Редактирование: Обновления игры/2017-05-16
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Текущая версия | Ваш текст | ||
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− | <noinclude> | + | <noinclude>{{TOCright}}</noinclude> |
− | </noinclude>== Обновление #3 - 16 мая 2017 == | + | == Обновление #3 - 16 мая 2017 == |
=== Исправление ошибок === | === Исправление ошибок === | ||
* Исправлена проблема, из-за которой [[legendary armor|легендарная броня]] отображалась в боевом режиме на экране выбора персонажа. | * Исправлена проблема, из-за которой [[legendary armor|легендарная броня]] отображалась в боевом режиме на экране выбора персонажа. | ||
Строка 80: | Строка 80: | ||
* {{item icon|Bowl of Coleslaw}} (4% -> 2%) | * {{item icon|Bowl of Coleslaw}} (4% -> 2%) | ||
− | ==== | + | ==== Дополнительные общие изменения ==== |
* [[Frost Gun|Морозное ружье]]: Умения этого предмета, получаемого у [[Researcher Bamm|Исследователя Бамма]] на [[Gendarran Fields|Гендарранских Полях]], переработаны. | * [[Frost Gun|Морозное ружье]]: Умения этого предмета, получаемого у [[Researcher Bamm|Исследователя Бамма]] на [[Gendarran Fields|Гендарранских Полях]], переработаны. | ||
* {{skill icon|Seed Turret}}: Уменьшена длительность кровотечения до 3 секунд. | * {{skill icon|Seed Turret}}: Уменьшена длительность кровотечения до 3 секунд. | ||
Строка 86: | Строка 86: | ||
==== Элементалист ==== | ==== Элементалист ==== | ||
− | + | In this iteration, there have been a couple of reworks for less-used utility skills and a couple of general quality-of-life changes. In PvP, we'll be looking to slow down the elementalist's defensive capability so that it has a few more openings for opponents to pressure them. | |
− | * {{skill icon|Obsidian Flesh}}: | + | * {{skill icon|Obsidian Flesh}}: The duration of this ability has been reduced from 4 seconds to 3 seconds in PvP only. |
− | * {{skill icon|"Wash the Pain Away!"}}: | + | * {{skill icon|"Wash the Pain Away!"}}: The cooldown of this ability has been increased from 20 seconds to 25 seconds in PvP only. |
− | * {{skill icon|"Rebound!"}}: | + | * {{skill icon|"Rebound!"|Rebound}}: The base healing of this ability has been increased by 33%. |
− | * {{skill icon|Glyph of Elemental Power}}: | + | * {{skill icon|Glyph of Elemental Power}}: Reduced recharge to 25 seconds. Now gives 5 charges instead of using a 5-second cooldown interval. Decreased duration to 25 seconds. Reduced burning duration to 1 stack for 3 seconds. Changed crippled condition to 1 stack of bleeding for 6 seconds. Changed weakness condition to 4 stacks of vulnerability for 5 seconds. |
− | * {{skill icon|Arcane Power}}: | + | * {{skill icon|Arcane Power}}: The effects of this skill now apply to up to 4 other nearby allies within a range of 240. In addition to its previous effects, each stack of this effect now gives 75 ferocity at level 80. |
− | * {{skill icon|Drake's Breath}}: | + | * {{skill icon|Drake's Breath}}: Increased burn duration to 4 seconds and increased damage by 14% in PvE only. |
− | * {{trait icon|Gale Song}}: | + | * {{trait icon|Gale Song}}: The cooldown of this trait has been increased from 40 seconds to 60 seconds in PvP only. |
− | * {{trait icon|Elemental Shielding}}: | + | * {{trait icon|Elemental Shielding}}: The duration of protection this trait applies has been reduced from 3 seconds to 2 seconds in PvP only. |
− | * {{trait icon|One with Fire}}: | + | * {{trait icon|One with Fire}}: Now applies 1 stack of might for all other auras besides Flame Aura. |
==== Инженер ==== | ==== Инженер ==== | ||
− | + | Most of the time, engineers were taking turret skills and never deploying the turret because the Tool Belt skill was too important to be overridden by the detonate turret skill. In this update we are moving the detonate skill to be the flip-over for the turret itself so that the Tool Belt skill is always available even if you deploy the turret. Because many of the overcharge skills weren't very tactical and much easier to just press on cooldown, we've changed these skills to automatically activate the moment the turret is placed instead. Since this means a turret can only be overcharged once per deployment, we've reduced the recharge of a few turrets to compensate. | |
− | * {{skill icon|Med Pack Drop}}: | + | * {{skill icon|Bunker Down}}: The cooldown of this trait has been increased from 2 seconds to 3 seconds in PvP only. |
− | * {{skill icon|Bulwark Gyro}}: | + | * {{skill icon|Protection Injection}}: The cooldown of this trait has been increased from 5 seconds to 10 seconds. |
− | * {{skill icon|Purge Gyro}}: | + | * {{skill icon|Med Pack Drop}}: This skill will now remove all (14) conditions for up to 5 allies upon impact. |
− | * [[Turret | + | * {{skill icon|Bulwark Gyro}}: The cooldown of this skill has been increased from 20 seconds to 25 seconds in PvP only. |
− | * Detonate Turret: | + | * {{skill icon|Purge Gyro}}: The cooldown of this skill has been increased from 20 seconds to 25 seconds in PvP only. |
− | * {{skill icon|Thumper Turret}}: | + | * [[Turret]]s: Turrets no longer need to be overcharged. Summoning a turret will automatically overcharge it once. |
− | * {{skill icon|Healing Turret}}: | + | * Detonate Turret: This skill has been moved off of the Tool Belt skill. It is now the flip skill for the associated turret. |
− | * {{skill icon|Flame Turret}}: | + | * {{skill icon|Thumper Turret}}: Reduced recharge to 40 seconds. Overcharge attack now launches foes straight up instead of out of the turret's attack range. |
− | * {{skill icon|Rocket Turret}}: | + | * {{skill icon|Healing Turret}}: Fixed a bug that caused this turret to show a water combo field when none was present. |
− | * {{skill icon|Detection Pulse}} ( | + | * {{skill icon|Flame Turret}}: Reduced recharge to 20 seconds. |
− | + | * {{skill icon|Rocket Turret}}: Reduced recharge to 40 seconds. | |
− | + | * {{skill icon|Detection Pulse}} (Scrapper): Fixed a bug that caused the effect from this skill to incorrectly reflect its radius. | |
==== Страж ==== | ==== Страж ==== | ||
− | + | Quite a few signets have languished for the Guardian for some time, so we took this opportunity to give them a bit more oomph and rework some of their actives. | |
− | * {{skill icon|True Shot}}: | + | * {{skill icon|True Shot}}: The recharge of this skill has been increased from 4 seconds to 6 seconds in PvP and WvW. |
− | * {{skill icon|Wings of Resolve}}: | + | * {{skill icon|Wings of Resolve}}: Base healing of this skill has been reduced by 24% in PvP only. |
− | * {{skill icon|Smite Condition}}: | + | * {{skill icon|Smite Condition}}: Damage when the guardian is affected by conditions has been reduced by 21% in PvP only. |
− | * {{skill icon|Test of Faith}}: | + | * {{skill icon|Test of Faith}}: Damage of this skill has been reduced by 10% in PvP only. |
− | * {{skill icon|Shield of Courage}}: | + | * {{skill icon|Shield of Courage}}: Decreased active duration of this skill from 4 seconds to 3 seconds. The cooldown has been decreased from 75 seconds to 60 seconds. |
− | * {{skill icon|Spear of Justice}}: | + | * {{skill icon|Hunter's Determination}}: The cooldown of this trait has been increased from 60 seconds to 75 seconds in PvP only. |
− | * {{skill icon|"Save Yourselves!"}}: | + | * {{skill icon|Spear of Justice}}: This skill now applies 6 seconds of Revealed on the initial impact. |
− | * {{skill icon|Renewed Focus}}: | + | * {{skill icon|"Save Yourselves!"}}: This skill now grants 1.5 seconds of resistance, in addition to the other boons applied. |
− | * {{skill icon|Signet of Mercy}}: | + | * {{skill icon|Renewed Focus}}: The cooldown of this skill has been increased from 90 seconds to 105 seconds in PvP only. |
− | * {{skill icon|Wall of Reflection}}: | + | * {{skill icon|Signet of Mercy}}: Reduced the casting time of this skill from 3 seconds to 2 seconds. |
− | * {{skill icon|Hallowed Ground}}: | + | * {{skill icon|Wall of Reflection}}: Reduced the cooldown of this skill from 40 seconds to 30 seconds. |
− | * {{skill icon|Signet of Courage}}: | + | * {{skill icon|Hallowed Ground}}: Reduced the cooldown of this skill from 60 seconds to 45 seconds. Reduced the pulse amount from 10 to 8, and replaced the boon-duration increase component with retaliation. |
− | * {{skill icon|Signet of Judgment}}: | + | * {{skill icon|Signet of Courage}}: Reduced the cooldown of this skill from 120 seconds to 90 seconds. Reduced the casting time of this ability from 3.25 seconds to 2.5 seconds. |
− | + | * {{skill icon|Signet of Judgment}}: Passive now also reduces condition damage by 10%. Reduced radius from 600 to 300. Active no longer inflicts weakness and instead applies 2 stacks of burning for 3 seconds. | |
==== Месмер ==== | ==== Месмер ==== | ||
− | + | In this update, we're rolling out new attacks for more phantasm skills and looking at enhancements to power-based shatter builds, which have fallen out of favor recently. | |
− | * {{skill icon|Tides of Time}}: | + | * {{skill icon|Tides of Time}}: The casting time of this skill has been increased from 0.5 seconds to 0.75 seconds. |
− | * {{skill icon|Well of Precognition}}: | + | * {{skill icon|Well of Precognition}}: The casting time of this skill has been reduced from 0.75 seconds to 0.5 seconds. |
− | * {{skill icon|Continuum Split}}: | + | * {{skill icon|Continuum Split}}: The cooldown of this skill has been increased from 90 seconds to 105 seconds in PvP only. |
− | * {{skill icon|Phantasmal Berserker}}: | + | * {{skill icon|Phantasmal Berserker}}: This skill now fires a boomerang projectile that inflicts 3 stacks of vulnerability for 3 seconds in addition to summoning a phantasm. |
− | * {{skill icon|Phantasmal Swordsman}}: | + | * {{skill icon|Phantasmal Swordsman}}: This skill now performs a sword strike in front of the player when summoning the phantasm. If the sword strike hits, you and all Swordsmen currently summoned gain 8 might for 10 seconds. |
− | * {{skill icon|Phantasmal Warden}}: | + | * {{skill icon|Phantasmal Warden}}: This skill now throws an illusionary axe at the target, which immobilizes for 2 seconds in addition to summoning a phantasm. |
− | * {{skill icon|Phantasmal Rogue}}: | + | * {{skill icon|Phantasmal Rogue}}: This skill now performs an attack that applies 1 stack of confusion and 5 stacks of vulnerability for 5 seconds in addition to summoning a phantasm. |
− | * {{skill icon | + | * {{skill icon|Illusionary Whaler}}: This skill now fires Siren's Call projectiles at 3 nearby foes in addition to summoning a phantasm. |
− | * {{skill icon | + | * {{skill icon|Illusionary Mariner}}: This skill now performs an Evasive Strike in addition to summoning a phantasm. |
− | * {{skill icon|Mind Wrack}}: | + | * {{skill icon|Mind Wrack}}: Increased damage of 2 illusion shatter by 3% per strike. Increased damage of 3 illusion shatter by 4% per strike. |
− | * {{skill icon|Cry of Frustration}}: | + | * {{skill icon|Cry of Frustration}}: Increased damage by 15%. |
− | * {{ | + | * {{skill icon|Mental Anguish}}: Increased bonus damage to 25% base (50% vs. Inactive) in PvE only. |
− | * {{ | + | * {{skill icon|Master of Fragmentation}}: Critical-hit chance bonus for Mind Wrack raised to 25%. |
− | * {{ | + | * {{skill icon|Illusionary Reversion}}: Increased required illusions shattered to 3. |
− | * {{ | + | * {{skill icon|Bountiful Disillusionment}}: Increased might stacks to 5. Increased vigor duration to 8. Increased fury duration to 10. |
==== Некромант ==== | ==== Некромант ==== | ||
− | + | Our biggest focus in this iteration for necromancers was that of Epidemic, in that its impact is too instant in most PvP scenarios, as well as its heavy toll on our servers. Secondarily, we've long felt that the Plague elite was lackluster and was in need of a rework. In addition to a variety of weapon-based quality-of-life changes, we're excited to see how the skill changes fare over time. | |
− | * {{skill icon|"Rise!"}}: | + | * {{skill icon|Plague Sending}}: The cooldown of this trait has been increased from 30 seconds to 40 seconds in PvP only. |
− | * {{skill icon|Tainted Shackles}}: | + | * {{skill icon|Chilling Nova}}: The damage of this trait has been reduced by 33% in PvP only. |
− | * {{skill icon|Infusing Terror}} ( | + | * {{skill icon|"Rise!"}}: The cooldown of this skill has been increased from 40 seconds to 60 seconds in PvP only. |
− | * {{skill icon| | + | * {{skill icon|Tainted Shackles}}: This skill will now apply 5 seconds of Revealed to enemies the first time it successfully hits. |
− | * {{skill icon|Plaguelands}}: | + | * {{skill icon|Infusing Terror}} (Reaper Shroud): This skill no longer pulses stability but instead grants 3 stacks for 6 seconds upon activating it. The active form of this skill now reduces incoming physical and condition damage by 20% for its duration. |
− | * {{skill icon|Epidemic}}: | + | * {{skill icon|Chilling Victory}}: The cooldown of this trait has been increased from 1 second to 2 seconds in PvP only. |
− | * {{skill icon|Rending Claws}}: | + | * {{skill icon|Plague}} (Elite): This skill has been reworked and has been renamed to Plaguelands. |
− | * {{skill icon|Ghastly Claws}}: | + | * {{skill icon|Plaguelands}}: This skill creates a 240-radius corrupted area at the necromancer's initial location for 10 seconds. After 1 second, it pulses damage and conditions in that area for 9 seconds. Each pulse applies a new condition, and each pulse applies all conditions from every pulse before it. Conditions applied (in order) are}}: bleeding, poison, torment, vulnerability, cripple, weakness, blind, chill, and burning. Recharge is set to 120 seconds. |
− | * {{skill icon|Unholy Feast}}: | + | * {{skill icon|Epidemic}}: This ability now fires slow-arcing projectiles from its initial target to up to 5 targets in range. Foes hit by the projectiles gain all conditions from the original Epidemic target. Projectile strikes are unblockable but cannot critically hit. Increased radius to 900. |
− | * {{skill icon| | + | * {{skill icon|Rending Claws}}: Applies twice as much vulnerability while your target is below 50% health. |
− | * {{skill icon| | + | * {{skill icon|Ghastly Claws}}: This skill now deals 1% more damage per stack of vulnerability on the target. |
− | * {{ | + | * {{skill icon|Unholy Feast}}: This skill no longer applies retaliation. It now invokes a secondary AoE strike against foes below 25% health. Fixed skill-fact bugs that showed range instead of radius and did not display the correct number of boons converted. |
− | + | * {{skill icon|Spiteful Spirit}}: Updated this trait to clarify that it is no longer casting Unholy Feast. | |
− | + | * {{skill icon|Life Siphon}}: Gains 20% increased healing if cast while you are bleeding. Deals 20% more damage to bleeding foes. | |
− | + | * {{skill icon|Dark Pact}}: Increased damage by 20%. Now inflicts 2 stacks of bleeding on you for 10 seconds. | |
==== Рейнджер ==== | ==== Рейнджер ==== | ||
− | + | Condition rangers have been pretty potent largely on the strength of torch skills and Quick Draw. We'd like to preserve the tactical play of Quick Draw, so we're nicking bits of burn duration from torch skills at this time. While we're at it, we've taken the opportunity to revisit a few older weapon traits for short bow, axe, and sword to grant them a bit more synergy with the core weapon skill function. | |
− | * {{skill icon|Lunar Impact}}: | + | * {{skill icon|Lunar Impact}}: The amount this skill scales with healing power has been reduced by 20% in PvP only. |
− | * {{skill icon|"We Heal As One!"|"We Heal as One!"}}: | + | * {{skill icon|"We Heal As One!"|"We Heal as One!"}}: Shared regeneration duration has been reduced from 5 seconds to 3 seconds in PvP only. |
− | * {{skill icon|"Strength of the Pack!"}}: | + | * {{skill icon|Resounding Timbre}}: Regeneration duration of this trait has been reduced from 10 seconds to 4 seconds in PvP only. |
− | * {{skill icon|Smoke Assault}}: | + | * {{skill icon|Ancient Seeds}}: The cooldown of this trait has been increased from 10 seconds to 20 seconds in PvP only. |
− | * {{skill icon|Bonfire}}: | + | * {{skill icon|"Strength of the Pack!"}}: This skill has been reworked and no longer pulses boons on the ranger. When cast, this skill will now apply 10 stacks of stability for 8 seconds, along with 12 seconds of fury and 12 seconds of swiftness. |
− | * {{skill icon|Throw Torch}}: | + | * {{skill icon|Smoke Assault}}: The damage of this skill has been reduced by 15%. |
− | * {{skill icon| | + | * {{skill icon|Bonfire}}: The duration of burning applied by this skill has been reduced from 3 seconds to 2.5 seconds. |
− | * {{skill icon| | + | * {{skill icon|Throw Torch}}: The duration of burning applied by this skill has been reduced from 6 seconds to 5 seconds. |
− | * {{skill icon| | + | * {{skill icon|Evasive Purity}}: This trait now removes one damaging condition and one non-damaging condition. |
− | + | * {{skill icon|Honed Axes}}: This trait now grants a ferocity bonus whether axe is in the main hand or the off hand. | |
− | * {{ | + | * {{skill icon|Light on your Feet|Light on Your Feet}}: This trait now enhances flanking/behind aspects for short bow skills. |
− | + | * {{skill icon|Crippling Shot}}: This trait now immobilizes if you are beside your target, in addition to when you are behind your target. | |
− | * {{ | + | * {{skill icon|Poison Volley}}: This trait now has increased effect if you are beside your target, in addition to when you are behind your target. |
− | + | * {{skill icon|Refined Toxins}}: Reduced the effective cooldown from 10 seconds to 5 seconds. Reduced the required health threshold from 90% to 75%. | |
− | * {{ | + | * {{skill icon|Strider's Defense}}: This trait no longer has a chance to destroy projectiles on melee attack. It has gained new functionality: when you evade an attack, gain quickness for 3 seconds. |
− | * {{ | + | * {{skill icon|Troll Unguent}}: Reduced total duration of this effect from 10 seconds to 8 seconds. Increased healing per second by 25%. Reduced casting time from 1 second to 0.75 seconds. |
==== Ревенант ==== | ==== Ревенант ==== | ||
− | + | Some of the core trait lines of revenant have been lacking in either synergy or uniqueness. In particular, the Mallyx legend and the associated corruption trait line aren't up to snuff. Further exacerbating this, there's a lack of synergy from other trait lines. As a result, we've reworked and tuned up some of the traits in the invocation and corruption lines to offer more to condition-centric revenants. Additionally, we've selected a few places to make small effects on condition-applying skills. Lastly, we're also reworking the Ventari Tablet's energy expulsion to give it a stronger place in large group support. | |
− | * {{skill icon|Misery Swipe}}: | + | * {{skill icon|Misery Swipe}}: Torment duration has been increased from 4 seconds to 5 seconds. |
− | * {{skill icon|Anguish Swipe}}: | + | * {{skill icon|Anguish Swipe}}: Torment duration has been increased from 4 seconds to 5 seconds. |
− | * {{skill icon|Manifest Toxin}}: | + | * {{skill icon|Manifest Toxin}}: The number of poison stacks applied has been increased from 1 to 2. |
− | * {{skill icon|Echoing Eruption}}: | + | * {{skill icon|Echoing Eruption}}: This skill is no longer able to multistrike targets. Torment duration has been increased from 6 seconds to 10 seconds. Torment stacks applied have been increased from 3 to 5. This skill will no longer automatically track the revenant's target and will instead fire the skill forward. |
− | * {{skill icon|Frigid Blitz}}: | + | * {{skill icon|Frigid Blitz}}: This skill now applies the slow condition for 2 seconds in addition to its other effects. The cooldown of this skill has been reduced from 12 seconds to 10 seconds. |
− | * {{skill icon|Temporal Rift}}: | + | * {{skill icon|Temporal Rift}}: In addition to its current effects, this skill now applies 3 stacks of confusion for 8 seconds to enemies that are currently using a skill when struck by it. |
− | * {{skill icon|Energy Expulsion}}: | + | * {{skill icon|Energy Expulsion}}: Reduced cost to 10 energy. This skill now consumes all remaining energy when cast and removes a condition from up to 5 nearby allies for every 10 energy consumed (including the casting cost). |
− | * {{skill icon|Unyielding Anguish}}: | + | * {{skill icon|Unyielding Anguish}}: Removed one of the two strikes on initial casting. |
− | * {{trait icon|Ferocious Aggression}}: | + | * {{trait icon|Ferocious Aggression}}: This trait now additionally increases condition damage inflicted while under the effects of fury. |
− | * {{trait icon|Incensed Response}}: | + | * {{trait icon|Incensed Response}}: This trait now grants might when you gain fury. |
− | * {{trait icon|Fierce Infusion}}: | + | * {{trait icon|Fierce Infusion}}: Reduced the effective cooldown from 20 seconds to 10 seconds, and reduced the duration of fury granted from 8 seconds to 5 seconds. |
− | * {{trait icon | + | * {{trait icon|Invigorating Flow}}: Renamed to Rapid Flow. Now grants swiftness in addition to healing when using an energy skill. |
− | * {{trait icon|Venom Enhancement}}: | + | * {{trait icon|Venom Enhancement}}: Reduced the effective cooldown from 20 seconds to 10 seconds. |
− | * {{trait icon|Opportune Extraction}}: | + | * {{trait icon|Opportune Extraction}}: This trait now steals a boon once every 10 seconds per target when you apply torment to a target with at least 4 stacks of torment. |
− | * {{trait icon|Yearning Empowerment}}: | + | * {{trait icon|Yearning Empowerment}}: Reduced duration increase from 33% to 20%. Torment damage is now increased by 20%. |
− | * {{trait icon|Frigid Precision}}: | + | * {{trait icon|Frigid Precision}}: This trait has been replaced by Abyssal Chill. Abyssal Chill causes you to inflict torment when you chill a foe. |
− | * {{trait icon|Maniacal Persistence}}: | + | * {{trait icon|Maniacal Persistence}}: This trait no longer increases your critical-hit chance. It now lashes out torment at nearby enemies when you gain resistance. |
− | * {{trait icon|Diabolic Inferno}}: | + | * {{trait icon|Diabolic Inferno}}: Reduced the effective cooldown on this trait from 10 seconds to 8 seconds. |
==== Вор ==== | ==== Вор ==== | ||
− | + | The Daredevil staff functions as a fairly strong AoE weapon, but core thief lacks good ways to deal with large groups, so in this update we're tuning up the short bow to be a stronger ranged AoE weapon. Additionally, we're making a small change to Unload to make it more effective as a damage tool when you can ensure that your target will stand still. Finally, we're also looking at updates to the Deadly Arts line that emphasize poison use to help establish more defined ways to play based on the traits that you select. | |
− | * {{skill icon|Pulmonary Impact}}: | + | * {{skill icon|Pulmonary Impact}}: The damage of this effect has been reduced by 15% in PvP only. |
− | * {{skill icon|Channeled Vigor}}: | + | * {{skill icon|Channeled Vigor}}: Endurance per tick has been reduced from 20 to 15 in PvP only. |
− | * {{skill icon|Palm Strike}}: | + | * {{skill icon|Endurance Thief}}: Endurance gained has been reduced from 50 to 25 in PvP only. |
− | * {{skill icon|Vault}}: | + | * {{skill icon|Palm Strike}}: This skill now applies two instances of Pulmonary Impact on a successful hit. |
− | * {{skill icon|Body Shot}}: | + | * {{skill icon|Vault}}: The initiative of this skill has been increased from 5 to 6 in PvP only. |
− | * {{skill icon|Unload}}: | + | * {{skill icon|Bound}} (PvP Only):The damage of this ability has been reduced by 24% in PvP only. |
− | * {{skill icon|Trick Shot}}: | + | * {{skill icon|Body Shot}}: This skill has been unsplit and now applies immobilize for 1.5 seconds in all game modes. |
− | * {{skill icon|Detonate Cluster}}: | + | * {{skill icon|Unload}}: This skill now refunds 2 initiative if all attacks hit. |
− | * {{skill icon|Choking Gas}}: | + | * {{skill icon|Trick Shot}}: Increased number of bounces to 3. Now deals 25% increased damage to poisoned foes. |
− | * {{ | + | * {{skill icon|Detonate Cluster}}: Increased number of bombs to 4. |
− | * {{ | + | * {{skill icon|Choking Gas}}: Increased damage by 200%. This skill now briefly dazes foes with 5 or more stacks of poison every pulse. The same foe cannot be dazed more than once every second. |
− | * {{ | + | * {{skill icon|Potent Poison}}: In addition to its previous effect, this trait now increases the number of stacks of poison applied by other Deadly Arts traits. |
− | + | * {{skill icon|Panic Strike}}: In addition to its previous effect, this trait now causes you to apply 1 stack of poison for 4 seconds to foes that you immobilize. | |
− | + | * {{skill icon|Panic Strike}}: Immobilize duration has been reduced from 2.5 seconds to 1.5 seconds in PvP only. | |
+ | * {{skill icon|Trappers Respite|Trapper's Respite}}: Fixed a bug that caused this skill to display an incorrect poison duration. | ||
==== Воин ==== | ==== Воин ==== | ||
− | + | For the warrior in this update, we're looking to tone down some overperforming elements and tune up some underperforming ones. Berserker skills such as Arc Divider and Headbutt were providing too much power for their casting time, while Smash Brawler was just providing too much power overall. In terms of effects, we're looking at tuning up axe skills and their synergy with other weapons. The Axe Mastery trait has been changed to be friendlier to builds that don't use axes in both hands, and several axe skills have been tuned up to provide more consistent damage during combat. | |
− | * {{skill icon|Shield Bash}}: | + | * {{skill icon|Shield Bash}}: The initial casting time of this skill has been increased, moving the skill from 0.5 seconds to 0.75 seconds total. |
− | * {{skill icon|Arc Divider}}: | + | * {{skill icon|Arc Divider}}: The casting time of this skill has been increased by 0.25 seconds. |
− | * {{skill icon|Skull Grinder}}: | + | * {{skill icon|Skull Grinder}}: The damage of this skill has been reduced by 33%. Bleeding has been reduced from 4 stacks for 8 seconds to 3 stacks for 6 seconds. The blast finisher on this skill has been removed. All changes apply to PvP only. |
− | * {{skill icon|Head Butt}}: | + | * {{skill icon|Head Butt}}: The casting time of this skill has been increased from 0.5 seconds to 0.75 seconds. Distance traveled has been increased from 300 to 400. |
− | * {{skill icon|Healing Signet}}: | + | * {{skill icon|Healing Signet}}: The passive healing from this skill has been reduced by 10% in PvP only. |
− | * {{skill icon|Endure Pain}}: | + | * {{skill icon|Endure Pain}}: In PvP only, the cooldown of this skill has been decreased from 60 seconds to 30 seconds, and the active up-time has been decreased from 4 seconds to 2 seconds. |
− | * {{skill icon|Eviscerate}}: | + | * {{skill icon|Eviscerate}}: Now grants 5 stacks of might for 5 seconds if it hits. |
− | * {{skill icon|Decapitate}}: | + | * {{skill icon|Decapitate}}: Now grants 5 stacks of might for 5 seconds if it hits. |
− | * {{skill icon|Double Chop}}: | + | * {{skill icon|Double Chop}}: Increased damage per strike by 7%. |
− | * {{skill icon|Triple Chop}}: | + | * {{skill icon|Triple Chop}}: Increased damage per strike by 7%. |
− | * {{skill icon|Cyclone Axe}}: | + | * {{skill icon|Cyclone Axe}}: Now grants 2 seconds of fury per hit in addition to its previous effects. Increased vulnerability applied per hit from 2 to 3 stacks. Updated skill fact to show vulnerability applied per hit rather than total vulnerability for both hits. |
− | * {{skill icon|Throw Axe}}: | + | * {{skill icon|Throw Axe}}: Increased damage by 27%. |
− | * {{skill icon|Dual Strike}}: | + | * {{skill icon|Dual Strike}}: No longer gives fury. Now gives quickness for 1.5 seconds per strike that hits. |
− | * {{trait icon|Defy Pain (warrior trait)|Defy Pain}}: | + | * {{trait icon|Defy Pain (warrior trait)|Defy Pain}}: Active up-time has been decreased from 4 seconds to 2 seconds in PvP only. |
− | * {{trait icon|Bloody Roar}}: | + | * {{trait icon|Bloody Roar}}: Taunt duration has been reduced from 1.5 seconds to 0.5 seconds in PvP only. |
− | * {{trait icon|Smash Brawler}}: | + | * {{trait icon|Smash Brawler}}: The cooldown reduction received from this trait has been reduced from 33% to 20%. |
− | * {{trait icon|Eternal Champion}}: | + | * {{trait icon|Eternal Champion}}: This trait no longer grants pulsing stability but instead applies 3 stacks for 8 seconds when activating Berserk. |
− | * {{trait icon|Powerful Synergy}}: | + | * {{trait icon|Powerful Synergy}}: This trait has been updated to double the effects of all combo finishers. |
− | * {{trait icon|Reckless Dodge}}: | + | * {{trait icon|Reckless Dodge}}: Added missing skill fact for unblockable. Increased damage by 20%. |
− | * {{trait icon|Axe Mastery}}: | + | * {{trait icon|Axe Mastery}}: Now gives 300 bonus ferocity as long as you have at least one axe equipped. |
=== Структурированное PvP === | === Структурированное PvP === | ||
Строка 256: | Строка 257: | ||
==== При переключении оружия ==== | ==== При переключении оружия ==== | ||
* [[Superior Sigil of Agility|Sigil of Agility]]: Дает 5 секунд быстроты и 2 секунды проворства при переключении на это оружие в бою. (Перезарядка: 18 секунд.) | * [[Superior Sigil of Agility|Sigil of Agility]]: Дает 5 секунд быстроты и 2 секунды проворства при переключении на это оружие в бою. (Перезарядка: 18 секунд.) | ||
− | * [[Superior Sigil of Battle|Sigil of Battle]]: Дает 4 стека мощи на 5 секунд при переключении на это оружие в бою. (Перезарядка: 9 секунд.) | + | * [[Superior Sigil of Battle|Sigil of Battle]]: Дает 4 стека мощи на 5 секунд при переключении на это оружие в бою. (Перезарядка: 9 секунд.) |
* [[Superior Sigil of Doom|Sigil of Doom]]: Ваша следующая атака при переключении на это оружие в бою накладывает отравление на 5 секунд. (Перезарядка: 9 секунд.) | * [[Superior Sigil of Doom|Sigil of Doom]]: Ваша следующая атака при переключении на это оружие в бою накладывает отравление на 5 секунд. (Перезарядка: 9 секунд.) | ||
* [[Superior Sigil of Energy|Sigil of Energy]]: Дает 25% выносливости при переключении на это оружие в бою. (Перезарядка: 9 секунд.) | * [[Superior Sigil of Energy|Sigil of Energy]]: Дает 25% выносливости при переключении на это оружие в бою. (Перезарядка: 9 секунд.) | ||
− | * [[Sigil of Exposure]]: Ваша следующая атака при переключении на это оружие в бою накладывает 5 стеков уязвимости на 5 секунд. (Перезарядка: 9 секунд.) | + | * [[Sigil of Exposure]]: Ваша следующая атака при переключении на это оружие в бою накладывает 5 стеков уязвимости на 5 секунд. (Перезарядка: 9 секунд.) |
* [[Sigil of Stagnation]]: Накладывает хромоту на ближайших противников при переключении на это оружие в бою на 3 секунды в радиусе 240. (Перезарядка: 9 секунд.) | * [[Sigil of Stagnation]]: Накладывает хромоту на ближайших противников при переключении на это оружие в бою на 3 секунды в радиусе 240. (Перезарядка: 9 секунд.) | ||
− | * [[Superior Sigil of Intelligence|Sigil of Intelligence]]: Ваши следующие 3 атаки при переключении на это оружие в бою имеют 100%-й шанс критического удара. (Перезарядка: 9 секунд.) | + | * [[Superior Sigil of Intelligence|Sigil of Intelligence]]: Ваши следующие 3 атаки при переключении на это оружие в бою имеют 100%-й шанс критического удара. (Перезарядка: 9 секунд.) |
− | * [[Sigil of Escape]]: Снимает с вас влияющие на движение эффекты при переключении на это оружие в бою. (Перезарядка: 18 секунд.) | + | * [[Sigil of Escape]]: Снимает с вас влияющие на движение эффекты при переключении на это оружие в бою. (Перезарядка: 18 секунд.) |
− | * [[Sigil of Annulment]]: Ваша следующая атака при переключении на это оружие в бою снимает 2 блага с вашей цели. (Перезарядка: 18 секунд.) | + | * [[Sigil of Annulment]]: Ваша следующая атака при переключении на это оружие в бою снимает 2 блага с вашей цели. (Перезарядка: 18 секунд.) |
− | * [[Superior Sigil of Cleansing|Sigil of Cleansing]]: Снимает 1 состояние при переключении на это оружие в бою. (Перезарядка: 9 секунд.) | + | * [[Superior Sigil of Cleansing|Sigil of Cleansing]]: Снимает 1 состояние при переключении на это оружие в бою. (Перезарядка: 9 секунд.) |
==== При прерывании ==== | ==== При прерывании ==== | ||
* [[Superior Sigil of Ruthlessness|Sigil of Ruthlessness]]: Дает 5 стеков мощи на 3 секунды при прерывании противника. (Перезарядка: 3 секунды.) | * [[Superior Sigil of Ruthlessness|Sigil of Ruthlessness]]: Дает 5 стеков мощи на 3 секунды при прерывании противника. (Перезарядка: 3 секунды.) | ||
− | * [[Superior Sigil of Absorption|Sigil of Absorption]]: Крадет благо при прерывании противника. (Перезарядка: 3 секунды.) | + | * [[Superior Sigil of Absorption|Sigil of Absorption]]: Крадет благо при прерывании противника. (Перезарядка: 3 секунды.) |
==== Пассивные ==== | ==== Пассивные ==== | ||
− | * [[Sigil of Compounding]]: Наносит 1% дополнительного урона за состояние на противнике. | + | * [[Sigil of Compounding]]: Наносит 1% дополнительного урона за состояние на противнике. |
− | * [[Sigil of Exploitation]]: Наносит 5% дополнительного урона целям со здоровьем ниже 50%. | + | * [[Sigil of Exploitation]]: Наносит 5% дополнительного урона целям со здоровьем ниже 50%. |
− | * [[Sigil of Opportunity]]: Наносит 5% дополнительного урона целям с негативным влиянием на движение. | + | * [[Sigil of Opportunity]]: Наносит 5% дополнительного урона целям с негативным влиянием на движение. |
− | * [[Sigil of Enhancement]]: Наносит 0.5% дополнительного урона за благо на вас. | + | * [[Sigil of Enhancement]]: Наносит 0.5% дополнительного урона за благо на вас. |
− | * [[Sigil of Separation]]: Наносит 5% дополнительного урона целям на расстоянии больше 500. | + | * [[Sigil of Separation]]: Наносит 5% дополнительного урона целям на расстоянии больше 500. |
− | * [[Sigil of Savagery]]: +30% к длительности оглушения. Наносит на 3% больше урона выведенным из строя противникам. | + | * [[Sigil of Savagery]]: +30% к длительности оглушения. Наносит на 3% больше урона выведенным из строя противникам. |
− | * [[Superior Sigil of Agony|Sigil of Agony]]: Увеличена длительность накладываемого кровотечения на 25%. | + | * [[Superior Sigil of Agony|Sigil of Agony]]: Увеличена длительность накладываемого кровотечения на 25%. |
− | * [[Superior Sigil of Smoldering|Sigil of Smoldering]]: Увеличена длительность накладываемого горения на 25%. | + | * [[Superior Sigil of Smoldering|Sigil of Smoldering]]: Увеличена длительность накладываемого горения на 25%. |
* [[Superior Sigil of Venom|Sigil of Venom]]: Увеличена длительность накладываемого отравления на 25%. | * [[Superior Sigil of Venom|Sigil of Venom]]: Увеличена длительность накладываемого отравления на 25%. | ||
* [[Sigil of Confusion]]: Увеличена длительность накладываемого замешательства на 25%. | * [[Sigil of Confusion]]: Увеличена длительность накладываемого замешательства на 25%. | ||
Строка 309: | Строка 310: | ||
=== Заметки Guild Wars 2 Wiki === | === Заметки Guild Wars 2 Wiki === | ||
* Теперь игроки будут предупреждены, если они попытаются встать в очередь персонажем, который имеет неполный PvP-билд. | * Теперь игроки будут предупреждены, если они попытаются встать в очередь персонажем, который имеет неполный PvP-билд. | ||
− | * Сборка: 76,706.<noinclude> | + | * Сборка: 76,706. |
+ | <noinclude> | ||
==Внешние ссылки== | ==Внешние ссылки== | ||
* [http://guildwars-2.ru/izmeneniya-v-patche-ot-16-maya-2017-izmeneniya-balansa-professij/ Изменения в патче от 16 мая 2017 — изменения баланса профессий], GuildWars-2.ru | * [http://guildwars-2.ru/izmeneniya-v-patche-ot-16-maya-2017-izmeneniya-balansa-professij/ Изменения в патче от 16 мая 2017 — изменения баланса профессий], GuildWars-2.ru | ||
+ | [[Category:Обновления за май 2017]] | ||
</noinclude> | </noinclude> |