Редактирование: Death Shroud

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{{otheruses|о [[profession mechanic|механике профессии]] [[necromancer|некроманта]]|информации об [[effect|эффекте]]|Death Shroud (effect)|информации об [[skill|умении]] [[NPC]]|Death Shroud (NPC skill)}}
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{{otheruses|о [[profession mechanic|механике]] [[necromancer|некроманта]]|информации об [[effect|эффекте]]|Death Shroud (effect)|информации об [[skill|умении]] [[NPC]]|Death Shroud (NPC skill)}}
 
{{skill infobox
 
{{skill infobox
| split = pve,wvw pvp
 
 
| description = Принять призрачную форму и получить новые [[skill|умения]], преобразовав свою [[life force|жизненную силу]] в [[health|здоровье]].  
 
| description = Принять призрачную форму и получить новые [[skill|умения]], преобразовав свою [[life force|жизненную силу]] в [[health|здоровье]].  
| facts = {{skill fact|damage reduced|33|game mode=pve}}{{skill fact|damage reduced|50|game mode=wvw pvp}}
 
 
| recharge = 10
 
| recharge = 10
 
| profession = necromancer
 
| profession = necromancer
 
| slot = mechanic
 
| slot = mechanic
| mechanic slot = 1
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| mechanic-slot = 1
 
| type = Shroud
 
| type = Shroud
 
| description type = none
 
| description type = none
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Death Shroud has a base 10-second [[recharge]] upon deactivation. It ends either when the life force pool is completely depleted, or when manually deactivated. A minimum of 10% life force is required to enter Death Shroud.
 
Death Shroud has a base 10-second [[recharge]] upon deactivation. It ends either when the life force pool is completely depleted, or when manually deactivated. A minimum of 10% life force is required to enter Death Shroud.
  
While in Death Shroud, the necromancer's [[health]] is temporarily replaced by their life force pool, and all damage dealt will be inflicted to the life force pool instead of the necromancer's normal health pool. This includes [[Damage#Falling damage|falling damage]], allowing Necromancers in Death Shroud to survive falls from greater heights than usually possible. Direct and condition damage done to the life force pool is reduced by 33% in PvE and 50% in WvW and PvP. This damage reduction stacks multiplicatively with other damage reduction effects such as [[Protection]]. Additionally, the necromancer naturally loses 3% of its total life force pool every second (5% per second in PvP).
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While in Death Shroud, the necromancer's [[health]] is temporarily replaced by their life force pool, and all damage dealt will be inflicted to the life force pool instead of the necromancer's normal health pool. This includes [[Damage#Falling_damage|falling damage]], allowing Necromancers in Death Shroud to survive falls from greater height than usually possible. Direct and condition damage done to the life force pool is reduced by 50%. This damage reduction stacks additively with other damage reduction effects such as [[Protection]]. Additionally, the necromancer naturally loses 3% of its total life force pool every second (4% per second in PvP).
  
Necromancers cannot be healed while in Death Shroud (except for [[Unholy Sanctuary]], [[Vampiric]], and [[Vampiric Presence]]). Effects that normally restore health will have no effect on either the life force pool or the necromancer's regular health pool. Skills and traits that refill life force will continue to function while in Death Shroud. However, the necromancer will not get life force from nearby deaths.
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Necromancers cannot be healed while in Death Shroud (except for [[Unholy Sanctuary]] and [[Vampiric Presence]]). Effects that normally restore health will have no effect on either the life force pool or the necromancer's regular health pool. Skills and traits that refill life force will continue to function while in Death Shroud. However, the necromancer will not get life force from nearby deaths.
  
 
While in Death Shroud, upgrades, such as [[sigil]]s, on the necromancer's currently equipped weapon continue to function. While you cannot swap weapons in Death Shroud, entering Death Shroud will activate sigils that trigger on weapon swap. The weapon strength of the equipped weapon is applied to the Death Shroud skills, including any traits that affect the equipped weapon, such as [[Spiteful Talisman]]. Traits and rune bonuses that trigger at health thresholds (such as [[Superior Rune of the Scholar]]) rely on the necromancer's regular health pool, rather than their life force pool.
 
While in Death Shroud, upgrades, such as [[sigil]]s, on the necromancer's currently equipped weapon continue to function. While you cannot swap weapons in Death Shroud, entering Death Shroud will activate sigils that trigger on weapon swap. The weapon strength of the equipped weapon is applied to the Death Shroud skills, including any traits that affect the equipped weapon, such as [[Spiteful Talisman]]. Traits and rune bonuses that trigger at health thresholds (such as [[Superior Rune of the Scholar]]) rely on the necromancer's regular health pool, rather than their life force pool.
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{| {{STDT|necromancer skills}}
 
{| {{STDT|necromancer skills}}
{{weapon skill table header}}
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{{weapon skill table header|showType=false}}
 
|-
 
|-
 
! colspan="7" | На земле
 
! colspan="7" | На земле
 
|-
 
|-
 
{{weapon skill table row|Life Blast}}
 
{{weapon skill table row|Life Blast}}
|-
 
| colspan="7" style="border-bottom:0px" | '''С чертой {{skill icon|Dhuumfire|size=16}}'''
 
{{weapon skill table row|Dhuumfire (death shroud skill)|class=line}}
 
 
{{weapon skill table row|Dark Path}}
 
{{weapon skill table row|Dark Path}}
 
{{weapon skill table row|chain=chain|Dark Pursuit}}
 
{{weapon skill table row|chain=chain|Dark Pursuit}}
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|-
 
|-
 
{{weapon skill table row|Plague Blast}}
 
{{weapon skill table row|Plague Blast}}
|-
 
| colspan="6" style="border-bottom:0px" | '''С чертой {{skill icon|Dhuumfire|size=16}}'''
 
{{weapon skill table row|Dhuumfire (underwater death shroud skill)|class=line}}
 
 
{{weapon skill table row|Dark Water}}
 
{{weapon skill table row|Dark Water}}
 
{{weapon skill table row|Wave of Fear}}
 
{{weapon skill table row|Wave of Fear}}
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|}
 
|}
  
== Связанные [[trait|черты]] ==
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== Related [[trait]]s ==
 
{{related traits}}
 
{{related traits}}
  
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* Grants the [[Death Shroud (effect)|Death Shroud]] [[effect]].
 
* Grants the [[Death Shroud (effect)|Death Shroud]] [[effect]].
 
* When activating Death Shroud, the necromancer will occasionally shout "I am death incarnate!".
 
* When activating Death Shroud, the necromancer will occasionally shout "I am death incarnate!".
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* Ending Death Shroud interrupts ongoing revive and finisher channellings.
 
{{bug|Entering or exiting this form does not grant the bonuses imprinted on carried weapon's sigils.}}
 
{{bug|Entering or exiting this form does not grant the bonuses imprinted on carried weapon's sigils.}}
  
 
== История версий ==
 
== История версий ==
 
{{Version history table header|necromancer}}
 
{{Version history table header|necromancer}}
{{Version history table row|2022-03-30|Исправление ошибок}}
 
* Только в PvP: Увеличена потеря жизненной силы в секунду с 4% до 5%.
 
{{Version history table row|2022-02-28|Necromancer}}
 
* В описании Савана Смерти теперь указывается, что урон в Саване уменьшается.
 
* Уменьшение урона было снижено с 50% до 33% (только в PvE).
 
{{Version history table row|2021-11-30|Necromancer}}
 
* Это умение больше не отключает авто-атаку при активации или деактивации.
 
{{Version history table row|2021-09-01|Исправление ошибок}}
 
* Исправлена проблема, из-за которой уменьшение урона от удара складывалось с другими источниками аддитивно, а не мультипликативно.
 
 
{{Version history table row|2021-08-17|Necromancer}}
 
{{Version history table row|2021-08-17|Necromancer}}
 
* Игроки теперь могут использовать клавишу вызова ездового животного, находясь в Саване Смерти.
 
* Игроки теперь могут использовать клавишу вызова ездового животного, находясь в Саване Смерти.
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== Trivia ==
 
== Trivia ==
* Prior to the [[Game updates/2013-03-26|March 26, 2013 game update]], Death Shroud had a unique interface centered at the bottom of the screen that replaced the skill bar.
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* Prior to the [[Game updates/2017-09-22|September 22, 2017 update]], unlike other sequenced skills, the Death Shroud-End Death Shroud sequence lacked an aftercast or a recharge on the second skill after switching, making it prone to accidental double activations.
* Prior to the [[Game updates/2013-06-25|June 25, 2013 game update]], entering Death Shroud removed Spectral effects.
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* Prior to the [[Game updates/2013-07-23|July 23, 2013 update]] Death Shroud would absorb/negate damage that went over its capacity. This made it possible to jump from any height and survive due to mitigation of any overflowing damage to real health, though all secondary effects of skills still applied.
* Prior to the [[Game updates/2013-07-23|July 23, 2013 game update]], Death Shroud would absorb/negate damage that went over its capacity. This made it possible to jump from any height and survive due to mitigation of any overflowing damage to real health, though all secondary effects of skills still applied.
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* The [[Game updates/2013-03-26|March 26, 2013 update]] removed the custom interface and moved the skills to a normal weapon skill bar.
* Prior to the [[Game updates/2017-09-22|September 22, 2017 game update]], unlike other sequenced skills, the Death Shroud-End Death Shroud sequence lacked an aftercast or a recharge on the second skill after switching, making it prone to accidental double activations.
 
* Prior to the [[Game updates/2021-11-30|November 30, 2021 game update]], ending Death Shroud would interrupt any ongoing channel such as reviving allies, finishing foes, or channelling a hero point.
 
 
* At one point during development, the necromancer could only enter Death Shroud as a replacement of [[downed]] state. Leaving shroud would cause the necromancer to "rewind" back to the location where they were forced to enter Death Shroud. This made necromancer the only class without a downed state. Eventually, still during developing, Death Shroud was reworked into a transformation, as the previous functionality was deemed "too hardcore and confusing".<ref>http://tap-repeatedly.com/2011/06/exclusive-interview-arenanets-jon-peters-and-jonathan-sharp/</ref> The rewind mechanic was reworked into the [[Spectral Walk]] utility skill.
 
* At one point during development, the necromancer could only enter Death Shroud as a replacement of [[downed]] state. Leaving shroud would cause the necromancer to "rewind" back to the location where they were forced to enter Death Shroud. This made necromancer the only class without a downed state. Eventually, still during developing, Death Shroud was reworked into a transformation, as the previous functionality was deemed "too hardcore and confusing".<ref>http://tap-repeatedly.com/2011/06/exclusive-interview-arenanets-jon-peters-and-jonathan-sharp/</ref> The rewind mechanic was reworked into the [[Spectral Walk]] utility skill.
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* Prior to [[Game updates/2013-06-25|25th June, 2013 update]] entering Death Shroud removed Spectral effects.
 
* The weapon wielded in Death Shroud counts as a staff and will count towards the [[Weapon Master|Staff Master]] Achievement.
 
* The weapon wielded in Death Shroud counts as a staff and will count towards the [[Weapon Master|Staff Master]] Achievement.
  

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