https://wiki.guildwars-2.ru/index.php?title=%D0%9E%D0%B1%D1%8A%D0%B5%D0%BA%D1%82&feed=atom&action=historyОбъект - История изменений2024-03-29T15:24:51ZИстория изменений этой страницы в викиMediaWiki 1.30.0https://wiki.guildwars-2.ru/index.php?title=%D0%9E%D0%B1%D1%8A%D0%B5%D0%BA%D1%82&diff=57848&oldid=prevBlood в 23:09, 22 декабря 20152015-12-22T23:09:43Z<p></p>
<p><b>Новая страница</b></p><div>[[Objective]]s are areas in [[World versus World]] that can be taken over by each world. Each objective contains a [[Supply Depot]]. There are four different kinds of objectives: <br />
* {{map icon|camp}} [[Resource camp]]s<br />
* {{map icon|tower}} [[Tower]]s<br />
* {{map icon|keep}} [[Keep]]s<br />
* {{map icon|pvp keep}} [[Stonemist Castle]]<br />
<br />
== Mechanics ==<br />
The ownership of an objective by a world (Blue, Green or Red) is displayed on the WvW map. Each objective contributes a certain amount of points towards the owning server's [[World versus world#War score|war score]].<br />
<br />
=== War Score ===<br />
[[File:World vs. World Detailed Score general interface.jpg|thumb|War Score details for points earned from objectives is displayed in the [[World vs. World panel]].]]<br />
Every 15 minutes, the objectives controlled by each world are totaled and added to that world's cumulative score. The score is added at the start of the next 15 minute interval, so objectives flipped before the timer starts again (during the --:-- phase) will also count for points. <br />
{| {{STDT|mech1 align-center}}<br />
! rowspan=2 | <br />
! [[Resource camp|Camp]]<br />
! [[Tower]]<br />
! [[Keep]]<br />
! [[Stonemist Castle|Castle]]<br />
|-class=line<br />
! (5 points)<br />
! (10 points)<br />
! (25 points)<br />
! (35 points)<br />
|-<br />
| [[Green Borderlands]]<br />
| 6 || 4 || 3 || 0<br />
|-<br />
| [[Blue Borderlands]]<br />
| 6 || 4 || 3 || 0<br />
|-<br />
| [[Red Borderlands]]<br />
| 6 || 4 || 3 || 0<br />
|-<br />
| [[Eternal Battlegrounds]]<br />
| 6 || 12 || 3 || 1<br />
|-class=line<br />
| Total Objectives<br />
| 24 || 24 || 12 || 1<br />
|-<br />
| style="text-align:right;" | '''Total Score (695)'''<br />
| '''120''' || '''240''' || '''300''' || '''35'''<br />
|}<br />
<br />
=== Capture ===<br />
Players must defeat the objective's [[Veteran Supervisor]] (camps), [[Champion Tower Lord]] (towers), [[Champion Keep Lord]] (keeps), or [[Legendary Castle Lord]] (castles) to allow the capture point to appear. Successfully defending the point for 30 seconds will change the objective's ownership to the claiming world. Enemy guards and players can contest the point, preventing progress to the capture until they are removed from the circle.<br />
<br />
After an objective is captured:<br />
* An announcement of the capture is seen by every player in the map<br />
* All guards are restored to their initial state with the exception of enemy [[dolyak]]s in resource camps<br />
* All prior upgrades are removed, [[wall]]s and [[gate]]s are repaired<br />
* The banners around the object change to the color of the [[world]] that has captured the objective<br />
* Timers begin to unlock [[objective upgrade]]s<br />
* Guard leaders gain [[Righteous Indignation]] for 3 minutes, preventing the objective from being recaptured temporarily<br />
* The objective can be claimed by a [[guild]]<br />
<br />
=== Guild claiming ===<br />
Objectives can be claimed by a guild. Claiming puts the guild's emblem onto the banners hanging from the objective. [[Objective upgrade|Tactics, Improvements]], and guild objective auras become available if the guild has unlocked them. Additional upgrades to objectives can be unlocked through the [[War Room]] in the [[guild hall]]. A [[guild]] is limited to claiming a maximum of one objective at a time per map. If an objective has been claimed, a small yellow shield appears next to its map icon.<br />
<br />
==== Requirements ====<br />
Claiming an objective requires that the guild has unlocked the appropriate guild upgrade and that the player has the appropriate guild permissions active:<br />
* {{skill icon|WvW Guild Claiming: Camps}}<br />
* {{skill icon|WvW Guild Claiming: Towers}}<br />
* {{skill icon|WvW Guild Claiming: Keeps}}<br />
* {{skill icon|WvW Guild Claiming: Stonemist Castle}}<br />
<br />
==== Guild Objective Auras ====<br />
* {{effect|Guild Objective Aura VIII|Guild Objective Aura}}s are unlocked effects that passively increase allies' attributes and other effects while in the area of a claimed objective. Each effect is unlocked in tiers, maintaining the bonuses of the previously unlocked effects.<br />
** {{skill icon|Objective Aura 1: Magic Find}} ([[Guild Objective Aura I|effect]]) — [[Magic Find]] +20%<br />
** {{skill icon|Objective Aura 2: WvW Experience}} ([[Guild Objective Aura II|effect]]) — [[World Experience|WvW Experience]] +10%<br />
** {{skill icon|Objective Aura 3: Movement Speed}} ([[Guild Objective Aura III|effect]]) — [[Movement speed]] +25%<br />
** {{skill icon|Objective Aura 4: Power}} ([[Guild Objective Aura IV|effect]]) — [[Power]] +100<br />
** {{skill icon|Objective Aura 5: Precision}} ([[Guild Objective Aura V|effect]]) — [[Precision]] +100<br />
** {{skill icon|Objective Aura 6: Toughness}} ([[Guild Objective Aura VI|effect]]) — [[Toughness]] +100<br />
** {{skill icon|Objective Aura 7: Vitality}} ([[Guild Objective Aura VII|effect]]) — [[Vitality]] +100<br />
** {{skill icon|Objective Aura 8: Supply Capacity}} ([[Guild Objective Aura VIII|effect]]) — Max [[Supply]] +5<br />
<br />
=== [[Objective upgrade]]s ===<br />
Objectives gain bonuses the longer it is held by a world's team and can gain additional upgrades from guilds that have claimed it.<br />
* '''Automatic Upgrades''' passively improve the structures' [[gate]]s, [[wall]]s, [[guard]]s, [[Supply Depot|supply depots]], and bring additional [[siege weapon]]s and services to the location<br />
* '''Tactics and Improvements''' allow [[guild]]s that have claimed an objective to activate unique effects in the location<br />
** Tactics — active bonuses that can be triggered by the objective's [[tactivator]]s<br />
** Improvements — passive bonuses that improve the objective's defensive structures and allies<br />
<br />
== External links ==<br />
* [https://www.guildwars2.com/en/news/world-versus-world-guild-objective-claiming-deep-dive/ Claiming Deep Dive]<br />
<br />
== Trivia ==<br />
* Prior to the release of [[Guild Wars 2: Heart of Thorns]], objectives were called ''structures''. They could be upgraded through spending coin and supply on [[structure upgrade]]s, as opposed to the current time-based free upgrades.<br />
* Formerly, speaking to the main defender after capture was required to claim an objective.<br />
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{{wvw nav}}<br />
[[Category:Objectives|*]]</div>Blood