Шаблон:Weapon skill table row format — различия между версиями

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<includeonly>{{#vardefine:this_profession|{{{5|}}}}}{{#vardefine:this_specialization|{{{6|}}}}}{{#vardefine:this_weapon_slot|{{{9|}}}}}{{#vardefine:this_weapon|{{#if:{{{15|}}}|{{{15}}}|{{#if:{{{16|}}}|{{{16}}}|{{#if:{{{17|}}}|{{{17}}}}}}}}}}}{{#vardefine:this_attunement|{{{20|}}}}}<!--
+
<includeonly>{{#ifeq: {{#var: weapon skill table}}|true|{{#vardefine:this_profession|{{#if:{{{5|}}}|{{{5}}}|Common}}}}{{#vardefine:this_specialization|{{{6|}}}}}{{#vardefine:this_weapon_slot|{{{9|}}}}}{{#vardefine:this_weapon|{{#if:{{{15|}}}|{{{15}}}|{{#if:{{{16|}}}|{{{16}}}|{{#if:{{{17|}}}|{{{17}}}}}}}}}}}{{#vardefine:this_attunement|{{{20|}}}}}<!--
 
-->{{#switch: {{#var:header css class{{#var:table id}}}}|<!-- empty, not defined yet-->={{#vardefine:header css class{{#var:table id}}|{{lc:{{{5|}}}}}}}|<!-- same class -->{{lc:{{{5|}}}}}=|<!-- dummy class to distinguish from emtpy -->#default={{#vardefine:header css class{{#var:table id}}|white}}}}<!--
 
-->{{#switch: {{#var:header css class{{#var:table id}}}}|<!-- empty, not defined yet-->={{#vardefine:header css class{{#var:table id}}|{{lc:{{{5|}}}}}}}|<!-- same class -->{{lc:{{{5|}}}}}=|<!-- dummy class to distinguish from emtpy -->#default={{#vardefine:header css class{{#var:table id}}|white}}}}<!--
  
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   |<!-- #var:last_weapon needed below, updated there -->{{#vardefine:last_attunement|<!-- new weapon section, reset attunement -->}}
 
   |<!-- #var:last_weapon needed below, updated there -->{{#vardefine:last_attunement|<!-- new weapon section, reset attunement -->}}
 
{{!}}- class="{{lc:{{{5|}}}}}"  
 
{{!}}- class="{{lc:{{{5|}}}}}"  
! colspan="7" {{!}} {{#tag: {{#switch: {{#var:weapon heading}} | plain = span | #default = {{#var:weapon heading|h5}} }} | {{#arraymap:{{#var:this_weapon}}|,|@@@|[[@@@]]|, <nowiki/>}} {{#ifeq: {{#var:showProfessionSubheader|false}}|true||{{#ifeq: {{{6|}}}|<!--empty-->||<small>(requires {{ {{{6|}}} }} [[{{{6|}}}]])</small>}} }} }}
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! colspan="7" {{!}} {{#tag: {{#ifeq: {{#var:weapon heading}} | plain | span | {{#var:weapon heading|h5}} }} | {{#arraymap:{{#var:this_weapon}}|,|@@@|[[@@@]]|, <nowiki/>}} {{#ifeq: {{#var:showProfessionSubheader|false}}|true||{{#ifeq: {{{6|}}}|<!--empty-->||<small>(requires {{ {{{6|}}} }} [[{{{6|}}}]])</small>}} }} }}
 
{{!}}-
 
{{!}}-
 
   }}
 
   }}
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     }}
 
     }}
 
   }}
 
   }}
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}}
 
}}<!--
 
}}<!--
  
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  | stealth | stealth attack = [[File:Chain Arrow Toolbelt.png|25px|link=Stealth Attack|Атака невидимки]]
 
  | stealth | stealth attack = [[File:Chain Arrow Toolbelt.png|25px|link=Stealth Attack|Атака невидимки]]
 
  | ambush = [[File:Chain Arrow Toolbelt.png|25px|link=Ambush|Засада]]
 
  | ambush = [[File:Chain Arrow Toolbelt.png|25px|link=Ambush|Засада]]
 +
| unleashed ambush = [[File:Chain Arrow Toolbelt.png|25px|link=Unleashed Ambush|Засада Освобожденного]]
 
  | #default = {{#if: {{#var:last_weapon}}{{#var:last_weapon_slot}}<!-- checking if empty due to #var caching bug -->
 
  | #default = {{#if: {{#var:last_weapon}}{{#var:last_weapon_slot}}<!-- checking if empty due to #var caching bug -->
 
               | <!-- automatic  -->{{#ifeq: {{#var:this_weapon}}{{#var:this_weapon_slot}}|{{#var:last_weapon}}{{#var:last_weapon_slot}}|{{#ifexpr: {{#if:{{{10|}}}|{{{10|}}}|1}} > 1|[[File:Redirect Arrow.png|25px|link=|Цепочка]]}}}}
 
               | <!-- automatic  -->{{#ifeq: {{#var:this_weapon}}{{#var:this_weapon_slot}}|{{#var:last_weapon}}{{#var:last_weapon_slot}}|{{#ifexpr: {{#if:{{{10|}}}|{{{10|}}}|1}} > 1|[[File:Redirect Arrow.png|25px|link=|Цепочка]]}}}}
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-->{{borderless|{{#sub:{{{3|}}}|5}}|25|link={{{1}}}}}&nbsp;[[{{{1}}}|{{{2|}}}]]</span> {{#if: {{{19|}}}|<small>{{#ifeq:{{{19|}}}|None|(без оружия в левой руке)|(с [[{{{19|}}}|{{#switch:{{lc:{{{19|}}}}}|dagger=кинжалом|pistol=пистолетом|#default={{{19|}}}}}]] в левой руке)}}</small>}}<!--
 
-->{{borderless|{{#sub:{{{3|}}}|5}}|25|link={{{1}}}}}&nbsp;[[{{{1}}}|{{{2|}}}]]</span> {{#if: {{{19|}}}|<small>{{#ifeq:{{{19|}}}|None|(без оружия в левой руке)|(с [[{{{19|}}}|{{#switch:{{lc:{{{19|}}}}}|dagger=кинжалом|pistol=пистолетом|#default={{{19|}}}}}]] в левой руке)}}</small>}}<!--
 
-->{{#ifeq: {{#ifeq: {{{7|}}}|Weapon|false|{{#var:showUnderwater}}}}|true|<span style="float:right">{{#switch:{{{21|}}}|N|Land only=[[File:Not available underwater.png|20px|link=Underwater mode#Подводные умения|Недоступно под водой]]|Underwater only=[[File:Underwater.png|link=Underwater mode#Подводные умения|Подводное умение]]}}</span>}}
 
-->{{#ifeq: {{#ifeq: {{{7|}}}|Weapon|false|{{#var:showUnderwater}}}}|true|<span style="float:right">{{#switch:{{{21|}}}|N|Land only=[[File:Not available underwater.png|20px|link=Underwater mode#Подводные умения|Недоступно под водой]]|Underwater only=[[File:Underwater.png|link=Underwater mode#Подводные умения|Подводное умение]]}}</span>}}
{{#ifeq: {{#var:showWeapon}}|true|{{!}} {{#arraymap:{{#var:this_weapon}}|,|@@@|[[@@@|{{rus lang|weapon|@@@}}]]|, <nowiki/>}} |
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{{#ifeq: {{#var:showWeapon}}|true|{{!}} {{#arraymap:{{{15|}}},{{#if:{{{17|}}}|{{{17}}}|{{#if:{{{16|}}}|{{{16}}}}}}}|,|@@@|[[@@@|{{rus lang|weapon|@@@}}]]|, <nowiki/>}} |
{{#ifeq: {{#var:showType  }}|true|{{!}} {{#if: {{{8|}}}  | {{#arraymap:{{{8 }}}|,|@@@|[[@@@|{{rus lang|skill type|@@@}}]]|, <nowiki/>}} }} }} }}
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{{#ifeq: {{#var:showType  }}|true|{{!}} {{#if: {{{8|}}}  | {{#arraymap:{{{8}}}|,|@@@|[[@@@|{{rus lang|skill type|@@@}}]]|, <nowiki/>}} }} }} }}
 
| style="text-align:center;" | {{#ifeq:{{{22}}}|Y|[[File:Ground_target_aim.png|18px|Прицеливание на землю|link=Targeting#Прицеливание на землю]]}}
 
| style="text-align:center;" | {{#ifeq:{{{22}}}|Y|[[File:Ground_target_aim.png|18px|Прицеливание на землю|link=Targeting#Прицеливание на землю]]}}
 
| style="text-align:center;" data-sort-value="{{{11|0}}}" | {{fraction|{{{11|}}}}}
 
| style="text-align:center;" data-sort-value="{{{11|0}}}" | {{fraction|{{{11|}}}}}

Версия 01:59, 14 апреля 2022

Called as a semantic result template by Template:Weapon skill table row and Template:Weapon skill table.

Input parameter list

  1. Skill
  2. Has canonical name
  3. Has game icon
  4. Has game description
  5. Is for profession
  6. Is for specialization
  7. Has skill context
  8. Has skill type
  9. Has skill slot number
  10. Has chain sequence position
  11. Has activation time
  12. Has recharge time
  13. Has initiative cost
  14. Has energy cost
  15. Is for weapon
  16. Is for bundle
  17. Has parent skill
  18. Has profession mechanic slot number
  19. Requires offhand
  20. Is for attunement
  21. Is usable underwater
  22. Is ground targeted