Редактирование: Шаблон:Skill fact

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Строка 2: Строка 2:
 
-->{{#switch:{{lc:{{{1|}}}}}
 
-->{{#switch:{{lc:{{{1|}}}}}
 
<!-- Scaling boons -->
 
<!-- Scaling boons -->
| might        = {{effect|Might|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: +{{#expr:30 * {{{stacks|1}}}}} к [[Power|Силе]], +{{#expr:30 * {{{stacks|1}}}}} к [[Condition Damage|урону от состояний]].
+
| might        = {{effect|Might|{{{alt|Мощь}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: +{{#expr:30 * {{{stacks|1}}}}} к [[Power|Силе]], +{{#expr:30 * {{{stacks|1}}}}} к [[Condition Damage|урону от состояний]].
| regeneration  = {{effect|Regeneration|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} исцеления.
+
| regeneration  = {{effect|Regeneration|{{{alt|Регенерация}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} исцеления.
| vigor        = {{effect|Vigor|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: +50% к регенерации [[endurance|выносливости]].
+
| vigor        = {{effect|Vigor|{{{alt|Энергия}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: +50% к регенерации [[endurance|выносливости]].
| stability    = {{effect|Stability|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: {{effect description|Stability}}
+
| stability    = {{effect|Stability|{{{alt|Устойчивость}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: {{effect description|Stability}}
 
<!-- Scaling conditions -->
 
<!-- Scaling conditions -->
| bleeding      = {{effect|Bleeding|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона.
+
| bleeding      = {{effect|Bleeding|{{{alt|Кровотечение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона.
| burning      = {{effect|Burning|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} урона.
+
| burning      = {{effect|Burning|{{{alt|Горение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} урона.
| confusion    = {{effect|Confusion|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*11 round 0}}}} урона, {{formatnum:{{#expr: floor({{{stacks|1}}}*49.5)}}}} урона за использованное умение.
+
| confusion    = {{effect|Confusion|{{{alt|Замешательство}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*10 round 0}}}} урона, {{formatnum:{{#expr:{{{stacks|1}}}*49.5 round 0}}}} урона игроку за использованное умение, {{formatnum:{{#expr:{{{stacks|1}}}*95.5 round 0}}}} урона не-игроку за использованное умение.  
 
| poison  
 
| poison  
| poisoned      = {{effect|Poisoned|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} урона, -33% к эффективности исцеления.
+
| poisoned      = {{effect|Poisoned|{{{alt|Отравление}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} урона, -33% к эффективности исцеления.
| torment      = {{effect|Torment|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона, {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*31.8 round 0}}}} урона при неподвижности.
+
| torment      = {{effect|Torment|{{{alt|Боль}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона, {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*31.8 round 0}}}} урона за движение.
| vulnerability = {{effect|Vulnerability|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: +{{{stacks|1}}}% к входящему [[Damage#Прямой урон|урону]], +{{{stacks|1}}}% к входящему [[Damage#Урон от состояний|урону от состояний]].
+
| vulnerability = {{effect|Vulnerability|{{{alt|Уязвимость}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: +{{{stacks|1}}}% к входящему [[damage|урону]], +{{{stacks|1}}}% к входящему [[Condition Damage|урону от состояний]].
 
<!-- Common effects using standard description -->
 
<!-- Common effects using standard description -->
| aegis        = {{effect|Aegis|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: [[Block|Блокируйте]] следующую входящую атаку.
+
| aegis        = {{effect|Aegis|{{{alt|Эгида}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: [[Block|Блокируйте]] следующую входящую атаку.
| alacrity    = {{effect|Alacrity|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: +25% к скорости [[recharge|перезарядки]] умений.  
+
| alacrity    = {{effect|Alacrity|{{{alt|Рвение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: +25% к скорости [[recharge|перезарядки]] умений.  
 
| blind
 
| blind
 
| blinded
 
| blinded
| blindness    = {{effect|Blinded|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Следующая исходящая атака приводит к [[miss|промаху]].
+
| blindness    = {{effect|Blinded|{{{alt|Слепота}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Следующая исходящая атака приводит к [[miss|промаху]].
 
| chill
 
| chill
| chilled      = {{effect|Chilled|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: -66% к скорости [[recharge|перезарядки]] умений, -66% к [[Movement Speed|скорости передвижения]].
+
| chilled      = {{effect|Chilled|{{{alt|Заморозка}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: -66% к скорости [[recharge|перезарядки]] умений, -66% к [[movement speed|скорости передвижения]].
 
| cripple
 
| cripple
| crippled    = {{effect|Crippled|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: -50% к [[Movement Speed|скорости передвижения]].
+
| crippled    = {{effect|Crippled|{{{alt|Хромота}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: -50% к [[movement speed|скорости передвижения]].
| fear        = {{effect|Fear|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Вынуждает убегать; лишает возможности действовать; складывается по длительности.
+
| fear        = {{effect|Fear|{{{alt|Страх}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Вынужденное отступление; нельзя действовать.  
| fury        = {{effect|Fury|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: +{{#if: {{{3|}}}|{{{3}}}|20}}% к [[Critical Chance|шансу критического удара]].
+
| fury        = {{effect|Fury|{{{alt|Ярость}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: +20% к [[Critical Chance|шансу критического удара]].
| protection  = {{effect|Protection|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: -33% к входящему [[Damage#Прямой урон|урону]].
+
| protection  = {{effect|Protection|{{{alt|Защита}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: -33% к входящему урону.
| quickness    = {{effect|Quickness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: [[Activation time|Ускоряет]] на 50% ваши действия и активацию умений.
+
| quickness    = {{effect|Quickness|{{{alt|Проворство}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: [[Activation time|Ускоряет]] на 50% ваши действия и активацию умений.
| resistance  = {{effect|Resistance|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Наложенные на вас не наносящие урон [[condition|состояния]] неэффективны.
+
| resistance  = {{effect|Resistance|{{{alt|Сопротивление}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Наложенные на вас [[condition|состояния]] неэффективны.  
| resolution  = {{effect|Resolution|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: Входящий [[Damage#Урон от состояний|урон от состояний]] уменьшен на 33%.  
+
| retaliation  = {{effect|Retaliation|{{{alt|Возмездие}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Отражает входящий урон обратно источнику.
| retaliation  = {{effect|Retaliation|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Отражает входящий урон обратно источнику.
+
| slow        = {{effect|Slow|{{{alt|Замедление}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: Умения и действия [[activation time|замедленны]].  
| slow        = {{effect|Slow|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: Умения и действия [[activation time|замедленны]].  
+
| stealth      = {{effect|Stealth|{{{alt|Невидимость}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Вы невидимы для врагов.
| stealth      = {{effect|Stealth|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Вы невидимы для врагов.
+
| swiftness    = {{effect|Swiftness|{{{alt|Быстрота}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: +33% к [[movement speed|скорости передвижения]].
| swiftness    = {{effect|Swiftness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: +33% к [[Movement Speed|скорости передвижения]].
+
| taunt        = {{effect|Taunt|{{{alt|Провокация}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Невольная атака противников.
| taunt        = {{effect|Taunt|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Невольная атака противников.
+
| weakness    = {{effect|Weakness|{{{alt|Слабость}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: -50% к регенерации [[endurance|выносливости]], 50% атак являются [[glancing|скользящими]] (50% урона).
| weakness    = {{effect|Weakness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: -50% к восстановлению [[endurance|выносливости]], +50% атак [[glancing|неудачны]] [[effect stacking|(без ограничений)]].
 
 
| immobilized
 
| immobilized
 
| immobilize
 
| immobilize
| immobile    = {{effect|Immobile|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: Нельзя двигаться.
+
| immobile    = {{effect|Immobile|{{{alt|Обездвиживание}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: Нельзя двигаться.
 
<!-- Duration control effects -->
 
<!-- Duration control effects -->
 
| daze
 
| daze
Строка 44: Строка 43:
 
| knockdown
 
| knockdown
 
| sink
 
| sink
| stun        = {{effect|{{ucfirst:{{{1}}}}}|{{{alt|}}}|stacks={{{stacks|}}}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}}
+
| stun        = {{effect|{{ucfirst:{{{1}}}}}|{{ucfirst:{{{alt|{{#switch:{{{1}}}|daze=Ошеломление|float=Всплытие|knockdown=Нокдаун|sink=Погружение|stun=Оглушение}}}}}}}|stacks={{{stacks|}}}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}}
| daze alt    = {{effect|Daze|{{{alt|}}}|icon=Daze.png}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: Нельзя активировать умения.
+
| daze alt    = {{effect|Daze|{{ucfirst:{{{alt|Ошеломление}}}}}|icon=Daze.png}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: Нельзя использовать умения.
| stun alt    = {{effect|Stun|{{{alt|}}}|icon=Stun.png}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: Нельзя действовать.
+
| stun alt    = {{effect|Stun|{{ucfirst:{{{alt|Оглушение}}}}}|icon=Stun.png}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: Нельзя использовать умения и двигаться.
 
<!-- Distance control effects -->
 
<!-- Distance control effects -->
 
| push
 
| push
| knockback    = {{effect|knockback|{{{alt|}}}|icon=Knockback.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}
+
| knockback    = {{effect|knockback|{{{alt|Отталкивание}}}|icon=Knockback.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}
| launch      = {{effect|launch|{{{alt|}}}}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}
+
| launch      = {{effect|launch|{{{alt|Отбрасывание}}}}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}
| pull        = {{effect|{{ucfirst:{{{1}}}}}|{{{alt|}}}|icon={{{icon|Pull.png}}}}}{{#if: {{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}
+
| pull        = {{effect|{{ucfirst:{{{1}}}}}|{{ucfirst:{{{alt|Притяжение}}}}}|icon=Radius.png}}: {{formatnum:{{{2|}}}}}
<!-- Control effects: gray icon before [[Game updates/2020-07-07]] for daze and stun and [[Game updates/2021-05-11]] for the others -->
 
| daze gray    = {{effect|Daze|{{{alt|}}}|icon=Daze (gray).png}}: {{fraction|{{{2|}}}}} сек
 
| stun gray    = {{effect|Stun|{{{alt|}}}|icon=Stun (gray).png}}: {{fraction|{{{2|}}}}} сек
 
| float gray
 
| knockdown gray
 
| sink gray    = {{effect|{{ucfirst:{{#explode:{{{1}}}| }}}}|{{{alt|}}}}}: {{fraction|{{{2|}}}}} сек
 
| push gray
 
| knockback gray = {{effect|Knockback|{{{alt|}}}|icon=Knockback.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}
 
| launch gray  = {{effect|Launch|{{{alt|}}}}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}
 
| pull gray    = {{effect|Pull|{{{alt|}}}|icon=Radius.png}}{{#if: {{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}
 
 
<!-- Scaling general properties -->
 
<!-- Scaling general properties -->
| damage      = {{effect|Damage|{{{alt|Урон}}}|icon=Damage.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}
+
| damage      = {{effect|Damage|{{{alt|Урон}}}|icon=Damage.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}
| healing      = {{effect|Healing|{{{alt|Исцеление}}}|icon={{{icon|Healing.png}}}}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
+
| healing      = {{effect|Healing|{{{alt|Исцеление}}}|icon=Healing.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
| life siphon damage    = {{effect|Life stealing|{{{alt|Урон при вытягивании жизни}}}|icon=Damage.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}
+
| life siphon damage    = {{effect|Life stealing|{{{alt|Урон при вытягивании жизни}}}|icon=Damage.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}
 
| life siphon healing      = {{effect|Life stealing|{{{alt|Исцеление от вытягивания жизни}}}|icon={{{icon|Healing.png}}}}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
 
| life siphon healing      = {{effect|Life stealing|{{{alt|Исцеление от вытягивания жизни}}}|icon={{{icon|Healing.png}}}}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
 
| health loss  = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}}
 
| health loss  = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}}
| health loss per interval = {{effect|Health|{{{alt|Потеря здоровья за интервал}}}|icon=Health Loss.png}}: {{fraction|{{{2|0}}}}}%
+
| health loss per interval = {{effect|Health|{{{alt|Потеря здоровья за интервал}}}|icon=Health Loss.png}}: {{{2|0}}}%
| barrier      = {{effect|Barrier|{{{alt|}}}|icon={{{icon|Barrier.png}}}}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
+
| barrier      = {{effect|Barrier|{{{alt|Барьер}}}|icon=Barrier.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
 
<!-- Increase and decrease properties -->
 
<!-- Increase and decrease properties -->
 
| attack speed increase    = {{effect icon|icon=Radius.png}}&nbsp;Увеличение скорости атаки: {{fraction|{{{2|0}}}}}%
 
| attack speed increase    = {{effect icon|icon=Radius.png}}&nbsp;Увеличение скорости атаки: {{fraction|{{{2|0}}}}}%
| damage increase          = {{effect|Damage#Прямой урон|{{{alt|Увеличение урона}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}%
+
| damage increase          = {{effect|Damage|{{{alt|Увеличение урона}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}%
| damage reduced          = {{effect|Damage#Прямой урон|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}%
+
| damage reduced          = {{effect|Damage|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}%
| damage reduction per hit = {{effect|Damage#Прямой урон|{{{alt|Уменьшение урона за попадание}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}%
+
| damage reduction per hit = {{effect|Damage|{{{alt|Уменьшение урона за попадание}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}%
| condition damage increase= {{effect|Damage#Урон от состояний|{{{alt|Увеличение урона от состояний}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}%
+
| condition damage increase= {{effect|Condition Damage|{{{alt|Увеличение урона от состояний}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}%
| condition damage reduced = {{effect|Damage#Урон от состояний|{{{alt|Уменьшение урона от состояний}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}%
+
| condition damage reduced = {{effect|Condition Damage|{{{alt|Уменьшение урона от состояний}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}%
| all damage increase      = {{effect|Damage|{{{alt|Увеличение урона}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}%
 
| all damage reduced      = {{effect|Damage|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}%
 
 
| duration increase        = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }}
 
| duration increase        = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }}
 
| duration decreased      = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }}
 
| duration decreased      = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }}
| healing increase        = {{effect|Healing|{{{alt|Увеличение исцеления}}}|icon={{{icon|Healing.png}}}}}: {{fraction|{{{2|0}}}}}%
+
| radius increase          = {{effect icon|Range|icon=Radius.png}}&nbsp;{{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}
| radius increase          = {{effect icon|Range|icon={{{icon|Radius.png}}}}}&nbsp;{{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}
 
 
| recharge reduced        = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}%
 
| recharge reduced        = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}%
| recharge time reduced    = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Уменьшение времени перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
+
| recharge time reduced    = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Уменьшение времени перезарядки}}}]]: {{{2|0}}} {{plural:{{{2}}}|сек|сек}}
| critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon={{{icon|Ferocity attribute.png}}}}}: {{fraction|{{{2|0}}}}}%
+
| critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon=Ferocity attribute.png}}: {{fraction|{{{2|0}}}}}%
 
| critical chance
 
| critical chance
 
| chance on critical
 
| chance on critical
 
| chance on critical hit  = {{effect|Critical hit|{{{alt|Шанс при критическом ударе}}}}}: {{{2|0}}}%
 
| chance on critical hit  = {{effect|Critical hit|{{{alt|Шанс при критическом ударе}}}}}: {{{2|0}}}%
 
| critical chance increase = {{effect|Critical Chance|{{{alt|Увеличение критического шанса}}}|icon=Precision attribute.png}}: {{{2|0}}}%
 
| critical chance increase = {{effect|Critical Chance|{{{alt|Увеличение критического шанса}}}|icon=Precision attribute.png}}: {{{2|0}}}%
| movement speed increase  = {{effect|Movement Speed|{{{alt|Увеличение скорости передвижения}}}}}: {{{2|0}}}%
+
| movement speed increase  = {{effect|Movement speed|{{{alt|Увеличение скорости передвижения}}}}}: {{{2|0}}}%
 
<!-- Combo fields and finishers -->
 
<!-- Combo fields and finishers -->
 
| combo = {{#switch:{{lc:{{{2}}}}}
 
| combo = {{#switch:{{lc:{{{2}}}}}
Строка 101: Строка 87:
 
   | poison
 
   | poison
 
   | smoke
 
   | smoke
   | water = {{effect|Combo|Комбо-поле|icon=Combo.png}}: [[{{ucfirst:{{{2}}}}} field|{{rus lang|combo|{{{2}}}}}]]         
+
   | water = {{effect|Combo|Комбо-поле|icon=Combo.png}}: [[{{ucfirst:{{{2}}}}} field|{{#switch:{{lc:{{{2|}}}}}|dark=Тьма|ethereal=Астрал|fire=Огонь|ice=Лед|light=Свет|lightning=Молния|poison=Яд|smoke=Дым|water=Вода}}]]         
 
   | blast
 
   | blast
 
   | leap
 
   | leap
   | whirl = {{effect|Combo|Комбо-финал|icon=Combo.png}}: [[{{ucfirst:{{{2}}}}} finisher|{{rus lang|combo|{{{2}}}}}]]
+
   | whirl = {{effect|Combo|Комбо-финал|icon=Combo.png}}: [[{{ucfirst:{{{2}}}}} finisher|{{#switch:{{lc:{{{2|}}}}}|blast=Взрыв|leap=Прыжок|whirl=Вихрь}}]]
   | projectile = {{effect|Combo|Комбо-финал|icon=Combo.png}}: [[Projectile finisher|{{rus lang|combo|Projectile}}]] {{#ifeq:{{{3|n}}}|y|(шанс 20%)}}
+
   | projectile = {{effect|Combo|Комбо-финал|icon=Combo.png}}: [[Projectile finisher|Физический снаряд]] {{#ifeq:{{{3|n}}}|y|(шанс 20%)}}
 
   }}
 
   }}
 
<!-- General properties -->
 
<!-- General properties -->
 
| adrenaline      = {{effect icon|Adrenaline|icon=Attribute bonus.png}}&nbsp;[[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}}
 
| adrenaline      = {{effect icon|Adrenaline|icon=Attribute bonus.png}}&nbsp;[[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}}
| attribute        = {{effect icon|Attribute|icon={{{icon|{{#switch:{{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage=Condition Damage attribute.png|healing power=Healing Power attribute.png|#default={{ucfirst:{{{2}}}}} attribute.png}}}}}}}&nbsp;{{#switch: {{lc:{{{2|}}}}}|attribute increase=Увеличение атрибута|attribute reduced=Уменьшение атрибута|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{rus lang|attribute|{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}}
+
| attribute        = {{effect icon|Attribute|icon={{#switch:{{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage=Condition Damage attribute.png|healing power=Healing Power attribute.png|#default={{ucfirst:{{{2}}}}} attribute.png}}}}&nbsp;{{#switch: {{lc:{{{2|}}}}}|attribute increase=Увеличение атрибута|attribute reduced=Уменьшение атрибута|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{rus lang|attribute|{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{{3|0}}}|{{{3|}}}}}}}
| blade            = {{effect|Blade|{{{alt|Клинок}}}|icon=Power attribute.png}}
 
| blocks missiles  = {{effect|Block#Projectile destruction|{{{alt|Блокирует снаряды}}}}}
 
 
| bounce
 
| bounce
 
| bounces          = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}}
 
| bounces          = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}}
| breaks enemy targeting = {{effect icon|icon=Breaks Enemy Targeting.png|link=}}&nbsp;{{{alt|Сбивает прицел противника}}}
+
| breaks enemy targeting = {{effect icon|icon=Breaks Enemy Targeting.png}}&nbsp;Сбивает прицел противника
 
| breakstun
 
| breakstun
 
| breaksstun
 
| breaksstun
 
| stun break
 
| stun break
| breaks stun      = {{effect|Stun break|{{{alt|Снимает оглушение}}}}}
+
| breaks stun      = {{effect icon|Stun break|icon=Breaks stun.png}}&nbsp;[[Stun break|Снимает оглушение]]
 
| cannot critical hit = {{effect|Critical hit|{{{alt|Не наносит критический урон}}}|icon=Critical Chance.png}}
 
| cannot critical hit = {{effect|Critical hit|{{{alt|Не наносит критический урон}}}|icon=Critical Chance.png}}
 
| capture          = {{effect|Capture point|Прекращает ваш вклад в захват точки}}
 
| capture          = {{effect|Capture point|Прекращает ваш вклад в захват точки}}
Строка 126: Строка 110:
 
| duration        = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
 
| duration        = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
 
| endurance gained = {{effect icon}}&nbsp;[[Endurance|{{{alt|Получаемая выносливость}}}]]: {{{2|0}}}
 
| endurance gained = {{effect icon}}&nbsp;[[Endurance|{{{alt|Получаемая выносливость}}}]]: {{{2|0}}}
| evade            = {{effect|Evade|{{{alt|Уклонение}}}|icon=Evade.png}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
+
| evade            = {{effect|Evade|Уклонение|icon=Evade.png}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
| explosion
+
| explosion      
 
| explosive        = {{effect|Explosion|Взрыв}}
 
| explosive        = {{effect|Explosion|Взрыв}}
 
| gain            = {{effect icon|Attribute|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}}&nbsp;Получение [[{{lc:{{{2}}}}}|{{{alt1|{{{2}}}}}}]], основываясь на проценте от [[{{lc:{{{3}}}}}|{{{alt2|{{{3}}}}}}]]: {{{4|0}}}%
 
| gain            = {{effect icon|Attribute|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}}&nbsp;Получение [[{{lc:{{{2}}}}}|{{{alt1|{{{2}}}}}}]], основываясь на проценте от [[{{lc:{{{3}}}}}|{{{alt2|{{{3}}}}}}]]: {{{4|0}}}%
Строка 136: Строка 120:
 
| life force      = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}%
 
| life force      = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}%
 
| maximum count    = {{effect icon|icon=Maximum Count.png}}&nbsp;[[Ammunition skill|{{{alt|Максимум использований}}}]]: {{{2|0}}}
 
| maximum count    = {{effect icon|icon=Maximum Count.png}}&nbsp;[[Ammunition skill|{{{alt|Максимум использований}}}]]: {{{2|0}}}
| percent          = {{effect icon|icon=Radius.png}}&nbsp;{{{alt|Пропорция}}}: {{fraction|{{{2|0}}}}}%
+
| percent          = {{effect icon|icon=Radius.png}}&nbsp;{{{alt|Процент}}}: {{{2|0}}}%
 
| pierces          = {{effect|Pierces|Пробивание}}
 
| pierces          = {{effect|Pierces|Пробивание}}
| flow            = {{effect icon|Flow}}&nbsp;[[Flow|{{{alt|Напор}}}]]: {{{2|0}}}
 
| positive flow    = {{effect icon|Positive Flow|stacks={{{stacks|}}}|icon={{{icon|Positive Flow (gray).png}}}}}&nbsp;[[Positive Flow|{{{alt|Прирост напора}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: Рост [[flow|напора]] каждую секунду.
 
 
| pulse
 
| pulse
 
| pulses          = {{effect icon}}&nbsp;Тактов: {{{2|0}}}
 
| pulses          = {{effect icon}}&nbsp;Тактов: {{{2|0}}}
| radius          = {{effect icon|Range|icon={{{icon|Radius.png}}}}}&nbsp;[[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}}
+
| radius          = {{effect icon|Range|icon=Radius.png}}&nbsp;[[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}}
| range            = {{effect icon|Range|icon={{{icon|Range.png}}}}}&nbsp;[[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}}
+
| range            = {{effect icon|Range|icon=Range.png}}&nbsp;[[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}}
 
| recharge time    = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
 
| recharge time    = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
 
| reflect          = {{effect|Reflect|Отражает снаряды}}
 
| reflect          = {{effect|Reflect|Отражает снаряды}}
 +
| blocks missiles  = {{effect|Block#Projectile destruction|Блокирует снаряды}}
 
| remove boon
 
| remove boon
 
| ignore boon
 
| ignore boon
 
| boon            = {{effect|{{ucfirst:{{{2|Boon}}}}}|{{{alt|Снимает благо}}}}}
 
| boon            = {{effect|{{ucfirst:{{{2|Boon}}}}}|{{{alt|Снимает благо}}}}}
 
| boons removed    = {{effect icon}}&nbsp;[[Boon|{{{alt|Снимает благ}}}]]: {{{2|0}}}
 
| boons removed    = {{effect icon}}&nbsp;[[Boon|{{{alt|Снимает благ}}}]]: {{{2|0}}}
| condition effect reduced = {{effect|{{ucfirst:{{{2|Condition}}}}}|{{{alt|Эффект состояния уменьшен}}}}}
 
 
| condition effect ignored
 
| condition effect ignored
 
| ignore condition = {{effect|{{ucfirst:{{{2|Condition}}}}}|{{{alt|Игнорирует эффект состояния}}}}}
 
| ignore condition = {{effect|{{ucfirst:{{{2|Condition}}}}}|{{{alt|Игнорирует эффект состояния}}}}}
Строка 163: Строка 145:
 
| threshold
 
| threshold
 
| health threshold = {{effect icon|icon=Radius.png}}&nbsp;Порог здоровья: {{{2|0}}}%
 
| health threshold = {{effect icon|icon=Radius.png}}&nbsp;Порог здоровья: {{{2|0}}}%
| initiative gain
 
| initiative      = {{effect icon|icon=Miscellaneous effect.png}}&nbsp;[[Initiative|{{{alt|Инициатива}}}]]: {{{2|0}}}
 
 
| heat gain        = {{effect icon|icon=Heat.png}}&nbsp;[[Heat|{{{alt|Увеличение нагрева}}}]]: {{{2|0}}}%
 
| heat gain        = {{effect icon|icon=Heat.png}}&nbsp;[[Heat|{{{alt|Увеличение нагрева}}}]]: {{{2|0}}}%
 
| heat threshold  = {{effect icon|icon=Heat.png}}&nbsp;[[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}}
 
| heat threshold  = {{effect icon|icon=Heat.png}}&nbsp;[[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}}
 
| unblockable      = {{effect|Unblockable|Нельзя блокировать|icon={{{icon|Unblockable.png}}}}}
 
| unblockable      = {{effect|Unblockable|Нельзя блокировать|icon={{{icon|Unblockable.png}}}}}
| defiance break  = {{effect icon|Defiance Break|icon=Evade.png|}}&nbsp;<span class="hiddenlinks" style="color: teal;">[[Defiance Break|{{{alt|Снятие неповиновения}}}]]: {{{2|0}}}</span>{{#if:{{{sic|}}}|{{sic|{{{sic}}}}}|}}
+
| miscplain
| ally target      = [[File:Skill fact text only icon.png|link=]]<span style="color:blue;">'''Союзная цель''':</span> {{{2|}}}
 
| enemy target    = [[File:Skill fact text only icon.png|link=]]<span style="color:red;">'''Вражеская цель''':</span> {{{2|}}}
 
| text            = [[File:Skill fact text only icon.png|link=]]{{{2|}}}
 
 
| property        = {{effect icon}}&nbsp;{{{2|Property}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}}
 
| property        = {{effect icon}}&nbsp;{{{2|Property}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}}
| misc            = <span class="inline-icon effect">[[File:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|20px|link=]]{{#if:{{{stacks|}}}|<sub>{{{stacks}}}</sub>|}}</span> {{{alt|''Другой эффект''}}}{{#if:{{{2|}}}|<span>:</span> {{{2|}}}}}
+
| misc            = <span class="inline-icon effect">[[File:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|20px|link=]]{{#if:{{{stacks|}}}|<sub>{{{stacks}}}</sub>|}}</span> {{{alt|''Другой эффект''}}}{{#if:{{{pre|}}}{{{2|}}}{{{suf|}}}|<span>:</span> {{{pre|}}} {{formatnum:{{{2|}}}}} {{{suf|}}}}}
 
<!-- Effect and default behavior -->
 
<!-- Effect and default behavior -->
| effect          = {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}&nbsp;{{{t|сек}}})}}{{#ifeq:{{{desc|+}}}|<!-- if set but empty -->|<!-- then display no description -->|<!-- else--><span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}
+
| effect          = {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|&nbsp;сек}}})}}{{#ifeq:{{{desc|+}}}|<!-- if set but empty -->|<!-- then display no description -->|<!-- else--><span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}
| #default        = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}}&nbsp;{{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t| сек}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}
+
| #default        = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}}&nbsp;{{{1}}}{{#if:{{{2|}}}|<span>:</span> {{{2}}}}}
 
}}{{#if:{{{game mode|}}}|</div>|}}<!--
 
}}{{#if:{{{game mode|}}}|</div>|}}<!--
  
Строка 184: Строка 161:
 
{{#switch: {{lc:{{{1|}}}}}
 
{{#switch: {{lc:{{{1|}}}}}
 
  | breaks stun = {{#set:Breaks stun=Y}}
 
  | breaks stun = {{#set:Breaks stun=Y}}
  | combo =
+
  | combo =  
 
   {{#switch: {{lc:{{{2}}}}}
 
   {{#switch: {{lc:{{{2}}}}}
 
     | dark | ethereal | fire | ice | light | lightning | poison | smoke | water = {{#set:Has combo effect={{ucfirst:{{{2|}}}}} field}} [[Category:{{ucfirst:{{{2|}}}}} field skills]]
 
     | dark | ethereal | fire | ice | light | lightning | poison | smoke | water = {{#set:Has combo effect={{ucfirst:{{{2|}}}}} field}} [[Category:{{ucfirst:{{{2|}}}}} field skills]]
Строка 192: Строка 169:
 
  | {{#switch: {{lc:{{{1|}}}}}
 
  | {{#switch: {{lc:{{{1|}}}}}
 
   <!-- Scaling boons -->
 
   <!-- Scaling boons -->
     | might        = {{Skill fact/subobject|Might|type={{{type|Boon}}}|text={{{alt|Might}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Might|{{{alt|Might}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{#expr:30 * {{{stacks|1}}}}} [[Condition Damage]], {{#expr:30 * {{{stacks|1}}}}} [[Power]]|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | might        = {{Skill fact/subobject|Might|type=Boon|text={{{alt|Might}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Might|{{{alt|Might}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{#expr:30 * {{{stacks|1}}}}} [[Condition Damage]], {{#expr:30 * {{{stacks|1}}}}} [[Power]]}}
     | regeneration = {{Skill fact/subobject|Regeneration|type={{{type|Boon}}}|text={{{alt|Regen}}}|stacks={{{stacks|1}}}|number={{{2|0}}}||description=[[Regeneration|{{{alt|Regen}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} Heal|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | regeneration = {{Skill fact/subobject|Regeneration|type=Boon|text={{{alt|Regen}}}|stacks={{{stacks|1}}}|number={{{2|0}}}||description=[[Regeneration|{{{alt|Regen}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} Heal}}
     | vigor        = {{Skill fact/subobject|Vigor|type={{{type|Boon}}}|text={{{alt|Vigor}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vigor|{{{alt|Vigor}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +50% Endurance Regeneration|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | vigor        = {{Skill fact/subobject|Vigor|type=Boon|text={{{alt|Vigor}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vigor|{{{alt|Vigor}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: 50% Endurance Regeneration}}
     | stability    = {{Skill fact/subobject|Stability|type={{{type|Boon}}}|text={{{alt|Stability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Stability|{{{alt|Stability}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{effect description|Stability}}|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | stability    = {{Skill fact/subobject|Stability|type=Boon|text={{{alt|Stability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Stability|{{{alt|Stability}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{effect description|Stability}}}}
 
     <!-- Scaling conditions -->
 
     <!-- Scaling conditions -->
     | bleeding    = {{Skill fact/subobject|Bleeding|type={{{type|Condition}}}|text={{{alt|Bleeding}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Bleeding|{{{alt|Bleeding}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage}}
+
     | bleeding    = {{Skill fact/subobject|Bleeding|type=Condition|text={{{alt|Bleeding}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Bleeding|{{{alt|Bleeding}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage}}
     | burning      = {{Skill fact/subobject|Burning|type={{{type|Condition}}}|text={{{alt|Burning}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Burning|{{{alt|Burning}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} Damage}}
+
     | burning      = {{Skill fact/subobject|Burning|type=Condition|text={{{alt|Burning}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Burning|{{{alt|Burning}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} Damage}}
     | confusion    = {{Skill fact/subobject|Confusion|type={{{type|Condition}}}|text={{{alt|Confusion}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Confusion|{{{alt|Confusion}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*11 round 0}}}} Damage, {{formatnum:{{#expr: floor({{{stacks|1}}}*49.5)}}}} Damage on Skill Use}}
+
     | confusion    = {{Skill fact/subobject|Confusion|type=Condition|text={{{alt|Confusion}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Confusion|{{{alt|Confusion}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*10 round 0}}}} Damage, {{formatnum:{{#expr:{{{stacks|1}}}*49.5 round 0}}}} Damage to Players on Skill Use, {{formatnum:{{#expr:{{{stacks|1}}}*95.5 round 0}}}} Damage to Non-Players on Skill Use }}
 
     | poison
 
     | poison
     | poisoned    = {{Skill fact/subobject|Poisoned|type={{{type|Condition}}}|text={{{alt|Poison}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Poisoned|{{{alt|Poison}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} Damage, -33% Heal Effectiveness}}
+
     | poisoned    = {{Skill fact/subobject|Poisoned|type=Condition|text={{{alt|Poison}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Poisoned|{{{alt|Poison}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} Damage, -33% Heal Effectiveness}}
     | torment      = {{Skill fact/subobject|Torment|type={{{type|Condition}}}|text={{{alt|Torment}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Torment|{{{alt|Torment}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage, {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*31.8 round 0}}}} Damage if Foe Is Stationary}}
+
     | torment      = {{Skill fact/subobject|Torment|type=Condition|text={{{alt|Torment}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Torment|{{{alt|Torment}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage, {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*31.8 round 0}}}} Damage if Moving}}
     | vulnerability= {{Skill fact/subobject|Vulnerability|type={{{type|Condition}}}|text={{{alt|Vulnerability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vulnerability|{{{alt|Vulnerability}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +{{{stacks|1}}}% Incoming [[Damage#Strike damage|Damage]], +{{{stacks|1}}}% Incoming [[Damage#Condition damage|Condition Damage]]}}
+
     | vulnerability= {{Skill fact/subobject|Vulnerability|type=Condition|text={{{alt|Vulnerability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vulnerability|{{{alt|Vulnerability}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{{stacks|1}}}% Incoming [[Damage]], {{{stacks|1}}}% Incoming [[Condition Damage]]}}
 
     <!-- Common effects using standard description -->
 
     <!-- Common effects using standard description -->
     | aegis      = {{Skill fact/subobject|Aegis|type={{{type|Boon}}}|text={{{alt|Aegis}}}|number={{{2|0}}}|description=[[Aegis|{{{alt|Aegis}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: [[Block]] the next incoming attack.|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | aegis      = {{Skill fact/subobject|Aegis|type=Boon|text={{{alt|Aegis}}}|number={{{2|0}}}|description=[[Aegis|{{{alt|Aegis}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: [[Block]] the next incoming attack.}}
     | alacrity    = {{Skill fact/subobject|Alacrity|type={{{type|Boon}}}|text={{{alt|Alacrity}}}|number={{{2|0}}}|stacks={{{stacks|1}}}|description=[[Alacrity|{{{alt|Alacrity}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +25% Skill [[Recharge]] Rate|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | alacrity    = {{Skill fact/subobject|Alacrity|type=Boon|text={{{alt|Alacrity}}}|number={{{2|0}}}|stacks={{{stacks|1}}}|description=[[Alacrity|{{{alt|Alacrity}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: 25% Skill [[Recharge]] Rate}}
 
     | blind
 
     | blind
 
     | blinded
 
     | blinded
     | blindness  = {{Skill fact/subobject|Blinded|type={{{type|Condition}}}|text={{{alt|Blindness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Blinded|{{{alt|Blindness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Next outgoing attack [[miss]]es.}}
+
     | blindness  = {{Skill fact/subobject|Blinded|type=Condition|text={{{alt|Blindness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Blinded|{{{alt|Blindness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Next outgoing attack [[miss]]es.}}
 
     | chill
 
     | chill
     | chilled    = {{Skill fact/subobject|Chilled|type={{{type|Condition}}}|text={{{alt|Chilled}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Chilled|{{{alt|Chilled}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -66% Skill [[Recharge]] Rate, -66% [[Movement Speed]]}}
+
     | chilled    = {{Skill fact/subobject|Chilled|type=Condition|text={{{alt|Chilled}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Chilled|{{{alt|Chilled}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -66% Skill [[Recharge]] Rate, -66% [[Movement speed|Movement Speed]]}}
 
     | cripple
 
     | cripple
     | crippled    = {{Skill fact/subobject|Crippled|type={{{type|Condition}}}|text={{{alt|Cripple}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Crippled|{{{alt|Cripple}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -50% [[Movement Speed]]}}
+
     | crippled    = {{Skill fact/subobject|Crippled|type=Condition|text={{{alt|Cripple}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Crippled|{{{alt|Cripple}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -50% [[Movement speed|Movement Speed]]}}
     | fear        = {{Skill fact/subobject|Fear|type={{{type|Condition}}}|text={{{alt|Fear}}}|number={{{2|0}}}|description=[[Fear|{{{alt|Fear}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Involuntary retreat; unable to act; stacks duration.}}
+
     | fear        = {{Skill fact/subobject|Fear|type=Condition|text={{{alt|Fear}}}|number={{{2|0}}}|description=[[Fear|{{{alt|Fear}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Involuntary retreat; unable to act; stacks duration.}}
     | fury        = {{Skill fact/subobject|Fury|type={{{type|Boon}}}|text={{{alt|Fury}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Fury|{{{alt|Fury}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +{{#if: {{{3|}}}|{{{3}}}|20}}% [[Critical Chance]]|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | fury        = {{Skill fact/subobject|Fury|type=Boon|text={{{alt|Fury}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Fury|{{{alt|Fury}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: 20% [[Critical Chance]]}}
     | protection  = {{Skill fact/subobject|Protection|type={{{type|Boon}}}|text={{{alt|Protection}}}|number={{{2|0}}}|description=[[Protection|{{{alt|Protection}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -33% Incoming [[Damage#Strike damage|Damage]]|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | protection  = {{Skill fact/subobject|Protection|type=Boon|text={{{alt|Protection}}}|number={{{2|0}}}|description=[[Protection|{{{alt|Protection}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -33% Incoming Damage}}
     | quickness  = {{Skill fact/subobject|Quickness|type={{{type|Boon}}}|text={{{alt|Quickness}}}|number={{{2|0}}}|description=[[Quickness|{{{alt|Quickness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|faster]].|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | quickness  = {{Skill fact/subobject|Quickness|type=Boon|text={{{alt|Quickness}}}|number={{{2|0}}}|description=[[Quickness|{{{alt|Quickness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|faster]].}}
     | resistance  = {{Skill fact/subobject|Resistance|type={{{type|Boon}}}|text={{{alt|Resistance}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resistance|{{{alt|Resistance}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Nondamaging [[condition]]s currently on you are ineffective.|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | resistance  = {{Skill fact/subobject|Resistance|type=Boon|text={{{alt|Resistance}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resistance|{{{alt|Resistance}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: [[Condition]]s currently on you are ineffective; stacks duration.}}
    | resolution  = {{Skill fact/subobject|Resolution|type={{{type|Boon}}}|text={{{alt|Resolution}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resolution|{{{alt|Resolution}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Incoming [[Damage#Condition damage|condition damage]] decreased by 33%.|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | retaliation = {{Skill fact/subobject|Retaliation|type=Boon|text={{{alt|Retaliation}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Retaliation|{{{alt|Retaliation}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Reflect incoming damage back to its source.}}
     | retaliation = {{Skill fact/subobject|Retaliation|type={{{type|Boon}}}|text={{{alt|Retaliation}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Retaliation|{{{alt|Retaliation}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Reflect incoming damage back to its source.|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | slow        = {{Skill fact/subobject|Slow|type=Condition|text={{{alt|Slow}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Slow|{{{alt|Slow}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|slower]].}}
     | slow        = {{Skill fact/subobject|Slow|type={{{type|Condition}}}|text={{{alt|Slow}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Slow|{{{alt|Slow}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|slower]].}}
 
 
     | stealth    = {{Skill fact/subobject|Stealth|type=Effect|text={{{alt|Stealth}}}|number={{{2|0}}}|description=[[Stealth|{{{alt|Stealth}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Invisible to foes.}}
 
     | stealth    = {{Skill fact/subobject|Stealth|type=Effect|text={{{alt|Stealth}}}|number={{{2|0}}}|description=[[Stealth|{{{alt|Stealth}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Invisible to foes.}}
     | swiftness  = {{Skill fact/subobject|Swiftness|type={{{type|Boon}}}|text={{{alt|Swiftness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Swiftness|{{{alt|Swiftness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +33% [[Movement Speed]]|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | swiftness  = {{Skill fact/subobject|Swiftness|type=Boon|text={{{alt|Swiftness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Swiftness|{{{alt|Swiftness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: 33% [[Movement speed|Movement Speed]]}}
     | taunt      = {{Skill fact/subobject|Taunt|type={{{type|Condition}}}|text={{{alt|Taunt}}}|number={{{2|0}}}|description=[[Taunt|{{{alt|Taunt}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Involuntarily attack foes.}}
+
     | taunt      = {{Skill fact/subobject|Taunt|type=Condition|text={{{alt|Taunt}}}|number={{{2|0}}}|description=[[Taunt|{{{alt|Taunt}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Involuntarily attack foes.}}
     | weakness    = {{Skill fact/subobject|Weakness|type={{{type|Condition}}}|text={{{alt|Weakness}}}|number={{{2|0}}}|description=[[Weakness|{{{alt|Weakness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -50% [[Endurance]] Regeneration, +50% [[Glancing|Fumble]] [[Effect stacking|(Unrestricted)]]}}
+
     | weakness    = {{Skill fact/subobject|Weakness|type=Condition|text={{{alt|Weakness}}}|number={{{2|0}}}|description=[[Weakness|{{{alt|Weakness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -50% [[Endurance]] Regeneration, 50% [[Glancing|Fumble]] [[Effect stacking|(Unrestricted)]]}}
 
     | immobilized
 
     | immobilized
 
     | immobilize
 
     | immobilize
     | immobile    = {{Skill fact/subobject|Immobile|type={{{type|Condition}}}|text={{{alt|Immobilize}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Immobile|{{{alt|Immobilize}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Unable to move.}}
+
     | immobile    = {{Skill fact/subobject|Immobile|type=Condition|text={{{alt|Immobilize}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Immobile|{{{alt|Immobilize}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Unable to move.}}
 
     <!-- Duration control effects -->
 
     <!-- Duration control effects -->
     | daze        = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
+
     | daze        = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}} }}
 
     | daze alt    = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Unable to use skills.}}
 
     | daze alt    = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Unable to use skills.}}
    | daze gray  = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Daze (gray).png}}
 
 
     | float      = {{Skill fact/subobject|Float|type=Control effect|text={{{alt|Float}}}|number={{{2|0}}}|description=[[Float|{{{alt|Float}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
     | float      = {{Skill fact/subobject|Float|type=Control effect|text={{{alt|Float}}}|number={{{2|0}}}|description=[[Float|{{{alt|Float}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
    | float gray  = {{Skill fact/subobject|Float|type=Control effect|text={{{alt|Float}}}|number={{{2|0}}}|description=[[Float|{{{alt|Float}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
 
     | knockdown  = {{Skill fact/subobject|Knockdown|type=Control effect|text={{{alt|Knockdown}}}|number={{{2|0}}}|description=[[Knockdown|{{{alt|Knockdown}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
     | knockdown  = {{Skill fact/subobject|Knockdown|type=Control effect|text={{{alt|Knockdown}}}|number={{{2|0}}}|description=[[Knockdown|{{{alt|Knockdown}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
    | knockdown gray  = {{Skill fact/subobject|Knockdown|type=Control effect|text={{{alt|Knockdown}}}|number={{{2|0}}}|description=[[Knockdown|{{{alt|Knockdown}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
 
     | sink        = {{Skill fact/subobject|Sink|type=Control effect|text={{{alt|Sink}}}|number={{{2|0}}}|description=[[Sink|{{{alt|Sink}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
     | sink        = {{Skill fact/subobject|Sink|type=Control effect|text={{{alt|Sink}}}|number={{{2|0}}}|description=[[Sink|{{{alt|Sink}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
    | sink gray  = {{Skill fact/subobject|Sink|type=Control effect|text={{{alt|Sink}}}|number={{{2|0}}}|description=[[Sink|{{{alt|Sink}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
 
     | stun        = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
     | stun        = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
     | stun alt    = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Unable to act.}}
 
     | stun alt    = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Unable to act.}}
    | stun gray  = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Stun (gray).png}}
 
 
     <!-- Distance control effects -->
 
     <!-- Distance control effects -->
 
     | push
 
     | push
 
     | knockback  = {{Skill fact/subobject|Knockback|type=Control effect|text={{{alt|Knockback}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Knockback|{{{alt|Knockback}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}}
 
     | knockback  = {{Skill fact/subobject|Knockback|type=Control effect|text={{{alt|Knockback}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Knockback|{{{alt|Knockback}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}}
    | push gray
 
    | knockback gray  = {{Skill fact/subobject|Knockback|type=Control effect|text={{{alt|Knockback}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Knockback|{{{alt|Knockback}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}}
 
 
     | launch      = {{Skill fact/subobject|Launch|type=Control effect|text={{{alt|Launch}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Launch|{{{alt|Launch}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}}
 
     | launch      = {{Skill fact/subobject|Launch|type=Control effect|text={{{alt|Launch}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Launch|{{{alt|Launch}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}}
    | launch gray = {{Skill fact/subobject|Launch|type=Control effect|text={{{alt|Launch}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Launch|{{{alt|Launch}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}}
+
     | pull        = {{Skill fact/subobject|Pull|type=Control effect|text={{{alt|Pull}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Pull|{{{alt|Pull}}}]]: {{formatnum:{{{2|}}}}}|icon=Radius.png}}
     | pull        = {{Skill fact/subobject|Pull|type=Control effect|text={{{alt|Pull}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Pull|{{{alt|Pull}}}]]{{#if: {{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{{icon|Pull.png}}}}}
 
    | pull gray  = {{Skill fact/subobject|Pull|type=Control effect|text={{{alt|Pull}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Pull|{{{alt|Pull}}}]]{{#if: {{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon=Radius.png}}
 
 
     <!-- Scaling general properties -->
 
     <!-- Scaling general properties -->
     | damage      = {{Skill fact/subobject|Damage|type=Damage|text={{{alt|Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Damage|{{{alt|Damage}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}}}
+
     | damage      = {{Skill fact/subobject|Damage|type=Damage|text={{{alt|Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Damage|{{{alt|Damage}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}}}
     | life siphon damage= {{Skill fact/subobject|Life Siphon Damage|type=Damage|text={{{alt|Life Siphon Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Damage}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}|icon=Damage.png}}
+
     | life siphon damage= {{Skill fact/subobject|Life Siphon Damage|type=Damage|text={{{alt|Life Siphon Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Damage}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}|icon=Damage.png}}
     | healing    = {{Skill fact/subobject|Healing|type=Healing|text={{{alt|Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Healing|{{{alt|Healing}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|applies to={{ucfirst:{{{applies to|Self}}}}}|icon={{{icon|Healing.png}}}}}
+
     | healing    = {{Skill fact/subobject|Healing|type=Healing|text={{{alt|Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Healing|{{{alt|Healing}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|icon={{{icon|Healing.png}}}}}
 
     | life siphon healing= {{Skill fact/subobject|Life Siphon Healing|type=Healing|text={{{alt|Life Siphon Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Healing}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}}
 
     | life siphon healing= {{Skill fact/subobject|Life Siphon Healing|type=Healing|text={{{alt|Life Siphon Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Healing}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}}
 
     | health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss}}}]]: {{{2|0}}}}}
 
     | health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss}}}]]: {{{2|0}}}}}
     | health loss per interval= {{Skill fact/subobject|Health Loss per Interval|type=Percent|text={{{alt|Health Loss per Interval}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss per Interval}}}]]: {{fraction|{{{2|0}}}}}%|icon=Health Loss.png}}
+
     | health loss per interval= {{Skill fact/subobject|Health Loss per Interval|type=Percent|text={{{alt|Health Loss per Interval}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss per Interval}}}]]: {{{2|0}}}%|icon=Health Loss.png}}
     | barrier    = {{Skill fact/subobject|Barrier|type=Barrier|text={{{alt|Barrier}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Barrier|{{{alt|Barrier}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|icon={{{icon|Barrier.png}}}}}
+
     | barrier    = {{Skill fact/subobject|Barrier|type=Barrier|text={{{alt|Barrier}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Barrier|{{{alt|Barrier}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}}
  
 
     <!-- Increase and decrease properties -->
 
     <!-- Increase and decrease properties -->
 
     | attack speed increase  = {{Skill fact/subobject|Attack Speed Increase|type=Percent|text=Attack Speed Increase|number={{{2|0}}}|description=Attack Speed Increase: {{fraction|{{{2|0}}}}}%|icon=Radius.png}}
 
     | attack speed increase  = {{Skill fact/subobject|Attack Speed Increase|type=Percent|text=Attack Speed Increase|number={{{2|0}}}|description=Attack Speed Increase: {{fraction|{{{2|0}}}}}%|icon=Radius.png}}
     | damage increase        = {{Skill fact/subobject|Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage#Strike damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}}
+
     | damage increase        = {{Skill fact/subobject|Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}}
     | damage reduced          = {{Skill fact/subobject|Damage Reduced|type=Percent|text={{{alt|Damage Reduced}}}|number={{{2|0}}}|description=[[Damage#Strike damage|{{{alt|Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}}
+
     | damage reduced          = {{Skill fact/subobject|Damage Reduced|type=Percent|text={{{alt|Damage Reduced}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}}
     | damage reduction per hit= {{Skill fact/subobject|Damage Reduction per Hit|type=Percent|text={{{alt|Damage Reduction per Hit}}}|number={{{2|0}}}|description=[[Damage#Strike damage|{{{alt|Damage Reduction per Hit}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}}
+
     | damage reduction per hit= {{Skill fact/subobject|Damage Reduction per Hit|type=Percent|text={{{alt|Damage Reduction per Hit}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Reduction per Hit}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}}
     | condition damage increase= {{Skill fact/subobject|Condition Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage#Condition damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}}
+
     | condition damage increase= {{Skill fact/subobject|Condition Damage Increase|type=Percent|text={{{alt|Condition Damage Increase}}}|number={{{2|0}}}|description={{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}}
     | condition damage reduced= {{Skill fact/subobject|Condition Damage Reduced|type=Percent|text={{{alt|Condition Damage Reduced}}}|number={{{2|0}}}|description=[[Damage#Condition Damage|{{{alt|Condition Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}}
+
     | condition damage reduced= {{Skill fact/subobject|Condition Damage Reduced|type=Percent|text={{{alt|Condition Damage Reduced}}}|number={{{2|0}}}|description=[[Condition Damage|{{{alt|Condition Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}}
    | all damage increase    = {{Skill fact/subobject|All Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}|effect bonus=Damage Increase;Condition Damage Increase;Life Steal Damage Increase}}
 
    | all damage reduced      = {{Skill fact/subobject|All Damage Reduced|type=Percent|text={{{alt|Damage Reduced}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png|effect bonus=Damage Reduced;Condition Damage Reduced}}
 
 
     | duration increase      = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}}
 
     | duration increase      = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}}
 
     | duration decreased      = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}}
 
     | duration decreased      = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}}
    | healing increase        = {{Skill fact/subobject|Healing Increase|type=Percent|text={{{alt|Healing Increase}}}|number={{{2|0}}}|description=[[Healing|{{{alt|Healing Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Healing.png}}}|effect bonus=Healing Increase}}
+
     | radius increase        = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon=Radius.png}}
     | radius increase        = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon={{{icon|Radius.png}}}}}
 
 
     | recharge reduced        = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}}
 
     | recharge reduced        = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}}
 
     | recharge time reduced  = {{Skill fact/subobject|Recharge Time Reduced|type=Time|text={{{alt|Recharge Time Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time Reduced}}}]]: {{{2|0}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}}
 
     | recharge time reduced  = {{Skill fact/subobject|Recharge Time Reduced|type=Time|text={{{alt|Recharge Time Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time Reduced}}}]]: {{{2|0}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}}
     | critical damage increase= {{Skill fact/subobject|Critical Damage Increase|type=Percent|text={{{alt|Critical Damage Increase}}}|number={{{2|0}}}|description=[[Critical Damage|{{{alt|Critical Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Ferocity attribute.png}}}}}
+
     | critical damage increase= {{Skill fact/subobject|Critical Damage Increase|type=Percent|text={{{alt|Critical Damage Increase}}}|number={{{2|0}}}|description=[[Critical Damage|{{{alt|Critical Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon=Ferocity attribute.png}}
 
     | critical chance
 
     | critical chance
 
     | chance on critical
 
     | chance on critical
 
     | chance on critical hit  = {{Skill fact/subobject|Chance on Critical Hit|type=Percent|text={{{alt|Chance on Critical Hit}}}|number={{{2|0}}}|description=[[Critical hit|{{{alt|Chance on Critical Hit}}}]]: {{{2|0}}}%|icon=Miscellaneous effect.png}}
 
     | chance on critical hit  = {{Skill fact/subobject|Chance on Critical Hit|type=Percent|text={{{alt|Chance on Critical Hit}}}|number={{{2|0}}}|description=[[Critical hit|{{{alt|Chance on Critical Hit}}}]]: {{{2|0}}}%|icon=Miscellaneous effect.png}}
 
     | critical chance increase= {{Skill fact/subobject|Critical Chance|type=Percent|text={{{alt|Critical Chance Increase}}}|number={{{2|0}}}|description=[[Critical Chance|{{{alt|Critical Chance Increase}}}]]: {{{2|0}}}%|icon=Precision attribute.png}}
 
     | critical chance increase= {{Skill fact/subobject|Critical Chance|type=Percent|text={{{alt|Critical Chance Increase}}}|number={{{2|0}}}|description=[[Critical Chance|{{{alt|Critical Chance Increase}}}]]: {{{2|0}}}%|icon=Precision attribute.png}}
     | movement speed increase = {{Skill fact/subobject|Movement Speed|type=Percent|text={{{alt|Movement Speed Increase}}}|number={{{2|0}}}|description=[[Movement Speed|{{{alt|Movement Speed Increase}}}]]: {{{2|0}}}%}}
+
     | movement speed increase = {{Skill fact/subobject|Movement Speed|type=Percent|text={{{alt|Movement Speed Increase}}}|number={{{2|0}}}|description=[[Movement speed|{{{alt|Movement Speed Increase}}}]]: {{{2|0}}}%}}
 
+
   
 
     <!-- Combo fields and finishers -->
 
     <!-- Combo fields and finishers -->
 
     | combo = {{#switch:{{lc:{{{2}}}}}
 
     | combo = {{#switch:{{lc:{{{2}}}}}
Строка 301: Строка 265:
 
     <!-- General properties -->
 
     <!-- General properties -->
 
     | adrenaline      = {{Skill fact/subobject|Adrenaline|type=Number|text={{{alt|Adrenaline}}}|number={{{2|0}}}|description=[[Adrenaline|{{{alt|Adrenaline}}}]]: {{{2|0}}}|icon=Attribute bonus.png}}
 
     | adrenaline      = {{Skill fact/subobject|Adrenaline|type=Number|text={{{alt|Adrenaline}}}|number={{{2|0}}}|description=[[Adrenaline|{{{alt|Adrenaline}}}]]: {{{2|0}}}|icon=Attribute bonus.png}}
     | attribute      = {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text={{{alt|{{ucfirst:{{{2}}}}}}}}|number={{{3|}}}|description={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute Increase|attribute reduced=Attribute Reduced|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{ucfirst:{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}}|icon={{{icon|{{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage = Condition Damage attribute.png|healing power = Healing Power attribute.png|#default = {{ucfirst:{{{2}}}}} attribute.png}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}}}
+
     | attribute      = {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text={{{alt|{{ucfirst:{{{2}}}}}}}}|number={{{3|}}}|description={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute Increase|attribute reduced=Attribute Reduced|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{ucfirst:{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{{3|0}}}|{{{3|}}}}}}}|icon={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage = Condition Damage attribute.png|healing power = Healing Power attribute.png|#default = {{ucfirst:{{{2}}}}} attribute.png}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}}}
    | blade            = {{Skill fact/subobject|Blade|type=Special|text={{{alt|Blade}}}|description=[[Blade|{{{alt|Blade}}}]]|icon=Power attribute.png}}
 
 
     | blocks missiles  = {{Skill fact/subobject|Blocks Missiles|type=Special|text=Blocks Missiles|description=[[Block#Projectile destruction|Blocks Missiles]]}}
 
     | blocks missiles  = {{Skill fact/subobject|Blocks Missiles|type=Special|text=Blocks Missiles|description=[[Block#Projectile destruction|Blocks Missiles]]}}
 
     | bounce
 
     | bounce
     | bounces        = {{Skill fact/subobject|Bounce|type=Number|text={{{alt|Number of Bounces}}}|number={{{2|0}}}|description=[[Bounce|{{{alt|Number of Bounces}}}]]: {{{2|0}}}}}
+
     | bounces        = {{Skill fact/subobject|Bounce|type=Number|text=Number of Bounces|number={{{2|0}}}|description=[[Bounce|Number of Bounces]]: {{{2|0}}}}}
 
     | breaks enemy targeting = {{Skill fact/subobject|Breaks Enemy Targeting|type=Special|text=Breaks Enemy Targeting|icon=Breaks Enemy Targeting.png}}
 
     | breaks enemy targeting = {{Skill fact/subobject|Breaks Enemy Targeting|type=Special|text=Breaks Enemy Targeting|icon=Breaks Enemy Targeting.png}}
 
     | breakstun
 
     | breakstun
 
     | breaksstun
 
     | breaksstun
 
     | stun break
 
     | stun break
     | breaks stun      = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]]|applies to={{ucfirst:{{{applies to|Self}}}}}|icon=Breaks stun.png}}
+
     | breaks stun      = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]]|icon=Breaks stun.png}}
     | cannot critical hit = {{Skill fact/subobject|Cannot Critical Hit|type=Special|text={{{alt|Cannot Critical Hit}}}|description=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}}
+
     | cannot critical hit = {{Skill fact/subobject|Cannot Critical hit|type=Special|text={{{alt|Cannot Critical Hit}}}|description=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}}
 
     | capture          = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}}
 
     | capture          = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}}
 
     | combat
 
     | combat
Строка 318: Строка 281:
 
     | duration        = {{Skill fact/subobject|Duration|type=Time|text={{{alt|Duration}}}|number={{{2|0}}}|description={{{alt|Duration}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
     | duration        = {{Skill fact/subobject|Duration|type=Time|text={{{alt|Duration}}}|number={{{2|0}}}|description={{{alt|Duration}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
     | endurance gained = {{Skill fact/subobject|Endurance Gained|type=Number|text={{{alt|Endurance Gained}}}|description=[[Endurance|{{{alt|Endurance Gained}}}]]: {{{2|0}}}|number={{{2|0}}}|icon=Miscellaneous effect.png}}
 
     | endurance gained = {{Skill fact/subobject|Endurance Gained|type=Number|text={{{alt|Endurance Gained}}}|description=[[Endurance|{{{alt|Endurance Gained}}}]]: {{{2|0}}}|number={{{2|0}}}|icon=Miscellaneous effect.png}}
     | evade            = {{Skill fact/subobject|Evade|type=Time|text={{{alt|Evade}}}|number={{{2|0}}}|description=[[Evade|{{{alt|Evade}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}
+
     | evade            = {{Skill fact/subobject|Evade|type=Time|text=Evade|number={{{2|0}}}|description=[[Evade]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}
     | explosion
+
     | explosion      
 
     | explosive        = {{Skill fact/subobject|Explosion|type=Special|text=Explosion|description=[[Explosion]]}}
 
     | explosive        = {{Skill fact/subobject|Explosion|type=Special|text=Explosion|description=[[Explosion]]}}
 
     | gain            = {{Skill fact/subobject|{{{2}}}|{{{3}}}|type=Attribute Conversion|text=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]|number={{{4|0}}}|description=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]: {{{4|0}}}%|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}}
 
     | gain            = {{Skill fact/subobject|{{{2}}}|{{{3}}}|type=Attribute Conversion|text=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]|number={{{4|0}}}|description=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]: {{{4|0}}}%|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}}
Строка 326: Строка 289:
 
     | invulnerability = {{Skill fact/subobject|Invulnerability|type=Time|text=Invulnerability Duration|number={{{2|0}}}|description=Invulnerability Duration: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Duration.png}}
 
     | invulnerability = {{Skill fact/subobject|Invulnerability|type=Time|text=Invulnerability Duration|number={{{2|0}}}|description=Invulnerability Duration: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Duration.png}}
 
     | lifeforce
 
     | lifeforce
     | life force      = {{Skill fact/subobject|Life Force|type=Percent|text={{{alt|Life Force}}}|number={{{2|0}}}|description=[[Life Force|{{{alt|Life Force}}}]]: {{fraction|{{{2|0}}}}}%}}
+
     | life force      = {{Skill fact/subobject|Life Force|type=Percent|text=Life Force|number={{{2|0}}}|description=[[Life Force]]: {{{2|0}}}%}}
     | maximum count  = {{Skill fact/subobject|Maximum Count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Maximum Count}}}]]: {{{2|0}}}|icon=Maximum Count.png}}
+
     | maximum count  = {{Skill fact/subobject|Maximum count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Maximum Count}}}]]: {{{2|0}}}|icon=Maximum Count.png}}
     | percent        = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{fraction|{{{2|0}}}}}%|icon=Radius.png}}
+
     | percent        = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{{2|0}}}%|icon=Radius.png}}
     | pierces        = {{Skill fact/subobject|Pierces|type=Special|text=[[Pierces]]|icon=Pierces.png}}
+
     | pierces        = {{Skill fact/subobject|Pierces|type=Special|text=Pierces|icon=Pierces.png}}
    | flow            = {{Skill fact/subobject|Flow|type=Time|text=[[Flow|{{{alt|Flow}}}]]|description={{#ifeq:{{{2|0}}}|0||: {{{2}}}}}|icon={{{icon|Heat.png}}}}}
 
    | positive flow  = {{Skill fact/subobject|Positive Flow|type=Time|stacks={{{stacks|1}}}|text=[[Positive Flow|{{{alt|Positive Flow}}}]]|description=[[Positive Flow|{{{alt|Positive Flow}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Gain [[flow]] per second.|icon={{{icon|Positive Flow (gray).png}}}}}
 
 
     | pulse
 
     | pulse
 
     | pulses          = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description=Pulses: {{{2|0}}}|icon=Miscellaneous effect.png}}
 
     | pulses          = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description=Pulses: {{{2|0}}}|icon=Miscellaneous effect.png}}
 
     | radius          = {{Skill fact/subobject|Radius|type=Distance|text={{{alt|Radius}}}|number={{{2|0}}}|description=[[Range|{{{alt|Radius}}}]]: {{formatnum:{{{2|0}}}}}|icon=Radius.png}}
 
     | radius          = {{Skill fact/subobject|Radius|type=Distance|text={{{alt|Radius}}}|number={{{2|0}}}|description=[[Range|{{{alt|Radius}}}]]: {{formatnum:{{{2|0}}}}}|icon=Radius.png}}
     | range          = {{Skill fact/subobject|Range|type=Distance|text={{{alt|Range}}}|number={{{2|0}}}|description=[[Range|{{{alt|Range}}}]]: {{formatnum:{{{2|0}}}}}|icon={{{icon|Range.png}}}}}
+
     | range          = {{Skill fact/subobject|Range|type=Distance|text={{{alt|Range}}}|number={{{2|0}}}|description=[[Range|{{{alt|Range}}}]]: {{formatnum:{{{2|0}}}}}|icon=Range.png}}
 
     | recharge time  = {{Skill fact/subobject|Recharge Time|type=Time|text={{{alt|Recharge Time}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}}
 
     | recharge time  = {{Skill fact/subobject|Recharge Time|type=Time|text={{{alt|Recharge Time}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}}
 
     | reflect        = {{Skill fact/subobject|Reflect|type=Special|text=Reflect Missiles}}
 
     | reflect        = {{Skill fact/subobject|Reflect|type=Special|text=Reflect Missiles}}
Строка 349: Строка 310:
 
                                                 | cripple | crippled = Crippled
 
                                                 | cripple | crippled = Crippled
 
                                                 | immobilized | immobilize | immobile = Immobile
 
                                                 | immobilized | immobilize | immobile = Immobile
                                                 | #default = {{ucfirst:{{{2|Condition}}}}}
+
                                                 | #default = {{ucfirst:{{{2|Condition}}}}}  
 
                                                 }}}}|type=Condition Effect Ignored|text={{{alt|Condition Effect Ignored}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Effect Ignored}}}]]}}
 
                                                 }}}}|type=Condition Effect Ignored|text={{{alt|Condition Effect Ignored}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Effect Ignored}}}]]}}
 
     | condition removed
 
     | condition removed
Строка 359: Строка 320:
 
                                                 | cripple | crippled = Crippled
 
                                                 | cripple | crippled = Crippled
 
                                                 | immobilized | immobilize | immobile = Immobile
 
                                                 | immobilized | immobilize | immobile = Immobile
                                                 | #default = {{ucfirst:{{{2|Condition}}}}}
+
                                                 | #default = {{ucfirst:{{{2|Condition}}}}}  
 
                                                 }}}}|type=Condition Removed|text={{{alt|Condition Removed}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Removed}}}]]}}
 
                                                 }}}}|type=Condition Removed|text={{{alt|Condition Removed}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Removed}}}]]}}
 
     | conditions removed= {{Skill fact/subobject|Conditions Removed|type=Number|text={{{alt|Conditions Removed}}}|number={{{2|0}}}|description=[[Condition|{{{alt|Conditions Removed}}}]]: {{{2|0}}}|icon=Miscellaneous effect.png}}
 
     | conditions removed= {{Skill fact/subobject|Conditions Removed|type=Number|text={{{alt|Conditions Removed}}}|number={{{2|0}}}|description=[[Condition|{{{alt|Conditions Removed}}}]]: {{{2|0}}}|icon=Miscellaneous effect.png}}
Строка 369: Строка 330:
 
     | health threshold = {{Skill fact/subobject|Health Threshold|type=Percent|text=Health Threshold|number={{{2|0}}}|description=Health Threshold: {{{2|0}}}%|icon=Radius.png}}
 
     | health threshold = {{Skill fact/subobject|Health Threshold|type=Percent|text=Health Threshold|number={{{2|0}}}|description=Health Threshold: {{{2|0}}}%|icon=Radius.png}}
 
     | heat gain        = {{Skill fact/subobject|Heat Gained|type=Percent|text={{{alt|Heat Gained}}}|number={{{2|0}}}|description=[[Heat|{{{alt|Heat Gained}}}]]: {{{2|0}}}%|icon=Heat.png}}
 
     | heat gain        = {{Skill fact/subobject|Heat Gained|type=Percent|text={{{alt|Heat Gained}}}|number={{{2|0}}}|description=[[Heat|{{{alt|Heat Gained}}}]]: {{{2|0}}}%|icon=Heat.png}}
     | heat threshold  = {{Skill fact/subobject|Heat Threshold|type=Percent|text={{{alt|Heat Threshold}}}|number={{{2|0}}}|description=[[Heat|{{{alt|Heat Threshold}}}]]: {{{2|0}}}|icon=Heat.png}}
+
     | heat threshold  = {{Skill fact/subobject|Heat Threshold|type=Percent|text={{{alt|Heat Threshold}}}number={{{2|0}}}|description=[[Heat|{{{alt|Heat Threshold}}}]]: {{{2|0}}}|icon=Heat.png}}
 
     | unblockable      = {{Skill fact/subobject|Unblockable|type=Special|text=Unblockable|description=[[Unblockable]]|icon={{{icon|Unblockable.png}}}}}
 
     | unblockable      = {{Skill fact/subobject|Unblockable|type=Special|text=Unblockable|description=[[Unblockable]]|icon={{{icon|Unblockable.png}}}}}
     | defiance break  = {{Skill fact/subobject|Defiance Break|type=Number|text=Defiance Break|number={{{2|0}}}|description=<span style="color: teal;">{{{alt|Defiance Break}}}: {{{2|}}}</span>|icon={{{icon|Evade.png}}}}}
+
     | miscplain
    | ally target      = {{Skill fact/subobject|Ally Target|type=Text|text=<span style="color:blue;">'''Ally target'''</span>|description=<span style="color:blue;">'''Ally target''':</span> {{{2|}}}}}
 
    | enemy target    = {{Skill fact/subobject|Enemy Target|type=Text|text=<span style="color:red;">'''Enemy target'''</span>|description=<span style="color:red;">'''Enemy target''':</span> {{{2|}}}}}
 
    | text            = {{Skill fact/subobject|{{{2|}}}|type=Text|text={{{2|}}}|description={{{2|}}}}}
 
 
     | property        = {{Skill fact/subobject|{{ucfirst:{{{2|Property}}}}}|type=Property|text={{ucfirst:{{{2|Property}}}}}|number={{{3|}}}|description={{ucfirst:{{{2|Property}}}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}}|icon=Miscellaneous effect.png}}
 
     | property        = {{Skill fact/subobject|{{ucfirst:{{{2|Property}}}}}|type=Property|text={{ucfirst:{{{2|Property}}}}}|number={{{3|}}}|description={{ucfirst:{{{2|Property}}}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}}|icon=Miscellaneous effect.png}}
     | misc            = {{Skill fact/subobject|{{ucfirst:{{{alt|Misc}}}}}|type=Misc|text={{{alt|''Miscellaneous effect''}}}|stacks={{{stacks|}}}|number={{{2|0}}}|description={{{alt|''Miscellaneous effect''}}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{#explode:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|{{!}}}} }}
+
     | misc            = {{Skill fact/subobject|{{ucfirst:{{{alt|Misc}}}}}|type=Misc|text={{{alt|''Miscellaneous effect''}}}|stacks={{{stacks|}}}|number={{{2|0}}}|description={{{alt|''Miscellaneous effect''}}}{{#if:{{{pre|}}}{{{2|}}}{{{suf|}}}|<span>:</span> {{{pre|}}} {{formatnum:{{{2|}}}}} {{{suf|}}}}}|icon={{#explode:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|{{!}}}} }}
 
     <!-- Effect and default behavior -->
 
     <!-- Effect and default behavior -->
     | effect          = {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type={{#switch: {{#show: {{ucfirst:{{{2|Effect}}}}}|?Has effect type|link=none}}|Aura=Aura|#default=Effect}}|text={{{alt|{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has canonical name|default={{ucfirst:{{{2|Effect}}}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#if: {{{alt|}}}|[[{{{2|Effect}}}|{{{alt|}}}]]|{{cname|{{{2|Effect}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}&nbsp;{{{t|сек}}})}}{{#ifeq:{{{desc|+}}}|||<span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}|icon={{#sub:{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has game icon#|link=none}}|5}}}}
+
     | effect          = {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type={{#switch: {{#show: {{ucfirst:{{{2|Effect}}}}}|?Has effect type|link=none}}|Aura=Aura|#default=Effect}}|text={{{alt|{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has canonical name|default={{ucfirst:{{{2|Effect}}}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#if: {{{alt|}}}|[[{{{2|Effect}}}|{{{alt|}}}]]|{{cname|{{{2|Effect}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|s}}})}}{{#ifeq:{{{desc|+}}}|||<span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}|icon={{#sub:{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has game icon#|link=none}}|5}}}}
     | #default        = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{alt|{{{1|}}}}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{{icon|Miscellaneous effect.png}}}}}
+
     | #default        = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{1|}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{{1}}}{{#if:{{{2|}}}|<span>:</span> {{{2}}}}}|icon=Miscellaneous effect.png}}
 
     }}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}}
 
     }}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}}
 
         |Has linked skill={{{linked skill|}}}
 
         |Has linked skill={{{linked skill|}}}
 
         |Is for game mode={{#if: {{{game mode|}}}|{{#arraymap:{{{game mode|}}}|<nowiki> </nowiki>|@@@|{{#switch: @@@ | pve = PvE | pvp = PvP | wvw = WvW}}|;}}|Default}}|+sep=;
 
         |Is for game mode={{#if: {{{game mode|}}}|{{#arraymap:{{{game mode|}}}|<nowiki> </nowiki>|@@@|{{#switch: @@@ | pve = PvE | pvp = PvP | wvw = WvW}}|;}}|Default}}|+sep=;
     }}
+
     }}  
 
   }}
 
   }}
 
}}<noinclude>
 
}}<noinclude>
== Description ==
 
Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{tl|skill infobox}} and {{tl|trait infobox}}. Subobject creation uses {{tl|Skill fact/subobject}}.
 
  
 
== Usage ==
 
== Usage ==
 +
Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{tl|skill infobox}} and {{tl|trait infobox}}. Subobject creation uses {{tl|Skill fact/subobject}}.
 
<pre>
 
<pre>
 
{{skill fact|<fact>|<value>}}
 
{{skill fact|<fact>|<value>}}
 
{{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}}
 
{{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}}
{{skill fact|<fact>|<value>|<second value (if applicable)>|stacks=<stacks>|alt=<alternate text>|game mode=<game modes in which the skill fact is used>}}
+
{{skill fact|<fact>|<modifier>|<value>}}
{{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}}
+
{{skill fact|property|<fact>|<value>}}
 +
{{skill fact|effect|<effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>|effect bonus=<SMW: storing the effect bonus keyword, separated by ";">}}
 +
{{skill fact|misc|alt=<fact>|<value>|pre=<prefix>|suf=<suffix>|icon=<icon>}}
 
</pre>
 
</pre>
  
=== Parameters ===
+
== Parameters ==
 
{| class="wikitable"
 
{| class="wikitable"
! style="width:10%" | Skill fact
+
! Skill fact || Example || Display
! style="width:30%" | Description
 
! style="width:30%" | Example
 
! style="width:30%" | Display
 
|-
 
| rowspan="3" | 1 ''(unnamed parameter)''
 
| '''Case 1:''' Predefined skill facts automatically generating the full skill fact based on ''unnamed parameter 2'' (number, standing for duration, percentage, range, etc...) and ''stacks'' (if applicable). For example [[boon]]s as [[Might]], [[condition]]s as [[Burning]], etc... For a full list see [[#Examples|examples]] below.
 
| <code><nowiki>{{skill fact|might|5}}</nowiki></code>
 
| {{skill fact|might|5}}
 
|-
 
| '''Case 2:''' Effects, by setting it to "effect" the ''unnamed parameter 2'' expects an effect page and ''unnamed parameter 3'' is used to set the effect duration. It inherits the description from the effect page, set the parameter ''desc'' to override it (leave it empty if there's no description).
 
Set the parameter "effect bonus" to associate an skill fact with it, e.g. for an effect granting a 25% damage increase set "effect bonus=Damage Increase" and "effect bonus number=25".
 
| <code><nowiki>{{skill fact|effect|Superspeed|3}}</nowiki></code><br><code><nowiki>{{skill fact|effect|Magnetic Aura (effect)|4|effect bonus=Reflect}}</nowiki></code>
 
| {{skill fact|effect|Superspeed|3}}{{skill fact|effect|Magnetic Aura (effect)|4|effect bonus=Reflect}}
 
|-
 
| '''Case 3:''' Non-predefined skill facts, case-sensitive! If a skill fact description differs from a already predefined one but still shares the same name, consider to set this parameter to <code><fact> alt</code> and use the parameter ''alt'' to set the display name.
 
| <code><nowiki>{{skill fact|Minimum Number of Attacks|1}}</nowiki></code>
 
| {{skill fact|Minimum Number of Attacks|1}}
 
|-
 
| rowspan="3" | 2 ''(unnamed parameter)''
 
| '''Case 1:''' For predefined skills, set it to the associated number, for example: duration, percentage, range.
 
| <code><nowiki>{{skill fact|launch|500}}</nowiki></code>
 
| {{skill fact|launch|500}}
 
|-
 
| '''Case 2:''' For effects, set this to the effect page.
 
| <code><nowiki>{{skill fact|effect|Shock Field|4|desc=}}</nowiki></code>
 
| {{skill fact|effect|Shock Field|4|desc=}}
 
|-
 
| '''Case 3:''' For non-predefined skill facts, this could be anything, again case-sensitive.
 
| <code><nowiki>{{skill fact|Aegis Refresh|40 seconds}}</nowiki></code>
 
| {{skill fact|Aegis Refresh|40 seconds}}
 
|-
 
| rowspan="3" | 3 ''(unnamed parameter)''
 
| '''Case 1:''' For predefined skills, this parameter is rarely used, see [[#Examples|examples]] below.
 
| <code><nowiki>{{skill fact|gain|Ferocity|Precision|10}}</nowiki></code>
 
| {{skill fact|gain|Ferocity|Precision|10|7}}
 
|-
 
| '''Case 2:''' For effect pages, set this to the effect duration.
 
| <code><nowiki>{{skill fact|effect|Unblockable (effect)|10}}</nowiki></code>
 
| {{skill fact|effect|Unblockable (effect)|10}}
 
|-
 
| '''Case 3:''' For non-predefined skills, this parameter is used to set the duration.
 
| <code><nowiki>{{skill fact|Costume Brawl Launch|<!--empty-->|1}}</nowiki></code>
 
| {{skill fact|Costume Brawl Launch|<!--empty-->|1}}
 
|-
 
| game mode
 
| Used in conjunction with the parameter ''split'' set in the infobox. Allows to set game modes ("pve", "wvw", "pvp") the skill fact is available in, several game modes are separated by a whitespace.
 
| <code><nowiki>{{skill fact|targets|10|game mode=pve}}</nowiki></code><br><code><nowiki>{{skill fact|targets|5|game mode=wvw pvp}}</nowiki></code>
 
| {{skill fact|targets|10|game mode=pve}}{{skill fact|targets|5|game mode=wvw pvp}}
 
|-
 
| stacks
 
| Set to the number of stacks
 
| <code><nowiki>{{skill fact|vulnerability|10|stacks=5}}</nowiki></code>
 
| {{skill fact|vulnerability|10|stacks=5}}
 
|-
 
| alt
 
| Set to change the displayed skill fact text, this allows to use ''unnamed parameter 1'' for grouping skill facts.
 
| <code><nowiki>{{skill fact|might|6|alt=Might per Hit}}</nowiki></code>
 
| {{skill fact|might|6|alt=Might per Hit}}
 
 
|-
 
|-
| weapon
+
| linked skill || <code><nowiki>{{skill fact|Vigor|linked skill=Rocket Boots|4}}</nowiki></code> || {{skill fact|Vigor|linked skill=Rocket Boots|4}}
| Used in conjunction with ''unnamed parameter 1'' set to "damage" or "life siphon damage" and the parameter ''coefficient'' to calculate the damage based on those parameters. See [[Template:Damage calculation]] for a list of allowed weapon parameters.
 
| <code><nowiki>{{skill fact|damage|weapon=sword|coefficient=1.0}}</nowiki></code>
 
| {{skill fact|damage|weapon=sword|coefficient=1.0}}
 
 
|-
 
|-
| coefficient
+
| stacks || <code><nowiki>{{skill fact|vulnerability|10|stacks=5}}</nowiki></code> || {{skill fact|vulnerability|10|stacks=5}}
| Used in conjunction with ''unnamed parameter 1'' set to "damage", "healing", "barrier", "life siphon damage" or "life siphon healing".
 
| <code><nowiki>{{skill fact|healing|512|coefficient=0.5}}</nowiki></code>
 
| {{skill fact|healing|512|coefficient=0.5}}
 
 
|-
 
|-
| strikes
+
| strikes || <code><nowiki>{{skill fact|damage|202|strikes=2}}</nowiki></code> || {{skill fact|damage|202|strikes=2}}
| Used in conjunction with ''unnamed parameter 1'' set to "damage" or "life siphon damage".
 
| <code><nowiki>{{skill fact|damage|202|strikes=2}}</nowiki></code>
 
| {{skill fact|damage|202|strikes=2}}
 
 
|-
 
|-
| applies to
+
| t || <code><nowiki>{{skill fact|effect|Brawler Protection|3|t=m}}</nowiki></code> || {{skill fact|effect|Brawler Protection|3|t=m}}
| Used for the facts "stun break", "healing" and all boons to '''internally''' indicate whether the fact applies to "Self" (default) or "Allies".
 
| <code><nowiki>{{skill fact|stun break|applies to=allies}}</nowiki></code>
 
| {{skill fact|stun break|applies to=allies}}
 
|-
 
| icon
 
| Set to override the icon.
 
| <code><nowiki>{{skill fact|Increased Attack Speed|20%|icon=Radius.png}}</nowiki></code>
 
| {{skill fact|Increased Attack Speed|20%|icon=Radius.png}}
 
|-
 
| linked skill
 
| Set to display a linked skill in front of the skill fact.
 
| <code><nowiki>{{skill fact|Vigor|linked skill=Rocket Boots|4}}</nowiki></code>
 
| {{skill fact|Vigor|linked skill=Rocket Boots|4}}
 
|-
 
| linked icon
 
| Set to display an icon (without link) in front of the skill fact.
 
| <code><nowiki>{{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger icon small.png}}</nowiki></code>
 
| {{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger icon small.png}}
 
|-
 
| type
 
| Set to change the boon/condition [[Template:Skill fact/subobject|subobject type]] from the default value "Boon/Condition" resp. (indicating application) to for example "Condition Effect Reduced". Note that the value of the parameter type is case-sensitive!
 
| <code><nowiki>{{skill fact|chilled|type=Condition Effect Reduced}}</nowiki></code>
 
| {{skill fact|chilled|type=Condition Effect Reduced}}
 
|-
 
| t
 
| Allows to change the duration suffix for "effects".
 
| <code><nowiki>{{skill fact|effect|Brawler Protection|3|t=m}}</nowiki></code>
 
| {{skill fact|effect|Brawler Protection|3|t=m}}
 
 
|}
 
|}
  
=== Examples ===
+
== Examples ==
==== Boons ====
+
=== Boons ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Skill fact || Example || Display
 
! Skill fact || Example || Display
Строка 516: Строка 380:
 
| fury        || <code><nowiki>{{skill fact|fury|3}}</nowiki></code> || {{skill fact|fury|3}}
 
| fury        || <code><nowiki>{{skill fact|fury|3}}</nowiki></code> || {{skill fact|fury|3}}
 
|-
 
|-
| fury        || <code><nowiki>{{skill fact|fury|3|25}}</nowiki></code> || {{skill fact|fury|3|25}}
+
| might        || <code><nowiki>{{skill fact|might|3}}</nowiki></code> || {{skill fact|might|3}}
|-
 
| might        || <code><nowiki>{{skill fact|might|3|stacks=2}}</nowiki></code> || {{skill fact|might|3|stacks=2}}
 
 
|-
 
|-
 
| protection  || <code><nowiki>{{skill fact|protection|3}}</nowiki></code> || {{skill fact|protection|3}}
 
| protection  || <code><nowiki>{{skill fact|protection|3}}</nowiki></code> || {{skill fact|protection|3}}
Строка 527: Строка 389:
 
|-
 
|-
 
| resistance  || <code><nowiki>{{skill fact|resistance|6}}</nowiki></code> || {{skill fact|resistance|6}}
 
| resistance  || <code><nowiki>{{skill fact|resistance|6}}</nowiki></code> || {{skill fact|resistance|6}}
|-
 
| resolution  || <code><nowiki>{{skill fact|resolution|4}}</nowiki></code> || {{skill fact|resolution|4}}
 
 
|-
 
|-
 
| retaliation  || <code><nowiki>{{skill fact|retaliation|3}}</nowiki></code> || {{skill fact|retaliation|3}}
 
| retaliation  || <code><nowiki>{{skill fact|retaliation|3}}</nowiki></code> || {{skill fact|retaliation|3}}
Строка 539: Строка 399:
 
|}
 
|}
  
==== Conditions ====
+
=== Conditions ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Skill fact || Example || Display
 
! Skill fact || Example || Display
Строка 572: Строка 432:
 
|}
 
|}
  
==== Control effects ====
+
=== Control effects ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Skill fact || Example || Display
 
! Skill fact || Example || Display
|-
 
| defiance break || <code><nowiki>{{skill fact|defiance break|200}}</nowiki></code><br><code><nowiki>{{skill fact|defiance break|500|sic=300}}</nowiki></code> || {{skill fact|defiance break|200}}<br>{{skill fact|defiance break|500|sic=300}}
 
 
|-
 
|-
 
| daze || <code><nowiki>{{skill fact|daze|3}}</nowiki></code> || {{skill fact|daze|3}}
 
| daze || <code><nowiki>{{skill fact|daze|3}}</nowiki></code> || {{skill fact|daze|3}}
Строка 599: Строка 457:
 
|}
 
|}
  
''Prior to the [[Game updates/2020-07-07|July 7, 2020]] game update [[daze]] and [[stun]] used a gray instead of a purple icon, which can be obtained by add the suffix <code>gray</code> (e.g. for /history pages).''
+
=== Damage, Healing, and Barriers ===
 
 
==== Damage, Healing, and Barriers ====
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! Skill fact || Example || Display
 
! Skill fact || Example || Display
Строка 622: Строка 478:
 
''See [[Template:Damage calculation]] for a list of allowed weapon parameters.''
 
''See [[Template:Damage calculation]] for a list of allowed weapon parameters.''
  
==== Combo fields and finishers ====
+
=== Effects ===
{| class="wikitable"
 
! Combo type || Example || Display
 
|-
 
| dark      || <code><nowiki>{{skill fact|combo|dark}}</nowiki></code>      || {{skill fact|combo|dark}}
 
|-
 
| ethereal  || <code><nowiki>{{skill fact|combo|ethereal}}</nowiki></code>  || {{skill fact|combo|ethereal}}
 
|-
 
| fire      || <code><nowiki>{{skill fact|combo|fire}}</nowiki></code>      || {{skill fact|combo|fire}}
 
|-
 
| ice        || <code><nowiki>{{skill fact|combo|ice}}</nowiki></code>        || {{skill fact|combo|ice}}
 
|-
 
| light      || <code><nowiki>{{skill fact|combo|light}}</nowiki></code>      || {{skill fact|combo|light}}
 
|-
 
| lightning  || <code><nowiki>{{skill fact|combo|lightning}}</nowiki></code>  || {{skill fact|combo|lightning}}
 
|-
 
| poison    || <code><nowiki>{{skill fact|combo|poison}}</nowiki></code>    || {{skill fact|combo|poison}}
 
|-
 
| smoke      || <code><nowiki>{{skill fact|combo|smoke}}</nowiki></code>      || {{skill fact|combo|smoke}}
 
|-
 
| water      || <code><nowiki>{{skill fact|combo|water}}</nowiki></code>      || {{skill fact|combo|water}}
 
|-
 
| blast      || <code><nowiki>{{skill fact|combo|blast}}</nowiki></code>      || {{skill fact|combo|blast}}
 
|-
 
| leap      || <code><nowiki>{{skill fact|combo|leap}}</nowiki></code>      || {{skill fact|combo|leap}}
 
|-
 
| projectile || <code><nowiki>{{skill fact|combo|projectile}}</nowiki></code> || {{skill fact|combo|projectile}}
 
|-
 
| projectile (20% Chance) || <code><nowiki>{{skill fact|combo|projectile|y}}</nowiki></code> || {{skill fact|combo|projectile|y}}
 
|-
 
| whirl      || <code><nowiki>{{skill fact|combo|whirl}}</nowiki></code>      || {{skill fact|combo|whirl}}
 
|}
 
 
 
==== Effects ====
 
 
Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.
 
Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.
 
<pre>
 
<pre>
{{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}}
+
{{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>}}
 
</pre>
 
</pre>
  
Строка 673: Строка 496:
 
|}
 
|}
  
==== Increase and decrease modifiers ====
+
=== Increase and decrease modifiers ===
Most modifiers increase or decrease a value by a percentage. ''duration increase'' can either provide an base increase or percentage increase, specify a percentage using a % character. Note that the different damage increase/reduced options, while they provide almost the same output, are required to internally specify their exact behaviour.
+
Most modifiers increase or decrease a value by a percentage. ''duration increase'' can either provide an base increase or percentage increase, specify a percentage using a % character.
  
 
{| class="wikitable"
 
{| class="wikitable"
Строка 681: Строка 504:
 
| attack speed increase || <code><nowiki>{{skill fact|attack speed increase|50}}</nowiki></code> || {{skill fact|attack speed increase|50}}
 
| attack speed increase || <code><nowiki>{{skill fact|attack speed increase|50}}</nowiki></code> || {{skill fact|attack speed increase|50}}
 
|-
 
|-
| damage increase || <code><nowiki>{{skill fact|damage increase|50}}</nowiki></code> <small>(for strike damage)</small> || {{skill fact|damage increase|50}}
+
| damage increase || <code><nowiki>{{skill fact|damage increase|50}}</nowiki></code> || {{skill fact|damage increase|50}}
 
|-
 
|-
| damage reduced || <code><nowiki>{{skill fact|damage reduced|50}}</nowiki></code> <small>(for strike damage)</small> || {{skill fact|damage reduced|50}}
+
| damage reduced || <code><nowiki>{{skill fact|damage reduced|50}}</nowiki></code> || {{skill fact|damage reduced|50}}
 
|-
 
|-
 
| damage reduction per hit || <code><nowiki>{{skill fact|damage reduction per hit|10}}</nowiki></code> || {{skill fact|damage reduction per hit|10}}
 
| damage reduction per hit || <code><nowiki>{{skill fact|damage reduction per hit|10}}</nowiki></code> || {{skill fact|damage reduction per hit|10}}
Строка 690: Строка 513:
 
|-
 
|-
 
| condition damage reduced || <code><nowiki>{{skill fact|condition damage reduced|50}}</nowiki></code> || {{skill fact|condition damage reduced|50}}
 
| condition damage reduced || <code><nowiki>{{skill fact|condition damage reduced|50}}</nowiki></code> || {{skill fact|condition damage reduced|50}}
|-
 
| all damage increase || <code><nowiki>{{skill fact|all damage increase|10}}</nowiki></code> || {{skill fact|all damage increase|10}}
 
|-
 
| all damage reduced || <code><nowiki>{{skill fact|all damage reduced|20}}</nowiki></code> || {{skill fact|all damage reduced|20}}
 
 
|-
 
|-
 
| duration increase || <code><nowiki>{{skill fact|duration increase|2}}</nowiki></code> || {{skill fact|duration increase|2}}
 
| duration increase || <code><nowiki>{{skill fact|duration increase|2}}</nowiki></code> || {{skill fact|duration increase|2}}
Строка 702: Строка 521:
 
|-
 
|-
 
| duration decreased || <code><nowiki>{{skill fact|duration decreased|50%}}</nowiki></code> || {{skill fact|duration decreased|50%}}
 
| duration decreased || <code><nowiki>{{skill fact|duration decreased|50%}}</nowiki></code> || {{skill fact|duration decreased|50%}}
|-
 
| healing increase || <code><nowiki>{{skill fact|healing increase|10}}</nowiki></code> || {{skill fact|healing increase|10}}
 
 
|-
 
|-
 
| radius increase || <code><nowiki>{{skill fact|radius increase|60}}</nowiki></code> || {{skill fact|radius increase|60}}
 
| radius increase || <code><nowiki>{{skill fact|radius increase|60}}</nowiki></code> || {{skill fact|radius increase|60}}
Строка 722: Строка 539:
 
|}
 
|}
  
==== Notable properties ====
+
=== Notable properties ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Skill fact || Example || Display
 
! Skill fact || Example || Display
Строка 728: Строка 545:
 
| gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}}
 
| gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}}
 
|-
 
|-
| condition<br>condition removed || <code><nowiki>{{skill fact|condition removed|Burning}}</nowiki></code> || {{skill fact|condition removed|Burning}}
+
| condition || <code><nowiki>{{skill fact|condition|Burning}}</nowiki></code> || {{skill fact|condition|Burning}}
|-
 
| condition effect reduced || <code><nowiki>{{skill fact|Chilled|type=Condition Effect Reduced}}</nowiki></code> || {{skill fact|Chilled|type=Condition Effect Reduced}}
 
 
|-
 
|-
 
| condition effect ignored || <code><nowiki>{{skill fact|condition effect ignored|Blinded}}</nowiki></code> || {{skill fact|condition effect ignored|Blinded}}
 
| condition effect ignored || <code><nowiki>{{skill fact|condition effect ignored|Blinded}}</nowiki></code> || {{skill fact|condition effect ignored|Blinded}}
 
|-
 
|-
 
| conditions removed || <code><nowiki>{{skill fact|conditions removed|2}}</nowiki></code> || {{skill fact|conditions removed|2}}
 
| conditions removed || <code><nowiki>{{skill fact|conditions removed|2}}</nowiki></code> || {{skill fact|conditions removed|2}}
|-
 
| ally target || <code><nowiki>{{skill fact|ally target|Missle track and grant barrier to allies.}}</nowiki></code> || {{skill fact|ally target|Missle track and grant barrier to allies.}}
 
|-
 
| enemy target || <code><nowiki>{{skill fact|enemy target|Torment foes.}}</nowiki></code> || {{skill fact|enemy target|Torment foes.}}
 
|-
 
| text || <code><nowiki>{{skill fact|text|When above Blight Threshold}}</nowiki></code> || {{skill fact|text|When above Blight Threshold}}
 
 
|}
 
|}
  
==== General properties ====
+
=== General properties ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Skill fact || Example || Display
 
! Skill fact || Example || Display
 
|-
 
|-
| adrenaline || <code><nowiki>{{skill fact|adrenaline|3}}</nowiki></code> || {{skill fact|adrenaline|3}}
+
| adrenaline || <code><nowiki>{{skill fact|adrenaline|3}}</nowiki></code> || {{skill fact|adrenaline|3}}
 
|-
 
|-
 
| attribute || <code><nowiki>{{skill fact|attribute|Vitality|250}}</nowiki></code> || {{skill fact|attribute|Vitality|250}}
 
| attribute || <code><nowiki>{{skill fact|attribute|Vitality|250}}</nowiki></code> || {{skill fact|attribute|Vitality|250}}
Строка 756: Строка 565:
 
|-
 
|-
 
| attribute || <code><nowiki>{{skill fact|attribute|attribute reduced|150}}</nowiki></code> || {{skill fact|attribute|attribute reduced|150}}
 
| attribute || <code><nowiki>{{skill fact|attribute|attribute reduced|150}}</nowiki></code> || {{skill fact|attribute|attribute reduced|150}}
|-
 
| blade || <code><nowiki>{{skill fact|blade}}</nowiki></code> || {{skill fact|blade}}
 
 
|-
 
|-
 
| blocks missiles || <code><nowiki>{{skill fact|blocks missiles}}</nowiki></code> || {{skill fact|blocks missiles}}
 
| blocks missiles || <code><nowiki>{{skill fact|blocks missiles}}</nowiki></code> || {{skill fact|blocks missiles}}
Строка 765: Строка 572:
 
| boons removed || <code><nowiki>{{skill fact|boons removed|2}}</nowiki></code> || {{skill fact|boons removed|2}}
 
| boons removed || <code><nowiki>{{skill fact|boons removed|2}}</nowiki></code> || {{skill fact|boons removed|2}}
 
|-
 
|-
| bounce || <code><nowiki>{{skill fact|bounce|5}}</nowiki></code> || {{skill fact|bounce|5}}
+
| bounce     || <code><nowiki>{{skill fact|bounce|5}}</nowiki></code>     || {{skill fact|bounce|5}}
 
|-
 
|-
 
| breaks enemy targeting || <code><nowiki>{{skill fact|breaks enemy targeting}}</nowiki></code> || {{skill fact|breaks enemy targeting}}
 
| breaks enemy targeting || <code><nowiki>{{skill fact|breaks enemy targeting}}</nowiki></code> || {{skill fact|breaks enemy targeting}}
 
|-
 
|-
| breaks stun || <code><nowiki>{{skill fact|breaks stun}}</nowiki></code> || {{skill fact|breaks stun}}
+
| breaks stun || <code><nowiki>{{skill fact|breaks stun}}</nowiki></code> || {{skill fact|breaks stun}}
 
|-
 
|-
 
| cannot critical hit || <code><nowiki>{{skill fact|cannot critical hit}}</nowiki></code> || {{skill fact|cannot critical hit}}
 
| cannot critical hit || <code><nowiki>{{skill fact|cannot critical hit}}</nowiki></code> || {{skill fact|cannot critical hit}}
 
|-
 
|-
| capture || <code><nowiki>{{skill fact|capture}}</nowiki></code> || {{skill fact|capture}}
+
| capture     || <code><nowiki>{{skill fact|capture}}</nowiki></code>     || {{skill fact|capture}}
 
|-
 
|-
| combat || <code><nowiki>{{skill fact|combat}}</nowiki></code> || {{skill fact|combat}}
+
| combat     || <code><nowiki>{{skill fact|combat}}</nowiki></code>       || {{skill fact|combat}}
 
|-
 
|-
| count recharge || <code><nowiki>{{skill fact|count recharge|10}}</nowiki></code> || {{skill fact|count recharge|10}}
+
| count recharge   || <code><nowiki>{{skill fact|count recharge|10}}</nowiki></code> || {{skill fact|count recharge|10}}
 
|-
 
|-
| duration || <code><nowiki>{{skill fact|duration|30}}</nowiki></code> || {{skill fact|duration|30}}
+
| duration   || <code><nowiki>{{skill fact|duration|30}}</nowiki></code> || {{skill fact|duration|30}}
 
|-
 
|-
| endurance gained || <code><nowiki>{{skill fact|endurance gained|100}}</nowiki></code> || {{skill fact|endurance gained|100}}
+
| endurance gained || <code><nowiki>{{skill fact|endurance gained|100}}</nowiki></code> || {{skill fact|endurance gained|100}}
 
|-
 
|-
| evade || <code><nowiki>{{skill fact|evade|0.75}}</nowiki></code> || {{skill fact|evade|0.75}}
+
| evade       || <code><nowiki>{{skill fact|evade|0.75}}</nowiki></code>   || {{skill fact|evade|0.75}}
 
|-
 
|-
| interval || <code><nowiki>{{skill fact|interval|3}}</nowiki></code> || {{skill fact|interval|3}}
+
| interval   || <code><nowiki>{{skill fact|interval|3}}</nowiki></code>   || {{skill fact|interval|3}}
 
|-
 
|-
 
| invulnerability || <code><nowiki>{{skill fact|invulnerability|2}}</nowiki></code> || {{skill fact|invulnerability|2}}
 
| invulnerability || <code><nowiki>{{skill fact|invulnerability|2}}</nowiki></code> || {{skill fact|invulnerability|2}}
 
|-
 
|-
| life force || <code><nowiki>{{skill fact|life force|5}}</nowiki></code> || {{skill fact|life force|5}}
+
| life force || <code><nowiki>{{skill fact|life force|5}}</nowiki></code> || {{skill fact|life force|5}}
 +
|-
 +
| maximum count    || <code><nowiki>{{skill fact|maximum count|5}}</nowiki></code>  || {{skill fact|maximum count|5}}
 
|-
 
|-
| maximum count || <code><nowiki>{{skill fact|maximum count|5}}</nowiki></code> || {{skill fact|maximum count|5}}
+
| percent    || <code><nowiki>{{skill fact|percent|10}}</nowiki></code>   || {{skill fact|percent|10}}
 
|-
 
|-
| percent || <code><nowiki>{{skill fact|percent|10}}</nowiki></code> || {{skill fact|percent|10}}
+
| pierces    || <code><nowiki>{{skill fact|pierces}}</nowiki></code>     || {{skill fact|pierces}}
 
|-
 
|-
| pierces || <code><nowiki>{{skill fact|pierces}}</nowiki></code> || {{skill fact|pierces}}
+
| pulses      || <code><nowiki>{{skill fact|pulses|3}}</nowiki></code>     || {{skill fact|pulses|3}}
 
|-
 
|-
| flow || <code><nowiki>{{skill fact|flow|15}}</nowiki></code> || {{skill fact|flow|15}}
+
| radius      || <code><nowiki>{{skill fact|radius|500}}</nowiki></code>   || {{skill fact|radius|500}}
 
|-
 
|-
| positive flow || <code><nowiki>{{skill fact|positive flow|8}}</nowiki></code> || {{skill fact|positive flow|8}}
+
| range      || <code><nowiki>{{skill fact|range|500}}</nowiki></code>   || {{skill fact|range|500}}
 
|-
 
|-
| pulses || <code><nowiki>{{skill fact|pulses|3}}</nowiki></code> || {{skill fact|pulses|3}}
+
| recharge time  || <code><nowiki>{{skill fact|recharge time|3}}</nowiki></code> || {{skill fact|recharge time|3}}
 
|-
 
|-
| radius || <code><nowiki>{{skill fact|radius|500}}</nowiki></code> || {{skill fact|radius|500}}
+
| reflect    || <code><nowiki>{{skill fact|reflect}}</nowiki></code>     || {{skill fact|reflect}}
 
|-
 
|-
| range || <code><nowiki>{{skill fact|range|500}}</nowiki></code> || {{skill fact|range|500}}
+
| revive      || <code><nowiki>{{skill fact|revive}}</nowiki></code>       || {{skill fact|revive}}
 
|-
 
|-
| recharge time || <code><nowiki>{{skill fact|recharge time|3}}</nowiki></code> || {{skill fact|recharge time|3}}
+
| targets    || <code><nowiki>{{skill fact|targets|5}}</nowiki></code>   || {{skill fact|targets|5}}
 
|-
 
|-
| reflect || <code><nowiki>{{skill fact|reflect}}</nowiki></code> || {{skill fact|reflect}}
+
| allied targets    || <code><nowiki>{{skill fact|allied targets|5}}</nowiki></code>   || {{skill fact|allied targets|5}}
 
|-
 
|-
| revive || <code><nowiki>{{skill fact|revive|10}}</nowiki></code> || {{skill fact|revive|10}}
+
| health threshold  || <code><nowiki>{{skill fact|health threshold|50}}</nowiki></code> || {{skill fact|health threshold|50}}
 
|-
 
|-
| targets || <code><nowiki>{{skill fact|targets|5}}</nowiki></code> || {{skill fact|targets|5}}
+
| heat gain  || <code><nowiki>{{skill fact|heat gain|5}}</nowiki></code> || {{skill fact|heat gain|5}}
 
|-
 
|-
| allied targets || <code><nowiki>{{skill fact|allied targets|5}}</nowiki></code> || {{skill fact|allied targets|5}}
+
| heat threshold  || <code><nowiki>{{skill fact|heat threshold|50}}</nowiki></code> || {{skill fact|heat threshold|50}}
 
|-
 
|-
| health threshold || <code><nowiki>{{skill fact|health threshold|50}}</nowiki></code> || {{skill fact|health threshold|50}}
+
| unblockable || <code><nowiki>{{skill fact|unblockable}}</nowiki></code> || {{skill fact|unblockable}}
 
|-
 
|-
| initiative gain || <code><nowiki>{{skill fact|initiative gain|5}}</nowiki></code> || {{skill fact|initiative gain|5}}
+
| property    || <code><nowiki>{{skill fact|property|Hits per Shell|5}}</nowiki></code>     || {{skill fact|property|Hits per Shell|5}}
 +
|}
 +
 
 +
==== Notes ====
 +
The icon for <code><nowiki>{{skill fact|property|}}</nowiki></code> cannot be changed.
 +
 
 +
=== Combo fields and finishers ===
 +
{| class="wikitable"
 +
! Combo type || Example || Display
 +
|-
 +
| dark      || <code><nowiki>{{skill fact|combo|dark}}</nowiki></code>      || {{skill fact|combo|dark}}
 +
|-
 +
| ethereal  || <code><nowiki>{{skill fact|combo|ethereal}}</nowiki></code>  || {{skill fact|combo|ethereal}}
 +
|-
 +
| fire      || <code><nowiki>{{skill fact|combo|fire}}</nowiki></code>      || {{skill fact|combo|fire}}
 +
|-
 +
| ice        || <code><nowiki>{{skill fact|combo|ice}}</nowiki></code>        || {{skill fact|combo|ice}}
 +
|-
 +
| light      || <code><nowiki>{{skill fact|combo|light}}</nowiki></code>      || {{skill fact|combo|light}}
 +
|-
 +
| lightning  || <code><nowiki>{{skill fact|combo|lightning}}</nowiki></code>  || {{skill fact|combo|lightning}}
 +
|-
 +
| poison    || <code><nowiki>{{skill fact|combo|poison}}</nowiki></code>    || {{skill fact|combo|poison}}
 +
|-
 +
| smoke      || <code><nowiki>{{skill fact|combo|smoke}}</nowiki></code>      || {{skill fact|combo|smoke}}
 +
|-
 +
| water      || <code><nowiki>{{skill fact|combo|water}}</nowiki></code>      || {{skill fact|combo|water}}
 +
|-
 +
| blast      || <code><nowiki>{{skill fact|combo|blast}}</nowiki></code>      || {{skill fact|combo|blast}}
 +
|-
 +
| leap      || <code><nowiki>{{skill fact|combo|leap}}</nowiki></code>      || {{skill fact|combo|leap}}
 +
|-
 +
| projectile || <code><nowiki>{{skill fact|combo|projectile}}</nowiki></code> || {{skill fact|combo|projectile}}
 +
|-
 +
| projectile (20% Chance) || <code><nowiki>{{skill fact|combo|projectile|y}}</nowiki></code> || {{skill fact|combo|projectile|y}}
 +
|-
 +
| whirl      || <code><nowiki>{{skill fact|combo|whirl}}</nowiki></code>      || {{skill fact|combo|whirl}}
 +
|}
 +
 
 +
== Linked skills ==
 +
{| class="wikitable"
 +
! Example || Display
 
|-
 
|-
| heat gain || <code><nowiki>{{skill fact|heat gain|5}}</nowiki></code> || {{skill fact|heat gain|5}}
+
| <code><nowiki>{{skill fact|linked skill=Fire Attunement|effect|Flame Burst}}</nowiki></code>     || {{skill fact|linked skill=Fire Attunement|effect|Flame Burst}}
 
|-
 
|-
| heat threshold || <code><nowiki>{{skill fact|heat threshold|50}}</nowiki></code> || {{skill fact|heat threshold|50}}
+
| <code><nowiki>{{skill fact|Vigor|linked skill=Rocket Boots|4}}</nowiki></code>                   || {{skill fact|Vigor|linked skill=Rocket Boots|4}}
 
|-
 
|-
| unblockable || <code><nowiki>{{skill fact|unblockable}}</nowiki></code> || {{skill fact|unblockable}}
+
| <pre>{{skill fact|effect|"Sic 'Em!" (effect)|10|desc=40% [[Damage]], 40% [[Movement Speed]]|effect bonus=Damage Increase;Movement Speed|effect bonus number=40|linked icon=Ranger tango icon 20px.png}} </pre>
 +
| {{skill fact|effect|"Sic 'Em!" (effect)|10|desc=40% [[Damage]], 40% [[Movement Speed]]|effect bonus=Damage Increase;Movement Speed|effect bonus number=40|linked icon=Ranger tango icon 20px.png}}
 
|}
 
|}
  
 
[[Category:Infobox subtemplates]]
 
[[Category:Infobox subtemplates]]
 
</noinclude>
 
</noinclude>

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