Редактирование: Death Shroud
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− | {{otheruses|о [[profession mechanic|механике | + | {{otheruses|о [[profession mechanic|механике]] [[necromancer|некроманта]]|информации об [[effect|эффекте]]|Death Shroud (effect)|информации об [[skill|умении]] [[NPC]]|Death Shroud (NPC skill)}} |
{{skill infobox | {{skill infobox | ||
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| description = Принять призрачную форму и получить новые [[skill|умения]], преобразовав свою [[life force|жизненную силу]] в [[health|здоровье]]. | | description = Принять призрачную форму и получить новые [[skill|умения]], преобразовав свою [[life force|жизненную силу]] в [[health|здоровье]]. | ||
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| recharge = 10 | | recharge = 10 | ||
| profession = necromancer | | profession = necromancer | ||
| slot = mechanic | | slot = mechanic | ||
− | | mechanic slot = 1 | + | | mechanic-slot = 1 |
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| activ-type = sequence | | activ-type = sequence | ||
| chain1 = Death Shroud | | chain1 = Death Shroud | ||
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Death Shroud has a base 10-second [[recharge]] upon deactivation. It ends either when the life force pool is completely depleted, or when manually deactivated. A minimum of 10% life force is required to enter Death Shroud. | Death Shroud has a base 10-second [[recharge]] upon deactivation. It ends either when the life force pool is completely depleted, or when manually deactivated. A minimum of 10% life force is required to enter Death Shroud. | ||
− | While in Death Shroud, the necromancer's [[health]] is temporarily replaced by their life force pool, and all damage dealt will be inflicted to the life force pool instead of the necromancer's normal health pool | + | While in Death Shroud, the necromancer's [[health]] is temporarily replaced by their life force pool, and all damage dealt will be inflicted to the life force pool instead of the necromancer's normal health pool. Direct and condition damage done to the life force pool is reduced by 50%, but this damage reduction isn't reflected in the [[combat log]] or the damage floaters. Additionally, the necromancer naturally loses 3% of its total life force pool every second (4% per second in PvP). |
− | Necromancers cannot be healed while in Death Shroud (except for [[Unholy Sanctuary]] | + | Necromancers cannot be healed while in Death Shroud (except for [[Unholy Sanctuary]] and [[Vampiric Presence]]). Effects that normally restore health will have no effect on either the life force pool or the necromancer's regular health pool. Skills and traits that refill life force will continue to function while in Death Shroud. However, the necromancer will not get life force from nearby deaths. |
While in Death Shroud, upgrades, such as [[sigil]]s, on the necromancer's currently equipped weapon continue to function. While you cannot swap weapons in Death Shroud, entering Death Shroud will activate sigils that trigger on weapon swap. The weapon strength of the equipped weapon is applied to the Death Shroud skills, including any traits that affect the equipped weapon, such as [[Spiteful Talisman]]. Traits and rune bonuses that trigger at health thresholds (such as [[Superior Rune of the Scholar]]) rely on the necromancer's regular health pool, rather than their life force pool. | While in Death Shroud, upgrades, such as [[sigil]]s, on the necromancer's currently equipped weapon continue to function. While you cannot swap weapons in Death Shroud, entering Death Shroud will activate sigils that trigger on weapon swap. The weapon strength of the equipped weapon is applied to the Death Shroud skills, including any traits that affect the equipped weapon, such as [[Spiteful Talisman]]. Traits and rune bonuses that trigger at health thresholds (such as [[Superior Rune of the Scholar]]) rely on the necromancer's regular health pool, rather than their life force pool. | ||
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{{weapon skill table row|Life Blast}} | {{weapon skill table row|Life Blast}} | ||
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{{weapon skill table row|Dark Path}} | {{weapon skill table row|Dark Path}} | ||
{{weapon skill table row|chain=chain|Dark Pursuit}} | {{weapon skill table row|chain=chain|Dark Pursuit}} | ||
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|- | |- | ||
{{weapon skill table row|Plague Blast}} | {{weapon skill table row|Plague Blast}} | ||
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{{weapon skill table row|Dark Water}} | {{weapon skill table row|Dark Water}} | ||
{{weapon skill table row|Wave of Fear}} | {{weapon skill table row|Wave of Fear}} | ||
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|} | |} | ||
− | == | + | == Related [[trait]]s == |
− | {{ | + | === Traits that improve Death Shroud === |
+ | ==== {{trait icon|Spite|size=35}} ==== | ||
+ | * {{trait icon|Awaken the Pain}} — {{trait description|Awaken the Pain}} | ||
+ | * {{trait icon|Signets of Suffering}} — {{trait description|Signets of Suffering}} | ||
+ | * {{trait icon|Spiteful Spirit}} — {{trait description|Spiteful Spirit}} | ||
+ | ==== {{trait icon|Curses|size=35}} ==== | ||
+ | * {{trait icon|Furious Demise}} — {{trait description|Furious Demise}} | ||
+ | * {{trait icon|Plague Sending}} — {{trait description|Plague Sending}} | ||
+ | * {{trait icon|Weakening Shroud}} — {{trait description|Weakening Shroud}} | ||
+ | ==== {{trait icon|Death Magic|size=35}} ==== | ||
+ | * {{trait icon|Armored Shroud}} — {{trait description|Armored Shroud}} | ||
+ | * {{trait icon|Shrouded Removal}} — {{trait description|Shrouded Removal}} | ||
+ | * {{trait icon|Unholy Sanctuary}} — {{trait description|Unholy Sanctuary}} | ||
+ | ==== {{trait icon|Blood Magic|size=35}} ==== | ||
+ | * {{trait icon|Life from Death}} — {{trait description|Life from Death}} | ||
+ | * {{trait icon|Unholy Martyr}} — {{trait description|Unholy Martyr}} | ||
+ | * {{trait icon|Vampiric Presence}} — {{trait description|Vampiric Presence}} | ||
+ | ==== {{trait icon|Soul Reaping|size=35}} ==== | ||
+ | * {{trait icon|Speed of Shadows}} — {{trait description|Speed of Shadows}} | ||
+ | * {{trait icon|Death Perception}} — {{trait description|Death Perception}} | ||
=== Traits that improve Death Shroud skills === | === Traits that improve Death Shroud skills === | ||
==== {{trait icon|Spite|size=35}} ==== | ==== {{trait icon|Spite|size=35}} ==== | ||
* {{trait icon|Reaper's Might}} — {{trait description|Reaper's Might}} | * {{trait icon|Reaper's Might}} — {{trait description|Reaper's Might}} | ||
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==== {{trait icon|Curses|size=35}} ==== | ==== {{trait icon|Curses|size=35}} ==== | ||
* {{trait icon|Path of Corruption}} — {{trait description|Path of Corruption}} | * {{trait icon|Path of Corruption}} — {{trait description|Path of Corruption}} | ||
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== Notes == | == Notes == | ||
* Grants the [[Death Shroud (effect)|Death Shroud]] [[effect]]. | * Grants the [[Death Shroud (effect)|Death Shroud]] [[effect]]. | ||
− | * When activating Death Shroud | + | * When activating Death Shroud a character will occasionally shout out one of the following lines, depending on their race and gender: |
+ | {{Character quote | ||
+ | | asura_male = I am Death Incarnate! | ||
+ | | asura_female = I am Death! | ||
+ | | charr_male = I am Death Incarnate! | ||
+ | | charr_female = I am Death Incarnate! | ||
+ | | human_male = I am Death Incarnate! | ||
+ | | human_female = I am Death Incarnate! | ||
+ | | norn_male = I am Death! | ||
+ | | norn_female = I am Death Incarnate! | ||
+ | | sylvari_male = I am Death Incarnate! | ||
+ | | sylvari_female = I am Death Incarnate! | ||
+ | }} | ||
{{bug|Entering or exiting this form does not grant the bonuses imprinted on carried weapon's sigils.}} | {{bug|Entering or exiting this form does not grant the bonuses imprinted on carried weapon's sigils.}} | ||
== История версий == | == История версий == | ||
{{Version history table header|necromancer}} | {{Version history table header|necromancer}} | ||
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{{Version history table row|2020-04-28|Necromancer}} | {{Version history table row|2020-04-28|Necromancer}} | ||
* Увеличена потеря жизненной силы в секунду с 3% до 4% (только в PvP). | * Увеличена потеря жизненной силы в секунду с 3% до 4% (только в PvP). | ||
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== Trivia == | == Trivia == | ||
− | * Prior to the [[Game updates/ | + | * Prior to the [[Game updates/2017-09-22|September 22, 2017 update]], unlike other sequenced skills, the Death Shroud-End Death Shroud sequence lacked an aftercast or a recharge on the second skill after switching, making it prone to accidental double activations. |
− | + | * Prior to the [[Game updates/2013-07-23|July 23, 2013 update]] Death Shroud would absorb/negate damage that went over its capacity. This made it possible to jump from any height and survive due to mitigation of any overflowing damage to real health, though all secondary effects of skills still applied. | |
− | * Prior to the [[Game updates/2013-07-23|July 23, 2013 | + | * The [[Game updates/2013-03-26|March 26, 2013 update]] removed the custom interface and moved the skills to a normal weapon skill bar. |
− | * | + | * Originally Death Shroud would cause the necromancer to "rewind" back to the point where they activated the shroud, but this was scrapped as too confusing to use. This mechanic was later used for [[Spectral Walk]]. |
− | * | + | * At one point during development, the necromancer would enter Death Shroud when [[downed]]. |
− | * At one point during development, the necromancer | + | * Prior to [[Game updates/2013-06-25|25th June, 2013 update]] entering Death Shroud removed Spectral effects. |
* The weapon wielded in Death Shroud counts as a staff and will count towards the [[Weapon Master|Staff Master]] Achievement. | * The weapon wielded in Death Shroud counts as a staff and will count towards the [[Weapon Master|Staff Master]] Achievement. | ||
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File:Death Shroud old interface underwater.jpg | Old underwater interface | File:Death Shroud old interface underwater.jpg | Old underwater interface | ||
</gallery> | </gallery> | ||
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{{Profession mechanics nav}} | {{Profession mechanics nav}} | ||
[[Category:Profession mechanics]] | [[Category:Profession mechanics]] |