Редактирование: Обновления игры/2021-05-11
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− | <noinclude> | + | <noinclude>{{TOCright|class=toc3}} |
</noinclude>== Поздние заметки - 11 мая 2021 == | </noinclude>== Поздние заметки - 11 мая 2021 == | ||
=== Умения профессий === | === Умения профессий === | ||
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* {{game update icon|Ashes of the Just}}: У этого эффекта теперь есть внутренняя перезарядка в 1 секунду. | * {{game update icon|Ashes of the Just}}: У этого эффекта теперь есть внутренняя перезарядка в 1 секунду. | ||
* {{game update icon|Chapter 2: Igniting Burst}}: Уменьшены применяемые стеки [[burning|горения]] с 2 до 1 (только в [[PvE]]). Это соответствует текущему количеству стеков в [[PvP]] и [[WvW]]. Увеличена базовая длительность горения с 5 до 10 секунд (только в PvE). | * {{game update icon|Chapter 2: Igniting Burst}}: Уменьшены применяемые стеки [[burning|горения]] с 2 до 1 (только в [[PvE]]). Это соответствует текущему количеству стеков в [[PvP]] и [[WvW]]. Увеличена базовая длительность горения с 5 до 10 секунд (только в PvE). | ||
− | * {{game update icon|Weighty Terms}}: Эта черта теперь активируется при использовании любой [[mantra|мантры]], а не только при | + | * {{game update icon|Weighty Terms}}: Эта черта теперь активируется при использовании любой [[mantra|мантры]], а не только при последнем заряде. Теперь она вызывает [[slow|замедление]], а не [[immobilize|обездвиживание]]. |
* {{game update icon|Stoic Demeanor}}: Эта черта теперь также срабатывает при вызывании замедления. | * {{game update icon|Stoic Demeanor}}: Эта черта теперь также срабатывает при вызывании замедления. | ||
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== Обновление - 11 мая 2021 == | == Обновление - 11 мая 2021 == | ||
05/12/2021:<br> | 05/12/2021:<br> | ||
− | '' | + | ''We have removed the following line from the update notes below:''<br> |
− | ''" | + | ''"To better indicate which skills will deal defiance damage, icons within skill tooltips that represent applied control effects are now purple."''<br> |
− | '' | + | ''This change was intended to be part of the May 11 update but was removed due to UI concerns.'' |
− | === | + | === Living World === |
− | * | + | * Fixed an issue that may have prevented the [[Jahai Bluffs Griffon Master: Silver]] and [[Jahai Bluffs Griffon Expert: Silver]] achievements from being granted when gold rank was earned. Players who completed the gold achievements but did not get credit for the silver achievements will receive credit upon visiting Jahai Bluffs. |
− | * | + | * Fixed an issue that prevented players from entering and replaying [[Dragonstorm (story)|Dragonstorm (Story)]] after completing the "Champions" story line. |
− | * | + | * Fixed an issue that caused [[Bangar Ruinbringer]] to linger in the [[Eye of the North]] after players completed both the "Champions" story line and the [[Confer with Bangar]] achievement. |
− | * | + | * Experience earned in the Dragonstorm encounter is now correctly allocated to Icebrood Saga Mastery tracks. |
− | === | + | === Skills and Balance === |
− | + | It's been a long while since our last major balance patch. In this update, we're preparing for Cantha by cleaning up longstanding frustrations with boons and conditions, as well as by positioning existing builds as new potential sources of alacrity and quickness in group play. | |
− | + | Among these changes are new duration caps for each boon and condition, a rework of the retaliation and resistance boons, and a reversal to the bonus-damage state of the torment condition. Torment will now deal bonus damage to targets that are standing still instead of to moving targets. This change will enhance torment's performance in most boss encounters and create better opportunities for synergy and counterplay in PvP. | |
− | + | The retaliation boon has long been a pain point, both in PvE and PvP. It's not particularly impactful to use, and it's never fun to play against. We have replaced it with a new boon, resolution, which complements the existing protection boon by reducing incoming damage from conditions (bleeding, poisoned, burning, torment, and confusion) by 33%. Many current traits and skills use retaliation in some way, or to added effect; those traits aren't going away! Generally, they've been updated to use the new resolution boon. As always, the detailed patch notes below will tell you exactly what's happening for each profession. | |
− | + | Similarly, we're not quite happy with how resistance is a hard shutdown on all conditions, which creates overlapping gameplay with skills that cleanse conditions. We're updating resistance to only affect nondamaging conditions. In other words, resolution helps reduce damage from bleeding, poisoned, burning, torment, and confusion, while resistance lets you temporarily ignore blinded, chilled, crippled, fear, immobilized, slow, taunt, vulnerability, and weakness. Since we're reducing the overall effect of resistance, we're also reevaluating and increasing durations in some skills where it is applied. | |
− | ==== | + | ==== Обновление [[boon|благ]] и [[condition|состояний]] ==== |
===== [[Resolution|Решимость]] ===== | ===== [[Resolution|Решимость]] ===== | ||
* Благо [[retaliation|возмездие]] было переименовано в решимость. | * Благо [[retaliation|возмездие]] было переименовано в решимость. | ||
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* Не наносящие урон состояния на персонаже становятся неэффективными. Складывается по длительности. | * Не наносящие урон состояния на персонаже становятся неэффективными. Складывается по длительности. | ||
− | ===== [[Torment | + | ===== [[Torment]] ===== |
− | * | + | * Deals damage every second. Deals additional damage to foes that are not moving. Stacks intensity. |
− | ==== | + | ==== Duration Caps for Boons and Conditions ==== |
− | + | Duration-stacking boons and conditions now behave consistently. They directly stack durations added from all sources, do not have hidden stack limits, and generally have shorter maximum durations. With most nondamaging condition durations stacking to a maximum of 10 seconds, we aim to reduce situations in which players can become stuck in combat because of a long-duration condition, preventing them from using their mount. | |
− | ===== | + | ===== Boons ===== |
* {{effect|Alacrity}}: 30 | * {{effect|Alacrity}}: 30 | ||
* {{effect|Fury}}: 30 | * {{effect|Fury}}: 30 | ||
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* {{effect|Vigor}}: 30 | * {{effect|Vigor}}: 30 | ||
− | ===== | + | ===== Conditions ===== |
* {{effect|Blinded}}: 10 | * {{effect|Blinded}}: 10 | ||
* {{effect|Chilled}}: 10 | * {{effect|Chilled}}: 10 | ||
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* {{effect|Weakness}}: 10 | * {{effect|Weakness}}: 10 | ||
− | ==== | + | ==== Mantras (Mesmer and Firebrand) ==== |
− | + | We acknowledge that there are significant flaws with the core gameplay innate to mantra skills, and that this problem was exacerbated in ''Guild Wars 2: Path of Fire™'' when we switched mesmer mantras to an ammunition system, creating an incentive to not use the final charge. This is a poor user experience and something we have hoped for a long time to be able to come back and address. | |
− | + | Needing to prepare for combat by using a sequence of skills with a long casting time is not fun, and in most cases, using the final charge of a mantra in combat felt like a mistake. It not only denied your use of the skill for a long time, but it also required you to prepare your mantras again after the cooldown expired. Instead of being rewarding to use, mantras have been a chore; something you need to remember to do every time you change maps or respawn, or deal with after every /gg in a fractal, strike, or raid. Holding your group up while you again prepare each of your mantras never feels great either! | |
− | + | During the development of this balance patch, we tried several alternatives, including automatic preparation while out of combat. Ultimately, we found that the best course of action was to simplify the mantra skills and remove the preparation mechanic altogether, as this ensures that we can have consistent behavior between mesmer and firebrand mantras, as well as consistent core functionality between PvE and PvP game modes. As a result, in this balance update, we have decided to rework both mesmer and firebrand mantras into simple ammunition skills. | |
− | + | What this means: | |
− | * | + | * No more preparing mantras before use. They are always in the "ready" mode, storing up uses. |
− | * | + | * Firebrand mantras are no longer stronger on final charge. All uses are the same. |
− | * | + | * Mesmer mantras no longer do something on preparing. |
− | + | Some related tuning and trait changes will happen as a result. While this results in a loss of some of the current flavor inherent to the mantra skill type, we have found that the ability to easily read, understand, and use these skills in normal gameplay is a strong improvement to the play experience. | |
− | ==== | + | ==== General ==== |
− | * | + | * The Exposed effect that is placed on many boss enemies when their defiance bar is broken has been adjusted. It now increases power damage taken by 30% and condition damage taken by 100%. |
− | * | + | * Text on many damage-increasing profession traits, runes, and sigils has been clarified to indicate whether they increase outgoing strike damage, condition damage, or all damage, as appropriate. |
− | ==== | + | ==== Items ==== |
− | * [[Superior Sigil of the Stars]] | + | * The [[Superior Sigil of the Stars]] now also increases concentration and expertise. |
− | * | + | * The Celestial stat combination on gear now also increases concentration and expertise. The per-stat values have not been decreased. |
− | ==== | + | ==== Mounts ==== |
− | * [[Griffon | + | * [[Griffon]]: {{game update icon|Swoop (griffon)}} now deals additional damage based on your velocity. |
− | === | + | === Profession Skills === |
− | ==== | + | |
− | + | ==== Elementalist ==== | |
+ | We feel that the elementalist has been in a very good place since the July 2020 balance update. Both Tempests and Weavers have effective high damage power and condition damage builds available, while the Tempest is also powerful in a support role. | ||
− | + | We weren't completely happy that the top-end power and condition damage elementalist builds have had approximately the same sustained damage, so we're making some minor, targeted reductions to the power builds and increases to condition damage sources to help condition-damage builds really shine on bosses and other hard targets, and to ensure that they aren't left behind by the effect that the torment condition change has for other professions. | |
− | ===== | + | ===== Scepter ===== |
− | * {{game update icon|Flamestrike}}: | + | * {{game update icon|Flamestrike}}: Total casting time reduced by 25%. |
− | ===== | + | ===== Warhorn ===== |
− | * {{game update icon|Wildfire}}: | + | * {{game update icon|Wildfire}}: Burning duration increased from 2.5 seconds to 3 seconds. |
− | * {{game update icon|Lightning Orb}}: | + | * {{game update icon|Lightning Orb}}: Reduced power coefficient per strike from 0.45 to 0.36 in PvE. This matches the existing power coefficient in PvP and WvW. |
− | ===== | + | ===== Weaver ===== |
− | * {{game update icon|Elements of Rage}}: | + | * {{game update icon|Elements of Rage}}: Strike damage bonus reduced from 10% to 5%. Increases condition damage by 5%. |
− | ==== | + | ==== Engineer ==== |
− | + | While the Scrapper can be played as an effective healer, it hasn't had access to the offensive boons it needs to be truly valuable as a support role in group PvE content. As a result, we've seen the Scrapper get very little play outside of WvW. With this update, we're reworking the Scrapper trait Kinetic Stabilizers so that Scrappers can apply the quickness boon on up to five targets, opening up a powerful boon support role for the specialization. We're also taking some potential damage out of the Holosmith's heat management in Laser's Edge, and we're instead adding more power to the core explosives trait Glass Cannon, making that damage accessible to more builds. | |
− | * {{game update icon|Utility Goggles}}: | + | * {{game update icon|Utility Goggles}}: Duration of resistance increased from 2 seconds to 3 seconds. |
− | ===== | + | ===== Rifle ===== |
− | * {{game update icon|Overcharged Shot}}: | + | * {{game update icon|Overcharged Shot}}: This skill no longer knocks the engineer back. |
− | ===== | + | ===== Explosives ===== |
− | * {{game update icon|Glass Cannon}}: | + | * {{game update icon|Glass Cannon}}: Increased strike-damage bonus from 7% to 10%. |
− | ===== | + | ===== Scrapper ===== |
− | * {{game update icon|Kinetic Accelerators|Kinetic Stabilizers}} | + | * {{game update icon|Kinetic Accelerators|Kinetic Stabilizers}} has been reworked and renamed. It is now Kinetic Accelerators. |
− | * {{game update icon|Kinetic Accelerators}}: | + | * {{game update icon|Kinetic Accelerators}}: When you grant superspeed to a target, also grant quickness (2 seconds). |
− | * {{game update icon|Applied Force}} | + | * {{game update icon|Applied Force}} has been reworked to grant stability instead of quickness and to grant extra power from might. Players now gain stability when they gain might above the threshold. Might grants bonus power (10 per stack). |
− | ===== | + | ===== Holosmith ===== |
− | * {{game update icon|Laser's Edge}}: | + | * {{game update icon|Laser's Edge}}: Reduced the maximum damage increase from 25% to 15% in PvE only. This matches the current value in PvP and WvW. |
− | ==== | + | ==== Guardian ==== |
− | + | Guardian has always been a very flexible and powerful profession. While we are happy with the current build diversity available to guardians---and we are working to extend that same diversity to other professions---we've observed that all guardian damage builds, both condition and power, utilize the same combination of the Zeal and Radiance specializations, as they have optimal trait choices for each. We are making a few changes to Zeal, virtues, and underperforming consecration utility skills to better differentiate the two specializations and allow virtues to be a viable option for condition-damage builds. | |
− | ===== | + | ===== Scepter ===== |
− | * {{game update icon|Symbol of Punishment}}: | + | * {{game update icon|Symbol of Punishment}}: Increased cooldown from 6 seconds to 10 seconds in PvE and from 8 seconds to 10 seconds in WvW. |
− | * {{game update icon|Chains of Light}}: | + | * {{game update icon|Chains of Light}}: This skill now requires a target to activate. |
− | ===== | + | ===== Staff ===== |
− | * {{game update icon|Symbol of Swiftness}}: | + | * {{game update icon|Symbol of Swiftness}}: Decreased cooldown from 15 seconds to 12 seconds in PvE only. |
− | ===== | + | ===== Greatsword ===== |
− | * {{game update icon|Symbol of Resolution|Symbol of Wrath}}: | + | * {{game update icon|Symbol of Resolution|Symbol of Wrath}}: This skill has been renamed Symbol of Resolution. |
− | * {{game update icon|Symbol of Resolution}}: | + | * {{game update icon|Symbol of Resolution}}: Reduced cooldown from 20 seconds to 12 seconds. Damage per strike reduced by 10%. |
− | ===== | + | ===== Consecrations ===== |
− | * {{game update icon|Wall of Reflection}}: | + | * {{game update icon|Wall of Reflection}}: Reduced base duration from 10 seconds to 8 seconds. Reduced cooldown from 30 seconds to 25 seconds. |
− | * {{game update icon|Purging Flames}}: | + | * {{game update icon|Purging Flames}}: Reduced radius from 240 to 180. This skill no longer burns foes that cross the outside of the field. Instead, it now applies one stack of burning with a 4-second duration on foes inside the radius when cast and again on each pulse for the duration of the effect. Cooldown reduced from 35 seconds to 25 seconds in PvE only. |
− | * {{game update icon|Sanctuary}}: | + | * {{game update icon|Sanctuary}}: Reduced cooldown from 60 seconds to 50 seconds. |
− | ===== | + | ===== Shouts ===== |
− | * {{game update icon|"Save Yourselves!"}}: | + | * {{game update icon|"Save Yourselves!"}}: Increased the duration of resistance from 1.5 seconds to 3 seconds. |
− | ===== | + | ===== Radiance ===== |
− | * {{game update icon|Healer's Resolution|Healer's Retribution}}: | + | * {{game update icon|Healer's Resolution|Healer's Retribution}}: This trait has been renamed Healer's Resolution. |
− | ===== | + | ===== Virtues ===== |
− | * {{game update icon|Inspired Virtue}}: | + | * {{game update icon|Inspired Virtue}}: This trait now additionally increases strike damage for each boon on the guardian. This effect was formerly on Power of the Virtuous. |
− | * {{game update icon|Absolute Resolve|Absolute Resolution}}: | + | * {{game update icon|Absolute Resolve|Absolute Resolution}}: This trait has been renamed Absolute Resolve. |
− | * {{game update icon|Power of the Virtuous}} | + | * {{game update icon|Power of the Virtuous}} has been reworked. Guardians now gain condition damage based on vitality (10%). Virtues gain reduced recharge (15%). |
− | ===== | + | ===== Zeal ===== |
− | * {{game update icon|Zealot's Resolution|Zealot's Speed}}: | + | * {{game update icon|Zealot's Resolution|Zealot's Speed}}: This trait has been renamed Zealot's Resolution. |
− | ** {{game update icon|Lesser Symbol of Resolution|Lesser Symbol of Wrath}}: | + | ** {{game update icon|Lesser Symbol of Resolution|Lesser Symbol of Wrath}}: This skill has been renamed Lesser Symbol of Resolution. |
− | * {{game update icon|Symbolic Power}}: | + | * {{game update icon|Symbolic Power}}: Symbol strikes no longer charge the virtue skill-1 passive effect more quickly. |
− | * {{game update icon|Eternal Armory}}: | + | * {{game update icon|Eternal Armory}}: Spirit weapons now only apply burning on their first strike per cast. Increased burn duration from 4 seconds to 8 seconds in PvE, from 2.5 seconds to 5 seconds in WvW, and from 2 seconds to 4 seconds in PvP. This is a reduction to total burning from Sword of Justice and an increase in total burning to Hammer of Wisdom and Shield of the Avenger when used with this trait. |
− | ===== | + | ===== Firebrand ===== |
− | * {{game update icon|Stoic Demeanor}}: | + | * {{game update icon|Stoic Demeanor}}: Fixed a bug that caused a 3-second interval rather than the correct 1-second interval. |
− | * [[Mantra | + | * [[Mantra]]s: Mantras no longer need to be charged before use. They now hold three charges by default, and the final charge is no longer stronger. They regenerate ammunition normally. |
− | * {{game update icon|Weighty Terms}}: | + | * {{game update icon|Weighty Terms}}: This trait now activates on mantra use. Immobilize duration reduced from 1.5 seconds to 0.5 seconds. Internal cooldown reduced from 9 seconds to 3 seconds. |
− | ===== | + | ===== Dragonhunter ===== |
− | * {{game update icon|Defender's Dogma}}: | + | * {{game update icon|Defender's Dogma}}: This trait now uses the correct icon. Reduced internal cooldown to 1 second in PvE only. This matches the current cooldown in PvP and WvW. |
− | * {{game update icon|Pure of Sight}}: | + | * {{game update icon|Pure of Sight}}: This trait now uses the correct icon. The description has been clarified to communicate that strike damage dealt increases with distance from the struck enemy. |
− | ===== | + | ===== Longbow ===== |
− | * {{game update icon|Puncture Shot}}: | + | * {{game update icon|Puncture Shot}}: Removed the bouncing aspect of this skill. This skill now pierces enemies and inflicts the crippled condition on all enemies if it hits more than one, with a cap of 5 targets. |
− | * {{game update icon|Symbol of Energy}}: | + | * {{game update icon|Symbol of Energy}}: Cooldown reduced from 15 seconds to 12 seconds. Casting time reduced by 0.3 seconds. |
− | * {{game update icon|Hunter's Ward}}: | + | * {{game update icon|Hunter's Ward}}: This skill's cast has been reworked. The dragonhunter will now channel the skill for 1 second and then release the barrage, allowing movement while the attacks occur and traps are formed. |
− | ==== | + | ==== Mesmer ==== |
− | + | Chronomancer has been steeply overperforming in a damage role in all content, leading to an environment in which the best way to tackle almost any challenge is to throw more Chronomancers at it. On the other hand, Mirage hasn't been performing at the level we'd like it to; it's been relegated to a damage role in only a few specific boss encounters in which confusion is particularly potent. With this update, Mirage will see general improved performance from the change to the torment condition, with the option of using a reworked chaos specialization that will now better synergize for condition damage and support builds. We're also creating a new possible boon support role for Mirages using the staff by changing Chaos Vortex (the staff's ambush skill) to grant might and alacrity to up to 10 allied targets. | |
− | * {{game update icon|Deception (mesmer skill)|Deception}} (2 | + | * {{game update icon|Deception (mesmer skill)|Deception}} (Downed Skill 2): This skill is now ground targeted while on land and no longer displaces the player when summoning a clone while underwater. |
− | * {{game update icon|Arcane Thievery}}: | + | * {{game update icon|Arcane Thievery}}: This skill now requires a target to activate. |
− | * {{game update icon|Time Warp}}: | + | * {{game update icon|Time Warp}}: Reduced cooldown from 180 seconds to 120 seconds. Reduced duration from 10 seconds to 5 seconds. This skill now applies 1 second of quickness and slow per pulse, for a total of six pulses over a 5-second duration. |
− | * [[Mantra | + | * [[Mantra]]s: Mantras no longer need to be prepared before use. They regenerate ammunition normally. |
− | * {{game update icon|Mind Wrack}}: | + | * {{game update icon|Mind Wrack}}: Fixed a bug that could cause the damage dealt to be inconsistent if another shatter skill was used immediately after this skill. |
− | * {{game update icon|Split Second (skill)}}: | + | * {{game update icon|Split Second (skill)}}: Fixed a bug that could cause the damage dealt to be inconsistent if another shatter skill was used immediately after this skill. |
− | * {{game update icon|Mirror Blade}}: | + | * {{game update icon|Mirror Blade}}: Fixed a bug that caused this skill to incorrectly calculate damage reduction for consecutive hits. |
− | ===== | + | ===== Scepter<ref>Listed under the "Sword" heading on the official patch notes, corrected for clarity on the wiki as this is correctly a "Scepter" skill.</ref> ===== |
− | * {{game update icon|Illusionary Counter}}: | + | * {{game update icon|Illusionary Counter}}: This skill no longer displaces the player when summoning a clone. |
− | ===== | + | ===== Sword ===== |
− | * {{game update icon|Illusionary Riposte}}: | + | * {{game update icon|Illusionary Riposte}}: This skill no longer displaces the player when summoning a clone. |
− | ===== | + | ===== Staff ===== |
− | * {{game update icon|Winds of Chaos}}: | + | * {{game update icon|Winds of Chaos}}: Increased projectile speed by 25%. Increased casting speed by 0.1 second. Lowered aftercast animation lock by 0.2 seconds. Fixed an inconsistency with projectile behavior after bouncing. This skill now applies torment for 5 seconds to the first target struck and confusion for 5 seconds on subsequent hits to enemies. Allies hit gain might for 5 seconds and fury for 3 seconds. |
− | * {{game update icon|Chaos Armor}}: | + | * {{game update icon|Chaos Armor}}: Reduced recharge to 25 seconds. This skill no longer applies a random condition to nearby foes when cast. Instead, it now applies blindness and confusion to nearby foes when cast. |
− | * {{game update icon|Chaos Storm}}: | + | * {{game update icon|Chaos Storm}}: Reduced recharge to 25 seconds in PvE only. |
− | ===== | + | ===== Mirage ===== |
− | * {{game update icon|Chaos Vortex}} ( | + | * {{game update icon|Chaos Vortex}} (Staff Ambush): The projectile now only strikes enemies. Up to 10 nearby allies gain boons. The boons gained are now might (8 stacks, 15-second duration in PvE; 4 stacks, 6-second duration in PvP and WvW) and alacrity (3-second duration). (Note: Boons are applied near the mesmer only, not near clones.) |
− | ===== | + | ===== Chronomancer ===== |
− | * {{game update icon|Danger Time}}: | + | * {{game update icon|Danger Time}}: Removed the critical-damage bonus. |
− | * {{game update icon|Chronophantasma}}: | + | * {{game update icon|Chronophantasma}}: Resummoned phantasm damage is now 75% in PvE only. |
− | * {{game update icon|Seize the Moment}}: | + | * {{game update icon|Seize the Moment}}: Quickness duration per clone shattered has been reduced from 1.5 seconds to 1 second in PvE only. |
− | ===== | + | ===== Chaos ===== |
− | * {{game update icon|Illusionary Membrane}}: | + | * {{game update icon|Illusionary Membrane}}: This trait has been reworked. While regenerating, condition damage dealt is increased, and condition damage taken is reduced by 10%. |
− | * {{game update icon|Chaotic Persistence}}: | + | * {{game update icon|Chaotic Persistence}}: This trait has been reworked. Gain concentration and expertise while regenerating. |
− | * {{game update icon|Chaotic Potency|Chaotic Dampening}}: | + | * {{game update icon|Chaotic Potency|Chaotic Dampening}}: This trait has been reworked and renamed Chaotic Potency. |
− | * {{game update icon|Chaotic Potency}}: | + | * {{game update icon|Chaotic Potency}}: Gain condition damage. Gain additional condition damage while wielding a staff. Recharge of staff skills is reduced. |
− | * {{game update icon|Chaotic Transference}}: | + | * {{game update icon|Chaotic Transference}}: This trait has been reworked. Chaos Armor grants 3 seconds of protection. Gain regeneration for 5 seconds with a 15-second cooldown when gaining protection. |
− | ===== | + | ===== Inspiration ===== |
− | * {{game update icon|Restorative Mantras}}: | + | * {{game update icon|Restorative Mantras}}: Heal allies around you when activating a mantra. Reduced healing amount by 50%. |
− | ==== | + | ==== Necromancer ==== |
− | + | Necromancer is a flexible and durable profession. It's not currently in need of any major changes, but alongside general improvements to the performance of other condition-damage specializations, we're improving the necromancer's access to condition damage in Curses with improved condition application. We're also making improvements in Soul Reaping with Soul Barbs to increase condition damage, and we're making small improvements to the usability of several traits in the Blood Magic specialization. | |
− | ===== | + | ===== Axe ===== |
− | * {{game update icon|Ghastly Claws}}: | + | * {{game update icon|Ghastly Claws}}: This skill now requires a target to activate. |
− | ===== | + | ===== Lich Form ===== |
− | * {{game update icon|Deathly Claws}}: | + | * {{game update icon|Deathly Claws}}: This skill is no longer fires projectiles at enemies located behind the player. |
− | ===== | + | ===== Curses ===== |
− | * {{game update icon|Barbed Precision}}: | + | * {{game update icon|Barbed Precision}}: Increased duration of bleeding inflicted from 2 seconds to 3 seconds in PvE only. |
− | * {{game update icon|Insidious Disruption}}: | + | * {{game update icon|Insidious Disruption}}: Increased duration of torment from 3 seconds to 5 seconds. |
− | ===== | + | ===== Blood Magic ===== |
− | * {{game update icon|Mark of Evasion}}: | + | * {{game update icon|Mark of Evasion}}: This trait no longer has an internal cooldown. |
− | * {{game update icon|Blood Bond}}: | + | * {{game update icon|Blood Bond}}: Reduced internal cooldown from 20 seconds to 16 seconds. |
− | * {{game update icon|Blood Bank}}: | + | * {{game update icon|Blood Bank}}: In addition to its previous effects, this trait now grants barrier for health gained while below full health at a 15% rate. |
− | ===== | + | ===== Soul Reaping ===== |
− | * {{game update icon|Soul Barbs}}: | + | * {{game update icon|Soul Barbs}}: This trait now increases all damage dealt, not only strike damage. |
− | ===== | + | ===== Reaper ===== |
− | * {{game update icon|Infusing Terror}}: | + | * {{game update icon|Infusing Terror}}: This skill can now be used in midair so that it better functions with Death's Charge. |
− | ==== | + | ==== Ranger ==== |
− | + | The ranger is a potent damage dealer. We've seen that Soulbeast has extreme burst damage potential, and unfortunately in this case, this has helped create some very homogenous group compositions. In this patch, we're weakening "Sic 'Em!" when used by a Soulbeast by lowering the damage bonus to 25%, matching the current balancing for this skill in PvP and WvW. We're also increasing the cooldown of One Wolf Pack. However, while we do want to slightly lower the extreme burst damage moments from Soulbeast, we don't want to significantly lower its overall damage per second on longer encounters. To this end, we're also increasing the damage bonus granted by Furious Strength, providing an overall increase to sustained damage per second. | |
− | * {{game update icon|"Sic 'Em!"}}: | + | * {{game update icon|"Sic 'Em!"}}: When used by a merged soulbeast, the damage bonus granted is now 25%. When used by any other ranger specialization, or an unmerged soulbeast, the damage bonus granted to the pet is 40%. |
− | * {{game update icon|Glyph of the Stars}}: | + | * {{game update icon|Glyph of the Stars}}: Fixed a bug in which this skill did not count as an elite skill for the purposes of triggering runes. |
− | ===== | + | ===== Soulbeast ===== |
− | * {{game update icon|One Wolf Pack}}: | + | * {{game update icon|One Wolf Pack}}: Increased cooldown from 60 seconds to 80 seconds in PvE only. |
− | * {{game update icon|Furious Strength}}: | + | * {{game update icon|Furious Strength}}: Increased bonus damage from 7% to 10%. |
− | ===== | + | ===== Warhorn ===== |
− | * {{game update icon|Call of the Wild}}: | + | * {{game update icon|Call of the Wild}}: Reduced animation aftercast time by approximately 0.5 seconds. The pet's next few attacks are no longer unblockable. This skill now dazes and weakens nearby enemies when cast. Daze duration is 2 seconds in PvE and WvW, and 1 second in PvP. |
− | ==== | + | ==== Revenant ==== |
− | + | Renegade condition builds will be positively impacted by the general change to torment in this patch. While they will be finding that they maintain and even improve their already strong performance, we are preemptively making slight decreases to the duration of applied torment from several skills, as condition Renegade builds were already one of the most potent condition damage builds. We'd like to improve other possible variations to the current favorite Invocation build, and as such, we're allowing specific traits in both Retribution and Devastation to increase all damage dealt instead of strike damage only. Alongside these changes, we're updating the Retribution specialization to match the removal of the Retaliation boon (and its replacement with Resolution). | |
− | + | We're improving the strike damage of the Renegade's Kalla's Fervor effect by changing it from a ferocity bonus to a bonus to all damage dealt. This change will allow Renegade power builds to be more viable for general play in open-world and mission contexts, although it is unlikely to create a Renegade power build for high-end PvE content. | |
− | + | Soulcleave's Summit was a skill we had been watching; its ability to grant uncapped healing per second limited only by how many times someone can hit while under its effect resulted in unintuitive gameplay---when Soulcleave's Summit was active, players were incentivized to use the skills that could hit the highest number of times. This unpredictable rate of healing is not something that can be balanced. As a result, it created situations where it would allow groups to ignore intended fight mechanics. We're now limiting Soulcleave's Summit to trigger once per second per player, similar to Razorclaw's Rage. We'll still keep an eye on this skill; now that it's rate limited, we can safely improve it in future patches if needed. | |
− | ===== | + | ===== Retribution ===== |
− | * {{game update icon|Spiritual Resolution|Spiritual Reckoning}}: | + | * {{game update icon|Spiritual Resolution|Spiritual Reckoning}}: This trait has been renamed Spiritual Resolution. Increased duration of granted boon from 3 seconds to 6 seconds in PvE only. |
− | * {{game update icon|Determined Resolution}}: | + | * {{game update icon|Determined Resolution}}: Damage reduction is now gained while the revenant has resolution rather than vigor. |
− | * {{game update icon|Resolute Evasion|Retaliatory Evasion}}: | + | * {{game update icon|Resolute Evasion|Retaliatory Evasion}}: This trait has been renamed Resolute Evasion. |
− | * {{game update icon|Vicious Reprisal}}: | + | * {{game update icon|Vicious Reprisal}}: This trait now increases all damage dealt rather than strike damage only. |
− | ===== | + | ===== Invocation ===== |
− | * {{game update icon|Ferocious Aggression}}: | + | * {{game update icon|Ferocious Aggression}}: This trait now also increases damage dealt from life stealing. |
− | ===== | + | ===== Corruption ===== |
− | * {{game update icon|Fiendish Tenacity}}: | + | * {{game update icon|Fiendish Tenacity}}: Increased resistance duration from 3 seconds to 5 seconds in PvE only. |
− | ===== | + | ===== Devastation ===== |
− | * {{game update icon|Destructive Impulses}}: | + | * {{game update icon|Destructive Impulses}}: This trait now increases all damage dealt rather than strike damage only. |
− | ===== | + | ===== Renegade ===== |
− | * {{game update icon|Soulcleave's Summit}}: | + | * {{game update icon|Soulcleave's Summit}}: Life stealing can now trigger a maximum of once per second for each affected target. |
− | * {{game update icon|Kalla's Fervor | + | * {{game update icon|Kalla's Fervor}}: This effect no longer increases ferocity. It now increases all damage dealt by 2% per stack in PvE. This increases to 3% per stack with [[Lasting Legacy]]. |
− | ===== | + | ===== Mace ===== |
− | * {{game update icon|Echoing Eruption}}: | + | * {{game update icon|Echoing Eruption}}: Reduced torment duration from 8 seconds to 7 seconds in PvE only. |
− | ===== | + | ===== Axe ===== |
− | * {{game update icon|Temporal Rift}}: | + | * {{game update icon|Temporal Rift}}: Reduced torment duration from 12 seconds to 10 seconds in PvE only. |
− | ===== | + | ===== Legendary Demon Stance ===== |
− | * {{game update icon|Embrace the Darkness}}: | + | * {{game update icon|Embrace the Darkness}}: Reduced torment duration from 6 seconds to 5.5 seconds in PvE only. |
− | * {{game update icon|Pain Absorption}}: | + | * {{game update icon|Pain Absorption}}: Now also applies resolution to the caster with a duration of 5 seconds. |
− | ==== | + | ==== Thief ==== |
− | + | Thief has had some of the least build diversity in PvE gameplay for a while now, and it's overdue for some improvement. While we're happy with the power damage roles currently available for thief players, we'd like to bring back thief condition builds as another option. In this update, we're improving the conditions applied by daggers and short bows, and we're adding more condition-related power to the Trickery specialization by giving it a source of expertise and a multiplier to bleed damage. | |
− | + | Notably, we're also reducing the maximum targets of the stolen skill Detonate Plasma, which affects thief boon-build compositions in a few specific raid encounters. Now that we've added additional sources of quickness to the Scrapper specialization, we believe it is the appropriate time to also bring the thief boon-build role in these encounters down to match, providing boons including quickness for half of the raid squad. This will allow for less squad role shuffling in these encounters---if a squad still chooses to utilize a thief boon build, they will only replace one quickness provider. | |
− | * {{game update icon|Detonate Plasma}} ( | + | * {{game update icon|Detonate Plasma}} (Stolen Skill): Reduced maximum targets from 10 to 5. |
− | ===== | + | ===== Dagger ===== |
− | * {{game update icon|Wild Strike}}: | + | * {{game update icon|Wild Strike}}: This skill now also inflicts 2 stacks of bleeding for 3 seconds in PvE and 1 stack in PvP and WvW. |
− | ===== | + | ===== Short Bow ===== |
− | * {{game update icon|Trick Shot}}: | + | * {{game update icon|Trick Shot}}: Reduced animation length by 0.2 seconds. This skill no longer deals increased strike damage to poisoned enemies. Instead, it applies 1 stack of bleeding for 4 seconds when striking poisoned enemies. |
− | * {{game update icon|Surprise Shot}} | + | * {{game update icon|Surprise Shot}} and {{game update icon|Malicious Surprise Shot}}: These skills now additionally apply 3 stacks of bleeding for 5 seconds in PvE and 1 stack in PvP and WvW. |
− | * {{game update icon|Choking Gas}}: | + | * {{game update icon|Choking Gas}}: Increased poison duration from 2 seconds to 3 seconds in PvE and WvW only. This now matches the duration in structured PvP modes. |
− | ===== | + | ===== Deadly Arts ===== |
− | * {{game update icon|Improvisation}}: | + | * {{game update icon|Improvisation}}: The cooldown of this trait has been reduced from 20 seconds to 15 seconds. |
− | ===== | + | ===== Trickery ===== |
− | * {{game update icon|Preparedness}}: | + | * {{game update icon|Preparedness}}: This trait now increases expertise by 150. |
− | * {{game update icon|Deadly Ambush|Bewildering Ambush}}: | + | * {{game update icon|Deadly Ambush|Bewildering Ambush}}: This has been reworked and renamed Deadly Ambush. |
− | * {{game update icon|Deadly Ambush}}: | + | * {{game update icon|Deadly Ambush}}: Stealing also applies 3 stacks of bleeding for 10 seconds in PvE and 3 stacks for 6 seconds in PvP and WvW. Bleeding inflicted on foes deals 25% more damage. |
− | ===== | + | ===== Deadeye ===== |
− | * {{game update icon|Binding Shadow}}: | + | * {{game update icon|Binding Shadow}}: This skill now reveals the caster if they are using stealth when the skill begins. Reduced the aftercast animation from 0.25 seconds to 0.08 seconds. |
− | ==== | + | ==== Warrior ==== |
− | + | Berserker has been in a great place with strong support, power, and condition builds that are successful in all content. However, Spellbreaker lacks the damage it needs to keep up, and the line between banner support and damage-oriented builds is very blurry, showing that possible alternatives to the Discipline specialization were underperforming. With this update, we're making improvements to Tactics to make it a more viable alternative to Discipline, and we're improving Spellbreaker's damage capability. We're also lowering the base target cap of banners to 5 players, with the choice for support builds to utilize the Doubled Standards trait to raise the target cap to 10. All banners are now gaining light combo fields, giving all warrior specializations some access to condition cleanse combos. | |
− | + | Rifle is also receiving an improvement pass, improving its ability to combat multiple targets and giving it more utility as a ranged power weapon in general mission and open-world play. | |
− | * {{game update icon|Rip}}: | + | * {{game update icon|Rip}}: Fixed a bug in which the might applied by this skill would not trigger [[Might Makes Right]]. |
− | ===== | + | ===== Rifle ===== |
− | * {{game update icon|Fierce Shot}}: | + | * {{game update icon|Fierce Shot}}: This attack now pierces but no longer grants bonus adrenaline against vulnerable targets. Instead, it grants 1 stack of might for 5 seconds to the warrior when hitting a vulnerable target. |
− | * {{game update icon|Crack Shot}}: | + | * {{game update icon|Crack Shot}}: Instead of granting bonus adrenaline when Fierce Shot hits, this trait now causes Fierce Shot to deal 10% bonus damage in addition to its previous effects. |
− | * {{game update icon|Aimed Shot}}: | + | * {{game update icon|Aimed Shot}}: This skill has been removed. |
− | * {{game update icon|Volley}}: | + | * {{game update icon|Volley}}: This skill has moved to slot 2 on the weapon. |
− | * {{game update icon|Explosive Shell}}: | + | * {{game update icon|Explosive Shell}}: This new skill takes slot 3 on rifle, previously occupied by Volley. This attack shoots a large shell at the target that explodes on contact with an enemy. The explosion creates a cone-shaped blast that fires through the target, striking foes behind them and inflicting the crippled condition and vulnerability. |
− | ===== | + | ===== Banners ===== |
− | * | + | * Reduced the number of allied targets affected from 10 to 5. The Discipline trait Doubled Standards now increases the number of allied targets from 5 to 10. |
− | * | + | * Banners no longer cause blast finishers. They now create a light combo field that persists for 5 seconds after the banner is summoned. |
− | ===== | + | ===== Strength ===== |
− | * {{game update icon|Peak Performance}}: | + | * {{game update icon|Peak Performance}}: Reduced the additional strike damage applied for a period of time after using a physical skill from 15% to 10% in PvE only. |
− | * {{game update icon|Great Fortitude}}: | + | * {{game update icon|Great Fortitude}}: This trait now increases ferocity by 10% of vitality. |
− | ===== | + | ===== Defense ===== |
− | * {{game update icon|Cull the Weak}}: | + | * {{game update icon|Cull the Weak}}: Increased damage bonus from 7% to 10% in PvE only. |
− | * {{game update icon|Hardened Armor|Spiked Armor}} | + | * {{game update icon|Hardened Armor|Spiked Armor}} has been renamed Hardened Armor. |
− | ===== | + | ===== Tactics ===== |
− | * {{game update icon|Marching Orders (trait)|Marching Orders}}: | + | * {{game update icon|Marching Orders (trait)|Marching Orders}}: Reduced internal cooldown to gain Soldier's Focus from 15 seconds to 10 seconds. |
− | * {{game update icon|Leg Specialist}}: | + | * {{game update icon|Leg Specialist}}: Increased damage bonus from 7% to 10% in PvE only. |
− | * {{game update icon|Roaring Reveille}}: | + | * {{game update icon|Roaring Reveille}}: Increased duration of the resistance boon granted to the warhorn skill Call of Valor from 2 seconds to 3 seconds. |
− | * {{game update icon|Warrior's Cunning}}: | + | * {{game update icon|Warrior's Cunning}}: Reduced health threshold for bonus damage from 90% to 80%. |
− | ===== | + | ===== Discipline ===== |
− | * {{game update icon|Warrior's Sprint}}: | + | * {{game update icon|Warrior's Sprint}}: Increased damage bonus from 7% to 10% in PvE only. |
− | * {{game update icon|Doubled Standards}}: | + | * {{game update icon|Doubled Standards}}: Reduced bonus effect from banners from 100% to 50%. This trait now additionally increases the maximum number of allied targets on banners from 5 to 10. |
− | * {{game update icon|Axe Mastery}}: | + | * {{game update icon|Axe Mastery}}: This trait no longer grants additional ferocity for a second equipped axe. |
− | ===== | + | ===== Spellbreaker ===== |
* {{game update icon|Sun and Moon Style}}: | * {{game update icon|Sun and Moon Style}}: | ||
− | ** | + | ** Fixed a bug that could cause trait bonuses to be temporarily lost after recovering from the downed state. |
− | ** | + | ** The main-hand dagger bonus has been reworked to deal an additional 10% strike damage to foes with no boons. |
− | * {{game update icon|Attacker's Insight}}: | + | * {{game update icon|Attacker's Insight}}: Each stack of the Insight effect now grants an additional 50 power, precision, and ferocity at level 80 in PvE. Each stack now grants an additional 35 power, precision, and ferocity in PvP and WvW. Previously each stack granted 45 power and ferocity. |
− | * {{game update icon|Full Counter}}: | + | * {{game update icon|Full Counter}}: The attack portion of this skill now correctly triggers if the spellbreaker is in midair, allowing the skill to end correctly. |
=== Магазин драгоценных камней торговой компании Черный Лев === | === Магазин драгоценных камней торговой компании Черный Лев === | ||
Строка 384: | Строка 385: | ||
* Исправлен баг, из-за которого [[Storm Chaser|Шкурка грифона Ловец бурь]] отображала тестовую текстуру во время действий седлания и спешивания. | * Исправлен баг, из-за которого [[Storm Chaser|Шкурка грифона Ловец бурь]] отображала тестовую текстуру во время действий седлания и спешивания. | ||
− | === | + | === Заметки Guild Wars 2 Wiki === |
* В игру добавлены [[Van Leopard|Ван Леопард]] и [[Van Leopard Memorial|Мемориал Вана Леопарда]]. | * В игру добавлены [[Van Leopard|Ван Леопард]] и [[Van Leopard Memorial|Мемориал Вана Леопарда]]. | ||
* Исправлен [[Volcanic Stormcaller Weapon Box|Оружейный сундук Вулканического Буревестника]], который не давал привязанное к аккаунту оружие. | * Исправлен [[Volcanic Stormcaller Weapon Box|Оружейный сундук Вулканического Буревестника]], который не давал привязанное к аккаунту оружие. | ||
− | |||
* {{game update icon|Virtue of Resolution|Virtue of Retribution}}: Эта черта была переименована в Virtue of Resolution. | * {{game update icon|Virtue of Resolution|Virtue of Retribution}}: Эта черта была переименована в Virtue of Resolution. | ||
* {{game update icon|Resolute Subconscious|Retaliatory Subconscious}}: Эта черта была переименована в Resolute Subconscious. | * {{game update icon|Resolute Subconscious|Retaliatory Subconscious}}: Эта черта была переименована в Resolute Subconscious. | ||
− | + | * Сборка: 115,190. | |
− | + | <noinclude> | |
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− | * Сборка: 115,190.<noinclude> | ||
== Ссылки == | == Ссылки == | ||
<references /> | <references /> | ||
==Внешние ссылки== | ==Внешние ссылки== | ||
* [https://guildwars-2.ru/gryadushhee-izmenenie-balansa-11-maya-2021/ Грядущее изменение баланса 11 мая 2021], GuildWars-2.ru | * [https://guildwars-2.ru/gryadushhee-izmenenie-balansa-11-maya-2021/ Грядущее изменение баланса 11 мая 2021], GuildWars-2.ru | ||
+ | [[Category:Обновления за май 2021]] | ||
+ | [[Category:Обновления с нововведениями]] | ||
</noinclude> | </noinclude> |