Материал из Guild Wars 2 wiki
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Asura
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Высокомерные асура превыше всего ценят превосходство разума. Они используют свои знания и навыки обращения с магией, чтобы утвердить свое господство над другими расами.
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Bat
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Летучие мыши, это обычное явления для горных регионов. Их способность летать позволяет им атаковать внезапно и избегать ответной атаки.
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Branded
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Многие существа были извращены и превращены в приспешников Старшего Дракона Кларкаторрика. Мало кто столкнулся с ним и избежал превращения в подобное существо из камня и кристаллов.
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Centaur
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Раса гордых, жестоких воинов, которая воюет с людьми в землях Криты и Джунглях Магуума.
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Charr
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Общество чарр выстроено вокруг войны и стремления к военному господству. Их таланты к технологиям и военные машины вселяют ужас в любого, кто пересекается с ними.
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Devourer
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Паукообразные существа, похожие на скорпионов с двумя хвостами. Часто встречаются в сухих областях, таких как Аскалон или степи Магуумы. Они могут зарываться в землю, чтобы подстерегать свою добычу в засаде.
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Dolyak
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Calm animals from the Shiverpeak Mountains which are often domesticated and herded by the norn. They are also often used as beasts of burden in cool climates.
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Drake
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Ferocious reptiles often found near bases of water in Ascalon and Kryta, and the Shiverpeak Mountains. Drakes are all tied to certain elements, most being able to breathe magic.
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Dredge
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Formerly enslaved by the Stone Summit, the now-xenophobic dredge have taken control of many former dwarven territory and are now strip-mining the Shiverpeak Mountains.
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Dwarf
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An ancient race who once dominated the Shiverpeak Mountains, transformed into creatures of stone to fight the destroyers. To find a dwarf anywhere above ground is a rare occurrence.
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Elder Dragon
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Enormous and ancient elemental creatures feared across Tyria. These dragons control vast corrupted armies, menacing the entire world.
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Elemental
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Magical beings, many are bound or summoned out of natural elements and employed against their master's foes.
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Ettin
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Two-headed humpbacks, the ettin are only barely intelligent, but possess colossal strength which they employ against their foes with massive clubs.
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Fish
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Various aquatic species of fish populate the waters of Tyria. Many kinds are harmless to the occasional swimmer, but there are numerous hostile and dangerous kinds.
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Fleshreaver
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These frightening creatures cannibalize the corpses of the dead to build their own form and offspring. They thrive in places of death.
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Giant
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Towering humanoid beings often seen living as nomads in desolate or isolated areas. Although sentient and relatively peaceful, they fiercely protect their territories from trespassers.
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Ghost
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They are the souls of formerly living creatures. Some are merely lost between this and the next world, while some are bound to the world by more malicious acts such as the Foefire.
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Golem
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Machine-like magitech constructs created by the asura for any task, from various civil tasks to specialized combat roles.
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Grawl
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The ape-like grawl possess a tribal culture and worship unusual objects – from remarkable stone formations to abandoned statues and other natural or built structures.
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Griffon
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Four-legged winged creatures found in areas of extreme temperatures. Venturing too close to their nests can agitate a whole flock to attack at once.
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Harpy
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Winged raiders and scavengers, Elonian legends claim these fiends are fallen servants of the goddess Dwayna. Their young possess a very strong bond with their matrons.
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Human
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Said to be brought to the world by the gods, they once ruled firmly across the known world. In the past two centuries, they have fallen on hard times, but their faith and spirit remain unshaken.
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Hylek
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Sun-worshipping frog people that live along the coast of the Sea of Sorrows. Experts in alchemy and reading weather, they are a divided race of territorial tribes that often fight each other; only few welcome outsiders into their lands.
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Icebrood
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The minions of the Elder Dragon Jormag. They primarily consist of various corrupted creatures of the Shiverpeak Mountains, such as the norn, wolves, and kodan, that are slowly turned into mindless creatures of ice.
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Imp
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Flying demons from the Underworld, which are attuned to various elements and able to utilise them in combat. Some are bound to summoning stones which can be used to invoke them.
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Insect
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Large hostile bugs that use large animals, and people, as prey.
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Jotun
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A once-grand race now deteriorated to wielding only the most rustic of weapons and dressed in crude loincloth, they only care for themselves and the purity of their blood.
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Karka
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A race of crab-like creatures that came from the Unending Ocean and has been forced onto the land for the first time since the ancient days.
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Kodan
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A race of spiritual, polar bear-like people whose sailed iceberg cities have been scattered southwards from the arctic seas by Jormag.
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Krait
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An aquatic serpentine race who regularly make slaves of other races, believing themselves to be the most superior race. They are governed by their manipulative Oratuss.
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Largos
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A mysterious race of aquatic assassins. They are known as killers who appear from nowhere, preferring not to interact with other races.
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Marmox
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Rhino-like beasts found in Ascalon. They are often employed as beasts of burden throughout Tyria.
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Minotaur
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Minotaurs are prized by the norn for their warm, furry coats and horns. Most have never been domesticated due to being too stubborn to follow commands.
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Moa
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Large, flightless birds common throughout all of Tyria. They can be found in the wild of domesticated by humans.
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Mursaat
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An ancient race of floating, spellcasting creatures who went to near extinction a couple centuries ago. They can hide themselves from those who do not have the gift of True Sight.
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Norn
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A race of 9-foot hunters hailing from the Far Shiverpeaks. These massive, shape-shifting fighters prize individual valor and victory above all.
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Ooze
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Jelly creatures of fluid and membrane originating from the Depths of Tyria, they are now found all over Tyria, mostly in underground caves or near their entrances.
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Ogre
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A race of beastmasters and herders, they are rarely seen without a pet. They come from the Blazeridge Mountains, looking to expand their territory into Ascalon.
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Plant
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Sentient, large plants. At least some are mobile due to magic. Plants like oakhearts appear as guardians to nature, attacking only in self-defense, while some plants are carnivorous predators.
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Quaggan
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Peaceful aquatic creatures who once lived in the open ocean before being driven to Tyria. They become extremely hostile and berserk when agitated.
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Raptor
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Saurian predators common across Ascalon, Kryta and the Maguuma jungle. They are related to birds, and use deafening shrieks as attacks.
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Seer
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An ancient race capable of impressive magic who fell into a war with the mursaat. Ruins of their civilization still exist in Tyria, though few know anything of them.
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Skale
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Amphibious, ravenous creatures of semi-sapience which prefer dark swamps and other shallow bodies of water as their hunting grounds.
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Shell
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Various aquatic creatures like crabs and turtles. They are capable of protecting themselves with their hard carapace to avoid damage. They are often hunted as a source of food.
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Skelk
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Amphibious reptilian creatures previously found in Tarnished Coast and moist caverns in the Depths of Tyria. They are capable of stealth and ambushing their prey.
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Skritt
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The skritt followed the asura out of the depths of Tyria and are now widespread on the surface. They are known for their "hive-mind" and scavenging habits, and are considered as pests by the asura.
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Spider
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Eight legged web-spinners hoping to catch a little bigger prey, known of their poisonous traits. Venturing into their nests can be hazardous.
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Steam creature
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Mechanical creatures running on steam power. Their origin and goals are all but a mystery, and are only found in Lornar's Pass
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Sylvari
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Sentient plant folk who have a deep connection with the land and the riches it bears. They seek adventure and their place in the world.
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Tengu
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An avian race that has a long history of being oppressed or driven out by the dominant humans. Now they keep themselves mostly isolated behind a great wall in the Dominion of Winds.
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Troll
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Large, tusked creatures seen throughout Tyria, often in or near caves as well as in the jungle. They possess a deep affinity with nature, capable of using rocky, frosty or poisonous environment to their advantage.
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Undead
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Undead are the magically reanimated corpses or spirits of once-dead creatures. A majority of undead originate from Orr, being under the influence of the Elder Dragon Zhaitan. Those are known as Risen.
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Wind Rider
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Floating tentacled creatures capable of chaos magic. It is said that they are not natural beings, having been unleashed into this world by a sorcerer in ancient times.
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Wurm
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Massive subterranean, burrowing creatures which, when disturbed or hunting, surge to the surface to swallow their prey whole.
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