Шаблон:Pet attributes — различия между версиями
Материал из Guild Wars 2 wiki
Blood (обсуждение | вклад) |
Blood (обсуждение | вклад) |
||
Строка 1: | Строка 1: | ||
На 80-м уровне, питомцы {{lc:{{PAGENAME}}}} имеют следующие начальные [[attribute|атрибуты]]: | На 80-м уровне, питомцы {{lc:{{PAGENAME}}}} имеют следующие начальные [[attribute|атрибуты]]: | ||
− | { | + | {| {{STDT|{{{class|ranger}}}}} |
− | | {{ | + | ! Атрибут !! Значение |
|- | |- | ||
− | | {{ | + | | {{Power}} ||style="text-align:right"| {{formatnum:{{{power|0}}}}} |
|- | |- | ||
− | | {{ | + | | {{Precision}} ||style="text-align:right"| {{formatnum:{{{precision|0}}}}} |
|- | |- | ||
− | | {{Vitality}} ||style="text-align:right"| {{formatnum:{{{vitality|}}}}} | + | | {{Toughness}} ||style="text-align:right"| {{formatnum:{{{toughness|0}}}}} |
+ | |- | ||
+ | | {{Vitality}} ||style="text-align:right"| {{formatnum:{{{vitality|0}}}}} | ||
+ | |- | ||
+ | | {{Condition Damage}} ||style="text-align:right"| {{#if: {{{condition damage|}}} | {{formatnum:{{{condition damage|}}}}} | 0 }} | ||
|- | |- | ||
| {{Ferocity}} ||style="text-align:right"| {{#if: {{{ferocity|}}} | {{formatnum:{{{ferocity|}}}}} | 0 }} | | {{Ferocity}} ||style="text-align:right"| {{#if: {{{ferocity|}}} | {{formatnum:{{{ferocity|}}}}} | 0 }} | ||
|- | |- | ||
| {{Healing Power}} ||style="text-align:right"| {{#if: {{{healing power|}}} | {{formatnum:{{{healing power|}}}}} | 0 }} | | {{Healing Power}} ||style="text-align:right"| {{#if: {{{healing power|}}} | {{formatnum:{{{healing power|}}}}} | 0 }} | ||
− | | | + | |}{{#if: {{NAMESPACE}} || |
− | + | {{#set: | |
− | | | + | | Has primary pet attribute=Power;{{{power|0}}} |
− | + | | Has primary pet attribute=Precision;{{{precision|0}}} | |
− | + | | Has primary pet attribute=Toughness;{{{toughness|0}}} | |
+ | | Has primary pet attribute=Vitality;{{{vitality|0}}} | ||
+ | | Has secondary pet attribute=Ferocity;{{{ferocity|0}}} | ||
+ | | Has secondary pet attribute=Healing Power;{{{healing power|0}}} | ||
+ | | Has secondary pet attribute=Condition Damage;{{{condition damage|0}}} | ||
+ | }} | ||
+ | }}<noinclude> | ||
+ | == Description == | ||
+ | This template is used to provide a uniform format for displaying each [[pet]]'s default [[attribute]]s at level 80. Sets the semantic properties for [[Property:Has primary pet attribute]] and [[Property:Has secondary pet attribute]]. | ||
+ | |||
== Usage == | == Usage == | ||
− | + | <pre> | |
+ | {{pet attributes | ||
| power = | | power = | ||
| precision = | | precision = | ||
| toughness = | | toughness = | ||
| vitality = | | vitality = | ||
+ | | condition damage = | ||
| ferocity = | | ferocity = | ||
− | |||
| healing power = | | healing power = | ||
− | + | }} | |
− | }}</ | + | </pre> |
+ | === Parameters === | ||
+ | ;power | ||
+ | : Required. Power. | ||
+ | ;precision | ||
+ | : Required. Precision. | ||
+ | ;toughness | ||
+ | : Required. Toughness. | ||
+ | ;vitality | ||
+ | : Required. Vitality. | ||
+ | ;condition damage | ||
+ | : Optional. Condition Damage, defaults to 0. | ||
+ | ;ferocity | ||
+ | : Optional. Ferocity, defaults to 0. | ||
+ | ;healing power | ||
+ | : Optional. Healing Power, defaults to 0. | ||
+ | ;class | ||
+ | : Optional. CSS class, defaults to "ranger". | ||
− | + | == See also == | |
+ | * [[Template:Pet table]] | ||
− | [[Category: | + | [[Category:Table formatting templates]]</noinclude> |
Версия 21:50, 28 марта 2022
На 80-м уровне, питомцы pet attributes имеют следующие начальные атрибуты:
Атрибут | Значение |
---|---|
Сила | 0 |
Точность | 0 |
Прочность | 0 |
Живучесть | 0 |
Урон от состояний | 0 |
Свирепость | 0 |
Сила исцеления | 0 |
Содержание
Description
This template is used to provide a uniform format for displaying each pet's default attributes at level 80. Sets the semantic properties for Property:Has primary pet attribute and Property:Has secondary pet attribute.
Usage
{{pet attributes | power = | precision = | toughness = | vitality = | condition damage = | ferocity = | healing power = }}
Parameters
- power
- Required. Power.
- precision
- Required. Precision.
- toughness
- Required. Toughness.
- vitality
- Required. Vitality.
- condition damage
- Optional. Condition Damage, defaults to 0.
- ferocity
- Optional. Ferocity, defaults to 0.
- healing power
- Optional. Healing Power, defaults to 0.
- class
- Optional. CSS class, defaults to "ranger".