Редактирование: Death Shroud

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{{otheruses|о [[profession mechanic|механике профессии]] [[necromancer|некроманта]]|информации об [[effect|эффекте]]|Death Shroud (effect)|информации об [[skill|умении]] [[NPC]]|Death Shroud (NPC skill)}}
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{{otheruses|о [[profession mechanic|механике]] [[necromancer|некроманта]]|информации об [[effect|эффекте]]|Death Shroud (effect)|информации об [[skill|умении]] [[NPC]]|Death Shroud (NPC skill)}}
 
{{skill infobox
 
{{skill infobox
| split = pve,wvw pvp
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| name = Death Shroud
 +
| icon = Death Shroud.png
 
| description = Принять призрачную форму и получить новые [[skill|умения]], преобразовав свою [[life force|жизненную силу]] в [[health|здоровье]].  
 
| description = Принять призрачную форму и получить новые [[skill|умения]], преобразовав свою [[life force|жизненную силу]] в [[health|здоровье]].  
| facts = {{skill fact|damage reduced|33|game mode=pve}}{{skill fact|damage reduced|50|game mode=wvw pvp}}
 
 
| recharge = 10
 
| recharge = 10
 
| profession = necromancer
 
| profession = necromancer
 
| slot = mechanic
 
| slot = mechanic
| mechanic slot = 1
 
| type = Shroud
 
| description type = none
 
 
| activ-type = sequence
 
| activ-type = sequence
 
| chain1 = Death Shroud
 
| chain1 = Death Shroud
Строка 15: Строка 12:
 
| id = 10574
 
| id = 10574
 
}}
 
}}
[[Death Shroud]] is the [[necromancer]]'s unique mechanic providing some passive benefits and replacing the necromancer's normal weapon skills with a fixed set of Death Shroud skills. It is fueled by [[life force]] and can be entered even while under [[control effect]]s. The necromancer's [[Specialization#Elite_specializations|elite specializations]] replace this mechanic - [[Reaper]]s enter a [[Reaper's Shroud]] instead, while [[Scourge]]s enter [[Desert Shroud]] (Desert Shroud does not grant new weapon skills, although it can trigger traits with "enter shroud" and "exit shroud" conditions e.g. [[Spiteful Spirit]]).
 
  
== Mechanics ==
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[[Death Shroud]] is the necromancer's unique mechanic providing some passive benefits and replacing the necromancer's normal weapon skills with a fixed set of Death Shroud skills. It is fueled by [[life force]] and can be entered even while under [[control effect]]s. [[Reaper]]s have a replacement for Death Shroud called [[Reaper's Shroud]].
 +
 
 +
==Mechanics==
 
Death Shroud has a base 10-second [[recharge]] upon deactivation. It ends either when the life force pool is completely depleted, or when manually deactivated. A minimum of 10% life force is required to enter Death Shroud.
 
Death Shroud has a base 10-second [[recharge]] upon deactivation. It ends either when the life force pool is completely depleted, or when manually deactivated. A minimum of 10% life force is required to enter Death Shroud.
  
While in Death Shroud, the necromancer's [[health]] is temporarily replaced by their life force pool, and all damage dealt will be inflicted to the life force pool instead of the necromancer's normal health pool. This includes [[Damage#Falling damage|falling damage]], allowing Necromancers in Death Shroud to survive falls from greater heights than usually possible. Direct and condition damage done to the life force pool is reduced by 33% in PvE and 50% in WvW and PvP. This damage reduction stacks multiplicatively with other damage reduction effects such as [[Protection]]. Additionally, the necromancer naturally loses 3% of its total life force pool every second (5% per second in PvP).
+
While in Death Shroud, the necromancer's [[health]] is temporarily replaced by their life force pool, and all damage dealt will be inflicted to the life force pool instead of the necromancer's normal health pool. Additionally, the necromancer naturally loses 3% of its total life force pool every second..
  
Necromancers cannot be healed while in Death Shroud (except for [[Unholy Sanctuary]], [[Vampiric]], and [[Vampiric Presence]]). Effects that normally restore health will have no effect on either the life force pool or the necromancer's regular health pool. Skills and traits that refill life force will continue to function while in Death Shroud. However, the necromancer will not get life force from nearby deaths.
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Necromancers cannot be healed while in Death Shroud (except for [[Unholy Sanctuary]] and [[Vampiric Presence]]). Effects that normally restore health will have no effect on either the life force pool or the necromancer's regular health pool. Skills and traits that refill life force will continue to function while in Death Shroud. However, the necromancer will not get life force from nearby deaths.
  
While in Death Shroud, upgrades, such as [[sigil]]s, on the necromancer's currently equipped weapon continue to function. While you cannot swap weapons in Death Shroud, entering Death Shroud will activate sigils that trigger on weapon swap. The weapon strength of the equipped weapon is applied to the Death Shroud skills, including any traits that affect the equipped weapon, such as [[Spiteful Talisman]]. Traits and rune bonuses that trigger at health thresholds (such as [[Superior Rune of the Scholar]]) rely on the necromancer's regular health pool, rather than their life force pool.
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While in Death Shroud, upgrades, such as [[sigil]]s, on the necromancer's currently equipped weapon continue to function. While you cannot swap weapons in Death Shroud, entering Death Shroud will activate sigils that trigger on weapon swap. The weapon strength of the equipped weapon is applied to the Death Shroud skills, including any traits that affect the equipped weapon, such as [[Axe Training]]. Traits and rune bonuses that trigger at health thresholds (such as [[Superior Rune of the Scholar]]) rely on the necromancer's regular health pool, rather than their life force pool.
  
== Умения ==
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==Умения==
 
Когда вы находитесь под эффектом Савана Смерти, эти умения заменяют собой стандартную панель оружейных умений. Они не могут быть изменены, но могут быть улучшены за счет использования [[trait|черт]].
 
Когда вы находитесь под эффектом Савана Смерти, эти умения заменяют собой стандартную панель оружейных умений. Они не могут быть изменены, но могут быть улучшены за счет использования [[trait|черт]].
  
{| {{STDT|necromancer skills}}
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{| id="death-shroud-skills" class="necromancer skills table"
{{weapon skill table header}}
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{{Environmental skill table header}}
 
|-
 
|-
 
! colspan="7" | На земле
 
! colspan="7" | На земле
 
|-
 
|-
{{weapon skill table row|Life Blast}}
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{{Environmental skill table row|Life Blast}}
|-
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{{Environmental skill table row|Dark Path}}
| colspan="7" style="border-bottom:0px" | '''С чертой {{skill icon|Dhuumfire|size=16}}'''
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{{Environmental skill table row|Doom}}
{{weapon skill table row|Dhuumfire (death shroud skill)|class=line}}
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{{Environmental skill table row|Life Transfer}}
{{weapon skill table row|Dark Path}}
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{{Environmental skill table row|Tainted Shackles}}
{{weapon skill table row|chain=chain|Dark Pursuit}}
 
{{weapon skill table row|Doom}}
 
{{weapon skill table row|Life Transfer}}
 
{{weapon skill table row|Tainted Shackles}}
 
 
|-
 
|-
 
! colspan="7" | Под водой
 
! colspan="7" | Под водой
 
|-
 
|-
{{weapon skill table row|Plague Blast}}
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{{Environmental skill table row|Plague Blast}}
|-
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{{Environmental skill table row|Dark Water}}
| colspan="6" style="border-bottom:0px" | '''С чертой {{skill icon|Dhuumfire|size=16}}'''
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{{Environmental skill table row|Wave of Fear}}
{{weapon skill table row|Dhuumfire (underwater death shroud skill)|class=line}}
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{{Environmental skill table row|Gathering Plague}}
{{weapon skill table row|Dark Water}}
+
{{Environmental skill table row|Tainted Shackles}}
{{weapon skill table row|Wave of Fear}}
 
{{weapon skill table row|Gathering Plague}}
 
{{weapon skill table row|Tainted Shackles}}
 
 
|}
 
|}
  
== Связанные [[trait|черты]] ==
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== Related [[trait]]s ==
{{related traits}}
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=== Traits that improve Death Shroud ===
 +
* {{trait icon|Rending Shroud}} — {{trait description|Rending Shroud}}
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* {{trait icon|Spiteful Spirit}} — {{trait description|Spiteful Spirit}}
 +
* {{trait icon|Furious Demise}} — {{trait description|Furious Demise}}
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* {{trait icon|Weakening Shroud}} — {{trait description|Weakening Shroud}}
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* {{trait icon|Armored Shroud}} — {{trait description|Armored Shroud}}
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* {{trait icon|Beyond the Veil}} — {{trait description|Beyond the Veil}}
 +
* {{trait icon|Shrouded Removal}} — {{trait description|Shrouded Removal}}
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* {{trait icon|Deadly Strength}} — {{trait description|Deadly Strength}}
 +
* {{trait icon|Unholy Sanctuary}} — {{trait description|Unholy Sanctuary}}
 +
* {{trait icon|Life from Death}} — {{trait description|Life from Death}}
 +
* {{trait icon|Unholy Martyr}} — {{trait description|Unholy Martyr}}
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* {{trait icon|Speed of Shadows}} — {{trait description|Speed of Shadows}}
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* {{trait icon|Vital Persistence}} — {{trait description|Vital Persistence}}
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* {{trait icon|Foot in the Grave}} — {{trait description|Foot in the Grave}}
 +
* {{trait icon|Death Perception}} — {{trait description|Death Perception}}
  
 
=== Traits that improve Death Shroud skills ===
 
=== Traits that improve Death Shroud skills ===
==== {{trait icon|Spite|size=35}} ====
 
 
* {{trait icon|Reaper's Might}} — {{trait description|Reaper's Might}}
 
* {{trait icon|Reaper's Might}} — {{trait description|Reaper's Might}}
* {{trait icon|Dread}} — {{trait description|Dread}}
 
==== {{trait icon|Curses|size=35}} ====
 
 
* {{trait icon|Path of Corruption}} — {{trait description|Path of Corruption}}
 
* {{trait icon|Path of Corruption}} — {{trait description|Path of Corruption}}
==== {{trait icon|Blood Magic|size=35}} ====
 
 
* {{trait icon|Transfusion}} — {{trait description|Transfusion}}
 
* {{trait icon|Transfusion}} — {{trait description|Transfusion}}
==== {{trait icon|Soul Reaping|size=35}} ====
 
* {{Trait icon|Sinister Shroud}} — {{Trait description|Sinister Shroud}}
 
 
* {{trait icon|Unyielding Blast}} — {{trait description|Unyielding Blast}}
 
* {{trait icon|Unyielding Blast}} — {{trait description|Unyielding Blast}}
 
* {{trait icon|Dhuumfire}} — {{trait description|Dhuumfire}}
 
* {{trait icon|Dhuumfire}} — {{trait description|Dhuumfire}}
  
== Notes ==
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==Notes==
 
* Grants the [[Death Shroud (effect)|Death Shroud]] [[effect]].
 
* Grants the [[Death Shroud (effect)|Death Shroud]] [[effect]].
* When activating Death Shroud, the necromancer will occasionally shout "I am death incarnate!".
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* Unlike other sequenced skills, the Death Shroud-End Death Shroud sequence lacks an aftercast or a recharge on the second skill after switching, making it prone to accidental double activations.
{{bug|Entering or exiting this form does not grant the bonuses imprinted on carried weapon's sigils.}}
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* When activating Death Shroud a character will occasionally shout out one of the following lines, depending on their race and gender:
 +
{{Character quote
 +
| asura_male = I am Death Incarnate!
 +
| asura_female = I am Death!
 +
| charr_male = I am Death Incarnate!
 +
| charr_female = I am Death Incarnate!
 +
| human_male = I am Death Incarnate!
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| human_female = I am Death Incarnate!
 +
| norn_male = I am Death!
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| norn_female = I am Death Incarnate!
 +
| sylvari_male = I am Death Incarnate!
 +
| sylvari_female = I am Death Incarnate!
 +
}}
  
 
== История версий ==
 
== История версий ==
 
{{Version history table header|necromancer}}
 
{{Version history table header|necromancer}}
{{Version history table row|2022-03-30|Исправление ошибок}}
 
* Только в PvP: Увеличена потеря жизненной силы в секунду с 4% до 5%.
 
{{Version history table row|2022-02-28|Necromancer}}
 
* В описании Савана Смерти теперь указывается, что урон в Саване уменьшается.
 
* Уменьшение урона было снижено с 50% до 33% (только в PvE).
 
{{Version history table row|2021-11-30|Necromancer}}
 
* Это умение больше не отключает авто-атаку при активации или деактивации.
 
{{Version history table row|2021-09-01|Исправление ошибок}}
 
* Исправлена проблема, из-за которой уменьшение урона от удара складывалось с другими источниками аддитивно, а не мультипликативно.
 
{{Version history table row|2021-08-17|Necromancer}}
 
* Игроки теперь могут использовать клавишу вызова ездового животного, находясь в Саване Смерти.
 
** Это действие автоматически деактивирует Саван Смерти.
 
{{Version history table row|2020-04-28|Necromancer}}
 
* Увеличена потеря жизненной силы в секунду с 3% до 4% (только в PvP).
 
{{Version history table row|2019-07-16|Necromancer}}
 
* Исправлена проблема, из-за которой иконка пользовательского интерфейса, отображаемая в Саване, некорректно использовала иконку Dark Path.
 
{{Version history table row|2017-09-22|Necromancer}}
 
* Добавлена 0.5-секундная задержка при активации, прежде чем можно покинуть Саван.
 
 
{{Version history table row|2017-08-09|Necromancer}}
 
{{Version history table row|2017-08-09|Necromancer}}
 
* Базовое истощение жизненной силы при нахождении в Саване Смерти было уменьшено на 25%.
 
* Базовое истощение жизненной силы при нахождении в Саване Смерти было уменьшено на 25%.
 +
{{Version history table row|2017-08-08|Necromancer}}
 +
* Больше не затрагивается чертой [[Vital Persistence]].
 +
* Death Shroud & Reaper Shroud: Базовое истощение жизненной силы при нахождении в Саване Смерти было уменьшено на 25%.
 
{{Version history table row|2015-10-23|Necromancer}}
 
{{Version history table row|2015-10-23|Necromancer}}
 
* Саван теперь засчитывается как смена оружия для работы с улучшениями-сигилами, которые срабатывают при смене оружия.
 
* Саван теперь засчитывается как смена оружия для работы с улучшениями-сигилами, которые срабатывают при смене оружия.
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== Trivia ==
 
== Trivia ==
* Prior to the [[Game updates/2013-03-26|March 26, 2013 game update]], Death Shroud had a unique interface centered at the bottom of the screen that replaced the skill bar.
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* Prior to the [[Game updates/2013-07-23|July, 23 2013 update]] Death Shroud would absorb/negate damage that went over its capacity. This made it possible to jump from any height and survive due to mitigation of any overflowing damage to real health, though all secondary effects of skills still applied.
* Prior to the [[Game updates/2013-06-25|June 25, 2013 game update]], entering Death Shroud removed Spectral effects.
+
* The [[Game updates/2013-03-26|March 26, 2013 update]] removed the custom interface and moved the skills to a normal weapon skill bar.
* Prior to the [[Game updates/2013-07-23|July 23, 2013 game update]], Death Shroud would absorb/negate damage that went over its capacity. This made it possible to jump from any height and survive due to mitigation of any overflowing damage to real health, though all secondary effects of skills still applied.
+
* Originally Death Shroud would cause the necromancer to "rewind" back to the point where they activated the shroud, but this was scrapped as too confusing to use. This mechanic was later used for [[Spectral Walk]].
* Prior to the [[Game updates/2017-09-22|September 22, 2017 game update]], unlike other sequenced skills, the Death Shroud-End Death Shroud sequence lacked an aftercast or a recharge on the second skill after switching, making it prone to accidental double activations.
+
* At one point during development, the necromancer would enter Death Shroud when [[downed]].
* Prior to the [[Game updates/2021-11-30|November 30, 2021 game update]], ending Death Shroud would interrupt any ongoing channel such as reviving allies, finishing foes, or channelling a hero point.
+
* Prior to [[Game updates/2013-06-25|25th June, 2013 update]] entering Death Shroud removed Spectral effects.
* At one point during development, the necromancer could only enter Death Shroud as a replacement of [[downed]] state. Leaving shroud would cause the necromancer to "rewind" back to the location where they were forced to enter Death Shroud. This made necromancer the only class without a downed state. Eventually, still during developing, Death Shroud was reworked into a transformation, as the previous functionality was deemed "too hardcore and confusing".<ref>http://tap-repeatedly.com/2011/06/exclusive-interview-arenanets-jon-peters-and-jonathan-sharp/</ref> The rewind mechanic was reworked into the [[Spectral Walk]] utility skill.
 
 
* The weapon wielded in Death Shroud counts as a staff and will count towards the [[Weapon Master|Staff Master]] Achievement.
 
* The weapon wielded in Death Shroud counts as a staff and will count towards the [[Weapon Master|Staff Master]] Achievement.
  
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File:Death Shroud old interface underwater.jpg | Old underwater interface
 
File:Death Shroud old interface underwater.jpg | Old underwater interface
 
</gallery>
 
</gallery>
 
== References ==
 
<references />
 
  
 
{{Profession mechanics nav}}
 
{{Profession mechanics nav}}
 
 
[[Category:Profession mechanics]]
 
[[Category:Profession mechanics]]

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