Редактирование: Обновления игры/2024-03-19
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Текущая версия | Ваш текст | ||
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* В меню [[options|настроек]] графики добавлены новые пользовательские параметры постобработки. Это обеспечивает новый, более точный контроль над тем, какие эффекты постобработки активны. | * В меню [[options|настроек]] графики добавлены новые пользовательские параметры постобработки. Это обеспечивает новый, более точный контроль над тем, какие эффекты постобработки активны. | ||
* Оптимизировано время загрузки между запуском игры и переходом на экран выбора персонажа. Время загрузки улучшено примерно на 3 секунды, в зависимости от конфигурации вашего оборудования. | * Оптимизировано время загрузки между запуском игры и переходом на экран выбора персонажа. Время загрузки улучшено примерно на 3 секунды, в зависимости от конфигурации вашего оборудования. | ||
− | * Обновлены 11 | + | * Обновлены 11 конвертеров предметов для использования торгового интерфейса, что позволяет им брать предметы непосредственно из [[account vault#Bank|банков]] игроков в дополнение к [[inventory|инвентарям]]: |
** [[Candy Corn Gobbler|Пожиратель сладкой кукурузы]] | ** [[Candy Corn Gobbler|Пожиратель сладкой кукурузы]] | ||
** [[Herta|Герта]] | ** [[Herta|Герта]] | ||
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* Трюк [[Siege Disabler|Устранитель осад]] был обновлен и переименован в [[Siege Disruptor|Нарушитель осад]]. Нарушители осад теперь уменьшают исходящий осадный урон на 66% и заставляют затронутые осадные устройства получать на 66% больше урона на время действия. Умения [[Siege Golem|големов]] по-прежнему будут отключены на время действия. | * Трюк [[Siege Disabler|Устранитель осад]] был обновлен и переименован в [[Siege Disruptor|Нарушитель осад]]. Нарушители осад теперь уменьшают исходящий осадный урон на 66% и заставляют затронутые осадные устройства получать на 66% больше урона на время действия. Умения [[Siege Golem|големов]] по-прежнему будут отключены на время действия. | ||
* Мы модернизируем снаряжение [[Champion Keep Lord|лордов крепостей]], добавляя новое [[healing skill|исцеляющее умение]], которое помогает защитникам объекта в бою, давая лорду более активную роль в битве. Лорды крепостей в Горных Пограничьях и Полях Вечной Битвы теперь будут иметь поддерживаемое исцеляющее умение при порогах здоровья 75% и 25%. Их [[defiance bar|шкалы неповиновения]] будут доступны только при этих пороговых значениях здоровья, и их можно сбить, чтобы не допустить полного использования умения. Мы будем внимательно следить за отзывами игроков, чтобы определить, следует ли также предоставить это умение для лордов [[Legendary Castle Lord|замка]] и [[Champion Tower Lord|башен]]. | * Мы модернизируем снаряжение [[Champion Keep Lord|лордов крепостей]], добавляя новое [[healing skill|исцеляющее умение]], которое помогает защитникам объекта в бою, давая лорду более активную роль в битве. Лорды крепостей в Горных Пограничьях и Полях Вечной Битвы теперь будут иметь поддерживаемое исцеляющее умение при порогах здоровья 75% и 25%. Их [[defiance bar|шкалы неповиновения]] будут доступны только при этих пороговых значениях здоровья, и их можно сбить, чтобы не допустить полного использования умения. Мы будем внимательно следить за отзывами игроков, чтобы определить, следует ли также предоставить это умение для лордов [[Legendary Castle Lord|замка]] и [[Champion Tower Lord|башен]]. | ||
− | * Новые [[bag|сумки]] на 24, 28 и 32 слота можно приобрести у экипировщиков в WvW. Эти сумки также были добавлены [[League Vendor|Торговцам вознесенной лиги]] в PvP. | + | * Новые [[bag|сумки]] на 24, 28 и 32 слота можно приобрести у экипировщиков в WvW. Эти сумки также были добавлены [[Ascended League Vendor|Торговцам вознесенной лиги]] в PvP. |
==== Предметы ==== | ==== Предметы ==== | ||
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* Предметы, необходимые для получения достижения “[[Astral Ward Arsenal]]”, продаваемые торговцем [[Heroics Notary|Нотариус героизма]], больше не требуют от игрока ввода названия предметов, чтобы безопасно их выбросить. | * Предметы, необходимые для получения достижения “[[Astral Ward Arsenal]]”, продаваемые торговцем [[Heroics Notary|Нотариус героизма]], больше не требуют от игрока ввода названия предметов, чтобы безопасно их выбросить. | ||
− | === | + | === Profession Skills === |
− | ==== | + | ==== General ==== |
− | + | ===== New Changes ===== | |
− | * {{game update icon|Relic of Fireworks}}: | + | * {{game update icon|Relic of Fireworks}}: Fixed an issue that could cause some projectile skills to not trigger this relic. |
− | * {{game update icon|Relic of the Ice|Relic of Ice}}{{sic|Relic of the Ice}}: | + | * {{game update icon|Relic of the Ice|Relic of Ice}}{{sic|Relic of the Ice}}: This relic can now only strike the intended missile targets. Reduced the power coefficient from 1.0 to 0.5 in WvW only. |
− | ==== [[Elementalist | + | ==== [[Elementalist]] ==== |
− | + | This release includes some updates to arcane skills. Arcane Blast and Arcane Wave have a bit too much overlap with each other, and we wanted to give Arcane Wave a more unique identity by adding a movement component. We've also reworked and renamed the Elemental Surge trait, giving it some more powerful bonuses to individual skills instead of all of them inflicting bonus conditions. | |
− | ''' | + | '''New Changes''' |
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− | + | * [[Pistol]]: Fixed an issue that caused skills to not properly use [[legendary weapon]] effects. Elemental bullets are no longer lost when using a conjured weapon or while gliding. | |
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− | + | '''(March 19 Balance Update Preview)''' | |
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− | + | * {{game update icon|Water Trident}}: Increased the power coefficient from 1.0 to 1.25 in PvP and WvW. | |
− | * {{game update icon| | + | * {{game update icon|Updraft}}: Fixed an issue that caused this skill to display a warning area for allies. |
− | * {{game update icon| | + | * {{game update icon|Flame Uprising}}: Fixed an issue that caused this skill to inflict less burning than intended in PvP and WvW. |
− | * {{game update icon|Elemental | + | * {{game update icon|Polaric Leap}}: Reduced the cooldown from 15 seconds to 12 seconds in PvP and WvW. |
+ | * {{game update icon|Earthen Vortex}}: Reduced the cooldown from 18 seconds to 15 seconds in PvP and WvW. | ||
+ | * {{game update icon|Rust Frenzy}}: Players can now move while casting this skill. | ||
+ | * {{game update icon|Arcane Brilliance}}: This skill now grants additional healing when used as a combo finisher. | ||
+ | * {{game update icon|Arcane Power}}: This skill no longer grants bonuses to allies. This skill now grants a flat amount of ferocity for 5 seconds instead of the ferocity bonus being linked to the critical-strike stacks. Reduced the cooldown from 35 seconds to 30 seconds. | ||
+ | * {{game update icon|Arcane Wave}}: This skill now leaps to the targeted area before dealing damage and now dazes enemies that it strikes. Reduced the range from 900 to 600. Reduced the attack radius from 360 to 240. Increased the power coefficient from 0.6 to 1.7 in PvP and WvW. Reduced the ammunition recharge time from 30 seconds to 25 seconds in PvE only. | ||
+ | * {{game update icon|Elemental Surge}}: This trait has been renamed to [[Arcane Lightning]]. This trait no longer causes arcane skills to inflict conditions and instead enhances each arcane skill as follows: | ||
+ | ** {{game update icon|Arcane Brilliance}}: Grants protection to the user. | ||
+ | ** {{game update icon|Arcane Wave}}: Immobilizes enemies that it strikes. | ||
+ | ** {{game update icon|Arcane Shield}}: Grants stability to the user when the shield expires. | ||
+ | ** {{game update icon|Arcane Power}}: Grants additional critical-strike stacks to the user. | ||
+ | ** {{game update icon|Arcane Blast}}: Blinds enemies that it strikes. | ||
+ | * {{game update icon|One with Air}}: Increased the superspeed duration from 1.5 seconds to 3 seconds in PvP. This trait still grants a reduced superspeed duration in PvP when the Fresh Air trait is equipped. | ||
+ | * {{game update icon|Aquamancer's Training}}: Increased the outgoing healing modifier from 15% to 20%. | ||
− | ===== [[ | + | ===== [[Tempest]] ===== |
− | ''' | + | '''New Changes''' |
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− | + | * {{game update icon|Tempestuous Aria}}: Lowered the condition-damage increase from 10% to 5% in PvE only. | |
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− | '''( | + | '''(March 19 Balance Update Preview)''' |
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− | + | * {{game update icon|"Wash the Pain Away!"}}: Increased the radius of the first pulse from 180 to 240 and the radius of the second pulse from 240 to 360. | |
− | + | * {{game update icon|Lucid Singularity}}: This trait now applies might instead of alacrity in PvP and WvW. | |
− | + | * {{game update icon|Elemental Bastion}}: Increased the healing coefficient from 0.8 to 1.0 in WvW only. | |
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− | ===== [[ | + | ===== [[Weaver]] ===== |
− | '''( | + | '''(March 19 Balance Update Preview)''' |
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− | + | * {{game update icon|Bolstered Elements}}: This trait now causes stances to grant protection instead of barrier. | |
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− | + | ==== Engineer ==== | |
− | + | In this update, we've made improvements to power-based holosmith builds in PvE to make them a bit more competitive, alongside some reworks of less-used traits in the inventions specialization and some minor improvements to rifle in PvP. | |
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− | '''( | + | '''(March 19 Balance Update Preview)''' |
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− | + | * {{game update icon|Glue Shot}}: Increased the cooldown from 12 seconds to 20 seconds in PvE only. Increased the power coefficient from 1.5 to 2.5 in PvE only. | |
− | + | * {{game update icon|Blunderbuss}}: Reduced the cooldown from 8 seconds to 6 seconds in PvP only. | |
− | * {{game update icon| | + | * {{game update icon|Jump Shot}}: Reduced the cooldown from 18 seconds to 16 seconds in PvP only. |
− | * {{game update icon| | + | * {{game update icon|Gleam Saber}}: Reduced the cooldown reduction from 3 seconds to 1 second. |
− | * {{game update icon| | + | * {{game update icon|Refraction Cutter}}: Reduced the cooldown from 9 seconds to 6 seconds in PvE only. |
+ | * {{game update icon|Radiant Arc}}: Reduced the cooldown from 14 seconds to 12 seconds in PvE only. Increased the power coefficient from 1.8 to 2.5 in PvE only. | ||
+ | * {{game update icon|Med Blaster}}: This skill can now autoattack allies. Increased the angle of the skill. | ||
+ | * {{game update icon|Bandage Blast}}: Increased the missile velocity and the angle of this skill. Fixed an issue that caused missile angles to be incorrect when shooting at allies with full health. | ||
+ | * {{game update icon|Infusion Bomb}}: Fixed an issue that caused the boons from this skill to have a lower duration than intended in PvE. | ||
+ | * {{game update icon|Grenade Barrage}}: Fixed an issue that prevented this skill from triggering [[Relic of Fireworks]]. | ||
+ | * {{game update icon|Automated Medical Response}}: This trait has been reworked. Grant regeneration to nearby allies when you use your healing skill's toolbelt skill. | ||
+ | * {{game update icon|Mecha Legs}}: This trait has been reworked. Gain resistance on dodging. | ||
+ | * {{game update icon|Bunker Down}}: This trait now triggers when disabling an enemy instead of when critically striking. The mine now spawns at the enemy's location instead of near the player. Reduced the internal cooldown from 4 seconds to 1 second. Increased the mine power coefficient from 0.77 to 0.95. The bandage now cleanses a condition, and its base healing has been increased from 502 to 598. | ||
− | '''( | + | ===== [[Holosmith]] ===== |
− | + | '''(March 19 Balance Update Preview)''' | |
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− | + | * {{game update icon|Laser Disk}}: Increased the damage bonus when above 100% heat from 10% to 50% in PvE only. | |
− | + | * {{game update icon|Blade Burst}}: Reduced the cooldown from 30 seconds to 20 seconds in PvE only. | |
+ | * {{game update icon|Photon Wall}}: Reduced the cooldown from 35 seconds to 25 seconds in PvE only. | ||
+ | * {{game update icon|Launch Wall}}: Increased the damage increase when above 100% heat from 10% to 50% in PvE only. | ||
+ | * {{game update icon|Particle Accelerator}}: Increased the power coefficient from 0.7 to 1.0 in PvE only, and increased the damage increase when above 100% from 20% to 50% in PvE only. | ||
+ | * {{game update icon|Prismatic Converter}}: This trait now triggers when swapping from [[Photon Forge]] to a kit. | ||
+ | * {{game update icon|Solar Focusing Lens}}: This trait now triggers when swapping from Photon Forge to a kit. | ||
− | ''' | + | ===== [[Mechanist]] ===== |
− | + | '''(March 19 Balance Update Preview)''' | |
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− | + | * {{game update icon|Mechanical Genius}}: Reduced the recharge penalty for Mech Command skills when far away from the mech from 50% to 20%. | |
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− | + | ==== [[Guardian]] ==== | |
− | + | The guardian changes for this update are focused on improving some underutilized skills and traits for both core guardian and willbender. | |
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− | + | '''New Changes''' | |
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− | + | * {{game update icon|Symbol of Ignition}}: Reduced the burning duration from 2 seconds to 1 second in PvE only. | |
− | * {{game update icon| | + | * {{game update icon|Through the Heart}}: Increased the bleeding duration from 6 seconds to 8 seconds in PvE only. |
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− | + | '''(March 19 Balance Update Preview)''' | |
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− | + | * {{game update icon|Zealot's Defense}}: You can now move while using this skill. Adjusted the projectile behavior to interact better with gaps in terrain. | |
− | + | * {{game update icon|"Feel My Wrath!"}}: This skill now grants superspeed in addition to its other effects. | |
+ | * {{game update icon|Vigorous Precision}}: This trait now triggers when dodging instead of when critically striking and no longer has an internal cooldown. Reduced the vigor duration from 5 seconds to 3 seconds. | ||
+ | * {{game update icon|Focus Mastery}}: Protection from this trait will now apply when [[Shield of Wrath]] expires instead of when it activates. | ||
+ | * {{game update icon|Redemption}}: Increased the duration of [[Lesser Litany of Wrath]] from 3 seconds to 4 seconds. | ||
+ | * {{game update icon|Glacial Heart}}: This trait no longer chills and damages enemies that you disable and instead heals the user when disabling, immobilizing, or chilling an enemy. | ||
− | ''' | + | ===== [[Willbender]] ===== |
− | + | '''New Changes''' | |
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− | + | * {{game update icon|Flash Combo}}: You now gain access to [[Repose]] as long as you complete the skill, even if you do not land all five hits. Increased the power coefficient per hit from 0.3 to 0.4 in WvW and PvP. | |
− | * {{game update icon| | + | * {{game update icon|Repose}}: This skill is no longer an attack. This skill now heals and removes conditions from you after shadowstepping back to your original position. |
− | * {{game update icon| | + | * {{game update icon|Heaven's Palm}}: This skill now evades attacks and finishes your targeted foe if they are downed and no other enemies are nearby. You can now move while using this skill. |
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− | + | '''(March 19 Balance Update Preview)''' | |
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− | + | * {{game update icon|Roiling Light}}: Increased roll distance from 300 to 450. Reduced roll duration from 0.75 seconds to 0.5 seconds. | |
− | + | * {{game update icon|Quick Retribution}}: Increased range from 300 to 450. | |
− | * {{game update icon| | + | * {{game update icon|Deathless Courage}}: This trait no longer removes aegis from [[Crashing Courage|Courage]] triggers, reduces the duration of courage, or causes enemy deaths to increase the duration of Courage. This trait now grants the guardian strike damage and condition damage reduction while Courage is active. |
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− | ==== [[ | + | ==== [[Mesmer]] ==== |
− | + | We made some adjustments to mesmer support builds in WvW in the January update, but it's clear that they're still a bit stronger than we'd like them to be, and we're making additional changes to reduce their effectiveness. We've also made some small improvements to power-based mirage builds in PvE. | |
− | ''' | + | '''New Changes''' |
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− | + | * {{game update icon|Dazzling}}: Fixed an issue that caused this trait to not affect certain stuns. | |
− | + | * {{game update icon|Dimensional Aperture}}: Fixed an issue that could allow multiple people to take the portal. | |
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− | + | '''(March 19 Balance Update Preview)''' | |
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− | + | * {{game update icon|Null Field}}: Reduced the field duration from 5 seconds to 2 seconds in WvW only. Reduced the number of pulses from 6 to 3 in WvW only. | |
− | + | * {{game update icon|Mantra of Concentration}}: Increased the cooldown from 15 seconds to 25 seconds in WvW only. | |
− | * {{game update icon| | + | * {{game update icon|Power Break}}: Reduced the stability duration from 5 seconds to 3 seconds in WvW only. |
+ | * {{game update icon|Desperate Decoy}}: This trait has been reworked. Gain vigor when you evade an attack. | ||
+ | * {{game update icon|Master Fencer}}: This trait now gives increased personal fury duration. | ||
+ | * {{game update icon|Chaotic Transference}}: Reduced the shared [[Chaos Aura|chaos aura]] duration from 4 seconds to 2 seconds in WvW only. | ||
+ | * {{game update icon|Temporal Enchanter}}: This trait no longer increases the duration of [[glamour]] skills. | ||
+ | * {{game update icon|Sympathetic Visage}}: This trait no longer affects nearby allies and only pulls conditions from the player. | ||
− | + | ===== [[Chronomancer]] ===== | |
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− | + | '''(March 19 Balance Update Preview)''' | |
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− | + | * {{game update icon|Well of Precognition}}: This skill now grants allies 3 stacks of stability for 5 seconds on its first pulse. | |
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− | + | ===== [[Mirage]] ===== | |
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− | + | '''New Changes''' | |
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− | + | * {{game update icon|Sand through Glass}}: This skill no longer creates a mirror and now grants [[Mirage Cloak (effect)|Mirage Cloak]] at the end of the evade. | |
− | + | * {{game update icon|Effervescence}}: Fixed an issue that prevented clones from healing with this skill. | |
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− | + | '''(March 19 Balance Update Preview)''' | |
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− | + | * {{game update icon|Phantom Razor}}: Increased the power coefficient from 0.8 to 1.0 in PvE only. | |
− | * {{game update icon| | + | * {{game update icon|Split Surge}}: Increased the power coefficient from 0.45 to 0.85 in PvE only. |
− | * {{game update icon| | + | * {{game update icon|Mirage Thrust}}: Increased the power coefficient from 1.0 to 3.0 in PvE only. |
− | * {{game update icon| | + | * {{game update icon|Dune Cloak}}: This trait has been reworked. Gain [[Mirage Cloak (effect)|Mirage Cloak]] when you shatter 2 or more clones. |
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− | + | ===== [[Virtuoso]] ===== | |
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− | + | '''(March 19 Balance Update Preview)''' | |
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− | + | * {{game update icon|Sword of Decimation}}: This skill now applies its bonus damage and inflicts additional defiance damage on [[defiance bar|defiant]] foes. | |
− | + | * {{game update icon|Infinite Forge}}: This trait now refunds two blades after casting a [[Bladesong]] skill with 5 blades in addition to its previous effect. | |
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− | + | ==== [[Necromancer]] ==== | |
− | + | Support scourge in WvW also received a hit to power in the January update with the change to Transfusion, but we feel that the build is still overperforming, so we're increasing the cooldown of some of its barrier sources to make them a bit less potent. We've also tuned up power-based harbinger builds in PvE to bring them more in line with other DPS builds. | |
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− | + | '''New Changes''' | |
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− | + | * {{game update icon|Satiate}}: Reduced the health cost from 8% to 5% of base health in WvW and PvP. | |
− | * {{game update icon| | + | * {{game update icon|Gorge}}: Reduced the health cost from 12% to 8% of base health in WvW and PvP. |
− | * {{game update icon| | + | * {{game update icon|Hungering Maelstrom}}: Fixed an issue that caused this skill to be unaffected by quickness and slowness. |
− | * {{game update icon| | + | * {{game update icon|Gormandize}}: Reduced the health cost from 8% to 5% of base health in WvW and PvP. |
− | * {{game update icon| | + | * {{game update icon|Consume (necromancer)|Consume}}: Reduced the health cost from 10% to 5% of base health in WvW and PvP. |
+ | * {{game update icon|Lesser Spinal Shivers}}: Fixed an issue that caused this skill to deal more damage than intended in PvP. | ||
+ | * {{game update icon|Transfusion}}: Fixed an issue that prevented this skill from healing the user when they are a harbinger. | ||
− | '''( | + | '''(March 19 Balance Update Preview)''' |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | * {{game update icon|Plague Signet}}: This skill no longer passively transfers conditions from nearby allies to the user and instead grants reduced incoming condition damage to the user. | |
− | + | * {{game update icon|Signets of Suffering}}: This trait now also causes signet skills to steal life from enemies they strike. | |
− | * {{game update icon| | + | * {{game update icon|Well of Power}}: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW. |
− | '''( | + | ===== [[Scourge]] ===== |
− | + | '''(March 19 Balance Update Preview)''' | |
− | |||
− | |||
− | === {{ | + | * {{game update icon|Serpent Siphon}}: Increased the cooldown from 20 seconds to 30 seconds in WvW only. |
− | + | * {{game update icon|Sandstorm Shroud}}: Increased the cooldown from 30 seconds to 35 seconds in WvW only. | |
− | * [[ | + | * {{game update icon|Sand Cascade}}: Increased the cooldown from 12 seconds to 18 seconds in WvW only. |
− | * | + | * {{game update icon|Desert Empowerment}}: This trait now grants vigor instead of alacrity in PvP and WvW. |
− | * | + | |
− | * | + | ===== [[Harbinger]] ===== |
− | * {{game update icon| | + | '''(March 19 Balance Update Preview)''' |
− | * {{game update icon| | + | |
− | * {{game update icon| | + | * {{game update icon|Vile Vials}}: This trait has been reworked. This trait now causes elixir skills to grant protection. This protection can be shared with [[Twisted Medicine]]. |
− | * {{game update icon| | + | * {{game update icon|Wicked Corruption}}: Increased the damage modifier per blight stack from 0.5% to 1% in PvE only. Increased the critical-strike damage modifier from 10% to 12.5% in PvE only. |
− | * {{game update icon| | + | * {{game update icon|Cascading Corruption}}: Increased the power coefficient from 1.0 to 1.5 in PvE only. |
− | * {{game update icon| | + | |
− | * | + | ==== [[Ranger]] ==== |
− | * | + | Condition-based druid has been overperforming in PvP, and we've brought down some of its defensive tools with the goal of making it a bit easier to take down. We're keeping an eye on the strength of Evasive Purity, but we want to see how the reductions to Healing Spring and Glyph of the Stars impact the build's susceptibility to conditions before making further adjustments. We've also made a few improvements to the [[Wilderness Survival|wilderness survival]] specialization to make it a more appealing defensive option for power-based builds as well as condition-based builds. |
− | * | + | |
+ | '''New Changes''' | ||
+ | |||
+ | * {{game update icon|Evasive Purity}}: This trait has been reworked. Cleanse a condition when you dodge. Heal if you cleansed a condition this way. | ||
+ | * {{game update icon|Force of Nature}}: Reduced the outgoing damage bonus from 25% to 10% and reduced the outgoing healing bonus from 25% to 10% in PvE only. | ||
+ | * {{game update icon|Flourish}}: Reduced the initial power coefficient from 1.0 to 0.85 and the delayed power coefficient from 1.5 to 1.275 in PvE only. | ||
+ | * {{game update icon|Wild Strikes}}: Reduced the power coefficient from 1.0 to 0.85 and the final power coefficient from 2.0 to 1.7 in PvE only. | ||
+ | |||
+ | '''(March 19 Balance Update Preview)''' | ||
+ | |||
+ | * {{game update icon|Wild Swing}}: Increased the power coefficient from 1.0 to 1.5 in PvE and from 0.8 to 1.1 in WvW and PvP. | ||
+ | * {{game update icon|Overbearing Smash}}: Reduced the casting time of the second hit by 0.2 seconds. | ||
+ | * {{game update icon|Unleashed Overbearing Smash}}: Reduced the casting time of the second hit by 0.2 seconds. | ||
+ | * {{game update icon|Savage Shock Wave}}: Increased the power coefficient per hit from 0.2 to 0.45 in WvW and PvP. | ||
+ | * {{game update icon|Thump (untamed)}}: Increased the radius from 180 to 240. | ||
+ | * {{game update icon|Unleashed Thump}}: Increased the radius from 180 to 240. The first enemy struck by this skill will grant a greater number of boons. | ||
+ | * {{game update icon|Healing Spring}}: Reduced the duration from 10 seconds to 5 seconds and reduced the pulse interval from 2 seconds to 1 second. Reduced the number of conditions cleansed per pulse from 2 to 1 in WvW and PvP. | ||
+ | * {{game update icon|Refined Toxins}}: This trait has been removed and replaced with [[Survival Instincts]]. Gain increased outgoing strike damage and reduced incoming strike damage. Increased outgoing strike damage when above 50% health and increased incoming strike reduction when below 50% health. | ||
+ | * {{game update icon|Empathic Bond}}: This trait has moved to the master tier, replacing [[Shared Anguish]]. This trait now cleanses conditions when swapping pets instead of when using a Beast skill. | ||
+ | * {{game update icon|Carnivore}}: This trait has been added to the grandmaster tier slot previously held by Empathic Bond. Steal health from enemies when you or your pet disables them. | ||
+ | |||
+ | ===== [[Druid]] ===== | ||
+ | '''(March 19 Balance Update Preview)''' | ||
+ | |||
+ | * {{game update icon|Grace of the Land}}: This trait now applies might instead of alacrity in WvW and PvP. | ||
+ | * {{game update icon|Natural Balance}}: This trait no longer reduces incoming strike damage. This trait now grants boon duration. | ||
+ | * {{game update icon|Glyph of the Stars}}: Increased the cooldown of this skill from 48 seconds to 60 seconds in WvW and PvP. Reduced the number of conditions cleansed per pulse from 2 to 1 in WvW and PvP. Reduced the revival percentage from 12% to 8% in WvW only. | ||
+ | |||
+ | ===== [[Untamed]] ===== | ||
+ | '''New Changes''' | ||
+ | |||
+ | * {{game update icon|Rampant Growth}}: This skill now tracks the intended target better. | ||
+ | |||
+ | '''(March 19 Balance Update Preview)''' | ||
+ | |||
+ | * [[Unleashed Ambush]] skills will no longer be automatically used when autoattack is enabled. | ||
+ | * {{game update icon|Unnatural Traversal}}: This skill now grants quickness instead of might. Increased the vulnerability stacks applied from 2 to 10. | ||
+ | |||
+ | ==== [[Revenant]] ==== | ||
+ | Our major initiative for revenant in this update is a rework for the [[Legendary Renegade Stance|legendary renegade stance]]. While the stance is actively used in PvE modes, it has struggled to exist in a healthy state in competitive modes due to the underlying mechanics. Our goal for this rework is to reduce some of the visual clutter and increase the counterplay of many of these skills, while still maintaining its viability in PvE. Soulcleave's Summit will still have a potentially long duration due to being an upkeep skill, but the other legendary renegade stance skills have all been adjusted to have more immediate impact, granting an immediate effect on summon and having quicker secondary skills instead of long channels. These skills can also quickly combo with a mechanic that we're calling Band Together: using a skill other than Soulcleave's Summit will cause your next renegade stance skill to activate instantly with a bonus effect. | ||
+ | |||
+ | '''New Changes''' | ||
+ | |||
+ | * {{game update icon|Hammer Bolt}}: Reduced the casting time by approximately 0.4 seconds. Reduced the power coefficient from 1.35 to 0.9 in PvE and from 0.633 to 0.5 in WvW and PvP. | ||
+ | * {{game update icon|Blossoming Aura}}: Reduced the final power coefficient from 1.0 to 0.5 in WvW and PvP. | ||
+ | * {{game update icon|Otherworldly Bond}}: Reduced the initial damage increase from 10% to 5% and the bonus increase from 5% to 2.5% in WvW and PvP. | ||
+ | |||
+ | '''(March 19 Balance Update Preview)''' | ||
+ | |||
+ | * {{game update icon|Energy Expulsion}}: Lowered the stability duration from 5 seconds to 3 seconds in WvW only. Increased the cooldown from 2 seconds to 15 seconds in WvW only. | ||
+ | * {{game update icon|Serene Rejuvenation}}: Reduced the Energy Expulsion resistance duration from 4 seconds to 2.5 seconds in WvW only. | ||
+ | * {{game update icon|Drop the Hammer}}: This skill now has a shorter casting time to summon the mist hammer, which still strikes after a delay. This skill now also recharges [[Coalescence of Ruin]] if it hits. | ||
+ | |||
+ | ===== [[Renegade]] ===== | ||
+ | '''(March 19 Balance Update Preview)''' | ||
+ | |||
+ | * [[Legendary Renegade Stance|Legendary Renegade]] summons are no longer targetable. | ||
+ | * {{game update icon|Soulcleave's Summit}}: Reduced the casting time from 1 second to 0.5 seconds. Reduced the energy cost from 10 to 5. Reduced the energy upkeep cost from 6 to 5. In addition to its current effects, Lieutenant [[Ofela Soulcleave]] will now strike nearby enemies and heal nearby allies whenever another warband member is summoned. | ||
+ | * Breakrazor's Bastion, Darkrazor's Daring, Razorclaw's Rage, and Icerazor's Ire have been reworked. These skills will now grant an initial effect when summoned, then they perform a new skill. Activating these skills also triggers Band Together. | ||
+ | * [[Band Together]]: Your next Legendary Renegade skill activates instantly and is enhanced. Activating a Legendary Renegade skill in this way does not trigger Band Together again. | ||
+ | * New skill behavior is as follows: | ||
+ | ** {{game update icon|Breakrazor's Bastion}}: Grants resolution to nearby allies when summoned, then performs a skill that heals nearby allies with three small pulses and one large pulse. The final pulse grants resolution to nearby allies and additionally grants barrier to nearby allies when enhanced. | ||
+ | ** {{game update icon|Darkrazor's Daring}}: Grants protection to nearby allies when summoned, then performs a skill that dazes nearby enemies. This skill also grants resistance to nearby allies when enhanced. | ||
+ | ** {{game update icon|Razorclaw's Rage}}: Enhances nearby allies' attacks with bleeding when summoned, then performs an attack that inflicts bleeding on enemies in the area. This attack also inflicts torment when enhanced. | ||
+ | ** {{game update icon|Icerazor's Ire}}: Inflicts vulnerability on nearby enemies when summoned, then performs an attack that throws three projectiles at nearby enemies, inflicting torment, vulnerability, and immobilize. These projectiles also inflict chilled when this skill is enhanced. | ||
+ | |||
+ | ===== [[Vindicator]] ===== | ||
+ | '''(March 19 Balance Update Preview)''' | ||
+ | |||
+ | * {{game update icon|Imperial Impact}}: This skill no longer extends boons on allies. Increased the protection duration from 4 seconds to 5 seconds in PvE and from 0.5 seconds to 2 seconds in PvP and WvW. Increased the might duration from 9 seconds to 10 seconds in PvE and from 5 seconds to 8 seconds in PvP and WvW. Increased the might stacks from 2 to 3 in PvP and WvW. | ||
+ | |||
+ | ==== [[Thief]] ==== | ||
+ | Quickness deadeye was significantly overtuned when it was introduced but got brought down a bit too far from that point. This update includes a few tune-ups for the build's damage to hopefully bring it more in line with other options. We've also made usability improvements to some traits in the critical strikes and daredevil specializations along with some minor improvements to acrobatics. | ||
+ | |||
+ | '''New Changes''' | ||
+ | |||
+ | * {{game update icon|Meld with Shadows}}: Reduced the superspeed duration from 1.5 seconds to 0.75 seconds when the [[Silent Scope]] trait is equipped in PvP only. | ||
+ | * {{game update icon|Shadow's Rejuvenation}}: Reduced the initiative gain on enter from 2 to 1 when the Silent Scope trait is equipped in PvP only. | ||
+ | * {{game update icon|Death's Retreat}}: Increased the initiative cost from 6 to 7 in PvP only. | ||
+ | * {{game update icon|Death's Advance}}: Increased the initiative cost from 4 to 5 in PvP only. | ||
+ | |||
+ | '''(March 19 Balance Update Preview)''' | ||
+ | |||
+ | * {{game update icon|Double Tap}}: This skill now pierces. | ||
+ | * {{game update icon|Three Round Burst}}: This skill now pierces. | ||
+ | * {{game update icon|Tactical Strike}}: This skill now dazes for 1 second instead of blinding when striking from the front. Increased the power coefficient from 1.0 to 1.33. | ||
+ | * {{game update icon|Larcenous Strike}}: Increased the power coefficient from 1.3 to 1.4 in PvP and WvW. | ||
+ | * {{game update icon|Shadow Portal}}: This skill no longer breaks stun. | ||
+ | * {{game update icon|Keen Observer}}: Reduced the health threshold from 75% to 50% in PvE only. This trait now gives base critical chance that is increased above the health threshold. | ||
+ | * {{game update icon|Twin Fangs}}: Reduced the health threshold from 90% to 50% in PvE only. This trait now gives base critical damage that is increased above the health threshold. | ||
+ | * {{game update icon|Deadly Aim (trait)}}: This trait no longer reduces damage and now increases damage from pistol and harpoon gun attacks by 10%. | ||
+ | * {{game update icon|Vigorous Recovery|Vigorous Recovery}}: This trait has been reworked and renamed to [[Pumping Up]]. Gain might when you dodge. | ||
+ | * {{game update icon|Upper Hand}}: This trait now additionally restores initiative when you dodge. | ||
+ | |||
+ | ===== [[Daredevil]] ===== | ||
+ | '''(March 19 Balance Update Preview)''' | ||
+ | |||
+ | * {{game update icon|Havoc Specialist}}: This trait now gives a flat damage bonus when your endurance is not full instead of scaling with remaining endurance. | ||
+ | |||
+ | ===== [[Deadeye]] ===== | ||
+ | '''New Changes''' | ||
+ | |||
+ | * {{game update icon|Malicious Tactical Strike}}: This skill now dazes for 1 second instead of blinding when striking from the front. Increased the power coefficient from 1.0 to 1.33. | ||
+ | * {{game update icon|Malicious Cunning Salvo}}: This skill can no longer consume [[malice]] when recalled. | ||
+ | |||
+ | '''(March 19 Balance Update Preview)''' | ||
+ | |||
+ | * [[Stolen skill|Stolen Skills]]: Increased the power coefficient from 0.5 to 1.25 in PvE only. | ||
+ | * {{game update icon|Shadow Meld}}: Reduced the count recharge from 45 seconds to 25 seconds in PvE only. | ||
+ | * {{game update icon|One in the Chamber}}: Increased the damage bonus from 10% to 25% in PvE only. | ||
+ | * {{game update icon|Mercy}}: Increased the ammunition count from 1 to 2 in PvE only. | ||
+ | * {{game update icon|Collateral Damage}}: Increased the damage coefficient from 1.5 to 2.5 in PvE only. | ||
+ | |||
+ | ==== [[Warrior]] ==== | ||
+ | In this update, we've tuned up a few of the warrior's lesser-used options in competitive modes. We'll also be keeping an eye on how support builds perform with the introduction of the staff and may rework some underutilized traits in a future update to give them additional tools if necessary. | ||
+ | |||
+ | '''New Changes''' | ||
+ | |||
+ | * {{game update icon|Inspiring Whirl}}: Fixed an issue that caused this skill to center its attack around your target. | ||
+ | * {{game update icon|Line Breaker}}: Fixed an issue that caused this skill to grant fewer unblockable stacks than intended. | ||
+ | * {{game update icon|Bullet Catcher}}: Fixed an issue that could cause this skill to be canceled early. | ||
+ | * {{game update icon|Path to Victory}}: Fixed an issue that could cause the level 2 and level 3 versions of this skill to heal for more than intended. | ||
+ | |||
+ | '''(March 19 Balance Update Preview)''' | ||
+ | |||
+ | * {{game update icon|Arcing Slice}}: Increased the power coefficient from 1.213 to 1.36 in PvP only. The power coefficient when striking a low-health target is unchanged. | ||
+ | * {{game update icon|Hundred Blades}}: Increased the power coefficient per strike from 0.35 to 0.4 in PvP only. Increased the final strike power coefficient from 0.8 to 1.0 in PvP only. | ||
+ | * {{game update icon|Rush}}: This skill now tracks moving targets better. | ||
+ | * {{game update icon|Savage Leap}}: Increased the power coefficient from 1.15 to 1.35 in PvP and WvW. Reduced cooldown from 8 seconds to 7 seconds in PvP and WvW. | ||
+ | * {{game update icon|Final Thrust}}: Increased the power coefficient from 1.0 to 1.5 in PvP and WvW. The power coefficient when striking a low-health target is unchanged. | ||
+ | * {{game update icon|Last Stand}}: Increased the base barrier from 1,715 to 1,960. | ||
+ | |||
+ | ===== [[Berserker]] ===== | ||
+ | '''New Changes''' | ||
+ | |||
+ | * {{game update icon|Slicing Maelstrom}}: Increased the power coefficient from 1.25 to 1.5 in PvP only. Reduced the aftercast of this skill by 0.9 seconds. | ||
+ | |||
+ | '''(March 19 Balance Update Preview)''' | ||
+ | |||
+ | * {{game update icon|Wild Blow}}: This skill is now unblockable and inflicts dazed instead of knockdown. Increased the power coefficient from 0.01 to 1.7 in PvP and WvW. | ||
+ | * {{game update icon|Rupturing Smash}}: Increased the power coefficient from 1.14 to 1.3 in PvP only. | ||
+ | * {{game update icon|Skull Grinder}}: Increased the power coefficient from 1.0 to 1.33 in PvP and WvW. | ||
+ | |||
+ | === Guild Wars 2 Wiki Notes === | ||
+ | * Many containers have had drop rates added to them, most notably [[Black Lion Chest]]s. | ||
+ | * [[Gift of Craftsmanship]] received a unique icon. | ||
+ | * The info about the changes to [[converter]]s mentions bank and inventory but it also includes [[Material Storage|material storage]]. | ||
+ | * Mesmer's trait Desperate Decoy has been renamed to [[Mental Gymnastics]]. | ||
+ | * Duration of the personal fury granted by Mesmer's [[Master Fencer]] is 8s - twice the duration. | ||
+ | * Duration of {{Stability}} granted by the {{skill icon| Well of Precognition}} on the first pulse in PvP is 3 seconds (5 seconds in other game modes). | ||
+ | * {{game update icon|Bolstering Brew|Vile Vials}}: trait renamed to [[Bolstering Brew]]. | ||
+ | * {{game update icon|Infusion Bomb}}: Reduced the cooldown from 30 seconds to 20 seconds in PvE only. | ||
+ | * Fixed a bug that caused the eyes of the [[Dragon Descendant's Helm]] to appear to float outside of head on the character select screen for some characters. | ||
+ | * The text for [[Recharging Teleport to Friend]] was updated to reflect the change made with the [[Game updates/2024-02-27|February 27, 2024 update]] that shortened it's cooldown timer. | ||
+ | * Build: 159,951 |