Шаблон:Weapon skill table row format — различия между версиями
Материал из Guild Wars 2 wiki
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− | <includeonly>|- class="{{lc:{{{5|}}}}} {{{class|}}}" | + | <includeonly>{{#vardefine:this_profession|{{{5|}}}}}{{#vardefine:this_specialization|{{{6|}}}}}{{#vardefine:this_weapon_slot|{{{9|}}}}}{{#vardefine:this_weapon|{{#if:{{{15|}}}|{{{15}}}|{{#if:{{{16|}}}|{{{16}}}|{{#if:{{{17|}}}|{{{17}}}}}}}}}}}{{#vardefine:this_attunement|{{{20|}}}}}<!-- |
− | | style=" | + | -->{{#switch: {{#var:header css class{{#var:table id}}}}|<!-- empty, not defined yet-->={{#vardefine:header css class{{#var:table id}}|{{lc:{{{5|}}}}}}}|<!-- same class -->{{lc:{{{5|}}}}}=|<!-- dummy class to distinguish from emtpy -->#default={{#vardefine:header css class{{#var:table id}}|white}}}}<!-- |
− | | <span style="vertical-align:middle;">{{#switch: {{#if: {{{chain|}}}|{{lc:{{{chain|}}}}}|{{lc:{{{ | + | |
+ | Profession subheader | ||
+ | |||
+ | -->{{#ifeq: {{#var:showProfessionSubheader|false}}|true | ||
+ | | {{#ifeq: {{#var:this_profession}}{{#var:this_specialization}}|{{#var:last_profession}}{{#var:last_specialization}}|<!-- same profession+specialization, do nothing --> | ||
+ | | {{#vardefine:last_profession|{{#var:this_profession}}}}{{#vardefine:last_specialization|{{#var:this_specialization}}}}{{#vardefine:last_weapon|<!-- new profession section, reset weapon -->}} | ||
+ | {{!}}- class="{{lc:{{{5|}}}}}" | ||
+ | ! colspan="7" {{!}} {{#tag: {{#var:profession heading|h4}}|{{#ifeq: {{#var:this_specialization}}|| {{ {{#var:this_profession}} }} [[{{#var:this_profession}}]] | {{ {{#var:this_specialization}} }} [[{{#var:this_specialization}}]] }} }} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | }}<!-- | ||
+ | |||
+ | Weapon subheader | ||
+ | |||
+ | -->{{#ifeq: {{#var:showWeaponSubheader|false}}|true | ||
+ | | {{#ifeq: {{#var:this_weapon}}|{{#var:last_weapon}}|<!-- same weapon, do nothing --> | ||
+ | |<!-- #var:last_weapon needed below, updated there -->{{#vardefine:last_attunement|<!-- new weapon section, reset attunement -->}} | ||
+ | {{!}}- class="{{lc:{{{5|}}}}}" | ||
+ | ! colspan="7" {{!}} {{#tag: {{#switch: {{#var:weapon heading}} | plain = span | #default = {{#var:weapon heading|h5}} }} | {{#arraymap:{{#var:this_weapon}}|,|@@@|[[@@@]]|, <nowiki/>}} {{#ifeq: {{#var:showProfessionSubheader|false}}|true||{{#ifeq: {{{6|}}}|<!--empty-->||<small>(requires {{ {{{6|}}} }} [[{{{6|}}}]])</small>}} }} }} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | }}<!-- | ||
+ | |||
+ | Attunement subheader | ||
+ | |||
+ | -->{{#ifeq: {{#var:showAttunementSubheader|false}}|true | ||
+ | | {{#ifeq: {{#var:this_attunement}}|{{#var:do not show this attunement header}} Attunement|<!-- one attunement only skills, do not display this obivous attunement header --> | ||
+ | | {{#ifeq: {{#var:this_attunement}}|{{#var:last_attunement}}|<!-- do nothing --> | ||
+ | | {{#vardefine:last_attunement|{{#var:this_attunement}}}} {{#if:{{#var:this_attunement}} | | ||
+ | {{!}}- class="{{lc:{{{5|}}}}}" | ||
+ | {{!}} colspan="7" style="border-bottom-style:hidden;" {{!}} {{#arraymap: {{#var:this_attunement}}|,|@@@|{{borderless|@@@.png|20|@@@|link=@@@}}|}} {{#arraymap: {{#var:this_attunement}}|,|@@@|[[@@@|{{#replace:@@@|Attunement}}]]|<nowiki> + </nowiki>}} Attunement}} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | }} | ||
+ | }}<!-- | ||
+ | |||
+ | Weapon skill row | ||
+ | |||
+ | -->|- class="{{lc:{{{5|}}}}} {{{class|}}}" | ||
+ | | {{#if: {{{18|}}}|F{{{18|}}}|{{{9|}}}}} | ||
+ | | <span style="vertical-align:middle;">{{#switch: {{#if: {{{chain|}}}|{{lc:{{{chain|}}}}}|{{#ifeq: {{lc:{{{8|}}}}}|chain|<!-- ignore skill type "chain", determine it on chain position number -->|{{lc:{{{8|}}}}}}}}} | ||
| n | no | none = | | n | no | none = | ||
| chain = [[File:Redirect Arrow.png|25px|link=|Цепочка]] | | chain = [[File:Redirect Arrow.png|25px|link=|Цепочка]] | ||
Строка 9: | Строка 49: | ||
| stealth | stealth attack = [[File:Chain Arrow Toolbelt.png|25px|link=Stealth Attack|Атака невидимки]] | | stealth | stealth attack = [[File:Chain Arrow Toolbelt.png|25px|link=Stealth Attack|Атака невидимки]] | ||
| ambush = [[File:Chain Arrow Toolbelt.png|25px|link=Ambush|Засада]] | | ambush = [[File:Chain Arrow Toolbelt.png|25px|link=Ambush|Засада]] | ||
− | | #default = {{#ifexpr: {{#if:{{{ | + | | #default = {{#if: {{#var:last_weapon}}{{#var:last_weapon_slot}}<!-- checking if empty due to #var caching bug --> |
− | }}{{borderless|{{#sub:{{{3|}}}|5}}|25|link={{{1}}}}} [[{{{1}}}|{{{2|}}}]]</span> {{#if: {{{ | + | | <!-- automatic -->{{#ifeq: {{#var:this_weapon}}{{#var:this_weapon_slot}}|{{#var:last_weapon}}{{#var:last_weapon_slot}}|{{#ifexpr: {{#if:{{{10|}}}|{{{10|}}}|1}} > 1|[[File:Redirect Arrow.png|25px|link=|Цепочка]]}}}} |
− | {{#ifeq: {{#var:showWeapon}}|true|{{!}} {{# | + | | <!-- manual case -->{{#ifexpr: {{#if:{{{10|}}}|{{{10|}}}|1}} > 1|[[File:Redirect Arrow.png|25px|link=|Цепочка]]}}}}}}{{#vardefine:last_weapon|{{#var:this_weapon}}}}{{#vardefine:last_weapon_slot|{{#var:this_weapon_slot}}}}<!-- |
− | {{#ifeq: {{#var:showType }}|true|{{!}} {{#if: {{{ | + | -->{{borderless|{{#sub:{{{3|}}}|5}}|25|link={{{1}}}}} [[{{{1}}}|{{{2|}}}]]</span> {{#if: {{{19|}}}|<small>{{#ifeq:{{{19|}}}|None|(без оружия в левой руке)|(с [[{{{13|}}}|{{#switch:{{lc:{{{19|}}}}}|dagger=кинжалом|pistol=пистолетом|#default={{{19|}}}}}]] в левой руке)}}</small>}}<!-- |
− | | style="text-align:center;" | {{#ifeq:{{{ | + | -->{{#ifeq: {{#ifeq: {{{7|}}}|Weapon|false|{{#var:showUnderwater}}}}|true|<span style="float:right">{{#switch:{{{21|}}}|N|Land only=[[File:Not available underwater.png|20px|link=Underwater mode#Подводные умения|Недоступно под водой]]|Underwater only=[[File:Underwater.png|link=Underwater mode#Подводные умения|Подводное умение]]}}</span>}} |
− | | style="text-align:center; | + | {{#ifeq: {{#var:showWeapon}}|true|{{!}} {{#arraymap:{{#var:this_weapon}}|,|@@@|[[@@@|{{rus lang|weapon|@@@}}]]|, <nowiki/>}} | |
− | {{#ifeq: {{#var:showEnergy}}|true|{{!}} style="text-align:center; | + | {{#ifeq: {{#var:showType }}|true|{{!}} {{#if: {{{8|}}} | {{#arraymap:{{{8 }}}|,|@@@|[[@@@|{{rus lang|skill type|@@@}}]]|, <nowiki/>}} }} }} }} |
− | | style="text-align:center; | + | | style="text-align:center;" | {{#ifeq:{{{22}}}|Y|[[File:Ground_target_aim.png|18px|Прицеливание на землю|link=Targeting#Прицеливание на землю]]}} |
− | | {{{4|}}} | + | | style="text-align:center;" | {{fraction|{{{11|}}}}} |
+ | {{#ifeq: {{#var:showEnergy}}|true|{{!}} style="text-align:center;" {{!}} {{{14|}}}{{#ifeq:{{#var:showInitiative}}|true|{{!}}}}}}{{#ifeq:{{#var:showInitiative}}|true|{{!}} style="text-align:center;" {{!}} {{{13|}}} }} | ||
+ | | style="text-align:center;" | {{fraction|{{{12|}}} }} | ||
+ | | {{{4|}}} | ||
</includeonly><noinclude> | </includeonly><noinclude> | ||
− | Called as a semantic result template by [[Template:Weapon skill table row]]. | + | Called as a semantic result template by [[Template:Weapon skill table row]] and [[Template:Weapon skill table]]. |
=== Input parameter list === | === Input parameter list === | ||
− | # | + | # Skill |
# Has canonical name | # Has canonical name | ||
# Has game icon | # Has game icon | ||
# Has game description | # Has game description | ||
# Is for profession | # Is for profession | ||
+ | # Is for specialization | ||
+ | # Has skill context | ||
# Has skill type | # Has skill type | ||
# Has skill slot number | # Has skill slot number | ||
+ | # Has chain sequence position | ||
# Has activation time | # Has activation time | ||
# Has recharge time | # Has recharge time | ||
Строка 34: | Строка 80: | ||
# Has energy cost | # Has energy cost | ||
# Is for weapon | # Is for weapon | ||
+ | # Is for bundle | ||
+ | # Has parent skill | ||
+ | # Has profession mechanic slot number | ||
# Requires offhand | # Requires offhand | ||
− | # | + | # Is for attunement |
# Is usable underwater | # Is usable underwater | ||
# Is ground targeted | # Is ground targeted |
Версия 09:07, 15 июля 2020
Called as a semantic result template by Template:Weapon skill table row and Template:Weapon skill table.
Input parameter list
- Skill
- Has canonical name
- Has game icon
- Has game description
- Is for profession
- Is for specialization
- Has skill context
- Has skill type
- Has skill slot number
- Has chain sequence position
- Has activation time
- Has recharge time
- Has initiative cost
- Has energy cost
- Is for weapon
- Is for bundle
- Has parent skill
- Has profession mechanic slot number
- Requires offhand
- Is for attunement
- Is usable underwater
- Is ground targeted