Редактирование: Establishing a Foothold
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− | [[Establishing a Foothold]] | + | [[Establishing a Foothold|Создание плацдарма]] это третья глава истории [[Heart of Thorns|Сердца шипов]]. |
+ | == Задачи == | ||
+ | * Вернитесь в джунгли, чтобы получить Мастерство . | ||
+ | * Получите [[Glider Basics|Basic Glider Mastery]] для продолжения Вашей истории. | ||
− | + | '''Обсудите с выжившими Пакта поиск местоположения Трэхёрна и Destiny's Edge.''' | |
− | * | + | * Найдите разведчика Pale Reaver и поговорите с ним. |
− | * | + | * Доложитесь Ensign Wilton в главном лагере Пакта. |
+ | * (Опционально) Gather supplemental information from the troops: x/3 | ||
+ | * Speak with the observant Pact soldier. | ||
− | + | == Reward == | |
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− | == | ||
* {{Item icon|Large Bag of Airship Parts}} | * {{Item icon|Large Bag of Airship Parts}} | ||
* {{Item icon|Bag of Masterwork Gear}} | * {{Item icon|Bag of Masterwork Gear}} | ||
* {{Item icon|Writ of Maguuma Mastery}} (once per account) | * {{Item icon|Writ of Maguuma Mastery}} (once per account) | ||
+ | == Walkthrough == | ||
+ | This story step is all about gathering information by talking to different NPCs. There is no specific instance. You will encounter the normal open world wilderness of Verdant Brink. | ||
+ | {{section-stub|personal story|a guide on where the npcs are would be good}} | ||
+ | |||
+ | You must gain experience in any [[Heart of Thorns]] area and put two Mastery points into Gliding. | ||
− | + | [[The Silverwastes]] and [[Dry Top]] are the first two areas that you can enter (either through Story Completion or walking through a portal). | |
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− | + | A portal to [[The Silverwastes]] is accessible from [[Brisban Wildlands]] in the northwest. The portal to [[Dry Top]] is located in the southwest of [[Brisban Wildlands]]. | |
− | [[ | ||
− | == | + | Alternatively, you can ask someone to go to any other [[Guild Wars 2: Heart of Thorns]] area and use a [[Teleport to Friend]] item. Once there, you can also gain experience that will count when training [[Glider Basics]]. |
− | ; | + | |
+ | == NPCs == | ||
+ | ;Allies | ||
* [[Ensign Wilton]] | * [[Ensign Wilton]] | ||
* [[Pact Scout]] | * [[Pact Scout]] | ||
* [[Pale Reaver Scout]] | * [[Pale Reaver Scout]] | ||
− | == | + | == Dialogue == |
− | + | Speaking with the Pale Reaver Scout: | |
− | :''' | + | :'''Pale Reaver Scout''': Glad you're here, Commander. The Pact still needs your help…especially with all the distrust being aimed at sylvari. |
− | :'''<Character name>''': | + | :'''<Character name>''': I'll do what I can, but I've got to find Destiny's Edge and Trahearne. Mordrem took them all prisoner. |
− | :'''<Character name>''': | + | :'''<Character name>''': They could be anywhere. I need to know where they were taken, or at least find someone who knows the lay of the land. |
− | :'''Pale Reaver Scout''': | + | :'''Pale Reaver Scout''': I've seen Mordrem force-marching high-value prisoners west, deeper into the jungle. It's not much, but it's a start. |
− | :'''Pale Reaver Scout''': | + | :'''Pale Reaver Scout''': As for knowledge of the terrain… If you head north, you'll also run into a village of local hylek called "[[Itzel]]." |
− | :'''Pale Reaver Scout''': | + | :'''Pale Reaver Scout''': They're fast and agile, and they know how to get around. With their help, your search will go a lot faster. |
− | :'''Pale Reaver Scout''': | + | :'''Pale Reaver Scout''': But the first thing I'd do is check in at the large Pact camp to the west. The people there should know more. |
− | :'''Pale Reaver Scout''': | + | :'''Pale Reaver Scout''': Oh, and keep that glider handy. Navigating the jungle is dangerous: one wrong step around here can be fatal. |
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− | + | Speaking with Ensign Wilton: | |
− | :''' | + | :'''Ensign Wilton''': How can I help you, Commander? |
− | :'''<Character name>''': | + | :'''<Character name>''': Marshal Trahearne and Destiny's Edge were taken prisoner. I'm trying to track them down. Do you know anything? |
− | :''' | + | :'''Ensign Wilton''': I haven't seen them… Except for Caithe. She wasn't on board the fleet when it launched, but she's definitely here. |
− | :''' | + | :'''<Character name>''': Caithe's here? When did you see her? Where did she go? |
− | :''' | + | :'''Ensign Wilton''': She came through a few hours ago, heading west. She was trying to keep a low profile, but I spotted her. |
+ | :'''<Character name>''': Was she wearing a large backpack? | ||
+ | :'''Ensign Wilton''': I think so. I only caught a glimpse… You of all people know how stealthy she can be. What was in the backpack? | ||
+ | :'''<Character name>''': Something important to me. And when I catch up to her, I'm going to take it back. Thanks very much. | ||
+ | :'''Ensign Wilton''': Good luck. Ask around before you leave—a lot of these soldiers have seen things I haven't. Things that could be useful. | ||
+ | Speaking with the human Pact scout for additional information: | ||
+ | :If sylvari: | ||
+ | ::'''Pact Scout''': Oh... It's you, "Commander." I'm surprised they let you keep your rank after what happened. | ||
+ | ::'''Pact Scout''': Keep moving. Mordremoth's done too much damage already. I don't want you around when it starts pulling your strings. | ||
+ | ::'''<Character name>''': You're way out of line, soldier. Respect the chain of command or Mordremoth will be the least of your worries. | ||
+ | ::'''Wounded Soldier''': Sorry, Commander. | ||
+ | ::'''<Character name>''': Yes. You are. Now fall in, get organized, and do your duty. Mordremoth hit us hard, and we have to hit back. | ||
+ | :If not sylvari: | ||
+ | ::'''Pact Scout''': Commander? We need some leadership here. When are we withdrawing? | ||
+ | ::'''<Character name>''': We're not. If we leave now, Mordremoth will have time to produce a horde of minions that's too large to contain. | ||
+ | ::'''Pact Scout''': But the fleet's gone. We lost so many soldiers…and the sylvari are all traitors. | ||
+ | ::'''<Character name>''': Not all. Listen close, soldier: if we run, Mordremoth will be unstoppable by the time we get where we're going. | ||
+ | ::'''<Character name>''': Now fall in, get organized, and do your duty. Mordremoth hit us hard, and we have to hit back. | ||
− | + | Speaking with the sylvari Pact scout for additional information: | |
− | :'''Pact Scout''': | + | :If sylvari: |
− | :'''<Character name>''': | + | ::'''Pact Scout''': I heard you were here, Commander. Welcome to hell. |
− | :'''Pact Scout''': | + | ::'''Pact Scout''': Since the crash, some Pact troops think we're all enemy agents. They mean us harm. It's not safe for us here. |
− | :'''<Character name>''': | + | ::'''Pact Scout''': But I can't leave… Traversing the jungle without a glider is next to impossible. I'm stuck here with people who hate me. |
− | :'''Pact Scout''': | + | ::'''<Character name>''': I say stick close to other sylvari. If they're loyal, vouch for them; if they falter, stop them from doing any harm. |
− | :'''Pact Scout''': | + | ::'''Pact Scout''': I hope that'll be enough. Have you... been hearing the dragon's voice, too? It hurts... I almost blacked out last time. |
− | :'''Pact Scout''': | + | ::'''<Character name>''': I hear it. We all do. That's why we have to look out for each other. |
+ | ::'''<Character name>''': I've got to keep moving. Good luck, soldier. | ||
+ | :If not sylvari: | ||
+ | ::'''Pact Scout''': I heard you were here, Commander. Welcome to hell. | ||
+ | ::'''Pact Scout''': Since the crash, some Pact troops think my people are enemy agents. They mean me harm. It's not safe for me here. | ||
+ | ::'''Pact Scout''': But I can't leave… Traversing the jungle without a glider is next to impossible. I'm stuck here with people who hate me. | ||
+ | ::'''<Character name>''': I say stick close to other sylvari. If they're loyal, vouch for them; if they falter, stop them from doing any harm. | ||
+ | ::'''<Character name>''': I've got to keep moving. Good luck, soldier. | ||
+ | Speaking with the norn Pact scout for additional information: | ||
+ | :'''Pact Scout''': Commander. It's good to see a familiar face. | ||
+ | :'''<Character name>''': I'm heading deeper in to the jungle to find Trahearne and Destiny's Edge. Any advice? | ||
+ | :'''Pact Scout''': Navigation's tough. If you've got ground to cover, it's going to be slow going without the right equipment. | ||
+ | :'''Pact Scout''': Make sure you glider's in working order. And take time to learn all you can about the local mushrooms. | ||
+ | :'''Pact Scout''': One thing I've learned here: when you're in a hurry, gliders and mushrooms turn impassable terrain into shortcuts. | ||
− | + | Speaking with the observant Pact Scout: | |
− | + | :'''Pact Scout''': Commander? Glad to have you with us. | |
+ | :'''<Character name>''': I can't stay. I need to find where the Mordrem take their high-value prisoners. | ||
+ | :'''Pact Scout''': All the prisoner trains I've seen go west. Especially ones with officers and the like. | ||
+ | :'''<Character name>''': What do you know about the Itzel? | ||
+ | :'''Pact Scout''': The treefrogs to the northeast? Not much. They're quick. They move through the canopy like they were born in it. | ||
+ | :'''Pact Scout''': I think they're friendly, but with all the Mordrem activity around here, I'm guessing they have to play it safe. | ||
+ | :'''Pact Scout''': Anyway, you'll need help if you're heading west. Ask the Itzel. They'll know the best way to get where you're going. | ||
− | == | + | == My Story == |
{{Mystory | {{Mystory | ||
| text = | | text = | ||
− | + | I surveyed the area surrounding the fleet wreckage and debriefed several of the Pact survivors. They provided information about where the Mordrem Guard are taking high-value prisoners, and they steered me toward a village of friendly hylek who can aid me in my search for Trahearne and Destiny's Edge. | |
}} | }} | ||
{{Heart of Thorns storyline|1}} | {{Heart of Thorns storyline|1}} |