Редактирование: Шаблон:Skill infobox

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<includeonly>{{#set:Has context=Skill|Has page name={{PAGENAME}}}}<!--
+
{{#if:<!-- Hide whitespace -->
-->{{infobox status|{{{status|}}}|{{{status notes|}}}|date={{{status date|}}}}}<!--
+
{{#vardefine:profession|{{lc:{{#show:{{{specialization|@@@}}}|?Is for profession|link=none|default={{{profession|common}}}}}}}}}
-->{{infobox requires|{{{requires|}}} }}<!--
+
{{#set:Is for profession={{#if: {{{profession|}}} | {{#switch:{{lc:{{{profession}}}}}|common=Any|#default={{ucfirst:{{{profession}}}}} }} | Any }}}}
-->{{#if: {{{split|}}}|{{Game mode version|{{{split}}}}} }}<!--
+
{{#set:Has profession sort order={{#switch:{{lc:{{#var:profession}}}}|
-->{{#if: <!-- Hide whitespace for SMW PROPERTIES -->
+
| guardian = 1
 
+
| revenant = 2
{{#switch: {{#replace:{{lc:{{{supertype|}}}}}| }}
+
| warrior = 3
| profession        = {{#set: Has skill supertype =Profession }} {{#vardefine:supertype|Profession}}
+
| engineer = 4
| race
+
| ranger = 5
| racial            = {{#set: Has skill supertype =Racial}}      {{#vardefine:supertype|Racial}}
+
| thief = 6
| monster          = {{#set: Has skill supertype =Monster }}   {{#vardefine:supertype|Monster}}
+
| elementalist = 7
| common            = {{#set: Has skill supertype =Common }}    {{#vardefine:supertype|Common}}
+
| mesmer = 8
| profession,race
+
| necromancer = 9
| race,profession
+
| #default = 10
| profession,racial  <!-- dual supertype for engineer tool belt skills based on racial slot skills -->
+
}}}}
| racial,profession = {{#set: Has skill supertype =Profession,Racial|+sep=,}} {{#vardefine:supertype|Profession,Racial}}
+
}}{{infobox status|{{{status|{{#ifeq:{{{historical|n}}}|y|historical}} }}} }}<!--
| <!-- not set --> = <!-- if monster -->
+
-->{{infobox release|{{{release|}}} }}<!--
  {{#if: {{{monster|}}}
+
--><div class="infobox skill {{lc:{{{race|{{#var:profession}}}}}}} {{#if:{{{specialization|}}}|specialization}}">
    | {{#set: Has skill supertype =Monster }} {{#vardefine:supertype|Monster}}
+
<div class="icon skill-infobox-icon">
    | <!-- else if profession -->
+
<div style="overflow: hidden; width: 36px; height: 36px; display:inline-block; vertical-align:middle;">
      {{#switch: {{lc:{{{profession|}}}}}
+
<div style="margin: -6px; overflow: hidden;">[[Has game icon::File:{{{icon|{{#titleparts:{{PAGENAME}}}}.png}}}|48x48px]]</div>
      | guardian
+
</div>
      | revenant
+
{{ifimage|{{PAGENAME}} animation.gif|<p>[[:File:{{PAGENAME}} animation.gif|Анимация]]</p>}}
      | warrior
+
</div>
      | engineer
+
<p class="heading">[[Has canonical name::{{{name|{{#titleparts:{{PAGENAME}}}}}}}]]</p>
      | ranger
+
<div class="statistics">
      | thief
+
{{#if: {{{uw-replaced-by|}}} |<span>[[File:Not available underwater.png|x20px|link=Underwater mode#Подводные умения|Недоступно под водой]]</span> &nbsp;|
      | elementalist
+
}}{{#ifeq: {{{activation|0}}} | 0 ||
      | mesmer          <!-- else if race for profession -->
+
{{#set:Has activation time={{#replace:{{{activation}}}|.|,}}}}{{activation|{{{activation}}}}} &nbsp;
      | necromancer    = {{#if: {{{race|}}} |{{#set: Has skill supertype =Profession,Racial|+sep=,}} {{#vardefine:supertype|Profession,Racial}}
+
}}{{#ifeq: {{{energy|0}}} | 0 ||
                          <!-- profession -->|{{#set: Has skill supertype =Profession }}             {{#vardefine:supertype|Profession}} }}
+
{{#set:Has energy cost={{{energy}}}}}{{energy|{{{energy}}}}} &nbsp;
      | common          <!-- else if race for common or empty profession -->
+
}}{{#ifeq: {{{upkeep|0}}} | 0 ||
      | <!-- empty --> = {{#if: {{{race|}}} |{{#set: Has skill supertype =Racial }}                 {{#vardefine:supertype|Racial}}
+
{{#set:Has upkeep cost={{{upkeep}}}}}{{upkeep|{{{upkeep}}}}} &nbsp;
                          <!-- else common-->|{{#set: Has skill supertype =Common }}                  {{#vardefine:supertype|Common}} }}
+
}}{{#ifeq: {{{recharge|0}}} | 0 ||
      }}
+
{{#set:Has recharge time={{#replace:{{{recharge}}}|.|,}}}}{{recharge|{{{recharge}}}}} &nbsp;
  }}
+
}}{{#ifeq: {{{initiative|0}}} | 0 ||
}}
+
{{#set:Has initiative cost={{{initiative}}}}}{{initiative|{{{initiative}}}}} &nbsp;
 
+
}}{{#if: {{{hero points|}}} |<span>[[Has hero point cost::{{{hero points}}}]] [[File:Hero point.png|20px|Очко героя]]</span> &nbsp;}}{{#if: {{{ground-target|}}} | [[File:Ground target aim.png|18px|Прицеливание на землю|link=Targeting#Прицеливание на землю]] &nbsp; {{#set:Is ground targeted=Y}} }}
<!-- Sort order -->
+
</div>
{{#switch: {{#var:supertype}}
+
<div class="wrapper">
| Profession
 
| Profession,Racial = {{#set:
 
    | Is for profession ={{ucfirst:{{{profession}}}}}
 
    | Has profession sort order ={{#vardefineecho: profession sort order|{{#switch: {{lc:{{{profession}}}}}
 
      | guardian    = 1
 
      | revenant    = 2
 
      | warrior      = 3
 
      | engineer    = 4
 
      | ranger      = 5
 
      | thief        = 6
 
      | elementalist = 7
 
      | mesmer      = 8
 
      | necromancer  = 9
 
      }}}}
 
    | Has specialization sort order ={{#vardefineecho: specialization sort order|{{#switch: {{lc:{{{specialization|}}}}}
 
      | dragonhunter
 
      | herald
 
      | berserker
 
      | scrapper
 
      | druid
 
      | daredevil
 
      | tempest
 
      | chronomancer
 
      | reaper      = 1 <!-- HoT -->
 
      | firebrand
 
      | renegade
 
      | spellbreaker
 
      | holosmith
 
      | soulbeast
 
      | deadeye
 
      | weaver
 
      | mirage
 
      | scourge      = 2 <!-- PoF -->
 
      | willbender
 
      | vindicator
 
      | bladesworn
 
      | mechanist
 
      | untamed
 
      | specter
 
      | catalyst
 
      | virtuoso
 
      | harbinger    = 3 <!-- EoD -->
 
      | #default    = 0 <!-- Core -->
 
      }}}}
 
    | Has weapon type sort order ={{#vardefineecho: weapon type sort order|{{#switch: {{lc:{{{slot|}}}}}
 
      | weapon
 
      | mechanic = {{#switch: {{lc:{{{mainhand|}}}{{{offhand|}}}{{{twohand|}}}{{{mechanic weapon|}}}}}
 
          | axe                      = 1
 
          | dagger                    = 2
 
          | mace                      = 3
 
          | pistol                    = 4
 
          | scepter                  = 5
 
          | sword                    = 6
 
          | focus                    = 7
 
          | warhorn                  = 8
 
          | torch                    = 9
 
          | shield                    = 10
 
          | greatsword                = 11
 
          | hammer                    = 12
 
          | longbow                  = 13
 
          | rifle                    = 14
 
          | short bow                = 15
 
          | staff                    = 16
 
          | spear                    = 17
 
          | harpoon gun              = 18
 
          | trident                  = 19
 
          | #default                  = 100 <!-- non-weapon related profession mechanic skills -->
 
        }}
 
      | engineering kit
 
      | bundle = {{#switch: {{lc:{{{bundle|{{{kit|}}}}}}}}
 
          | tome of justice          = 20
 
          | tome of resolve          = 21
 
          | tome of courage          = 22
 
          | unsheathe gunsaber        = 23
 
          | dragon trigger            = 24
 
          | med kit                  = 25
 
          | bomb kit                  = 26
 
          | elixir gun                = 27
 
          | flamethrower              = 28
 
          | grenade kit              = 29
 
          | tool kit                  = 30
 
          | elite mortar kit          = 31
 
          | conjured flame            = 32
 
          | frost bow                = 33
 
          | lightning hammer          = 34
 
          | magnetic shield (bundle)  = 35
 
          | fiery greatsword          = 36
 
          | #default                  = 100 <!-- historical, etc... -->
 
        }}
 
      | transform = {{#switch: {{lc:{{{parent|}}}}}
 
          | rampage                  = 40
 
          | engage photon forge      = 41
 
          | celestial avatar          = 42
 
          | enter shadow shroud      = 43
 
          | tornado                  = 44
 
          | whirlpool                = 45
 
          | death shroud              = 46
 
          | lich form                = 47
 
          | reaper's shroud          = 48
 
          | harbinger shroud          = 49
 
          | #default                  = 100 <!-- historical, etc... -->
 
        }}
 
      | #default = 100 <!-- default value -->
 
      }}}}
 
    | Has attunement sort order ={{#vardefineecho: attunement sort order|{{#switch: {{lc:{{{slot|}}}}}
 
      | utility = 0 <!-- set it to 0 for glyph skills, due to the sort property position it would sort 1) all the main glyph skills and 2) then all fire attunement 3) water 4) air 5) earth -->
 
      | #default = {{#switch: {{#replace:{{lc:{{{attunement|}}}}}| }}
 
          | fire        = 1
 
          | water        = 2
 
          | air          = 3
 
          | earth        = 4
 
          | fire,water
 
          | water,fire  = 5
 
          | fire,air
 
          | air,fire    = 6
 
          | fire,earth
 
          | earth,fire  = 7
 
          | water,air
 
          | air,water    = 8
 
          | water,earth
 
          | earth,water  = 9
 
          | air,earth    = 10
 
          | #default    = 0
 
        }}
 
      }}}}
 
    | Has skill context sort order ={{#vardefineecho: skill context sort order|{{#switch: {{lc:{{{slot|}}}}}
 
      | weapon    = 1
 
      | engineering kit
 
      | bundle    = 2
 
      | transform = 3
 
      | healing  = 4
 
      | utility  = 5
 
      | elite    = 6
 
      | mechanic  = 7
 
      | pet      = 8
 
      | downed    = 9
 
      | drowning  = 10
 
      | downed and drowning = {{#ifeq:{{lc:{{{profession|}}}}}|necromancer|9|10}} <!-- this will allow proper sorting, all shared skills (except for necromancers, only slot 1) are in the higher slot positions -->
 
      | trait    = 11
 
      | #default  = 12
 
      }}}}
 
    | Has skill slot sort order ={{#vardefineecho: skill slot sort order|{{#switch: {{lc:{{{slot|}}}}}
 
      | pet
 
      | mechanic = {{#if:{{{mechanic slot|{{{mechanic-slot|}}}}}}|{{#expr:{{{mechanic slot|{{{mechanic-slot}}}}}}-6}}|0}} <!-- storing F1,..,F5 as -5,...,-1, allowing to sort it before weapon slots, e.g. burst skills -->
 
      | #default = {{#if:{{{weapon slot|{{{weapon-slot|}}}}}}|{{{weapon slot|{{{weapon-slot|}}}}}}|0}} <!-- on default use weapon slot, else set to 0 -->
 
      }}}}
 
    | Has skill type sort order ={{#vardefineecho: skill type sort order|{{#if: {{{sort type|}}} <!-- if sort type -->
 
      | {{#arraymap: {{lc:{{{sort type}}}}}|,|@@@|{{#switch:{{lc:@@@}}
 
          | tool belt
 
          | stolen skill = {{ucfirst:@@@}}
 
          | #default    = {{#replace:{{#arraymap: @@@|<nowiki> </nowiki>|$$$|{{ucfirst:$$$}}|^ ^}}|^|}}
 
        }}|,}}
 
      | {{#if: {{{type|}}}                              <!-- else if type -->
 
          | {{#arraymap: {{lc:{{{type}}}}}|,|@@@|{{#switch:{{lc:@@@}}
 
            | tool belt
 
            | stolen skill = {{ucfirst:@@@}}
 
            | #default    = {{#replace:{{#arraymap: @@@|<nowiki> </nowiki>|$$$|{{ucfirst:$$$}}|^ ^}}|^|}}
 
            }}|,}}
 
          | {{#if: {{{chain1|}}}                        <!-- else if chain1 type -->
 
            | {{#if: {{#vardefineecho:chain1 type|{{#show: {{{chain1|}}}|?Has skill type#|default=|searchlabel=}}}}
 
                | {{#var:chain1 type}}
 
                | Skill without type                    <!-- else "Skill without type" -->
 
              }}
 
            | Skill without type
 
            }}
 
        }}
 
      }}}}|+sep=,
 
  }}
 
}}
 
 
 
<!-- skill sort order to group sequence skills -->
 
{{#set: Has skill sort order ={{#vardefineecho: skill sort order|{{#if: {{{sort|}}}
 
| {{ucfirst:{{{sort|}}}}}
 
| {{#if: {{{chain1|}}}
 
    | {{ucfirst:{{{chain1|}}}}}
 
    | {{PAGENAME}}
 
  }}
 
}}}}}}
 
 
 
<!-- Chain and Stealth attacks -->
 
{{#if: {{{chain1|}}}
 
| {{#ifeq: {{{chain1|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=1}} {{#vardefine:chain sequence position|1}} }}
 
  {{#ifeq: {{{chain2|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=2}} {{#vardefine:chain sequence position|2}} }}
 
  {{#ifeq: {{{chain3|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=3}} {{#vardefine:chain sequence position|3}} }}
 
  {{#ifeq: {{{chain4|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=4}} {{#vardefine:chain sequence position|4}} }}
 
| {{#switch: {{lc:{{{type|}}}}}
 
    | stealth attack | ambush | unleashed ambush = {{#set: Has chain sequence position=5}}
 
    | #default = {{#set: Has chain sequence position=0}}
 
  }}
 
}}
 
 
 
<!-- Underwater useability -->
 
{{#switch: {{lc:{{{slot|}}}}}
 
| downed  = {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}}
 
| drowning = {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}}
 
| downed and drowning = {{#set:Is usable underwater=Land and Underwater}}{{#vardefine:underwater useability|Land and Underwater}}
 
| #default = {{#if: {{{uw replaced by|{{{uw-replaced-by|}}}}}}
 
    | {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}}
 
    | {{#if: {{{uw replaces|{{{uw-replaces|}}}}}}
 
      | {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}}
 
      | {{#switch: {{lc:{{{slot|}}}}}
 
          | weapon  = {{#switch: {{lc:{{{twohand|}}}}}
 
                        | harpoon gun | spear | trident = {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}}
 
                        | #default = {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}}
 
                      }}
 
          | mechanic = {{#switch: {{lc:{{{mechanic weapon|}}}}}
 
                        | harpoon gun | spear | trident = {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}}
 
                        | #default = {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}}
 
                        | <!-- empty --> = {{#set:Is usable underwater=Land and Underwater}}{{#vardefine:underwater useability|Land and Underwater}}
 
                      }}
 
 
 
          | #default = {{#set:Is usable underwater=Land and Underwater}}{{#vardefine:underwater useability|Land and Underwater}}
 
        }}
 
      }}
 
  }}
 
}}
 
 
 
<!-- Training panel -->
 
{{#if: {{{training track|}}}{{{training order|}}}{{{hero points|}}}
 
| {{#set:
 
    | Is for training track ={{#if: {{{training track|}}}
 
        | {{{training track}}}
 
        | {{#if: {{{specialization|}}}
 
          | {{ucfirst:{{{specialization}}}}}
 
          | {{#if: {{{type|}}}
 
              | {{ucfirst:{{{type}}}}} Training
 
              | Track missing
 
            }}
 
          }}
 
      }}
 
    | Has training unlock order ={{{training order|-1}}}
 
    | Has training hero point cost ={{{hero points|-1}}}
 
  }}
 
}}
 
 
 
<!-- "Chain." prefix in skill description, lots of exceptions, last updated January 2020 -->
 
{{#switch: {{#var:supertype}}
 
| Profession =
 
  {{#ifeq: {{lc:{{{activation type|{{{activ-type|}}}}}}{{{weapon slot|{{{weapon-slot|}}}}}}}}|chain1 <!-- if activation type "Chain" in weapon slot "1" -->
 
    | {{#if: {{#var:chain sequence position}}
 
      | {{#switch: {{lc:{{{profession|}}} {{{mainhand|}}}{{{offhand|}}}{{{twohand|}}}{{{bundle|{{{parent|}}}}}}}}
 
          | #default = {{#ifexpr: 0 < {{#var:chain sequence position}} AND {{#var:chain sequence position}} < 3 | {{#vardefine:description chain|{{skill type|Chain}}}}}} <!-- only the first skill descriptions display "Chain." -->
 
          | warrior dagger
 
          | warrior unsheathe gunsaber
 
          | engineer hammer
 
          | necromancer greatsword
 
          | necromancer scepter = {{#vardefine:description chain|{{skill type|Chain}}}} <!-- also the third skill description also displays "Chain." -->
 
          | ranger dagger = <!-- 4 chain skills, not displayed in ingame description -->
 
          | guardian axe
 
          | guardian staff
 
          | guardian trident
 
          | revenant mace
 
          | revenant staff
 
          | revenant sword
 
          | revenant greatsword
 
          | warrior rampage
 
          | engineer sword
 
          | engineer engage photon forge
 
          | thief staff
 
          | elementalist sword
 
          | elementalist magnetic shield (bundle)
 
          | mesmer axe = <!-- not displayed in ingame description -->
 
        }}
 
      }}
 
  }}
 
}}
 
 
 
<!-- Description skill type prefix called via Template:Skill type -->
 
{{#vardefine:description type|{{#arraymap: {{#if: {{{description type|}}}
 
  | {{#ifeq: {{{description type|}}} | none
 
      | <!--none-->
 
      | {{{description type|}}}
 
    }}
 
  | {{#ifeq: {{lc:{{{status|}}}}} | historical
 
      | <!--none-->
 
      | {{{type|}}}
 
    }}
 
  }} |,|@@@|{{skill type|{{#switch: {{lc:@@@}}
 
      | ambush = Ambush
 
      | arcane = Arcane
 
      | armament = Armament
 
      | augment = Augment
 
      | banner = Banner
 
      | beast = Beast
 
      | bladesong = Bladesong
 
      | burst
 
      | burst skill = Burst
 
      | cantrip = Cantrip
 
      | celestial avatar = Celestial Avatar
 
      | citadel order = Citadel Order
 
      | clone = Clone
 
      | command = Command
 
      | conjure = Conjure
 
      | consecration = Consecration
 
      | consume = Consume
 
      | corruption = Corruption
 
      | deception = Deception
 
      | dual
 
      | dual skill
 
      | dual wield = Dual Wield
 
      | dual attack = Dual Attack
 
      | elixir = Elixir
 
      | engage = Engage
 
      | engineering kit = Engineering Kit
 
      | exceed = Exceed
 
      | facet = Facet
 
      | final charge = Final Charge
 
      | gadget = Gadget
 
      | glamour = Glamour
 
      | glyph = Glyph
 
      | gyro = Gyro
 
      | kneel = Kneel
 
      | legendary assassin = Legendary Assassin
 
      | legendary centaur = Legendary Centaur
 
      | legendary demon = Legendary Demon
 
      | legendary dragon = Legendary Dragon
 
      | legendary dwarf = Legendary Dwarf
 
      | legendary renegade = Legendary Renegade
 
      | legendary alliance = Legendary Alliance
 
      | manipulation = Manipulation
 
      | mantra = Mantra
 
      | mark = Mark
 
      | mech command = Mech Command
 
      | meditation = Meditation
 
      | minion = Minion
 
      | overload = Overload
 
      | phantasm = Phantasm
 
      | physical = Physical
 
      | preparation = Preparation
 
      | primal burst = Primal Burst
 
      | psionic = Psionic
 
      | punishment = Punishment
 
      | rage = Rage
 
      | shade = Shade
 
      | shatter = Shatter
 
      | shout = Shout
 
      | shroud = Shroud
 
      | signet = <!-- manually: Signet Passive:/Signet Active: -->
 
      | spectral = Spectral
 
      | spirit
 
      | spirit skill = {{#ifeq: {{#show: {{PAGENAME}} | ?Has chain sequence position | default = -1 }} | 2 | <!--display nothing--> | Spirit }}
 
      | spirit weapon = Spirit Weapon
 
      | stance = Stance
 
      | stealth attack = Stealth Attack
 
      | stolen skill = <!-- No prefix yet: Stolen -->
 
      | survival = Survival
 
      | symbol = Symbol
 
      | tome = {{#if: {{#show: {{PAGENAME}} | ?Has parent skill | default = }} | Tome | <!--display nothing--> }}
 
      | tool belt = <!-- No prefix yet: Tool belt -->
 
      | transform = Transform
 
      | trap = Trap
 
      | trick = Trick
 
      | turret = Turret
 
      | unleashed ambush = Unleashed Ambush
 
      | venom = Venom
 
      | virtue = <!-- manually: Virtue:/Activate: -->
 
      | ward = Ward
 
      | well = Well
 
    }}}}|}}
 
}}
 
 
 
<!-- Chat link build templates skill palette ids --->
 
{{#if: {{{palette id|}}}
 
| {{#set: Has skill palette id={{{palette id}}}|+sep=, }}
 
}}
 
 
 
<!-- Subobjects for skills that have been split in PvE, PvP, or WvW -->
 
{{#vardefine:enable facts|true}}
 
{{#if: {{{split|}}}
 
| {{Skill infobox/subobject
 
    | split = {{{split|}}}
 
    | supertype = {{#var:supertype}}
 
    | profession = {{{profession|}}}
 
    | icon = {{{icon|}}}
 
    | name = {{{name|}}}
 
    | ammunition = {{{ammunition|}}}
 
    | ammunition wvw = {{{ammunition wvw|{{{ammunition-wvw|}}}}}}
 
    | ammunition pvp = {{{ammunition pvp|{{{ammunition-pvp|}}}}}}
 
    | initiative = {{{initiative|}}}
 
    | initiative wvw = {{{initiative wvw|{{{initiative-wvw|}}}}}}
 
    | initiative pvp = {{{initiative pvp|{{{initiative-pvp|}}}}}}
 
    | activation = {{#replace:{{{activation|}}}|.|,}}
 
    | energy = {{{energy|}}}
 
    | energy wvw = {{{energy wvw|{{{energy-wvw|}}}}}}
 
    | energy pvp = {{{energy pvp|{{{energy-pvp|}}}}}}
 
    | upkeep = {{{upkeep|}}}
 
    | upkeep wvw = {{{upkeep wvw|{{{upkeep-wvw|}}}}}}
 
    | upkeep pvp = {{{upkeep pvp|{{{upkeep-pvp|}}}}}}
 
    | health cost = {{{health cost|}}}
 
    | health cost wvw = {{{health cost wvw|{{{health cost-wvw|}}}}}}
 
    | health cost pvp = {{{health cost pvp|{{{health cost-pvp|}}}}}}
 
    | page cost = {{{page cost|}}}
 
    | page cost wvw = {{{page cost wvw|}}}
 
    | page cost pvp = {{{page cost pvp|}}}
 
    | recharge = {{#replace:{{{recharge|}}}|.|,}}
 
    | recharge wvw = {{#replace:{{{recharge wvw|{{{recharge-wvw|}}}}}}|.|,}}
 
    | recharge pvp = {{#replace:{{{recharge pvp|{{{recharge-pvp|}}}}}}|.|,}}
 
    | ground target = {{{ground target|{{{ground-target|}}}}}}
 
    | specialization = {{{specialization|}}}
 
    | race = {{{race|}}}
 
    | pet = {{{pet|}}}
 
    | pet family = {{{pet family|{{{pet-family|}}}}}}
 
    | parent = {{{parent|}}}
 
    | slot = {{{slot|}}}
 
    | trait = {{{trait|}}}
 
    | mainhand = {{{mainhand|}}}
 
    | offhand = {{{offhand|}}}
 
    | requires offhand = {{{requires offhand|}}}
 
    | twohand = {{{twohand|}}}
 
    | mechanic weapon = {{{mechanic weapon|}}}
 
    | mechanic trait = {{{mechanic trait|}}}
 
    | bundle = {{{bundle|}}}
 
    | kit = {{{kit|}}}
 
    | type = {{{type|}}}
 
    | sort type = {{{sort type|}}}
 
    | sort = {{{sort|}}}
 
    | activation type = {{{activation type|{{{activ-type|}}}}}}
 
    | movement type = {{{movement type|}}}
 
    | weapon slot = {{{weapon slot|{{{weapon-slot|}}}}}}
 
    | mechanic slot = {{{mechanic slot|{{{mechanic-slot|}}}}}}
 
    | attunement = {{{attunement|}}}
 
    | archetype = {{{archetype|}}}
 
    | chain1 = {{{chain1|}}}
 
    | chain2 = {{{chain2|}}}
 
    | chain3 = {{{chain3|}}}
 
    | chain4 = {{{chain4|}}}
 
    | uw replaced by = {{{uw replaced by|{{{uw-replaced-by|}}}}}}
 
    | uw replaces = {{{uw replaces|{{{uw-replaces|}}}}}}
 
    | id = {{{id|}}}
 
    | palette id = {{{palette id|}}}
 
    | other ids  = {{{other ids|}}}
 
    | description = {{#var:description chain}}{{#var:description type}}{{{description|}}}
 
    | facts = {{{facts|{{{variables|}}}}}}
 
    | variables = {{{facts|{{{variables|}}}}}}
 
    | status = {{{status|}}}
 
    | profession sort order = {{#var:profession sort order}}
 
    | specialization sort order = {{#var:specialization sort order}}
 
    | skill context sort order = {{#var:skill context sort order}}
 
    | weapon type sort order = {{#var:weapon type sort order}}
 
    | attunement sort order = {{#var:attunement sort order}}
 
    | skill slot sort order = {{#var:skill slot sort order}}
 
    | skill type sort order = {{#var:skill type sort order}}
 
    | skill sort order = {{#var:skill sort order}}
 
  }}
 
  {{#set:Is for game mode = PvE}}
 
  {{#if: {{#pos:{{#explode:{{{split|}}}|,|0}}|wvw}} | {{#set:Is for game mode=WvW}} }}
 
  {{#if: {{#pos:{{#explode:{{{split|}}}|,|0}}|pvp}} | {{#set:Is for game mode=PvP}} }}
 
| {{#switch: {{#var:supertype}} | Profession | Racial | Profession,Racial | Common = {{#set:Is for game mode=Default}} }} <!-- Set "Default" to ask for e.g. "Default||PvE". -->
 
}}
 
 
 
}}{{wikipopup|{{#var:description type}} {{{description|}}}}}{{wikipopup quotation|game}}<!--
 
--><div class="infobox skill {{lc:{{{race|}}}}} {{lc:{{{profession|}}}}} {{#if:{{{specialization|}}}|specialization}}">
 
<div class="icon skill-infobox-icon"><div style="overflow: hidden; width: 36px; height: 36px; display:inline-block; vertical-align:middle;"><div style="margin: -6px; overflow: hidden;">[[Has game icon::File:{{{icon|{{#replace:{{BASEPAGENAME}}|:|-}}.png}}}|48x48px]]</div></div>{{ifimage|{{PAGENAME}} animation.gif|<p>[[:File:{{PAGENAME}} animation.gif|Анимация]]</p>}}</div>
 
<p class="heading">[[Has canonical name::{{#if:{{{name}}}|{{{name|{{#titleparts:{{PAGENAME}}}}}}}|(unnamed skill)}}]]</p>
 
<div class="statistics">{{#if: {{{ground target|{{{ground-target|}}}}}}
 
| [[File:Ground target aim.png|18px|link=Targeting#Прицеливание на землю|Прицеливание на землю]] &nbsp; {{#set:Is ground targeted=Y}}
 
}}{{#if: {{{uw replaced by|{{{uw-replaced-by|}}}}}}
 
  | [[File:Not available underwater.png|x20px|link=Underwater mode#Подводные умения|Недоступно под водой]] &nbsp;
 
}}{{#ifeq: {{{activation|0}}} | 0
 
| <!-- display nothing -->
 
| {{#if: {{{activation|}}}{{{activation pve|{{{activation-pve|}}}}}}
 
      | {{#set:Has activation time={{#replace:{{{activation pve|{{{activation-pve|{{{activation}}}}}}}}}|.|,}}}}
 
        {{#if: {{{activation wvw|{{{activation-wvw|}}}}}}{{{activation pvp|{{{activation-pvp|}}}}}}
 
        | {{infobox statistic split|stat=activation|{{{activation|}}}|pve={{{activation pve|{{{activation-pve|}}}}}}|wvw={{{activation wvw|{{{activation-wvw|}}}}}}|pvp={{{activation pvp|{{{activation-pvp|}}}}}}}}
 
        | {{activation|{{{activation}}}}}
 
        }} &nbsp;
 
  }}
 
}}{{#if: {{{energy|}}}{{{energy pve|{{{energy-pve|}}}}}}
 
  | {{#set:Has energy cost={{{energy-pve|{{{energy-pve|{{{energy}}}}}}}}}}}
 
    {{#if: {{{energy wvw|{{{energy-wvw|}}}}}}{{{energy pvp|{{{energy-pvp|}}}}}}
 
      | {{infobox statistic split|stat=energy|{{{energy|}}}|pve={{{energy pve|{{{energy-pve|}}}}}}|wvw={{{energy wvw|{{{energy-wvw|}}}}}}|pvp={{{energy pvp|{{{energy-pvp|}}}}}}}}
 
      | {{energy|{{{energy}}}}}
 
    }} &nbsp;
 
}}{{#if: {{{upkeep|}}}{{{upkeep pve|{{{upkeep-pve|}}}}}}
 
  | {{#set:Has upkeep cost={{{upkeep pve|{{{upkeep-pve|{{{upkeep}}}}}}}}}}}
 
    {{#if: {{{upkeep wvw|{{{upkeep-wvw|}}}}}}{{{upkeep pvp|{{{upkeep-pvp|}}}}}}
 
      | {{infobox statistic split|stat=upkeep|{{{upkeep|}}}|pve={{{upkeep pve|{{{upkeep-pve|}}}}}}|wvw={{{upkeep wvw|{{{upkeep-wvw|}}}}}}|pvp={{{upkeep pvp|{{{upkeep-pvp|}}}}}}}}
 
      | {{upkeep|{{{upkeep}}}}}
 
    }} &nbsp;
 
}}{{#if: {{{initiative|}}}{{{initiative pve|{{{initiative-pve|}}}}}}
 
  | {{#set:Has initiative cost ={{{initiative pve|{{{initiative-pve|{{{initiative}}}}}}}}}}}<!--
 
  -->{{#if: {{{initiative wvw|{{{initiative-wvw|}}}}}}{{{initiative pvp|{{{initiative-pvp|}}}}}}
 
      | {{infobox statistic split|stat=initiative|{{{initiative|}}}|pve={{{initiative pve|{{{initiative-pve|}}}}}}|wvw={{{initiative wvw|{{{initiative-wvw|}}}}}}|pvp={{{initiative pvp|{{{initiative-pvp|}}}}}}}}
 
      | {{initiative|{{{initiative}}}}}
 
    }} &nbsp;
 
}}{{#if: {{{health cost|}}}{{{health cost pve|{{{health cost-pve|}}}}}}
 
  | {{#set:Has health cost={{{health cost pve|{{{health cost-pve|{{{health cost}}}}}}}}}}}
 
    {{#if: {{{health cost wvw|{{{health cost-wvw|}}}}}}{{{health cost pvp|{{{health cost-pvp|}}}}}}
 
      | {{infobox statistic split|stat=health cost|{{{health cost|}}}|pve={{{health cost pve|{{{health cost-pve|}}}}}}|wvw={{{health cost wvw|{{{health cost-wvw|}}}}}|pvp={{{health cost pvp|{{{health cost-pvp|}}}}}}}}
 
      | {{health cost|{{{health cost}}}}}
 
    }} &nbsp;
 
}}{{#if: {{{page cost|}}}{{{page cost pve|}}}
 
  | {{#set:Has page cost={{{page cost pve|{{{page cost}}}}}}}}<!-- SILENT: NO SKILL INFOBOX STATISTICS -->
 
}}{{#if: {{{ammunition|}}}{{{ammunition pve|{{{ammunition-pve|}}}}}}
 
  | {{#set:Has ammunition number={{{ammunition pve|{{{ammunition-pve|{{{ammunition}}}}}}}}}}}
 
    {{#if: {{{ammunition wvw|{{{ammunition-wvw|}}}}}}{{{ammunition pvp|{{{ammunition-pvp|}}}}}}
 
      | {{infobox statistic split|stat=ammunition|{{{ammunition|}}}|pve={{{ammunition pve|{{{ammunition-pve|}}}}}}|wvw={{{ammunition wvw|{{{ammunition-wvw|}}}}}}|pvp={{{ammunition pvp|{{{ammunition-pvp|}}}}}}}}
 
      | {{ammunition|{{{ammunition}}}}}
 
    }} &nbsp;
 
}}{{#if: {{{recharge|}}}{{{recharge pve|{{{recharge-pve|}}}}}}
 
  | {{#set:Has recharge time={{#replace:{{{recharge pve|{{{recharge-pve|{{{recharge}}}}}}}}}|.|,}}}}
 
    {{#if: {{{recharge wvw|{{{recharge-wvw|}}}}}}{{{recharge pvp|{{{recharge-pvp|}}}}}}
 
      | {{infobox statistic split|stat=recharge|{{{recharge|}}}|pve={{{recharge pve|{{{recharge-pve|}}}}}}|wvw={{{recharge wvw|{{{recharge-wvw|}}}}}}|pvp={{{recharge pvp|{{{recharge-pvp|}}}}}}}}
 
      | {{recharge|{{{recharge}}}}}
 
    }}
 
}}</div>
 
<div class="wrapper">{{#switch: {{#var:supertype}}
 
| Profession
 
| Profession,Racial =
 
; [[Profession|Профессия]]
 
: {{profession|{{{profession}}}}} [[{{ucfirst:{{{profession}}}}}|{{rus lang|profession|{{{profession}}}}}]] <!--
 
-->{{#ifeq: {{lc:{{{slot|}}}}} | trait
 
    | <small>([[List of trait skills#{{ucfirst:{{{profession}}}}}|список&nbsp;умений&nbsp;черт]])</small>
 
    | <small>([[List of {{lc:{{{profession}}}}} skills|список&nbsp;умений]])</small>
 
  }}
 
| Racial
 
| Common =
 
 
; [[Profession|Профессия]]
 
; [[Profession|Профессия]]
: {{#switch: {{lc:{{{profession|}}}}} | guardian | revenant | warrior | engineer | ranger | thief | elementalist | mesmer | necromancer = {{profession|{{{profession}}}}} [[Is for profession::{{ucfirst:{{{profession}}}}}|{{rus lang|profession|{{{profession}}}}}]] | #default = {{profession|common}} Любая}}
+
:{{profession|{{#var:profession}}}} {{#ifeq:{{#var:profession}}|common|[[Profession|Любая]]|[[{{ucfirst:{{#var:profession}}}}|{{#switch:{{lc:{{#var:profession}}}}|guardian=Страж|warrior=Воин|engineer=Инженер|revenant=Ревенант|ranger=Рейнджер|thief=Вор|elementalist=Элементалист|mesmer=Месмер|necromancer=Некромант}}]] <small>([[List of {{lc:{{#var:profession}}}} skills|список&nbsp;умений]])</small>}}{{#if:{{{specialization|}}}|
}}{{#if: {{{specialization|}}} |
 
 
; [[Specialization|Специализация]]
 
; [[Specialization|Специализация]]
: {{profession|{{{specialization}}}}} [[Is for specialization::{{ucfirst:{{{specialization}}}}}|{{rus lang|specialization|{{{specialization}}}}}]]
+
:{{profession|{{{specialization}}}}} [[Is for specialization::{{ucfirst:{{{specialization}}}}}|{{#switch:{{lc:{{{specialization}}}}}|dragonhunter=Драконоборец|herald=Вестник|berserker=Берсерк|scrapper=Сборщик|druid=Друид|daredevil=Сорвиголова|tempest=Буря|chronomancer=Хрономант|reaper=Жнец}}]]
 
}}{{#if: {{{race|}}} |
 
}}{{#if: {{{race|}}} |
 
; [[Playable races|Раса]]
 
; [[Playable races|Раса]]
: [[File:{{ucfirst:{{{race}}}}} tango icon 20px.png|link={{ucfirst:{{{race}}}}}]] [[Is for race::{{ucfirst:{{{race}}}}}|{{rus lang|race|{{{race}}}}}]] <small>([[List of {{lc:{{{race}}}}} racial skills|список&nbsp;умений]])</small>
+
: [[File:{{ucfirst:{{{race}}}}} tango icon 20px.png]] [[Is for race::{{ucfirst:{{{race}}}}}|{{#switch:{{lc:{{{race}}}}}|asura=Асура|charr=Чарр|human=Человек|norn=Норн|sylvari=Сильвари}}]] <small>([[List of {{lc:{{{race}}}}} racial skills|список&nbsp;умений]])</small>
 +
| {{#set:Is for race=Any}}
 
}}{{#if: {{{pet|}}} |
 
}}{{#if: {{{pet|}}} |
; [[Pet|{{#if:{{#pos:{{{pet|}}}|,}}|Питомцы|Питомец}}]]
+
; {{#if: {{#pos: {{{pet|}}} |,}} | [[Pet|Питомцы]] | [[Pet|Питомец]]}}
: {{#arraymap: {{{pet}}} |,|@@@| [[Is for pet::Juvenile {{ucfirst:@@@}}|{{rus lang|pet|@@@}}]] |<br>}}
+
: {{#arraymap: {{{pet}}} |,|@@@| [[Is for pet::Juvenile {{ucfirst:@@@}}|{{#switch:{{ucfirst:@@@}}
}}{{#if: {{{pet family|{{{pet-family|}}}}}} |
+
    | Armor Fish = Панцирная рыба
; Сем.&nbsp;[[pet|питомца]]
+
    | Arctodus = Короткомордый медведь | Black Bear = Черный медведь | Brown Bear = Бурый медведь | Murellow = Муррелоу | Polar Bear = Белый медведь
: {{#arraymap: {{{pet family|{{{pet-family|}}}}}} |,|@@@| {{#switch: {{lc:@@@}}
+
    | Eagle = Орел | Hawk = Ястреб | Owl = Сова | Raven = Ворон | White Raven = Белый ворон 
  | phoenix
+
    | Bristleback = Гребнезавр
  | phoenix (race) = [[Is for pet family::Juvenile Phoenix|Фениксы]]
+
    | Alpine Wolf = Альпийский волк | Fern Hound = Папоротниковая гончая | Hyena = Гиена | Krytan Drakehound = Критская гончая | Wolf = Волк 
  | #default       = [[Is for pet family::{{ucfirst:@@@}}|{{rus lang|pet family|@@@}}]]}}}}
+
    | Carrion Devourer = Пожиратель-падальщик | Lashtail Devourer = Бичехвостый пожиратель | Whiptail Devourer = Кнутохвостый пожиратель
 +
    | Ice Drake = Ледяной ящер | Marsh Drake = Болотный ящер | Reef Drake = Рифовый ящер | River Drake = Речной ящер | Salamander Drake = Саламандровый ящер
 +
    | Jaguar = Ягуар | Jungle Stalker = Джунглевый охотник | Lynx = Рысь | Snow Leopard = Снежный барс | Tiger = Тигр
 +
    | Blue Jellyfish = Голубая медуза | Rainbow Jellyfish = Радужная медуза | Red Jellyfish = Красная медуза | Green Jellyfish = Зеленая медуза
 +
    | Black Moa = Черный моа | Blue Moa = Голубой моа | Pink Moa = Розовый моа | Red Moa = Красный моа | White Moa = Белый моа
 +
    | Boar = Кабан | Pig = Боров | Siamoth = Сиамотерий | Warthog = Бородавочник   
 +
    | Shark = Акула
 +
    | Smokescale = Дымчатый щитень
 +
    | Black Widow Spider = Паук черная вдова | Cave Spider = Пещерный паук | Forest Spider = Лесной паук | Jungle Spider = Джунглевый паук 
 +
    | Electric Wyvern = Электрическая виверна | Fire Wyvern = Огненная виверна
 +
    | #default = {{ucfirst:@@@}}       
 +
  }}]] |<br>}}
 +
}}{{#if: {{{pet-family|}}} |
 +
; Сем.&nbsp;[[pet|питомца]]  
 +
: [[Is for pet family::{{ucfirst:{{{pet-family}}}}}|{{#switch:{{ucfirst:{{{pet-family}}}}}|Armor Fish=Панцирные рыбы|Bear=Медвежьи|Bird=Летающие птицы|Bristleback=Гребнезавры|Canine=Собачьи|Devourer=Пожиратели|Drake=Ящеры|Feline=Кошачьи|Jellyfish=Медузы|Moa=Моа|Porcine=Свиньи|Shark=Акулы|Smokescale=Дымчатые щитни|Spider=Пауки|Wyvern=Виверны|#default={{ucfirst:{{{pet-family|}}}}}}}]]
 
}}{{#if: {{{monster|}}} |
 
}}{{#if: {{{monster|}}} |
; [[Bestiary|Монстр]]
+
; [[Monster|Монстр]]
: {{#arraymap: {{{monster}}} |;|@@@| {{cname|@@@}}{{#set: Is for monster={{ucfirst:@@@}} }}|<br>}}
+
: [[{{ucfirst:{{{monster}}}}}]]
 
}}{{#if: {{{parent|}}} |
 
}}{{#if: {{{parent|}}} |
 
; Род. умение
 
; Род. умение
: {{skill icon|{{{parent}}}|size=20}} {{#set: Has parent skill ={{{parent}}}}}
+
: {{skill icon|{{{parent}}}|size=20}} {{#set: Has parent skill={{{parent}}}}}{{#if:{{{uw-replaced-by|}}}|{{#set:Is usable underwater=N}}|{{#set:Is usable underwater=Y}}}}
}}<!--
+
}}{{ #switch: {{{slot|}}}
-->{{#switch: {{lc: {{{slot|}}} }}
+
| weapon =
| weapon = {{#set: Has skill context =Weapon}}
+
; [[Weapon|Оружие]]  
; [[Weapon|Оружие]]
 
 
: {{#if: {{{mainhand|}}}
 
: {{#if: {{{mainhand|}}}
   | {{#set:Is for weapon ={{{mainhand}}}}}
+
   | {{#set:Is for weapon={{{mainhand}}}}}
     {{#switch: {{{mainhand|}}}
+
     {{#switch: {{{mainhand|}}} |
     | axe     = [[Axe|Топор]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
+
     | axe = [[axe|Топор]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
     | dagger = [[Dagger|Кинжал]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
+
     | dagger = [[dagger|Кинжал]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
     | mace   = [[Mace|Булава]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
+
     | mace = [[mace|Булава]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
     | pistol = [[Pistol|Пистолет]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
+
     | pistol = [[pistol|Пистолет]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
     | scepter = [[Scepter|Скипетр]]
+
     | scepter = [[scepter|Скипетр]]
     | sword   = [[Sword|Меч]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
+
     | sword = [[sword|Меч]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
     }}{{#if: {{{offhand|}}}{{{requires offhand|}}}
+
     }}{{#if: {{{offhand|}}}
 
     | <br>
 
     | <br>
 
     }}
 
     }}
 
}}{{#if: {{{offhand|}}}
 
}}{{#if: {{{offhand|}}}
   | {{#set:Is for weapon ={{{offhand}}}}}
+
   | {{#ifeq: {{lc:{{{type|}}}}} | dual wield
     {{#switch: {{{offhand}}}
+
    | {{#set:Requires offhand={{ucfirst:{{{offhand}}}}}}}
     | axe     = [[Axe|Топор]]&nbsp;в&nbsp;[[off hand|левой&nbsp;руке]]
+
    | {{#set:Is for weapon={{{offhand}}}}}
     | dagger = [[Dagger|Кинжал]]&nbsp;в&nbsp;[[off hand|левой&nbsp;руке]]
+
     }}{{#switch: {{{offhand}}}
     | mace   = [[Mace|Булава]]&nbsp;в&nbsp;[[off hand|левой&nbsp;руке]]
+
     | axe = [[axe|Топор]]&nbsp;в&nbsp;[[off-hand|левой&nbsp;руке]]
     | pistol = [[Pistol|Пистолет]]&nbsp;в&nbsp;[[off hand|левой&nbsp;руке]]
+
     | dagger = [[dagger|Кинжал]]&nbsp;в&nbsp;[[off-hand|левой&nbsp;руке]]
     | sword   = [[Sword|Меч]]&nbsp;в&nbsp;[[off hand|левой&nbsp;руке]]
+
     | mace = [[mace|Булава]]&nbsp;в&nbsp;[[off-hand|левой&nbsp;руке]]
     | focus   = [[Focus|Фокус]]
+
     | pistol = [[pistol|Пистолет]]&nbsp;в&nbsp;[[off-hand|левой&nbsp;руке]]
     | shield = [[Shield|Щит]]
+
     | sword = [[sword|Меч]]&nbsp;в&nbsp;[[off-hand|левой&nbsp;руке]]
     | torch   = [[Torch|Факел]]
+
     | focus = [[focus|Фокус]]
     | warhorn = [[Warhorn|Боевой рог]]
+
     | shield = [[shield|Щит]]
     }}
+
     | torch = [[torch|Факел]]
}}{{#if: {{{requires offhand|}}} <!-- for dual wield skills, defined by offhand -->
+
     | warhorn = [[warhorn|Боевой рог]]
  | {{#set:Requires offhand ={{ucfirst:{{{requires offhand}}}}}}}
+
     | none | empty = ''[[off-hand|Левая&nbsp;рука]]&nbsp;свободна''
    {{#switch: {{{requires offhand}}}
 
    | dagger  = [[Dagger|Кинжал]]&nbsp;в&nbsp;[[off hand|левой&nbsp;руке]]
 
    | pistol  = [[Pistol|Пистолет]]&nbsp;в&nbsp;[[off hand|левой&nbsp;руке]]
 
    | none    = ''[[Off hand|Левая&nbsp;рука]]&nbsp;свободна''
 
 
     }}
 
     }}
}}{{#if: {{{twohand|}}}
+
}}{{#if: {{{twohand|}}}  
   | [[Is for weapon::{{ucfirst:{{{twohand}}}}}|{{rus lang|weapon|{{{twohand}}}}}]]
+
   | [[Is for weapon::{{ucfirst:{{{twohand}}}}}|{{#switch:{{lc:{{{twohand}}}}}|greatsword=Двуручный меч|hammer=Молот|longbow=Длинный лук|rifle=Ружье|shortbow|short bow=Короткий лук|staff=Посох|spear=Копье|trident=Трезубец|harpoon gun=Гарпунное ружье}}]]
}}{{#if: {{{trait|}}} |
 
; [[Trait|Треб. черта]]
 
: {{trait icon|{{{trait}}}|size=20}} {{#set:Has trait parent={{{trait}}}}}
 
}}
 
| engineering kit    = ; [[Engineering Kit|Набор]]: {{skill icon|{{{kit}}}|size=20}} {{#set:Is for bundle={{{kit}}}|Has skill context=Bundle}}
 
| bundle              = ; [[Bundle|Комплект]]: {{#arraymap: {{{bundle|}}} |,|@@@| {{#set: Is for bundle={{ucfirst:@@@}}}}[[@@@|{{rus lang|bundle|@@@}}]] |<br>}}{{#set:Has skill context=Bundle}}
 
| healing            = ; [[Skill bar|Слот]]: [[Healing skill|Исцеляющее]] {{#set:Has skill context=Healing}}
 
| utility            = ; [[Skill bar|Слот]]: [[Utility skill|Вспомогательное]] {{#set:Has skill context=Utility}}
 
| elite              = ; [[Skill bar|Слот]]: [[Elite skill|Элитное]] {{#set:Has skill context=Elite}}
 
| downed              = ; [[Skill bar|Слот]]: [[List of downed skills|Повержен]]{{#set:Has skill context=Downed}}
 
| drowning            = ; [[Skill bar|Слот]]: [[List of drowning skills|Утопление]]{{#set:Has skill context=Drowning}}
 
| downed and drowning = ; [[Skill bar|Слот]]: [[List of downed skills|Повержен]] <br> [[List of drowning skills|Утопление]]{{#set:Has skill context=Downed,Drowning|+sep=,}}
 
| transform          = ; [[Skill bar|Слот]]: [[Transform|Преображение]]{{#set: Has skill context=Transform}}
 
| pet                = ; [[Skill bar|Слот]]: [[Pet|Питомец]] <small>([[List of pet skills|список&nbsp;умений]])</small>{{#set:Has skill context=Pet|Has profession mechanic slot number={{{mechanic slot|{{{mechanic-slot|}}}}}}}}
 
| mastery            = ; [[Skill bar|Слот]]: [[Mastery skill|Мастерство]]{{#set:Has skill context=Mastery}}
 
| mechanic            = ; [[Skill bar|Слот]]: [[Profession mechanic#{{rus lang|profession|{{{specialization|{{{profession|}}}}}}}}|Механика профессии]]{{#set:Has skill context=Profession mechanic}}
 
{{#if: {{{mechanic trait|}}}|
 
; [[Trait|Черта]]: {{trait icon|{{{mechanic trait}}}|size=20}}{{#set:Has trait parent={{{mechanic trait|}}}}}
 
}}{{#if: {{{mechanic weapon|}}}|
 
; [[Weapon|Оружие]]: [[Is for weapon::{{ucfirst:{{{mechanic weapon|}}}}}|{{rus lang|weapon|{{{mechanic weapon}}}}}]]
 
 
}}
 
}}
 +
| weapon kit = ; [[Weapon kit|Оруж. набор]] : {{skill icon|{{{kit}}}|size=20}} {{#set: Is for weapon={{{kit}}}}}
 +
| backpack kit
 +
| device kit = ; [[Device kit|Набор обор.]] : {{skill icon|{{{kit}}}|size=20}} {{#set: Is for weapon={{{kit}}}}}
 +
| environmental
 +
| bundle = ; [[Bundle|Оружие окр.]]:{{#arraymap: {{{twohand|}}} |,|@@@| {{#set: Is for weapon={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}
 +
| burst skill = ; [[Weapon]]</p> <p class="info"> [[Main hand]] [[{{lc:{{{mainhand}}}}}]]
 +
| healing = ; [[Skill bar|Слот]]:[[Healing skill|Исцеляющее]] {{#set:Has skill context=Healing}}{{#if:{{{uw-replaced-by|}}}|{{#set:Is usable underwater=N}}|{{#set:Is usable underwater=Y}}}}
 +
| utility = ; [[Skill bar|Слот]]:[[Utility skill|Вспомогательное]] {{#set:Has skill context=Utility}}{{#if:{{{uw-replaced-by|}}}|{{#set:Is usable underwater=N}}|{{#set:Is usable underwater=Y}}}}
 +
| elite = ; [[Skill bar|Слот]]:[[Elite skill|Элитное]] {{#set:Has skill context=Elite}}{{#if:{{{uw-replaced-by|}}}|{{#set:Is usable underwater=N}}|{{#set:Is usable underwater=Y}}}}
 +
| downed = ; [[Skill bar|Слот]]:[[List of downed skills|Повержен]]{{#set:Has skill context=Downed}}
 +
| drowning = ; [[Skill bar|Слот]]:[[List of drowning skills|Утопление]]{{#set:Has skill context=Drowning}}
 +
| downed and drowning = ;[[Skill bar|Слот]]:[[List of downed skills|Повержен]] <br /> [[List of drowning skills|Утопление]]{{#set:Has skill context=Downed}}
 +
| celestial = ; [[Skill bar|Слот]]: [[Celestial Avatar|Небесный Аватар]]
 +
| deathshroud = ; [[Skill bar|Слот]]: [[Death Shroud|Саван Смерти]]
 +
| reapershroud = ; [[Skill bar|Слот]]: [[Reaper's Shroud|Саван Жнеца]]
 +
| pet = ; [[Skill bar|Слот]]:[[List of pet skills|Питомец]]
 +
| mechanic = ; [[Skill bar|Слот]]:[[Profession mechanic|Механика профессии]]{{#set:Has skill context=Profession mechanic}}
 +
| monster = ; [[Skill bar|Слот]]:[[Monster skill|Умение монстра]]
 
| special
 
| special
| special action     = ; [[Skill bar|Слот]]: [[Special action skill|Особое действие]]{{#set:Has skill context=Special action}}
+
| special action = ; [[Skill bar|Слот]]:[[Special action skill|Особое действие]]{{#set:Has skill context=Special action}}
| toy                 = ; [[Toy|Игрушка]]: {{#if: {{{toy|}}} | {{#arraymap: {{{toy}}} |,|@@@| {{#set: Is for toy={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}{{#set:Has skill context=Toy}}}}
+
| toy = ; [[Toy|Игрушка]]:{{#if:{{{toy|}}}|[[{{{toy}}}]]|}}
| tonic               = ; [[Tonic|Тоник]]: {{#arraymap: {{{tonic|}}} |,|@@@| {{#set: Is for tonic={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}{{#set: Has skill context=Tonic}}
+
| tonic = ; [[Tonic|Тоник]]:{{#if:{{{tonic|}}}|[[{{{tonic}}}]]|}}
| trait               = ; [[Trait|Черта]]: {{#if: {{{trait|}}} | {{trait icon|{{{trait}}}|size=20}} }}{{#set:Has skill context=Trait|Has trait parent={{{trait}}}}}
+
| trait = ; [[Trait|Черта]]:{{#if:{{{trait|}}}|[[{{{trait}}}]]|}}{{#set:Has skill context=Trait}}
 
}}<!-- end switch slot
 
}}<!-- end switch slot
  
 
-->{{#if: {{{activity|}}} |
 
-->{{#if: {{{activity|}}} |
; [[Activity|Мероприятие]]
+
; [[Activity|Мероприятие]]  
: {{#arraymap: {{{activity|}}} |,|@@@| {{#switch: {{lc:@@@}}
+
: {{#switch: {{lc:{{{activity|}}}}}
  | costume
+
  | costume
  | costume brawl = [[Costume Brawl|Костюмированные Бои]]{{#set:Has skill context=Activity|Is for activity=Costume Brawl}}
+
  | costume brawl = [[Costume Brawl|Костюмированные Бои]]
  | #default     = [[{{ucfirst:@@@}}]]{{#set:Has skill context=Activity|Is for activity={{ucfirst:@@@}}}}
+
  | #default = [[{{ucfirst:{{{activity|}}}}}]]{{#set:Has skill context=Activity}}{{#set:Is for activity={{ucfirst:{{{activity|}}}}}}}
}}|<br>}}
+
  }}
}}{{#if: {{{weapon slot|{{{weapon-slot|}}}}}}
+
}}{{#if: {{{weapon-slot|}}}|{{#set:Has skill slot number={{{weapon-slot}}}|Has skill context=Weapon}} {{#ifexpr:{{{weapon-slot}}} < 6 and {{{weapon-slot}}} > 0
| {{#set:Has skill slot number ={{{weapon slot|{{{weapon-slot}}}}}}}}
+
|; &nbsp;
  {{#ifexpr: {{{weapon slot|{{{weapon-slot}}}}}} > 0 and {{{weapon slot|{{{weapon-slot}}}}}} < 6
+
: [[File:Weapon slot {{{weapon-slot}}} tango.png|65x20px|Оружейный слот {{{weapon-slot}}}]] }} }} {{#if: {{{tool_belt|}}} | {{#switch:{{{slot}}} | healing | utility | elite = {{#if:{{{parent|}}} | <!--don't show tool belt for secondary skills--> |; [[Tool belt|Пояс&nbsp;с&nbsp;инстр.]] : {{skill icon|{{{tool_belt}}}|size=20}} }} }} }}{{#if: {{{attunement|}}} |
|;
 
: {{Skill infobox/weapon slot
 
  | supertype ={{#var:supertype}}
 
  | profession ={{{profession|}}}
 
  | slot ={{{slot|}}}
 
  | mainhand ={{{mainhand|}}}
 
  | offhand ={{{offhand|}}}
 
  | twohand ={{{twohand|}}}
 
  | bundle ={{{bundle|}}}
 
  | kit ={{{kit|}}}
 
  | parent ={{{parent|}}}
 
  | requires offhand ={{{requires offhand|}}}
 
  | attunement ={{{attunement|}}}
 
  | weapon slot ={{{weapon slot|{{{weapon-slot|}}}}}}
 
  | underwater ={{#var:underwater useability}}
 
  | status ={{{status|}}}
 
}} }} }}{{#if: {{{mechanic slot|{{{mechanic-slot|{{#ifeq: {{lc:{{{profession|}}}}}+{{lc:{{{slot|}}}}}|engineer+mechanic|2}}}}}}}}
 
| {{#if: {{{mechanic slot|{{{mechanic-slot|}}}}}} | {{#set:Has profession mechanic slot number={{{mechanic slot|{{{mechanic-slot|}}}}}}}} }}
 
  {{#if: {{#switch: {{lc:{{{status|}}}}} | historical | unimplemented = <!-- do not show --> | #default = +}}
 
|;
 
: {{Skill infobox/mechanic slot
 
  | profession ={{{profession|}}}
 
  | specialization ={{{specialization|}}}
 
  | mechanic slot ={{{mechanic slot|{{{mechanic-slot|{{#ifeq: {{lc:{{{profession|}}}}}+{{lc:{{{slot|}}}}}|engineer+mechanic|2}}}}}}}}
 
}} }} }}{{#if: {{{tool belt|}}}
 
| {{#switch: {{{slot}}}
 
    | healing
 
    | utility
 
    | elite = {{#if:{{{parent|}}}
 
              | <!--don't show tool belt for secondary skills-->
 
              | ; [[Tool belt|Пояс&nbsp;с&nbsp;инстр.]]: {{skill icon|{{{tool belt}}}|size=20}}
 
              }}
 
  }}
 
}}{{#if: {{{attunement|}}} |
 
 
; [[Attunement|Настройка]]
 
; [[Attunement|Настройка]]
: {{#arraymap:{{{attunement}}}|,|@@@|[[Is for attunement::{{ucfirst:@@@}} Attunement|{{#switch:{{lc:@@@}}|air=Воздух|earth=Земля|fire=Огонь|water=Вода}}]]|,&nbsp;}}
+
: [[Is for attunement::{{ucfirst:{{{attunement}}}}} Attunement|{{#switch:{{lc:{{{attunement}}}}}|air=Воздух|earth=Земля|fire=Огонь|water=Вода}}]]
}}{{#if: {{{archetype|}}} |
 
; [[Archetype|Архетип]]
 
: {{effect|{{ucfirst:{{{archetype}}}}} (Archetype)|{{rus lang|pet archetype|{{{archetype}}}}}}}{{#set: Has pet archetype={{ucfirst:{{{archetype}}}}} (Archetype)}}
 
 
}}{{#if: {{{type|}}} |
 
}}{{#if: {{{type|}}} |
; [[Skill#Типы умений|Тип]]
+
; [[Skill type|Тип]]
: {{#arraymap: {{lc:{{{type}}}}}|,|@@@|{{#switch:{{lc:@@@}}
+
: {{#arraymap:{{{type}}}|,|@@@|{{#switch:@@@
  | tool belt
+
                              | Virtue | virtue = [[Has skill type::{{ucfirst:@@@}}|Добродетель]]
  | stolen skill = [[Has skill type::{{ucfirst:@@@}}|{{rus lang|skill type|@@@}}]]
+
                              | Consecration | consecration = [[Has skill type::{{ucfirst:@@@}}|Освящение]]
  | #default    = [[Has skill type::{{#replace:{{#arraymap: @@@|<nowiki> </nowiki>|$$$|{{ucfirst:$$$}}|^ ^}}|^|}}|{{rus lang|skill type|@@@}}]] }}}}
+
                              | Meditation | meditation = [[Has skill type::{{ucfirst:@@@}}|Медитация]]
}}{{#if: {{{activation type|{{{activ-type|}}}}}} |
+
                              | Spirit weapon | spirit weapon = [[Has skill type::{{ucfirst:@@@}}|Призрачное оружие]]
; [[Skill#Тип активации|Тип актив.]]
+
                              | Symbol | symbol = [[Has skill type::{{ucfirst:@@@}}|Символ]]
: {{#switch: {{lc:{{{activation type|{{{activ-type|}}}}}}}}
+
                              | Tome | tome = [[Has skill type::{{ucfirst:@@@}}|Фолиант]]
  | chain    = [[Chain|Цепочка]] {{#set:Has skill activation type=Chain}}
+
                              | Ward | ward = [[Has skill type::{{ucfirst:@@@}}|Оберег]]
  | channeled
+
                              | Legend | legend = [[Has skill type::{{ucfirst:@@@}}|Легенда]]
  | hold      = [[Channeled skill|Поток]] {{#set:Has skill activation type=Channeled}}
+
                              | Legendary Assassin = [[Has skill type::{{ucfirst:@@@}}|Легендарный ассасин]]
  | charge    = [[Charge skill|Зарядка]] {{#set:Has skill activation type=Charge}}
+
                              | Legendary Demon = [[Has skill type::{{ucfirst:@@@}}|Легендарный демон]]
  | sequence  = [[Sequence skill|Последовательность]] {{#set:Has skill activation type=Sequence}}
+
                              | Legendary Dwarf = [[Has skill type::{{ucfirst:@@@}}|Легендарный гном]]
 +
                              | Legendary Centaur = [[Has skill type::{{ucfirst:@@@}}|Легендарный кентавр]]
 +
                              | Legendary Dragon = [[Has skill type::{{ucfirst:@@@}}|Легендарный дракон]]
 +
                              | Burst | burst = [[Has skill type::{{ucfirst:@@@}}|Вспышка ярости]]
 +
                              | Primal burst | primal burst = [[Has skill type::{{ucfirst:@@@}}|Первобытная ярость]]
 +
                              | Banner | banner = [[Has skill type::{{ucfirst:@@@}}|Стяг]]
 +
                              | Physical | physical = [[Has skill type::{{ucfirst:@@@}}|Грубая сила]]
 +
                              | Rage | rage = [[Has skill type::{{ucfirst:@@@}}|Гнев]]
 +
                              | Stance | stance = [[Has skill type::{{ucfirst:@@@}}|Стойка]]
 +
                              | Tool belt | Tool belt skill | tool belt | tool belt skill = [[Has skill type::Tool belt|Пояс с инструментами]]
 +
                              | Device kit | device kit = [[Has skill type::{{ucfirst:@@@}}|Набор оборудования]]
 +
                              | Elixir | elixir = [[Has skill type::{{ucfirst:@@@}}|Эликсир]]
 +
                              | Gadget | gadget = [[Has skill type::{{ucfirst:@@@}}|Приспособление]]
 +
                              | Turret | turret = [[Has skill type::{{ucfirst:@@@}}|Турель]]
 +
                              | Weapon kit | weapon kit = [[Has skill type::{{ucfirst:@@@}}|Оружейный набор]]
 +
                              | Gyro | gyro = [[Has skill type::{{ucfirst:@@@}}|Коптер]]
 +
                              | Pet (skill type) | pet (skill type) = [[Has skill type::{{ucfirst:@@@}}|Питомец]]
 +
                              | Spirit | spirit = [[Has skill type::{{ucfirst:@@@}}|Дух]]
 +
                              | Survival | survival = [[Has skill type::{{ucfirst:@@@}}|Выживание]]
 +
                              | Stolen skill | stolen skill = [[Has skill type::{{ucfirst:@@@}}|Украденное умение]]
 +
                              | Deception | deception = [[Has skill type::{{ucfirst:@@@}} (skill type)|Хитрость]]
 +
                              | Dual wield | dual wield = [[Has skill type::{{ucfirst:@@@}}|Сдвоенное умение]]
 +
                              | Stealth Attack = [[Has skill type::{{ucfirst:@@@}}|Атака невидимки]]
 +
                              | Trick | trick = [[Has skill type::{{ucfirst:@@@}}|Уловка]]
 +
                              | Venom | venom = [[Has skill type::{{ucfirst:@@@}}|Яд]]
 +
                              | Attunement | attunement = [[Has skill type::{{ucfirst:@@@}}|Настройка]]
 +
                              | Overload | overload = [[Has skill type::{{ucfirst:@@@}}|Форсаж]]
 +
                              | Arcane | arcane = [[Has skill type::{{ucfirst:@@@}}|Таинство]]
 +
                              | Cantrip | cantrip = [[Has skill type::{{ucfirst:@@@}}|Колдовство]]
 +
                              | Conjure | conjure = [[Has skill type::{{ucfirst:@@@}}|Сотворение]]
 +
                              | Glyph | glyph = [[Has skill type::{{ucfirst:@@@}}|Глиф]]
 +
                              | Shatter | shatter = [[Has skill type::{{ucfirst:@@@}}|Осколки]]
 +
                              | Clone | clone = [[Has skill type::{{ucfirst:@@@}}|Клон]]
 +
                              | Glamour | glamour = [[Has skill type::{{ucfirst:@@@}}|Волшебство]]
 +
                              | Manipulation | manipulation = [[Has skill type::{{ucfirst:@@@}}|Обман]]
 +
                              | Mantra | mantra = [[Has skill type::{{ucfirst:@@@}}|Мантра]]
 +
                              | Phantasm | phantasm = [[Has skill type::{{ucfirst:@@@}}|Фантом]]
 +
                              | Corruption | corruption = [[Has skill type::{{ucfirst:@@@}}|Порча]]
 +
                              | Mark | mark = [[Has skill type::{{ucfirst:@@@}}|Метка]]
 +
                              | Minion | minion = [[Has skill type::{{ucfirst:@@@}}|Миньон]]
 +
                              | Spectral | spectral = [[Has skill type::{{ucfirst:@@@}}|Призрак]]
 +
                              | Well | well = [[Has skill type::{{ucfirst:@@@}}|Источник]]
 +
                              | Shout | shout = [[Has skill type::{{ucfirst:@@@}}|Крик]]
 +
                              | Signet | signet = [[Has skill type::{{ucfirst:@@@}}|Печать]]
 +
                              | Trap | trap = [[Has skill type::{{ucfirst:@@@}}|Ловушка]]
 +
                              | #default = [[Has skill type::{{ucfirst:@@@}}]]
 +
                              }}}}
 +
}}{{#if: {{{activ-type|}}} |
 +
; [[Skill#Тип активации{{!}}Тип актив.]]  
 +
: {{#switch: {{lc:{{{activ-type|}}}}}
 +
  | chain = [[Chain|Цепочка]]
 +
  | channeled
 +
  | hold = [[Channeled skill|Поток]]
 +
  | charge = [[Charge skill|Зарядка]]
 +
  | sequence = [[Sequence skill|Последовательность]]
 +
  | transform = [[Transform|Преображение]]
 
   }}
 
   }}
}}{{#if: {{{chain1|}}} |
+
}}{{#if: {{{chain1|}}} |
; [[Sequence skill|Очередность]]
+
; [[Sequence skill|Очередность]]  
: {{#arraymap: {{{chain1|}}}, {{{chain2|}}}, {{{chain3|}}}, {{{chain4|}}} |,|@@@| {{#ifeq: @@@|{{PAGENAME}}|<div style="display:inline-block; border-bottom-width: 2px; border-bottom-style: solid; border-bottom-color: inherit; padding-bottom: 2px;">}}{{borderless|{{#sub:{{#show: @@@ | ?Has game icon | link = none | default = File:Skill.png }}|5}}|20|link=@@@}}{{#ifeq: @@@|{{PAGENAME}}|</div>}}|&nbsp;&rarr;&nbsp; }}
+
: {{#arraymap: {{{chain1|}}}, {{{chain2|}}}, {{{chain3|}}} |,|@@@|
  {{#set:Has chain sequence ={{{chain1}}}{{#if:{{{chain2|}}}|; {{{chain2}}}}}{{#if:{{{chain3|}}}|; {{{chain3}}}}}{{#if:{{{chain4|}}}|; {{{chain4}}}}}|+sep=;}}
+
  {{borderless|{{#sub:{{#show: @@@ | ?Has game icon | link = none | default = File:Skill.png }}|5}}|20|link=@@@}}|&nbsp;&rarr;&nbsp;
}}{{#if: {{{damage type|}}} |
+
  }}{{#set:Has chain sequence={{{chain1}}}{{#if:{{{chain2|}}}|, {{{chain2}}}}}{{#if:{{{chain3|}}}|, {{{chain3}}}}}}}
; [[Damage type|Тип урона]]
+
}}{{#if:{{{id|}}} |
: [[Has damage type::{{ucfirst:{{lc:{{{damage type}}}}}}}|{{#switch:{{lc:{{{damage type}}}}}|physical=Физический|fire=Огонь|ice=Лед|lightning=Молния|choking=Удушье|#default={{ucfirst:{{{damage type}}}}}}}]]
 
}}{{#if: {{{summons|}}} |
 
; [[Summon|Призыв]]
 
: {{#arraymap: {{{summons|}}}|,|@@@|[[@@@|{{rus lang|creature name|@@@}}]]|,&#32;}}
 
}}{{#if: {{{movement type|}}} |
 
; [[Movement|Движение]]
 
: {{#switch: {{lc:{{{movement type|}}}}}
 
  | leap = [[Leap|Прыжок]] {{#set:Has skill movement type=Leap}}
 
  | retreat = [[Retreat|Отступление]] {{#set:Has skill movement type=Retreat}}
 
  | shadowstep = [[Shadowstep (mechanic)|Призрачный шаг]] {{#set:Has skill movement type=Shadowstep (mechanic)}}
 
  | teleport = [[Teleport|Телепорт]] {{#set:Has skill movement type=Teleport}}
 
  }}
 
}}{{#if: {{{hero points|}}} |
 
; [[Training|Изучение]]
 
: {{{hero points}}} [[Hero point|{{#switch:{{{hero points}}}|1=очко|2|3|4=очка|#default=очков}} героя]]
 
}}{{#if: {{{id|}}} |
 
 
; Игр. ссылка
 
; Игр. ссылка
: {{#arraymap: {{{id}}} |,|@@@| {{#set:Has game id =@@@}}{{skill link|@@@}} |<br>}}
+
: {{skill link|{{#explode:{{{id}}}|,|0}}}} {{#arraymap:{{{id}}}|,|@@@|{{#set:Has game id=@@@}}|}}
}}{{#if: {{{id|}}}
+
}}{{#if: {{{id|}}} | {{#ifeq: {{lc:{{{profession|Common}}}}} | common || {{#switch: {{{status|{{#ifeq:{{{historical|n}}}|y|historical}}}}} | unimplemented | unimplemented | temporary | historical = | #default =
| {{#switch: {{{status|}}}
+
; Внеш. ссылки
    | historical | unimplemented = <!-- do nothing if not current or future -->
+
: [https://api.guildwars2.com/v2/skills?ids={{#arraymap:{{{id}}}|,|@@@|@@@|,}} API]
    | #default = {{#switch: {{#var:supertype}}
+
}} }} }}
      | Profession
 
      | Profession,Racial
 
      | Racial
 
      | Monster =
 
; [[API:2/skills|API]]
 
: [https://api.guildwars2.com/v2/skills?ids={{#replace:{{{id}}}&lang=en| |}} {{#arraymap: {{{id}}}|,|@@@|@@@|, }}] <!-- "&lang=" is being left in on purpose to make it easier to search for interwiki names of skills by switching "en" to "es/fr/de" -->
 
      | Common = <!-- do not display API -->
 
      }}
 
  }}
 
}}
 
 
</div>
 
</div>
{{#if: {{{gallery1|}}}{{ifimage|{{#replace:{{BASEPAGENAME}}|:|-}}.jpg|+}} |
+
{{clear}}{{#set:Has context=Skill}}
{{{!}} style="width:100%"
+
</div><!--
! style="text-align:left;" {{!}} Галерея
 
{{!}}- style="text-align:center;"
 
{{!}} {{#if: {{{gallery1|}}}
 
| {{#if: {{ifimage|{{{gallery1|}}}|+}}
 
    | [[Has appearance::File:{{{gallery1}}}|220x200px]] {{#set: Has caption=[[{{#titleparts: {{PAGENAME}} }}|{{#titleparts: {{{name|{{PAGENAME}}}}} }}]] }}
 
    | [[File:{{{gallery1}}}|Добавить изображение в галерею]]
 
  }}
 
| {{#if: {{ifimage|{{#replace:{{BASEPAGENAME}}|:|-}}.jpg|+}}
 
    | [[Has appearance::File:{{#replace:{{BASEPAGENAME}}|:|-}}.jpg|220x200px]] {{#set: Has caption=[[{{#titleparts: {{PAGENAME}} }}|{{#titleparts: {{{name|{{PAGENAME}}}}} }}]] }}
 
    | [[File:{{#replace:{{BASEPAGENAME}}|:|-}}.jpg|Добавить изображение в галерею]]
 
  }}
 
}}<p style="font-size:.9em;">{{{gallery1-text|Нажмите для увеличения}}}</p>
 
{{#if:  {{{gallery2|}}} | [[File:{{{gallery2|}}}|220x200px]]<p style="font-size:.9em;">{{{gallery2-text|Нажмите для увеличения}}}</p>
 
}}{{#if: {{{gallery3|}}} | [[File:{{{gallery3|}}}|220x200px]]<p style="font-size:.9em;">{{{gallery3-text|Нажмите для увеличения}}}</p>
 
}}{{#if: {{{gallery4|}}} | [[File:{{{gallery4|}}}|220x200px]]<p style="font-size:.9em;">{{{gallery4-text|Нажмите для увеличения}}}</p>
 
}}{{#if: {{{gallery5|}}} | [[File:{{{gallery5|}}}|220x200px]]<p style="font-size:.9em;">{{{gallery5-text|Нажмите для увеличения}}}</p>
 
}}
 
{{!}}}
 
}}
 
{{clear}}
 
</div>
 
{{#ifeq:{{{uw replaced by|{{{uw-replaced-by|none}}}}}}|none|<!--display nothing when there is no replacement skill-->|:[[File:Not available underwater.png|x20px|link=]] ''Это умение имеет [[underwater mode|подводную]] версию [[{{{uw replaced by|{{{uw-replaced-by|}}}}}}]]''}}{{#if: {{{uw replaces|{{{uw-replaces|}}}}}}|{{#ifeq:{{{uw replaces|{{{uw-replaces|}}}}}}|none|:[[File:Underwater.png|x20px|link=]] ''Это умение имеет только [[underwater mode|подводную]] версию и не доступно на земле.''|:[[File:Underwater.png|x20px|link=]] ''Это умение является [[underwater mode|подводной]] версией [[{{{uw replaces|{{{uw-replaces|}}}}}}]]''}}}}
 
{{Quotation|game|{{#if: {{{description|}}}|{{#var:description chain}}{{#var:description type}}{{{description|}}}|''Описание отсутствует.''}}<!--
 
-->{{#if: {{{description|}}}
 
  | {{#if: {{#pos: {{{description}}} |id="sic"}}<!-- Check for [sic] tags, if so, remove the template before storing the value -->
 
    | {{#set:Has game description={{#dplreplace:{{#var:description chain}}{{#var:description type}}{{{description|}}}|\[\[Category:Text errors\]\]}}}}
 
    | {{#set:Has game description={{#var:description chain}}{{#var:description type}}{{{description|}}}}}
 
    }}
 
  }}<!--
 
-->{{#if: {{{facts|{{{variables|}}}}}} | {{{facts|{{{variables}}}}}}{{#set: Has skill facts = {{{facts|{{{variables}}}}}} }} }}<!--
 
-->{{#if: {{{variables|}}} | <!-- legacy support -->
 
:<small>''Поддержка устаревших версий: пожалуйста, используйте параметр '''facts''' вместо '''variables'''.''</small>
 
}}
 
}}<!--
 
-->{{#if: <!-- set missing skill fact subobjects silently --> {{#vardefine: missing skill fact|true}} {{{missing facts|}}} {{#vardefine: missing skill fact|false}} }}{{#vardefine:enable facts|false}}
 
<!--
 
 
 
 
AUTOCATEGORIZATION
 
AUTOCATEGORIZATION
 
 
-->{{#if: {{NAMESPACE}}<!-- no categories if outside of article namespace -->
 
-->{{#if: {{NAMESPACE}}<!-- no categories if outside of article namespace -->
 
           {{#ifeq: {{{categorize|y}}} | n | do not categorize | <!-- categorize --> }}
 
           {{#ifeq: {{{categorize|y}}} | n | do not categorize | <!-- categorize --> }}
Строка 794: Строка 238:
 
           {{#ifeq: {{lc:{{{historical}}}}} | y | do not categorize }}<!-- legacy support -->
 
           {{#ifeq: {{lc:{{{historical}}}}} | y | do not categorize }}<!-- legacy support -->
 
  | <!-- Do not categorize --> |
 
  | <!-- Do not categorize --> |
{{#if: {{{name}}} || [[Category:Unnamed skills]] }}
+
{{#if: {{{icon|}}} || {{#ifexist:File:{{#replace:{{PAGENAME}}|:|-}}.png || [[Category:Skills missing icon]] }} }}
{{#if: {{{id|}}} || [[Category:Skills missing id]] }}
+
{{#if: {{{specialization|}}}
{{#if: {{{icon|}}} || {{#if: {{ifimage|{{#replace:{{PAGENAME}}|:|-}}.png|+}} || [[Category:Skills missing icon]] }} }}
+
| [[Category:{{ucfirst:{{{specialization|}}}}} skills]]
<!-- Activity -->
+
| [[Category:{{ucfirst:{{#var:profession}}}} skills]]
{{#if: {{{activity|}}}
 
| {{#arraymap: {{{activity|}}} |,|@@@| {{#switch: {{lc:@@@}}
 
    | costume
 
    | costume brawl = [[Category:Costume Brawl skills]]
 
    | #default      = [[Category:{{ucfirst:@@@}} skills]]
 
  }}|}}
 
 
}}
 
}}
<!-- Activation type -->
+
{{#if: {{{race|}}}
{{#switch: {{lc:{{{activation type|{{{activ-type}}}}}}}}
+
  | [[Category:{{ucfirst:{{{race|}}}}} skills]]
  | chain    = [[Category:Chain skills]]
 
| channeled = [[Category:Channeled skills]]
 
| charge    = [[Category:Charge skills]]
 
 
}}
 
}}
<!-- Movement type -->
+
<!---Attunement-->
{{#switch: {{lc:{{{movement type|}}}}}
 
| leap = [[Category:Leap skills]]
 
| retreat = [[Category:Retreat skills]]
 
| shadowstep = [[Category:Shadowstep skills]]
 
| teleport = [[Category:Teleport skills]]
 
}}
 
<!-- Attunement -->
 
 
{{#if: {{{attunement|}}}
 
{{#if: {{{attunement|}}}
  | {{#arraymap: {{{attunement}}} |,|@@@|
+
  | {{ #switch: {{lc:{{{attunement|}}}}}
    {{#switch: {{lc:@@@}}
+
  | air = [[Category:Air attunement skills]]  
      | air   = [[Category:Air attunement skills]]
+
  | earth = [[Category:Earth attunement skills]]  
      | earth = [[Category:Earth attunement skills]]
+
  | fire = [[Category:Fire attunement skills]]
      | fire = [[Category:Fire attunement skills]]
+
  | water = [[Category:Water attunement skills]]
      | water = [[Category:Water attunement skills]]
+
   }}
    }}
 
   |&#32;}}{{#if: {{#explode:{{{attunement}}}|,|1}} | [[Category:Dual Attack skills]] }}
 
 
}}
 
}}
<!-- Ground targeting -->
+
<!--Activity-->
{{#if: {{{ground target|{{{ground-target|}}}}}}
+
{{#if: {{{activity|}}}
  | [[Category:Ground-targeted skills]]
+
  | {{ #switch: {{lc:{{{activity|}}}}}
}}
+
  | costume
<!-- Supertype -->
+
  | costume brawl = [[Category:Costume Brawl skills]]
{{#switch: {{#var:supertype}}
+
  | #default = [[Category:{{ucfirst:{{{activity|}}}}} skills]]
| Profession = {{#if: {{{specialization|}}}
 
    | [[Category:{{ucfirst:{{{specialization|}}}}} skills]]       <!-- Specialization -->
 
    | [[Category:{{ucfirst:{{{profession|}}}}} skills]]           <!-- Profession    -->
 
 
   }}
 
   }}
| Racial            = [[Category:{{ucfirst:{{{race|}}}}} skills]] <!-- Racial        -->
 
| Profession,Racial = [[Category:{{ucfirst:{{{profession|}}}}} skills]] [[Category:{{ucfirst:{{{race|}}}}} skills]] <!-- Profession + Racial -->
 
| Monster          = [[Category:Monster skills]]                <!-- Monster        -->
 
| Common            = [[Category:Common skills]]                  <!-- Common        -->
 
}}
 
<!-- Slot -->
 
{{#switch: {{lc:{{{slot|}}}}}
 
| healing            = [[Category:Healing skills]]
 
| elite              = [[Category:Elite skills]]
 
| utility            = [[Category:Utility skills]]
 
| bundle              = [[Category:Bundle skills]]
 
| downed              = [[Category:Downed skills]]
 
| drowning            = [[Category:Drowning skills]]
 
| downed and drowning = [[Category:Downed skills]][[Category:Drowning skills]]
 
| pet                = [[Category:Pet skills]]
 
| mastery            = [[Category:Mastery skills]]
 
| mechanic            = [[Category:Profession mechanics]]
 
| special
 
| special action      = [[Category:Special action skills]]
 
| toy                = {{#if: {{#pos:{{{toy}}}|,}} | [[Category:Toy skills]] | [[Category:{{{toy|}}} skills]] }}
 
| tonic              = [[Category:Tonic skills]]
 
| trait              = [[Category:Trait skills]]
 
| engineering kit    = [[Category:{{{kit|}}} skills]]
 
 
}}
 
}}
<!-- Split skills -->
+
<!---Weapon--->
{{#if: {{{split|}}}
 
| [[Category:Split skills]]
 
}}
 
<!-- Transform slot -->
 
{{#if: {{{parent|}}}
 
| {{#ifeq: {{lc:{{{slot|}}}}} | transform | [[Category:{{ucfirst:{{{parent|}}}}} skills]] }}
 
}}
 
<!-- Type -->
 
{{#arraymap:{{{type|}}}|,|@@@|{{#switch:{{lc:@@@}}
 
| ambush            = [[Category:Ambush skills]]
 
| arcane            = [[Category:Arcane skills]]
 
| armament          = [[Category:Armament skills]]
 
| augment            = [[Category:Augment skills]]
 
| banner            = [[Category:Banner skills]]
 
| beast              = [[Category:Beast skills]]
 
| burst
 
| burst skill        = [[Category:Burst skills]]
 
| cantrip            = [[Category:Cantrip skills]]
 
| citadel order      = [[Category:Citadel Order skills]]
 
| clone              = [[Category:Clone skills]]
 
| command            = [[Category:Command skills]]{{DEFAULTSORT:{{#replace:{{PAGENAME}}|&#34;|}}}}
 
| conjure            = [[Category:Conjure skills]]
 
| consecration      = [[Category:Consecration skills]]
 
| corruption        = [[Category:Corruption skills]]
 
| dual
 
| dual skill
 
| dual wield        = [[Category:Dual Wield skills]]
 
| deception          = [[Category:Deception skills]]
 
| elixir            = [[Category:Elixir skills]]
 
| engage            = [[Category:Engage skills]]
 
| engineering kit    = [[Category:Engineering Kit skills]]
 
| exceed            = [[Category:Exceed skills]]
 
| final charge      = [[Category:Final Charge skills]]
 
| gadget            = [[Category:Gadget skills]]
 
| glamour            = [[Category:Glamour skills]]
 
| glyph              = [[Category:Glyph skills]]
 
| intervention      = [[Category:Intervention skills]]
 
| kurzick            = [[Category:Kurzick skills]]
 
| legendary assassin = [[Category:Legendary Assassin skills]]
 
| legendary centaur  = [[Category:Legendary Centaur skills]]
 
| legendary demon    = [[Category:Legendary Demon skills]]
 
| legendary dragon  = [[Category:Legendary Dragon skills]]
 
| legendary dwarf    = [[Category:Legendary Dwarf skills]]
 
| legendary renegade = [[Category:Legendary Renegade skills]]
 
| legendary alliance = [[Category:Legendary Alliance skills]]
 
| luxon              = [[Category:Luxon skills]]
 
| manipulation      = [[Category:Manipulation skills]]
 
| mantra            = [[Category:Mantra skills]]
 
| mark              = [[Category:Mark skills]]
 
| mech command      = [[Category:Mech Command skills]]
 
| meditation        = [[Category:Meditation skills]]
 
| minion            = [[Category:Minion skills]]
 
| overload          = [[Category:Overload skills]]
 
| phantasm          = [[Category:Phantasm skills]]
 
| physical          = [[Category:Physical skills]]
 
| preparation        = [[Category:Preparation skills]]
 
| primal burst      = [[Category:Primal Burst skills]]
 
| punishment        = [[Category:Punishment skills]]
 
| rage              = [[Category:Rage skills]]
 
| shade              = [[Category:Shade skills]]
 
| shatter            = [[Category:Shatter skills]]
 
| shout              = [[Category:Shout skills]]{{DEFAULTSORT:{{#replace:{{PAGENAME}}|&#34;|}}}}
 
| signet            = [[Category:Signet skills]]
 
| spectral          = [[Category:Spectral skills]]
 
| spirit
 
| spirit skill      = [[Category:Spirit skills]]
 
| spirit weapon      = [[Category:Spirit Weapon skills]]
 
| stance            = [[Category:Stance skills]]
 
| stealth attack    = [[Category:Stealth Attack skills]]
 
| stolen skill      = [[Category:Stolen skills]]
 
| survival          = [[Category:Survival skills]]
 
| symbol            = [[Category:Symbol skills]]
 
| tome              = [[Category:Tome skills]]
 
| tool belt          = [[Category:Tool belt skills]]
 
| transform          = [[Category:Transform skills]]
 
| trap              = [[Category:Trap skills]]
 
| trick              = [[Category:Trick skills]]
 
| turret            = [[Category:Turret skills]]
 
| unleashed ambush  = [[Category:Unleashed Ambush skills]]
 
| venom              = [[Category:Venom skills]]
 
| virtue            = [[Category:Virtue skills]]
 
| ward              = [[Category:Ward skills]]
 
| well              = [[Category:Well skills]]
 
}}|}}
 
<!-- Weapon -->
 
 
{{#if: {{{mainhand|}}}
 
{{#if: {{{mainhand|}}}
 
  | {{#switch: {{lc:{{{mainhand}}}}}
 
  | {{#switch: {{lc:{{{mainhand}}}}}
    | scepter = [[Category:Scepter skills]]
+
  | scepter = [[Category:Scepter skills]]
    | #default = [[Category:Main-hand {{lc:{{{mainhand}}}}} skills]]
+
  | #default = [[Category:Main-hand {{lc:{{{mainhand}}}}} skills]]
 
   }}
 
   }}
 
}}
 
}}
 
{{#if: {{{offhand|}}}
 
{{#if: {{{offhand|}}}
 
  | {{#switch: {{lc:{{{offhand}}}}}
 
  | {{#switch: {{lc:{{{offhand}}}}}
    | none | empty =
+
  | none | empty =  
    | focus
+
  | focus
    | shield
+
  | shield
    | torch
+
  | torch
    | warhorn = [[Category:{{ucfirst:{{{offhand}}}}} skills]]
+
  | warhorn = [[Category:{{ucfirst:{{{offhand}}}}} skills]]{{#set:Has skill context=Offhand}}
    | #default = [[Category:Off-hand {{lc:{{{offhand}}}}} skills]]
+
  | #default = [[Category:Off-hand {{lc:{{{offhand}}}}} skills]]{{#set:Has skill context=Offhand}}
 
   }}
 
   }}
 
}}
 
}}
 
{{#if: {{{twohand|}}}
 
{{#if: {{{twohand|}}}
  | {{#switch: {{{slot|}}}
+
  | {{#arraymap: {{{twohand}}} |,|@@@|
    | weapon = [[Category:{{ucfirst:{{{twohand}}}}} skills]]
+
      {{#switch: {{{slot|}}}
   }}
+
      | environmental
 +
      | bundle = [[Category:Bundle skills]]
 +
      | weapon = [[Category:{{ucfirst:@@@}} skills]]
 +
      }}
 +
  |}}
 +
}}
 +
<!---Type--->
 +
{{#switch: {{lc:{{{type|}}}}}
 +
| arcane = [[Category:Arcane skills]]
 +
| aura = [[Category:Aura skills]]
 +
| banner = [[Category:Banner skills]]
 +
| burst
 +
| burst skill = [[Category:Burst skills]]
 +
| cantrip = [[Category:Cantrip skills]]
 +
| clone = [[Category:Clone skills]]
 +
| conjure = [[Category:Conjure skills]]
 +
| consecration = [[Category:Consecration skills]]
 +
| corruption = [[Category:Corruption skills]]
 +
| backpack kit
 +
| device kit = [[Category:Device kit skills]]
 +
| dual
 +
| dual skill = [[Category:Dual skills]]
 +
| deception = [[Category:Deception skills]]
 +
| elixir = [[Category:Elixir skills]]
 +
| gadget = [[Category:Gadget skills]]
 +
| glamour = [[Category:Glamour skills]]
 +
| glyph = [[Category:Glyph skills]]
 +
| gyro = [[Category:Gyro skills]]
 +
| intervention = [[Category:Intervention skills]]
 +
| manipulation = [[Category:Manipulation skills]]
 +
| mantra = [[Category:Mantra skills]]
 +
| mark = [[Category:Mark skills]]
 +
| meditation = [[Category:Meditation skills]]
 +
| minion = [[Category:Minion skills]]
 +
| phantasm = [[Category:Phantasm skills]]
 +
| physical = [[Category:Physical skills]]
 +
| preparation = [[Category:Preparation skills]]
 +
| primal burst = [[Category:Primal Burst skills]]
 +
| rage = [[Category:Rage skills]]
 +
| shatter = [[Category:Shatter skills]]
 +
| shout = [[Category:Shout skills]]{{DEFAULTSORT:{{#replace:{{{name|{{PAGENAME}}}}}|&quot;|}}}}
 +
| signet = [[Category:Signet skills]]
 +
| spectral = [[Category:Spectral skills]]
 +
| spirit
 +
| spirit skill = [[Category:Spirit skills]]
 +
| spirit weapon = [[Category:Spirit weapon skills]]
 +
| survival = [[Category:Survival skills]]
 +
| stance = [[Category:Stance skills]]
 +
| stealth attack = [[Category:Stealth Attack skills]]
 +
| stolen skill = [[Category:Stolen skills]]
 +
| symbol = [[Category:Symbol skills]]
 +
| tome = [[Category:Tome skills]]
 +
| tool belt skill = [[Category:Tool belt skills]]
 +
| transform = [[Category:Transform skills]]
 +
| trap = [[Category:Trap skills]]
 +
| trick = [[Category:Trick skills]]
 +
| turret = [[Category:Turret skills]]
 +
| ward = [[Category:Ward skills]]
 +
| weapon kit = [[Category:Weapon kit skills]]
 +
| well = [[Category:Well skills]]
 +
| venom = [[Category:Venom skills]]
 +
| virtue = [[Category:Virtue skills]]
 +
}}
 +
<!---Slot--->
 +
{{#switch: {{lc:{{{slot|}}}}}
 +
| healing = [[Category:Healing skills]]
 +
| elite = [[Category:Elite skills]]
 +
| utility = [[Category:Utility skills]]
 +
| celestial = [[Category:Celestial Avatar skills]]
 +
| deathshroud = [[Category:Death Shroud skills]]
 +
| reapershroud = [[Category:Reaper's Shroud skills]]
 +
| downed = [[Category:Downed skills]]
 +
| drowning = [[Category:Drowning skills]]
 +
| downed and drowning = [[Category:Downed skills]][[Category:Drowning skills]]
 +
| monster = [[Category:Monster skills]]
 +
| pet = [[Category:Pet skills]]
 +
| special
 +
| special action = [[Category:Special action skills]]
 +
| toy = [[Category:{{{toy|}}} skills]]
 +
| tonic = [[Category:{{{tonic|}}} skills]]
 +
| weapon kit
 +
| backpack kit
 +
| device kit = [[Category:{{{kit|}}} skills]]
 +
}}
 +
<!---Ground targeting--->
 +
{{#if: {{{ground-target|}}}
 +
| [[Category:Ground-targeted skills]]
 +
}}
 +
<!--Chain-->
 +
{{#if: {{{chain1|}}}
 +
| {{#ifeq: {{{chain1|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=1}} }}
 +
   {{#ifeq: {{{chain2|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=2}} }}
 +
  {{#ifeq: {{{chain3|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=3}} }}
 +
}}
 +
<!---Polymorph forms-->
 +
{{#switch: {{lc:{{{parent|}}}}}
 +
| polymorph tuna = [[Category:Tuna Form skills]]
 +
| polymorph moa = [[Category:Moa Form skills]]
 
}}
 
}}
{{#if: {{{mechanic weapon|}}}
+
<!---Activation type-->
  | [[Category:{{ucfirst:{{{mechanic weapon|}}}}} skills]]
+
{{#switch: {{lc:{{{activ-type}}}}}  
 +
  | chain = [[Category:Chain skills]]
 +
| channeled = [[Category:Channeled skills]]
 +
| charge = [[Category:Charge skills]]
 
}}
 
}}
}}</includeonly><noinclude>
+
}}{{#ifeq:{{{uw-replaced-by|none}}}|none|<!--display nothing when there is no replacement skill-->|:[[File:Not available underwater.png|x20px]] ''Это умение имеет [[underwater mode|подводную]] версию [[{{{uw-replaced-by}}}]]''}}{{#if:{{{uw-replaces|}}}|:[[File:Underwater.png|x20px]] ''Это умение является [[underwater mode|подводной]] версией [[{{{uw-replaces|}}}]]''}}
 +
{{Quotation|Внутриигровое описание <sup><nowiki>[</nowiki>[[Guild Wars 2 Wiki:Skill formatting|?]]<nowiki>]</nowiki></sup>|{{{description|''Описание отсутствует.''}}}{{#set:Has game description={{#dplreplace:{{{description|}}}|\[\[Category:Text errors\]\]}}}}
 +
{{{variables|}}}
 +
}} 
 +
{{clear}}<noinclude>
 
== Description ==
 
== Description ==
This infobox is used for [[skill]]s. Uses {{tl|Skill infobox/subobject}}, {{tl|Skill infobox/weapon slot}} and {{tl|Skill infobox/mechanic slot}}. See {{tl|Skill infobox/historical}} for SMW-free version used on version history pages.
 
 
== Usage ==
 
 
<pre>{{Skill infobox
 
<pre>{{Skill infobox
 
| name =  
 
| name =  
 
| icon =  
 
| icon =  
 
| description =  
 
| description =  
| description type =  
+
| variables =  
| facts =  
+
| activation =
 +
| initiative =
 +
| energy =
 +
| upkeep =
 +
| recharge =  
 
| profession =  
 
| profession =  
| specialization =
 
 
| race =  
 
| race =  
 
| slot =  
 
| slot =  
Строка 991: Строка 410:
 
| offhand =  
 
| offhand =  
 
| twohand =  
 
| twohand =  
| bundle =
+
| tool belt =
| tonic =
 
| mechanic weapon =
 
| mechanic trait =
 
| tool belt =  
 
 
| attunement =  
 
| attunement =  
| activity =  
+
| activity =
| kit =  
+
| kit =
 
| pet =  
 
| pet =  
| pet family =  
+
| pet-family =  
| monster =  
+
| monster =
| parent =  
+
| parent =
| uw replaced by =  
+
| uw-replaced-by =
| uw replaces =  
+
| uw-replaces =
 
| type =  
 
| type =  
| activation type =
+
| activ-type =  
| movement type =  
 
 
| chain1 =  
 
| chain1 =  
 
| chain2 =  
 
| chain2 =  
 
| chain3 =  
 
| chain3 =  
| weapon slot =
+
| weapon-slot =  
| mechanic slot =
+
| hero points =
| training track =
+
| ground-target =
| training order =  
 
| hero points =  
 
| ground target =  
 
 
| id =  
 
| id =  
| split =
 
| activation =
 
| ammunition =
 
| energy =
 
| health cost =
 
| page cost =
 
| initiative =
 
| upkeep =
 
| recharge =
 
 
| activation pvp =
 
| ammunition pvp =
 
| energy pvp =
 
| health cost pvp =
 
| page cost pvp =
 
| initiative pvp =
 
| recharge pvp =
 
| upkeep pvp =
 
 
| activation wvw =
 
| ammunition wvw =
 
| energy wvw =
 
| health cost wvw =
 
| page cost wvw =
 
| initiative wvw =
 
| recharge wvw =
 
| upkeep wvw =
 
 
}}</pre>
 
}}</pre>
  
Строка 1050: Строка 434:
 
All parameters are optional.
 
All parameters are optional.
 
;name
 
;name
: Skill name. Defaults to the page name if skipped; displays <tt>(unnamed skill)</tt> if included but left blank.
+
: Skill name. Defaults to the page name.
 
;icon
 
;icon
 
: Skill icon to show. If not explicitly stated, displays <tt>File:<nowiki><name></nowiki>.png</tt>; if it was not found, shows [[File:Skill.png|20px]] instead.
 
: Skill icon to show. If not explicitly stated, displays <tt>File:<nowiki><name></nowiki>.png</tt>; if it was not found, shows [[File:Skill.png|20px]] instead.
 
;description
 
;description
 
: Skill description.
 
: Skill description.
;description type
+
;variables
: Optional. Skill description type. On default the parameter ''type'' is used. Setting to "none" disables the skill description type.
 
;split
 
: Game modes that this skill applies to. See {{tl|Game mode version}}. Calls {{tl|Skill infobox/subobject}} for each game mode beside PvE to create subobjects.
 
: To set ''activation'', ''ammunition'', ''energy'', ''health cost'', ''page cost'', ''initiative'', ''recharge'' and  ''upkeep'' for a specific game mode: use the ''-wvw'' and ''-pvp'' parameters to set it. If the split is PvE | WvW + PvP, set only one of these parameters for the wvw+pvp version.
 
;facts
 
 
: The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{tl|skill fact}} template.
 
: The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{tl|skill fact}} template.
;missing facts
 
: Optional. Related skill facts that aren't shown in-game, uses the template {{tl|skill fact}} as the parameter "facts" does. This parameter has no visible result, however, the missing skill fact subobjects can be used in SMW queries.
 
 
;activation
 
;activation
: Activation time. Enter as a decimal, e.g. 1.25.
+
: Activation time. Enter as a decimal, e.g. 1.25.
;ammunition
 
: Ammunition (maximum count) number.
 
 
;initiative
 
;initiative
 
: Initiative cost.
 
: Initiative cost.
Строка 1074: Строка 449:
 
;upkeep
 
;upkeep
 
: Energy upkeep cost.
 
: Energy upkeep cost.
;health cost
 
: Health cost.
 
;page cost
 
: Page cost.
 
 
;recharge
 
;recharge
 
: Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set [[Property:Has recharge time]].
 
: Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set [[Property:Has recharge time]].
;supertype
 
: Skill supertype describing who can use the skill. On default the supertype is set automatically to one of the following allowed values:
 
:* "Profession": If ''profession'' is set to one of the nine professions: Guardian, Revenant, Warrior, Engineer, Ranger, Thief, Elementalist, Mesmer, Necromancer.
 
:* "Racial": If ''race'' is set to one of the five races: Asura, Charr, Human, Norn, Sylvari.
 
:* "Profession, Racial": If ''profession'' and ''race'' is set.
 
:* "Monster": If ''monster'' is set.
 
:* "Common": On default or if ''profession'' is set to "Common".
 
 
;profession
 
;profession
: Profession that uses the skill. Required if the specialization is set too.
+
: Profession that uses the skill.
;specialization
 
: Specialization required to use skill.
 
 
;race
 
;race
 
: Race that uses the skill.
 
: Race that uses the skill.
 
;slot
 
;slot
 
: Skill slot occupied by the skill:
 
: Skill slot occupied by the skill:
:: ''weapon'': Weapon skill.
+
:: '''<tt>weapon</tt>''': Weapon skill.
:: ''bundle'': Bundle weapon skill.
+
:: '''<tt>environmental</tt>''': Environmental weapon skill.
:: ''healing'': Healing skill.
+
:: '''<tt>healing</tt>''': Healing skill.
:: ''utility'': Utility skill.
+
:: '''<tt>utility</tt>''': Utility skill.
:: ''elite'': Elite skill.
+
:: '''<tt>elite</tt>''': Elite skill.
:: ''downed'': Downed skill.
+
:: '''<tt>downed</tt>''': Downed skill.
:: ''drowning'': Drowning skill.
+
:: '''<tt>drowning</tt>''': Drowning skill.
:: ''downed and drowning'': Both downed and drowning skill.
+
:: '''<tt>downed and drowning</tt>''': Both downed and drowning skill.
:: ''transform'': Transform skill.
+
:: '''<tt>celestial</tt>''': Ranger's skill in Celestial Avatar.
:: ''pet'': Pet skill.
+
:: '''<tt>deathshroud</tt>''': Necromancer's skill in Death Shroud.
:: ''mastery'': Mastery skill.
+
:: '''<tt>pet</tt>''': Pet skill.
:: ''mechanic'': Profession specific ability.
+
:: '''<tt>mechanic</tt>''': Profession specific ability.
:: ''toy'': Skills provided by toys.
+
:: '''<tt>monster</tt>''': Monster skill.
:: ''tonic'': Skills provided by tonics.
+
:: '''<tt>toy</tt>''': Skills provided by toys.
:: ''trait'': Skills provided by traits. Also use the <tt>trait</tt> parameter to link to the trait.
+
:: '''<tt>tonic</tt>''': Skills provided by tonics.
:: ''special action'': Additional skills which can appear above the skill bar during certain fights.
+
:: '''<tt>trait</tt>''': Skills provided by traits.
 +
: ...otherwise direct input.
 
;mainhand
 
;mainhand
 
: Weapon held in the main hand.
 
: Weapon held in the main hand.
Строка 1116: Строка 479:
 
: Weapon held in the off-hand.
 
: Weapon held in the off-hand.
 
;twohand
 
;twohand
: Weapon held in both hands.
+
: Weapon held in both hands, including environmental weapons.
;requires offhand
 
: Off-hand weapon that is required for this skill. Can be set to "none".
 
;bundle
 
: Bundles that grant the skill.
 
;tonic
 
: Tonics that grant the skill. Use with the <code>| slot = tonic</code> parameter.
 
;mechanic weapon
 
: Weapon related to a certain profession mechanic.
 
;mechanic trait
 
: Trait related to a certain profession mechanic.
 
 
;tool belt
 
;tool belt
 
: The associated tool belt skill.
 
: The associated tool belt skill.
Строка 1132: Строка 485:
 
: Attunement for elementalist's weapon skills.
 
: Attunement for elementalist's weapon skills.
 
;activity
 
;activity
: The activity in which the skill is available. Multiple activites can be separated with a comma.
+
: The activity in which the skill is available.
 
;kit
 
;kit
: The [[engineering kit]] that provides the skill.
+
: The weapon or device kit that provides the skill.  
 
;pet
 
;pet
 
: Pet species name (e.g. [[Jaguar]]), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally.
 
: Pet species name (e.g. [[Jaguar]]), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally.
;pet family
+
;pet-family
 
: Pet family name (e.g. [[Feline]]), for skills common to that family.
 
: Pet family name (e.g. [[Feline]]), for skills common to that family.
;archetype
 
: Pet archetype, for skills that require that archetype.
 
 
;monster
 
;monster
: The monster or monster type that uses this skill. Multiple monsters can be specified with semi-colons.
+
: The monster or monster type that uses this skill
 
;parent
 
;parent
 
: Parent skill — the skill which gives access to this skill.
 
: Parent skill — the skill which gives access to this skill.
;uw replaced by
+
;uw-replaced-by
 
: For skills that are not usable [[underwater mode|underwater]].
 
: For skills that are not usable [[underwater mode|underwater]].
 
:: If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill.
 
:: If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill.
 
:: If the skill is not usable underwater and ''does not'' have a replacment, input <tt>none</tt>.
 
:: If the skill is not usable underwater and ''does not'' have a replacment, input <tt>none</tt>.
;uw replaces
+
;uw-replaces
 
: For underwater skills that replace a normal skill, name of the skill it replaces.
 
: For underwater skills that replace a normal skill, name of the skill it replaces.
:: If the skill is only usable underwater and ''does not'' have a land replacment, input <tt>none</tt>.
 
 
;type
 
;type
: Skill type, such as [[signet]]. Can also be set to [[sigil]] or [[rune]].
+
: Skill type, such as [[signet]].
;sort type
+
;activ-type
: Skill sort type. On default: it inherits the skill type from the parameter ''type'', else if it inherits ''chain1'' skill type, else it sets "Skill without type".
 
;sort
 
: For grouping and sorting skills. On default: it inherits ''chain1'' skill page name, else it uses page name.
 
;activation type
 
 
: Activation type:
 
: Activation type:
 
:: '''<tt>chain</tt>''': Chain skill.
 
:: '''<tt>chain</tt>''': Chain skill.
 
:: '''<tt>channeled</tt>''' or '''<tt>hold</tt>''': Channeled skill.
 
:: '''<tt>channeled</tt>''' or '''<tt>hold</tt>''': Channeled skill.
 
:: '''<tt>charge</tt>''': Charge skill.
 
:: '''<tt>charge</tt>''': Charge skill.
;movement type
+
;chain1 .. chain3:Skill sequence. Set with the names of the skills in the chain.
: Movement type:
+
;weapon-slot
:: '''<tt>leap</tt>''': [[Leap]] skill.
 
:: '''<tt>retreat</tt>''': [[Retreat]] skill.
 
:: '''<tt>shadowstep</tt>''': [[Shadowstep (mechanic)|Shadowstep]] skill.
 
:: '''<tt>teleport</tt>''': [[Teleport]] skill.
 
;chain1 .. chain4
 
: Skill sequence. Set with the names of the skills in the chain.
 
;weapon slot
 
 
: Weapon skills only. Used to indicate which fixed position the skill has on a skill bar.
 
: Weapon skills only. Used to indicate which fixed position the skill has on a skill bar.
;mechanic slot
 
: Profession mechanic skills only. Used to indicate which fixed position the skill has on a profession mechanic skill bar.
 
;training track
 
: Optional, should be automatically calculated. Slot (heal/utility/elite) skills only. Used to indicate the associated training track. Sets [[Property:Is for training track]].
 
;training order
 
: Slot (heal/utility/elite) skills only. Used to identify the unlock order. Sets [[Property:Has training unlock order]].
 
 
;hero points
 
;hero points
: Slot (heal/utility/elite) skills only. Used to indicate how many hero points required to unlock the skill. Sets [[Property:Has training hero point cost]].
+
: Slot skills only. Used to indicate how many hero points required to unlock the skill.
;ground target
+
;ground-target
: Whether the skill has [[Targeting|ground targeting]] or not. Parameter expects type of ground targeting, but providing anything will automatically display [[File:Ground target aim.png|20px]] to the rightmost of upper properties.
+
: Whether the skill has [[ground targeting]] or not. Parameter expects type of ground targeting, but providing anything will automatically display [[File:Ground_target_aim.png|20px]] to the rightmost of upper properties.
;damage type
 
: Optional. Some bundle skills have a cosmetic [[damage type]].
 
;summons
 
: Used to link to any npc or object summoned by this skill. Seperate multiple summons with a comma.
 
 
;id
 
;id
:The skill's internal ID as reported by skill chat links and [[API:2/skills]]. Generates a game link in the infobox. Separate multiple ids with a comma.
+
:The skill's internal ID. Generates a game link in the infobox.
;palette id
 
:The skill palette ID as reported by build chat links and [[API:2/professions]] with the url parameter <code>v=latest</code>. This parameter sets the property [[Property:Has skill palette id]] but is not displayed on the page. Separate multiple palette ids with a comma.
 
 
;categorize
 
;categorize
 
: Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter.
 
: Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter.
 
;status
 
;status
 
: Optional. Status of skill. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default).
 
: Optional. Status of skill. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default).
;status notes
+
;release
: Optional. Allows provision of additional reason for the given status.
+
: Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{tl|infobox release}} for options.
;status date
+
;historical
:Optional. Sets the date of the update that marked this skill as historical (in YYYY-MM-DD format).
+
: Optional. (legacy parameter). Duplicates function of setting <code>status = historical</code>. ''y'' displays the {{tl|historical content}} notice.
;requires
 
: Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{tl|infobox requires}} for options.
 
;gallery1 ... gallery5
 
: Optional. Gallery of images. Defaults to <code><nowiki>{{PAGENAME}}</nowiki></code>.jpg.
 
;gallery1-text ... gallery5-text
 
: Optional. Image descriptions.
 
  
=== Examples ===
+
== Examples ==
 
<pre>
 
<pre>
 
{{Skill infobox
 
{{Skill infobox
Строка 1213: Строка 534:
 
| activation = 1.5
 
| activation = 1.5
 
| recharge = 45
 
| recharge = 45
| facts = {{skill fact|bleeding|5}}
+
| variables = {{skill fact|bleeding|5}}
| profession = elementalist
 
 
| specialization = tempest
 
| specialization = tempest
| slot = Weapon
+
| slot = weapon
 
| twohand = staff
 
| twohand = staff
 
| attunement = fire
 
| attunement = fire
| weapon slot = 5
+
| weapon-slot = 5
| ground target = circle
+
| ground-target = circle
 
| id = 12345
 
| id = 12345
 
}}</pre>
 
}}</pre>
 
{{skill infobox
 
{{skill infobox
| icon = Firestorm.png
+
| icon = Skill.png
 
| description = This is an example.
 
| description = This is an example.
 
| activation = 1.5
 
| activation = 1.5
 
| recharge = 45
 
| recharge = 45
| facts = {{skill fact|bleeding|5}}
+
| variables = {{skill fact|bleeding|5}}
| profession = elementalist
 
 
| specialization = tempest
 
| specialization = tempest
| slot = Weapon
+
| slot = weapon
 
| twohand = staff
 
| twohand = staff
 
| attunement = fire
 
| attunement = fire
| weapon slot = 5
+
| weapon-slot = 5
| ground target = circle
+
| ground-target = circle
 
| id = 12345
 
| id = 12345
 
| categorize = n
 
| categorize = n
 
}}
 
}}
 
+
[[Category:Infobox templates|Skill]]</noinclude>
[[Category:Infobox templates]]
 
</noinclude>
 

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