      | elite    = 6
 +
      | mechanic  = 7
 +
      | pet      = 8
 +
      | downed    = 9
 +
      | drowning  = 10
 +
      | downed and drowning = {{#ifeq:{{lc:{{{profession|}}}}}|necromancer|9|10}} <!-- this will allow proper sorting, all shared skills (except for necromancers, only slot 1) are in the higher slot positions -->
 +
      | trait    = 11
 +
      | #default  = 12
 +
    }}<!--
 +
-->| Has skill slot sort order ={{#switch: {{lc:{{{slot|}}}}}
 +
      | pet
 +
      | mechanic = {{#if:{{{mechanic-slot|}}}|{{#expr:{{{mechanic-slot}}}-6}}|0}} <!-- storing F1,..,F5 as -5,...,-1, allowing to sort it before weapon slots, e.g. burst skills -->
 +
      | #default = {{#if:{{{weapon-slot|}}}|{{{weapon-slot}}}|0}} <!-- on default use weapon-slot, else set to 0 -->
 +
    }}<!--
 +
-->| Has skill type sort order ={{#if: {{{sort type|}}} <!-- if sort type -->
 +
      | {{#arraymap: {{lc:{{{sort type}}}}}|,|@@@|{{#switch:{{lc:@@@}}
 +
        | tool belt
 +
        | stolen skill = {{ucfirst:@@@}}
 +
        | #default    = {{#replace:{{#arraymap: @@@|<nowiki> </nowiki>|$$$|{{ucfirst:$$$}}|^ ^}}|^|}}
 +
        }}|,}}
 +
      | {{#if: {{{type|}}}                         <!-- else if type -->
 +
        | {{#arraymap: {{lc:{{{type}}}}}|,|@@@|{{#switch:{{lc:@@@}}
 +
            | tool belt
 +
            | stolen skill = {{ucfirst:@@@}}
 +
            | #default    = {{#replace:{{#arraymap: @@@|<nowiki> </nowiki>|$$$|{{ucfirst:$$$}}|^ ^}}|^|}}
 +
          }}|,}}
 +
        | {{#if: {{{chain1|}}}                      <!-- else if chain1 type -->
 +
            | {{#if: {{#vardefineecho:chain1 type|{{#show: {{{chain1|}}}|?Has skill type#|default=|searchlabel=}}}}
 +
              | {{#var:chain1 type}}
 +
              | Skill without type                  <!-- else "Skill without type" -->
 +
            }}
 +
            | Skill without type
 +
          }}
 +
        }}
 +
      }}|+sep=,<!--
 +
-->| Has weapon type sort order ={{#switch: {{lc:{{{slot|}}}}}
 +
      | weapon
 +
      | mechanic = {{#switch: {{lc:{{{mainhand|}}}{{{offhand|}}}{{{twohand|}}}{{{mechanic weapon|}}}}}
 +
        | axe    = 1
 +
        | dagger  = 2
 +
        | mace    = 3
 +
        | pistol  = 4
 +
        | scepter = 5
 +
        | sword  = 6
 +
        | focus  = 7
 +
        | warhorn = 8
 +
        | torch  = 9
 +
        | shield  = 10
 +
        | greatsword = 11
 +
        | hammer  = 12
 +
        | longbow = 13
 +
        | rifle  = 14
 +
        | short bow = 15
 +
        | staff  = 16
 +
        | spear  = 17
 +
        | harpoon gun = 18
 +
        | trident = 19
 +
        | #default = 100 <!-- non-weapon related profession mechanic skills -->
 +
        }}
 +
      | engineering kit
 +
      | bundle = {{#switch: {{lc:{{{bundle|{{{kit|}}}}}}}}
 +
        | tome of justice  = 20
 +
        | tome of courage  = 21
 +
        | tome of resolve  = 22
 +
        | med kit          = 23
 +
        | bomb kit        = 24
 +
        | elixir gun      = 25
 +
        | flamethrower    = 26
 +
        | grenade kit      = 27
 +
        | tool kit        = 28
 +
        | elite mortar kit = 29
 +
        | conjured flame  = 30
 +
        | frost bow        = 31
 +
        | lightning hammer = 32
 +
        | magnetic shield (bundle) = 33
 +
        | fiery greatsword = 34
 +
        | #default        = 100 <!-- historical, etc... -->
 +
        }}
 +
      | transform = {{#switch: {{lc:{{{parent|}}}}}
 +
        | rampage          = 40
 +
        | engage photon forge = 41
 +
        | celestial avatar = 42
 +
        | tornado          = 43
 +
        | whirlpool        = 44
 +
        | death shroud    = 45
 +
        | lich form        = 46
 +
        | reaper's shroud  = 47
 +
        | #default        = 100 <!-- historical, etc... -->
 +
        }}
 +
      | #default = 100 <!-- default value -->
 +
    }}<!--
 +
-->| Has skill sort order ={{#if: {{{sort|}}}
 +
      | {{ucfirst:{{{sort|}}}}}
 +
      | {{#if: {{{chain1|}}}
 +
        | {{ucfirst:{{{chain1|}}}}}
 +
        | {{PAGENAME}}
 +
        }}
 +
    }}<!--
 +
 
 
-->| Has game icon=File:{{#if:{{{icon|}}}|{{{icon}}}|{{#replace:{{BASEPAGENAME}}|:|-}}.png}}<!--
 
-->| Has game icon=File:{{#if:{{{icon|}}}|{{{icon}}}|{{#replace:{{BASEPAGENAME}}|:|-}}.png}}<!--
 
-->| Has canonical name={{#if:{{{name|}}}|{{{name}}}|{{#titleparts:{{PAGENAME}}}}}}<!--
 
-->| Has canonical name={{#if:{{{name|}}}|{{{name}}}|{{#titleparts:{{PAGENAME}}}}}}<!--
Строка 31: Строка 182:
 
# all other properties will only be set if the corresponding parameter is set
 
# all other properties will only be set if the corresponding parameter is set
  
-->{{#if:{{{ammunition wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has ammunition number={{{ammunition wvw}}} }}}}}}<!--
+
-->{{#if:{{{initiative-wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has initiative cost={{{initiative-wvw}}} }}}}}}<!--
-->{{#if:{{{ammunition pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has ammunition number={{{ammunition pvp}}} }}}}}}<!--
+
-->{{#if:{{{initiative-pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has initiative cost={{{initiative-pvp}}} }}}}}}<!--
-->{{#if:{{{ammunition|}}}|{{#if:{{{ammunition wvw|}}}{{{ammunition pvp|}}}|<!-- already set -->|{{#subobject:{{#var:sobj}}| Has ammunition number={{{ammunition}}} }}}}}}<!--
+
-->{{#if:{{{initiative|}}}|{{#if:{{{initiative-wvw|}}}{{{initiative-pvp|}}}|<!-- already set -->|{{#subobject:{{#var:sobj}}| Has initiative cost={{{initiative}}} }}}}}}<!--
 
 
-->{{#if:{{{initiative wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has initiative cost={{{initiative wvw}}} }}}}}}<!--
 
-->{{#if:{{{initiative pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has initiative cost={{{initiative pvp}}} }}}}}}<!--
 
-->{{#if:{{{initiative|}}}|{{#if:{{{initiative wvw|}}}{{{initiative pvp|}}}|<!-- already set -->|{{#subobject:{{#var:sobj}}| Has initiative cost={{{initiative}}} }}}}}}<!--
 
  
 
-->{{#if:{{{activation|}}}|{{#subobject:{{#var:sobj}}| Has activation time={{{activation}}} }}}}<!--
 
-->{{#if:{{{activation|}}}|{{#subobject:{{#var:sobj}}| Has activation time={{{activation}}} }}}}<!--
  
-->{{#if:{{{energy wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has energy cost={{{energy wvw}}} }}}}}}<!--
+
-->{{#if:{{{energy-wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has energy cost={{{energy-wvw}}} }}}}}}<!--
-->{{#if:{{{energy pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has energy cost={{{energy pvp}}} }}}}}}<!--
+
-->{{#if:{{{energy-pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has energy cost={{{energy-pvp}}} }}}}}}<!--
-->{{#if:{{{energy|}}}|{{#if:{{{energy wvw|}}}{{{energy pvp|}}}|<!-- already set -->|{{#subobject:{{#var:sobj}}| Has energy cost={{{energy}}} }}}}}}<!--
+
-->{{#if:{{{energy|}}}|{{#if:{{{energy-wvw|}}}{{{energy-pvp|}}}|<!-- already set -->|{{#subobject:{{#var:sobj}}| Has energy cost={{{energy}}} }}}}}}<!--
 
 
-->{{#if:{{{upkeep wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has upkeep cost={{{upkeep wvw}}} }}}}}}<!--
 
-->{{#if:{{{upkeep pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has upkeep cost={{{upkeep pvp}}} }}}}}}<!--
 
-->{{#if:{{{upkeep|}}}|{{#if:{{{upkeep wvw|}}}{{{upkeep pvp|}}}|<!-- already set -->|{{#subobject:{{#var:sobj}}| Has upkeep cost={{{upkeep}}} }}}}}}<!--
 
  
-->{{#if:{{{health cost wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has health cost={{{health cost wvw}}} }}}}}}<!--
+
-->{{#if:{{{upkeep-wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has upkeep cost={{{upkeep-wvw}}} }}}}}}<!--
-->{{#if:{{{health cost pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has health cost={{{health cost pvp}}} }}}}}}<!--
+
-->{{#if:{{{upkeep-pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has upkeep cost={{{upkeep-pvp}}} }}}}}}<!--
-->{{#if:{{{health cost|}}}|{{#if:{{{health cost wvw|}}}{{{health cost pvp|}}}|<!-- already set -->|{{#subobject:{{#var:sobj}}| Has health cost={{{health cost}}} }}}}}}<!--
+
-->{{#if:{{{upkeep|}}}|{{#if:{{{upkeep-wvw|}}}{{{upkeep-pvp|}}}|<!-- already set -->|{{#subobject:{{#var:sobj}}| Has upkeep cost={{{upkeep}}} }}}}}}<!--
  
-->{{#if:{{{page cost wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has page cost={{{page cost wvw}}} }}}}}}<!--
+
-->{{#if:{{{health cost-wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has health cost={{{health cost-wvw}}} }}}}}}<!--
-->{{#if:{{{page cost pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has page cost={{{page cost pvp}}} }}}}}}<!--
+
-->{{#if:{{{health cost-pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has health cost={{{health cost-pvp}}} }}}}}}<!--
-->{{#if:{{{page cost|}}}|{{#if:{{{page cost wvw|}}}{{{page cost pvp|}}}|<!-- already set -->|{{#subobject:{{#var:sobj}}| Has page cost={{{page cost}}} }}}}}}<!--
+
-->{{#if:{{{health cost|}}}|{{#if:{{{health cost-wvw|}}}{{{health cost-pvp|}}}|<!-- already set -->|{{#subobject:{{#var:sobj}}| Has health cost={{{health cost}}} }}}}}}<!--
  
-->{{#if:{{{recharge wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has recharge time={{{recharge wvw}}} }}}}}}<!--
+
-->{{#if:{{{recharge-wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has recharge time={{{recharge-wvw}}} }}}}}}<!--
-->{{#if:{{{recharge pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has recharge time={{{recharge pvp}}} }}}}}}<!--
+
-->{{#if:{{{recharge-pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has recharge time={{{recharge-pvp}}} }}}}}}<!--
-->{{#if:{{{recharge|}}}|{{#if:{{{recharge wvw|}}}{{{recharge pvp|}}}|<!-- already set -->|{{#subobject:{{#var:sobj}}| Has recharge time={{{recharge}}} }}}}}}<!--
+
-->{{#if:{{{recharge|}}}|{{#if:{{{recharge-wvw|}}}{{{recharge-pvp|}}}|<!-- already set -->|{{#subobject:{{#var:sobj}}| Has recharge time={{{recharge}}} }}}}}}<!--
  
-->{{#if:{{{ground target|}}}|{{#subobject:{{#var:sobj}}| Is ground targeted=y}}}}<!--
+
-->{{#if:{{{ground-target|}}}|{{#subobject:{{#var:sobj}}| Is ground targeted=y}}}}<!--
 
-->{{#if:{{{specialization|}}}|{{#subobject:{{#var:sobj}}| Is for specialization={{{specialization}}} }}}}<!--
 
-->{{#if:{{{specialization|}}}|{{#subobject:{{#var:sobj}}| Is for specialization={{{specialization}}} }}}}<!--
 
-->{{#if:{{{race|}}}|{{#subobject:{{#var:sobj}}| Is for race={{{race}}} }}}}<!--
 
-->{{#if:{{{race|}}}|{{#subobject:{{#var:sobj}}| Is for race={{{race}}} }}}}<!--
 
-->{{#if:{{{pet|}}}|{{#arraymap:{{{pet}}}|,|€€€|{{#subobject:{{#var:sobj}}| Is for pet=Juvenile {{ucfirst:€€€}} }}}}}}<!--
 
-->{{#if:{{{pet|}}}|{{#arraymap:{{{pet}}}|,|€€€|{{#subobject:{{#var:sobj}}| Is for pet=Juvenile {{ucfirst:€€€}} }}}}}}<!--
-->{{#if:{{{pet family|}}}|{{#subobject:{{#var:sobj}}| Is for pet family={{ucfirst:{{{pet family}}}}} }}}}<!--
+
-->{{#if:{{{pet-family|}}}|{{#subobject:{{#var:sobj}}| Is for pet family={{ucfirst:{{{pet}}}}} }}}}<!--
 
-->{{#if:{{{archetype|}}}|{{#subobject:{{#var:sobj}}| Has pet archetype={{ucfirst:{{{archetype}}}}} (Archetype)}}}}<!--
 
-->{{#if:{{{archetype|}}}|{{#subobject:{{#var:sobj}}| Has pet archetype={{ucfirst:{{{archetype}}}}} (Archetype)}}}}<!--
 
-->{{#if:{{{parent|}}}|{{#subobject:{{#var:sobj}}| Has parent skill={{{parent}}} }}}}<!--
 
-->{{#if:{{{parent|}}}|{{#subobject:{{#var:sobj}}| Has parent skill={{{parent}}} }}}}<!--
 
-->{{#if:{{{trait|}}}|{{#subobject:{{#var:sobj}}| Has trait parent={{{trait}}} }}}}<!--
 
-->{{#if:{{{trait|}}}|{{#subobject:{{#var:sobj}}| Has trait parent={{{trait}}} }}}}<!--
 
-->{{#if:{{{activation type|}}}|{{#switch:{{lc:{{{activation type|}}}}}<!--
 
-->| chain = {{#subobject:{{#var:sobj}}| Has skill activation type=Chain}}<!--
 
-->| channeled<!--
 
-->| hold  = {{#subobject:{{#var:sobj}}| Has skill activation type=Channeled}}<!--
 
-->| charge = {{#subobject:{{#var:sobj}}| Has skill activation type=Charge}}<!--
 
-->}}}}<!--
 
-->{{#if:{{{movement type|}}}|{{#switch:{{lc:{{{movement type|}}}}}<!--
 
-->| leap = {{#subobject:{{#var:sobj}}| Has skill movement type=Leap}}<!--
 
-->| retreat = {{#subobject:{{#var:sobj}}| Has skill movement type=Retreat}}<!--
 
-->| shadowstep = {{#subobject:{{#var:sobj}}| Has skill movement type=Shadowstep (mechanic)}}<!--
 
-->| teleport = {{#subobject:{{#var:sobj}}| Has skill movement type=Teleport}}<!--
 
-->}}}}<!--
 
  
 
-->{{#switch:{{lc:{{{slot|}}}}}<!--
 
-->{{#switch:{{lc:{{{slot|}}}}}<!--
Строка 96: Строка 226:
 
-->| downed and drowning | downed = {{#subobject:{{#var:sobj}}| Has skill context=Downed}}<!--
 
-->| downed and drowning | downed = {{#subobject:{{#var:sobj}}| Has skill context=Downed}}<!--
 
-->| drowning = {{#subobject:{{#var:sobj}}| Has skill context=Drowning}}<!--
 
-->| drowning = {{#subobject:{{#var:sobj}}| Has skill context=Drowning}}<!--
-->| pet = {{#subobject:{{#var:sobj}}| Has skill context=Pet| Has profession mechanic slot number={{#if:{{{mechanic slot|}}}|{{{mechanic slot}}}}}}}<!--
+
-->| pet = {{#subobject:{{#var:sobj}}| Has skill context=Pet| Has profession mechanic slot number={{#if:{{{mechanic-slot|}}}|{{{mechanic-slot}}}}}}}<!--
-->| mechanic = {{#subobject:{{#var:sobj}}| Has skill context=Profession mechanic| Has profession mechanic slot number={{#if:{{{mechanic slot|}}}|{{{mechanic slot}}}}}}}{{#if: {{{mechanic weapon|}}}|{{#subobject:{{#var:sobj}}| Is for weapon={{ucfirst:{{{mechanic weapon|}}}}}}}}}{{#if: {{{mechanic trait|}}}|{{#subobject:{{#var:sobj}}| Has trait parent={{{mechanic trait|}}}}}}}<!--
+
-->| mechanic = {{#subobject:{{#var:sobj}}| Has skill context=Profession mechanic| Has profession mechanic slot number={{#if:{{{mechanic-slot|}}}|{{{mechanic-slot}}}}}}}{{#if: {{{mechanic weapon|}}}|{{#subobject:{{#var:sobj}}| Is for weapon={{ucfirst:{{{mechanic weapon|}}}}}}}}}<!--
 
-->| special | special action = {{#subobject:{{#var:sobj}}| Has skill context=Special action}}<!--
 
-->| special | special action = {{#subobject:{{#var:sobj}}| Has skill context=Special action}}<!--
 
-->| trait = {{#subobject:{{#var:sobj}}| Has skill context=Trait}}<!--
 
-->| trait = {{#subobject:{{#var:sobj}}| Has skill context=Trait}}<!--
 
-->}}<!--
 
-->}}<!--
  
-->{{#if:{{{weapon slot|}}}|{{#subobject:{{#var:sobj}}| Has skill slot number={{{weapon slot}}}}}}}<!--
+
-->{{#if:{{{weapon-slot|}}}|{{#subobject:{{#var:sobj}}| Has skill slot number={{{weapon-slot}}}}}}}<!--
 
-->{{#if:{{{attunement|}}}|{{#arraymap:{{{attunement}}}|,|€€€|{{#subobject:{{#var:sobj}}| Is for attunement={{ucfirst:€€€}} Attunement}}}}}}<!--
 
-->{{#if:{{{attunement|}}}|{{#arraymap:{{{attunement}}}|,|€€€|{{#subobject:{{#var:sobj}}| Is for attunement={{ucfirst:€€€}} Attunement}}}}}}<!--
 
-->{{#if:{{{type|}}}|{{#arraymap:{{{type}}}|,|€€€|{{#switch:{{lc:€€€}}|tool belt|stolen skill={{#subobject:{{#var:sobj}}| Has skill type={{ucfirst:€€€}}}}|#default = {{#subobject:{{#var:sobj}}| Has skill type={{#replace:{{#arraymap:€€€|<nowiki> </nowiki>|£££|{{ucfirst:£££}}|^ ^}}|^|}}}}}}}}}}<!--
 
-->{{#if:{{{type|}}}|{{#arraymap:{{{type}}}|,|€€€|{{#switch:{{lc:€€€}}|tool belt|stolen skill={{#subobject:{{#var:sobj}}| Has skill type={{ucfirst:€€€}}}}|#default = {{#subobject:{{#var:sobj}}| Has skill type={{#replace:{{#arraymap:€€€|<nowiki> </nowiki>|£££|{{ucfirst:£££}}|^ ^}}|^|}}}}}}}}}}<!--
Строка 115: Строка 245:
 
     }}<!--
 
     }}<!--
 
-->}}<!--
 
-->}}<!--
-->{{#if: {{{uw replaced by|}}}
+
-->{{#if: {{{uw-replaced-by|}}}
 
  | {{#subobject:{{#var:sobj}}| Is usable underwater=Land only}}
 
  | {{#subobject:{{#var:sobj}}| Is usable underwater=Land only}}
  | {{#if: {{{uw replaces|}}}
+
  | {{#if: {{{uw-replaces|}}}
 
     | {{#subobject:{{#var:sobj}}| Is usable underwater=Underwater only}}
 
     | {{#subobject:{{#var:sobj}}| Is usable underwater=Underwater only}}
 
     | {{#switch: {{lc:{{{slot|}}}}}
 
     | {{#switch: {{lc:{{{slot|}}}}}
Строка 129: Строка 259:
 
}}<!--
 
}}<!--
 
-->{{#if:{{{id|}}}|{{#arraymap:{{{id}}}|,|€€€|{{#subobject:{{#var:sobj}}| Has game id=€€€}}}}}}<!--
 
-->{{#if:{{{id|}}}|{{#arraymap:{{{id}}}|,|€€€|{{#subobject:{{#var:sobj}}| Has game id=€€€}}}}}}<!--
-->{{#if:{{{palette id|}}}|{{#arraymap:{{{palette id}}}|,|€€€|{{#subobject:{{#var:sobj}}| Has skill palette id=€€€}}}}}}<!--
 
 
-->{{#if:{{{description|}}}|{{#if:{{#pos: {{{description}}} |id="sic"}}<!--
 
-->{{#if:{{{description|}}}|{{#if:{{#pos: {{{description}}} |id="sic"}}<!--
 
   -->| {{#subobject:{{#var:sobj}}| Has game description={{#dplreplace:{{{description|}}}|\[\[Category:Text errors\]\]}}}}<!--
 
   -->| {{#subobject:{{#var:sobj}}| Has game description={{#dplreplace:{{{description|}}}|\[\[Category:Text errors\]\]}}}}<!--
 
   -->| {{#subobject:{{#var:sobj}}| Has game description={{{description|}}}}}<!--
 
   -->| {{#subobject:{{#var:sobj}}| Has game description={{{description|}}}}}<!--
 
-->}} }}<!--
 
-->}} }}<!--
-->{{#if:{{{facts|{{{variables|}}}}}}| {{#subobject:{{#var:sobj}}| Has skill facts = {{{facts|{{{variables|}}}}}}}}}}<!--
+
-->{{#if:{{{variables|}}}| {{#subobject:{{#var:sobj}}| Has skill facts = {{{variables}}}}}}}<!--
  
 
# properties set by templates called by Skill Infobox
 
# properties set by templates called by Skill Infobox
Строка 141: Строка 270:
 
-->{{#switch: {{lc:{{{status|}}}}}<!--
 
-->{{#switch: {{lc:{{{status|}}}}}<!--
 
-->| unimplemented = {{#subobject:{{#var:sobj}}| Is historical=Y | Has availability=Unimplemented}}<!--
 
-->| unimplemented = {{#subobject:{{#var:sobj}}| Is historical=Y | Has availability=Unimplemented}}<!--
-->| future = {{#subobject:{{#var:sobj}}| Is historical=N | Has availability=Future}}<!--
+
-->| future = {{#subobject:{{#var:sobj}}| Is historical=Y | Has availability=Future}}<!--
-->| historical = {{#subobject:{{#var:sobj}}| Is historical=Y | Has availability=Historical}}<!--
+
-->| temporary | historical = {{#subobject:{{#var:sobj}}| Is historical=Y | Has availability=Historical}}<!--
-->| temporary item | discontinued = {{#subobject:{{#var:sobj}}| Is historical=N | Has availability=Discontinued}}<!--
+
-->| temporary item| discontinued = {{#subobject:{{#var:sobj}}| Is historical=N | Has availability=Discontinued}}<!--
-->| current | temporary | #default = {{#subobject:{{#var:sobj}}| Is historical=N | Has availability=Current}}<!--
+
-->| current | #default = {{#subobject:{{#var:sobj}}| Is historical=N | Has availability=Current}}<!--
 
-->}}<!--
 
-->}}<!--
  
Строка 155: Строка 284:
 
; name
 
; name
 
; initiative
 
; initiative
; initiative wvw
+
; initiative-wvw
; initiative pvp
+
; initiative-pvp
 
; activation
 
; activation
 
; energy
 
; energy
; energy wvw
+
; energy-wvw
; energy pvp
+
; energy-pvp
 
; upkeep
 
; upkeep
; upkeep wvw
+
; upkeep-wvw
; upkeep pvp
+
; upkeep-pvp
 
; health cost
 
; health cost
; health cost wvw
+
; health cost-wvw
; health cost pvp
+
; health cost-pvp
; page cost
 
; page cost wvw
 
; page cost pvp
 
 
; recharge
 
; recharge
; recharge wvw
+
; recharge-wvw
; recharge pvp
+
; recharge-pvp
; ground target
+
; ground-target
 
; specialization
 
; specialization
 
; race
 
; race
 
; pet
 
; pet
; pet family
+
; pet-family
 
; archetype
 
; archetype
 
; parent
 
; parent
Строка 188: Строка 314:
 
; sort type
 
; sort type
 
; sort
 
; sort
; weapon slot
+
; weapon-slot
; mechanic slot
+
; mechanic-slot
; mechanic weapon
 
; mechanic trait
 
 
; attunement
 
; attunement
; activation type
 
; movement type
 
 
; chain1
 
; chain1
 
; chain2
 
; chain2
 
; chain3
 
; chain3
 
; chain4
 
; chain4
; uw replaced by
+
; uw-replaced-by
; uw replaces
+
; uw-replaces
 
; id
 
; id
; palette id
 
 
; description
 
; description
; facts
+
; variables
 
; status
 
; status
 
; trait
 
; trait
 
[[Category:Infobox subtemplates]]
 
[[Category:Infobox subtemplates]]
 
[[Category:Subobject templates]]</noinclude>
 
[[Category:Subobject templates]]</noinclude>

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