Шаблон:Weapon skill table row format — различия между версиями
Материал из Guild Wars 2 wiki
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− | <includeonly>{{#vardefine:this_profession|{{{5|}}}}}{{#vardefine:this_specialization|{{{6|}}}}}{{#vardefine:this_weapon_slot|{{{9|}}}}}{{#vardefine:this_weapon|{{#if:{{{15|}}}|{{{15}}}|{{#if:{{{16|}}}|{{{16}}}|{{#if:{{{17|}}}|{{{17}}}}}}}}}}}{{#vardefine:this_attunement|{{{20|}}}}}<!-- | + | <includeonly>{{#ifeq: {{#var: weapon skill table}}|true|{{#vardefine:this_profession|{{#if:{{{5|}}}|{{{5}}}|Common}}}}{{#vardefine:this_specialization|{{{6|}}}}}{{#vardefine:this_weapon_slot|{{{9|}}}}}{{#vardefine:this_weapon|{{#if:{{{15|}}}|{{{15}}}|{{#if:{{{16|}}}|{{{16}}}|{{#if:{{{17|}}}|{{{17}}}}}}}}}}}{{#vardefine:this_attunement|{{{20|}}}}}<!-- |
-->{{#switch: {{#var:header css class{{#var:table id}}}}|<!-- empty, not defined yet-->={{#vardefine:header css class{{#var:table id}}|{{lc:{{{5|}}}}}}}|<!-- same class -->{{lc:{{{5|}}}}}=|<!-- dummy class to distinguish from emtpy -->#default={{#vardefine:header css class{{#var:table id}}|white}}}}<!-- | -->{{#switch: {{#var:header css class{{#var:table id}}}}|<!-- empty, not defined yet-->={{#vardefine:header css class{{#var:table id}}|{{lc:{{{5|}}}}}}}|<!-- same class -->{{lc:{{{5|}}}}}=|<!-- dummy class to distinguish from emtpy -->#default={{#vardefine:header css class{{#var:table id}}|white}}}}<!-- | ||
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|<!-- #var:last_weapon needed below, updated there -->{{#vardefine:last_attunement|<!-- new weapon section, reset attunement -->}} | |<!-- #var:last_weapon needed below, updated there -->{{#vardefine:last_attunement|<!-- new weapon section, reset attunement -->}} | ||
{{!}}- class="{{lc:{{{5|}}}}}" | {{!}}- class="{{lc:{{{5|}}}}}" | ||
− | ! colspan="7" {{!}} {{#tag: {{# | + | ! colspan="7" {{!}} {{#tag: {{#ifeq: {{#var:weapon heading}} | plain | span | {{#var:weapon heading|h5}} }} | {{#arraymap:{{#var:this_weapon}}|,|@@@|[[@@@]]|, <nowiki/>}} {{#ifeq: {{#var:showProfessionSubheader|false}}|true||{{#ifeq: {{{6|}}}|<!--empty-->||<small>(requires {{ {{{6|}}} }} [[{{{6|}}}]])</small>}} }} }} |
{{!}}- | {{!}}- | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
+ | }} | ||
}}<!-- | }}<!-- | ||
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| stealth | stealth attack = [[File:Chain Arrow Toolbelt.png|25px|link=Stealth Attack|Атака невидимки]] | | stealth | stealth attack = [[File:Chain Arrow Toolbelt.png|25px|link=Stealth Attack|Атака невидимки]] | ||
| ambush = [[File:Chain Arrow Toolbelt.png|25px|link=Ambush|Засада]] | | ambush = [[File:Chain Arrow Toolbelt.png|25px|link=Ambush|Засада]] | ||
+ | | unleashed ambush = [[File:Chain Arrow Toolbelt.png|25px|link=Unleashed Ambush|Засада Освобожденного]] | ||
| #default = {{#if: {{#var:last_weapon}}{{#var:last_weapon_slot}}<!-- checking if empty due to #var caching bug --> | | #default = {{#if: {{#var:last_weapon}}{{#var:last_weapon_slot}}<!-- checking if empty due to #var caching bug --> | ||
| <!-- automatic -->{{#ifeq: {{#var:this_weapon}}{{#var:this_weapon_slot}}|{{#var:last_weapon}}{{#var:last_weapon_slot}}|{{#ifexpr: {{#if:{{{10|}}}|{{{10|}}}|1}} > 1|[[File:Redirect Arrow.png|25px|link=|Цепочка]]}}}} | | <!-- automatic -->{{#ifeq: {{#var:this_weapon}}{{#var:this_weapon_slot}}|{{#var:last_weapon}}{{#var:last_weapon_slot}}|{{#ifexpr: {{#if:{{{10|}}}|{{{10|}}}|1}} > 1|[[File:Redirect Arrow.png|25px|link=|Цепочка]]}}}} | ||
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-->{{borderless|{{#sub:{{{3|}}}|5}}|25|link={{{1}}}}} [[{{{1}}}|{{{2|}}}]]</span> {{#if: {{{19|}}}|<small>{{#ifeq:{{{19|}}}|None|(без оружия в левой руке)|(с [[{{{19|}}}|{{#switch:{{lc:{{{19|}}}}}|dagger=кинжалом|pistol=пистолетом|#default={{{19|}}}}}]] в левой руке)}}</small>}}<!-- | -->{{borderless|{{#sub:{{{3|}}}|5}}|25|link={{{1}}}}} [[{{{1}}}|{{{2|}}}]]</span> {{#if: {{{19|}}}|<small>{{#ifeq:{{{19|}}}|None|(без оружия в левой руке)|(с [[{{{19|}}}|{{#switch:{{lc:{{{19|}}}}}|dagger=кинжалом|pistol=пистолетом|#default={{{19|}}}}}]] в левой руке)}}</small>}}<!-- | ||
-->{{#ifeq: {{#ifeq: {{{7|}}}|Weapon|false|{{#var:showUnderwater}}}}|true|<span style="float:right">{{#switch:{{{21|}}}|N|Land only=[[File:Not available underwater.png|20px|link=Underwater mode#Подводные умения|Недоступно под водой]]|Underwater only=[[File:Underwater.png|link=Underwater mode#Подводные умения|Подводное умение]]}}</span>}} | -->{{#ifeq: {{#ifeq: {{{7|}}}|Weapon|false|{{#var:showUnderwater}}}}|true|<span style="float:right">{{#switch:{{{21|}}}|N|Land only=[[File:Not available underwater.png|20px|link=Underwater mode#Подводные умения|Недоступно под водой]]|Underwater only=[[File:Underwater.png|link=Underwater mode#Подводные умения|Подводное умение]]}}</span>}} | ||
− | {{#ifeq: {{#var:showWeapon}}|true|{{!}} {{#arraymap:{{# | + | {{#ifeq: {{#var:showWeapon}}|true|{{!}} {{#arraymap:{{{15|}}},{{#if:{{{17|}}}|{{{17}}}|{{#if:{{{16|}}}|{{{16}}}}}}}|,|@@@|[[@@@|{{rus lang|weapon|@@@}}]]|, <nowiki/>}} | |
− | {{#ifeq: {{#var:showType }}|true|{{!}} {{#if: {{{8|}}} | {{#arraymap:{{{8 }}}|,|@@@|[[@@@|{{rus lang|skill type|@@@}}]]|, <nowiki/>}} }} }} }} | + | {{#ifeq: {{#var:showType }}|true|{{!}} {{#if: {{{8|}}} | {{#arraymap:{{{8}}}|,|@@@|[[@@@|{{rus lang|skill type|@@@}}]]|, <nowiki/>}} }} }} }} |
| style="text-align:center;" | {{#ifeq:{{{22}}}|Y|[[File:Ground_target_aim.png|18px|Прицеливание на землю|link=Targeting#Прицеливание на землю]]}} | | style="text-align:center;" | {{#ifeq:{{{22}}}|Y|[[File:Ground_target_aim.png|18px|Прицеливание на землю|link=Targeting#Прицеливание на землю]]}} | ||
| style="text-align:center;" data-sort-value="{{{11|0}}}" | {{fraction|{{{11|}}}}} | | style="text-align:center;" data-sort-value="{{{11|0}}}" | {{fraction|{{{11|}}}}} |
Версия 01:59, 14 апреля 2022
Called as a semantic result template by Template:Weapon skill table row and Template:Weapon skill table.
Input parameter list
- Skill
- Has canonical name
- Has game icon
- Has game description
- Is for profession
- Is for specialization
- Has skill context
- Has skill type
- Has skill slot number
- Has chain sequence position
- Has activation time
- Has recharge time
- Has initiative cost
- Has energy cost
- Is for weapon
- Is for bundle
- Has parent skill
- Has profession mechanic slot number
- Requires offhand
- Is for attunement
- Is usable underwater
- Is ground targeted