Шаблон:Skill list result format — различия между версиями

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(Отмена правки 83804, сделанной Blood (обсуждение))
Строка 8: Строка 8:
 
     game mode        -->{{#replace:{{#switch: {{{13|}}}|Default=|#default=in {{{13|}}}}}|,|&#32;and&#32;}}}}|{{#vardefine: last_skill|{{#var: this_skill}}}}<!--
 
     game mode        -->{{#replace:{{#switch: {{{13|}}}|Default=|#default=in {{{13|}}}}}|,|&#32;and&#32;}}}}|{{#vardefine: last_skill|{{#var: this_skill}}}}<!--
 
different skill      -->* {{#if: {{{6|}}}|{{ {{{6|}}} }}|{{#if: {{{5|}}}|{{ {{{5|}}} }}}}}} &thinsp;<!--
 
different skill      -->* {{#if: {{{6|}}}|{{ {{{6|}}} }}|{{#if: {{{5|}}}|{{ {{{5|}}} }}}}}} &thinsp;<!--
   icon                -->{{borderless|{{#sub:{{{4}}}|5}}|25|{{{3|{{{2}}}}}}|link={{{2}}}}} [[{{{2}}}|{{{3|{{{2}}}}}}]]<!--
+
   icon                -->{{borderless|{{#sub:{{{4}}}|5}}|25|{{{3|{{{2}}}}}}|link={{{2}}}}} [[{{{2}}}|{{{3|{{{2}}}}}}]]{{#switch: {{{suffix|}}}| description | none = | #default = {{#if: {{{14|}}}{{{15|}}}{{{16|}}}|&#32;&mdash;&#32;}}<!--
                      -->{{#switch: {{{suffix|}}}
+
  mechanic weapon/pet -->{{#if: {{{16|}}}|{{#arraymap: {{{16|}}}|,|@@@|[[@@@]]|,&#32;}}{{#if: {{{15|}}}|,&#32;|{{#if: {{{14|}}}|,&#32;}}}}}}<!--
                          | description
+
  weapon/bundle/type  -->{{#if: {{{15|}}}|{{#arraymap: {{{15|}}}|,|@@@|[[@@@]]|,&#32;}}{{#if: {{{14|}}}|,&#32;}}}}<!--
                          | none = <!-- display nothing -->
+
  attunement          -->{{#if: {{{14|}}}|when [[Attunement|attuned]] to {{#arraymap: {{{14|}}}|,|@@@|[[@@@|{{lc:{{#replace:@@@|Attunement}}}}]]|&#32;and&#32;}}}}}}<!--
                          | trait = {{#if: {{{14|}}}{{{15|}}}{{{16|}}}|&#32;(}}<!--
+
   additional notes    -->{{#switch: {{{suffix|}}}|#default = | description =&#32;&mdash; {{#replace:{{{7|}}}|<br>|&#32;}} | notes ={{#if: {{{14|}}}{{{15|}}}{{{16|}}}|{{#if:{{{9|}}}{{{10|}}}|,}}|{{#if:{{{9|}}}{{{10|}}}|&#32;&mdash;}}}} <!--
    mechanic weapon/pet -->{{#if: {{{16|}}}|{{#arraymap: {{{16|}}}|,|@@@|[[@@@]]|,&#32;}}{{#if: {{{15|}}}|,&#32;|{{#if: {{{14|}}}|,&#32;}}}}}}<!--
+
    stacks            -->{{#if: {{{10|}}}|{{plural:{{{10|}}}|{{#switch: {{{fact|}}}| Might | Stability | Burning | Bleeding | Confusion | Poisoned | Torment | Vulnerability = {{{10|}}} stack}}|{{{10|}}} stacks}}}} <!--
    weapon/bundle/type  -->{{#if: {{{15|}}}|{{#arraymap: {{{15|}}}|,|@@@|[[@@@]]|,&#32;}}{{#if: {{{14|}}}|,&#32;}}}}<!--
+
    number            -->{{#if: {{{ 9|}}}|{{#switch: {{{8|}}} | Buff | Time = for {{{9}}} {{plural:{{{9}}}|second|seconds}}  
    attunement          -->{{#if: {{{14|}}}|when [[Attunement|attuned]] to {{#arraymap: {{{14|}}}|,|@@@|[[@@@|{{lc:{{#replace:@@@|Attunement}}}}]]|&#32;and&#32;}}}}<!--
 
                        -->{{#if: {{{14|}}}{{{15|}}}{{{16|}}}|)}}
 
                          | #default = {{#if: {{{14|}}}{{{15|}}}{{{16|}}}|&#32;&mdash;&#32;}}<!--
 
    mechanic weapon/pet -->{{#if: {{{16|}}}|{{#arraymap: {{{16|}}}|,|@@@|[[@@@]]|,&#32;}}{{#if: {{{15|}}}|,&#32;|{{#if: {{{14|}}}|,&#32;}}}}}}<!--
 
    weapon/bundle/type  -->{{#if: {{{15|}}}|{{#arraymap: {{{15|}}}|,|@@@|[[@@@]]|,&#32;}}{{#if: {{{14|}}}|,&#32;}}}}<!--
 
    attunement          -->{{#if: {{{14|}}}|when [[Attunement|attuned]] to {{#arraymap: {{{14|}}}|,|@@@|[[@@@|{{lc:{{#replace:@@@|Attunement}}}}]]|&#32;and&#32;}}}}
 
                        }}<!--
 
   additional notes    -->{{#switch: {{{suffix|}}}
 
                          | none
 
                          | #default = <!-- display nothing -->
 
                          | trait
 
                          | description = &#32;&mdash; {{#replace:{{{7|}}}|<br>|&#32;}}  
 
                          | notes = {{#if: {{{14|}}}{{{15|}}}{{{16|}}}|{{#if:{{{9|}}}{{{10|}}}|,}}|{{#if:{{{9|}}}{{{10|}}}|&#32;&mdash;}}}} <!--
 
      stacks            -->{{#if: {{{10|}}}|{{plural:{{{10|}}}|{{#switch: {{{fact|}}}| Might | Stability | Burning | Bleeding | Confusion | Poisoned | Torment | Vulnerability = {{{10|}}} stack}}|{{{10|}}} stacks}}}} <!--
 
      number            -->{{#if: {{{ 9|}}}|{{#switch: {{{8|}}} | Buff | Time = for {{{9}}} {{plural:{{{9}}}|second|seconds}}  
 
 
                                                               | Percent = for {{{9}}}%
 
                                                               | Percent = for {{{9}}}%
 
                                                               | Distance = for {{{9}}} range
 
                                                               | Distance = for {{{9}}} range
 
                                                               | Combo Finisher = {{{9}}}% chance
 
                                                               | Combo Finisher = {{{9}}}% chance
 
                                                               | #default = for {{{9}}} }} }} <!--
 
                                                               | #default = for {{{9}}} }} }} <!--
      game mode        -->{{#replace:{{#switch: {{{13|}}}|Default=|#default=in {{{13|}}}}}|,|&#32;and&#32;}}
+
    game mode        -->{{#replace:{{#switch: {{{13|}}}|Default=|#default=in {{{13|}}}}}|,|&#32;and&#32;}}}}}}</includeonly><noinclude>
                        }}
 
}}</includeonly><noinclude>
 
 
Result format for {{tl|skill list}}.
 
Result format for {{tl|skill list}}.
 
# Skill fact subobject                <!-- 1 -->
 
# Skill fact subobject                <!-- 1 -->

Версия 01:54, 16 апреля 2020

Result format for {{skill list}}.

  1. Skill fact subobject
  2. Is for skill
  3. Is for skill.Has canonical name
  4. Is for skill.Has game icon
  5. Is for skill.Is for profession
  6. Is for skill.Is for specialization
  7. Is for skill.Has game description
  8. Has fact type
  9. Has fact number
  10. Has fact stacks
  11. Has fact coefficient
  12. Has fact strikes
  13. Is for game mode
  14. Is for skill.Is for attunement
  15. Weapon = Is for skill.Is for weapon; Bundle, Common = Is for skill.Is for bundle; Transform = Is for skill.Has parent skill; Profession mechanic, Healing, Utility, Elite = Is for skill.Has skill type; Pet = Is for skill.Is for pet family
  16. Profession mechanic = Is for skill.Is for weapon; Pet = Is for skill.Is for pet