Редактирование: Обновления игры/2022-11-29
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Текущая версия | Ваш текст | ||
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===== [[Dragonhunter|Драконоборец]] ===== | ===== [[Dragonhunter|Драконоборец]] ===== | ||
− | * {{game update icon|Heavy Light}}: Эта черта теперь дает увеличение урона на 10% при нанесении ударов врагам с | + | * {{game update icon|Heavy Light}}: Эта черта теперь дает увеличение урона на 10% при нанесении ударов врагам с сопротивлением в дополнение к ее предыдущему эффекту. Эти бонусы не складываются. |
* {{game update icon|True Shot}} (только в PvE): Увеличен коэффициент Силы с 2.44 до 3.2. Увеличена перезарядка с 4 до 6 секунд. | * {{game update icon|True Shot}} (только в PvE): Увеличен коэффициент Силы с 2.44 до 3.2. Увеличена перезарядка с 4 до 6 секунд. | ||
− | * {{game update icon|Hunter's Ward}}: Уменьшена перезарядка с 40 до 20 секунд | + | * {{game update icon|Hunter's Ward}} (только в PvE): Уменьшена перезарядка с 40 до 20 секунд. Увеличен коэффициент Силы начального удара с 0.25 до 0.75. Увеличен коэффициент Силы финального удара с 2.2 до 2.5. |
* {{game update icon|Spear of Justice}}: Увеличен коэффициент Силы с 0.6 до 0.8 (только в PvE). | * {{game update icon|Spear of Justice}}: Увеличен коэффициент Силы с 0.6 до 0.8 (только в PvE). | ||
* {{game update icon|Dragon's Maw}} (только в PvE): Уменьшена перезарядка с 75 до 50 секунд. Увеличен коэффициент Силы с 2.4 до 3.6. | * {{game update icon|Dragon's Maw}} (только в PvE): Уменьшена перезарядка с 75 до 50 секунд. Увеличен коэффициент Силы с 2.4 до 3.6. | ||
* {{game update icon|Big Game Hunter}}: Увеличена длительность бонусной привязи с 66% до 100% (только в PvE). | * {{game update icon|Big Game Hunter}}: Увеличена длительность бонусной привязи с 66% до 100% (только в PvE). | ||
+ | * {{game update icon|Hunter's Ward}}: Уменьшена длительность кольца с 5 до 3 секунд (только в WvW). | ||
===== [[Firebrand|Поджигатель]] ===== | ===== [[Firebrand|Поджигатель]] ===== | ||
* Механика страниц для [[tome|фолиантов]] Поджигателя была переработана. Страницы теперь являются общими для всех фолиантов и пополняются с заданным интервалом, а не при вызове фолианта. | * Механика страниц для [[tome|фолиантов]] Поджигателя была переработана. Страницы теперь являются общими для всех фолиантов и пополняются с заданным интервалом, а не при вызове фолианта. | ||
* Стоимость в страницах и перезарядка были скорректированы следующим образом: | * Стоимость в страницах и перезарядка были скорректированы следующим образом: | ||
− | ** | + | ** [[Tome of Justice|Justice]]: |
*** {{game update icon|Chapter 1: Searing Spell|Chapter 1}}: 1 страница, без перезарядки. | *** {{game update icon|Chapter 1: Searing Spell|Chapter 1}}: 1 страница, без перезарядки. | ||
*** {{game update icon|Chapter 2: Igniting Burst|Chapter 2}}: 1 страница, 8 секунд. | *** {{game update icon|Chapter 2: Igniting Burst|Chapter 2}}: 1 страница, 8 секунд. | ||
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*** {{game update icon|Chapter 4: Scorched Aftermath|Chapter 4}}: 2 страницы, 15 секунд. | *** {{game update icon|Chapter 4: Scorched Aftermath|Chapter 4}}: 2 страницы, 15 секунд. | ||
*** {{game update icon|Epilogue: Ashes of the Just|Epilogue}}: 2 страницы, 20 секунд. | *** {{game update icon|Epilogue: Ashes of the Just|Epilogue}}: 2 страницы, 20 секунд. | ||
− | ** | + | ** [[Tome of Resolve|Resolve]]: |
*** {{game update icon|Chapter 1: Desert Bloom|Chapter 1}}: 1 страница, без перезарядки. | *** {{game update icon|Chapter 1: Desert Bloom|Chapter 1}}: 1 страница, без перезарядки. | ||
*** {{game update icon|Chapter 2: Radiant Recovery|Chapter 2}}: (PvE) 1 страница, 4 секунды; (PvP/WvW) 1 страница, 8 секунд. | *** {{game update icon|Chapter 2: Radiant Recovery|Chapter 2}}: (PvE) 1 страница, 4 секунды; (PvP/WvW) 1 страница, 8 секунд. | ||
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*** {{game update icon|Chapter 4: Shining River|Chapter 4}}: (PvE) 2 страницы, 10 секунд; (PvP/WvW) 2 страницы, 15 секунд. | *** {{game update icon|Chapter 4: Shining River|Chapter 4}}: (PvE) 2 страницы, 10 секунд; (PvP/WvW) 2 страницы, 15 секунд. | ||
*** {{game update icon|Epilogue: Eternal Oasis|Epilogue}}: (PvE) 2 страницы, 20 секунд; (PvP/WvW) 3 страницы, 25 секунд. | *** {{game update icon|Epilogue: Eternal Oasis|Epilogue}}: (PvE) 2 страницы, 20 секунд; (PvP/WvW) 3 страницы, 25 секунд. | ||
− | ** | + | ** [[Tome of Courage|Courage]]: |
*** {{game update icon|Chapter 1: Unflinching Charge|Chapter 1}}: 1 страница, без перезарядки. | *** {{game update icon|Chapter 1: Unflinching Charge|Chapter 1}}: 1 страница, без перезарядки. | ||
*** {{game update icon|Chapter 2: Daring Challenge|Chapter 2}}: (PvE) 1 страница, 4 секунды; (PvP/WvW) 2 страницы, 8 секунд. | *** {{game update icon|Chapter 2: Daring Challenge|Chapter 2}}: (PvE) 1 страница, 4 секунды; (PvP/WvW) 2 страницы, 8 секунд. | ||
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* {{game update icon|Tyrant's Momentum}}: Увеличено повышение урона за стек с 2% до 3% (только в PvE). | * {{game update icon|Tyrant's Momentum}}: Увеличено повышение урона за стек с 2% до 3% (только в PvE). | ||
− | ==== | + | ==== Mesmer ==== |
− | + | One of our goals for mesmer is to address the performance of the staff/axe mirage build, which we feel doesn't have to sacrifice quite enough for the boon uptime it provides. We've moved some of the boon application to the clones' staff ambush, which will force the mirage to choose between higher boon uptime with staff clones or higher damage output with axe clones. | |
− | + | We've targeted some improvements to chronomancer's power damage builds in PvE, bumping up the damage of some sword skills, wells, and Chronophantasma. We've also slightly reduced Continuum Split's duration in PvP after seeing the performance of chronomancer following its restored access to distortion. | |
− | ===== | + | ===== Core ===== |
− | * {{game update icon|Mind Slash}}: | + | * {{game update icon|Mind Slash}}: Increased power coefficient from 0.8 to 1.0 in PvE only. |
− | * {{game update icon|Mind Gash}}: | + | * {{game update icon|Mind Gash}}: Increased power coefficient from 0.8 to 1.0 in PvE only. |
− | * {{game update icon|Mind Spike}}: | + | * {{game update icon|Mind Spike}}: Increased power coefficient when striking enemies with boons from 1.0 to 1.5 PvE only. |
− | ===== | + | ===== Chronomancer ===== |
− | * {{game update icon|Chronophantasma}}: | + | * {{game update icon|Chronophantasma}}: Increased resummoned phantasm damage from 75% to 100% in PvE only. |
− | * {{game update icon|Well of Calamity}}: | + | * {{game update icon|Well of Calamity}}: Increased power coefficient of initial strikes from 0.5 to 1.0 in PvE only. |
− | * {{game update icon|Gravity Well}} ( | + | * {{game update icon|Gravity Well}} (PvE only): Reduced cooldown from 90 seconds to 60 seconds. Increased power coefficient for pulsing strikes from 0.6 to 0.8. Increased power coefficient for the final strike from 2.4 to 3.0. |
− | * {{game update icon|Continuum Split}}: | + | * {{game update icon|Continuum Split}}: Reduced duration from 1.5/3/4.5/6 to 1/2/3/4 in PvP only. |
− | ===== | + | ===== Mirage ===== |
− | * {{game update icon|Chaos Vortex}}: | + | * {{game update icon|Chaos Vortex}}: Clones using this skill will now grant the same boons in an area of effect around the mesmer instead of around the clones themselves. Reduced alacrity duration from 2.5 seconds to 1 second. Reduced might stacks from 8 to 2. |
− | ==== | + | ==== Necromancer ==== |
− | + | Power reaper is another damage build that we've sought to improve in PvE, bringing up some of its less potent skills in Reaper Shroud and giving it a bit more consistent pressure while out of shroud. | |
− | + | On the competitive side, we've adjusted a few less used utility skills. Corrupt Boon is a skill that saw significant reductions after it gained a second ammunition and hasn't seen a ton of play since then. We've removed the extra charge in PvP and bumped up the number of corrupts to make the skill a more potent threat. | |
− | ===== | + | ===== Core ===== |
− | * {{game update icon|Corrupt Boon}} ( | + | * {{game update icon|Corrupt Boon}} (PvP only): Reduced ammunition from 2 to 1. Increased number of boons converted into conditions from 2 to 5. Increased cooldown from 24 seconds to 30 seconds. |
− | * {{game update icon|Spectral Armor}} (PvP | + | * {{game update icon|Spectral Armor}} (PvP and WvW): Reduced duration from 8 seconds to 6 seconds. Reduced cooldown from 45 seconds to 30 seconds. |
− | * {{game update icon|Signet of Spite}}: | + | * {{game update icon|Signet of Spite}}: Reduced cooldown from 60 seconds to 40 seconds in PvP and WvW. |
− | * {{game update icon|Signet of the Locust}} (PvP | + | * {{game update icon|Signet of the Locust}} (PvP and WvW): Increased healing per target struck from 500 to 800. Reduced cooldown from 30 seconds to 25 seconds. |
− | * {{game update icon|Soul Barbs}}: | + | * {{game update icon|Soul Barbs}}: Increased duration from 10 seconds to 15 seconds in PvE only. |
− | * {{game update icon|Death Perception}}: | + | * {{game update icon|Death Perception}}: Additional critical chance increased from 10% to 15% in PvE and WvW. |
− | ===== | + | ===== Reaper ===== |
− | * {{game update icon|Chilling Nova}}: | + | * {{game update icon|Chilling Nova}}: Reduced cooldown from 8 seconds to 3 seconds in PvE only. |
− | * {{game update icon|Nightfall}}: | + | * {{game update icon|Nightfall}}: Reduced cooldown from 25 seconds to 20 seconds in PvE only. |
− | * {{game update icon|Dusk Strike}} ( | + | * {{game update icon|Dusk Strike}} (PvE only): Increased power coefficient from 1.0 to 1.2 in PvE only. '''Increased life force gain from 1% to 2%.''' |
− | * {{game update icon|Chilling Scythe}}: | + | * {{game update icon|Chilling Scythe}}: This skill now reduces the recharge of Gravedigger when striking an enemy. |
− | * {{game update icon|Death's Charge}} ( | + | * {{game update icon|Death's Charge}} (PvE only): Increased power coefficient of initial strikes from 0.125 to 0.25. Fixed an issue that prevented the damage of the initial strikes from being listed on this skill's tooltip. |
− | * {{game update icon|Executioner's Scythe}} ( | + | * {{game update icon|Executioner's Scythe}} (PvE only): Increased power coefficient against targets at or above 50% health to 3.0. Increased power coefficient against targets below 50% health to 4.0. Increased power coefficient against targets below 25% to 5.0. |
− | * {{game update icon|Shroud Knight}}: | + | * {{game update icon|Shroud Knight}}: Reduced life force drain per second while in Reaper's Shroud from 5% to 4% in PvE only. |
− | * {{game update icon|"Chilled to the Bone!"}} ( | + | * {{game update icon|"Chilled to the Bone!"}} (PvE only): Reduced cooldown from 90 seconds to 45 seconds and increased power coefficient from 2.0 to 3.0. This skill now grants fury and might in addition to its previous effects. |
− | * {{game update icon|"Your Soul Is Mine!"}}: | + | * {{game update icon|"Your Soul Is Mine!"}}: Increased life force gain on cast from 5% to 10% and increased life force gain per target from 3% to 5% in PvE only. |
− | * {{game update icon|Death Spiral}}: | + | * {{game update icon|Death Spiral}}: Increased life force gain per hit from 2% to 3% in PvE only. |
− | * {{game update icon|Grasping Darkness}}: | + | * {{game update icon|Grasping Darkness}}: Increased life force gain per hit from 4% to 10% in PvE only. |
− | * {{game update icon|Fading Twilight}}: | + | * {{game update icon|Fading Twilight}}: Increased life force gain from 1% to 2% in PvE only. |
− | ===== | + | ===== Scourge ===== |
− | * {{game update icon|Feed from Corruption}}: | + | * {{game update icon|Feed from Corruption}}: The following boon applications from this trait have been adjusted in WvW only: |
− | ** {{game update icon|Might | + | ** {{game update icon|Might}}: Reduced stacks from 3 to 1. |
− | ** {{game update icon|Protection | + | ** {{game update icon|Protection}} and {{game update icon|resolution}}: Reduced duration from 4 seconds to 2 seconds. |
− | ** {{game update icon|Regeneration | + | ** {{game update icon|Regeneration}}: Reduced duration from 8 seconds to 4 seconds. |
− | ** {{game update icon|Stability | + | ** {{game update icon|Stability}}: Reduced from 2 stacks for 5 seconds to 1 stack for 3 seconds. |
− | ** {{game update icon|Vigor | + | ** {{game update icon|Vigor}}: Reduced duration from 6 seconds to 3 seconds. |
− | ===== | + | ===== Harbinger ===== |
− | * {{game update icon|Cascading Corruption}}, {{game update icon|Deathly Haste}} | + | * {{game update icon|Cascading Corruption}}, {{game update icon|Deathly Haste}}, and {{game update icon|Doom Approaches}}: Fixed an issue that prevented these traits from triggering while using Voracious Arc. |
− | * {{game update icon|Voracious Arc}}: | + | * {{game update icon|Voracious Arc}}: Fixed an issue that allowed this skill to be used multiple times consecutively. Fixed an issue that prevented this skill from striking enemies when the target point was in shallow water. |
− | * {{game update icon|Transfusion}}: | + | * {{game update icon|Transfusion}}: Fixed an issue that prevented harbingers from healing themselves with this trait. |
− | * | + | * Fixed an issue that prevented harbinger elixirs from applying blight to the user and boons to allies. |
− | ==== | + | ==== Ranger ==== |
− | + | Untamed is one of the specializations that struggles the most against defiant enemies, as a lot of its kit is built around capitalizing against targets that are crowd controlled. As part of a larger pass, we've adjusted these skills to always inflict their bonuses against defiant enemies to make them more reliable in endgame PvE content. We've also made some improvements to the non-Unleashed side of the hammer kit to improve its defensive capabilities. Fervent Force is a trait that we're likely to bring down in a future update, but we want to improve other options for untamed before doing so. | |
− | + | In PvP, we've brought down the drake family's Chomp damage, primarily targeting the burst potential that it brings to untamed builds. | |
− | + | Rounding out the ranger updates are some improvements to druid's healing in WvW. We've seen more druids being played since the October update, but we think it could still use a slight bump to solidify its place as a viable support pick. | |
− | ===== | + | ===== Core ===== |
− | * {{game update icon|Chomp (drake)}} ( | + | * {{game update icon|Chomp (drake)}} (Drake Family): Reduced power coefficient from 0.65 to 0.455 in PvP only. |
− | * {{game update icon|Predator's Onslaught}}: | + | * {{game update icon|Predator's Onslaught}}: The bonus damage from this trait will now always affect defiant foes. |
− | * {{game update icon|Farsighted}}: | + | * {{game update icon|Farsighted}}: Fixed an issue that prevented this trait from properly affecting some skills. |
− | ===== | + | ===== Druid ===== |
− | * {{game update icon|Astral Wisp}}: | + | * {{game update icon|Astral Wisp}}: Increased heal attribute scaling from 0.1 to 0.2 in WvW only. |
− | * {{game update icon|Ancestral Grace}}: | + | * {{game update icon|Ancestral Grace}}: Increased heal attribute scaling from 1.0 to 1.5 in WvW only. |
− | * {{game update icon|Ancient Seeds}}: | + | * {{game update icon|Ancient Seeds}}: This skill will now trigger against defiant foes in addition to its previous effects. |
− | ===== | + | ===== Untamed ===== |
− | * | + | * The following skills now also apply their bonus effect against defiant enemies: |
** {{game update icon|Venomous Outburst}} | ** {{game update icon|Venomous Outburst}} | ||
** {{game update icon|Rending Vines}} | ** {{game update icon|Rending Vines}} | ||
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** {{game update icon|Unleashed Wild Swing}} | ** {{game update icon|Unleashed Wild Swing}} | ||
** {{game update icon|Unleashed Savage Shock Wave}} | ** {{game update icon|Unleashed Savage Shock Wave}} | ||
− | * {{game update icon|Perilous Gift}}: | + | * {{game update icon|Perilous Gift}}: This skill no longer prevents lethal damage, and instead it prevents all incoming strike and condition damage for its duration. |
− | * {{game update icon|Relentless Whirl}}: | + | * {{game update icon|Relentless Whirl}}: Increased stability from 1 stack for 2 seconds to 2 stacks for 3 seconds. |
− | * {{game update icon|Wild Swing}}: | + | * {{game update icon|Wild Swing}}: This skill now grants barrier when striking an enemy. |
− | * {{game update icon|Overbearing Smash}}: | + | * {{game update icon|Overbearing Smash}}: This skill now grants barrier when striking an enemy that is using a skill. Reduced cooldown from 15 seconds to 12 seconds in PvP and WvW. |
− | * {{game update icon|Unleashed Overbearing Smash}}: | + | * {{game update icon|Unleashed Overbearing Smash}}: Reduced cooldown from 15 seconds to 12 seconds in PvP and WvW. |
− | * {{game update icon|Savage Shock Wave}}: | + | * {{game update icon|Savage Shock Wave}}: The first strike of this skill now applies weakness instead of immobilize. The second strike of this skill now applies immobilize instead of weakness. This skill now grants protection to the user. Reduced casting time from 1 second to 0.75 seconds. Reduced cooldown from 18 seconds to 15 seconds in PvP and WvW. |
− | * {{game update icon|Unleashed Savage Shock Wave}}: | + | * {{game update icon|Unleashed Savage Shock Wave}}: Reduced casting time from 1 second to 0.75 seconds. Reduced cooldown from 18 seconds to 15 seconds in PvP and WvW. |
− | * {{game update icon|Thump (untamed)}}: | + | * {{game update icon|Thump (untamed)}}: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW. |
− | * {{game update icon|Unleashed Thump}}: | + | * {{game update icon|Unleashed Thump}}: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW. |
− | * {{game update icon|Restorative Strikes}}: | + | * {{game update icon|Restorative Strikes}}: This trait now also grants protection when you or your pet unleash. |
− | * {{game update icon|Debilitating Blows}}: | + | * {{game update icon|Debilitating Blows}}: This trait now applies poison instead of vulnerability and slow instead of weakness when disabling a foe based on your current state in PvE only. |
− | * {{game update icon|Ferocious Symbiosis}}: | + | * {{game update icon|Ferocious Symbiosis}}: Increased damage bonus per stack from 3% to 4% in PvE only. |
− | ==== | + | ==== Revenant ==== |
− | + | Vindicator has continued to be a powerful force in PvP after the most recent set of changes, and we're making a few additional reductions in this update. We see vindicator as doing a bit too much damage when investing heavily in defensive traits, so we've shaved down a few skills to create more of a decision point between damage and defense. We've also reduced the stability from Reaver's Rage and removed the ability to dodge while immobilized with the goal of making vindicator slightly easier to bring down. | |
− | + | The last set of changes didn't have quite enough impact on condition-based revenant builds in PvP, and we're following up with a few more adjustments to improve their damage output and free up a bit more energy while in Legendary Demon Stance. | |
− | + | We've focused on improving damage builds for both herald and vindicator in PvE, improving the potency of sword off hand, Legendary Assassin Stance and Legendary Dragon Stance, and the Luxon side of Legendary Alliance Stance. | |
− | ===== | + | ===== Core ===== |
− | * {{game update icon|Shackling Wave}} ( | + | * {{game update icon|Shackling Wave}} (PvE only): Increased power coefficient of initial strike from 1.0 to 1.2. Increased power coefficient of additional strikes from 0.35 to 0.4. |
− | * {{game update icon|Deathstrike}} ( | + | * {{game update icon|Deathstrike}} (PvE only): Increased power coefficient of initial strike from 0.33 to 0.45. Increased power coefficient of final strike from 2.0 to 2.67. |
− | * {{game update icon|Impossible Odds}}: | + | * {{game update icon|Impossible Odds}}: Increased power coefficient on secondary strikes from 0.55 to 0.65 in PvE only. |
− | * {{game update icon|Jade Winds}}: | + | * {{game update icon|Jade Winds}}: Increased power coefficient from 1.5 to 3.0 in PvE only. |
− | * {{game update icon|Seething Malice}}: | + | * {{game update icon|Seething Malice}}: Increased condition damage from 120 to 240 in PvP only. |
− | * {{game update icon|Banish Enchantment}}: | + | * {{game update icon|Banish Enchantment}}: Reduced energy cost from 30 to 25 in PvP only. |
− | * {{game update icon|Call to Anguish}}: | + | * {{game update icon|Call to Anguish}}: Reduced energy cost from 30 to 25 in PvP only. |
− | * {{game update icon|Rising Tide}}: | + | * {{game update icon|Rising Tide}}: Reduced health threshold from 90% to 75% in PvE only. |
− | ===== | + | ===== Herald ===== |
− | * {{game update icon|Elemental Blast}}: | + | * {{game update icon|Elemental Blast}}: Reduced cooldown from 15 seconds to 12 seconds in PvE only. |
− | * {{game update icon|Burst of Strength}}: | + | * {{game update icon|Burst of Strength}}: Damage bonus now applies to condition damage as well as strike damage. (PvE only): Reduced cooldown from 15 seconds to 12 seconds. Increased effect duration from 5 seconds to 10 seconds. Reduced damage bonus from 25% to 15%. |
− | * {{game update icon|Chaotic Release}}: | + | * {{game update icon|Chaotic Release}}: Increased power coefficient from 2.0 to 4.0 in PvE only. |
− | * {{game update icon|Core Value|Core Values}}: | + | * {{game update icon|Core Value|Core Values}}: Fixed an issue that prevented this trait from granting increased boon duration to allies when using True Nature in Legendary Dragon Stance. |
− | ===== | + | ===== Vindicator ===== |
− | * | + | * Vindicators can no longer dodge while immobilized. |
− | * {{game update icon|Spear of Archemorus}}: | + | * {{game update icon|Spear of Archemorus}}: Reduced range from 2,000 to 1,200. Increased power coefficient from 3.5 to 5.0 in PvE only. Increased torment duration from 5 seconds to 8 seconds in PvE only. |
− | * {{game update icon|Scavenger Burst}}: | + | * {{game update icon|Scavenger Burst}}: Adjusted burning from one stack for 8 seconds to two stacks for 5 seconds in PvE only. Endurance gain increased from 5 per target to 20 per target in PvE only. Energy cost reduced from 20 to 15 in PvE only. Reduced power coefficient from 1.55 to 1.4 in PvP only. |
− | * {{game update icon|Tree Song}}: | + | * {{game update icon|Tree Song}}: Energy cost reduced from 20 to 15 in PvE only. |
− | * {{game update icon|Battle Dance}}: | + | * {{game update icon|Battle Dance}}: Energy cost reduced from 20 to 15 in PvE only. |
− | * {{game update icon|Nomad's Advance}}: | + | * {{game update icon|Nomad's Advance}}: Energy cost reduced from 20 to 15 in PvE only. Reduced power coefficient from 2.3 to 2.1 in PvP only. |
− | * {{game update icon|Reaver's Rage}} ( | + | * {{game update icon|Reaver's Rage}} (PvP only): Reduced power coefficient from 1.25 to 1.0. Reduced stability duration from 6 seconds to 3 seconds. Reduced daze duration from 1.5 seconds to 1 second. |
− | ==== | + | ==== Thief ==== |
− | + | Our primary goal for thief in this update was to improve the usability of deadeye in PvE. Rifle has a lot of potential as a damage-dealing option, but the stationary nature of Kneel made it difficult to reach this potential in real gameplay situations. We're updating Kneel to allow for some movement at a reduced speed to give a bit more flexibility during encounters. | |
− | + | We've also added a damage reduction to Shadow Shroud in PvE to compensate for the reduction in shroud health in the October update. We'll be keeping an eye on how this plays out and will make further adjustments to Shadow Shroud as necessary. | |
− | + | Wrapping up the thief changes are a handful of power damage improvements for daredevil and dagger. | |
− | ===== | + | ===== Core ===== |
− | * {{game update icon|Double Strike}}: | + | * {{game update icon|Double Strike}}: Increased power coefficient from 0.3 to 0.4 in PvE only. |
− | * {{game update icon|Wild Strike}}: | + | * {{game update icon|Wild Strike}}: Increased power coefficient from 0.65 to 0.8 in PvE only. |
− | * {{game update icon|Lotus Strike}}: | + | * {{game update icon|Lotus Strike}}: Increased power coefficient from 1.1 to 1.2 in PvE only. |
− | * {{game update icon|Heartseeker}} ( | + | * {{game update icon|Heartseeker}} (PvE only): Increased power coefficient against targets below 50% health to '''1.75'''. Increased power coefficient against targets below 25% health to 2.5. |
− | * {{game update icon|Cloak and Dagger}}: | + | * {{game update icon|Cloak and Dagger}}: Increased power coefficient from 1.25 to 1.6 in PvE only. |
− | ===== | + | ===== Daredevil ===== |
− | * {{game update icon|Impact Strike}}: | + | * {{game update icon|Impact Strike}}: Increased power coefficient from 0.75 to 1.75 in PvE only. |
− | * {{game update icon|Finishing Blow}}: | + | * {{game update icon|Finishing Blow}}: Increased power coefficient from 2.0 to 4.0 in PvE only. |
− | ===== | + | ===== Deadeye ===== |
− | * {{game update icon|Kneel}}: | + | * {{game update icon|Kneel}}: Increased initiative cost from 1 to 2. While kneeling, players can now move at a 75% reduced speed. Kneel is no longer canceled when you become disabled. |
− | * {{game update icon|Death's Judgment|Death's Judgement}}: | + | * {{game update icon|Death's Judgment|Death's Judgement}}: This skill now pierces foes not targeted by Deadeye's Mark. Damage dealt to unmarked enemies is reduced. Players can now move while using this skill. |
− | ===== | + | ===== Specter ===== |
− | * | + | * {{game update icon|Shadow Shroud}}: Added a 0.5-second cooldown to Exit Shadow Shroud after using Enter Shadow Shroud. Shadow Shroud now reduces incoming damage by 33% in PvE only. |
− | ==== | + | ==== Warrior ==== |
− | + | A handful of warrior's skill and trait bonuses will be applied against defiant foes. We've also made some adjustments to improve berserker damage builds in PvE, fixing an issue with Bloody Roar's bonus damage and making Outrage's berserk extension more reliable now that Headbutt no longer removes stability. | |
− | + | Enchantment Collapse is another boon-removal outlier that we wanted to address in WvW for this update, and we've increased the cooldown ever so slightly to reduce its effectiveness with Winds of Disenchantment. | |
− | ===== | + | ===== Core ===== |
− | * {{game update icon|Fierce Blow}}: | + | * {{game update icon|Fierce Blow}}: The bonus damage from this skill will now affect defiant enemies. |
− | * {{game update icon|Banner of Tactics}}: | + | * {{game update icon|Banner of Tactics}}: This skill now breaks stuns on allies in addition to its other effects. |
− | * {{game update icon|Unsuspecting Foe}}: | + | * {{game update icon|Unsuspecting Foe}}: This trait now gives a 25% critical chance bonus when striking defiant foes, in addition to its previous effect. These bonuses do not stack. |
− | * {{game update icon|Merciless Hammer}}: | + | * {{game update icon|Merciless Hammer}}: The bonus damage from this trait will now always affect defiant foes. |
− | * {{game update icon|Fierce Shot}}: | + | * {{game update icon|Fierce Shot}}: Fixed an issue that prevented this skill's tooltip from updating properly when used with the Crack Shot trait. |
− | * {{game update icon|Cull the Weak}}: | + | * {{game update icon|Cull the Weak}}: Fixed an issue that prevented weakness from being applied with several burst skills. |
− | ===== | + | ===== Berserker ===== |
− | * {{game update icon|Outrage}}: | + | * {{game update icon|Outrage}}: This skill no longer grants bonus berserk duration when breaking a stun, and instead it grants bonus berserk duration when an enemy is nearby. Reduced berserk duration when an enemy is nearby from 5 seconds to 3 seconds in PvE only. |
− | * {{game update icon|Scorched Earth}}: | + | * {{game update icon|Scorched Earth}}: Increased power coefficient from 0.35 to 0.42 in WvW only. |
− | * {{game update icon|Bloody Roar}}: | + | * {{game update icon|Bloody Roar}}: Fixed an issue that caused this trait to grant less increased damage than intended. |
− | ===== | + | ===== Spellbreaker ===== |
− | * {{game update icon|Breaching Strike}}: | + | * {{game update icon|Breaching Strike}}: This skill now deals bonus damage to foes without boons. |
− | * {{game update icon|Enchantment Collapse}}: | + | * {{game update icon|Enchantment Collapse}}: Increased internal cooldown from 0.99 to 1.04 in WvW only. |
− | === | + | === Заметки Guild Wars 2 Wiki === |
* [[Black Lion Chest|Сундук Черного Льва]] был обновлен до [[Reaper's Flail Chest|Сундука Цепа Жнеца]]. | * [[Black Lion Chest|Сундук Черного Льва]] был обновлен до [[Reaper's Flail Chest|Сундука Цепа Жнеца]]. | ||
* Содержимое [[Black Lion Statuette|Статуэток Черного Льва]] было обновлено. | * Содержимое [[Black Lion Statuette|Статуэток Черного Льва]] было обновлено. |