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− | <includeonly>{{#set:Has context=Skill|Has page name={{PAGENAME}}}}<!--
| + | {{#if:<!-- Hide whitespace --> |
− | -->{{infobox status|{{{status|}}}|{{{status notes|}}}|date={{{status date|}}}}}<!-- | + | {{#vardefine:profession|{{lc:{{#show:{{{specialization|@@@}}}|?Is for profession|link=none|default={{{profession|common}}}}}}}}} |
− | -->{{infobox requires|{{{requires|}}} }}<!--
| + | {{#set:Is for profession={{#if: {{{profession|}}} | {{#switch:{{lc:{{{profession}}}}}|common=Any|#default={{ucfirst:{{{profession}}}}} }} | Any }}}} |
− | -->{{#if: {{{split|}}}|{{Game mode version|{{{split}}}}} }}<!--
| + | {{#set:Has profession sort order={{#switch:{{lc:{{#var:profession}}}}| |
− | -->{{#if: <!-- Hide whitespace for SMW PROPERTIES -->
| + | | guardian = 1 |
− | | + | | revenant = 2 |
− | {{#switch: {{#replace:{{lc:{{{supertype|}}}}}| }} | + | | warrior = 3 |
− | | profession = {{#set: Has skill supertype =Profession }} {{#vardefine:supertype|Profession}}
| + | | engineer = 4 |
− | | race
| + | | ranger = 5 |
− | | racial = {{#set: Has skill supertype =Racial}} {{#vardefine:supertype|Racial}}
| + | | thief = 6 |
− | | monster = {{#set: Has skill supertype =Monster }} {{#vardefine:supertype|Monster}}
| + | | elementalist = 7 |
− | | common = {{#set: Has skill supertype =Common }} {{#vardefine:supertype|Common}}
| + | | mesmer = 8 |
− | | profession,race
| + | | necromancer = 9 |
− | | race,profession
| + | | #default = 10 |
− | | profession,racial <!-- dual supertype for engineer tool belt skills based on racial slot skills -->
| + | }}}} |
− | | racial,profession = {{#set: Has skill supertype =Profession,Racial|+sep=,}} {{#vardefine:supertype|Profession,Racial}}
| + | }}{{infobox status|{{{status|{{#ifeq:{{{historical|n}}}|y|historical}} }}} }}<!-- |
− | | <!-- not set --> = <!-- if monster -->
| + | -->{{infobox release|{{{release|}}} }}<!-- |
− | {{#if: {{{monster|}}}
| + | --><div class="infobox skill {{lc:{{{race|{{#var:profession}}}}}}} {{#if:{{{specialization|}}}|specialization}}"> |
− | | {{#set: Has skill supertype =Monster }} {{#vardefine:supertype|Monster}}
| + | <div class="icon skill-infobox-icon"> |
− | | <!-- else if profession -->
| + | <div style="overflow: hidden; width: 36px; height: 36px; display:inline-block; vertical-align:middle;"> |
− | {{#switch: {{lc:{{{profession|}}}}}
| + | <div style="margin: -6px; overflow: hidden;">[[Has game icon::File:{{{icon|{{#titleparts:{{PAGENAME}}}}.png}}}|48x48px]]</div> |
− | | guardian
| + | </div> |
− | | revenant
| + | {{ifimage|{{PAGENAME}} animation.gif|<p>[[:File:{{PAGENAME}} animation.gif|Анимация]]</p>}} |
− | | warrior
| + | </div> |
− | | engineer
| + | <p class="heading">[[Has canonical name::{{{name|{{#titleparts:{{PAGENAME}}}}}}}]]</p> |
− | | ranger
| + | <div class="statistics"> |
− | | thief
| + | {{#if: {{{uw-replaced-by|}}} |<span>[[File:Not available underwater.png|x20px|link=Underwater mode#Подводные умения|Недоступно под водой]]</span> | |
− | | elementalist
| + | }}{{#ifeq: {{{activation|0}}} | 0 || |
− | | mesmer <!-- else if race for profession -->
| + | {{#set:Has activation time={{#replace:{{{activation}}}|.|,}}}}{{activation|{{{activation}}}}} |
− | | necromancer = {{#if: {{{race|}}} |{{#set: Has skill supertype =Profession,Racial|+sep=,}} {{#vardefine:supertype|Profession,Racial}}
| + | }}{{#ifeq: {{{energy|0}}} | 0 || |
− | <!-- profession -->|{{#set: Has skill supertype =Profession }} {{#vardefine:supertype|Profession}} }}
| + | {{#set:Has energy cost={{{energy}}}}}{{energy|{{{energy}}}}} |
− | | common <!-- else if race for common or empty profession -->
| + | }}{{#ifeq: {{{upkeep|0}}} | 0 || |
− | | <!-- empty --> = {{#if: {{{race|}}} |{{#set: Has skill supertype =Racial }} {{#vardefine:supertype|Racial}}
| + | {{#set:Has upkeep cost={{{upkeep}}}}}{{upkeep|{{{upkeep}}}}} |
− | <!-- else common-->|{{#set: Has skill supertype =Common }} {{#vardefine:supertype|Common}} }}
| + | }}{{#ifeq: {{{recharge|0}}} | 0 || |
− | }}
| + | {{#set:Has recharge time={{#replace:{{{recharge}}}|.|,}}}}{{recharge|{{{recharge}}}}} |
− | }}
| + | }}{{#ifeq: {{{initiative|0}}} | 0 || |
− | }}
| + | {{#set:Has initiative cost={{{initiative}}}}}{{initiative|{{{initiative}}}}} |
− | | + | }}{{#if: {{{hero points|}}} |<span>[[Has hero point cost::{{{hero points}}}]] [[File:Hero point.png|20px|Очко героя]]</span> }}{{#if: {{{ground-target|}}} | [[File:Ground target aim.png|18px|Прицеливание на землю|link=Targeting#Прицеливание на землю]] {{#set:Is ground targeted=Y}} }} |
− | <!-- Sort order --> | + | </div> |
− | {{#switch: {{#var:supertype}}
| + | <div class="wrapper"> |
− | | Profession
| |
− | | Profession,Racial = {{#set:
| |
− | | Is for profession ={{ucfirst:{{{profession}}}}}
| |
− | | Has profession sort order ={{#vardefineecho: profession sort order|{{#switch: {{lc:{{{profession}}}}}
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− | | guardian = 1
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− | | revenant = 2
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− | | warrior = 3
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− | | engineer = 4
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− | | ranger = 5
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− | | thief = 6
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− | | elementalist = 7
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− | | mesmer = 8
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− | | necromancer = 9
| |
− | }}}}
| |
− | | Has specialization sort order ={{#vardefineecho: specialization sort order|{{#switch: {{lc:{{{specialization|}}}}}
| |
− | | dragonhunter
| |
− | | herald
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− | | berserker
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− | | scrapper
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− | | druid
| |
− | | daredevil
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− | | tempest
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− | | chronomancer
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− | | reaper = 1 <!-- HoT -->
| |
− | | firebrand
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− | | renegade
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− | | spellbreaker
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− | | holosmith
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− | | soulbeast
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− | | deadeye
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− | | weaver
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− | | mirage
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− | | scourge = 2 <!-- PoF -->
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− | | willbender
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− | | vindicator
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− | | bladesworn
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− | | mechanist
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− | | untamed
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− | | specter
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− | | catalyst
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− | | virtuoso
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− | | harbinger = 3 <!-- EoD -->
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− | | #default = 0 <!-- Core -->
| |
− | }}}}
| |
− | | Has weapon type sort order ={{#vardefineecho: weapon type sort order|{{#switch: {{lc:{{{slot|}}}}}
| |
− | | weapon
| |
− | | mechanic = {{#switch: {{lc:{{{mainhand|}}}{{{offhand|}}}{{{twohand|}}}{{{mechanic weapon|}}}}}
| |
− | | axe = 1
| |
− | | dagger = 2
| |
− | | mace = 3
| |
− | | pistol = 4
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− | | scepter = 5
| |
− | | sword = 6
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− | | focus = 7
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− | | warhorn = 8
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− | | torch = 9
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− | | shield = 10
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− | | greatsword = 11
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− | | hammer = 12
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− | | longbow = 13
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− | | rifle = 14
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− | | short bow = 15
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− | | staff = 16
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− | | spear = 17
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− | | harpoon gun = 18
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− | | trident = 19
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− | | #default = 100 <!-- non-weapon related profession mechanic skills -->
| |
− | }}
| |
− | | engineering kit
| |
− | | bundle = {{#switch: {{lc:{{{bundle|{{{kit|}}}}}}}}
| |
− | | tome of justice = 20
| |
− | | tome of resolve = 21
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− | | tome of courage = 22
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− | | unsheathe gunsaber = 23
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− | | dragon trigger = 24
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− | | med kit = 25
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− | | bomb kit = 26
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− | | elixir gun = 27
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− | | flamethrower = 28
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− | | grenade kit = 29
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− | | tool kit = 30
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− | | elite mortar kit = 31
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− | | conjured flame = 32
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− | | frost bow = 33
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− | | lightning hammer = 34
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− | | magnetic shield (bundle) = 35
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− | | fiery greatsword = 36
| |
− | | #default = 100 <!-- historical, etc... -->
| |
− | }}
| |
− | | transform = {{#switch: {{lc:{{{parent|}}}}}
| |
− | | rampage = 40
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− | | engage photon forge = 41
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− | | celestial avatar = 42
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− | | enter shadow shroud = 43
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− | | tornado = 44
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− | | whirlpool = 45
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− | | death shroud = 46
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− | | lich form = 47
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− | | reaper's shroud = 48
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− | | harbinger shroud = 49
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− | | #default = 100 <!-- historical, etc... -->
| |
− | }}
| |
− | | #default = 100 <!-- default value -->
| |
− | }}}}
| |
− | | Has attunement sort order ={{#vardefineecho: attunement sort order|{{#switch: {{lc:{{{slot|}}}}}
| |
− | | utility = 0 <!-- set it to 0 for glyph skills, due to the sort property position it would sort 1) all the main glyph skills and 2) then all fire attunement 3) water 4) air 5) earth -->
| |
− | | #default = {{#switch: {{#replace:{{lc:{{{attunement|}}}}}| }}
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− | | fire = 1
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− | | water = 2
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− | | air = 3
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− | | earth = 4
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− | | fire,water
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− | | water,fire = 5
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− | | fire,air
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− | | air,fire = 6
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− | | fire,earth
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− | | earth,fire = 7
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− | | water,air
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− | | air,water = 8
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− | | water,earth
| |
− | | earth,water = 9
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− | | air,earth = 10
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− | | #default = 0
| |
− | }}
| |
− | }}}}
| |
− | | Has skill context sort order ={{#vardefineecho: skill context sort order|{{#switch: {{lc:{{{slot|}}}}}
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− | | weapon = 1
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− | | engineering kit
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− | | bundle = 2
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− | | transform = 3
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− | | healing = 4
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− | | utility = 5
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− | | elite = 6
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− | | mechanic = 7
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− | | pet = 8
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− | | downed = 9
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− | | drowning = 10
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− | | downed and drowning = {{#ifeq:{{lc:{{{profession|}}}}}|necromancer|9|10}} <!-- this will allow proper sorting, all shared skills (except for necromancers, only slot 1) are in the higher slot positions -->
| |
− | | trait = 11
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− | | #default = 12
| |
− | }}}}
| |
− | | Has skill slot sort order ={{#vardefineecho: skill slot sort order|{{#switch: {{lc:{{{slot|}}}}}
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− | | pet
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− | | mechanic = {{#if:{{{mechanic slot|{{{mechanic-slot|}}}}}}|{{#expr:{{{mechanic slot|{{{mechanic-slot}}}}}}-6}}|0}} <!-- storing F1,..,F5 as -5,...,-1, allowing to sort it before weapon slots, e.g. burst skills -->
| |
− | | #default = {{#if:{{{weapon slot|{{{weapon-slot|}}}}}}|{{{weapon slot|{{{weapon-slot|}}}}}}|0}} <!-- on default use weapon slot, else set to 0 -->
| |
− | }}}}
| |
− | | Has skill type sort order ={{#vardefineecho: skill type sort order|{{#if: {{{sort type|}}} <!-- if sort type -->
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− | | {{#arraymap: {{lc:{{{sort type}}}}}|,|@@@|{{#switch:{{lc:@@@}}
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− | | tool belt
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− | | stolen skill = {{ucfirst:@@@}}
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− | | #default = {{#replace:{{#arraymap: @@@|<nowiki> </nowiki>|$$$|{{ucfirst:$$$}}|^ ^}}|^|}}
| |
− | }}|,}}
| |
− | | {{#if: {{{type|}}} <!-- else if type -->
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− | | {{#arraymap: {{lc:{{{type}}}}}|,|@@@|{{#switch:{{lc:@@@}}
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− | | tool belt
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− | | stolen skill = {{ucfirst:@@@}}
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− | | #default = {{#replace:{{#arraymap: @@@|<nowiki> </nowiki>|$$$|{{ucfirst:$$$}}|^ ^}}|^|}}
| |
− | }}|,}}
| |
− | | {{#if: {{{chain1|}}} <!-- else if chain1 type -->
| |
− | | {{#if: {{#vardefineecho:chain1 type|{{#show: {{{chain1|}}}|?Has skill type#|default=|searchlabel=}}}}
| |
− | | {{#var:chain1 type}}
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− | | Skill without type <!-- else "Skill without type" -->
| |
− | }}
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− | | Skill without type
| |
− | }}
| |
− | }}
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− | }}}}|+sep=,
| |
− | }}
| |
− | }}
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− | | |
− | <!-- skill sort order to group sequence skills -->
| |
− | {{#set: Has skill sort order ={{#vardefineecho: skill sort order|{{#if: {{{sort|}}}
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− | | {{ucfirst:{{{sort|}}}}}
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− | | {{#if: {{{chain1|}}}
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− | | {{ucfirst:{{{chain1|}}}}}
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− | | {{PAGENAME}}
| |
− | }}
| |
− | }}}}}}
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− | | |
− | <!-- Chain and Stealth attacks -->
| |
− | {{#if: {{{chain1|}}}
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− | | {{#ifeq: {{{chain1|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=1}} {{#vardefine:chain sequence position|1}} }}
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− | {{#ifeq: {{{chain2|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=2}} {{#vardefine:chain sequence position|2}} }}
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− | {{#ifeq: {{{chain3|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=3}} {{#vardefine:chain sequence position|3}} }}
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− | {{#ifeq: {{{chain4|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=4}} {{#vardefine:chain sequence position|4}} }}
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− | | {{#switch: {{lc:{{{type|}}}}}
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− | | stealth attack | ambush | unleashed ambush = {{#set: Has chain sequence position=5}}
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− | | #default = {{#set: Has chain sequence position=0}}
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− | }}
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− | }}
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− | | |
− | <!-- Underwater useability -->
| |
− | {{#switch: {{lc:{{{slot|}}}}}
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− | | downed = {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}}
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− | | drowning = {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}}
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− | | downed and drowning = {{#set:Is usable underwater=Land and Underwater}}{{#vardefine:underwater useability|Land and Underwater}}
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− | | #default = {{#if: {{{uw replaced by|{{{uw-replaced-by|}}}}}}
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− | | {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}}
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− | | {{#if: {{{uw replaces|{{{uw-replaces|}}}}}}
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− | | {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}}
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− | | {{#switch: {{lc:{{{slot|}}}}}
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− | | weapon = {{#switch: {{lc:{{{twohand|}}}}}
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− | | harpoon gun | spear | trident = {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}}
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− | | #default = {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}}
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− | }}
| |
− | | mechanic = {{#switch: {{lc:{{{mechanic weapon|}}}}}
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− | | harpoon gun | spear | trident = {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}}
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− | | #default = {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}}
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− | | <!-- empty --> = {{#set:Is usable underwater=Land and Underwater}}{{#vardefine:underwater useability|Land and Underwater}}
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− | }}
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− | | |
− | | #default = {{#set:Is usable underwater=Land and Underwater}}{{#vardefine:underwater useability|Land and Underwater}}
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− | }}
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− | }}
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− | }}
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− | }}
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− | | |
− | <!-- Training panel -->
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− | {{#if: {{{training track|}}}{{{training order|}}}{{{hero points|}}}
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− | | {{#set:
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− | | Is for training track ={{#if: {{{training track|}}}
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− | | {{{training track}}}
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− | | {{#if: {{{specialization|}}}
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− | | {{ucfirst:{{{specialization}}}}}
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− | | {{#if: {{{type|}}}
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− | | {{ucfirst:{{{type}}}}} Training
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− | | Track missing
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− | }}
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− | }}
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− | }}
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− | | Has training unlock order ={{{training order|-1}}}
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− | | Has training hero point cost ={{{hero points|-1}}}
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− | }}
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− | }}
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− | | |
− | <!-- "Chain." prefix in skill description, lots of exceptions, last updated January 2020 -->
| |
− | {{#switch: {{#var:supertype}}
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− | | Profession =
| |
− | {{#ifeq: {{lc:{{{activation type|{{{activ-type|}}}}}}{{{weapon slot|{{{weapon-slot|}}}}}}}}|chain1 <!-- if activation type "Chain" in weapon slot "1" -->
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− | | {{#if: {{#var:chain sequence position}}
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− | | {{#switch: {{lc:{{{profession|}}} {{{mainhand|}}}{{{offhand|}}}{{{twohand|}}}{{{bundle|{{{parent|}}}}}}}}
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− | | #default = {{#ifexpr: 0 < {{#var:chain sequence position}} AND {{#var:chain sequence position}} < 3 | {{#vardefine:description chain|{{skill type|Chain}}}}}} <!-- only the first skill descriptions display "Chain." -->
| |
− | | warrior dagger
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− | | warrior unsheathe gunsaber
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− | | engineer hammer
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− | | necromancer greatsword
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− | | necromancer scepter = {{#vardefine:description chain|{{skill type|Chain}}}} <!-- also the third skill description also displays "Chain." -->
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− | | ranger dagger = <!-- 4 chain skills, not displayed in ingame description -->
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− | | guardian axe
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− | | guardian staff
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− | | guardian trident
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− | | revenant mace
| |
− | | revenant staff
| |
− | | revenant sword
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− | | revenant greatsword
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− | | warrior rampage
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− | | engineer sword
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− | | engineer engage photon forge
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− | | thief staff
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− | | elementalist sword
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− | | elementalist magnetic shield (bundle)
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− | | mesmer axe = <!-- not displayed in ingame description -->
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− | }}
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− | }}
| |
− | }}
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− | }}
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− | | |
− | <!-- Description skill type prefix called via Template:Skill type -->
| |
− | {{#vardefine:description type|{{#arraymap: {{#if: {{{description type|}}}
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− | | {{#ifeq: {{{description type|}}} | none
| |
− | | <!--none-->
| |
− | | {{{description type|}}}
| |
− | }}
| |
− | | {{#ifeq: {{lc:{{{status|}}}}} | historical
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− | | <!--none-->
| |
− | | {{{type|}}}
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− | }}
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− | }} |,|@@@|{{skill type|{{#switch: {{lc:@@@}}
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− | | ambush = Ambush
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− | | arcane = Arcane
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− | | armament = Armament
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− | | augment = Augment
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− | | banner = Banner
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− | | beast = Beast
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− | | bladesong = Bladesong
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− | | burst
| |
− | | burst skill = Burst
| |
− | | cantrip = Cantrip
| |
− | | celestial avatar = Celestial Avatar
| |
− | | citadel order = Citadel Order
| |
− | | clone = Clone
| |
− | | command = Command
| |
− | | conjure = Conjure
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− | | consecration = Consecration
| |
− | | consume = Consume
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− | | corruption = Corruption
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− | | deception = Deception
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− | | dual
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− | | dual skill
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− | | dual wield = Dual Wield
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− | | dual attack = Dual Attack
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− | | elixir = Elixir
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− | | engage = Engage
| |
− | | engineering kit = Engineering Kit
| |
− | | exceed = Exceed
| |
− | | facet = Facet
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− | | final charge = Final Charge
| |
− | | gadget = Gadget
| |
− | | glamour = Glamour
| |
− | | glyph = Glyph
| |
− | | gyro = Gyro
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− | | kneel = Kneel
| |
− | | legendary assassin = Legendary Assassin
| |
− | | legendary centaur = Legendary Centaur
| |
− | | legendary demon = Legendary Demon
| |
− | | legendary dragon = Legendary Dragon
| |
− | | legendary dwarf = Legendary Dwarf
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− | | legendary renegade = Legendary Renegade
| |
− | | legendary alliance = Legendary Alliance
| |
− | | manipulation = Manipulation
| |
− | | mantra = Mantra
| |
− | | mark = Mark
| |
− | | mech command = Mech Command
| |
− | | meditation = Meditation
| |
− | | minion = Minion
| |
− | | overload = Overload
| |
− | | phantasm = Phantasm
| |
− | | physical = Physical
| |
− | | preparation = Preparation
| |
− | | primal burst = Primal Burst
| |
− | | psionic = Psionic
| |
− | | punishment = Punishment
| |
− | | rage = Rage
| |
− | | shade = Shade
| |
− | | shatter = Shatter
| |
− | | shout = Shout
| |
− | | shroud = Shroud
| |
− | | signet = <!-- manually: Signet Passive:/Signet Active: -->
| |
− | | spectral = Spectral
| |
− | | spirit
| |
− | | spirit skill = {{#ifeq: {{#show: {{PAGENAME}} | ?Has chain sequence position | default = -1 }} | 2 | <!--display nothing--> | Spirit }}
| |
− | | spirit weapon = Spirit Weapon
| |
− | | stance = Stance
| |
− | | stealth attack = Stealth Attack
| |
− | | stolen skill = <!-- No prefix yet: Stolen -->
| |
− | | survival = Survival
| |
− | | symbol = Symbol
| |
− | | tome = {{#if: {{#show: {{PAGENAME}} | ?Has parent skill | default = }} | Tome | <!--display nothing--> }}
| |
− | | tool belt = <!-- No prefix yet: Tool belt -->
| |
− | | transform = Transform
| |
− | | trap = Trap
| |
− | | trick = Trick
| |
− | | turret = Turret
| |
− | | unleashed ambush = Unleashed Ambush
| |
− | | venom = Venom
| |
− | | virtue = <!-- manually: Virtue:/Activate: -->
| |
− | | ward = Ward
| |
− | | well = Well
| |
− | }}}}|}}
| |
− | }}
| |
− | | |
− | <!-- Chat link build templates skill palette ids --->
| |
− | {{#if: {{{palette id|}}}
| |
− | | {{#set: Has skill palette id={{{palette id}}}|+sep=, }}
| |
− | }}
| |
− | | |
− | <!-- Subobjects for skills that have been split in PvE, PvP, or WvW -->
| |
− | {{#vardefine:enable facts|true}}
| |
− | {{#if: {{{split|}}}
| |
− | | {{Skill infobox/subobject
| |
− | | split = {{{split|}}}
| |
− | | supertype = {{#var:supertype}}
| |
− | | profession = {{{profession|}}}
| |
− | | icon = {{{icon|}}}
| |
− | | name = {{{name|}}}
| |
− | | ammunition = {{{ammunition|}}}
| |
− | | ammunition wvw = {{{ammunition wvw|{{{ammunition-wvw|}}}}}}
| |
− | | ammunition pvp = {{{ammunition pvp|{{{ammunition-pvp|}}}}}}
| |
− | | initiative = {{{initiative|}}}
| |
− | | initiative wvw = {{{initiative wvw|{{{initiative-wvw|}}}}}}
| |
− | | initiative pvp = {{{initiative pvp|{{{initiative-pvp|}}}}}}
| |
− | | activation = {{#replace:{{{activation|}}}|.|,}}
| |
− | | energy = {{{energy|}}}
| |
− | | energy wvw = {{{energy wvw|{{{energy-wvw|}}}}}}
| |
− | | energy pvp = {{{energy pvp|{{{energy-pvp|}}}}}}
| |
− | | upkeep = {{{upkeep|}}}
| |
− | | upkeep wvw = {{{upkeep wvw|{{{upkeep-wvw|}}}}}}
| |
− | | upkeep pvp = {{{upkeep pvp|{{{upkeep-pvp|}}}}}}
| |
− | | health cost = {{{health cost|}}}
| |
− | | health cost wvw = {{{health cost wvw|{{{health cost-wvw|}}}}}}
| |
− | | health cost pvp = {{{health cost pvp|{{{health cost-pvp|}}}}}}
| |
− | | page cost = {{{page cost|}}}
| |
− | | page cost wvw = {{{page cost wvw|}}}
| |
− | | page cost pvp = {{{page cost pvp|}}}
| |
− | | recharge = {{#replace:{{{recharge|}}}|.|,}}
| |
− | | recharge wvw = {{#replace:{{{recharge wvw|{{{recharge-wvw|}}}}}}|.|,}}
| |
− | | recharge pvp = {{#replace:{{{recharge pvp|{{{recharge-pvp|}}}}}}|.|,}}
| |
− | | ground target = {{{ground target|{{{ground-target|}}}}}}
| |
− | | specialization = {{{specialization|}}}
| |
− | | race = {{{race|}}}
| |
− | | pet = {{{pet|}}}
| |
− | | pet family = {{{pet family|{{{pet-family|}}}}}}
| |
− | | parent = {{{parent|}}}
| |
− | | slot = {{{slot|}}}
| |
− | | trait = {{{trait|}}}
| |
− | | mainhand = {{{mainhand|}}}
| |
− | | offhand = {{{offhand|}}}
| |
− | | requires offhand = {{{requires offhand|}}}
| |
− | | twohand = {{{twohand|}}}
| |
− | | mechanic weapon = {{{mechanic weapon|}}}
| |
− | | mechanic trait = {{{mechanic trait|}}}
| |
− | | bundle = {{{bundle|}}}
| |
− | | kit = {{{kit|}}}
| |
− | | type = {{{type|}}}
| |
− | | sort type = {{{sort type|}}}
| |
− | | sort = {{{sort|}}}
| |
− | | activation type = {{{activation type|{{{activ-type|}}}}}}
| |
− | | movement type = {{{movement type|}}}
| |
− | | weapon slot = {{{weapon slot|{{{weapon-slot|}}}}}}
| |
− | | mechanic slot = {{{mechanic slot|{{{mechanic-slot|}}}}}}
| |
− | | attunement = {{{attunement|}}}
| |
− | | archetype = {{{archetype|}}}
| |
− | | chain1 = {{{chain1|}}}
| |
− | | chain2 = {{{chain2|}}}
| |
− | | chain3 = {{{chain3|}}}
| |
− | | chain4 = {{{chain4|}}}
| |
− | | uw replaced by = {{{uw replaced by|{{{uw-replaced-by|}}}}}}
| |
− | | uw replaces = {{{uw replaces|{{{uw-replaces|}}}}}}
| |
− | | id = {{{id|}}}
| |
− | | palette id = {{{palette id|}}}
| |
− | | other ids = {{{other ids|}}}
| |
− | | description = {{#var:description chain}}{{#var:description type}}{{{description|}}}
| |
− | | facts = {{{facts|{{{variables|}}}}}}
| |
− | | variables = {{{facts|{{{variables|}}}}}}
| |
− | | status = {{{status|}}}
| |
− | | profession sort order = {{#var:profession sort order}}
| |
− | | specialization sort order = {{#var:specialization sort order}}
| |
− | | skill context sort order = {{#var:skill context sort order}}
| |
− | | weapon type sort order = {{#var:weapon type sort order}}
| |
− | | attunement sort order = {{#var:attunement sort order}}
| |
− | | skill slot sort order = {{#var:skill slot sort order}}
| |
− | | skill type sort order = {{#var:skill type sort order}}
| |
− | | skill sort order = {{#var:skill sort order}}
| |
− | }}
| |
− | {{#set:Is for game mode = PvE}}
| |
− | {{#if: {{#pos:{{#explode:{{{split|}}}|,|0}}|wvw}} | {{#set:Is for game mode=WvW}} }}
| |
− | {{#if: {{#pos:{{#explode:{{{split|}}}|,|0}}|pvp}} | {{#set:Is for game mode=PvP}} }}
| |
− | | {{#switch: {{#var:supertype}} | Profession | Racial | Profession,Racial | Common = {{#set:Is for game mode=Default}} }} <!-- Set "Default" to ask for e.g. "Default||PvE". -->
| |
− | }}
| |
− | | |
− | }}{{wikipopup|{{#var:description type}} {{{description|}}}}}{{wikipopup quotation|game}}<!--
| |
− | --><div class="infobox skill {{lc:{{{race|}}}}} {{lc:{{{profession|}}}}} {{#if:{{{specialization|}}}|specialization}}">
| |
− | <div class="icon skill-infobox-icon"><div style="overflow: hidden; width: 36px; height: 36px; display:inline-block; vertical-align:middle;"><div style="margin: -6px; overflow: hidden;">[[Has game icon::File:{{{icon|{{#replace:{{BASEPAGENAME}}|:|-}}.png}}}|48x48px]]</div></div>{{ifimage|{{PAGENAME}} animation.gif|<p>[[:File:{{PAGENAME}} animation.gif|Анимация]]</p>}}</div>
| |
− | <p class="heading">[[Has canonical name::{{#if:{{{name}}}|{{{name|{{#titleparts:{{PAGENAME}}}}}}}|(unnamed skill)}}]]</p>
| |
− | <div class="statistics">{{#if: {{{ground target|{{{ground-target|}}}}}}
| |
− | | [[File:Ground target aim.png|18px|link=Targeting#Прицеливание на землю|Прицеливание на землю]] {{#set:Is ground targeted=Y}}
| |
− | }}{{#if: {{{uw replaced by|{{{uw-replaced-by|}}}}}}
| |
− | | [[File:Not available underwater.png|x20px|link=Underwater mode#Подводные умения|Недоступно под водой]]
| |
− | }}{{#ifeq: {{{activation|0}}} | 0
| |
− | | <!-- display nothing -->
| |
− | | {{#if: {{{activation|}}}{{{activation pve|{{{activation-pve|}}}}}}
| |
− | | {{#set:Has activation time={{#replace:{{{activation pve|{{{activation-pve|{{{activation}}}}}}}}}|.|,}}}}
| |
− | {{#if: {{{activation wvw|{{{activation-wvw|}}}}}}{{{activation pvp|{{{activation-pvp|}}}}}}
| |
− | | {{infobox statistic split|stat=activation|{{{activation|}}}|pve={{{activation pve|{{{activation-pve|}}}}}}|wvw={{{activation wvw|{{{activation-wvw|}}}}}}|pvp={{{activation pvp|{{{activation-pvp|}}}}}}}}
| |
− | | {{activation|{{{activation}}}}}
| |
− | }}
| |
− | }}
| |
− | }}{{#if: {{{energy|}}}{{{energy pve|{{{energy-pve|}}}}}}
| |
− | | {{#set:Has energy cost={{{energy-pve|{{{energy-pve|{{{energy}}}}}}}}}}}
| |
− | {{#if: {{{energy wvw|{{{energy-wvw|}}}}}}{{{energy pvp|{{{energy-pvp|}}}}}}
| |
− | | {{infobox statistic split|stat=energy|{{{energy|}}}|pve={{{energy pve|{{{energy-pve|}}}}}}|wvw={{{energy wvw|{{{energy-wvw|}}}}}}|pvp={{{energy pvp|{{{energy-pvp|}}}}}}}}
| |
− | | {{energy|{{{energy}}}}}
| |
− | }}
| |
− | }}{{#if: {{{upkeep|}}}{{{upkeep pve|{{{upkeep-pve|}}}}}}
| |
− | | {{#set:Has upkeep cost={{{upkeep pve|{{{upkeep-pve|{{{upkeep}}}}}}}}}}}
| |
− | {{#if: {{{upkeep wvw|{{{upkeep-wvw|}}}}}}{{{upkeep pvp|{{{upkeep-pvp|}}}}}}
| |
− | | {{infobox statistic split|stat=upkeep|{{{upkeep|}}}|pve={{{upkeep pve|{{{upkeep-pve|}}}}}}|wvw={{{upkeep wvw|{{{upkeep-wvw|}}}}}}|pvp={{{upkeep pvp|{{{upkeep-pvp|}}}}}}}}
| |
− | | {{upkeep|{{{upkeep}}}}}
| |
− | }}
| |
− | }}{{#if: {{{initiative|}}}{{{initiative pve|{{{initiative-pve|}}}}}}
| |
− | | {{#set:Has initiative cost ={{{initiative pve|{{{initiative-pve|{{{initiative}}}}}}}}}}}<!--
| |
− | -->{{#if: {{{initiative wvw|{{{initiative-wvw|}}}}}}{{{initiative pvp|{{{initiative-pvp|}}}}}}
| |
− | | {{infobox statistic split|stat=initiative|{{{initiative|}}}|pve={{{initiative pve|{{{initiative-pve|}}}}}}|wvw={{{initiative wvw|{{{initiative-wvw|}}}}}}|pvp={{{initiative pvp|{{{initiative-pvp|}}}}}}}}
| |
− | | {{initiative|{{{initiative}}}}}
| |
− | }}
| |
− | }}{{#if: {{{health cost|}}}{{{health cost pve|{{{health cost-pve|}}}}}}
| |
− | | {{#set:Has health cost={{{health cost pve|{{{health cost-pve|{{{health cost}}}}}}}}}}}
| |
− | {{#if: {{{health cost wvw|{{{health cost-wvw|}}}}}}{{{health cost pvp|{{{health cost-pvp|}}}}}}
| |
− | | {{infobox statistic split|stat=health cost|{{{health cost|}}}|pve={{{health cost pve|{{{health cost-pve|}}}}}}|wvw={{{health cost wvw|{{{health cost-wvw|}}}}}|pvp={{{health cost pvp|{{{health cost-pvp|}}}}}}}}
| |
− | | {{health cost|{{{health cost}}}}}
| |
− | }}
| |
− | }}{{#if: {{{page cost|}}}{{{page cost pve|}}}
| |
− | | {{#set:Has page cost={{{page cost pve|{{{page cost}}}}}}}}<!-- SILENT: NO SKILL INFOBOX STATISTICS -->
| |
− | }}{{#if: {{{ammunition|}}}{{{ammunition pve|{{{ammunition-pve|}}}}}}
| |
− | | {{#set:Has ammunition number={{{ammunition pve|{{{ammunition-pve|{{{ammunition}}}}}}}}}}}
| |
− | {{#if: {{{ammunition wvw|{{{ammunition-wvw|}}}}}}{{{ammunition pvp|{{{ammunition-pvp|}}}}}}
| |
− | | {{infobox statistic split|stat=ammunition|{{{ammunition|}}}|pve={{{ammunition pve|{{{ammunition-pve|}}}}}}|wvw={{{ammunition wvw|{{{ammunition-wvw|}}}}}}|pvp={{{ammunition pvp|{{{ammunition-pvp|}}}}}}}}
| |
− | | {{ammunition|{{{ammunition}}}}}
| |
− | }}
| |
− | }}{{#if: {{{recharge|}}}{{{recharge pve|{{{recharge-pve|}}}}}}
| |
− | | {{#set:Has recharge time={{#replace:{{{recharge pve|{{{recharge-pve|{{{recharge}}}}}}}}}|.|,}}}}
| |
− | {{#if: {{{recharge wvw|{{{recharge-wvw|}}}}}}{{{recharge pvp|{{{recharge-pvp|}}}}}}
| |
− | | {{infobox statistic split|stat=recharge|{{{recharge|}}}|pve={{{recharge pve|{{{recharge-pve|}}}}}}|wvw={{{recharge wvw|{{{recharge-wvw|}}}}}}|pvp={{{recharge pvp|{{{recharge-pvp|}}}}}}}}
| |
− | | {{recharge|{{{recharge}}}}}
| |
− | }}
| |
− | }}</div>
| |
− | <div class="wrapper">{{#switch: {{#var:supertype}}
| |
− | | Profession
| |
− | | Profession,Racial =
| |
− | ; [[Profession|Профессия]]
| |
− | : {{profession|{{{profession}}}}} [[{{ucfirst:{{{profession}}}}}|{{rus lang|profession|{{{profession}}}}}]] <!--
| |
− | -->{{#ifeq: {{lc:{{{slot|}}}}} | trait
| |
− | | <small>([[List of trait skills#{{ucfirst:{{{profession}}}}}|список умений черт]])</small>
| |
− | | <small>([[List of {{lc:{{{profession}}}}} skills|список умений]])</small>
| |
− | }}
| |
− | | Racial
| |
− | | Common =
| |
| ; [[Profession|Профессия]] | | ; [[Profession|Профессия]] |
− | : {{#switch: {{lc:{{{profession|}}}}} | guardian | revenant | warrior | engineer | ranger | thief | elementalist | mesmer | necromancer = {{profession|{{{profession}}}}} [[Is for profession::{{ucfirst:{{{profession}}}}}|{{rus lang|profession|{{{profession}}}}}]] | #default = {{profession|common}} Любая}} | + | :{{profession|{{#var:profession}}}} {{#ifeq:{{#var:profession}}|common|[[Profession|Любая]]|[[{{ucfirst:{{#var:profession}}}}|{{#switch:{{lc:{{#var:profession}}}}|guardian=Страж|warrior=Воин|engineer=Инженер|revenant=Ревенант|ranger=Рейнджер|thief=Вор|elementalist=Элементалист|mesmer=Месмер|necromancer=Некромант}}]] <small>([[List of {{lc:{{#var:profession}}}} skills|список умений]])</small>}}{{#if:{{{specialization|}}}| |
− | }}{{#if: {{{specialization|}}} | | |
| ; [[Specialization|Специализация]] | | ; [[Specialization|Специализация]] |
− | : {{profession|{{{specialization}}}}} [[Is for specialization::{{ucfirst:{{{specialization}}}}}|{{rus lang|specialization|{{{specialization}}}}}]] | + | :{{profession|{{{specialization}}}}} [[Is for specialization::{{ucfirst:{{{specialization}}}}}|{{#switch:{{lc:{{{specialization}}}}}|dragonhunter=Драконоборец|herald=Вестник|berserker=Берсерк|scrapper=Сборщик|druid=Друид|daredevil=Сорвиголова|tempest=Буря|chronomancer=Хрономант|reaper=Жнец}}]] |
| }}{{#if: {{{race|}}} | | | }}{{#if: {{{race|}}} | |
| ; [[Playable races|Раса]] | | ; [[Playable races|Раса]] |
− | : [[File:{{ucfirst:{{{race}}}}} tango icon 20px.png|link={{ucfirst:{{{race}}}}}]] [[Is for race::{{ucfirst:{{{race}}}}}|{{rus lang|race|{{{race}}}}}]] <small>([[List of {{lc:{{{race}}}}} racial skills|список умений]])</small> | + | : [[File:{{ucfirst:{{{race}}}}} tango icon 20px.png]] [[Is for race::{{ucfirst:{{{race}}}}}|{{#switch:{{lc:{{{race}}}}}|asura=Асура|charr=Чарр|human=Человек|norn=Норн|sylvari=Сильвари}}]] <small>([[List of {{lc:{{{race}}}}} racial skills|список умений]])</small> |
| + | | {{#set:Is for race=Any}} |
| }}{{#if: {{{pet|}}} | | | }}{{#if: {{{pet|}}} | |
− | ; [[Pet|{{#if:{{#pos:{{{pet|}}}|,}}|Питомцы|Питомец}}]] | + | ; {{#if: {{#pos: {{{pet|}}} |,}} | [[Pet|Питомцы]] | [[Pet|Питомец]]}} |
− | : {{#arraymap: {{{pet}}} |,|@@@| [[Is for pet::Juvenile {{ucfirst:@@@}}|{{rus lang|pet|@@@}}]] |<br>}} | + | : {{#arraymap: {{{pet}}} |,|@@@| [[Is for pet::Juvenile {{ucfirst:@@@}}|{{#switch:{{ucfirst:@@@}} |
− | }}{{#if: {{{pet family|{{{pet-family|}}}}}} | | + | | Armor Fish = Панцирная рыба |
− | ; Сем. [[pet|питомца]] | + | | Arctodus = Короткомордый медведь | Black Bear = Черный медведь | Brown Bear = Бурый медведь | Murellow = Муррелоу | Polar Bear = Белый медведь |
− | : {{#arraymap: {{{pet family|{{{pet-family|}}}}}} |,|@@@| {{#switch: {{lc:@@@}} | + | | Eagle = Орел | Hawk = Ястреб | Owl = Сова | Raven = Ворон | White Raven = Белый ворон |
− | | phoenix
| + | | Bristleback = Гребнезавр |
− | | phoenix (race) = [[Is for pet family::Juvenile Phoenix|Фениксы]]
| + | | Alpine Wolf = Альпийский волк | Fern Hound = Папоротниковая гончая | Hyena = Гиена | Krytan Drakehound = Критская гончая | Wolf = Волк |
− | | #default = [[Is for pet family::{{ucfirst:@@@}}|{{rus lang|pet family|@@@}}]]}}}}
| + | | Carrion Devourer = Пожиратель-падальщик | Lashtail Devourer = Бичехвостый пожиратель | Whiptail Devourer = Кнутохвостый пожиратель |
| + | | Ice Drake = Ледяной ящер | Marsh Drake = Болотный ящер | Reef Drake = Рифовый ящер | River Drake = Речной ящер | Salamander Drake = Саламандровый ящер |
| + | | Jaguar = Ягуар | Jungle Stalker = Джунглевый охотник | Lynx = Рысь | Snow Leopard = Снежный барс | Tiger = Тигр |
| + | | Blue Jellyfish = Голубая медуза | Rainbow Jellyfish = Радужная медуза | Red Jellyfish = Красная медуза | Green Jellyfish = Зеленая медуза |
| + | | Black Moa = Черный моа | Blue Moa = Голубой моа | Pink Moa = Розовый моа | Red Moa = Красный моа | White Moa = Белый моа |
| + | | Boar = Кабан | Pig = Боров | Siamoth = Сиамотерий | Warthog = Бородавочник |
| + | | Shark = Акула |
| + | | Smokescale = Дымчатый щитень |
| + | | Black Widow Spider = Паук черная вдова | Cave Spider = Пещерный паук | Forest Spider = Лесной паук | Jungle Spider = Джунглевый паук |
| + | | Electric Wyvern = Электрическая виверна | Fire Wyvern = Огненная виверна |
| + | | #default = {{ucfirst:@@@}} |
| + | }}]] |<br>}} |
| + | }}{{#if: {{{pet-family|}}} | |
| + | ; Сем. [[pet|питомца]] |
| + | : [[Is for pet family::{{ucfirst:{{{pet-family}}}}}|{{#switch:{{ucfirst:{{{pet-family}}}}}|Armor Fish=Панцирные рыбы|Bear=Медвежьи|Bird=Летающие птицы|Bristleback=Гребнезавры|Canine=Собачьи|Devourer=Пожиратели|Drake=Ящеры|Feline=Кошачьи|Jellyfish=Медузы|Moa=Моа|Porcine=Свиньи|Shark=Акулы|Smokescale=Дымчатые щитни|Spider=Пауки|Wyvern=Виверны|#default={{ucfirst:{{{pet-family|}}}}}}}]] |
| }}{{#if: {{{monster|}}} | | | }}{{#if: {{{monster|}}} | |
− | ; [[Bestiary|Монстр]] | + | ; [[Monster|Монстр]] |
− | : {{#arraymap: {{{monster}}} |;|@@@| {{cname|@@@}}{{#set: Is for monster={{ucfirst:@@@}} }}|<br>}} | + | : [[{{ucfirst:{{{monster}}}}}]] |
| }}{{#if: {{{parent|}}} | | | }}{{#if: {{{parent|}}} | |
| ; Род. умение | | ; Род. умение |
− | : {{skill icon|{{{parent}}}|size=20}} {{#set: Has parent skill ={{{parent}}}}} | + | : {{skill icon|{{{parent}}}|size=20}} {{#set: Has parent skill={{{parent}}}}}{{#if:{{{uw-replaced-by|}}}|{{#set:Is usable underwater=N}}|{{#set:Is usable underwater=Y}}}} |
− | }}<!--
| + | }}{{ #switch: {{{slot|}}} |
− | -->{{#switch: {{lc: {{{slot|}}} }}
| + | | weapon = |
− | | weapon = {{#set: Has skill context =Weapon}} | + | ; [[Weapon|Оружие]] |
− | ; [[Weapon|Оружие]] | |
| : {{#if: {{{mainhand|}}} | | : {{#if: {{{mainhand|}}} |
− | | {{#set:Is for weapon ={{{mainhand}}}}} | + | | {{#set:Is for weapon={{{mainhand}}}}} |
− | {{#switch: {{{mainhand|}}} | + | {{#switch: {{{mainhand|}}} | |
− | | axe = [[Axe|Топор]] в [[main hand|правой руке]] | + | | axe = [[axe|Топор]] в [[main hand|правой руке]] |
− | | dagger = [[Dagger|Кинжал]] в [[main hand|правой руке]] | + | | dagger = [[dagger|Кинжал]] в [[main hand|правой руке]] |
− | | mace = [[Mace|Булава]] в [[main hand|правой руке]] | + | | mace = [[mace|Булава]] в [[main hand|правой руке]] |
− | | pistol = [[Pistol|Пистолет]] в [[main hand|правой руке]] | + | | pistol = [[pistol|Пистолет]] в [[main hand|правой руке]] |
− | | scepter = [[Scepter|Скипетр]] | + | | scepter = [[scepter|Скипетр]] |
− | | sword = [[Sword|Меч]] в [[main hand|правой руке]] | + | | sword = [[sword|Меч]] в [[main hand|правой руке]] |
− | }}{{#if: {{{offhand|}}}{{{requires offhand|}}} | + | }}{{#if: {{{offhand|}}} |
| | <br> | | | <br> |
| }} | | }} |
| }}{{#if: {{{offhand|}}} | | }}{{#if: {{{offhand|}}} |
− | | {{#set:Is for weapon ={{{offhand}}}}} | + | | {{#ifeq: {{lc:{{{type|}}}}} | dual wield |
− | {{#switch: {{{offhand}}} | + | | {{#set:Requires offhand={{ucfirst:{{{offhand}}}}}}} |
− | | axe = [[Axe|Топор]] в [[off hand|левой руке]] | + | | {{#set:Is for weapon={{{offhand}}}}} |
− | | dagger = [[Dagger|Кинжал]] в [[off hand|левой руке]] | + | }}{{#switch: {{{offhand}}} |
− | | mace = [[Mace|Булава]] в [[off hand|левой руке]] | + | | axe = [[axe|Топор]] в [[off-hand|левой руке]] |
− | | pistol = [[Pistol|Пистолет]] в [[off hand|левой руке]] | + | | dagger = [[dagger|Кинжал]] в [[off-hand|левой руке]] |
− | | sword = [[Sword|Меч]] в [[off hand|левой руке]] | + | | mace = [[mace|Булава]] в [[off-hand|левой руке]] |
− | | focus = [[Focus|Фокус]] | + | | pistol = [[pistol|Пистолет]] в [[off-hand|левой руке]] |
− | | shield = [[Shield|Щит]] | + | | sword = [[sword|Меч]] в [[off-hand|левой руке]] |
− | | torch = [[Torch|Факел]] | + | | focus = [[focus|Фокус]] |
− | | warhorn = [[Warhorn|Боевой рог]] | + | | shield = [[shield|Щит]] |
− | }} | + | | torch = [[torch|Факел]] |
− | }}{{#if: {{{requires offhand|}}} <!-- for dual wield skills, defined by offhand -->
| + | | warhorn = [[warhorn|Боевой рог]] |
− | | {{#set:Requires offhand ={{ucfirst:{{{requires offhand}}}}}}}
| + | | none | empty = ''[[off-hand|Левая рука]] свободна'' |
− | {{#switch: {{{requires offhand}}}
| |
− | | dagger = [[Dagger|Кинжал]] в [[off hand|левой руке]]
| |
− | | pistol = [[Pistol|Пистолет]] в [[off hand|левой руке]]
| |
− | | none = ''[[Off hand|Левая рука]] свободна''
| |
| }} | | }} |
− | }}{{#if: {{{twohand|}}} | + | }}{{#if: {{{twohand|}}} |
− | | [[Is for weapon::{{ucfirst:{{{twohand}}}}}|{{rus lang|weapon|{{{twohand}}}}}]] | + | | [[Is for weapon::{{ucfirst:{{{twohand}}}}}|{{#switch:{{lc:{{{twohand}}}}}|greatsword=Двуручный меч|hammer=Молот|longbow=Длинный лук|rifle=Ружье|shortbow|short bow=Короткий лук|staff=Посох|spear=Копье|trident=Трезубец|harpoon gun=Гарпунное ружье}}]] |
− | }}{{#if: {{{trait|}}} |
| |
− | ; [[Trait|Треб. черта]]
| |
− | : {{trait icon|{{{trait}}}|size=20}} {{#set:Has trait parent={{{trait}}}}} | |
− | }}
| |
− | | engineering kit = ; [[Engineering Kit|Набор]]: {{skill icon|{{{kit}}}|size=20}} {{#set:Is for bundle={{{kit}}}|Has skill context=Bundle}}
| |
− | | bundle = ; [[Bundle|Комплект]]: {{#arraymap: {{{bundle|}}} |,|@@@| {{#set: Is for bundle={{ucfirst:@@@}}}}[[@@@|{{rus lang|bundle|@@@}}]] |<br>}}{{#set:Has skill context=Bundle}}
| |
− | | healing = ; [[Skill bar|Слот]]: [[Healing skill|Исцеляющее]] {{#set:Has skill context=Healing}}
| |
− | | utility = ; [[Skill bar|Слот]]: [[Utility skill|Вспомогательное]] {{#set:Has skill context=Utility}}
| |
− | | elite = ; [[Skill bar|Слот]]: [[Elite skill|Элитное]] {{#set:Has skill context=Elite}}
| |
− | | downed = ; [[Skill bar|Слот]]: [[List of downed skills|Повержен]]{{#set:Has skill context=Downed}}
| |
− | | drowning = ; [[Skill bar|Слот]]: [[List of drowning skills|Утопление]]{{#set:Has skill context=Drowning}}
| |
− | | downed and drowning = ; [[Skill bar|Слот]]: [[List of downed skills|Повержен]] <br> [[List of drowning skills|Утопление]]{{#set:Has skill context=Downed,Drowning|+sep=,}}
| |
− | | transform = ; [[Skill bar|Слот]]: [[Transform|Преображение]]{{#set: Has skill context=Transform}} | |
− | | pet = ; [[Skill bar|Слот]]: [[Pet|Питомец]] <small>([[List of pet skills|список умений]])</small>{{#set:Has skill context=Pet|Has profession mechanic slot number={{{mechanic slot|{{{mechanic-slot|}}}}}}}} | |
− | | mastery = ; [[Skill bar|Слот]]: [[Mastery skill|Мастерство]]{{#set:Has skill context=Mastery}}
| |
− | | mechanic = ; [[Skill bar|Слот]]: [[Profession mechanic#{{rus lang|profession|{{{specialization|{{{profession|}}}}}}}}|Механика профессии]]{{#set:Has skill context=Profession mechanic}} | |
− | {{#if: {{{mechanic trait|}}}|
| |
− | ; [[Trait|Черта]]: {{trait icon|{{{mechanic trait}}}|size=20}}{{#set:Has trait parent={{{mechanic trait|}}}}}
| |
− | }}{{#if: {{{mechanic weapon|}}}|
| |
− | ; [[Weapon|Оружие]]: [[Is for weapon::{{ucfirst:{{{mechanic weapon|}}}}}|{{rus lang|weapon|{{{mechanic weapon}}}}}]]
| |
| }} | | }} |
| + | | weapon kit = ; [[Weapon kit|Оруж. набор]] : {{skill icon|{{{kit}}}|size=20}} {{#set: Is for weapon={{{kit}}}}} |
| + | | backpack kit |
| + | | device kit = ; [[Device kit|Набор обор.]] : {{skill icon|{{{kit}}}|size=20}} {{#set: Is for weapon={{{kit}}}}} |
| + | | environmental |
| + | | bundle = ; [[Bundle|Оружие окр.]]:{{#arraymap: {{{twohand|}}} |,|@@@| {{#set: Is for weapon={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}} |
| + | | burst skill = ; [[Weapon]]</p> <p class="info"> [[Main hand]] [[{{lc:{{{mainhand}}}}}]] |
| + | | healing = ; [[Skill bar|Слот]]:[[Healing skill|Исцеляющее]] {{#set:Has skill context=Healing}}{{#if:{{{uw-replaced-by|}}}|{{#set:Is usable underwater=N}}|{{#set:Is usable underwater=Y}}}} |
| + | | utility = ; [[Skill bar|Слот]]:[[Utility skill|Вспомогательное]] {{#set:Has skill context=Utility}}{{#if:{{{uw-replaced-by|}}}|{{#set:Is usable underwater=N}}|{{#set:Is usable underwater=Y}}}} |
| + | | elite = ; [[Skill bar|Слот]]:[[Elite skill|Элитное]] {{#set:Has skill context=Elite}}{{#if:{{{uw-replaced-by|}}}|{{#set:Is usable underwater=N}}|{{#set:Is usable underwater=Y}}}} |
| + | | downed = ; [[Skill bar|Слот]]:[[List of downed skills|Повержен]]{{#set:Has skill context=Downed}} |
| + | | drowning = ; [[Skill bar|Слот]]:[[List of drowning skills|Утопление]]{{#set:Has skill context=Drowning}} |
| + | | downed and drowning = ;[[Skill bar|Слот]]:[[List of downed skills|Повержен]] <br /> [[List of drowning skills|Утопление]]{{#set:Has skill context=Downed}} |
| + | | celestial = ; [[Skill bar|Слот]]: [[Celestial Avatar|Небесный Аватар]] |
| + | | deathshroud = ; [[Skill bar|Слот]]: [[Death Shroud|Саван Смерти]] |
| + | | reapershroud = ; [[Skill bar|Слот]]: [[Reaper's Shroud|Саван Жнеца]] |
| + | | pet = ; [[Skill bar|Слот]]:[[List of pet skills|Питомец]] |
| + | | mechanic = ; [[Skill bar|Слот]]:[[Profession mechanic|Механика профессии]]{{#set:Has skill context=Profession mechanic}} |
| + | | monster = ; [[Skill bar|Слот]]:[[Monster skill|Умение монстра]] |
| | special | | | special |
− | | special action = ; [[Skill bar|Слот]]: [[Special action skill|Особое действие]]{{#set:Has skill context=Special action}} | + | | special action = ; [[Skill bar|Слот]]:[[Special action skill|Особое действие]]{{#set:Has skill context=Special action}} |
− | | toy = ; [[Toy|Игрушка]]: {{#if: {{{toy|}}} | {{#arraymap: {{{toy}}} |,|@@@| {{#set: Is for toy={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}{{#set:Has skill context=Toy}}}} | + | | toy = ; [[Toy|Игрушка]]:{{#if:{{{toy|}}}|[[{{{toy}}}]]|}} |
− | | tonic = ; [[Tonic|Тоник]]: {{#arraymap: {{{tonic|}}} |,|@@@| {{#set: Is for tonic={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}{{#set: Has skill context=Tonic}} | + | | tonic = ; [[Tonic|Тоник]]:{{#if:{{{tonic|}}}|[[{{{tonic}}}]]|}} |
− | | trait = ; [[Trait|Черта]]: {{#if: {{{trait|}}} | {{trait icon|{{{trait}}}|size=20}} }}{{#set:Has skill context=Trait|Has trait parent={{{trait}}}}} | + | | trait = ; [[Trait|Черта]]:{{#if:{{{trait|}}}|[[{{{trait}}}]]|}}{{#set:Has skill context=Trait}} |
| }}<!-- end switch slot | | }}<!-- end switch slot |
| | | |
| -->{{#if: {{{activity|}}} | | | -->{{#if: {{{activity|}}} | |
− | ; [[Activity|Мероприятие]] | + | ; [[Activity|Мероприятие]] |
− | : {{#arraymap: {{{activity|}}} |,|@@@| {{#switch: {{lc:@@@}} | + | : {{#switch: {{lc:{{{activity|}}}}} |
− | | costume
| + | | costume |
− | | costume brawl = [[Costume Brawl|Костюмированные Бои]]{{#set:Has skill context=Activity|Is for activity=Costume Brawl}}
| + | | costume brawl = [[Costume Brawl|Костюмированные Бои]] |
− | | #default = [[{{ucfirst:@@@}}]]{{#set:Has skill context=Activity|Is for activity={{ucfirst:@@@}}}}
| + | | #default = [[{{ucfirst:{{{activity|}}}}}]]{{#set:Has skill context=Activity}}{{#set:Is for activity={{ucfirst:{{{activity|}}}}}}} |
− | }}|<br>}} | + | }} |
− | }}{{#if: {{{weapon slot|{{{weapon-slot|}}}}}} | + | }}{{#if: {{{weapon-slot|}}}|{{#set:Has skill slot number={{{weapon-slot}}}|Has skill context=Weapon}} {{#ifexpr:{{{weapon-slot}}} < 6 and {{{weapon-slot}}} > 0 |
− | | {{#set:Has skill slot number ={{{weapon slot|{{{weapon-slot}}}}}}}}
| + | |; |
− | {{#ifexpr: {{{weapon slot|{{{weapon-slot}}}}}} > 0 and {{{weapon slot|{{{weapon-slot}}}}}} < 6
| + | : [[File:Weapon slot {{{weapon-slot}}} tango.png|65x20px|Оружейный слот {{{weapon-slot}}}]] }} }} {{#if: {{{tool_belt|}}} | {{#switch:{{{slot}}} | healing | utility | elite = {{#if:{{{parent|}}} | <!--don't show tool belt for secondary skills--> |; [[Tool belt|Пояс с инстр.]] : {{skill icon|{{{tool_belt}}}|size=20}} }} }} }}{{#if: {{{attunement|}}} | |
− | |;
| |
− | : {{Skill infobox/weapon slot | |
− | | supertype ={{#var:supertype}}
| |
− | | profession ={{{profession|}}}
| |
− | | slot ={{{slot|}}}
| |
− | | mainhand ={{{mainhand|}}}
| |
− | | offhand ={{{offhand|}}}
| |
− | | twohand ={{{twohand|}}}
| |
− | | bundle ={{{bundle|}}}
| |
− | | kit ={{{kit|}}}
| |
− | | parent ={{{parent|}}}
| |
− | | requires offhand ={{{requires offhand|}}}
| |
− | | attunement ={{{attunement|}}}
| |
− | | weapon slot ={{{weapon slot|{{{weapon-slot|}}}}}}
| |
− | | underwater ={{#var:underwater useability}}
| |
− | | status ={{{status|}}}
| |
− | }} }} }}{{#if: {{{mechanic slot|{{{mechanic-slot|{{#ifeq: {{lc:{{{profession|}}}}}+{{lc:{{{slot|}}}}}|engineer+mechanic|2}}}}}}}}
| |
− | | {{#if: {{{mechanic slot|{{{mechanic-slot|}}}}}} | {{#set:Has profession mechanic slot number={{{mechanic slot|{{{mechanic-slot|}}}}}}}} }}
| |
− | {{#if: {{#switch: {{lc:{{{status|}}}}} | historical | unimplemented = <!-- do not show --> | #default = +}}
| |
− | |;
| |
− | : {{Skill infobox/mechanic slot
| |
− | | profession ={{{profession|}}}
| |
− | | specialization ={{{specialization|}}}
| |
− | | mechanic slot ={{{mechanic slot|{{{mechanic-slot|{{#ifeq: {{lc:{{{profession|}}}}}+{{lc:{{{slot|}}}}}|engineer+mechanic|2}}}}}}}}
| |
− | }} }} }}{{#if: {{{tool belt|}}}
| |
− | | {{#switch: {{{slot}}}
| |
− | | healing
| |
− | | utility
| |
− | | elite = {{#if:{{{parent|}}}
| |
− | | <!--don't show tool belt for secondary skills-->
| |
− | | ; [[Tool belt|Пояс с инстр.]]: {{skill icon|{{{tool belt}}}|size=20}}
| |
− | }}
| |
− | }}
| |
− | }}{{#if: {{{attunement|}}} | | |
| ; [[Attunement|Настройка]] | | ; [[Attunement|Настройка]] |
− | : {{#arraymap:{{{attunement}}}|,|@@@|[[Is for attunement::{{ucfirst:@@@}} Attunement|{{#switch:{{lc:@@@}}|air=Воздух|earth=Земля|fire=Огонь|water=Вода}}]]|, }} | + | : [[Is for attunement::{{ucfirst:{{{attunement}}}}} Attunement|{{#switch:{{lc:{{{attunement}}}}}|air=Воздух|earth=Земля|fire=Огонь|water=Вода}}]] |
− | }}{{#if: {{{archetype|}}} |
| |
− | ; [[Archetype|Архетип]]
| |
− | : {{effect|{{ucfirst:{{{archetype}}}}} (Archetype)|{{rus lang|pet archetype|{{{archetype}}}}}}}{{#set: Has pet archetype={{ucfirst:{{{archetype}}}}} (Archetype)}}
| |
| }}{{#if: {{{type|}}} | | | }}{{#if: {{{type|}}} | |
− | ; [[Skill#Типы умений|Тип]] | + | ; [[Skill type|Тип]] |
− | : {{#arraymap: {{lc:{{{type}}}}}|,|@@@|{{#switch:{{lc:@@@}} | + | : {{#arraymap:{{{type}}}|,|@@@|{{#switch:@@@ |
− | | tool belt
| + | | Virtue | virtue = [[Has skill type::{{ucfirst:@@@}}|Добродетель]] |
− | | stolen skill = [[Has skill type::{{ucfirst:@@@}}|{{rus lang|skill type|@@@}}]]
| + | | Consecration | consecration = [[Has skill type::{{ucfirst:@@@}}|Освящение]] |
− | | #default = [[Has skill type::{{#replace:{{#arraymap: @@@|<nowiki> </nowiki>|$$$|{{ucfirst:$$$}}|^ ^}}|^|}}|{{rus lang|skill type|@@@}}]] }}}}
| + | | Meditation | meditation = [[Has skill type::{{ucfirst:@@@}}|Медитация]] |
− | }}{{#if: {{{activation type|{{{activ-type|}}}}}} | | + | | Spirit weapon | spirit weapon = [[Has skill type::{{ucfirst:@@@}}|Призрачное оружие]] |
− | ; [[Skill#Тип активации|Тип актив.]]
| + | | Symbol | symbol = [[Has skill type::{{ucfirst:@@@}}|Символ]] |
− | : {{#switch: {{lc:{{{activation type|{{{activ-type|}}}}}}}} | + | | Tome | tome = [[Has skill type::{{ucfirst:@@@}}|Фолиант]] |
− | | chain = [[Chain|Цепочка]] {{#set:Has skill activation type=Chain}}
| + | | Ward | ward = [[Has skill type::{{ucfirst:@@@}}|Оберег]] |
− | | channeled
| + | | Legend | legend = [[Has skill type::{{ucfirst:@@@}}|Легенда]] |
− | | hold = [[Channeled skill|Поток]] {{#set:Has skill activation type=Channeled}}
| + | | Legendary Assassin = [[Has skill type::{{ucfirst:@@@}}|Легендарный ассасин]] |
− | | charge = [[Charge skill|Зарядка]] {{#set:Has skill activation type=Charge}}
| + | | Legendary Demon = [[Has skill type::{{ucfirst:@@@}}|Легендарный демон]] |
− | | sequence = [[Sequence skill|Последовательность]] {{#set:Has skill activation type=Sequence}}
| + | | Legendary Dwarf = [[Has skill type::{{ucfirst:@@@}}|Легендарный гном]] |
| + | | Legendary Centaur = [[Has skill type::{{ucfirst:@@@}}|Легендарный кентавр]] |
| + | | Legendary Dragon = [[Has skill type::{{ucfirst:@@@}}|Легендарный дракон]] |
| + | | Burst | burst = [[Has skill type::{{ucfirst:@@@}}|Вспышка ярости]] |
| + | | Primal burst | primal burst = [[Has skill type::{{ucfirst:@@@}}|Первобытная ярость]] |
| + | | Banner | banner = [[Has skill type::{{ucfirst:@@@}}|Стяг]] |
| + | | Physical | physical = [[Has skill type::{{ucfirst:@@@}}|Грубая сила]] |
| + | | Rage | rage = [[Has skill type::{{ucfirst:@@@}}|Гнев]] |
| + | | Stance | stance = [[Has skill type::{{ucfirst:@@@}}|Стойка]] |
| + | | Tool belt | Tool belt skill | tool belt | tool belt skill = [[Has skill type::Tool belt|Пояс с инструментами]] |
| + | | Device kit | device kit = [[Has skill type::{{ucfirst:@@@}}|Набор оборудования]] |
| + | | Elixir | elixir = [[Has skill type::{{ucfirst:@@@}}|Эликсир]] |
| + | | Gadget | gadget = [[Has skill type::{{ucfirst:@@@}}|Приспособление]] |
| + | | Turret | turret = [[Has skill type::{{ucfirst:@@@}}|Турель]] |
| + | | Weapon kit | weapon kit = [[Has skill type::{{ucfirst:@@@}}|Оружейный набор]] |
| + | | Gyro | gyro = [[Has skill type::{{ucfirst:@@@}}|Коптер]] |
| + | | Pet (skill type) | pet (skill type) = [[Has skill type::{{ucfirst:@@@}}|Питомец]] |
| + | | Spirit | spirit = [[Has skill type::{{ucfirst:@@@}}|Дух]] |
| + | | Survival | survival = [[Has skill type::{{ucfirst:@@@}}|Выживание]] |
| + | | Stolen skill | stolen skill = [[Has skill type::{{ucfirst:@@@}}|Украденное умение]] |
| + | | Deception | deception = [[Has skill type::{{ucfirst:@@@}} (skill type)|Хитрость]] |
| + | | Dual wield | dual wield = [[Has skill type::{{ucfirst:@@@}}|Сдвоенное умение]] |
| + | | Stealth Attack = [[Has skill type::{{ucfirst:@@@}}|Атака невидимки]] |
| + | | Trick | trick = [[Has skill type::{{ucfirst:@@@}}|Уловка]] |
| + | | Venom | venom = [[Has skill type::{{ucfirst:@@@}}|Яд]] |
| + | | Attunement | attunement = [[Has skill type::{{ucfirst:@@@}}|Настройка]] |
| + | | Overload | overload = [[Has skill type::{{ucfirst:@@@}}|Форсаж]] |
| + | | Arcane | arcane = [[Has skill type::{{ucfirst:@@@}}|Таинство]] |
| + | | Cantrip | cantrip = [[Has skill type::{{ucfirst:@@@}}|Колдовство]] |
| + | | Conjure | conjure = [[Has skill type::{{ucfirst:@@@}}|Сотворение]] |
| + | | Glyph | glyph = [[Has skill type::{{ucfirst:@@@}}|Глиф]] |
| + | | Shatter | shatter = [[Has skill type::{{ucfirst:@@@}}|Осколки]] |
| + | | Clone | clone = [[Has skill type::{{ucfirst:@@@}}|Клон]] |
| + | | Glamour | glamour = [[Has skill type::{{ucfirst:@@@}}|Волшебство]] |
| + | | Manipulation | manipulation = [[Has skill type::{{ucfirst:@@@}}|Обман]] |
| + | | Mantra | mantra = [[Has skill type::{{ucfirst:@@@}}|Мантра]] |
| + | | Phantasm | phantasm = [[Has skill type::{{ucfirst:@@@}}|Фантом]] |
| + | | Corruption | corruption = [[Has skill type::{{ucfirst:@@@}}|Порча]] |
| + | | Mark | mark = [[Has skill type::{{ucfirst:@@@}}|Метка]] |
| + | | Minion | minion = [[Has skill type::{{ucfirst:@@@}}|Миньон]] |
| + | | Spectral | spectral = [[Has skill type::{{ucfirst:@@@}}|Призрак]] |
| + | | Well | well = [[Has skill type::{{ucfirst:@@@}}|Источник]] |
| + | | Shout | shout = [[Has skill type::{{ucfirst:@@@}}|Крик]] |
| + | | Signet | signet = [[Has skill type::{{ucfirst:@@@}}|Печать]] |
| + | | Trap | trap = [[Has skill type::{{ucfirst:@@@}}|Ловушка]] |
| + | | #default = [[Has skill type::{{ucfirst:@@@}}]] |
| + | }}}} |
| + | }}{{#if: {{{activ-type|}}} | |
| + | ; [[Skill#Тип активации{{!}}Тип актив.]] |
| + | : {{#switch: {{lc:{{{activ-type|}}}}} |
| + | | chain = [[Chain|Цепочка]] |
| + | | channeled |
| + | | hold = [[Channeled skill|Поток]] |
| + | | charge = [[Charge skill|Зарядка]] |
| + | | sequence = [[Sequence skill|Последовательность]] |
| + | | transform = [[Transform|Преображение]] |
| }} | | }} |
− | }}{{#if: {{{chain1|}}} | | + | }}{{#if: {{{chain1|}}} | |
− | ; [[Sequence skill|Очередность]] | + | ; [[Sequence skill|Очередность]] |
− | : {{#arraymap: {{{chain1|}}}, {{{chain2|}}}, {{{chain3|}}}, {{{chain4|}}} |,|@@@| {{#ifeq: @@@|{{PAGENAME}}|<div style="display:inline-block; border-bottom-width: 2px; border-bottom-style: solid; border-bottom-color: inherit; padding-bottom: 2px;">}}{{borderless|{{#sub:{{#show: @@@ | ?Has game icon | link = none | default = File:Skill.png }}|5}}|20|link=@@@}}{{#ifeq: @@@|{{PAGENAME}}|</div>}}| → }} | + | : {{#arraymap: {{{chain1|}}}, {{{chain2|}}}, {{{chain3|}}} |,|@@@| |
− | {{#set:Has chain sequence ={{{chain1}}}{{#if:{{{chain2|}}}|; {{{chain2}}}}}{{#if:{{{chain3|}}}|; {{{chain3}}}}}{{#if:{{{chain4|}}}|; {{{chain4}}}}}|+sep=;}}
| + | {{borderless|{{#sub:{{#show: @@@ | ?Has game icon | link = none | default = File:Skill.png }}|5}}|20|link=@@@}}| → |
− | }}{{#if: {{{damage type|}}} |
| + | }}{{#set:Has chain sequence={{{chain1}}}{{#if:{{{chain2|}}}|, {{{chain2}}}}}{{#if:{{{chain3|}}}|, {{{chain3}}}}}}} |
− | ; [[Damage type|Тип урона]]
| + | }}{{#if:{{{id|}}} | |
− | : [[Has damage type::{{ucfirst:{{lc:{{{damage type}}}}}}}|{{#switch:{{lc:{{{damage type}}}}}|physical=Физический|fire=Огонь|ice=Лед|lightning=Молния|choking=Удушье|#default={{ucfirst:{{{damage type}}}}}}}]]
| |
− | }}{{#if: {{{summons|}}} |
| |
− | ; [[Summon|Призыв]]
| |
− | : {{#arraymap: {{{summons|}}}|,|@@@|[[@@@|{{rus lang|creature name|@@@}}]]|, }}
| |
− | }}{{#if: {{{movement type|}}} |
| |
− | ; [[Movement|Движение]]
| |
− | : {{#switch: {{lc:{{{movement type|}}}}}
| |
− | | leap = [[Leap|Прыжок]] {{#set:Has skill movement type=Leap}}
| |
− | | retreat = [[Retreat|Отступление]] {{#set:Has skill movement type=Retreat}}
| |
− | | shadowstep = [[Shadowstep (mechanic)|Призрачный шаг]] {{#set:Has skill movement type=Shadowstep (mechanic)}}
| |
− | | teleport = [[Teleport|Телепорт]] {{#set:Has skill movement type=Teleport}}
| |
− | }}
| |
− | }}{{#if: {{{hero points|}}} |
| |
− | ; [[Training|Изучение]]
| |
− | : {{{hero points}}} [[Hero point|{{#switch:{{{hero points}}}|1=очко|2|3|4=очка|#default=очков}} героя]]
| |
− | }}{{#if: {{{id|}}} | | |
| ; Игр. ссылка | | ; Игр. ссылка |
− | : {{#arraymap: {{{id}}} |,|@@@| {{#set:Has game id =@@@}}{{skill link|@@@}} |<br>}} | + | : {{skill link|{{#explode:{{{id}}}|,|0}}}} {{#arraymap:{{{id}}}|,|@@@|{{#set:Has game id=@@@}}|}} |
− | }}{{#if: {{{id|}}} | + | }}{{#if: {{{id|}}} | {{#ifeq: {{lc:{{{profession|Common}}}}} | common || {{#switch: {{{status|{{#ifeq:{{{historical|n}}}|y|historical}}}}} | unimplemented | unimplemented | temporary | historical = | #default = |
− | | {{#switch: {{{status|}}}
| + | ; Внеш. ссылки |
− | | historical | unimplemented = <!-- do nothing if not current or future -->
| + | : [https://api.guildwars2.com/v2/skills?ids={{#arraymap:{{{id}}}|,|@@@|@@@|,}} API] |
− | | #default = {{#switch: {{#var:supertype}}
| + | }} }} }} |
− | | Profession
| |
− | | Profession,Racial
| |
− | | Racial
| |
− | | Monster =
| |
− | ; [[API:2/skills|API]] | |
− | : [https://api.guildwars2.com/v2/skills?ids={{#replace:{{{id}}}&lang=en| |}} {{#arraymap: {{{id}}}|,|@@@|@@@|, }}] <!-- "&lang=" is being left in on purpose to make it easier to search for interwiki names of skills by switching "en" to "es/fr/de" --> | |
− | | Common = <!-- do not display API -->
| |
− | }}
| |
− | }}
| |
− | }} | |
| </div> | | </div> |
− | {{#if: {{{gallery1|}}}{{ifimage|{{#replace:{{BASEPAGENAME}}|:|-}}.jpg|+}} | | + | {{clear}}{{#set:Has context=Skill}} |
− | {{{!}} style="width:100%"
| + | </div><!-- |
− | ! style="text-align:left;" {{!}} Галерея
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− | {{!}}- style="text-align:center;"
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− | {{!}} {{#if: {{{gallery1|}}}
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− | | {{#if: {{ifimage|{{{gallery1|}}}|+}}
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− | | [[Has appearance::File:{{{gallery1}}}|220x200px]] {{#set: Has caption=[[{{#titleparts: {{PAGENAME}} }}|{{#titleparts: {{{name|{{PAGENAME}}}}} }}]] }}
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− | | [[File:{{{gallery1}}}|Добавить изображение в галерею]]
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− | }}
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− | | {{#if: {{ifimage|{{#replace:{{BASEPAGENAME}}|:|-}}.jpg|+}}
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− | | [[Has appearance::File:{{#replace:{{BASEPAGENAME}}|:|-}}.jpg|220x200px]] {{#set: Has caption=[[{{#titleparts: {{PAGENAME}} }}|{{#titleparts: {{{name|{{PAGENAME}}}}} }}]] }}
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− | | [[File:{{#replace:{{BASEPAGENAME}}|:|-}}.jpg|Добавить изображение в галерею]]
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− | }}
| |
− | }}<p style="font-size:.9em;">{{{gallery1-text|Нажмите для увеличения}}}</p>
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− | {{#if: {{{gallery2|}}} | [[File:{{{gallery2|}}}|220x200px]]<p style="font-size:.9em;">{{{gallery2-text|Нажмите для увеличения}}}</p>
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− | }}{{#if: {{{gallery3|}}} | [[File:{{{gallery3|}}}|220x200px]]<p style="font-size:.9em;">{{{gallery3-text|Нажмите для увеличения}}}</p>
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− | }}{{#if: {{{gallery4|}}} | [[File:{{{gallery4|}}}|220x200px]]<p style="font-size:.9em;">{{{gallery4-text|Нажмите для увеличения}}}</p>
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− | }}{{#if: {{{gallery5|}}} | [[File:{{{gallery5|}}}|220x200px]]<p style="font-size:.9em;">{{{gallery5-text|Нажмите для увеличения}}}</p>
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− | }}
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− | {{!}}}
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− | }}
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− | {{clear}}
| |
− | </div> | |
− | {{#ifeq:{{{uw replaced by|{{{uw-replaced-by|none}}}}}}|none|<!--display nothing when there is no replacement skill-->|:[[File:Not available underwater.png|x20px|link=]] ''Это умение имеет [[underwater mode|подводную]] версию [[{{{uw replaced by|{{{uw-replaced-by|}}}}}}]]''}}{{#if: {{{uw replaces|{{{uw-replaces|}}}}}}|{{#ifeq:{{{uw replaces|{{{uw-replaces|}}}}}}|none|:[[File:Underwater.png|x20px|link=]] ''Это умение имеет только [[underwater mode|подводную]] версию и не доступно на земле.''|:[[File:Underwater.png|x20px|link=]] ''Это умение является [[underwater mode|подводной]] версией [[{{{uw replaces|{{{uw-replaces|}}}}}}]]''}}}}
| |
− | {{Quotation|game|{{#if: {{{description|}}}|{{#var:description chain}}{{#var:description type}}{{{description|}}}|''Описание отсутствует.''}}<!--
| |
− | -->{{#if: {{{description|}}}
| |
− | | {{#if: {{#pos: {{{description}}} |id="sic"}}<!-- Check for [sic] tags, if so, remove the template before storing the value -->
| |
− | | {{#set:Has game description={{#dplreplace:{{#var:description chain}}{{#var:description type}}{{{description|}}}|\[\[Category:Text errors\]\]}}}}
| |
− | | {{#set:Has game description={{#var:description chain}}{{#var:description type}}{{{description|}}}}}
| |
− | }}
| |
− | }}<!--
| |
− | -->{{#if: {{{facts|{{{variables|}}}}}} | {{{facts|{{{variables}}}}}}{{#set: Has skill facts = {{{facts|{{{variables}}}}}} }} }}<!--
| |
− | -->{{#if: {{{variables|}}} | <!-- legacy support -->
| |
− | :<small>''Поддержка устаревших версий: пожалуйста, используйте параметр '''facts''' вместо '''variables'''.''</small>
| |
− | }}
| |
− | }}<!--
| |
− | -->{{#if: <!-- set missing skill fact subobjects silently --> {{#vardefine: missing skill fact|true}} {{{missing facts|}}} {{#vardefine: missing skill fact|false}} }}{{#vardefine:enable facts|false}}
| |
− | <!--
| |
− | | |
| AUTOCATEGORIZATION | | AUTOCATEGORIZATION |
− |
| |
| -->{{#if: {{NAMESPACE}}<!-- no categories if outside of article namespace --> | | -->{{#if: {{NAMESPACE}}<!-- no categories if outside of article namespace --> |
| {{#ifeq: {{{categorize|y}}} | n | do not categorize | <!-- categorize --> }} | | {{#ifeq: {{{categorize|y}}} | n | do not categorize | <!-- categorize --> }} |
Строка 794: |
Строка 238: |
| {{#ifeq: {{lc:{{{historical}}}}} | y | do not categorize }}<!-- legacy support --> | | {{#ifeq: {{lc:{{{historical}}}}} | y | do not categorize }}<!-- legacy support --> |
| | <!-- Do not categorize --> | | | | <!-- Do not categorize --> | |
− | {{#if: {{{name}}} || [[Category:Unnamed skills]] }} | + | {{#if: {{{icon|}}} || {{#ifexist:File:{{#replace:{{PAGENAME}}|:|-}}.png || [[Category:Skills missing icon]] }} }} |
− | {{#if: {{{id|}}} || [[Category:Skills missing id]] }}
| + | {{#if: {{{specialization|}}} |
− | {{#if: {{{icon|}}} || {{#if: {{ifimage|{{#replace:{{PAGENAME}}|:|-}}.png|+}} || [[Category:Skills missing icon]] }} }} | + | | [[Category:{{ucfirst:{{{specialization|}}}}} skills]] |
− | <!-- Activity -->
| + | | [[Category:{{ucfirst:{{#var:profession}}}} skills]] |
− | {{#if: {{{activity|}}} | |
− | | {{#arraymap: {{{activity|}}} |,|@@@| {{#switch: {{lc:@@@}}
| |
− | | costume
| |
− | | costume brawl = [[Category:Costume Brawl skills]]
| |
− | | #default = [[Category:{{ucfirst:@@@}} skills]]
| |
− | }}|}}
| |
| }} | | }} |
− | <!-- Activation type -->
| + | {{#if: {{{race|}}} |
− | {{#switch: {{lc:{{{activation type|{{{activ-type}}}}}}}} | + | | [[Category:{{ucfirst:{{{race|}}}}} skills]] |
− | | chain = [[Category:Chain skills]] | |
− | | channeled = [[Category:Channeled skills]]
| |
− | | charge = [[Category:Charge skills]]
| |
| }} | | }} |
− | <!-- Movement type --> | + | <!---Attunement--> |
− | {{#switch: {{lc:{{{movement type|}}}}}
| |
− | | leap = [[Category:Leap skills]]
| |
− | | retreat = [[Category:Retreat skills]]
| |
− | | shadowstep = [[Category:Shadowstep skills]]
| |
− | | teleport = [[Category:Teleport skills]]
| |
− | }}
| |
− | <!-- Attunement -->
| |
| {{#if: {{{attunement|}}} | | {{#if: {{{attunement|}}} |
− | | {{#arraymap: {{{attunement}}} |,|@@@| | + | | {{ #switch: {{lc:{{{attunement|}}}}} |
− | {{#switch: {{lc:@@@}}
| + | | air = [[Category:Air attunement skills]] |
− | | air = [[Category:Air attunement skills]]
| + | | earth = [[Category:Earth attunement skills]] |
− | | earth = [[Category:Earth attunement skills]]
| + | | fire = [[Category:Fire attunement skills]] |
− | | fire = [[Category:Fire attunement skills]]
| + | | water = [[Category:Water attunement skills]] |
− | | water = [[Category:Water attunement skills]]
| + | }} |
− | }}
| |
− | | }}{{#if: {{#explode:{{{attunement}}}|,|1}} | [[Category:Dual Attack skills]] }} | |
| }} | | }} |
− | <!-- Ground targeting --> | + | <!--Activity--> |
− | {{#if: {{{ground target|{{{ground-target|}}}}}} | + | {{#if: {{{activity|}}} |
− | | [[Category:Ground-targeted skills]] | + | | {{ #switch: {{lc:{{{activity|}}}}} |
− | }}
| + | | costume |
− | <!-- Supertype -->
| + | | costume brawl = [[Category:Costume Brawl skills]] |
− | {{#switch: {{#var:supertype}} | + | | #default = [[Category:{{ucfirst:{{{activity|}}}}} skills]] |
− | | Profession = {{#if: {{{specialization|}}}
| |
− | | [[Category:{{ucfirst:{{{specialization|}}}}} skills]] <!-- Specialization -->
| |
− | | [[Category:{{ucfirst:{{{profession|}}}}} skills]] <!-- Profession -->
| |
| }} | | }} |
− | | Racial = [[Category:{{ucfirst:{{{race|}}}}} skills]] <!-- Racial -->
| |
− | | Profession,Racial = [[Category:{{ucfirst:{{{profession|}}}}} skills]] [[Category:{{ucfirst:{{{race|}}}}} skills]] <!-- Profession + Racial -->
| |
− | | Monster = [[Category:Monster skills]] <!-- Monster -->
| |
− | | Common = [[Category:Common skills]] <!-- Common -->
| |
− | }}
| |
− | <!-- Slot -->
| |
− | {{#switch: {{lc:{{{slot|}}}}}
| |
− | | healing = [[Category:Healing skills]]
| |
− | | elite = [[Category:Elite skills]]
| |
− | | utility = [[Category:Utility skills]]
| |
− | | bundle = [[Category:Bundle skills]]
| |
− | | downed = [[Category:Downed skills]]
| |
− | | drowning = [[Category:Drowning skills]]
| |
− | | downed and drowning = [[Category:Downed skills]][[Category:Drowning skills]]
| |
− | | pet = [[Category:Pet skills]]
| |
− | | mastery = [[Category:Mastery skills]]
| |
− | | mechanic = [[Category:Profession mechanics]]
| |
− | | special
| |
− | | special action = [[Category:Special action skills]]
| |
− | | toy = {{#if: {{#pos:{{{toy}}}|,}} | [[Category:Toy skills]] | [[Category:{{{toy|}}} skills]] }}
| |
− | | tonic = [[Category:Tonic skills]]
| |
− | | trait = [[Category:Trait skills]]
| |
− | | engineering kit = [[Category:{{{kit|}}} skills]]
| |
| }} | | }} |
− | <!-- Split skills --> | + | <!---Weapon---> |
− | {{#if: {{{split|}}}
| |
− | | [[Category:Split skills]]
| |
− | }}
| |
− | <!-- Transform slot -->
| |
− | {{#if: {{{parent|}}}
| |
− | | {{#ifeq: {{lc:{{{slot|}}}}} | transform | [[Category:{{ucfirst:{{{parent|}}}}} skills]] }}
| |
− | }}
| |
− | <!-- Type -->
| |
− | {{#arraymap:{{{type|}}}|,|@@@|{{#switch:{{lc:@@@}}
| |
− | | ambush = [[Category:Ambush skills]]
| |
− | | arcane = [[Category:Arcane skills]]
| |
− | | armament = [[Category:Armament skills]]
| |
− | | augment = [[Category:Augment skills]]
| |
− | | banner = [[Category:Banner skills]]
| |
− | | beast = [[Category:Beast skills]]
| |
− | | burst
| |
− | | burst skill = [[Category:Burst skills]]
| |
− | | cantrip = [[Category:Cantrip skills]]
| |
− | | citadel order = [[Category:Citadel Order skills]]
| |
− | | clone = [[Category:Clone skills]]
| |
− | | command = [[Category:Command skills]]{{DEFAULTSORT:{{#replace:{{PAGENAME}}|"|}}}}
| |
− | | conjure = [[Category:Conjure skills]]
| |
− | | consecration = [[Category:Consecration skills]]
| |
− | | corruption = [[Category:Corruption skills]]
| |
− | | dual
| |
− | | dual skill
| |
− | | dual wield = [[Category:Dual Wield skills]]
| |
− | | deception = [[Category:Deception skills]]
| |
− | | elixir = [[Category:Elixir skills]]
| |
− | | engage = [[Category:Engage skills]]
| |
− | | engineering kit = [[Category:Engineering Kit skills]]
| |
− | | exceed = [[Category:Exceed skills]]
| |
− | | final charge = [[Category:Final Charge skills]]
| |
− | | gadget = [[Category:Gadget skills]]
| |
− | | glamour = [[Category:Glamour skills]]
| |
− | | glyph = [[Category:Glyph skills]]
| |
− | | intervention = [[Category:Intervention skills]]
| |
− | | kurzick = [[Category:Kurzick skills]]
| |
− | | legendary assassin = [[Category:Legendary Assassin skills]]
| |
− | | legendary centaur = [[Category:Legendary Centaur skills]]
| |
− | | legendary demon = [[Category:Legendary Demon skills]]
| |
− | | legendary dragon = [[Category:Legendary Dragon skills]]
| |
− | | legendary dwarf = [[Category:Legendary Dwarf skills]]
| |
− | | legendary renegade = [[Category:Legendary Renegade skills]]
| |
− | | legendary alliance = [[Category:Legendary Alliance skills]]
| |
− | | luxon = [[Category:Luxon skills]]
| |
− | | manipulation = [[Category:Manipulation skills]]
| |
− | | mantra = [[Category:Mantra skills]]
| |
− | | mark = [[Category:Mark skills]]
| |
− | | mech command = [[Category:Mech Command skills]]
| |
− | | meditation = [[Category:Meditation skills]]
| |
− | | minion = [[Category:Minion skills]]
| |
− | | overload = [[Category:Overload skills]]
| |
− | | phantasm = [[Category:Phantasm skills]]
| |
− | | physical = [[Category:Physical skills]]
| |
− | | preparation = [[Category:Preparation skills]]
| |
− | | primal burst = [[Category:Primal Burst skills]]
| |
− | | punishment = [[Category:Punishment skills]]
| |
− | | rage = [[Category:Rage skills]]
| |
− | | shade = [[Category:Shade skills]]
| |
− | | shatter = [[Category:Shatter skills]]
| |
− | | shout = [[Category:Shout skills]]{{DEFAULTSORT:{{#replace:{{PAGENAME}}|"|}}}}
| |
− | | signet = [[Category:Signet skills]]
| |
− | | spectral = [[Category:Spectral skills]]
| |
− | | spirit
| |
− | | spirit skill = [[Category:Spirit skills]]
| |
− | | spirit weapon = [[Category:Spirit Weapon skills]]
| |
− | | stance = [[Category:Stance skills]]
| |
− | | stealth attack = [[Category:Stealth Attack skills]]
| |
− | | stolen skill = [[Category:Stolen skills]]
| |
− | | survival = [[Category:Survival skills]]
| |
− | | symbol = [[Category:Symbol skills]]
| |
− | | tome = [[Category:Tome skills]]
| |
− | | tool belt = [[Category:Tool belt skills]]
| |
− | | transform = [[Category:Transform skills]]
| |
− | | trap = [[Category:Trap skills]]
| |
− | | trick = [[Category:Trick skills]]
| |
− | | turret = [[Category:Turret skills]]
| |
− | | unleashed ambush = [[Category:Unleashed Ambush skills]]
| |
− | | venom = [[Category:Venom skills]]
| |
− | | virtue = [[Category:Virtue skills]]
| |
− | | ward = [[Category:Ward skills]]
| |
− | | well = [[Category:Well skills]]
| |
− | }}|}}
| |
− | <!-- Weapon -->
| |
| {{#if: {{{mainhand|}}} | | {{#if: {{{mainhand|}}} |
| | {{#switch: {{lc:{{{mainhand}}}}} | | | {{#switch: {{lc:{{{mainhand}}}}} |
− | | scepter = [[Category:Scepter skills]]
| + | | scepter = [[Category:Scepter skills]] |
− | | #default = [[Category:Main-hand {{lc:{{{mainhand}}}}} skills]]
| + | | #default = [[Category:Main-hand {{lc:{{{mainhand}}}}} skills]] |
| }} | | }} |
| }} | | }} |
| {{#if: {{{offhand|}}} | | {{#if: {{{offhand|}}} |
| | {{#switch: {{lc:{{{offhand}}}}} | | | {{#switch: {{lc:{{{offhand}}}}} |
− | | none | empty =
| + | | none | empty = |
− | | focus
| + | | focus |
− | | shield
| + | | shield |
− | | torch
| + | | torch |
− | | warhorn = [[Category:{{ucfirst:{{{offhand}}}}} skills]]
| + | | warhorn = [[Category:{{ucfirst:{{{offhand}}}}} skills]]{{#set:Has skill context=Offhand}} |
− | | #default = [[Category:Off-hand {{lc:{{{offhand}}}}} skills]]
| + | | #default = [[Category:Off-hand {{lc:{{{offhand}}}}} skills]]{{#set:Has skill context=Offhand}} |
| }} | | }} |
| }} | | }} |
| {{#if: {{{twohand|}}} | | {{#if: {{{twohand|}}} |
− | | {{#switch: {{{slot|}}} | + | | {{#arraymap: {{{twohand}}} |,|@@@| |
− | | weapon = [[Category:{{ucfirst:{{{twohand}}}}} skills]]
| + | {{#switch: {{{slot|}}} |
− | }} | + | | environmental |
| + | | bundle = [[Category:Bundle skills]] |
| + | | weapon = [[Category:{{ucfirst:@@@}} skills]] |
| + | }} |
| + | |}} |
| + | }} |
| + | <!---Type---> |
| + | {{#switch: {{lc:{{{type|}}}}} |
| + | | arcane = [[Category:Arcane skills]] |
| + | | aura = [[Category:Aura skills]] |
| + | | banner = [[Category:Banner skills]] |
| + | | burst |
| + | | burst skill = [[Category:Burst skills]] |
| + | | cantrip = [[Category:Cantrip skills]] |
| + | | clone = [[Category:Clone skills]] |
| + | | conjure = [[Category:Conjure skills]] |
| + | | consecration = [[Category:Consecration skills]] |
| + | | corruption = [[Category:Corruption skills]] |
| + | | backpack kit |
| + | | device kit = [[Category:Device kit skills]] |
| + | | dual |
| + | | dual skill = [[Category:Dual skills]] |
| + | | deception = [[Category:Deception skills]] |
| + | | elixir = [[Category:Elixir skills]] |
| + | | gadget = [[Category:Gadget skills]] |
| + | | glamour = [[Category:Glamour skills]] |
| + | | glyph = [[Category:Glyph skills]] |
| + | | gyro = [[Category:Gyro skills]] |
| + | | intervention = [[Category:Intervention skills]] |
| + | | manipulation = [[Category:Manipulation skills]] |
| + | | mantra = [[Category:Mantra skills]] |
| + | | mark = [[Category:Mark skills]] |
| + | | meditation = [[Category:Meditation skills]] |
| + | | minion = [[Category:Minion skills]] |
| + | | phantasm = [[Category:Phantasm skills]] |
| + | | physical = [[Category:Physical skills]] |
| + | | preparation = [[Category:Preparation skills]] |
| + | | primal burst = [[Category:Primal Burst skills]] |
| + | | rage = [[Category:Rage skills]] |
| + | | shatter = [[Category:Shatter skills]] |
| + | | shout = [[Category:Shout skills]]{{DEFAULTSORT:{{#replace:{{{name|{{PAGENAME}}}}}|"|}}}} |
| + | | signet = [[Category:Signet skills]] |
| + | | spectral = [[Category:Spectral skills]] |
| + | | spirit |
| + | | spirit skill = [[Category:Spirit skills]] |
| + | | spirit weapon = [[Category:Spirit weapon skills]] |
| + | | survival = [[Category:Survival skills]] |
| + | | stance = [[Category:Stance skills]] |
| + | | stealth attack = [[Category:Stealth Attack skills]] |
| + | | stolen skill = [[Category:Stolen skills]] |
| + | | symbol = [[Category:Symbol skills]] |
| + | | tome = [[Category:Tome skills]] |
| + | | tool belt skill = [[Category:Tool belt skills]] |
| + | | transform = [[Category:Transform skills]] |
| + | | trap = [[Category:Trap skills]] |
| + | | trick = [[Category:Trick skills]] |
| + | | turret = [[Category:Turret skills]] |
| + | | ward = [[Category:Ward skills]] |
| + | | weapon kit = [[Category:Weapon kit skills]] |
| + | | well = [[Category:Well skills]] |
| + | | venom = [[Category:Venom skills]] |
| + | | virtue = [[Category:Virtue skills]] |
| + | }} |
| + | <!---Slot---> |
| + | {{#switch: {{lc:{{{slot|}}}}} |
| + | | healing = [[Category:Healing skills]] |
| + | | elite = [[Category:Elite skills]] |
| + | | utility = [[Category:Utility skills]] |
| + | | celestial = [[Category:Celestial Avatar skills]] |
| + | | deathshroud = [[Category:Death Shroud skills]] |
| + | | reapershroud = [[Category:Reaper's Shroud skills]] |
| + | | downed = [[Category:Downed skills]] |
| + | | drowning = [[Category:Drowning skills]] |
| + | | downed and drowning = [[Category:Downed skills]][[Category:Drowning skills]] |
| + | | monster = [[Category:Monster skills]] |
| + | | pet = [[Category:Pet skills]] |
| + | | special |
| + | | special action = [[Category:Special action skills]] |
| + | | toy = [[Category:{{{toy|}}} skills]] |
| + | | tonic = [[Category:{{{tonic|}}} skills]] |
| + | | weapon kit |
| + | | backpack kit |
| + | | device kit = [[Category:{{{kit|}}} skills]] |
| + | }} |
| + | <!---Ground targeting---> |
| + | {{#if: {{{ground-target|}}} |
| + | | [[Category:Ground-targeted skills]] |
| + | }} |
| + | <!--Chain--> |
| + | {{#if: {{{chain1|}}} |
| + | | {{#ifeq: {{{chain1|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=1}} }} |
| + | {{#ifeq: {{{chain2|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=2}} }} |
| + | {{#ifeq: {{{chain3|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=3}} }} |
| + | }} |
| + | <!---Polymorph forms--> |
| + | {{#switch: {{lc:{{{parent|}}}}} |
| + | | polymorph tuna = [[Category:Tuna Form skills]] |
| + | | polymorph moa = [[Category:Moa Form skills]] |
| }} | | }} |
− | {{#if: {{{mechanic weapon|}}} | + | <!---Activation type--> |
− | | [[Category:{{ucfirst:{{{mechanic weapon|}}}}} skills]] | + | {{#switch: {{lc:{{{activ-type}}}}} |
| + | | chain = [[Category:Chain skills]] |
| + | | channeled = [[Category:Channeled skills]] |
| + | | charge = [[Category:Charge skills]] |
| }} | | }} |
− | }}</includeonly><noinclude> | + | }}{{#ifeq:{{{uw-replaced-by|none}}}|none|<!--display nothing when there is no replacement skill-->|:[[File:Not available underwater.png|x20px]] ''Это умение имеет [[underwater mode|подводную]] версию [[{{{uw-replaced-by}}}]]''}}{{#if:{{{uw-replaces|}}}|:[[File:Underwater.png|x20px]] ''Это умение является [[underwater mode|подводной]] версией [[{{{uw-replaces|}}}]]''}} |
| + | {{Quotation|Внутриигровое описание <sup><nowiki>[</nowiki>[[Guild Wars 2 Wiki:Skill formatting|?]]<nowiki>]</nowiki></sup>|{{{description|''Описание отсутствует.''}}}{{#set:Has game description={{#dplreplace:{{{description|}}}|\[\[Category:Text errors\]\]}}}} |
| + | {{{variables|}}} |
| + | }} |
| + | {{clear}}<noinclude> |
| == Description == | | == Description == |
− | This infobox is used for [[skill]]s. Uses {{tl|Skill infobox/subobject}}, {{tl|Skill infobox/weapon slot}} and {{tl|Skill infobox/mechanic slot}}. See {{tl|Skill infobox/historical}} for SMW-free version used on version history pages.
| |
− |
| |
− | == Usage ==
| |
| <pre>{{Skill infobox | | <pre>{{Skill infobox |
| | name = | | | name = |
| | icon = | | | icon = |
| | description = | | | description = |
− | | description type = | + | | variables = |
− | | facts = | + | | activation = |
| + | | initiative = |
| + | | energy = |
| + | | upkeep = |
| + | | recharge = |
| | profession = | | | profession = |
− | | specialization =
| |
| | race = | | | race = |
| | slot = | | | slot = |
Строка 991: |
Строка 410: |
| | offhand = | | | offhand = |
| | twohand = | | | twohand = |
− | | bundle =
| + | | tool belt = |
− | | tonic =
| |
− | | mechanic weapon =
| |
− | | mechanic trait =
| |
− | | tool belt = | |
| | attunement = | | | attunement = |
− | | activity = | + | | activity = |
− | | kit = | + | | kit = |
| | pet = | | | pet = |
− | | pet family = | + | | pet-family = |
− | | monster = | + | | monster = |
− | | parent = | + | | parent = |
− | | uw replaced by = | + | | uw-replaced-by = |
− | | uw replaces = | + | | uw-replaces = |
| | type = | | | type = |
− | | activation type = | + | | activ-type = |
− | | movement type =
| |
| | chain1 = | | | chain1 = |
| | chain2 = | | | chain2 = |
| | chain3 = | | | chain3 = |
− | | weapon slot = | + | | weapon-slot = |
− | | mechanic slot =
| + | | hero points = |
− | | training track =
| + | | ground-target = |
− | | training order =
| |
− | | hero points = | |
− | | ground target = | |
| | id = | | | id = |
− | | split =
| |
− | | activation =
| |
− | | ammunition =
| |
− | | energy =
| |
− | | health cost =
| |
− | | page cost =
| |
− | | initiative =
| |
− | | upkeep =
| |
− | | recharge =
| |
− |
| |
− | | activation pvp =
| |
− | | ammunition pvp =
| |
− | | energy pvp =
| |
− | | health cost pvp =
| |
− | | page cost pvp =
| |
− | | initiative pvp =
| |
− | | recharge pvp =
| |
− | | upkeep pvp =
| |
− |
| |
− | | activation wvw =
| |
− | | ammunition wvw =
| |
− | | energy wvw =
| |
− | | health cost wvw =
| |
− | | page cost wvw =
| |
− | | initiative wvw =
| |
− | | recharge wvw =
| |
− | | upkeep wvw =
| |
| }}</pre> | | }}</pre> |
| | | |
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| All parameters are optional. | | All parameters are optional. |
| ;name | | ;name |
− | : Skill name. Defaults to the page name if skipped; displays <tt>(unnamed skill)</tt> if included but left blank. | + | : Skill name. Defaults to the page name. |
| ;icon | | ;icon |
| : Skill icon to show. If not explicitly stated, displays <tt>File:<nowiki><name></nowiki>.png</tt>; if it was not found, shows [[File:Skill.png|20px]] instead. | | : Skill icon to show. If not explicitly stated, displays <tt>File:<nowiki><name></nowiki>.png</tt>; if it was not found, shows [[File:Skill.png|20px]] instead. |
| ;description | | ;description |
| : Skill description. | | : Skill description. |
− | ;description type | + | ;variables |
− | : Optional. Skill description type. On default the parameter ''type'' is used. Setting to "none" disables the skill description type.
| |
− | ;split
| |
− | : Game modes that this skill applies to. See {{tl|Game mode version}}. Calls {{tl|Skill infobox/subobject}} for each game mode beside PvE to create subobjects.
| |
− | : To set ''activation'', ''ammunition'', ''energy'', ''health cost'', ''page cost'', ''initiative'', ''recharge'' and ''upkeep'' for a specific game mode: use the ''-wvw'' and ''-pvp'' parameters to set it. If the split is PvE | WvW + PvP, set only one of these parameters for the wvw+pvp version.
| |
− | ;facts
| |
| : The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{tl|skill fact}} template. | | : The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{tl|skill fact}} template. |
− | ;missing facts
| |
− | : Optional. Related skill facts that aren't shown in-game, uses the template {{tl|skill fact}} as the parameter "facts" does. This parameter has no visible result, however, the missing skill fact subobjects can be used in SMW queries.
| |
| ;activation | | ;activation |
− | : Activation time. Enter as a decimal, e.g. 1.25. | + | : Activation time. Enter as a decimal, e.g. 1.25. |
− | ;ammunition
| |
− | : Ammunition (maximum count) number.
| |
| ;initiative | | ;initiative |
| : Initiative cost. | | : Initiative cost. |
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| ;upkeep | | ;upkeep |
| : Energy upkeep cost. | | : Energy upkeep cost. |
− | ;health cost
| |
− | : Health cost.
| |
− | ;page cost
| |
− | : Page cost.
| |
| ;recharge | | ;recharge |
| : Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set [[Property:Has recharge time]]. | | : Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set [[Property:Has recharge time]]. |
− | ;supertype
| |
− | : Skill supertype describing who can use the skill. On default the supertype is set automatically to one of the following allowed values:
| |
− | :* "Profession": If ''profession'' is set to one of the nine professions: Guardian, Revenant, Warrior, Engineer, Ranger, Thief, Elementalist, Mesmer, Necromancer.
| |
− | :* "Racial": If ''race'' is set to one of the five races: Asura, Charr, Human, Norn, Sylvari.
| |
− | :* "Profession, Racial": If ''profession'' and ''race'' is set.
| |
− | :* "Monster": If ''monster'' is set.
| |
− | :* "Common": On default or if ''profession'' is set to "Common".
| |
| ;profession | | ;profession |
− | : Profession that uses the skill. Required if the specialization is set too. | + | : Profession that uses the skill. |
− | ;specialization
| |
− | : Specialization required to use skill.
| |
| ;race | | ;race |
| : Race that uses the skill. | | : Race that uses the skill. |
| ;slot | | ;slot |
| : Skill slot occupied by the skill: | | : Skill slot occupied by the skill: |
− | :: ''weapon'': Weapon skill. | + | :: '''<tt>weapon</tt>''': Weapon skill. |
− | :: ''bundle'': Bundle weapon skill. | + | :: '''<tt>environmental</tt>''': Environmental weapon skill. |
− | :: ''healing'': Healing skill. | + | :: '''<tt>healing</tt>''': Healing skill. |
− | :: ''utility'': Utility skill. | + | :: '''<tt>utility</tt>''': Utility skill. |
− | :: ''elite'': Elite skill. | + | :: '''<tt>elite</tt>''': Elite skill. |
− | :: ''downed'': Downed skill. | + | :: '''<tt>downed</tt>''': Downed skill. |
− | :: ''drowning'': Drowning skill. | + | :: '''<tt>drowning</tt>''': Drowning skill. |
− | :: ''downed and drowning'': Both downed and drowning skill. | + | :: '''<tt>downed and drowning</tt>''': Both downed and drowning skill. |
− | :: ''transform'': Transform skill. | + | :: '''<tt>celestial</tt>''': Ranger's skill in Celestial Avatar. |
− | :: ''pet'': Pet skill. | + | :: '''<tt>deathshroud</tt>''': Necromancer's skill in Death Shroud. |
− | :: ''mastery'': Mastery skill. | + | :: '''<tt>pet</tt>''': Pet skill. |
− | :: ''mechanic'': Profession specific ability. | + | :: '''<tt>mechanic</tt>''': Profession specific ability. |
− | :: ''toy'': Skills provided by toys. | + | :: '''<tt>monster</tt>''': Monster skill. |
− | :: ''tonic'': Skills provided by tonics. | + | :: '''<tt>toy</tt>''': Skills provided by toys. |
− | :: ''trait'': Skills provided by traits. Also use the <tt>trait</tt> parameter to link to the trait. | + | :: '''<tt>tonic</tt>''': Skills provided by tonics. |
− | :: ''special action'': Additional skills which can appear above the skill bar during certain fights.
| + | :: '''<tt>trait</tt>''': Skills provided by traits. |
| + | : ...otherwise direct input. |
| ;mainhand | | ;mainhand |
| : Weapon held in the main hand. | | : Weapon held in the main hand. |
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| : Weapon held in the off-hand. | | : Weapon held in the off-hand. |
| ;twohand | | ;twohand |
− | : Weapon held in both hands. | + | : Weapon held in both hands, including environmental weapons. |
− | ;requires offhand
| |
− | : Off-hand weapon that is required for this skill. Can be set to "none".
| |
− | ;bundle
| |
− | : Bundles that grant the skill.
| |
− | ;tonic
| |
− | : Tonics that grant the skill. Use with the <code>| slot = tonic</code> parameter.
| |
− | ;mechanic weapon
| |
− | : Weapon related to a certain profession mechanic.
| |
− | ;mechanic trait
| |
− | : Trait related to a certain profession mechanic.
| |
| ;tool belt | | ;tool belt |
| : The associated tool belt skill. | | : The associated tool belt skill. |
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| : Attunement for elementalist's weapon skills. | | : Attunement for elementalist's weapon skills. |
| ;activity | | ;activity |
− | : The activity in which the skill is available. Multiple activites can be separated with a comma. | + | : The activity in which the skill is available. |
| ;kit | | ;kit |
− | : The [[engineering kit]] that provides the skill. | + | : The weapon or device kit that provides the skill. |
| ;pet | | ;pet |
| : Pet species name (e.g. [[Jaguar]]), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally. | | : Pet species name (e.g. [[Jaguar]]), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally. |
− | ;pet family | + | ;pet-family |
| : Pet family name (e.g. [[Feline]]), for skills common to that family. | | : Pet family name (e.g. [[Feline]]), for skills common to that family. |
− | ;archetype
| |
− | : Pet archetype, for skills that require that archetype.
| |
| ;monster | | ;monster |
− | : The monster or monster type that uses this skill. Multiple monsters can be specified with semi-colons. | + | : The monster or monster type that uses this skill |
| ;parent | | ;parent |
| : Parent skill — the skill which gives access to this skill. | | : Parent skill — the skill which gives access to this skill. |
− | ;uw replaced by | + | ;uw-replaced-by |
| : For skills that are not usable [[underwater mode|underwater]]. | | : For skills that are not usable [[underwater mode|underwater]]. |
| :: If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill. | | :: If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill. |
| :: If the skill is not usable underwater and ''does not'' have a replacment, input <tt>none</tt>. | | :: If the skill is not usable underwater and ''does not'' have a replacment, input <tt>none</tt>. |
− | ;uw replaces | + | ;uw-replaces |
| : For underwater skills that replace a normal skill, name of the skill it replaces. | | : For underwater skills that replace a normal skill, name of the skill it replaces. |
− | :: If the skill is only usable underwater and ''does not'' have a land replacment, input <tt>none</tt>.
| |
| ;type | | ;type |
− | : Skill type, such as [[signet]]. Can also be set to [[sigil]] or [[rune]]. | + | : Skill type, such as [[signet]]. |
− | ;sort type | + | ;activ-type |
− | : Skill sort type. On default: it inherits the skill type from the parameter ''type'', else if it inherits ''chain1'' skill type, else it sets "Skill without type".
| |
− | ;sort
| |
− | : For grouping and sorting skills. On default: it inherits ''chain1'' skill page name, else it uses page name.
| |
− | ;activation type
| |
| : Activation type: | | : Activation type: |
| :: '''<tt>chain</tt>''': Chain skill. | | :: '''<tt>chain</tt>''': Chain skill. |
| :: '''<tt>channeled</tt>''' or '''<tt>hold</tt>''': Channeled skill. | | :: '''<tt>channeled</tt>''' or '''<tt>hold</tt>''': Channeled skill. |
| :: '''<tt>charge</tt>''': Charge skill. | | :: '''<tt>charge</tt>''': Charge skill. |
− | ;movement type
| + | ;chain1 .. chain3:Skill sequence. Set with the names of the skills in the chain. |
− | : Movement type:
| + | ;weapon-slot |
− | :: '''<tt>leap</tt>''': [[Leap]] skill.
| |
− | :: '''<tt>retreat</tt>''': [[Retreat]] skill.
| |
− | :: '''<tt>shadowstep</tt>''': [[Shadowstep (mechanic)|Shadowstep]] skill.
| |
− | :: '''<tt>teleport</tt>''': [[Teleport]] skill.
| |
− | ;chain1 .. chain4 | |
− | : Skill sequence. Set with the names of the skills in the chain. | |
− | ;weapon slot | |
| : Weapon skills only. Used to indicate which fixed position the skill has on a skill bar. | | : Weapon skills only. Used to indicate which fixed position the skill has on a skill bar. |
− | ;mechanic slot
| |
− | : Profession mechanic skills only. Used to indicate which fixed position the skill has on a profession mechanic skill bar.
| |
− | ;training track
| |
− | : Optional, should be automatically calculated. Slot (heal/utility/elite) skills only. Used to indicate the associated training track. Sets [[Property:Is for training track]].
| |
− | ;training order
| |
− | : Slot (heal/utility/elite) skills only. Used to identify the unlock order. Sets [[Property:Has training unlock order]].
| |
| ;hero points | | ;hero points |
− | : Slot (heal/utility/elite) skills only. Used to indicate how many hero points required to unlock the skill. Sets [[Property:Has training hero point cost]]. | + | : Slot skills only. Used to indicate how many hero points required to unlock the skill. |
− | ;ground target | + | ;ground-target |
− | : Whether the skill has [[Targeting|ground targeting]] or not. Parameter expects type of ground targeting, but providing anything will automatically display [[File:Ground target aim.png|20px]] to the rightmost of upper properties. | + | : Whether the skill has [[ground targeting]] or not. Parameter expects type of ground targeting, but providing anything will automatically display [[File:Ground_target_aim.png|20px]] to the rightmost of upper properties. |
− | ;damage type
| |
− | : Optional. Some bundle skills have a cosmetic [[damage type]].
| |
− | ;summons
| |
− | : Used to link to any npc or object summoned by this skill. Seperate multiple summons with a comma.
| |
| ;id | | ;id |
− | :The skill's internal ID as reported by skill chat links and [[API:2/skills]]. Generates a game link in the infobox. Separate multiple ids with a comma. | + | :The skill's internal ID. Generates a game link in the infobox. |
− | ;palette id
| |
− | :The skill palette ID as reported by build chat links and [[API:2/professions]] with the url parameter <code>v=latest</code>. This parameter sets the property [[Property:Has skill palette id]] but is not displayed on the page. Separate multiple palette ids with a comma.
| |
| ;categorize | | ;categorize |
| : Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter. | | : Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter. |
| ;status | | ;status |
| : Optional. Status of skill. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default). | | : Optional. Status of skill. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default). |
− | ;status notes | + | ;release |
− | : Optional. Allows provision of additional reason for the given status.
| + | : Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{tl|infobox release}} for options. |
− | ;status date
| + | ;historical |
− | :Optional. Sets the date of the update that marked this skill as historical (in YYYY-MM-DD format).
| + | : Optional. (legacy parameter). Duplicates function of setting <code>status = historical</code>. ''y'' displays the {{tl|historical content}} notice. |
− | ;requires
| |
− | : Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{tl|infobox requires}} for options. | |
− | ;gallery1 ... gallery5 | |
− | : Optional. Gallery of images. Defaults to <code><nowiki>{{PAGENAME}}</nowiki></code>.jpg. | |
− | ;gallery1-text ... gallery5-text
| |
− | : Optional. Image descriptions.
| |
| | | |
− | === Examples ===
| + | == Examples == |
| <pre> | | <pre> |
| {{Skill infobox | | {{Skill infobox |
Строка 1213: |
Строка 534: |
| | activation = 1.5 | | | activation = 1.5 |
| | recharge = 45 | | | recharge = 45 |
− | | facts = {{skill fact|bleeding|5}} | + | | variables = {{skill fact|bleeding|5}} |
− | | profession = elementalist
| |
| | specialization = tempest | | | specialization = tempest |
− | | slot = Weapon | + | | slot = weapon |
| | twohand = staff | | | twohand = staff |
| | attunement = fire | | | attunement = fire |
− | | weapon slot = 5 | + | | weapon-slot = 5 |
− | | ground target = circle | + | | ground-target = circle |
| | id = 12345 | | | id = 12345 |
| }}</pre> | | }}</pre> |
| {{skill infobox | | {{skill infobox |
− | | icon = Firestorm.png | + | | icon = Skill.png |
| | description = This is an example. | | | description = This is an example. |
| | activation = 1.5 | | | activation = 1.5 |
| | recharge = 45 | | | recharge = 45 |
− | | facts = {{skill fact|bleeding|5}} | + | | variables = {{skill fact|bleeding|5}} |
− | | profession = elementalist
| |
| | specialization = tempest | | | specialization = tempest |
− | | slot = Weapon | + | | slot = weapon |
| | twohand = staff | | | twohand = staff |
| | attunement = fire | | | attunement = fire |
− | | weapon slot = 5 | + | | weapon-slot = 5 |
− | | ground target = circle | + | | ground-target = circle |
| | id = 12345 | | | id = 12345 |
| | categorize = n | | | categorize = n |
| }} | | }} |
− | | + | [[Category:Infobox templates|Skill]]</noinclude> |
− | [[Category:Infobox templates]] | |
− | </noinclude> | |