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Conditions are negative effects that provide damage and control, playing a major role in combat. For players, conditions are primarily inflicted through use of skills and traits. NPC foes often inflict conditions on some of their attacks and they may also be applied through environmental effects or other mechanics. All conditions have effect stacking, with all control conditions stacking in duration while all damaging conditions like bleeding, confusion, torment, and vulnerability stack in intensity. Conditions are balanced in respect to their effectiveness: bleeding and weakness are relatively common and provide weak effects while immobilize and fear are rare and provide strong effects. Some conditions may be more common to some professions than others, characterizing the role for the profession.

In addition to conditions, all professions have access to condition removal skills. All professions have a healing skill that provides condition removal apart from the mesmer, who requires Mender's Purity or the Chronomancer elite specialization to use Well of Eternity. For generic condition removal, the most recently applied condition or conditions will be removed first. The condition is removed independent of the intensity, so 3 stacks and 250 stacks of bleeding are equivalent when considering condition removal.

Conditions dealt by converting boons will always have a fixed duration and depend on the boon converted, regardless of the duration and intensity of the original boon. The same behavior is applied to boons obtained by converting conditions.

The duration of conditions is rounded to the nearest quarter of a second in skill tooltips, but the actual duration is not rounded. The duration of conditions on enemies can be increased through the Condition Duration attribute. Some items having negative Condition Duration bonuses will reduce the duration of conditions inflicted by enemies. Condition duration bonuses obtained from runes are not shown on skill tooltips, but do increase the durations. Non-damaging conditions have a maximum duration of 10 seconds.[1]

Condition damage is separate from strike damage. Damage caused by conditions ignore armor and other effects that reduce strike damage, such as protection, but there are effects that can reduce condition damage, such as resolution. Outgoing damage from conditions can be increased by the Condition Damage attribute. It is important to note that conditions only inflict damage over time in one second intervals and any remaining fractional seconds are inflicted either at the beginning or end of their duration.

List of conditions[править]

Icon Name Description Converted into
Damage Conditions
Bleeding.png Bleeding Deals damage every second; stacks intensity. Vigor.png Энергия (10s)
Burning.png Burning Deals damage every second; stacks duration. Aegis.png Эгида (5s)
Confusion.png Confusion Наносит урон при активации умений, складывается по интенсивности. Resolution.png Решимость (5s)
Poisoned.png Poisoned Deals damage every second; heal potency decreased by 33%; stacks duration. Regeneration.png Регенерация (5s)
Torment.png Torment Наносит урон каждую секунду. Наносит дополнительный урон неподвижным противникам. Складывается по интенсивности. Might.png Мощь (10s)
Crowd Control Conditions
Blinded.png Blinded Следующая атака приводит к промаху; складывается по длительности. Fury.png Ярость (5s)
Chilled fix.png Chilled Скорость передвижения снижена на 66%; перезарядка умений увеличена на 66%; складывается по длительности. Alacrity.png Рвение (2s)
Crippled.png Crippled Скорость передвижения уменьшена на 50%; складывается по длительности. Swiftness.png Быстрота (10s)
Fear.png Fear Вынужденное отступление; нельзя действовать; складывается по длительности. Stability.png Устойчивость (1 stack, 3s)
Immobile.png Immobilized Нельзя двигаться; складывается по длительности. Resistance.png Сопротивление (2s)
Slow.png Slow Умения и действия замедленны. Quickness.png Проворство (3s)
Taunt.png Taunt Невольная атака противников. Stability.png Устойчивость (3s)
Weakness.png Weakness Регенерация выносливости уменьшена на 50%. 50% атак являются скользящими (на 50% меньше урона). Складывается по длительности. Might.png Мощь (10s)
Other Conditions
Vulnerability.png Vulnerability Получаемый урон и урон от состояний увеличивается; складывается по интенсивности. Protection.png Защита (3s)

Some effects are considered conditions for some game mechanics so they can be removed with condition removal effects, but are not available in any profession or race skill sets, and cannot be converted into boons. Here are some examples of such conditions:

Related skills[править]

Many skills apply or remove specific conditions. To find skills related to a specific condition, refer to the page on that condition. The following are skills related to non-specific conditions.

Skills that remove conditions[править]

From self[править]

Weapon skills
Healing skills
Utility skills
Elite Skills
Profession mechanics

From allies[править]

Weapon skills
Healing skills
Utility skills
Elite skills
Profession mechanics
Combos

Skills that transfer conditions[править]

Оружейные уменияthat transfer conditions

Skills that convert boons into conditions[править]

Skills that convert conditions into boons[править]

Основная статья: Boon#Skills that convert conditions into boons

Skills that benefit from conditions on foes[править]

Weapon skills

Related traits[править]

To see the traits which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to non-specific conditions

Traits that remove conditions[править]

Traits also removing conditions from allies

Traits that benefit from conditions on foes[править]

Traits that benefit from conditions on you[править]

Traits that transfer conditions[править]

Traits that copy conditions onto foes[править]

Traits that convert boons into conditions[править]

Traits that convert conditions into boons[править]

Основная статья: Boon#Traits that convert conditions into boons

Traits that reduce condition damage[править]

Related equipment[править]

To find equipment related to a specific condition, refer to the page on that condition. Following is a list of equipment that affects non-specific conditions.

Upgrade components that remove conditions[править]

Runes[править]

Sigils[править]

Upgrade components that convert conditions[править]

Upgrade components that transfer conditions to enemies[править]

Sigils[править]

Upgrade components that affect conditions on enemies[править]

Runes[править]

См. также: Condition Duration#Runes that increase Condition Duration

Upgrade components that affect conditions on self[править]

Runes[править]

См. также: Condition Duration#Runes that decrease Condition Duration (on you)

Related consumables[править]

To find consumables related to a specific condition, refer to the page on that condition. Following is a list of consumables that affect non-specific conditions

Consumables that remove conditions[править]

See also[править]

References[править]

  1. May 11, 2021 game update