Редактирование: Шаблон:Skill fact

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Строка 9: Строка 9:
 
| bleeding      = {{effect|Bleeding|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона.
 
| bleeding      = {{effect|Bleeding|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона.
 
| burning      = {{effect|Burning|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} урона.
 
| burning      = {{effect|Burning|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} урона.
| confusion    = {{effect|Confusion|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*11 round 0}}}} урона, {{formatnum:{{#expr: floor({{{stacks|1}}}*49.5)}}}} урона за использованное умение.
+
| confusion    = {{effect|Confusion|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*10 round 0}}}} урона, {{formatnum:{{#expr:{{{stacks|1}}}*49.5 round 0}}}} урона игроку за использованное умение, {{formatnum:{{#expr:{{{stacks|1}}}*95.5 round 0}}}} урона не-игроку за использованное умение.
 
| poison  
 
| poison  
 
| poisoned      = {{effect|Poisoned|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} урона, -33% к эффективности исцеления.
 
| poisoned      = {{effect|Poisoned|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} урона, -33% к эффективности исцеления.
Строка 24: Строка 24:
 
| cripple
 
| cripple
 
| crippled    = {{effect|Crippled|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к [[Movement Speed|скорости передвижения]].
 
| crippled    = {{effect|Crippled|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к [[Movement Speed|скорости передвижения]].
| fear        = {{effect|Fear|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вынуждает убегать; лишает возможности действовать; складывается по длительности.
+
| fear        = {{effect|Fear|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вынужденное отступление; нельзя действовать.  
| fury        = {{effect|Fury|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +{{#if: {{{3|}}}|{{{3}}}|20}}% к [[Critical Chance|шансу критического удара]].
+
| fury        = {{effect|Fury|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +20% к [[Critical Chance|шансу критического удара]].
 
| protection  = {{effect|Protection|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: -33% к входящему [[Damage#Прямой урон|урону]].
 
| protection  = {{effect|Protection|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: -33% к входящему [[Damage#Прямой урон|урону]].
| quickness    = {{effect|Quickness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: [[Activation time|Ускоряет]] на 50% ваши действия и активацию умений.
+
| quickness    = {{effect|Quickness|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: [[Activation time|Ускоряет]] на 50% ваши действия и активацию умений.
 
| resistance  = {{effect|Resistance|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Наложенные на вас не наносящие урон [[condition|состояния]] неэффективны.
 
| resistance  = {{effect|Resistance|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Наложенные на вас не наносящие урон [[condition|состояния]] неэффективны.
 
| resolution  = {{effect|Resolution|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Входящий [[Damage#Урон от состояний|урон от состояний]] уменьшен на 33%.  
 
| resolution  = {{effect|Resolution|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Входящий [[Damage#Урон от состояний|урон от состояний]] уменьшен на 33%.  
Строка 34: Строка 34:
 
| stealth      = {{effect|Stealth|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вы невидимы для врагов.
 
| stealth      = {{effect|Stealth|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вы невидимы для врагов.
 
| swiftness    = {{effect|Swiftness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +33% к [[Movement Speed|скорости передвижения]].
 
| swiftness    = {{effect|Swiftness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +33% к [[Movement Speed|скорости передвижения]].
| taunt        = {{effect|Taunt|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Невольная атака противников.
+
| taunt        = {{effect|Taunt|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Невольная атака противников.
| weakness    = {{effect|Weakness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к восстановлению [[endurance|выносливости]], +50% атак [[glancing|неудачны]] [[effect stacking|(без ограничений)]].
+
| weakness    = {{effect|Weakness|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к регенерации [[endurance|выносливости]], 50% атак являются [[glancing|скользящими]] (50% урона).
 
| immobilized
 
| immobilized
 
| immobilize
 
| immobilize
Строка 45: Строка 45:
 
| sink
 
| sink
 
| stun        = {{effect|{{ucfirst:{{{1}}}}}|{{{alt|}}}|stacks={{{stacks|}}}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}}
 
| stun        = {{effect|{{ucfirst:{{{1}}}}}|{{{alt|}}}|stacks={{{stacks|}}}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}}
| daze alt    = {{effect|Daze|{{{alt|}}}|icon=Daze.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя активировать умения.
+
| daze alt    = {{effect|Daze|{{{alt|}}}|icon=Daze.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя использовать умения.
| stun alt    = {{effect|Stun|{{{alt|}}}|icon=Stun.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя действовать.
+
| stun alt    = {{effect|Stun|{{{alt|}}}|icon=Stun.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя использовать умения и двигаться.
 
<!-- Distance control effects -->
 
<!-- Distance control effects -->
 
| push
 
| push
Строка 68: Строка 68:
 
| life siphon healing      = {{effect|Life stealing|{{{alt|Исцеление от вытягивания жизни}}}|icon={{{icon|Healing.png}}}}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
 
| life siphon healing      = {{effect|Life stealing|{{{alt|Исцеление от вытягивания жизни}}}|icon={{{icon|Healing.png}}}}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
 
| health loss  = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}}
 
| health loss  = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}}
| health loss per interval = {{effect|Health|{{{alt|Потеря здоровья за интервал}}}|icon=Health Loss.png}}: {{fraction|{{{2|0}}}}}%
+
| health loss per interval = {{effect|Health|{{{alt|Потеря здоровья за интервал}}}|icon=Health Loss.png}}: {{{2|0}}}%
 
| barrier      = {{effect|Barrier|{{{alt|}}}|icon={{{icon|Barrier.png}}}}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
 
| barrier      = {{effect|Barrier|{{{alt|}}}|icon={{{icon|Barrier.png}}}}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
 
<!-- Increase and decrease properties -->
 
<!-- Increase and decrease properties -->
Строка 81: Строка 81:
 
| duration increase        = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }}
 
| duration increase        = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }}
 
| duration decreased      = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }}
 
| duration decreased      = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }}
| healing increase        = {{effect|Healing|{{{alt|Увеличение исцеления}}}|icon={{{icon|Healing.png}}}}}: {{fraction|{{{2|0}}}}}%
 
 
| radius increase          = {{effect icon|Range|icon={{{icon|Radius.png}}}}}&nbsp;{{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}
 
| radius increase          = {{effect icon|Range|icon={{{icon|Radius.png}}}}}&nbsp;{{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}
 
| recharge reduced        = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}%
 
| recharge reduced        = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}%
| recharge time reduced    = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Уменьшение времени перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
+
| recharge time reduced    = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Уменьшение времени перезарядки}}}]]: {{{2|0}}} {{plural:{{{2}}}|сек|сек}}
 
| critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon={{{icon|Ferocity attribute.png}}}}}: {{fraction|{{{2|0}}}}}%
 
| critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon={{{icon|Ferocity attribute.png}}}}}: {{fraction|{{{2|0}}}}}%
 
| critical chance
 
| critical chance
Строка 110: Строка 109:
 
| adrenaline      = {{effect icon|Adrenaline|icon=Attribute bonus.png}}&nbsp;[[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}}
 
| adrenaline      = {{effect icon|Adrenaline|icon=Attribute bonus.png}}&nbsp;[[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}}
 
| attribute        = {{effect icon|Attribute|icon={{{icon|{{#switch:{{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage=Condition Damage attribute.png|healing power=Healing Power attribute.png|#default={{ucfirst:{{{2}}}}} attribute.png}}}}}}}&nbsp;{{#switch: {{lc:{{{2|}}}}}|attribute increase=Увеличение атрибута|attribute reduced=Уменьшение атрибута|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{rus lang|attribute|{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}}
 
| attribute        = {{effect icon|Attribute|icon={{{icon|{{#switch:{{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage=Condition Damage attribute.png|healing power=Healing Power attribute.png|#default={{ucfirst:{{{2}}}}} attribute.png}}}}}}}&nbsp;{{#switch: {{lc:{{{2|}}}}}|attribute increase=Увеличение атрибута|attribute reduced=Уменьшение атрибута|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{rus lang|attribute|{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}}
| blade            = {{effect|Blade|{{{alt|Клинок}}}|icon=Power attribute.png}}
+
| blade            = {{effect icon|Blade|icon=Power attribute.png}} [[Blade|{{{alt|Клинок}}}]]
| blocks missiles  = {{effect|Block#Projectile destruction|{{{alt|Блокирует снаряды}}}}}
+
| blocks missiles  = {{effect|Block#Projectile destruction|Блокирует снаряды}}
 
| bounce
 
| bounce
 
| bounces          = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}}
 
| bounces          = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}}
| breaks enemy targeting = {{effect icon|icon=Breaks Enemy Targeting.png|link=}}&nbsp;{{{alt|Сбивает прицел противника}}}
+
| breaks enemy targeting = {{effect icon|icon=Breaks Enemy Targeting.png}}&nbsp;Сбивает прицел противника
 
| breakstun
 
| breakstun
 
| breaksstun
 
| breaksstun
 
| stun break
 
| stun break
| breaks stun      = {{effect|Stun break|{{{alt|Снимает оглушение}}}}}
+
| breaks stun      = {{effect icon|Stun break|icon=Breaks stun.png}}&nbsp;[[Stun break|Снимает оглушение]]
 
| cannot critical hit = {{effect|Critical hit|{{{alt|Не наносит критический урон}}}|icon=Critical Chance.png}}
 
| cannot critical hit = {{effect|Critical hit|{{{alt|Не наносит критический урон}}}|icon=Critical Chance.png}}
 
| capture          = {{effect|Capture point|Прекращает ваш вклад в захват точки}}
 
| capture          = {{effect|Capture point|Прекращает ваш вклад в захват точки}}
Строка 136: Строка 135:
 
| life force      = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}%
 
| life force      = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}%
 
| maximum count    = {{effect icon|icon=Maximum Count.png}}&nbsp;[[Ammunition skill|{{{alt|Максимум использований}}}]]: {{{2|0}}}
 
| maximum count    = {{effect icon|icon=Maximum Count.png}}&nbsp;[[Ammunition skill|{{{alt|Максимум использований}}}]]: {{{2|0}}}
| percent          = {{effect icon|icon=Radius.png}}&nbsp;{{{alt|Пропорция}}}: {{fraction|{{{2|0}}}}}%
+
| percent          = {{effect icon|icon=Radius.png}}&nbsp;{{{alt|Процент}}}: {{fraction|{{{2|0}}}}}%
 
| pierces          = {{effect|Pierces|Пробивание}}
 
| pierces          = {{effect|Pierces|Пробивание}}
| flow            = {{effect icon|Flow}}&nbsp;[[Flow|{{{alt|Напор}}}]]: {{{2|0}}}
 
| positive flow    = {{effect icon|Positive Flow|stacks={{{stacks|}}}|icon={{{icon|Positive Flow (gray).png}}}}}&nbsp;[[Positive Flow|{{{alt|Прирост напора}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: Рост [[flow|напора]] каждую секунду.
 
 
| pulse
 
| pulse
 
| pulses          = {{effect icon}}&nbsp;Тактов: {{{2|0}}}
 
| pulses          = {{effect icon}}&nbsp;Тактов: {{{2|0}}}
| radius          = {{effect icon|Range|icon={{{icon|Radius.png}}}}}&nbsp;[[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}}
+
| radius          = {{effect icon|Range|icon=Radius.png}}&nbsp;[[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}}
 
| range            = {{effect icon|Range|icon={{{icon|Range.png}}}}}&nbsp;[[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}}
 
| range            = {{effect icon|Range|icon={{{icon|Range.png}}}}}&nbsp;[[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}}
 
| recharge time    = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
 
| recharge time    = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
Строка 168: Строка 165:
 
| heat threshold  = {{effect icon|icon=Heat.png}}&nbsp;[[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}}
 
| heat threshold  = {{effect icon|icon=Heat.png}}&nbsp;[[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}}
 
| unblockable      = {{effect|Unblockable|Нельзя блокировать|icon={{{icon|Unblockable.png}}}}}
 
| unblockable      = {{effect|Unblockable|Нельзя блокировать|icon={{{icon|Unblockable.png}}}}}
| defiance break  = {{effect icon|Defiance Break|icon=Evade.png|}}&nbsp;<span class="hiddenlinks" style="color: teal;">[[Defiance Break|{{{alt|Снятие неповиновения}}}]]: {{{2|0}}}</span>{{#if:{{{sic|}}}|{{sic|{{{sic}}}}}|}}
+
| defiance break  = {{effect icon|Defiance Break|icon=Evade.png|}}&nbsp;<span style="color: teal;">{{{alt|Снятие неповиновения}}}: {{{2|0}}}</span>
 
| ally target      = [[File:Skill fact text only icon.png|link=]]<span style="color:blue;">'''Союзная цель''':</span> {{{2|}}}
 
| ally target      = [[File:Skill fact text only icon.png|link=]]<span style="color:blue;">'''Союзная цель''':</span> {{{2|}}}
 
| enemy target    = [[File:Skill fact text only icon.png|link=]]<span style="color:red;">'''Вражеская цель''':</span> {{{2|}}}
 
| enemy target    = [[File:Skill fact text only icon.png|link=]]<span style="color:red;">'''Вражеская цель''':</span> {{{2|}}}
Строка 176: Строка 173:
 
<!-- Effect and default behavior -->
 
<!-- Effect and default behavior -->
 
| effect          = {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}&nbsp;{{{t|сек}}})}}{{#ifeq:{{{desc|+}}}|<!-- if set but empty -->|<!-- then display no description -->|<!-- else--><span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}
 
| effect          = {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}&nbsp;{{{t|сек}}})}}{{#ifeq:{{{desc|+}}}|<!-- if set but empty -->|<!-- then display no description -->|<!-- else--><span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}
| #default        = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}}&nbsp;{{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t| сек}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}
+
| #default        = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}}&nbsp;{{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}
 
}}{{#if:{{{game mode|}}}|</div>|}}<!--
 
}}{{#if:{{{game mode|}}}|</div>|}}<!--
  
Строка 192: Строка 189:
 
  | {{#switch: {{lc:{{{1|}}}}}
 
  | {{#switch: {{lc:{{{1|}}}}}
 
   <!-- Scaling boons -->
 
   <!-- Scaling boons -->
     | might        = {{Skill fact/subobject|Might|type={{{type|Boon}}}|text={{{alt|Might}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Might|{{{alt|Might}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{#expr:30 * {{{stacks|1}}}}} [[Condition Damage]], {{#expr:30 * {{{stacks|1}}}}} [[Power]]|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | might        = {{Skill fact/subobject|Might|type={{{type|Boon}}}|text={{{alt|Might}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Might|{{{alt|Might}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{#expr:30 * {{{stacks|1}}}}} [[Condition Damage]], {{#expr:30 * {{{stacks|1}}}}} [[Power]]}}
     | regeneration = {{Skill fact/subobject|Regeneration|type={{{type|Boon}}}|text={{{alt|Regen}}}|stacks={{{stacks|1}}}|number={{{2|0}}}||description=[[Regeneration|{{{alt|Regen}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} Heal|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | regeneration = {{Skill fact/subobject|Regeneration|type={{{type|Boon}}}|text={{{alt|Regen}}}|stacks={{{stacks|1}}}|number={{{2|0}}}||description=[[Regeneration|{{{alt|Regen}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} Heal}}
     | vigor        = {{Skill fact/subobject|Vigor|type={{{type|Boon}}}|text={{{alt|Vigor}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vigor|{{{alt|Vigor}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +50% Endurance Regeneration|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | vigor        = {{Skill fact/subobject|Vigor|type={{{type|Boon}}}|text={{{alt|Vigor}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vigor|{{{alt|Vigor}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +50% Endurance Regeneration}}
     | stability    = {{Skill fact/subobject|Stability|type={{{type|Boon}}}|text={{{alt|Stability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Stability|{{{alt|Stability}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{effect description|Stability}}|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | stability    = {{Skill fact/subobject|Stability|type={{{type|Boon}}}|text={{{alt|Stability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Stability|{{{alt|Stability}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{effect description|Stability}}}}
 
     <!-- Scaling conditions -->
 
     <!-- Scaling conditions -->
 
     | bleeding    = {{Skill fact/subobject|Bleeding|type={{{type|Condition}}}|text={{{alt|Bleeding}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Bleeding|{{{alt|Bleeding}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage}}
 
     | bleeding    = {{Skill fact/subobject|Bleeding|type={{{type|Condition}}}|text={{{alt|Bleeding}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Bleeding|{{{alt|Bleeding}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage}}
 
     | burning      = {{Skill fact/subobject|Burning|type={{{type|Condition}}}|text={{{alt|Burning}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Burning|{{{alt|Burning}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} Damage}}
 
     | burning      = {{Skill fact/subobject|Burning|type={{{type|Condition}}}|text={{{alt|Burning}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Burning|{{{alt|Burning}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} Damage}}
     | confusion    = {{Skill fact/subobject|Confusion|type={{{type|Condition}}}|text={{{alt|Confusion}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Confusion|{{{alt|Confusion}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*11 round 0}}}} Damage, {{formatnum:{{#expr: floor({{{stacks|1}}}*49.5)}}}} Damage on Skill Use}}
+
     | confusion    = {{Skill fact/subobject|Confusion|type={{{type|Condition}}}|text={{{alt|Confusion}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Confusion|{{{alt|Confusion}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*10 round 0}}}} Damage, {{formatnum:{{#expr:{{{stacks|1}}}*49.5 round 0}}}} Damage to Players on Skill Use, {{formatnum:{{#expr:{{{stacks|1}}}*95.5 round 0}}}} Damage to Non-Players on Skill Use }}
 
     | poison
 
     | poison
 
     | poisoned    = {{Skill fact/subobject|Poisoned|type={{{type|Condition}}}|text={{{alt|Poison}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Poisoned|{{{alt|Poison}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} Damage, -33% Heal Effectiveness}}
 
     | poisoned    = {{Skill fact/subobject|Poisoned|type={{{type|Condition}}}|text={{{alt|Poison}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Poisoned|{{{alt|Poison}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} Damage, -33% Heal Effectiveness}}
Строка 205: Строка 202:
 
     | vulnerability= {{Skill fact/subobject|Vulnerability|type={{{type|Condition}}}|text={{{alt|Vulnerability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vulnerability|{{{alt|Vulnerability}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +{{{stacks|1}}}% Incoming [[Damage#Strike damage|Damage]], +{{{stacks|1}}}% Incoming [[Damage#Condition damage|Condition Damage]]}}
 
     | vulnerability= {{Skill fact/subobject|Vulnerability|type={{{type|Condition}}}|text={{{alt|Vulnerability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vulnerability|{{{alt|Vulnerability}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +{{{stacks|1}}}% Incoming [[Damage#Strike damage|Damage]], +{{{stacks|1}}}% Incoming [[Damage#Condition damage|Condition Damage]]}}
 
     <!-- Common effects using standard description -->
 
     <!-- Common effects using standard description -->
     | aegis      = {{Skill fact/subobject|Aegis|type={{{type|Boon}}}|text={{{alt|Aegis}}}|number={{{2|0}}}|description=[[Aegis|{{{alt|Aegis}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: [[Block]] the next incoming attack.|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | aegis      = {{Skill fact/subobject|Aegis|type={{{type|Boon}}}|text={{{alt|Aegis}}}|number={{{2|0}}}|description=[[Aegis|{{{alt|Aegis}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: [[Block]] the next incoming attack.}}
     | alacrity    = {{Skill fact/subobject|Alacrity|type={{{type|Boon}}}|text={{{alt|Alacrity}}}|number={{{2|0}}}|stacks={{{stacks|1}}}|description=[[Alacrity|{{{alt|Alacrity}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +25% Skill [[Recharge]] Rate|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | alacrity    = {{Skill fact/subobject|Alacrity|type={{{type|Boon}}}|text={{{alt|Alacrity}}}|number={{{2|0}}}|stacks={{{stacks|1}}}|description=[[Alacrity|{{{alt|Alacrity}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +25% Skill [[Recharge]] Rate}}
 
     | blind
 
     | blind
 
     | blinded
 
     | blinded
Строка 215: Строка 212:
 
     | crippled    = {{Skill fact/subobject|Crippled|type={{{type|Condition}}}|text={{{alt|Cripple}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Crippled|{{{alt|Cripple}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -50% [[Movement Speed]]}}
 
     | crippled    = {{Skill fact/subobject|Crippled|type={{{type|Condition}}}|text={{{alt|Cripple}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Crippled|{{{alt|Cripple}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -50% [[Movement Speed]]}}
 
     | fear        = {{Skill fact/subobject|Fear|type={{{type|Condition}}}|text={{{alt|Fear}}}|number={{{2|0}}}|description=[[Fear|{{{alt|Fear}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Involuntary retreat; unable to act; stacks duration.}}
 
     | fear        = {{Skill fact/subobject|Fear|type={{{type|Condition}}}|text={{{alt|Fear}}}|number={{{2|0}}}|description=[[Fear|{{{alt|Fear}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Involuntary retreat; unable to act; stacks duration.}}
     | fury        = {{Skill fact/subobject|Fury|type={{{type|Boon}}}|text={{{alt|Fury}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Fury|{{{alt|Fury}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +{{#if: {{{3|}}}|{{{3}}}|20}}% [[Critical Chance]]|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | fury        = {{Skill fact/subobject|Fury|type={{{type|Boon}}}|text={{{alt|Fury}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Fury|{{{alt|Fury}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +20% [[Critical Chance]]}}
     | protection  = {{Skill fact/subobject|Protection|type={{{type|Boon}}}|text={{{alt|Protection}}}|number={{{2|0}}}|description=[[Protection|{{{alt|Protection}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -33% Incoming [[Damage#Strike damage|Damage]]|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | protection  = {{Skill fact/subobject|Protection|type={{{type|Boon}}}|text={{{alt|Protection}}}|number={{{2|0}}}|description=[[Protection|{{{alt|Protection}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -33% Incoming [[Damage#Strike damage|Damage]]}}
     | quickness  = {{Skill fact/subobject|Quickness|type={{{type|Boon}}}|text={{{alt|Quickness}}}|number={{{2|0}}}|description=[[Quickness|{{{alt|Quickness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|faster]].|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | quickness  = {{Skill fact/subobject|Quickness|type={{{type|Boon}}}|text={{{alt|Quickness}}}|number={{{2|0}}}|description=[[Quickness|{{{alt|Quickness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|faster]].}}
     | resistance  = {{Skill fact/subobject|Resistance|type={{{type|Boon}}}|text={{{alt|Resistance}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resistance|{{{alt|Resistance}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Nondamaging [[condition]]s currently on you are ineffective.|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | resistance  = {{Skill fact/subobject|Resistance|type={{{type|Boon}}}|text={{{alt|Resistance}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resistance|{{{alt|Resistance}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Nondamaging [[condition]]s currently on you are ineffective.}}
     | resolution  = {{Skill fact/subobject|Resolution|type={{{type|Boon}}}|text={{{alt|Resolution}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resolution|{{{alt|Resolution}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Incoming [[Damage#Condition damage|condition damage]] decreased by 33%.|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | resolution  = {{Skill fact/subobject|Resolution|type={{{type|Boon}}}|text={{{alt|Resolution}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resolution|{{{alt|Resolution}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Incoming [[Damage#Condition damage|condition damage]] decreased by 33%.}}
     | retaliation = {{Skill fact/subobject|Retaliation|type={{{type|Boon}}}|text={{{alt|Retaliation}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Retaliation|{{{alt|Retaliation}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Reflect incoming damage back to its source.|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | retaliation = {{Skill fact/subobject|Retaliation|type={{{type|Boon}}}|text={{{alt|Retaliation}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Retaliation|{{{alt|Retaliation}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Reflect incoming damage back to its source.}}
 
     | slow        = {{Skill fact/subobject|Slow|type={{{type|Condition}}}|text={{{alt|Slow}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Slow|{{{alt|Slow}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|slower]].}}
 
     | slow        = {{Skill fact/subobject|Slow|type={{{type|Condition}}}|text={{{alt|Slow}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Slow|{{{alt|Slow}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|slower]].}}
 
     | stealth    = {{Skill fact/subobject|Stealth|type=Effect|text={{{alt|Stealth}}}|number={{{2|0}}}|description=[[Stealth|{{{alt|Stealth}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Invisible to foes.}}
 
     | stealth    = {{Skill fact/subobject|Stealth|type=Effect|text={{{alt|Stealth}}}|number={{{2|0}}}|description=[[Stealth|{{{alt|Stealth}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Invisible to foes.}}
     | swiftness  = {{Skill fact/subobject|Swiftness|type={{{type|Boon}}}|text={{{alt|Swiftness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Swiftness|{{{alt|Swiftness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +33% [[Movement Speed]]|applies to={{ucfirst:{{{applies to|Self}}}}}}}
+
     | swiftness  = {{Skill fact/subobject|Swiftness|type={{{type|Boon}}}|text={{{alt|Swiftness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Swiftness|{{{alt|Swiftness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +33% [[Movement Speed]]}}
 
     | taunt      = {{Skill fact/subobject|Taunt|type={{{type|Condition}}}|text={{{alt|Taunt}}}|number={{{2|0}}}|description=[[Taunt|{{{alt|Taunt}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Involuntarily attack foes.}}
 
     | taunt      = {{Skill fact/subobject|Taunt|type={{{type|Condition}}}|text={{{alt|Taunt}}}|number={{{2|0}}}|description=[[Taunt|{{{alt|Taunt}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Involuntarily attack foes.}}
 
     | weakness    = {{Skill fact/subobject|Weakness|type={{{type|Condition}}}|text={{{alt|Weakness}}}|number={{{2|0}}}|description=[[Weakness|{{{alt|Weakness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -50% [[Endurance]] Regeneration, +50% [[Glancing|Fumble]] [[Effect stacking|(Unrestricted)]]}}
 
     | weakness    = {{Skill fact/subobject|Weakness|type={{{type|Condition}}}|text={{{alt|Weakness}}}|number={{{2|0}}}|description=[[Weakness|{{{alt|Weakness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -50% [[Endurance]] Regeneration, +50% [[Glancing|Fumble]] [[Effect stacking|(Unrestricted)]]}}
Строка 254: Строка 251:
 
     | damage      = {{Skill fact/subobject|Damage|type=Damage|text={{{alt|Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Damage|{{{alt|Damage}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}}}
 
     | damage      = {{Skill fact/subobject|Damage|type=Damage|text={{{alt|Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Damage|{{{alt|Damage}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}}}
 
     | life siphon damage= {{Skill fact/subobject|Life Siphon Damage|type=Damage|text={{{alt|Life Siphon Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Damage}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}|icon=Damage.png}}
 
     | life siphon damage= {{Skill fact/subobject|Life Siphon Damage|type=Damage|text={{{alt|Life Siphon Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Damage}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}|icon=Damage.png}}
     | healing    = {{Skill fact/subobject|Healing|type=Healing|text={{{alt|Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Healing|{{{alt|Healing}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|applies to={{ucfirst:{{{applies to|Self}}}}}|icon={{{icon|Healing.png}}}}}
+
     | healing    = {{Skill fact/subobject|Healing|type=Healing|text={{{alt|Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Healing|{{{alt|Healing}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|icon={{{icon|Healing.png}}}}}
 
     | life siphon healing= {{Skill fact/subobject|Life Siphon Healing|type=Healing|text={{{alt|Life Siphon Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Healing}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}}
 
     | life siphon healing= {{Skill fact/subobject|Life Siphon Healing|type=Healing|text={{{alt|Life Siphon Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Healing}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}}
 
     | health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss}}}]]: {{{2|0}}}}}
 
     | health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss}}}]]: {{{2|0}}}}}
     | health loss per interval= {{Skill fact/subobject|Health Loss per Interval|type=Percent|text={{{alt|Health Loss per Interval}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss per Interval}}}]]: {{fraction|{{{2|0}}}}}%|icon=Health Loss.png}}
+
     | health loss per interval= {{Skill fact/subobject|Health Loss per Interval|type=Percent|text={{{alt|Health Loss per Interval}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss per Interval}}}]]: {{{2|0}}}%|icon=Health Loss.png}}
 
     | barrier    = {{Skill fact/subobject|Barrier|type=Barrier|text={{{alt|Barrier}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Barrier|{{{alt|Barrier}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|icon={{{icon|Barrier.png}}}}}
 
     | barrier    = {{Skill fact/subobject|Barrier|type=Barrier|text={{{alt|Barrier}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Barrier|{{{alt|Barrier}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|icon={{{icon|Barrier.png}}}}}
  
Строка 267: Строка 264:
 
     | condition damage increase= {{Skill fact/subobject|Condition Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage#Condition damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}}
 
     | condition damage increase= {{Skill fact/subobject|Condition Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage#Condition damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}}
 
     | condition damage reduced= {{Skill fact/subobject|Condition Damage Reduced|type=Percent|text={{{alt|Condition Damage Reduced}}}|number={{{2|0}}}|description=[[Damage#Condition Damage|{{{alt|Condition Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}}
 
     | condition damage reduced= {{Skill fact/subobject|Condition Damage Reduced|type=Percent|text={{{alt|Condition Damage Reduced}}}|number={{{2|0}}}|description=[[Damage#Condition Damage|{{{alt|Condition Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}}
     | all damage increase    = {{Skill fact/subobject|All Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}|effect bonus=Damage Increase;Condition Damage Increase;Life Steal Damage Increase}}
+
     | all damage increase    = {{Skill fact/subobject|All Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}|effect bonus=Damage Increase;Condition Damage Increase}}
 
     | all damage reduced      = {{Skill fact/subobject|All Damage Reduced|type=Percent|text={{{alt|Damage Reduced}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png|effect bonus=Damage Reduced;Condition Damage Reduced}}
 
     | all damage reduced      = {{Skill fact/subobject|All Damage Reduced|type=Percent|text={{{alt|Damage Reduced}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png|effect bonus=Damage Reduced;Condition Damage Reduced}}
 
     | duration increase      = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}}
 
     | duration increase      = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}}
 
     | duration decreased      = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}}
 
     | duration decreased      = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}}
    | healing increase        = {{Skill fact/subobject|Healing Increase|type=Percent|text={{{alt|Healing Increase}}}|number={{{2|0}}}|description=[[Healing|{{{alt|Healing Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Healing.png}}}|effect bonus=Healing Increase}}
 
 
     | radius increase        = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon={{{icon|Radius.png}}}}}
 
     | radius increase        = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon={{{icon|Radius.png}}}}}
 
     | recharge reduced        = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}}
 
     | recharge reduced        = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}}
Строка 310: Строка 306:
 
     | breaksstun
 
     | breaksstun
 
     | stun break
 
     | stun break
     | breaks stun      = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]]|applies to={{ucfirst:{{{applies to|Self}}}}}|icon=Breaks stun.png}}
+
     | breaks stun      = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]]|icon=Breaks stun.png}}
 
     | cannot critical hit = {{Skill fact/subobject|Cannot Critical Hit|type=Special|text={{{alt|Cannot Critical Hit}}}|description=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}}
 
     | cannot critical hit = {{Skill fact/subobject|Cannot Critical Hit|type=Special|text={{{alt|Cannot Critical Hit}}}|description=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}}
 
     | capture          = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}}
 
     | capture          = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}}
Строка 326: Строка 322:
 
     | invulnerability = {{Skill fact/subobject|Invulnerability|type=Time|text=Invulnerability Duration|number={{{2|0}}}|description=Invulnerability Duration: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Duration.png}}
 
     | invulnerability = {{Skill fact/subobject|Invulnerability|type=Time|text=Invulnerability Duration|number={{{2|0}}}|description=Invulnerability Duration: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Duration.png}}
 
     | lifeforce
 
     | lifeforce
     | life force      = {{Skill fact/subobject|Life Force|type=Percent|text={{{alt|Life Force}}}|number={{{2|0}}}|description=[[Life Force|{{{alt|Life Force}}}]]: {{fraction|{{{2|0}}}}}%}}
+
     | life force      = {{Skill fact/subobject|Life Force|type=Percent|text={{{alt|Life Force}}}|number={{{2|0}}}|description=[[Life Force|{{{alt|Life Force}}}]]: {{{2|0}}}%}}
 
     | maximum count  = {{Skill fact/subobject|Maximum Count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Maximum Count}}}]]: {{{2|0}}}|icon=Maximum Count.png}}
 
     | maximum count  = {{Skill fact/subobject|Maximum Count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Maximum Count}}}]]: {{{2|0}}}|icon=Maximum Count.png}}
 
     | percent        = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{fraction|{{{2|0}}}}}%|icon=Radius.png}}
 
     | percent        = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{fraction|{{{2|0}}}}}%|icon=Radius.png}}
 
     | pierces        = {{Skill fact/subobject|Pierces|type=Special|text=[[Pierces]]|icon=Pierces.png}}
 
     | pierces        = {{Skill fact/subobject|Pierces|type=Special|text=[[Pierces]]|icon=Pierces.png}}
    | flow            = {{Skill fact/subobject|Flow|type=Time|text=[[Flow|{{{alt|Flow}}}]]|description={{#ifeq:{{{2|0}}}|0||: {{{2}}}}}|icon={{{icon|Heat.png}}}}}
 
    | positive flow  = {{Skill fact/subobject|Positive Flow|type=Time|stacks={{{stacks|1}}}|text=[[Positive Flow|{{{alt|Positive Flow}}}]]|description=[[Positive Flow|{{{alt|Positive Flow}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Gain [[flow]] per second.|icon={{{icon|Positive Flow (gray).png}}}}}
 
 
     | pulse
 
     | pulse
 
     | pulses          = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description=Pulses: {{{2|0}}}|icon=Miscellaneous effect.png}}
 
     | pulses          = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description=Pulses: {{{2|0}}}|icon=Miscellaneous effect.png}}
Строка 369: Строка 363:
 
     | health threshold = {{Skill fact/subobject|Health Threshold|type=Percent|text=Health Threshold|number={{{2|0}}}|description=Health Threshold: {{{2|0}}}%|icon=Radius.png}}
 
     | health threshold = {{Skill fact/subobject|Health Threshold|type=Percent|text=Health Threshold|number={{{2|0}}}|description=Health Threshold: {{{2|0}}}%|icon=Radius.png}}
 
     | heat gain        = {{Skill fact/subobject|Heat Gained|type=Percent|text={{{alt|Heat Gained}}}|number={{{2|0}}}|description=[[Heat|{{{alt|Heat Gained}}}]]: {{{2|0}}}%|icon=Heat.png}}
 
     | heat gain        = {{Skill fact/subobject|Heat Gained|type=Percent|text={{{alt|Heat Gained}}}|number={{{2|0}}}|description=[[Heat|{{{alt|Heat Gained}}}]]: {{{2|0}}}%|icon=Heat.png}}
     | heat threshold  = {{Skill fact/subobject|Heat Threshold|type=Percent|text={{{alt|Heat Threshold}}}|number={{{2|0}}}|description=[[Heat|{{{alt|Heat Threshold}}}]]: {{{2|0}}}|icon=Heat.png}}
+
     | heat threshold  = {{Skill fact/subobject|Heat Threshold|type=Percent|text={{{alt|Heat Threshold}}}number={{{2|0}}}|description=[[Heat|{{{alt|Heat Threshold}}}]]: {{{2|0}}}|icon=Heat.png}}
 
     | unblockable      = {{Skill fact/subobject|Unblockable|type=Special|text=Unblockable|description=[[Unblockable]]|icon={{{icon|Unblockable.png}}}}}
 
     | unblockable      = {{Skill fact/subobject|Unblockable|type=Special|text=Unblockable|description=[[Unblockable]]|icon={{{icon|Unblockable.png}}}}}
     | defiance break  = {{Skill fact/subobject|Defiance Break|type=Number|text=Defiance Break|number={{{2|0}}}|description=<span style="color: teal;">{{{alt|Defiance Break}}}: {{{2|}}}</span>|icon={{{icon|Evade.png}}}}}
+
     | defiance break  = {{Skill fact/subobject|Defiance Break|type=Number|text=Defiance Break|description=<span style="color: teal;">{{{alt|Defiance Break}}}: {{{2|}}}</span>|icon={{{icon|Evade.png}}}}}
 
     | ally target      = {{Skill fact/subobject|Ally Target|type=Text|text=<span style="color:blue;">'''Ally target'''</span>|description=<span style="color:blue;">'''Ally target''':</span> {{{2|}}}}}
 
     | ally target      = {{Skill fact/subobject|Ally Target|type=Text|text=<span style="color:blue;">'''Ally target'''</span>|description=<span style="color:blue;">'''Ally target''':</span> {{{2|}}}}}
 
     | enemy target    = {{Skill fact/subobject|Enemy Target|type=Text|text=<span style="color:red;">'''Enemy target'''</span>|description=<span style="color:red;">'''Enemy target''':</span> {{{2|}}}}}
 
     | enemy target    = {{Skill fact/subobject|Enemy Target|type=Text|text=<span style="color:red;">'''Enemy target'''</span>|description=<span style="color:red;">'''Enemy target''':</span> {{{2|}}}}}
Строка 378: Строка 372:
 
     | misc            = {{Skill fact/subobject|{{ucfirst:{{{alt|Misc}}}}}|type=Misc|text={{{alt|''Miscellaneous effect''}}}|stacks={{{stacks|}}}|number={{{2|0}}}|description={{{alt|''Miscellaneous effect''}}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{#explode:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|{{!}}}} }}
 
     | misc            = {{Skill fact/subobject|{{ucfirst:{{{alt|Misc}}}}}|type=Misc|text={{{alt|''Miscellaneous effect''}}}|stacks={{{stacks|}}}|number={{{2|0}}}|description={{{alt|''Miscellaneous effect''}}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{#explode:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|{{!}}}} }}
 
     <!-- Effect and default behavior -->
 
     <!-- Effect and default behavior -->
     | effect          = {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type={{#switch: {{#show: {{ucfirst:{{{2|Effect}}}}}|?Has effect type|link=none}}|Aura=Aura|#default=Effect}}|text={{{alt|{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has canonical name|default={{ucfirst:{{{2|Effect}}}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#if: {{{alt|}}}|[[{{{2|Effect}}}|{{{alt|}}}]]|{{cname|{{{2|Effect}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}&nbsp;{{{t|сек}}})}}{{#ifeq:{{{desc|+}}}|||<span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}|icon={{#sub:{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has game icon#|link=none}}|5}}}}
+
     | effect          = {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type={{#switch: {{#show: {{ucfirst:{{{2|Effect}}}}}|?Has effect type|link=none}}|Aura=Aura|#default=Effect}}|text={{{alt|{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has canonical name|default={{ucfirst:{{{2|Effect}}}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#if: {{{alt|}}}|[[{{{2|Effect}}}|{{{alt|}}}]]|{{cname|{{{2|Effect}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|s}}})}}{{#ifeq:{{{desc|+}}}|||<span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}|icon={{#sub:{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has game icon#|link=none}}|5}}}}
 
     | #default        = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{alt|{{{1|}}}}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{{icon|Miscellaneous effect.png}}}}}
 
     | #default        = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{alt|{{{1|}}}}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{{icon|Miscellaneous effect.png}}}}}
 
     }}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}}
 
     }}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}}
Строка 473: Строка 467:
 
| <code><nowiki>{{skill fact|damage|202|strikes=2}}</nowiki></code>
 
| <code><nowiki>{{skill fact|damage|202|strikes=2}}</nowiki></code>
 
| {{skill fact|damage|202|strikes=2}}
 
| {{skill fact|damage|202|strikes=2}}
|-
 
| applies to
 
| Used for the facts "stun break", "healing" and all boons to '''internally''' indicate whether the fact applies to "Self" (default) or "Allies".
 
| <code><nowiki>{{skill fact|stun break|applies to=allies}}</nowiki></code>
 
| {{skill fact|stun break|applies to=allies}}
 
 
|-
 
|-
 
| icon
 
| icon
Строка 491: Строка 480:
 
| linked icon
 
| linked icon
 
| Set to display an icon (without link) in front of the skill fact.
 
| Set to display an icon (without link) in front of the skill fact.
| <code><nowiki>{{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger icon small.png}}</nowiki></code>
+
| <code><nowiki>{{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger tango icon 20px.png}}</nowiki></code>
| {{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger icon small.png}}
+
| {{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger tango icon 20px.png}}
 
|-
 
|-
 
| type
 
| type
Строка 509: Строка 498:
 
{| class="wikitable"
 
{| class="wikitable"
 
! Skill fact || Example || Display
 
! Skill fact || Example || Display
 +
|-
 +
| defiance break || <code><nowiki>{{skill fact|defiance break|200}}</nowiki></code> || {{skill fact|defiance break|200}}
 
|-
 
|-
 
| aegis        || <code><nowiki>{{skill fact|aegis|3}}</nowiki></code> || {{skill fact|aegis|3}}
 
| aegis        || <code><nowiki>{{skill fact|aegis|3}}</nowiki></code> || {{skill fact|aegis|3}}
Строка 516: Строка 507:
 
| fury        || <code><nowiki>{{skill fact|fury|3}}</nowiki></code> || {{skill fact|fury|3}}
 
| fury        || <code><nowiki>{{skill fact|fury|3}}</nowiki></code> || {{skill fact|fury|3}}
 
|-
 
|-
| fury        || <code><nowiki>{{skill fact|fury|3|25}}</nowiki></code> || {{skill fact|fury|3|25}}
+
| might        || <code><nowiki>{{skill fact|might|3}}</nowiki></code> || {{skill fact|might|3}}
|-
 
| might        || <code><nowiki>{{skill fact|might|3|stacks=2}}</nowiki></code> || {{skill fact|might|3|stacks=2}}
 
 
|-
 
|-
 
| protection  || <code><nowiki>{{skill fact|protection|3}}</nowiki></code> || {{skill fact|protection|3}}
 
| protection  || <code><nowiki>{{skill fact|protection|3}}</nowiki></code> || {{skill fact|protection|3}}
Строка 575: Строка 564:
 
{| class="wikitable"
 
{| class="wikitable"
 
! Skill fact || Example || Display
 
! Skill fact || Example || Display
|-
 
| defiance break || <code><nowiki>{{skill fact|defiance break|200}}</nowiki></code><br><code><nowiki>{{skill fact|defiance break|500|sic=300}}</nowiki></code> || {{skill fact|defiance break|200}}<br>{{skill fact|defiance break|500|sic=300}}
 
 
|-
 
|-
 
| daze || <code><nowiki>{{skill fact|daze|3}}</nowiki></code> || {{skill fact|daze|3}}
 
| daze || <code><nowiki>{{skill fact|daze|3}}</nowiki></code> || {{skill fact|daze|3}}
Строка 702: Строка 689:
 
|-
 
|-
 
| duration decreased || <code><nowiki>{{skill fact|duration decreased|50%}}</nowiki></code> || {{skill fact|duration decreased|50%}}
 
| duration decreased || <code><nowiki>{{skill fact|duration decreased|50%}}</nowiki></code> || {{skill fact|duration decreased|50%}}
|-
 
| healing increase || <code><nowiki>{{skill fact|healing increase|10}}</nowiki></code> || {{skill fact|healing increase|10}}
 
 
|-
 
|-
 
| radius increase || <code><nowiki>{{skill fact|radius increase|60}}</nowiki></code> || {{skill fact|radius increase|60}}
 
| radius increase || <code><nowiki>{{skill fact|radius increase|60}}</nowiki></code> || {{skill fact|radius increase|60}}
Строка 728: Строка 713:
 
| gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}}
 
| gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}}
 
|-
 
|-
| condition<br>condition removed || <code><nowiki>{{skill fact|condition removed|Burning}}</nowiki></code> || {{skill fact|condition removed|Burning}}
+
| condition<br>condition removed || <code><nowiki>{{skill fact|condition|Burning}}</nowiki></code> || {{skill fact|condition removed|Burning}}
 
|-
 
|-
 
| condition effect reduced || <code><nowiki>{{skill fact|Chilled|type=Condition Effect Reduced}}</nowiki></code> || {{skill fact|Chilled|type=Condition Effect Reduced}}
 
| condition effect reduced || <code><nowiki>{{skill fact|Chilled|type=Condition Effect Reduced}}</nowiki></code> || {{skill fact|Chilled|type=Condition Effect Reduced}}
Строка 796: Строка 781:
 
|-
 
|-
 
| pierces || <code><nowiki>{{skill fact|pierces}}</nowiki></code> || {{skill fact|pierces}}
 
| pierces || <code><nowiki>{{skill fact|pierces}}</nowiki></code> || {{skill fact|pierces}}
|-
 
| flow || <code><nowiki>{{skill fact|flow|15}}</nowiki></code> || {{skill fact|flow|15}}
 
|-
 
| positive flow || <code><nowiki>{{skill fact|positive flow|8}}</nowiki></code> || {{skill fact|positive flow|8}}
 
 
|-
 
|-
 
| pulses || <code><nowiki>{{skill fact|pulses|3}}</nowiki></code> || {{skill fact|pulses|3}}
 
| pulses || <code><nowiki>{{skill fact|pulses|3}}</nowiki></code> || {{skill fact|pulses|3}}

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