Шаблон:Skill infobox/subobject — различия между версиями
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-->| Has context=Skill<!-- | -->| Has context=Skill<!-- | ||
− | -->| Is for profession={{#if: {{{profession|}}} | {{#switch: {{lc:{{{profession}}}}} | | + | -->| Has skill supertype={{{supertype|}}}<!-- |
− | -->| Has profession sort order={{#switch: {{lc:{{ | + | -->| Is for profession={{#if: {{{profession|}}} | {{#switch: {{lc:{{{profession}}}}} | guardian | revenant | warrior | engineer | ranger | thief | elementalist | mesmer | necromancer = {{ucfirst:{{{profession}}}}} }} }}<!-- |
− | | guardian = 1 | + | -->| Has profession sort order={{#if: {{{profession|}}} | {{#switch: {{lc:{{{profession}}}}} |
− | | revenant = 2 | + | | guardian = 1 |
− | | warrior = 3 | + | | revenant = 2 |
− | | engineer = 4 | + | | warrior = 3 |
− | | ranger = 5 | + | | engineer = 4 |
− | | thief = 6 | + | | ranger = 5 |
+ | | thief = 6 | ||
| elementalist = 7 | | elementalist = 7 | ||
− | | mesmer = 8 | + | | mesmer = 8 |
− | | necromancer = 9 | + | | necromancer = 9 |
− | | #default = 10 | + | }} }}<!-- |
+ | -->| Has specialization sort order={{#if: {{{profession|}}} | {{#switch: {{lc:{{{profession}}}}} | guardian | revenant | warrior | engineer | ranger | thief | elementalist | mesmer | necromancer = {{#switch: {{lc:{{{specialization|}}}}} | ||
+ | | dragonhunter | ||
+ | | herald | ||
+ | | berserker | ||
+ | | scrapper | ||
+ | | druid | ||
+ | | daredevil | ||
+ | | tempest | ||
+ | | chronomancer | ||
+ | | reaper = 1 <!-- HoT --> | ||
+ | | firebrand | ||
+ | | renegade | ||
+ | | spellbreaker | ||
+ | | holosmith | ||
+ | | soulbeast | ||
+ | | deadeye | ||
+ | | weaver | ||
+ | | mirage | ||
+ | | scourge = 2 <!-- PoF --> | ||
+ | | #default = 0 <!-- Core --> | ||
+ | }} }} }}<!-- | ||
+ | -->| Has attunement sort order ={{#switch: {{#replace:{{lc:{{{attunement|}}}}}| }} | ||
+ | | fire = 1 | ||
+ | | water ´ = 2 | ||
+ | | air = 3 | ||
+ | | earth = 4 | ||
+ | | fire,water | ||
+ | | water,fire = 5 | ||
+ | | fire,air | ||
+ | | air,fire = 6 | ||
+ | | fire,earth | ||
+ | | earth,fire = 7 | ||
+ | | water,air | ||
+ | | air,water = 8 | ||
+ | | water,earth | ||
+ | | earth,water = 9 | ||
+ | | air,earth = 10 | ||
+ | | #default = 0 | ||
}}<!-- | }}<!-- | ||
+ | -->| Has skill context sort order ={{#switch: {{lc:{{{slot|}}}}} | ||
+ | | weapon = 1 | ||
+ | | engineering kit | ||
+ | | bundle = 2 | ||
+ | | transform = 3 | ||
+ | | healing = 4 | ||
+ | | utility = 5 | ||
+ | | elite = 6 | ||
+ | | mechanic = 7 | ||
+ | | pet = 8 | ||
+ | | downed = 9 | ||
+ | | drowning = 10 | ||
+ | | downed and drowning = {{#ifeq:{{lc:{{{profession|}}}}}|necromancer|9|10}} <!-- this will allow proper sorting, all shared skills (except for necromancers, only slot 1) are in the higher slot positions --> | ||
+ | | trait = 11 | ||
+ | | #default = 12 | ||
+ | }}<!-- | ||
+ | -->| Has skill type sort order ={{#if: {{{sort type|}}} <!-- if sort type --> | ||
+ | | {{#arraymap: {{lc:{{{sort type}}}}}|,|@@@|{{#switch:{{lc:@@@}} | ||
+ | | tool belt | ||
+ | | stolen skill = {{ucfirst:@@@}} | ||
+ | | #default = {{#replace:{{#arraymap: @@@|<nowiki> </nowiki>|$$$|{{ucfirst:$$$}}|^ ^}}|^|}} | ||
+ | }}|,}} | ||
+ | | {{#if: {{{type|}}} <!-- else if type --> | ||
+ | | {{#arraymap: {{lc:{{{type}}}}}|,|@@@|{{#switch:{{lc:@@@}} | ||
+ | | tool belt | ||
+ | | stolen skill = {{ucfirst:@@@}} | ||
+ | | #default = {{#replace:{{#arraymap: @@@|<nowiki> </nowiki>|$$$|{{ucfirst:$$$}}|^ ^}}|^|}} | ||
+ | }}|,}} | ||
+ | | {{#if: {{{chain1|}}} <!-- else if chain1 type --> | ||
+ | | {{#if: {{#vardefineecho:chain1 type|{{#show: {{{chain1|}}}|?Has skill type#|default=|searchlabel=}}}} | ||
+ | | {{#var:chain1 type}} | ||
+ | | Skill without type <!-- else "Skill without type" --> | ||
+ | }} | ||
+ | | Skill without type | ||
+ | }} | ||
+ | }} | ||
+ | }}|+sep=,<!-- | ||
+ | -->| Has weapon type sort order ={{#switch: {{lc:{{{slot|}}}}} | ||
+ | | weapon | ||
+ | | mechanic = {{#switch: {{lc:{{{mainhand|}}}{{{offhand|}}}{{{twohand|}}}{{{mechanic weapon|}}}}} | ||
+ | | axe = 1 | ||
+ | | dagger = 2 | ||
+ | | mace = 3 | ||
+ | | pistol = 4 | ||
+ | | scepter = 5 | ||
+ | | sword = 6 | ||
+ | | focus = 7 | ||
+ | | warhorn = 8 | ||
+ | | torch = 9 | ||
+ | | shield = 10 | ||
+ | | greatsword = 11 | ||
+ | | hammer = 12 | ||
+ | | longbow = 13 | ||
+ | | rifle = 14 | ||
+ | | short bow = 15 | ||
+ | | staff = 16 | ||
+ | | spear = 17 | ||
+ | | harpoon gun = 18 | ||
+ | | trident = 19 | ||
+ | }} | ||
+ | }}<!-- | ||
+ | -->| Has skill sort order ={{#if: {{{sort|}}} | ||
+ | | {{ucfirst:{{{sort|}}}}} | ||
+ | | {{#if: {{{chain1|}}} | ||
+ | | {{ucfirst:{{{chain1|}}}}} | ||
+ | | {{PAGENAME}} | ||
+ | }} | ||
+ | }}<!-- | ||
-->| Has game icon=File:{{#if:{{{icon|}}}|{{{icon}}}|{{#replace:{{BASEPAGENAME}}|:|-}}.png}}<!-- | -->| Has game icon=File:{{#if:{{{icon|}}}|{{{icon}}}|{{#replace:{{BASEPAGENAME}}|:|-}}.png}}<!-- | ||
Строка 39: | Строка 146: | ||
-->{{#if:{{{initiative-wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has initiative cost={{{initiative-wvw}}} }}}}}}<!-- | -->{{#if:{{{initiative-wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has initiative cost={{{initiative-wvw}}} }}}}}}<!-- | ||
-->{{#if:{{{initiative-pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has initiative cost={{{initiative-pvp}}} }}}}}}<!-- | -->{{#if:{{{initiative-pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has initiative cost={{{initiative-pvp}}} }}}}}}<!-- | ||
+ | -->{{#if:{{{initiative|}}}|{{#if:{{{initiative-wvw|}}}{{{initiative-pvp|}}}|<!-- already set -->|{{#subobject:{{#var:sobj}}| Has initiative cost={{{initiative}}} }}}}}}<!-- | ||
-->{{#if:{{{activation|}}}|{{#subobject:{{#var:sobj}}| Has activation time={{{activation}}} }}}}<!-- | -->{{#if:{{{activation|}}}|{{#subobject:{{#var:sobj}}| Has activation time={{{activation}}} }}}}<!-- | ||
Строка 44: | Строка 152: | ||
-->{{#if:{{{energy-wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has energy cost={{{energy-wvw}}} }}}}}}<!-- | -->{{#if:{{{energy-wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has energy cost={{{energy-wvw}}} }}}}}}<!-- | ||
-->{{#if:{{{energy-pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has energy cost={{{energy-pvp}}} }}}}}}<!-- | -->{{#if:{{{energy-pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has energy cost={{{energy-pvp}}} }}}}}}<!-- | ||
+ | -->{{#if:{{{energy|}}}|{{#if:{{{energy-wvw|}}}{{{energy-pvp|}}}|<!-- already set -->|{{#subobject:{{#var:sobj}}| Has energy cost={{{energy}}} }}}}}}<!-- | ||
-->{{#if:{{{upkeep-wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has upkeep cost={{{upkeep-wvw}}} }}}}}}<!-- | -->{{#if:{{{upkeep-wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has upkeep cost={{{upkeep-wvw}}} }}}}}}<!-- | ||
-->{{#if:{{{upkeep-pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has upkeep cost={{{upkeep-pvp}}} }}}}}}<!-- | -->{{#if:{{{upkeep-pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has upkeep cost={{{upkeep-pvp}}} }}}}}}<!-- | ||
+ | -->{{#if:{{{upkeep|}}}|{{#if:{{{upkeep-wvw|}}}{{{upkeep-pvp|}}}|<!-- already set -->|{{#subobject:{{#var:sobj}}| Has upkeep cost={{{upkeep}}} }}}}}}<!-- | ||
+ | |||
+ | -->{{#if:{{{health cost-wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has health cost={{{health cost-wvw}}} }}}}}}<!-- | ||
+ | -->{{#if:{{{health cost-pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has health cost={{{health cost-pvp}}} }}}}}}<!-- | ||
+ | -->{{#if:{{{health cost|}}}|{{#if:{{{health cost-wvw|}}}{{{health cost-pvp|}}}|<!-- already set -->|{{#subobject:{{#var:sobj}}| Has health cost={{{health cost}}} }}}}}}<!-- | ||
-->{{#if:{{{recharge-wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has recharge time={{{recharge-wvw}}} }}}}}}<!-- | -->{{#if:{{{recharge-wvw|}}}|{{#if:{{#pos:@@@|wvw}}|{{#subobject:{{#var:sobj}}| Has recharge time={{{recharge-wvw}}} }}}}}}<!-- | ||
-->{{#if:{{{recharge-pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has recharge time={{{recharge-pvp}}} }}}}}}<!-- | -->{{#if:{{{recharge-pvp|}}}|{{#if:{{#pos:@@@|pvp}}|{{#subobject:{{#var:sobj}}| Has recharge time={{{recharge-pvp}}} }}}}}}<!-- | ||
+ | -->{{#if:{{{recharge|}}}|{{#if:{{{recharge-wvw|}}}{{{recharge-pvp|}}}|<!-- already set -->|{{#subobject:{{#var:sobj}}| Has recharge time={{{recharge}}} }}}}}}<!-- | ||
− | -->{{#if:{{{ground-target|}}}|{{#subobject:{{#var:sobj}}| Is ground targeted= | + | -->{{#if:{{{ground-target|}}}|{{#subobject:{{#var:sobj}}| Is ground targeted=y}}}}<!-- |
-->{{#if:{{{specialization|}}}|{{#subobject:{{#var:sobj}}| Is for specialization={{{specialization}}} }}}}<!-- | -->{{#if:{{{specialization|}}}|{{#subobject:{{#var:sobj}}| Is for specialization={{{specialization}}} }}}}<!-- | ||
-->{{#if:{{{race|}}}|{{#subobject:{{#var:sobj}}| Is for race={{{race}}} }}}}<!-- | -->{{#if:{{{race|}}}|{{#subobject:{{#var:sobj}}| Is for race={{{race}}} }}}}<!-- | ||
-->{{#if:{{{pet|}}}|{{#arraymap:{{{pet}}}|,|€€€|{{#subobject:{{#var:sobj}}| Is for pet=Juvenile {{ucfirst:€€€}} }}}}}}<!-- | -->{{#if:{{{pet|}}}|{{#arraymap:{{{pet}}}|,|€€€|{{#subobject:{{#var:sobj}}| Is for pet=Juvenile {{ucfirst:€€€}} }}}}}}<!-- | ||
-->{{#if:{{{pet-family|}}}|{{#subobject:{{#var:sobj}}| Is for pet family={{ucfirst:{{{pet}}}}} }}}}<!-- | -->{{#if:{{{pet-family|}}}|{{#subobject:{{#var:sobj}}| Is for pet family={{ucfirst:{{{pet}}}}} }}}}<!-- | ||
+ | -->{{#if:{{{archetype|}}}|{{#subobject:{{#var:sobj}}| Has pet archetype={{ucfirst:{{{archetype}}}}} (Archetype)}}}}<!-- | ||
-->{{#if:{{{parent|}}}|{{#subobject:{{#var:sobj}}| Has parent skill={{{parent}}} }}}}<!-- | -->{{#if:{{{parent|}}}|{{#subobject:{{#var:sobj}}| Has parent skill={{{parent}}} }}}}<!-- | ||
-->{{#if:{{{trait|}}}|{{#subobject:{{#var:sobj}}| Has trait parent={{{trait}}} }}}}<!-- | -->{{#if:{{{trait|}}}|{{#subobject:{{#var:sobj}}| Has trait parent={{{trait}}} }}}}<!-- | ||
-->{{#switch:{{lc:{{{slot|}}}}}<!-- | -->{{#switch:{{lc:{{{slot|}}}}}<!-- | ||
− | -->| weapon = {{#if:{{{mainhand|}}}|{{#subobject:{{#var:sobj}}| Is for weapon={{{mainhand}}} }}}}<!-- | + | -->| weapon = {{#subobject:{{#var:sobj}}| Has skill context=Weapon}}{{#if:{{{mainhand|}}}|{{#subobject:{{#var:sobj}}| Is for weapon={{{mainhand}}} }}}}<!-- |
− | -->{{#if:{{{offhand| | + | -->{{#if:{{{offhand|}}}|{{#subobject:{{#var:sobj}}| Is for weapon={{{offhand}}} }}}}<!-- |
-->{{#if:{{{twohand|}}}|{{#subobject:{{#var:sobj}}| Is for weapon={{{twohand}}} }}}}<!-- | -->{{#if:{{{twohand|}}}|{{#subobject:{{#var:sobj}}| Is for weapon={{{twohand}}} }}}}<!-- | ||
− | -->| | + | -->{{#if:{{{requires offhand|}}}|{{#subobject:{{#var:sobj}}|Requires offhand={{ucfirst:{{{requires offhand}}}}} }}}}<!-- |
− | -->| | + | -->| engineering kit = {{#subobject:{{#var:sobj}}| Has skill context=Bundle| Is for bundle={{{kit}}}}}<!-- |
− | -->| healing = {{#subobject:{{#var:sobj}}| Has skill context=Healing | + | -->| bundle = {{#subobject:{{#var:sobj}}| Has skill context=Bundle}}{{#arraymap: {{{bundle|}}}|,|€€€|{{#subobject:{{#var:sobj}}| Is for bundle={{ucfirst:€€€}} }}}}<!-- |
− | -->| utility = {{#subobject:{{#var:sobj}}| Has skill context=Utility | + | -->| healing = {{#subobject:{{#var:sobj}}| Has skill context=Healing}}<!-- |
− | -->| elite = {{#subobject:{{#var:sobj}}| Has skill context=Elite| | + | -->| utility = {{#subobject:{{#var:sobj}}| Has skill context=Utility}}<!-- |
+ | -->| elite = {{#subobject:{{#var:sobj}}| Has skill context=Elite}}<!-- | ||
+ | -->| transform = {{#subobject:{{#var:sobj}}| Has skill context=Transform}}<!-- | ||
-->| downed and drowning | downed = {{#subobject:{{#var:sobj}}| Has skill context=Downed}}<!-- | -->| downed and drowning | downed = {{#subobject:{{#var:sobj}}| Has skill context=Downed}}<!-- | ||
-->| drowning = {{#subobject:{{#var:sobj}}| Has skill context=Drowning}}<!-- | -->| drowning = {{#subobject:{{#var:sobj}}| Has skill context=Drowning}}<!-- | ||
− | -->| mechanic = {{#subobject:{{#var:sobj}}| Has skill context=Profession mechanic}}<!-- | + | -->| pet = {{#subobject:{{#var:sobj}}| Has skill context=Pet| Has profession mechanic slot number={{#if:{{{mechanic-slot|}}}|{{{mechanic-slot}}}|0}}}}<!-- |
+ | -->| mechanic = {{#subobject:{{#var:sobj}}| Has skill context=Profession mechanic| Has profession mechanic slot number={{#if:{{{mechanic-slot|}}}|{{{mechanic-slot}}}|0}}}}{{#if: {{{mechanic weapon|}}}|{{#subobject:{{#var:sobj}}| Is for weapon={{ucfirst:{{{mechanic weapon|}}}}}}}}}<!-- | ||
-->| special | special action = {{#subobject:{{#var:sobj}}| Has skill context=Special action}}<!-- | -->| special | special action = {{#subobject:{{#var:sobj}}| Has skill context=Special action}}<!-- | ||
-->| trait = {{#subobject:{{#var:sobj}}| Has skill context=Trait}}<!-- | -->| trait = {{#subobject:{{#var:sobj}}| Has skill context=Trait}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
− | -->{{#if:{{{weapon-slot|}}}|{{#subobject:{{#var:sobj}}| Has skill slot number={{{weapon-slot}}} | + | -->{{#if:{{{weapon-slot|}}}|{{#subobject:{{#var:sobj}}| Has skill slot number={{{weapon-slot}}}}}}}<!-- |
-->{{#if:{{{attunement|}}}|{{#arraymap:{{{attunement}}}|,|€€€|{{#subobject:{{#var:sobj}}| Is for attunement={{ucfirst:€€€}} Attunement}}}}}}<!-- | -->{{#if:{{{attunement|}}}|{{#arraymap:{{{attunement}}}|,|€€€|{{#subobject:{{#var:sobj}}| Is for attunement={{ucfirst:€€€}} Attunement}}}}}}<!-- | ||
− | -->{{#if:{{{type|}}}|{{#arraymap:{{{type}}}|,|€€€|{{#switch:{{lc:€€€}}|tool belt| | + | -->{{#if:{{{type|}}}|{{#arraymap:{{{type}}}|,|€€€|{{#switch:{{lc:€€€}}|tool belt|stolen skill={{#subobject:{{#var:sobj}}| Has skill type={{ucfirst:€€€}}}}|#default = {{#subobject:{{#var:sobj}}| Has skill type={{#replace:{{#arraymap:€€€|<nowiki> </nowiki>|£££|{{ucfirst:£££}}|^ ^}}|^|}}}}}}}}}}<!-- |
-->{{#if:{{{chain1|}}} | {{#subobject:{{#var:sobj}}| Has chain sequence={{{chain1}}}{{#if:{{{chain2|}}}|; {{{chain2}}}}}{{#if:{{{chain3|}}}|; {{{chain3}}}}}{{#if:{{{chain4|}}}|; {{{chain4}}}}}|+sep=;}}<!-- | -->{{#if:{{{chain1|}}} | {{#subobject:{{#var:sobj}}| Has chain sequence={{{chain1}}}{{#if:{{{chain2|}}}|; {{{chain2}}}}}{{#if:{{{chain3|}}}|; {{{chain3}}}}}{{#if:{{{chain4|}}}|; {{{chain4}}}}}|+sep=;}}<!-- | ||
-->{{#ifeq: {{{chain1}}} | {{PAGENAME}} | {{#subobject:{{#var:sobj}}| Has chain sequence position=1}}}}<!-- | -->{{#ifeq: {{{chain1}}} | {{PAGENAME}} | {{#subobject:{{#var:sobj}}| Has chain sequence position=1}}}}<!-- | ||
Строка 83: | Строка 202: | ||
-->{{#ifeq: {{{chain3}}} | {{PAGENAME}} | {{#subobject:{{#var:sobj}}| Has chain sequence position=3}}}}<!-- | -->{{#ifeq: {{{chain3}}} | {{PAGENAME}} | {{#subobject:{{#var:sobj}}| Has chain sequence position=3}}}}<!-- | ||
-->{{#ifeq: {{{chain4}}} | {{PAGENAME}} | {{#subobject:{{#var:sobj}}| Has chain sequence position=4}}}}<!-- | -->{{#ifeq: {{{chain4}}} | {{PAGENAME}} | {{#subobject:{{#var:sobj}}| Has chain sequence position=4}}}}<!-- | ||
+ | -->| {{#switch: {{lc:{{{type|}}}}} | ||
+ | | stealth attack | ambush = {{#subobject:{{#var:sobj}}| Has chain sequence position=5}} | ||
+ | | #default = {{#subobject:{{#var:sobj}}| Has chain sequence position=0}} | ||
+ | }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
+ | -->{{#if: {{{uw-replaced-by|}}} | ||
+ | | {{#subobject:{{#var:sobj}}| Is usable underwater=Land only}} | ||
+ | | {{#if: {{{uw-replaces|}}} | ||
+ | | {{#subobject:{{#var:sobj}}| Is usable underwater=Underwater only}} | ||
+ | | {{#switch: {{lc:{{{slot|}}}}} | ||
+ | | weapon = {{#switch: {{lc:{{{twohand |}}}}} | harpoon gun | spear | trident = {{#subobject:{{#var:sobj}}| Is usable underwater=Underwater only}} | #default = {{#subobject:{{#var:sobj}}| Is usable underwater=Land only}} }} | ||
+ | | mechanic = {{#switch: {{lc:{{{mechanic weapon|}}}}} | harpoon gun | spear | trident = {{#subobject:{{#var:sobj}}| Is usable underwater=Underwater only}} | #default = {{#subobject:{{#var:sobj}}| Is usable underwater=Land only}} | ||
+ | | <!-- not set --> = {{#subobject:{{#var:sobj}}| Is usable underwater=Land and Underwater}} | ||
+ | }} | ||
+ | | #default = {{#subobject:{{#var:sobj}}| Is usable underwater=Land and Underwater}} | ||
+ | }} | ||
+ | }} | ||
+ | }}<!-- | ||
-->{{#if:{{{id|}}}|{{#arraymap:{{{id}}}|,|€€€|{{#subobject:{{#var:sobj}}| Has game id=€€€}}}}}}<!-- | -->{{#if:{{{id|}}}|{{#arraymap:{{{id}}}|,|€€€|{{#subobject:{{#var:sobj}}| Has game id=€€€}}}}}}<!-- | ||
-->{{#if:{{{description|}}}|{{#if:{{#pos: {{{description}}} |id="sic"}}<!-- | -->{{#if:{{{description|}}}|{{#if:{{#pos: {{{description}}} |id="sic"}}<!-- | ||
Строка 110: | Строка 246: | ||
; name | ; name | ||
; hero points | ; hero points | ||
+ | ; initiative | ||
; initiative-wvw | ; initiative-wvw | ||
; initiative-pvp | ; initiative-pvp | ||
; activation | ; activation | ||
+ | ; energy | ||
; energy-wvw | ; energy-wvw | ||
; energy-pvp | ; energy-pvp | ||
+ | ; upkeep | ||
; upkeep-wvw | ; upkeep-wvw | ||
; upkeep-pvp | ; upkeep-pvp | ||
+ | ; health cost | ||
+ | ; health cost-wvw | ||
+ | ; health cost-pvp | ||
+ | ; recharge | ||
; recharge-wvw | ; recharge-wvw | ||
; recharge-pvp | ; recharge-pvp | ||
Строка 124: | Строка 267: | ||
; pet | ; pet | ||
; pet-family | ; pet-family | ||
+ | ; archetype | ||
; parent | ; parent | ||
; slot | ; slot | ||
Строка 131: | Строка 275: | ||
; kit | ; kit | ||
; type | ; type | ||
+ | ; sort type | ||
+ | ; sort | ||
; weapon-slot | ; weapon-slot | ||
+ | ; mechanic-slot | ||
; attunement | ; attunement | ||
; chain1 | ; chain1 | ||
Строка 137: | Строка 284: | ||
; chain3 | ; chain3 | ||
; chain4 | ; chain4 | ||
+ | ; uw-replaced-by | ||
+ | ; uw-replaces | ||
; id | ; id | ||
; description | ; description | ||
Строка 142: | Строка 291: | ||
; status | ; status | ||
; trait | ; trait | ||
− | [[Category:Infobox subtemplates]]</noinclude> | + | [[Category:Infobox subtemplates]] |
+ | [[Category:Subobject templates]]</noinclude> |
Версия 11:55, 7 марта 2020
To be used by the infobox for split skills.
Parameters
- split
- profession
- icon
- name
- hero points
- initiative
- initiative-wvw
- initiative-pvp
- activation
- energy
- energy-wvw
- energy-pvp
- upkeep
- upkeep-wvw
- upkeep-pvp
- health cost
- health cost-wvw
- health cost-pvp
- recharge
- recharge-wvw
- recharge-pvp
- ground-target
- specialization
- race
- pet
- pet-family
- archetype
- parent
- slot
- mainhand
- offhand
- twohand
- kit
- type
- sort type
- sort
- weapon-slot
- mechanic-slot
- attunement
- chain1
- chain2
- chain3
- chain4
- uw-replaced-by
- uw-replaces
- id
- description
- variables
- status
- trait