Шаблон:Skill list by property result format — различия между версиями

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  | none =  
 
  | none =  
 
  | description ={{#if: {{{6|}}}|&#32;&mdash; {{#replace:{{{6|}}}|<br>|&#32;}}}}
 
  | description ={{#if: {{{6|}}}|&#32;&mdash; {{#replace:{{{6|}}}|<br>|&#32;}}}}
  | trait ={{#if: {{{8|}}}|&#32;([[{{{8|}}}|{{#explode:{{{8|}}}|(}}]])}}{{#if: {{{6|}}}|&#32;&mdash; {{#replace:{{{6|}}}|<br>|&#32;}}}}
+
  | trait ={{#if: {{{8|}}}|&#32;([[{{{8|}}}|{{rus lang|weapon|{{#explode:{{{8|}}}|(}}}}]])}}{{#if: {{{6|}}}|&#32;&mdash; {{#replace:{{{6|}}}|<br>|&#32;}}}}
 
  | #default ={{#if: {{{7|}}}{{{8|}}}{{{9|}}}|&#32;&mdash;&#32;}}<!--
 
  | #default ={{#if: {{{7|}}}{{{8|}}}{{{9|}}}|&#32;&mdash;&#32;}}<!--
 
   mechanic weapon/pet -->{{#if: {{{9|}}}|{{#arraymap: {{{9|}}}|,|@@@|[[@@@]]|,&#32;}}{{#if: {{{8|}}}|,&#32;|{{#if: {{{7|}}}|,&#32;}}}}}}<!--
 
   mechanic weapon/pet -->{{#if: {{{9|}}}|{{#arraymap: {{{9|}}}|,|@@@|[[@@@]]|,&#32;}}{{#if: {{{8|}}}|,&#32;|{{#if: {{{7|}}}|,&#32;}}}}}}<!--
   weapon/bundle/type  -->{{#if: {{{8|}}}|{{#arraymap: {{{8|}}}|,|@@@|[[@@@]]|,&#32;}}{{#if: {{{7|}}}|,&#32;}}}}<!--
+
   weapon/bundle/type  -->{{#if: {{{8|}}}|{{#arraymap: {{{8|}}}|,|@@@|[[@@@|{{rus lang|weapon|@@@}}]]|,&#32;}}{{#if: {{{7|}}}|,&#32;}}}}<!--
   attunement          -->{{#if: {{{7|}}}|when [[Attunement|attuned]] to {{#arraymap: {{{7|}}}|,|@@@|[[@@@|{{lc:{{#replace:@@@|Attunement}}}}]]|&#32;and&#32;}}}}}}</includeonly><noinclude>
+
   attunement          -->{{#if: {{{7|}}}|при [[attunement|настройке]] на {{#arraymap: {{{7|}}}|,|@@@|[[@@@|{{#switch:{{lc:{{#replace:@@@|Attunement}}}}|fire=огонь|water=воду|air=воздух|earth=землю}}]]|&#32;и&#32;}}}}}}</includeonly><noinclude>
 
Result format for {{tl|skill list by property}}.
 
Result format for {{tl|skill list by property}}.
 
# Skill                  <!-- 1 -->
 
# Skill                  <!-- 1 -->

Версия 06:29, 31 августа 2021

Result format for {{skill list by property}}.

  1. Skill
  2. Has canonical name
  3. Has game icon
  4. Is for profession
  5. Is for specialization
  6. Has game description
  7. Is for attunement
  8. Weapon = Is for weapon; Bundle, Common = Is for bundle; Transform = Has parent skill; Profession mechanic, Healing, Utility, Elite = Has skill type; Pet = Is for pet family; Trait = Has trait parent
  9. Profession mechanic = Is for weapon; Pet = Is for pet