Редактирование: Шаблон:Skill fact
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Текущая версия | Ваш текст | ||
Строка 2: | Строка 2: | ||
-->{{#switch:{{lc:{{{1|}}}}} | -->{{#switch:{{lc:{{{1|}}}}} | ||
<!-- Scaling boons --> | <!-- Scaling boons --> | ||
− | | might = {{effect|Might|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +{{#expr:30 * {{{stacks|1}}}}} к [[Power|Силе]], +{{#expr:30 * {{{stacks|1}}}}} к [[Condition Damage|урону от состояний]]. | + | | might = {{effect|Might|{{{alt|Мощь}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +{{#expr:30 * {{{stacks|1}}}}} к [[Power|Силе]], +{{#expr:30 * {{{stacks|1}}}}} к [[Condition Damage|урону от состояний]]. |
− | | regeneration = {{effect|Regeneration|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} исцеления. | + | | regeneration = {{effect|Regeneration|{{{alt|Регенерация}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} исцеления. |
− | | vigor = {{effect|Vigor|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +50% к регенерации [[endurance|выносливости]]. | + | | vigor = {{effect|Vigor|{{{alt|Энергия}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +50% к регенерации [[endurance|выносливости]]. |
− | | stability = {{effect|Stability|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{effect description|Stability}} | + | | stability = {{effect|Stability|{{{alt|Устойчивость}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{effect description|Stability}} |
<!-- Scaling conditions --> | <!-- Scaling conditions --> | ||
− | | bleeding = {{effect|Bleeding|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона. | + | | bleeding = {{effect|Bleeding|{{{alt|Кровотечение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона. |
− | | burning = {{effect|Burning|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} урона. | + | | burning = {{effect|Burning|{{{alt|Горение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} урона. |
− | | confusion = {{effect|Confusion|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}* | + | | confusion = {{effect|Confusion|{{{alt|Замешательство}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*10 round 0}}}} урона, {{formatnum:{{#expr:{{{stacks|1}}}*49.5 round 0}}}} урона игроку за использованное умение, {{formatnum:{{#expr:{{{stacks|1}}}*95.5 round 0}}}} урона не-игроку за использованное умение. |
| poison | | poison | ||
− | | poisoned = {{effect|Poisoned|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} урона, -33% к эффективности исцеления. | + | | poisoned = {{effect|Poisoned|{{{alt|Отравление}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} урона, -33% к эффективности исцеления. |
− | | torment = {{effect|Torment|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона, {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*31.8 round 0}}}} урона | + | | torment = {{effect|Torment|{{{alt|Боль}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона, {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*31.8 round 0}}}} урона за движение. |
− | | vulnerability = {{effect|Vulnerability|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: +{{{stacks|1}}}% к входящему [[ | + | | vulnerability = {{effect|Vulnerability|{{{alt|Уязвимость}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: +{{{stacks|1}}}% к входящему [[damage|урону]], +{{{stacks|1}}}% к входящему [[Condition Damage|урону от состояний]]. |
<!-- Common effects using standard description --> | <!-- Common effects using standard description --> | ||
− | | aegis = {{effect|Aegis|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: [[Block|Блокируйте]] следующую входящую атаку. | + | | aegis = {{effect|Aegis|{{{alt|Эгида}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: [[Block|Блокируйте]] следующую входящую атаку. |
− | | alacrity = {{effect|Alacrity|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +25% к скорости [[recharge|перезарядки]] умений. | + | | alacrity = {{effect|Alacrity|{{{alt|Рвение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +25% к скорости [[recharge|перезарядки]] умений. |
| blind | | blind | ||
| blinded | | blinded | ||
− | | blindness = {{effect|Blinded|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Следующая исходящая атака приводит к [[miss|промаху]]. | + | | blindness = {{effect|Blinded|{{{alt|Слепота}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Следующая исходящая атака приводит к [[miss|промаху]]. |
| chill | | chill | ||
− | | chilled = {{effect|Chilled|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -66% к скорости [[recharge|перезарядки]] умений, -66% к [[ | + | | chilled = {{effect|Chilled|{{{alt|Заморозка}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -66% к скорости [[recharge|перезарядки]] умений, -66% к [[movement speed|скорости передвижения]]. |
| cripple | | cripple | ||
− | | crippled = {{effect|Crippled|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к [[ | + | | crippled = {{effect|Crippled|{{{alt|Хромота}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к [[movement speed|скорости передвижения]]. |
− | | fear = {{effect|Fear|{{{alt| | + | | fear = {{effect|Fear|{{{alt|Страх}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вынужденное отступление; нельзя действовать. |
− | | fury = {{effect|Fury|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: + | + | | fury = {{effect|Fury|{{{alt|Ярость}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +20% к [[Critical Chance|шансу критического удара]]. |
− | | protection = {{effect|Protection|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: -33% к входящему | + | | protection = {{effect|Protection|{{{alt|Защита}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: -33% к входящему урону. |
− | | quickness = {{effect|Quickness|{{{alt| | + | | quickness = {{effect|Quickness|{{{alt|Проворство}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: [[Activation time|Ускоряет]] на 50% ваши действия и активацию умений. |
− | | resistance = {{effect|Resistance|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Наложенные на вас | + | | resistance = {{effect|Resistance|{{{alt|Сопротивление}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Наложенные на вас [[condition|состояния]] неэффективны. |
− | + | | retaliation = {{effect|Retaliation|{{{alt|Возмездие}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Отражает входящий урон обратно источнику. | |
− | | retaliation = {{effect|Retaliation|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Отражает входящий урон обратно источнику. | + | | slow = {{effect|Slow|{{{alt|Замедление}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Умения и действия [[activation time|замедленны]]. |
− | | slow = {{effect|Slow|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Умения и действия [[activation time|замедленны]]. | + | | stealth = {{effect|Stealth|{{{alt|Невидимость}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вы невидимы для врагов. |
− | | stealth = {{effect|Stealth|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вы невидимы для врагов. | + | | swiftness = {{effect|Swiftness|{{{alt|Быстрота}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +33% к [[movement speed|скорости передвижения]]. |
− | | swiftness = {{effect|Swiftness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +33% к [[ | + | | taunt = {{effect|Taunt|{{{alt|Провокация}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Невольная атака противников. |
− | | taunt = {{effect|Taunt|{{{alt| | + | | weakness = {{effect|Weakness|{{{alt|Слабость}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к регенерации [[endurance|выносливости]], 50% атак являются [[glancing|скользящими]] (50% урона). |
− | | weakness = {{effect|Weakness|{{{alt| | ||
| immobilized | | immobilized | ||
| immobilize | | immobilize | ||
− | | immobile = {{effect|Immobile|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя двигаться. | + | | immobile = {{effect|Immobile|{{{alt|Обездвиживание}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя двигаться. |
<!-- Duration control effects --> | <!-- Duration control effects --> | ||
| daze | | daze | ||
Строка 44: | Строка 43: | ||
| knockdown | | knockdown | ||
| sink | | sink | ||
− | | stun = {{effect|{{ucfirst:{{{1}}}}}|{{{alt|}}}|stacks={{{stacks|}}}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}} | + | | stun = {{effect|{{ucfirst:{{{1}}}}}|{{ucfirst:{{{alt|{{#switch:{{{1}}}|daze=Ошеломление|float=Всплытие|knockdown=Нокдаун|sink=Погружение|stun=Оглушение}}}}}}}|stacks={{{stacks|}}}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}} |
− | | daze alt = {{effect|Daze|{{{alt|}}}|icon=Daze.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя | + | | daze alt = {{effect|Daze|{{ucfirst:{{{alt|Ошеломление}}}}}|icon=Daze.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя использовать умения. |
− | | stun alt = {{effect|Stun|{{{alt|}}}|icon=Stun.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя | + | | stun alt = {{effect|Stun|{{ucfirst:{{{alt|Оглушение}}}}}|icon=Stun.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя использовать умения и двигаться. |
<!-- Distance control effects --> | <!-- Distance control effects --> | ||
| push | | push | ||
− | | knockback = {{effect|knockback|{{{alt|}}}|icon=Knockback.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}} | + | | knockback = {{effect|knockback|{{{alt|Отталкивание}}}|icon=Knockback.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}} |
− | | launch = {{effect|launch|{{{alt|}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}} | + | | launch = {{effect|launch|{{{alt|Отбрасывание}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}} |
− | | pull = {{effect|{{ucfirst:{{{1}}}}} | + | | pull = {{effect|{{ucfirst:{{{1}}}}}|{{ucfirst:{{{alt|Притяжение}}}}}|icon=Radius.png}}: {{formatnum:{{{2|}}}}} |
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<!-- Scaling general properties --> | <!-- Scaling general properties --> | ||
− | | damage = {{effect|Damage|{{{alt|Урон}}}|icon=Damage.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon | + | | damage = {{effect|Damage|{{{alt|Урон}}}|icon=Damage.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}} |
− | | healing = {{effect|Healing|{{{alt|Исцеление}}}|icon= | + | | healing = {{effect|Healing|{{{alt|Исцеление}}}|icon=Healing.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} |
− | | life siphon damage = {{effect|Life stealing|{{{alt|Урон при вытягивании жизни}}}|icon=Damage.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon | + | | life siphon damage = {{effect|Life stealing|{{{alt|Урон при вытягивании жизни}}}|icon=Damage.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}} |
| life siphon healing = {{effect|Life stealing|{{{alt|Исцеление от вытягивания жизни}}}|icon={{{icon|Healing.png}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | | life siphon healing = {{effect|Life stealing|{{{alt|Исцеление от вытягивания жизни}}}|icon={{{icon|Healing.png}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | ||
| health loss = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}} | | health loss = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}} | ||
− | | health loss per interval = {{effect|Health|{{{alt|Потеря здоровья за интервал}}}|icon=Health Loss.png}}: | + | | health loss per interval = {{effect|Health|{{{alt|Потеря здоровья за интервал}}}|icon=Health Loss.png}}: {{{2|0}}}% |
− | | barrier = {{effect|Barrier|{{{alt|}}}|icon={{{icon|Barrier.png}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | + | | barrier = {{effect|Barrier|{{{alt|Барьер}}}|icon={{{icon|Barrier.png}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} |
<!-- Increase and decrease properties --> | <!-- Increase and decrease properties --> | ||
| attack speed increase = {{effect icon|icon=Radius.png}} Увеличение скорости атаки: {{fraction|{{{2|0}}}}}% | | attack speed increase = {{effect icon|icon=Radius.png}} Увеличение скорости атаки: {{fraction|{{{2|0}}}}}% | ||
− | | damage increase = {{effect|Damage | + | | damage increase = {{effect|Damage|{{{alt|Увеличение урона}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}% |
− | | damage reduced = {{effect|Damage | + | | damage reduced = {{effect|Damage|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% |
− | | damage reduction per hit = {{effect|Damage | + | | damage reduction per hit = {{effect|Damage|{{{alt|Уменьшение урона за попадание}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% |
− | | condition damage increase= {{effect|Damage | + | | condition damage increase= {{effect|Condition Damage|{{{alt|Увеличение урона от состояний}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}% |
− | | condition damage reduced = {{effect|Damage | + | | condition damage reduced = {{effect|Condition Damage|{{{alt|Уменьшение урона от состояний}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% |
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| duration increase = {{effect icon|icon=Duration.png}} {{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | | duration increase = {{effect icon|icon=Duration.png}} {{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | ||
| duration decreased = {{effect icon|icon=Duration.png}} {{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | | duration decreased = {{effect icon|icon=Duration.png}} {{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | ||
− | |||
| radius increase = {{effect icon|Range|icon={{{icon|Radius.png}}}}} {{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }} | | radius increase = {{effect icon|Range|icon={{{icon|Radius.png}}}}} {{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }} | ||
| recharge reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}% | | recharge reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}% | ||
− | | recharge time reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение времени перезарядки}}}]]: | + | | recharge time reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение времени перезарядки}}}]]: {{{2|0}}} {{plural:{{{2}}}|сек|сек}} |
| critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon={{{icon|Ferocity attribute.png}}}}}: {{fraction|{{{2|0}}}}}% | | critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon={{{icon|Ferocity attribute.png}}}}}: {{fraction|{{{2|0}}}}}% | ||
| critical chance | | critical chance | ||
Строка 90: | Строка 76: | ||
| chance on critical hit = {{effect|Critical hit|{{{alt|Шанс при критическом ударе}}}}}: {{{2|0}}}% | | chance on critical hit = {{effect|Critical hit|{{{alt|Шанс при критическом ударе}}}}}: {{{2|0}}}% | ||
| critical chance increase = {{effect|Critical Chance|{{{alt|Увеличение критического шанса}}}|icon=Precision attribute.png}}: {{{2|0}}}% | | critical chance increase = {{effect|Critical Chance|{{{alt|Увеличение критического шанса}}}|icon=Precision attribute.png}}: {{{2|0}}}% | ||
− | | movement speed increase = {{effect|Movement | + | | movement speed increase = {{effect|Movement speed|{{{alt|Увеличение скорости передвижения}}}}}: {{{2|0}}}% |
<!-- Combo fields and finishers --> | <!-- Combo fields and finishers --> | ||
| combo = {{#switch:{{lc:{{{2}}}}} | | combo = {{#switch:{{lc:{{{2}}}}} | ||
Строка 101: | Строка 87: | ||
| poison | | poison | ||
| smoke | | smoke | ||
− | | water = {{effect|Combo|Комбо-поле|icon=Combo.png}}: [[{{ucfirst:{{{2}}}}} field|{{ | + | | water = {{effect|Combo|Комбо-поле|icon=Combo.png}}: [[{{ucfirst:{{{2}}}}} field|{{#switch:{{lc:{{{2|}}}}}|dark=Тьма|ethereal=Астрал|fire=Огонь|ice=Лед|light=Свет|lightning=Молния|poison=Яд|smoke=Дым|water=Вода}}]] |
| blast | | blast | ||
| leap | | leap | ||
− | | whirl = {{effect|Combo|Комбо-финал|icon=Combo.png}}: [[{{ucfirst:{{{2}}}}} finisher|{{ | + | | whirl = {{effect|Combo|Комбо-финал|icon=Combo.png}}: [[{{ucfirst:{{{2}}}}} finisher|{{#switch:{{lc:{{{2|}}}}}|blast=Взрыв|leap=Прыжок|whirl=Вихрь}}]] |
− | | projectile = {{effect|Combo|Комбо-финал|icon=Combo.png}}: [[Projectile finisher| | + | | projectile = {{effect|Combo|Комбо-финал|icon=Combo.png}}: [[Projectile finisher|Физический снаряд]] {{#ifeq:{{{3|n}}}|y|(шанс 20%)}} |
}} | }} | ||
<!-- General properties --> | <!-- General properties --> | ||
| adrenaline = {{effect icon|Adrenaline|icon=Attribute bonus.png}} [[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}} | | adrenaline = {{effect icon|Adrenaline|icon=Attribute bonus.png}} [[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}} | ||
| attribute = {{effect icon|Attribute|icon={{{icon|{{#switch:{{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage=Condition Damage attribute.png|healing power=Healing Power attribute.png|#default={{ucfirst:{{{2}}}}} attribute.png}}}}}}} {{#switch: {{lc:{{{2|}}}}}|attribute increase=Увеличение атрибута|attribute reduced=Уменьшение атрибута|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{rus lang|attribute|{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}} | | attribute = {{effect icon|Attribute|icon={{{icon|{{#switch:{{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage=Condition Damage attribute.png|healing power=Healing Power attribute.png|#default={{ucfirst:{{{2}}}}} attribute.png}}}}}}} {{#switch: {{lc:{{{2|}}}}}|attribute increase=Увеличение атрибута|attribute reduced=Уменьшение атрибута|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{rus lang|attribute|{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}} | ||
− | |||
− | |||
| bounce | | bounce | ||
| bounces = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}} | | bounces = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}} | ||
− | | breaks enemy targeting = {{effect icon|icon=Breaks Enemy Targeting.png | + | | breaks enemy targeting = {{effect icon|icon=Breaks Enemy Targeting.png}} Сбивает прицел противника |
| breakstun | | breakstun | ||
| breaksstun | | breaksstun | ||
| stun break | | stun break | ||
− | | breaks stun = {{effect|Stun break| | + | | breaks stun = {{effect icon|Stun break|icon=Breaks stun.png}} [[Stun break|Снимает оглушение]] |
| cannot critical hit = {{effect|Critical hit|{{{alt|Не наносит критический урон}}}|icon=Critical Chance.png}} | | cannot critical hit = {{effect|Critical hit|{{{alt|Не наносит критический урон}}}|icon=Critical Chance.png}} | ||
| capture = {{effect|Capture point|Прекращает ваш вклад в захват точки}} | | capture = {{effect|Capture point|Прекращает ваш вклад в захват точки}} | ||
Строка 136: | Строка 120: | ||
| life force = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}% | | life force = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}% | ||
| maximum count = {{effect icon|icon=Maximum Count.png}} [[Ammunition skill|{{{alt|Максимум использований}}}]]: {{{2|0}}} | | maximum count = {{effect icon|icon=Maximum Count.png}} [[Ammunition skill|{{{alt|Максимум использований}}}]]: {{{2|0}}} | ||
− | | percent = {{effect icon|icon=Radius.png}} {{{alt| | + | | percent = {{effect icon|icon=Radius.png}} {{{alt|Процент}}}: {{fraction|{{{2|0}}}}}% |
| pierces = {{effect|Pierces|Пробивание}} | | pierces = {{effect|Pierces|Пробивание}} | ||
− | |||
− | |||
| pulse | | pulse | ||
| pulses = {{effect icon}} Тактов: {{{2|0}}} | | pulses = {{effect icon}} Тактов: {{{2|0}}} | ||
− | | radius = {{effect icon|Range|icon= | + | | radius = {{effect icon|Range|icon=Radius.png}} [[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}} |
| range = {{effect icon|Range|icon={{{icon|Range.png}}}}} [[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}} | | range = {{effect icon|Range|icon={{{icon|Range.png}}}}} [[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}} | ||
| recharge time = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | | recharge time = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | ||
| reflect = {{effect|Reflect|Отражает снаряды}} | | reflect = {{effect|Reflect|Отражает снаряды}} | ||
+ | | blocks missiles = {{effect|Block#Projectile destruction|Блокирует снаряды}} | ||
| remove boon | | remove boon | ||
| ignore boon | | ignore boon | ||
| boon = {{effect|{{ucfirst:{{{2|Boon}}}}}|{{{alt|Снимает благо}}}}} | | boon = {{effect|{{ucfirst:{{{2|Boon}}}}}|{{{alt|Снимает благо}}}}} | ||
| boons removed = {{effect icon}} [[Boon|{{{alt|Снимает благ}}}]]: {{{2|0}}} | | boons removed = {{effect icon}} [[Boon|{{{alt|Снимает благ}}}]]: {{{2|0}}} | ||
− | |||
| condition effect ignored | | condition effect ignored | ||
| ignore condition = {{effect|{{ucfirst:{{{2|Condition}}}}}|{{{alt|Игнорирует эффект состояния}}}}} | | ignore condition = {{effect|{{ucfirst:{{{2|Condition}}}}}|{{{alt|Игнорирует эффект состояния}}}}} | ||
Строка 163: | Строка 145: | ||
| threshold | | threshold | ||
| health threshold = {{effect icon|icon=Radius.png}} Порог здоровья: {{{2|0}}}% | | health threshold = {{effect icon|icon=Radius.png}} Порог здоровья: {{{2|0}}}% | ||
− | |||
− | |||
| heat gain = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Увеличение нагрева}}}]]: {{{2|0}}}% | | heat gain = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Увеличение нагрева}}}]]: {{{2|0}}}% | ||
| heat threshold = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}} | | heat threshold = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}} | ||
| unblockable = {{effect|Unblockable|Нельзя блокировать|icon={{{icon|Unblockable.png}}}}} | | unblockable = {{effect|Unblockable|Нельзя блокировать|icon={{{icon|Unblockable.png}}}}} | ||
− | |||
− | |||
− | |||
− | |||
| property = {{effect icon}} {{{2|Property}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}} | | property = {{effect icon}} {{{2|Property}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}} | ||
− | | misc = <span class="inline-icon effect">[[File:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|20px|link=]]{{#if:{{{stacks|}}}|<sub>{{{stacks}}}</sub>|}}</span> {{{alt|''Другой эффект''}}}{{#if:{{{2|}}}|<span>:</span> {{{2|}}}}} | + | | misc = <span class="inline-icon effect">[[File:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|20px|link=]]{{#if:{{{stacks|}}}|<sub>{{{stacks}}}</sub>|}}</span> {{{alt|''Другой эффект''}}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}} |
<!-- Effect and default behavior --> | <!-- Effect and default behavior --> | ||
| effect = {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}} {{{t|сек}}})}}{{#ifeq:{{{desc|+}}}|<!-- if set but empty -->|<!-- then display no description -->|<!-- else--><span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}} | | effect = {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}} {{{t|сек}}})}}{{#ifeq:{{{desc|+}}}|<!-- if set but empty -->|<!-- then display no description -->|<!-- else--><span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}} | ||
− | | #default = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}} {{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t| | + | | #default = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}} {{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}} |
}}{{#if:{{{game mode|}}}|</div>|}}<!-- | }}{{#if:{{{game mode|}}}|</div>|}}<!-- | ||
Строка 192: | Строка 168: | ||
| {{#switch: {{lc:{{{1|}}}}} | | {{#switch: {{lc:{{{1|}}}}} | ||
<!-- Scaling boons --> | <!-- Scaling boons --> | ||
− | | might = {{Skill fact/subobject|Might|type= | + | | might = {{Skill fact/subobject|Might|type=Boon|text={{{alt|Might}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Might|{{{alt|Might}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{#expr:30 * {{{stacks|1}}}}} [[Condition Damage]], {{#expr:30 * {{{stacks|1}}}}} [[Power]]}} |
− | | regeneration = {{Skill fact/subobject|Regeneration|type= | + | | regeneration = {{Skill fact/subobject|Regeneration|type=Boon|text={{{alt|Regen}}}|stacks={{{stacks|1}}}|number={{{2|0}}}||description=[[Regeneration|{{{alt|Regen}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} Heal}} |
− | | vigor = {{Skill fact/subobject|Vigor|type= | + | | vigor = {{Skill fact/subobject|Vigor|type=Boon|text={{{alt|Vigor}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vigor|{{{alt|Vigor}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: 50% Endurance Regeneration}} |
− | | stability = {{Skill fact/subobject|Stability|type= | + | | stability = {{Skill fact/subobject|Stability|type=Boon|text={{{alt|Stability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Stability|{{{alt|Stability}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{effect description|Stability}}}} |
<!-- Scaling conditions --> | <!-- Scaling conditions --> | ||
− | | bleeding = {{Skill fact/subobject|Bleeding|type= | + | | bleeding = {{Skill fact/subobject|Bleeding|type=Condition|text={{{alt|Bleeding}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Bleeding|{{{alt|Bleeding}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage}} |
− | | burning = {{Skill fact/subobject|Burning|type= | + | | burning = {{Skill fact/subobject|Burning|type=Condition|text={{{alt|Burning}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Burning|{{{alt|Burning}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} Damage}} |
− | | confusion = {{Skill fact/subobject|Confusion|type= | + | | confusion = {{Skill fact/subobject|Confusion|type=Condition|text={{{alt|Confusion}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Confusion|{{{alt|Confusion}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*10 round 0}}}} Damage, {{formatnum:{{#expr:{{{stacks|1}}}*49.5 round 0}}}} Damage to Players on Skill Use, {{formatnum:{{#expr:{{{stacks|1}}}*95.5 round 0}}}} Damage to Non-Players on Skill Use }} |
| poison | | poison | ||
− | | poisoned = {{Skill fact/subobject|Poisoned|type= | + | | poisoned = {{Skill fact/subobject|Poisoned|type=Condition|text={{{alt|Poison}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Poisoned|{{{alt|Poison}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} Damage, -33% Heal Effectiveness}} |
− | | torment = {{Skill fact/subobject|Torment|type= | + | | torment = {{Skill fact/subobject|Torment|type=Condition|text={{{alt|Torment}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Torment|{{{alt|Torment}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage, {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*31.8 round 0}}}} Damage if Moving}} |
− | | vulnerability= {{Skill fact/subobject|Vulnerability|type= | + | | vulnerability= {{Skill fact/subobject|Vulnerability|type=Condition|text={{{alt|Vulnerability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vulnerability|{{{alt|Vulnerability}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{{stacks|1}}}% Incoming [[Damage]], {{{stacks|1}}}% Incoming [[Condition Damage]]}} |
<!-- Common effects using standard description --> | <!-- Common effects using standard description --> | ||
− | | aegis = {{Skill fact/subobject|Aegis|type= | + | | aegis = {{Skill fact/subobject|Aegis|type=Boon|text={{{alt|Aegis}}}|number={{{2|0}}}|description=[[Aegis|{{{alt|Aegis}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: [[Block]] the next incoming attack.}} |
− | | alacrity = {{Skill fact/subobject|Alacrity|type= | + | | alacrity = {{Skill fact/subobject|Alacrity|type=Boon|text={{{alt|Alacrity}}}|number={{{2|0}}}|stacks={{{stacks|1}}}|description=[[Alacrity|{{{alt|Alacrity}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: 25% Skill [[Recharge]] Rate}} |
| blind | | blind | ||
| blinded | | blinded | ||
− | | blindness = {{Skill fact/subobject|Blinded|type= | + | | blindness = {{Skill fact/subobject|Blinded|type=Condition|text={{{alt|Blindness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Blinded|{{{alt|Blindness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Next outgoing attack [[miss]]es.}} |
| chill | | chill | ||
− | | chilled = {{Skill fact/subobject|Chilled|type= | + | | chilled = {{Skill fact/subobject|Chilled|type=Condition|text={{{alt|Chilled}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Chilled|{{{alt|Chilled}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -66% Skill [[Recharge]] Rate, -66% [[Movement speed|Movement Speed]]}} |
| cripple | | cripple | ||
− | | crippled = {{Skill fact/subobject|Crippled|type= | + | | crippled = {{Skill fact/subobject|Crippled|type=Condition|text={{{alt|Cripple}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Crippled|{{{alt|Cripple}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -50% [[Movement speed|Movement Speed]]}} |
− | | fear = {{Skill fact/subobject|Fear|type= | + | | fear = {{Skill fact/subobject|Fear|type=Condition|text={{{alt|Fear}}}|number={{{2|0}}}|description=[[Fear|{{{alt|Fear}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Involuntary retreat; unable to act; stacks duration.}} |
− | | fury = {{Skill fact/subobject|Fury|type= | + | | fury = {{Skill fact/subobject|Fury|type=Boon|text={{{alt|Fury}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Fury|{{{alt|Fury}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: 20% [[Critical Chance]]}} |
− | | protection = {{Skill fact/subobject|Protection|type= | + | | protection = {{Skill fact/subobject|Protection|type=Boon|text={{{alt|Protection}}}|number={{{2|0}}}|description=[[Protection|{{{alt|Protection}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -33% Incoming Damage}} |
− | | quickness = {{Skill fact/subobject|Quickness|type= | + | | quickness = {{Skill fact/subobject|Quickness|type=Boon|text={{{alt|Quickness}}}|number={{{2|0}}}|description=[[Quickness|{{{alt|Quickness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|faster]].}} |
− | | resistance = {{Skill fact/subobject|Resistance|type= | + | | resistance = {{Skill fact/subobject|Resistance|type=Boon|text={{{alt|Resistance}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resistance|{{{alt|Resistance}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: [[Condition]]s currently on you are ineffective; stacks duration.}} |
− | + | | retaliation = {{Skill fact/subobject|Retaliation|type=Boon|text={{{alt|Retaliation}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Retaliation|{{{alt|Retaliation}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Reflect incoming damage back to its source.}} | |
− | | retaliation = {{Skill fact/subobject|Retaliation|type= | + | | slow = {{Skill fact/subobject|Slow|type=Condition|text={{{alt|Slow}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Slow|{{{alt|Slow}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|slower]].}} |
− | | slow = {{Skill fact/subobject|Slow|type= | ||
| stealth = {{Skill fact/subobject|Stealth|type=Effect|text={{{alt|Stealth}}}|number={{{2|0}}}|description=[[Stealth|{{{alt|Stealth}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Invisible to foes.}} | | stealth = {{Skill fact/subobject|Stealth|type=Effect|text={{{alt|Stealth}}}|number={{{2|0}}}|description=[[Stealth|{{{alt|Stealth}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Invisible to foes.}} | ||
− | | swiftness = {{Skill fact/subobject|Swiftness|type= | + | | swiftness = {{Skill fact/subobject|Swiftness|type=Boon|text={{{alt|Swiftness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Swiftness|{{{alt|Swiftness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: 33% [[Movement speed|Movement Speed]]}} |
− | | taunt = {{Skill fact/subobject|Taunt|type= | + | | taunt = {{Skill fact/subobject|Taunt|type=Condition|text={{{alt|Taunt}}}|number={{{2|0}}}|description=[[Taunt|{{{alt|Taunt}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Involuntarily attack foes.}} |
− | | weakness = {{Skill fact/subobject|Weakness|type= | + | | weakness = {{Skill fact/subobject|Weakness|type=Condition|text={{{alt|Weakness}}}|number={{{2|0}}}|description=[[Weakness|{{{alt|Weakness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -50% [[Endurance]] Regeneration, 50% [[Glancing|Fumble]] [[Effect stacking|(Unrestricted)]]}} |
| immobilized | | immobilized | ||
| immobilize | | immobilize | ||
− | | immobile = {{Skill fact/subobject|Immobile|type= | + | | immobile = {{Skill fact/subobject|Immobile|type=Condition|text={{{alt|Immobilize}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Immobile|{{{alt|Immobilize}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Unable to move.}} |
<!-- Duration control effects --> | <!-- Duration control effects --> | ||
− | | daze = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | + | | daze = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}} }} |
| daze alt = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Unable to use skills.}} | | daze alt = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Unable to use skills.}} | ||
− | |||
| float = {{Skill fact/subobject|Float|type=Control effect|text={{{alt|Float}}}|number={{{2|0}}}|description=[[Float|{{{alt|Float}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | | float = {{Skill fact/subobject|Float|type=Control effect|text={{{alt|Float}}}|number={{{2|0}}}|description=[[Float|{{{alt|Float}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
− | |||
| knockdown = {{Skill fact/subobject|Knockdown|type=Control effect|text={{{alt|Knockdown}}}|number={{{2|0}}}|description=[[Knockdown|{{{alt|Knockdown}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | | knockdown = {{Skill fact/subobject|Knockdown|type=Control effect|text={{{alt|Knockdown}}}|number={{{2|0}}}|description=[[Knockdown|{{{alt|Knockdown}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
− | |||
| sink = {{Skill fact/subobject|Sink|type=Control effect|text={{{alt|Sink}}}|number={{{2|0}}}|description=[[Sink|{{{alt|Sink}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | | sink = {{Skill fact/subobject|Sink|type=Control effect|text={{{alt|Sink}}}|number={{{2|0}}}|description=[[Sink|{{{alt|Sink}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
− | |||
| stun = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | | stun = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
| stun alt = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Unable to act.}} | | stun alt = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Unable to act.}} | ||
− | |||
<!-- Distance control effects --> | <!-- Distance control effects --> | ||
| push | | push | ||
| knockback = {{Skill fact/subobject|Knockback|type=Control effect|text={{{alt|Knockback}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Knockback|{{{alt|Knockback}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}} | | knockback = {{Skill fact/subobject|Knockback|type=Control effect|text={{{alt|Knockback}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Knockback|{{{alt|Knockback}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}} | ||
− | |||
− | |||
| launch = {{Skill fact/subobject|Launch|type=Control effect|text={{{alt|Launch}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Launch|{{{alt|Launch}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}} | | launch = {{Skill fact/subobject|Launch|type=Control effect|text={{{alt|Launch}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Launch|{{{alt|Launch}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}} | ||
− | + | | pull = {{Skill fact/subobject|Pull|type=Control effect|text={{{alt|Pull}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Pull|{{{alt|Pull}}}]]: {{formatnum:{{{2|}}}}}|icon=Radius.png}} | |
− | | pull = {{Skill fact/subobject|Pull|type=Control effect|text={{{alt|Pull}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Pull|{{{alt|Pull}}}]] | ||
− | |||
<!-- Scaling general properties --> | <!-- Scaling general properties --> | ||
− | | damage = {{Skill fact/subobject|Damage|type=Damage|text={{{alt|Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon | + | | damage = {{Skill fact/subobject|Damage|type=Damage|text={{{alt|Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Damage|{{{alt|Damage}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}}} |
− | | life siphon damage= {{Skill fact/subobject|Life Siphon Damage|type=Damage|text={{{alt|Life Siphon Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon | + | | life siphon damage= {{Skill fact/subobject|Life Siphon Damage|type=Damage|text={{{alt|Life Siphon Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Damage}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}|icon=Damage.png}} |
− | | healing = {{Skill fact/subobject|Healing|type=Healing|text={{{alt|Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Healing|{{{alt|Healing}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}} | + | | healing = {{Skill fact/subobject|Healing|type=Healing|text={{{alt|Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Healing|{{{alt|Healing}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|icon={{{icon|Healing.png}}}}} |
| life siphon healing= {{Skill fact/subobject|Life Siphon Healing|type=Healing|text={{{alt|Life Siphon Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Healing}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}} | | life siphon healing= {{Skill fact/subobject|Life Siphon Healing|type=Healing|text={{{alt|Life Siphon Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Healing}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}} | ||
| health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss}}}]]: {{{2|0}}}}} | | health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss}}}]]: {{{2|0}}}}} | ||
− | | health loss per interval= {{Skill fact/subobject|Health Loss per Interval|type=Percent|text={{{alt|Health Loss per Interval}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss per Interval}}}]]: | + | | health loss per interval= {{Skill fact/subobject|Health Loss per Interval|type=Percent|text={{{alt|Health Loss per Interval}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss per Interval}}}]]: {{{2|0}}}%|icon=Health Loss.png}} |
| barrier = {{Skill fact/subobject|Barrier|type=Barrier|text={{{alt|Barrier}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Barrier|{{{alt|Barrier}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|icon={{{icon|Barrier.png}}}}} | | barrier = {{Skill fact/subobject|Barrier|type=Barrier|text={{{alt|Barrier}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Barrier|{{{alt|Barrier}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|icon={{{icon|Barrier.png}}}}} | ||
<!-- Increase and decrease properties --> | <!-- Increase and decrease properties --> | ||
| attack speed increase = {{Skill fact/subobject|Attack Speed Increase|type=Percent|text=Attack Speed Increase|number={{{2|0}}}|description=Attack Speed Increase: {{fraction|{{{2|0}}}}}%|icon=Radius.png}} | | attack speed increase = {{Skill fact/subobject|Attack Speed Increase|type=Percent|text=Attack Speed Increase|number={{{2|0}}}|description=Attack Speed Increase: {{fraction|{{{2|0}}}}}%|icon=Radius.png}} | ||
− | | damage increase = {{Skill fact/subobject|Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage | + | | damage increase = {{Skill fact/subobject|Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}} |
− | | damage reduced = {{Skill fact/subobject|Damage Reduced|type=Percent|text={{{alt|Damage Reduced}}}|number={{{2|0}}}|description=[[Damage | + | | damage reduced = {{Skill fact/subobject|Damage Reduced|type=Percent|text={{{alt|Damage Reduced}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}} |
− | | damage reduction per hit= {{Skill fact/subobject|Damage Reduction per Hit|type=Percent|text={{{alt|Damage Reduction per Hit}}}|number={{{2|0}}}|description=[[Damage | + | | damage reduction per hit= {{Skill fact/subobject|Damage Reduction per Hit|type=Percent|text={{{alt|Damage Reduction per Hit}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Reduction per Hit}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}} |
− | | condition damage increase= {{Skill fact/subobject|Condition Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description= | + | | condition damage increase= {{Skill fact/subobject|Condition Damage Increase|type=Percent|text={{{alt|Condition Damage Increase}}}|number={{{2|0}}}|description={{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}} |
− | | condition damage reduced= {{Skill fact/subobject|Condition Damage Reduced|type=Percent|text={{{alt|Condition Damage Reduced}}}|number={{{2|0}}}|description=[[ | + | | condition damage reduced= {{Skill fact/subobject|Condition Damage Reduced|type=Percent|text={{{alt|Condition Damage Reduced}}}|number={{{2|0}}}|description=[[Condition Damage|{{{alt|Condition Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}} |
− | |||
− | |||
| duration increase = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | | duration increase = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | ||
| duration decreased = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | | duration decreased = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | ||
− | |||
| radius increase = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon={{{icon|Radius.png}}}}} | | radius increase = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon={{{icon|Radius.png}}}}} | ||
| recharge reduced = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}} | | recharge reduced = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}} | ||
Строка 280: | Строка 243: | ||
| chance on critical hit = {{Skill fact/subobject|Chance on Critical Hit|type=Percent|text={{{alt|Chance on Critical Hit}}}|number={{{2|0}}}|description=[[Critical hit|{{{alt|Chance on Critical Hit}}}]]: {{{2|0}}}%|icon=Miscellaneous effect.png}} | | chance on critical hit = {{Skill fact/subobject|Chance on Critical Hit|type=Percent|text={{{alt|Chance on Critical Hit}}}|number={{{2|0}}}|description=[[Critical hit|{{{alt|Chance on Critical Hit}}}]]: {{{2|0}}}%|icon=Miscellaneous effect.png}} | ||
| critical chance increase= {{Skill fact/subobject|Critical Chance|type=Percent|text={{{alt|Critical Chance Increase}}}|number={{{2|0}}}|description=[[Critical Chance|{{{alt|Critical Chance Increase}}}]]: {{{2|0}}}%|icon=Precision attribute.png}} | | critical chance increase= {{Skill fact/subobject|Critical Chance|type=Percent|text={{{alt|Critical Chance Increase}}}|number={{{2|0}}}|description=[[Critical Chance|{{{alt|Critical Chance Increase}}}]]: {{{2|0}}}%|icon=Precision attribute.png}} | ||
− | | movement speed increase = {{Skill fact/subobject|Movement Speed|type=Percent|text={{{alt|Movement Speed Increase}}}|number={{{2|0}}}|description=[[Movement | + | | movement speed increase = {{Skill fact/subobject|Movement Speed|type=Percent|text={{{alt|Movement Speed Increase}}}|number={{{2|0}}}|description=[[Movement speed|{{{alt|Movement Speed Increase}}}]]: {{{2|0}}}%}} |
<!-- Combo fields and finishers --> | <!-- Combo fields and finishers --> | ||
Строка 302: | Строка 265: | ||
| adrenaline = {{Skill fact/subobject|Adrenaline|type=Number|text={{{alt|Adrenaline}}}|number={{{2|0}}}|description=[[Adrenaline|{{{alt|Adrenaline}}}]]: {{{2|0}}}|icon=Attribute bonus.png}} | | adrenaline = {{Skill fact/subobject|Adrenaline|type=Number|text={{{alt|Adrenaline}}}|number={{{2|0}}}|description=[[Adrenaline|{{{alt|Adrenaline}}}]]: {{{2|0}}}|icon=Attribute bonus.png}} | ||
| attribute = {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text={{{alt|{{ucfirst:{{{2}}}}}}}}|number={{{3|}}}|description={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute Increase|attribute reduced=Attribute Reduced|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{ucfirst:{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}}|icon={{{icon|{{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage = Condition Damage attribute.png|healing power = Healing Power attribute.png|#default = {{ucfirst:{{{2}}}}} attribute.png}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}}} | | attribute = {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text={{{alt|{{ucfirst:{{{2}}}}}}}}|number={{{3|}}}|description={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute Increase|attribute reduced=Attribute Reduced|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{ucfirst:{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}}|icon={{{icon|{{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage = Condition Damage attribute.png|healing power = Healing Power attribute.png|#default = {{ucfirst:{{{2}}}}} attribute.png}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}}} | ||
− | |||
| blocks missiles = {{Skill fact/subobject|Blocks Missiles|type=Special|text=Blocks Missiles|description=[[Block#Projectile destruction|Blocks Missiles]]}} | | blocks missiles = {{Skill fact/subobject|Blocks Missiles|type=Special|text=Blocks Missiles|description=[[Block#Projectile destruction|Blocks Missiles]]}} | ||
| bounce | | bounce | ||
Строка 310: | Строка 272: | ||
| breaksstun | | breaksstun | ||
| stun break | | stun break | ||
− | | breaks stun = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]] | + | | breaks stun = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]]|icon=Breaks stun.png}} |
| cannot critical hit = {{Skill fact/subobject|Cannot Critical Hit|type=Special|text={{{alt|Cannot Critical Hit}}}|description=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}} | | cannot critical hit = {{Skill fact/subobject|Cannot Critical Hit|type=Special|text={{{alt|Cannot Critical Hit}}}|description=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}} | ||
| capture = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}} | | capture = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}} | ||
Строка 326: | Строка 288: | ||
| invulnerability = {{Skill fact/subobject|Invulnerability|type=Time|text=Invulnerability Duration|number={{{2|0}}}|description=Invulnerability Duration: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Duration.png}} | | invulnerability = {{Skill fact/subobject|Invulnerability|type=Time|text=Invulnerability Duration|number={{{2|0}}}|description=Invulnerability Duration: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Duration.png}} | ||
| lifeforce | | lifeforce | ||
− | | life force = {{Skill fact/subobject|Life Force|type=Percent|text={{{alt|Life Force}}}|number={{{2|0}}}|description=[[Life Force|{{{alt|Life Force}}}]]: | + | | life force = {{Skill fact/subobject|Life Force|type=Percent|text={{{alt|Life Force}}}|number={{{2|0}}}|description=[[Life Force|{{{alt|Life Force}}}]]: {{{2|0}}}%}} |
| maximum count = {{Skill fact/subobject|Maximum Count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Maximum Count}}}]]: {{{2|0}}}|icon=Maximum Count.png}} | | maximum count = {{Skill fact/subobject|Maximum Count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Maximum Count}}}]]: {{{2|0}}}|icon=Maximum Count.png}} | ||
| percent = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{fraction|{{{2|0}}}}}%|icon=Radius.png}} | | percent = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{fraction|{{{2|0}}}}}%|icon=Radius.png}} | ||
| pierces = {{Skill fact/subobject|Pierces|type=Special|text=[[Pierces]]|icon=Pierces.png}} | | pierces = {{Skill fact/subobject|Pierces|type=Special|text=[[Pierces]]|icon=Pierces.png}} | ||
− | |||
− | |||
| pulse | | pulse | ||
| pulses = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description=Pulses: {{{2|0}}}|icon=Miscellaneous effect.png}} | | pulses = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description=Pulses: {{{2|0}}}|icon=Miscellaneous effect.png}} | ||
Строка 369: | Строка 329: | ||
| health threshold = {{Skill fact/subobject|Health Threshold|type=Percent|text=Health Threshold|number={{{2|0}}}|description=Health Threshold: {{{2|0}}}%|icon=Radius.png}} | | health threshold = {{Skill fact/subobject|Health Threshold|type=Percent|text=Health Threshold|number={{{2|0}}}|description=Health Threshold: {{{2|0}}}%|icon=Radius.png}} | ||
| heat gain = {{Skill fact/subobject|Heat Gained|type=Percent|text={{{alt|Heat Gained}}}|number={{{2|0}}}|description=[[Heat|{{{alt|Heat Gained}}}]]: {{{2|0}}}%|icon=Heat.png}} | | heat gain = {{Skill fact/subobject|Heat Gained|type=Percent|text={{{alt|Heat Gained}}}|number={{{2|0}}}|description=[[Heat|{{{alt|Heat Gained}}}]]: {{{2|0}}}%|icon=Heat.png}} | ||
− | | heat threshold = {{Skill fact/subobject|Heat Threshold|type=Percent|text={{{alt|Heat Threshold}}} | + | | heat threshold = {{Skill fact/subobject|Heat Threshold|type=Percent|text={{{alt|Heat Threshold}}}number={{{2|0}}}|description=[[Heat|{{{alt|Heat Threshold}}}]]: {{{2|0}}}|icon=Heat.png}} |
| unblockable = {{Skill fact/subobject|Unblockable|type=Special|text=Unblockable|description=[[Unblockable]]|icon={{{icon|Unblockable.png}}}}} | | unblockable = {{Skill fact/subobject|Unblockable|type=Special|text=Unblockable|description=[[Unblockable]]|icon={{{icon|Unblockable.png}}}}} | ||
− | |||
− | |||
− | |||
− | |||
| property = {{Skill fact/subobject|{{ucfirst:{{{2|Property}}}}}|type=Property|text={{ucfirst:{{{2|Property}}}}}|number={{{3|}}}|description={{ucfirst:{{{2|Property}}}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}}|icon=Miscellaneous effect.png}} | | property = {{Skill fact/subobject|{{ucfirst:{{{2|Property}}}}}|type=Property|text={{ucfirst:{{{2|Property}}}}}|number={{{3|}}}|description={{ucfirst:{{{2|Property}}}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}}|icon=Miscellaneous effect.png}} | ||
| misc = {{Skill fact/subobject|{{ucfirst:{{{alt|Misc}}}}}|type=Misc|text={{{alt|''Miscellaneous effect''}}}|stacks={{{stacks|}}}|number={{{2|0}}}|description={{{alt|''Miscellaneous effect''}}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{#explode:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|{{!}}}} }} | | misc = {{Skill fact/subobject|{{ucfirst:{{{alt|Misc}}}}}|type=Misc|text={{{alt|''Miscellaneous effect''}}}|stacks={{{stacks|}}}|number={{{2|0}}}|description={{{alt|''Miscellaneous effect''}}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{#explode:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|{{!}}}} }} | ||
<!-- Effect and default behavior --> | <!-- Effect and default behavior --> | ||
− | | effect = {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type={{#switch: {{#show: {{ucfirst:{{{2|Effect}}}}}|?Has effect type|link=none}}|Aura=Aura|#default=Effect}}|text={{{alt|{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has canonical name|default={{ucfirst:{{{2|Effect}}}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#if: {{{alt|}}}|[[{{{2|Effect}}}|{{{alt|}}}]]|{{cname|{{{2|Effect}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}} | + | | effect = {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type={{#switch: {{#show: {{ucfirst:{{{2|Effect}}}}}|?Has effect type|link=none}}|Aura=Aura|#default=Effect}}|text={{{alt|{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has canonical name|default={{ucfirst:{{{2|Effect}}}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#if: {{{alt|}}}|[[{{{2|Effect}}}|{{{alt|}}}]]|{{cname|{{{2|Effect}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t|s}}})}}{{#ifeq:{{{desc|+}}}|||<span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}|icon={{#sub:{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has game icon#|link=none}}|5}}}} |
| #default = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{alt|{{{1|}}}}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{{icon|Miscellaneous effect.png}}}}} | | #default = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{alt|{{{1|}}}}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{{icon|Miscellaneous effect.png}}}}} | ||
}}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}} | }}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}} | ||
Строка 409: | Строка 365: | ||
| {{skill fact|might|5}} | | {{skill fact|might|5}} | ||
|- | |- | ||
− | | '''Case 2:''' Effects, by setting it to "effect" the ''unnamed parameter 2'' expects an effect page and ''unnamed parameter 3'' is used to set the effect duration. It inherits the description from the effect page, set the parameter ''desc'' to override it (leave it empty if there's no description). | + | | '''Case 2:''' Effects, by setting it to "effect" the ''unnamed parameter 2'' expects an effect page and ''unnamed parameter 3'' is used to set the effect duration. It inherits the description from the effect page, set the parameter ''desc'' to override it (leave it empty if there's no description). Set the parameter "effect bonus" to associate an skill fact with it, e.g. for an effect granting a 25% damage increase set "effect bonus=Damage Increase" and "effect bonus number=25". |
− | Set the parameter "effect bonus" to associate an skill fact with it, e.g. for an effect granting a 25% damage increase set "effect bonus=Damage Increase" and "effect bonus number=25". | + | | <code><nowiki>{{skill fact|effect|Superspeed|3}}</nowiki></code> |
− | | <code><nowiki>{{skill fact|effect|Superspeed|3 | + | | {{skill fact|effect|Superspeed|3}} |
− | | {{skill fact|effect|Superspeed|3 | ||
|- | |- | ||
| '''Case 3:''' Non-predefined skill facts, case-sensitive! If a skill fact description differs from a already predefined one but still shares the same name, consider to set this parameter to <code><fact> alt</code> and use the parameter ''alt'' to set the display name. | | '''Case 3:''' Non-predefined skill facts, case-sensitive! If a skill fact description differs from a already predefined one but still shares the same name, consider to set this parameter to <code><fact> alt</code> and use the parameter ''alt'' to set the display name. | ||
Строка 473: | Строка 428: | ||
| <code><nowiki>{{skill fact|damage|202|strikes=2}}</nowiki></code> | | <code><nowiki>{{skill fact|damage|202|strikes=2}}</nowiki></code> | ||
| {{skill fact|damage|202|strikes=2}} | | {{skill fact|damage|202|strikes=2}} | ||
− | |||
− | |||
− | |||
− | |||
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|- | |- | ||
| icon | | icon | ||
Строка 491: | Строка 441: | ||
| linked icon | | linked icon | ||
| Set to display an icon (without link) in front of the skill fact. | | Set to display an icon (without link) in front of the skill fact. | ||
− | | <code><nowiki>{{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger icon | + | | <code><nowiki>{{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger tango icon 20px.png}}</nowiki></code> |
− | | {{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger icon | + | | {{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger tango icon 20px.png}} |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| t | | t | ||
Строка 516: | Строка 461: | ||
| fury || <code><nowiki>{{skill fact|fury|3}}</nowiki></code> || {{skill fact|fury|3}} | | fury || <code><nowiki>{{skill fact|fury|3}}</nowiki></code> || {{skill fact|fury|3}} | ||
|- | |- | ||
− | + | | might || <code><nowiki>{{skill fact|might|3}}</nowiki></code> || {{skill fact|might|3}} | |
− | |||
− | | might || <code><nowiki>{{skill fact|might|3 | ||
|- | |- | ||
| protection || <code><nowiki>{{skill fact|protection|3}}</nowiki></code> || {{skill fact|protection|3}} | | protection || <code><nowiki>{{skill fact|protection|3}}</nowiki></code> || {{skill fact|protection|3}} | ||
Строка 527: | Строка 470: | ||
|- | |- | ||
| resistance || <code><nowiki>{{skill fact|resistance|6}}</nowiki></code> || {{skill fact|resistance|6}} | | resistance || <code><nowiki>{{skill fact|resistance|6}}</nowiki></code> || {{skill fact|resistance|6}} | ||
− | |||
− | |||
|- | |- | ||
| retaliation || <code><nowiki>{{skill fact|retaliation|3}}</nowiki></code> || {{skill fact|retaliation|3}} | | retaliation || <code><nowiki>{{skill fact|retaliation|3}}</nowiki></code> || {{skill fact|retaliation|3}} | ||
Строка 575: | Строка 516: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
− | |||
− | |||
|- | |- | ||
| daze || <code><nowiki>{{skill fact|daze|3}}</nowiki></code> || {{skill fact|daze|3}} | | daze || <code><nowiki>{{skill fact|daze|3}}</nowiki></code> || {{skill fact|daze|3}} | ||
Строка 598: | Строка 537: | ||
| stun alt || <code><nowiki>{{skill fact|stun alt|3}}</nowiki></code> || {{skill fact|stun alt|3}} | | stun alt || <code><nowiki>{{skill fact|stun alt|3}}</nowiki></code> || {{skill fact|stun alt|3}} | ||
|} | |} | ||
− | |||
− | |||
==== Damage, Healing, and Barriers ==== | ==== Damage, Healing, and Barriers ==== | ||
Строка 674: | Строка 611: | ||
==== Increase and decrease modifiers ==== | ==== Increase and decrease modifiers ==== | ||
− | Most modifiers increase or decrease a value by a percentage. ''duration increase'' can either provide an base increase or percentage increase, specify a percentage using a % character | + | Most modifiers increase or decrease a value by a percentage. ''duration increase'' can either provide an base increase or percentage increase, specify a percentage using a % character. |
{| class="wikitable" | {| class="wikitable" | ||
Строка 681: | Строка 618: | ||
| attack speed increase || <code><nowiki>{{skill fact|attack speed increase|50}}</nowiki></code> || {{skill fact|attack speed increase|50}} | | attack speed increase || <code><nowiki>{{skill fact|attack speed increase|50}}</nowiki></code> || {{skill fact|attack speed increase|50}} | ||
|- | |- | ||
− | | damage increase || <code><nowiki>{{skill fact|damage increase|50}}</nowiki></code | + | | damage increase || <code><nowiki>{{skill fact|damage increase|50}}</nowiki></code> || {{skill fact|damage increase|50}} |
|- | |- | ||
− | | damage reduced || <code><nowiki>{{skill fact|damage reduced|50}}</nowiki></code | + | | damage reduced || <code><nowiki>{{skill fact|damage reduced|50}}</nowiki></code> || {{skill fact|damage reduced|50}} |
|- | |- | ||
| damage reduction per hit || <code><nowiki>{{skill fact|damage reduction per hit|10}}</nowiki></code> || {{skill fact|damage reduction per hit|10}} | | damage reduction per hit || <code><nowiki>{{skill fact|damage reduction per hit|10}}</nowiki></code> || {{skill fact|damage reduction per hit|10}} | ||
Строка 690: | Строка 627: | ||
|- | |- | ||
| condition damage reduced || <code><nowiki>{{skill fact|condition damage reduced|50}}</nowiki></code> || {{skill fact|condition damage reduced|50}} | | condition damage reduced || <code><nowiki>{{skill fact|condition damage reduced|50}}</nowiki></code> || {{skill fact|condition damage reduced|50}} | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| duration increase || <code><nowiki>{{skill fact|duration increase|2}}</nowiki></code> || {{skill fact|duration increase|2}} | | duration increase || <code><nowiki>{{skill fact|duration increase|2}}</nowiki></code> || {{skill fact|duration increase|2}} | ||
Строка 702: | Строка 635: | ||
|- | |- | ||
| duration decreased || <code><nowiki>{{skill fact|duration decreased|50%}}</nowiki></code> || {{skill fact|duration decreased|50%}} | | duration decreased || <code><nowiki>{{skill fact|duration decreased|50%}}</nowiki></code> || {{skill fact|duration decreased|50%}} | ||
− | |||
− | |||
|- | |- | ||
| radius increase || <code><nowiki>{{skill fact|radius increase|60}}</nowiki></code> || {{skill fact|radius increase|60}} | | radius increase || <code><nowiki>{{skill fact|radius increase|60}}</nowiki></code> || {{skill fact|radius increase|60}} | ||
Строка 728: | Строка 659: | ||
| gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}} | | gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}} | ||
|- | |- | ||
− | | condition | + | | condition || <code><nowiki>{{skill fact|condition|Burning}}</nowiki></code> || {{skill fact|condition|Burning}} |
− | |||
− | |||
|- | |- | ||
| condition effect ignored || <code><nowiki>{{skill fact|condition effect ignored|Blinded}}</nowiki></code> || {{skill fact|condition effect ignored|Blinded}} | | condition effect ignored || <code><nowiki>{{skill fact|condition effect ignored|Blinded}}</nowiki></code> || {{skill fact|condition effect ignored|Blinded}} | ||
|- | |- | ||
| conditions removed || <code><nowiki>{{skill fact|conditions removed|2}}</nowiki></code> || {{skill fact|conditions removed|2}} | | conditions removed || <code><nowiki>{{skill fact|conditions removed|2}}</nowiki></code> || {{skill fact|conditions removed|2}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
Строка 756: | Строка 679: | ||
|- | |- | ||
| attribute || <code><nowiki>{{skill fact|attribute|attribute reduced|150}}</nowiki></code> || {{skill fact|attribute|attribute reduced|150}} | | attribute || <code><nowiki>{{skill fact|attribute|attribute reduced|150}}</nowiki></code> || {{skill fact|attribute|attribute reduced|150}} | ||
− | |||
− | |||
|- | |- | ||
| blocks missiles || <code><nowiki>{{skill fact|blocks missiles}}</nowiki></code> || {{skill fact|blocks missiles}} | | blocks missiles || <code><nowiki>{{skill fact|blocks missiles}}</nowiki></code> || {{skill fact|blocks missiles}} | ||
Строка 796: | Строка 717: | ||
|- | |- | ||
| pierces || <code><nowiki>{{skill fact|pierces}}</nowiki></code> || {{skill fact|pierces}} | | pierces || <code><nowiki>{{skill fact|pierces}}</nowiki></code> || {{skill fact|pierces}} | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| pulses || <code><nowiki>{{skill fact|pulses|3}}</nowiki></code> || {{skill fact|pulses|3}} | | pulses || <code><nowiki>{{skill fact|pulses|3}}</nowiki></code> || {{skill fact|pulses|3}} | ||
Строка 818: | Строка 735: | ||
|- | |- | ||
| health threshold || <code><nowiki>{{skill fact|health threshold|50}}</nowiki></code> || {{skill fact|health threshold|50}} | | health threshold || <code><nowiki>{{skill fact|health threshold|50}}</nowiki></code> || {{skill fact|health threshold|50}} | ||
− | |||
− | |||
|- | |- | ||
| heat gain || <code><nowiki>{{skill fact|heat gain|5}}</nowiki></code> || {{skill fact|heat gain|5}} | | heat gain || <code><nowiki>{{skill fact|heat gain|5}}</nowiki></code> || {{skill fact|heat gain|5}} |