Редактирование: Обновления игры/2024-02-27
Материал из Guild Wars 2 wiki
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− | <noinclude>{{Game update infobox|balance update=y|categories=fau, | + | <noinclude>{{Game update infobox|balance update=y|categories=fau,lw}}{{TOCright}} |
− | </noinclude>== | + | </noinclude>== Update 2 - February 27, 2024 == |
− | === | + | === Bug Fix === |
− | * | + | * Fixed an issue that could prevent progress during [[Eventide's March|Chapter 16]] of the [[Guild Wars 2: Secrets of the Obscure]] story if the player did not fully unlock the skyscale mount. |
− | === | + | === Guild Wars 2 Wiki Notes === |
− | * | + | * Build: 158,905 |
− | == | + | == Late Notes - February 27, 2024 == |
− | === | + | === Strikes === |
− | * | + | * New challenge-mode achievements have been added for both [[Strike Mission: Cosmic Observatory|Cosmic Observatory]] and [[Strike_Mission: Temple of Febe|Temple of Febe]], including new titles to obtain. |
− | === | + | === Personal Story === |
− | ==== | + | ==== Items ==== |
− | * | + | * Updated the icon for [[Gift of Persistence]]. |
− | === | + | === Profession Skills === |
− | ==== | + | ==== Engineer ==== |
− | * {{game update icon|Mechanized Deployment}}: | + | * {{game update icon|Mechanized Deployment}}: Fixed an issue that prevented the cooldown reduction from applying to [[mechanist]] skills in PvP and WvW. |
− | === | + | === Revenant === |
− | * | + | * Updated [[revenant]] streak audio with a new set of sounds. |
− | * {{game update icon|Blossoming Aura}}: | + | * {{game update icon|Blossoming Aura}}: Added a 0.25-second cooldown to [[Detonate Blossoming Aura]] when Blossoming Aura is used. |
− | * {{game update icon|Otherworldly Bond}}: | + | * {{game update icon|Otherworldly Bond}}: Added a 1-second cooldown to [[Deactivate Otherworldly Bond]] when Otherworldly Bond is used. |
− | == | + | == Update - February 27, 2024 == |
− | === [[The Realm of Dreams | + | === [[The Realm of Dreams]] === |
− | + | [[Heitor]]'s barrier has finally fallen, and [[Peitha]]'s army prepares to march further into the heart of [[Nayos]]. But what dangers await beyond the veil, and how much attrition can her forces survive? Peitha and the [[Pact Commander|wayfinder]] will need new allies to bolster their ranks if they hope to bring the war to [[Eparch]]'s gates. But who will they be able to convince to step out from the shadow of the Midnight King? | |
− | === | + | === Release Highlights === |
− | * | + | * New story chapters that take players deeper into the mysterious [[Inner Nayos]] have been added. |
− | * | + | * A new region of the Inner Nayos explorable zone, [[Nyedra Surrounds]], is now accessible. |
− | * [[Wizard's Vault | + | * The [[Wizard's Vault]] has been updated with a new rotation of exciting rewards, including three new armor pieces. The Wizard's Vault has also received a number of quality-of-life improvements to address player feedback. |
− | * | + | * A [[Expanded Weapon Proficiency|new weapon proficiency]] has been added for each [[profession]]. |
− | ** [[Elementalist | + | ** [[Elementalist]]: [[Pistol]] (main hand) |
− | ** [[Mesmer | + | ** [[Mesmer]]: [[Rifle]] |
− | ** [[Necromancer | + | ** [[Necromancer]]: [[Sword]] (main and off hand) |
− | ** [[Engineer | + | ** [[Engineer]]: [[Short Bow]] |
− | ** [[Ranger | + | ** [[Ranger]]: [[Mace]] (main and off hand) |
− | ** [[Thief | + | ** [[Thief]]: [[Axe]] (main hand) |
− | ** [[Guardian | + | ** [[Guardian]]: Pistol (main and off hand) |
− | ** [[Warrior | + | ** [[Warrior]]: [[Staff]] |
− | ** [[Revenant | + | ** [[Revenant]]: [[Scepter]] (main hand) |
− | * | + | * The first tiers of the legendary [[Obsidian armor]] sets are available to craft for all armor weight classes. A second tier will be added as an optional upgrade in the next major update to ''[[Guild Wars 2: Secrets of the Obscure]]''. |
− | * [[Legendary Relic| | + | * The [[Legendary Relic|legendary relic]] is now available to craft. More information about the legendary relic can be found [https://www.guildwars2.com/news/legendary-relics-are-coming-soon/ here]. |
− | * | + | * Two new final bosses, the [[Dreadwing (convergence)|Dreadwing]]<!-- suggested name, fix when an actual article is created--> and the [[Hell Sister]], have been added to [[Convergences]]. These two will cycle on a weekly cadence with [[Sorrow]] and the [[Demon Knight]] as the possible final encounters of a Convergence. |
− | * | + | * A challenge mode option has been added to the [[Strike Mission: Temple of Febe|Temple of Febe Strike Mission]]. |
− | * [[Sky-Chak Striker| | + | * The [[Sky-Chak Striker|sky-chak striker]] has been added as a ranger pet. |
− | === | + | === World Polish === |
− | ==== | + | ==== General ==== |
− | * | + | * Added new achievements for binding legendary runes and legendary sigils to the player's [[Legendary Armory]]. |
− | ** | + | ** Players with existing legendary runes and sigils can visit [[Lion's Arch]] or the [[Wizard's Tower]] to update their progress. |
− | * | + | * Reduced the rank of training golems in the [[Special Forces Training Area]] from legendary to elite. Their attributes and performance are unchanged. |
− | * | + | * Reduced the rank of the conjured weapons during the [[Conjured Amalgamate]] encounter from champion to elite. Their attributes and performance are unchanged. |
− | * | + | * Reduced the rank of the Target Golem - Heavy training NPCs in the [[Heart of the Mists]] from champion to elite. Their attributes and performance are unchanged. |
− | * | + | * A sky-chak infestation has been reported in [[Skywatch Archipelago]]. |
− | ** | + | ** A new ranger [[pet]], the [[Sky-Chak Striker|sky-chak striker]], can be tamed after discovering its location. |
− | * | + | * Meta-achievements now display progress bars in the list of sub-achievements to better track completion goals. |
− | * | + | * Adjusted the [[Oneiros-Spun armor]] shader to optimize performance. |
− | * | + | * Removed non-essential character equipment panel notifications, such as prompts to apply upgrades to empty slots, for characters below level 80. |
− | ==== [[Amnytas | + | ==== [[Amnytas]] ==== |
− | * | + | * Reduced the number of silver map meta-event progress chests awarded during [[the Defense of Amnytas]] meta-event and adjusted rewards to compensate. |
− | ==== | + | ==== Inner Nayos: Heitor's Territory ==== |
− | * | + | * Added [[Ley-Loom|ley-looms]] and an [[Updraft Generator|updraft generator]] to [[Heitor's Territory]] in [[Inner Nayos]]. |
− | * [[Faction Provisioner| | + | * Inner Nayos [[Faction Provisioner|faction provisioners]] now provide five [[Provisioner Token|provisioner tokens]] in exchange for [[Consecrated Saryx weapons]] instead of for [[Stormforged weapons]]. |
− | === | + | === Wizard's Vault === |
− | + | The Wizard's Vault's inventory has been updated for the new season! Last season's unique rewards are now available in the Legacy Rewards shop. | |
− | + | New special objectives for the season have been added, and more will appear over the course of the season, including special objectives associated with bonus events and festivals. | |
− | + | Additionally, a number of daily and weekly objectives have been updated. New options have been added to some objectives so they can be completed in multiple ways. Some objectives have been shelved for the time being. The intent of these changes is to improve the overall feel of the objective selection, reduce friction with required times for global-timer events, and reduce the number of expansion-only objectives that caused players to have different weekly objective lists. | |
− | ==== | + | ==== Daily Objectives ==== |
− | * | + | * Retired [[activity]] participation from the daily objective rotation. |
− | * | + | * Retired [[mini-dungeon|minidungeon]] completion from the daily objective rotation. |
− | * | + | * Updated the ordering of some daily objectives to increase day-to-day selection variety. |
− | ==== | + | ==== Weekly Objectives ==== |
− | * | + | * Objectives to defeat 100 of a specific enemy type have had an additional enemy type added. |
− | * | + | * Objectives to defeat a specific [[world boss]] now additionally award partial progress when events that occur in the same map that the world boss appears in are completed. |
− | * | + | * Objectives to complete a specific meta-event now additionally award partial progress for any event in the same map, as well as partial progress from events in one alternate region in core [[Tyria]]. |
− | * | + | * The Complete 7 [[Rift Hunting|Rift Hunt]]s objective now additionally awards progress for any group event, with extra progress for group event rift hunts. |
− | * | + | * Objectives to complete 3 [[bounty]] missions in a specific map now additionally award progress from any group event, with extra progress from group event bounties. The event requirements for these objectives have been raised from 3 to 5. |
− | * | + | * Retired the Complete 3 Group Events, Complete the [[Highest Gear]] [[Jumping puzzle|Jumping Puzzle]], and Complete the [[Wind through the Walls]] [[Jumping puzzle|Jumping Puzzle]] objectives from the weekly objective rotation. |
− | * | + | * The Complete Meta Event: [[The Jade Crisis]] objective has been updated to require [[Gyala Delve]]'s final meta-event, "[[Destroy the ravenous wanderer]]," as its main objective. |
− | * | + | * Updated the ordering of some weekly objectives to increase week-to-week selection variety. |
− | ==== | + | ==== Shop Inventory Updates ==== |
− | * | + | * The legendary starter kit has been updated to Set 3, with two new kits and two returning kits available. |
− | * | + | * Raised the [[Astral Acclaim|astral acclaim]] cost of [[Bag of Coins (1 Gold) (unlimited)|bags of coins (unlimited purchase)]] from 30 to 35. |
− | * | + | * Lowered the astral acclaim cost of [[Build Template Expansion]]s from 425 to 350. |
− | * | + | * Added [[Black Lion Salvage Kit]]s to the shop at a cost of 50 astral acclaim, limited to 3 purchases per season. |
− | * | + | * Reduced the vendor sale value of [[Black Lion Mastery Coffer]]s available from the Wizard's Vault from 1 gold to 10 silver. |
− | ==== [[API:Main|API]] | + | ==== Wizard's Vault API ==== |
− | + | * Endpoints have been added to the [[API:Main|Public API]] for the Wizard's Vault: | |
− | ** | + | ** Astral Rewards |
*** [[API:2/wizardsvault/listings|/v2/wizardsvault/listings]] | *** [[API:2/wizardsvault/listings|/v2/wizardsvault/listings]] | ||
− | ** | + | ** Objectives in the Wizard's Vault |
*** [[API:2/wizardsvault/objectives|/v2/wizardsvault/objectives]] | *** [[API:2/wizardsvault/objectives|/v2/wizardsvault/objectives]] | ||
− | ** | + | ** Account's Daily Objectives (requires API key) |
*** [[API:2/account/wizardsvault/daily|/v2/account/wizardsvault/daily]] | *** [[API:2/account/wizardsvault/daily|/v2/account/wizardsvault/daily]] | ||
− | ** | + | ** Account's Astral Rewards (requires API key) |
*** [[API:2/account/wizardsvault/listings|/v2/account/wizardsvault/listings]] | *** [[API:2/account/wizardsvault/listings|/v2/account/wizardsvault/listings]] | ||
− | ** | + | ** Account's Wizard's Vault Special Objectives (requires API key) |
*** [[API:2/account/wizardsvault/special|/v2/account/wizardsvault/special]] | *** [[API:2/account/wizardsvault/special|/v2/account/wizardsvault/special]] | ||
− | ** | + | ** Account's Wizard's Vault Weekly Objectives (requires API key) |
*** [[API:2/account/wizardsvault/weekly|/v2/account/wizardsvault/weekly]] | *** [[API:2/account/wizardsvault/weekly|/v2/account/wizardsvault/weekly]] | ||
− | === | + | === Dungeons === |
− | * | + | * Lowered the respawn rate of the lava elementals in [[Twilight Arbor]]'s explorable Aetherblade path. |
− | === | + | === Strikes === |
− | * [[ | + | * Post-victory achievements will now be rewarded much faster in [[The Icebrood Saga|Icebrood Saga]] [[Strike Mission]]s to prevent the achievements from being missed if a player left the map too quickly after receiving their first rewards. |
− | === | + | === Items === |
− | * | + | * The [[Recharging Teleport to Friend]]'s cooldown timer has been reduced from 1 hour to 10 minutes. |
− | === | + | === Profession Skills === |
− | ==== | + | ==== General ==== |
− | * [[Relic of Karakosa]]: | + | * [[Relic of Karakosa]]: Fixed an issue that caused this relic to heal less than intended in WvW. |
− | ==== [[Elementalist | + | ==== [[Elementalist]] ==== |
− | * | + | * [[Mount]] skills that occupy profession skill slots (such as the [[Ley-Line Riding Disabled|ley-line riding toggle]]) will no longer start with a 10-second cooldown when used by elementalists. |
− | * | + | * Active elemental bullets now display a corresponding effect on the player's effect bar. |
− | * | + | * Active elemental bullets will now be restored after mounting and dismounting. |
− | * {{game update icon|Scorching Shot}}: | + | * {{game update icon|Scorching Shot}}: Reduced the burning duration from 3 seconds to 1.5 seconds in PvE only. Reduced the power coefficient from 0.6 to 0.3 in PvE only. |
− | * {{game update icon|Raging Ricochet}}: | + | * {{game update icon|Raging Ricochet}}: Reduced the burning from 2 stacks for 7 seconds to 1 stack for 8 seconds in PvE only. |
− | * {{game update icon|Searing Salvo}}: | + | * {{game update icon|Searing Salvo}}: Reduced the initial burning from 2 stacks for 8 seconds to 1 stack for 7 seconds in PvE only. Reduced the secondary burning from 3 seconds to 2 seconds in PvE only. Increased the missile velocity. |
− | * {{game update icon|Glacial Shot}}: | + | * {{game update icon|Glacial Shot}}: This skill has been renamed to [[Frozen Fusillade]]. The explosion from this skill can no longer strike more than 5 targets. |
− | * {{game update icon|Dazing Discharge}}: | + | * {{game update icon|Dazing Discharge}}: Reduced the casting time from 0.4 seconds to 0.267 seconds. |
− | * {{game update icon|Piercing Pebble}}: | + | * {{game update icon|Piercing Pebble}}: This skill now pierces. |
− | * {{game update icon|Purblinding Plasma}}: | + | * {{game update icon|Purblinding Plasma}}: This skill is now a projectile finisher. |
− | * {{game update icon|Enervating Earth}}: | + | * {{game update icon|Enervating Earth}}: This skill is now a projectile finisher. |
− | * {{game update icon|Flowing Finesse}}: | + | * {{game update icon|Flowing Finesse}}: This skill now also grants stability. |
− | * {{game update icon | + | * {{game update icon|Elemental Unload}}: This skill has been renamed to [[Elemental Explosion]]. |
− | * {{game update icon|Fiery Frost}}: | + | * {{game update icon|Fiery Frost}}: Fixed an issue that could cause this skill to fail in melee range. |
− | ==== | + | ==== Engineer ==== |
− | * | + | * Engineer's short-bow mechanics have been reworked. Arrows now explode on impact automatically, have a larger area of effect, and leave a chain-reaction field for a short duration. The next arrow that explodes in the chain-reaction field will consume the field, augmenting the arrow with a bonus effect. |
− | * {{game update icon|Essence of Animated Sand}}: | + | * {{game update icon|Essence of Animated Sand}}: This skill has been reworked. Fire an arrow equipped with a payload that explodes with enchanted sand on impact, granting barrier and might to allies. Chain Reaction: The next short-bow skill in the radius will grant additional might to allies. |
− | * {{game update icon|Essence of Living Shadows|Essence of Living Shadow}}{{sic|Essence of Living Shadows}}: | + | * {{game update icon|Essence of Living Shadows|Essence of Living Shadow}}{{sic|Essence of Living Shadows}}: This skill has been reworked. Fire an arrow equipped with a device that spreads shadow magic across the ground on impact, healing and removing conditions from allies with the initial detonation and healing allies with each pulse afterward. Chain Reaction: The next short-bow skill in the radius will remove additional conditions from allies. |
− | * {{game update icon|Essence of Liquid Wrath}}: | + | * {{game update icon|Essence of Liquid Wrath}}: This skill has been reworked. Fire a volley of arrows equipped with a payload that spreads magical flames across the ground on impact, granting protection and aegis to allies on the initial detonation and leaving a fire field. Chain Reaction: The next short-bow skill in the radius will grant additional protection to allies. |
− | * {{game update icon|Essence of Borrowed Time}}: | + | * {{game update icon|Essence of Borrowed Time}}: Fire a row of arrows equipped with a device that envelops an area with chronal magic on impact, stunning enemies and applying superspeed to allies. Chain Reaction: The next short-bow skill in the radius will daze enemies hit. |
− | ==== | + | ==== Guardian ==== |
− | * {{game update icon|Symbol of Ignition}}: | + | * {{game update icon|Symbol of Ignition}}: This symbol now grants might every pulse. |
− | * {{game update icon|Hail of Justice}}: | + | * {{game update icon|Hail of Justice}}: Increased the bleeding duration from 6 seconds to 8 seconds in PvE only. |
− | * {{game update icon|Jurisdiction}}: | + | * {{game update icon|Jurisdiction}}: Adjusted the timing for charge level 2 from 1 second to 0.9 seconds. Adjusted the timing for charge level 3 from 1.6 seconds to 1.4 seconds. Adjusted the timing at which the skill automatically fires from 2 seconds to 1.6 seconds. Reduced the reactivation delay after casting charge level 3 from 0.25 seconds to 0.1 seconds. |
− | * | + | * Fixed an issue that could cause new instances of a trap to refresh old instances' durations. |
− | * {{game update icon|Spear of Justice}}: | + | * {{game update icon|Spear of Justice}}: Fixed an issue that caused this skill's reactivation window to sometimes be longer than intended. |
− | * {{game update icon|Renewed Focus}}: | + | * {{game update icon|Renewed Focus}}: This skill now properly recharges all virtues underwater. |
− | ==== | + | ==== Mesmer ==== |
− | * {{game update icon|Journey}}: | + | * {{game update icon|Journey}}: Reduced the casting time from 0.9 seconds to 0.5 seconds. Reduced the time from cast to impact from 0.5 seconds to 0.2 seconds. This skill can now be re-aimed during the cast. Increased the cooldown from 8 seconds to 10 seconds in WvW only. Reduced the base heal from 1,800 to 1,295 in PvE only and reduced the healing power coefficient from 0.9 to 0.67 in PvE only. |
− | * {{game update icon|Inspiring Imagery|Inspiring Images}}{{sic|Inspiring Imagery}}: | + | * {{game update icon|Inspiring Imagery|Inspiring Images}}{{sic|Inspiring Imagery}}: Increased the cooldown from 15 seconds to 20 seconds in WvW only. |
− | * {{game update icon|Abstraction}}: | + | * {{game update icon|Abstraction}}: Removed the delay before the explosion. Reduced the conditions cleansed from 2 to 1 in WvW only. Reduced the base heal from 3,210 to 1,930 in PvE only and the healing power coefficient from 2 to 1.5 in PvE only. |
− | * {{game update icon|Phantasmal Sharpshooter}}: | + | * {{game update icon|Phantasmal Sharpshooter}}: Reduced the [[phantasm]]'s casting time from 1.2 seconds to 0.8 seconds. The phantasm's attack now strikes targets in a radius of 240 around the impact. This skill now has 2 charges in PvE only. |
− | * {{game update icon|Singularity Shot}}: | + | * {{game update icon|Singularity Shot}}: Reduced the resistance duration from 3 seconds to 2 seconds in WvW only. Increased the cooldown from 20 seconds to 30 seconds in WvW only and reduced the cooldown increase from 100% to 33% in WvW only. |
− | * {{game update icon|Dimensional Aperture}}: | + | * {{game update icon|Dimensional Aperture}}: Added a visual effect when the portal is opened. |
− | * {{game update icon|Effervescence}}: | + | * {{game update icon|Effervescence}}: Increased the total base heal from 916 to 1,300 in PvE only. Increased the healing power coefficient from 0.2 to 0.3 in PvE and from 0.125 to 0.25 in WvW and PvP. Increased the power coefficient from 0.5 to 0.625 in PvE and from 0.25 to 0.3 in WvW and PvP. |
− | ==== | + | ==== Necromancer ==== |
− | * {{game update icon|Enervation Blade}}: | + | * {{game update icon|Enervation Blade}}: Reduced the aftercast of this skill and improved the projectile tracking. Increased the power coefficient from 0.9 to 1.1 in PvE only. |
− | * {{game update icon|Enervation Echo}}: | + | * {{game update icon|Enervation Echo}}: Reduced the aftercast of this skill and improved the projectile tracking. Increased the power coefficient from 0.9 to 1.1 in PvE only. |
− | * {{game update icon|Deathly Enervation}}: | + | * {{game update icon|Deathly Enervation}}: Sped up the casting time by 15% and improved the projectile tracking. Increased the power coefficient from 1.3 to 1.4 in PvE only. |
− | * {{game update icon|Ravenous Wave}}: | + | * {{game update icon|Ravenous Wave}}: Reduced the aftercast of this skill and increased the speed of the wave. Increased the life-force gain from 10% to 12%. Reduced the power coefficient from 1.4 to 1.2 in PvP only. |
− | * {{game update icon|Satiate}}: | + | * {{game update icon|Satiate}}: Increased the power coefficient from 1.0 to 2.0 in PvE and from 0.8 to 1.2 in PvP. Lowered the low-health damage modifier from 100% to 50% in PvE and from 50% to 20% in PvP and WvW. Reduced the health cost from 15% to 8% in PvE. |
− | * {{game update icon|Path of Gluttony}}: | + | * {{game update icon|Path of Gluttony}}: This skill now begins movement immediately. Increased the power coefficient from 1.75 to 2.0 in PvE and from 1.0 to 1.25 in PvP. Increased the first-hit healing from 1,610 to 2,410. This skill is now a leap finisher. |
− | * {{game update icon|Gorge}}: | + | * {{game update icon|Gorge}}: This skill now begins movement immediately. Increased the power coefficient from 1.75 to 2.0 in PvE and from 1.0 to 1.25 in PvP. Increased the first-hit healing from 1,610 to 2,410. This skill is now a leap finisher. Reduced the health cost from 20% to 12% in PvE. |
− | * {{game update icon|Hungering Maelstrom}}: | + | * {{game update icon|Hungering Maelstrom}}: Sped up the casting time by 15% and reduced the aftercast of this skill. Reduced the time from casting to damage by 0.25 seconds. Increased the power coefficient from 1.5 to 2.75 in PvE only. |
− | * {{game update icon|Gormandize}}: | + | * {{game update icon|Gormandize}}: Increased the power coefficient from 2.0 to 2.5 in PvE and from 1.0 to 1.33 in PvP. Reduced the heal cost from 20% to 12% in PvE only. |
− | * {{game update icon|Devouring Visage}}: | + | * {{game update icon|Devouring Visage}}: This skill has been reworked. It now throws a projectile at your target that explodes on impact, inflicting fear on enemies hit. |
− | * {{game update icon|Consume (necromancer)|Consume}}: | + | * {{game update icon|Consume (necromancer)|Consume}}: This skill has been reworked. It now siphons strength from targets hit by Devouring Visage, damaging them and inflicting weakness. Gain might for each target affected. |
− | ==== | + | ==== Ranger ==== |
− | * {{game update icon|Oaken Cudgel}}: | + | * {{game update icon|Oaken Cudgel}}: Increased the protection application radius from 240 to 360. This skill now applies a heal-over-time effect to your pet when used. This effect is reduced when merged as a [[soulbeast]]. |
− | * {{game update icon|Thistleguard}}: | + | * {{game update icon|Thistleguard}}: Reduced the casting time from 0.5 seconds to 0.34 seconds. |
− | * {{game update icon|Wild Strikes}}: | + | * {{game update icon|Wild Strikes}}: Reduced the total power coefficient from 3.0 to 2.4 and reduced the dazed duration from 2 seconds to 1.5 seconds in WvW and PvP. Fixed an issue that prevented this skill from working with the [[Quick Draw]] trait. |
− | * {{game update icon|Rampant Growth}}: | + | * {{game update icon|Rampant Growth}}: This skill now heals nearby allies when cast. Fixed an issue that prevented this skill from interacting with the [[Let Loose]] trait. |
− | * {{game update icon|Nature's Strength}}: | + | * {{game update icon|Nature's Strength}}: Increased the duration from 15 seconds to 25 seconds. Reduced the number of stacks needed to trigger [[Force of Nature]] from 6 to 5. |
− | * {{game update icon|Force of Nature}}: | + | * {{game update icon|Force of Nature}}: Reduced the damage bonus from 25% to 15% in WvW and PvP. |
− | * {{game update icon|Tapped Out}}: | + | * {{game update icon|Tapped Out}}: Reduced the duration from 15 seconds to 10 seconds. |
− | * {{game update icon|Blood Moon}}: | + | * {{game update icon|Blood Moon}}: Fixed an issue that could cause this trait to affect the player when being dismounted. |
− | * | + | * Fixed an issue that caused some spirits to have higher cooldowns than intended underwater in PvE. |
− | ==== | + | ==== Revenant ==== |
− | * {{game update icon|Serene Slash}}: | + | * {{game update icon|Serene Slash}}: Reduced the power coefficient from 0.533 to 0.475 in WvW and PvP. |
− | * {{game update icon|Acerbic Cut}}: | + | * {{game update icon|Acerbic Cut}}: Reduced the power coefficient from 0.533 to 0.475 in WvW and PvP. |
− | * {{game update icon|Motivating Whirl}}: | + | * {{game update icon|Motivating Whirl}}: Reduced the base barrier from 476 to 251. Reduced the healing power coefficient from 0.6 to 0.3 in PvE and from 0.6 to 0.15 in WvW and PvP. Reduced the power coefficient from 1.0 to 0.667 in WvW and PvP. |
− | * {{game update icon|Blossoming Aura}}: | + | * {{game update icon|Blossoming Aura}}: This skill can now target allies. The amount of bonus barrier and damage granted by this skill are no longer tied to scepter auto-attacks; instead, barrier and damage increase the longer the aura is placed on the target. The aura can be detonated early with the new follow-up skill, Detonate Blossoming Aura. Increased the cooldown from 5 seconds to 8 seconds in PvE and from 7 seconds to 8 seconds in WvW and PvP. Reduced the healing power coefficient from 1.0 to 0.3 in PvE and WvW and from 1.0 to 0.4 in PvP. Increased the barrier per pulse from 20% to 33% in PvP only. |
− | * {{game update icon|Detonate Blossoming Aura}}: | + | * {{game update icon|Detonate Blossoming Aura}}: Allows the revenant to detonate Blossoming Aura manually. |
− | * {{game update icon|Otherworldly Bond}}: | + | * {{game update icon|Otherworldly Bond}}: This skill no longer requires an upkeep cost. Bonus effects granted by this skill are no longer tied to scepter auto-attacks; instead, their effects strengthen the longer the target remains tethered. Interval ticks of boons and conditions decreased from 3 seconds to 1 second. Decreased the maximum tether duration from 100 seconds to 7 seconds. Increased the cooldown from 6 seconds to 8 seconds in PvE only; the cooldown will only begin once the tether is broken. Increased the vulnerability duration from 5 seconds to 8 seconds in WvW and PvP. Reduced the might duration from 9 seconds to 4 seconds in WvW and PvP. Reduced the fury duration from 3 seconds to 2 seconds in WvW and PvP. |
− | * {{game update icon|Otherworldly Attraction (ally)}}: | + | * {{game update icon|Otherworldly Attraction (ally)}}: Both the [[Otherworldly Attraction (ally)|ally]] and [[Otherworldly Attraction (enemy)|enemy]] versions now cost energy to activate. Reduced the base barrier from 3,840 to 1,615. Increased the healing power coefficient from 0.5 to 1.0. |
− | ==== | + | ==== Thief ==== |
− | * | + | * Axe skills that cost initiative will now correctly trigger [[Lead Attacks]] and [[Assassin's Reward]]. |
− | * {{game update icon|Deadly Ambition}}: | + | * {{game update icon|Deadly Ambition}}: This trait will now function as expected with axe dual-wield skills. |
− | * {{game update icon|Cunning Salvo}} | + | * {{game update icon|Cunning Salvo}} and {{game update icon|Malicious Cunning Salvo}}: Axes created by this skill will now properly gain bonuses when being recalled by dual-wield skills. Axes created by this skill will no longer always inflict revealed when being recalled by dual-wield skills. This skill is now a blast finisher. Reduced the bleeding stacks from 3 to 2 in PvE only. |
− | * {{game update icon|Malicious Cunning Salvo}}: | + | * {{game update icon|Malicious Cunning Salvo}}: Reduced the poison stacks from 3 to 1 in PvE only. |
− | * {{game update icon|Harrowing Storm}}: | + | * {{game update icon|Harrowing Storm}}: This skill will now recall axes to the targeted enemy instead of to the user. Reduced the inflicted torment from 2 stacks for 6 seconds to 1 stack for 4 seconds in PvE only. |
− | * {{game update icon|Venomous Volley}}: | + | * {{game update icon|Venomous Volley}}: Reduced the poison duration from 6 seconds to 3 seconds in PvE only. |
− | * {{game update icon|Spinning Axe}}: | + | * {{game update icon|Spinning Axe}}: Reduced the bleeding duration from 6 seconds to 3 seconds in PvE only. |
− | * | + | * Improved missile-targeting behavior for all axe skills. |
− | * | + | * Increased missile velocity for all axe skills. |
− | * | + | * Fixed an issue that could prevent preparation skills from cleaning up properly at the start of a PvP match. |
− | ==== | + | ==== Warrior ==== |
− | * {{game update icon|Valiant Leap}}: | + | * {{game update icon|Valiant Leap}}: This skill is now a [[combo|leap finisher]] and grants 5 adrenaline when it affects another ally. |
− | * {{game update icon|Line Breaker}}: | + | * {{game update icon|Line Breaker}}: Fixed an issue that caused this skill to be affected by quickness. This skill is now ground targeted. When arriving at the ground-target location, the user will weaken enemies and heal nearby allies while granting them stacks of protection, aegis, and unblockable. |
− | * {{game update icon|Snap Pull}}: | + | * {{game update icon|Snap Pull}}: This skill now displays a warning effect to enemies during the casting time. |
− | * {{game update icon|Bullet Catcher}}: | + | * {{game update icon|Bullet Catcher}}: Fixed an issue that caused this skill to be immediately interrupted when auto-attack was enabled. This skill no longer grants boon duration to the user while channeling. |
− | * {{game update icon|Defiant Roar}}: | + | * {{game update icon|Defiant Roar}}: This skill now grants 5 adrenaline, plus an additional 2 adrenaline per attack blocked by Bullet Catcher (up to 6 bonus adrenaline). |
− | * {{game update icon|Rampart Splitter}}: | + | * {{game update icon|Rampart Splitter}}: Reduced the power coefficient from 1.25 to 0.5 in PvP and WvW. |
− | === | + | === Guild Wars 2 Wiki Notes === |
− | * | + | * Build: 158,837 |