Шаблон:Weapon skill table row format — различия между версиями

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<includeonly>|- class="{{lc:{{{5|}}}}} {{{class|}}}"
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<includeonly>{{#vardefine:this_profession|{{{5|}}}}}{{#vardefine:this_specialization|{{{6|}}}}}{{#vardefine:this_weapon_slot|{{{9|}}}}}{{#vardefine:this_weapon|{{#if:{{{15|}}}|{{{15}}}|{{#if:{{{16|}}}|{{{16}}}|{{#if:{{{17|}}}|{{{17}}}}}}}}}}}{{#vardefine:this_attunement|{{{20|}}}}}<!--
| style="text-align:center;" | {{{7|}}}
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-->{{#switch: {{#var:header css class{{#var:table id}}}}|<!-- empty, not defined yet-->={{#vardefine:header css class{{#var:table id}}|{{lc:{{{5|}}}}}}}|<!-- same class -->{{lc:{{{5|}}}}}=|<!-- dummy class to distinguish from emtpy -->#default={{#vardefine:header css class{{#var:table id}}|white}}}}<!--
| <span style="vertical-align:middle;">{{#switch: {{#if: {{{chain|}}}|{{lc:{{{chain|}}}}}|{{lc:{{{6|}}}}}}}
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 +
Profession subheader
 +
 
 +
-->{{#ifeq: {{#var:showProfessionSubheader|false}}|true
 +
| {{#ifeq: {{#var:this_profession}}{{#var:this_specialization}}|{{#var:last_profession}}{{#var:last_specialization}}|<!-- same profession+specialization, do nothing -->
 +
  | {{#vardefine:last_profession|{{#var:this_profession}}}}{{#vardefine:last_specialization|{{#var:this_specialization}}}}{{#vardefine:last_weapon|<!-- new profession section, reset weapon -->}}
 +
{{!}}- class="{{lc:{{{5|}}}}}"
 +
! colspan="7" {{!}} {{#tag: {{#var:profession heading|h4}}|{{#ifeq: {{#var:this_specialization}}|| {{ {{#var:this_profession}} }} [[{{#var:this_profession}}]] | {{ {{#var:this_specialization}} }} [[{{#var:this_specialization}}]] }} }}
 +
{{!}}-
 +
  }}
 +
}}<!--
 +
 
 +
Weapon subheader
 +
 
 +
-->{{#ifeq: {{#var:showWeaponSubheader|false}}|true
 +
| {{#ifeq: {{#var:this_weapon}}|{{#var:last_weapon}}|<!-- same weapon, do nothing -->
 +
  |<!-- #var:last_weapon needed below, updated there -->{{#vardefine:last_attunement|<!-- new weapon section, reset attunement -->}}
 +
{{!}}- class="{{lc:{{{5|}}}}}"  
 +
! colspan="7" {{!}} {{#tag: {{#switch: {{#var:weapon heading}} | plain = span | #default = {{#var:weapon heading|h5}} }} | {{#arraymap:{{#var:this_weapon}}|,|@@@|[[@@@]]|, <nowiki/>}} {{#ifeq: {{#var:showProfessionSubheader|false}}|true||{{#ifeq: {{{6|}}}|<!--empty-->||<small>(requires {{ {{{6|}}} }} [[{{{6|}}}]])</small>}} }} }}
 +
{{!}}-
 +
  }}
 +
}}<!--
 +
 
 +
Attunement subheader
 +
 
 +
-->{{#ifeq: {{#var:showAttunementSubheader|false}}|true
 +
| {{#ifeq: {{#var:this_attunement}}|{{#var:do not show this attunement header}} Attunement|<!-- one attunement only skills, do not display this obivous attunement header -->
 +
  | {{#ifeq: {{#var:this_attunement}}|{{#var:last_attunement}}|<!-- do nothing -->
 +
      | {{#vardefine:last_attunement|{{#var:this_attunement}}}} {{#if:{{#var:this_attunement}} |
 +
{{!}}- class="{{lc:{{{5|}}}}}"
 +
{{!}} colspan="7" style="border-bottom-style:hidden;" {{!}} {{#arraymap: {{#var:this_attunement}}|,|@@@|{{borderless|@@@.png|20|@@@|link=@@@}}|}} {{#arraymap: {{#var:this_attunement}}|,|@@@|[[@@@|{{#replace:@@@|Attunement}}]]|<nowiki> + </nowiki>}} Attunement}}
 +
{{!}}-
 +
    }}
 +
  }}
 +
}}<!--
 +
 
 +
Weapon skill row
 +
 
 +
-->|- class="{{lc:{{{5|}}}}} {{{class|}}}"
 +
| {{#if: {{{18|}}}|F{{{18|}}}|{{{9|}}}}}
 +
| <span style="vertical-align:middle;">{{#switch: {{#if: {{{chain|}}}|{{lc:{{{chain|}}}}}|{{#ifeq: {{lc:{{{8|}}}}}|chain|<!-- ignore skill type "chain", determine it on chain position number -->|{{lc:{{{8|}}}}}}}}}
 
  | n | no | none =
 
  | n | no | none =
 
  | chain = [[File:Redirect Arrow.png|25px|link=|Цепочка]]
 
  | chain = [[File:Redirect Arrow.png|25px|link=|Цепочка]]
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  | stealth | stealth attack = [[File:Chain Arrow Toolbelt.png|25px|link=Stealth Attack|Атака невидимки]]
 
  | stealth | stealth attack = [[File:Chain Arrow Toolbelt.png|25px|link=Stealth Attack|Атака невидимки]]
 
  | ambush = [[File:Chain Arrow Toolbelt.png|25px|link=Ambush|Засада]]
 
  | ambush = [[File:Chain Arrow Toolbelt.png|25px|link=Ambush|Засада]]
  | #default = {{#ifexpr: {{#if:{{{14|}}}|{{{14|}}}|1}} > 1|[[File:Redirect Arrow.png|25px|link=|Цепочка]]}}
+
  | #default = {{#if: {{#var:last_weapon}}{{#var:last_weapon_slot}}<!-- checking if empty due to #var caching bug -->
}}{{borderless|{{#sub:{{{3|}}}|5}}|25|link={{{1}}}}}&nbsp;[[{{{1}}}|{{{2|}}}]]</span> {{#if: {{{13|}}}|<small>{{#ifeq:{{{13|}}}|None|(без оружия в левой руке)|(с [[{{{13|}}}|{{#switch:{{lc:{{{13|}}}}}|dagger=кинжалом|pistol=пистолетом|#default={{{13|}}}}}]] в левой руке)}}</small>}}{{#ifeq:{{#var:showUnderwater}}|true|<span style="float:right">{{#switch:{{{15|}}}|N|Land only=[[File:Not available underwater.png|20px|link=Underwater mode#Подводные умения|Недоступно под водой]]|Underwater only=[[File:Underwater.png|link=Underwater mode#Подводные умения|Подводное умение]]}}</span>}}
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              | <!-- automatic  -->{{#ifeq: {{#var:this_weapon}}{{#var:this_weapon_slot}}|{{#var:last_weapon}}{{#var:last_weapon_slot}}|{{#ifexpr: {{#if:{{{10|}}}|{{{10|}}}|1}} > 1|[[File:Redirect Arrow.png|25px|link=|Цепочка]]}}}}
{{#ifeq: {{#var:showWeapon}}|true|{{!}} {{#if: {{{12|}}} | [[{{{12|}}}|{{rus lang|weapon|{{{12|}}}}}]] }} |
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              | <!-- manual case -->{{#ifexpr: {{#if:{{{10|}}}|{{{10|}}}|1}} > 1|[[File:Redirect Arrow.png|25px|link=|Цепочка]]}}}}}}{{#vardefine:last_weapon|{{#var:this_weapon}}}}{{#vardefine:last_weapon_slot|{{#var:this_weapon_slot}}}}<!--
{{#ifeq: {{#var:showType  }}|true|{{!}} {{#if: {{{6|}}}  | {{#arraymap:{{{6}}}|,|@@@|[[@@@|{{rus lang|skill type|@@@}}]]|,&#32;}} }} }} }}
+
-->{{borderless|{{#sub:{{{3|}}}|5}}|25|link={{{1}}}}}&nbsp;[[{{{1}}}|{{{2|}}}]]</span> {{#if: {{{19|}}}|<small>{{#ifeq:{{{19|}}}|None|(без оружия в левой руке)|(с [[{{{13|}}}|{{#switch:{{lc:{{{19|}}}}}|dagger=кинжалом|pistol=пистолетом|#default={{{19|}}}}}]] в левой руке)}}</small>}}<!--
| style="text-align:center;" | {{#ifeq:{{{16}}}|Y|[[File:Ground_target_aim.png|18px|Прицеливание на землю|link=Targeting#Прицеливание на землю]]}}
+
-->{{#ifeq: {{#ifeq: {{{7|}}}|Weapon|false|{{#var:showUnderwater}}}}|true|<span style="float:right">{{#switch:{{{21|}}}|N|Land only=[[File:Not available underwater.png|20px|link=Underwater mode#Подводные умения|Недоступно под водой]]|Underwater only=[[File:Underwater.png|link=Underwater mode#Подводные умения|Подводное умение]]}}</span>}}
| style="text-align:center;" data-sort-value="{{{8|0}}}" | {{fraction|{{{8|}}}}}
+
{{#ifeq: {{#var:showWeapon}}|true|{{!}} {{#arraymap:{{#var:this_weapon}}|,|@@@|[[@@@|{{rus lang|weapon|@@@}}]]|, <nowiki/>}} |
{{#ifeq: {{#var:showEnergy}}|true|{{!}} style="text-align:center;" data-sort-value="{{{11|0}}}" {{!}} {{{11|}}}{{#ifeq:{{#var:showInitiative}}|true|{{!}}}}}}{{#ifeq:{{#var:showInitiative}}|true|{{!}} style="text-align:center;" data-sort-value="{{{10|0}}}" {{!}} {{{10|}}} }}
+
{{#ifeq: {{#var:showType  }}|true|{{!}} {{#if: {{{8|}}}  | {{#arraymap:{{{8 }}}|,|@@@|[[@@@|{{rus lang|skill type|@@@}}]]|, <nowiki/>}} }} }} }}
| style="text-align:center;" data-sort-value="{{{9|0}}}" | {{fraction|{{{9|}}} }}
+
| style="text-align:center;" | {{#ifeq:{{{22}}}|Y|[[File:Ground_target_aim.png|18px|Прицеливание на землю|link=Targeting#Прицеливание на землю]]}}
| {{{4|}}}
+
| style="text-align:center;" | {{fraction|{{{11|}}}}}
 +
{{#ifeq: {{#var:showEnergy}}|true|{{!}} style="text-align:center;" {{!}} {{{14|}}}{{#ifeq:{{#var:showInitiative}}|true|{{!}}}}}}{{#ifeq:{{#var:showInitiative}}|true|{{!}} style="text-align:center;" {{!}} {{{13|}}} }}
 +
| style="text-align:center;" | {{fraction|{{{12|}}} }}
 +
| {{{4|}}}  
 
</includeonly><noinclude>
 
</includeonly><noinclude>
Called as a semantic result template by [[Template:Weapon skill table row]].
+
Called as a semantic result template by [[Template:Weapon skill table row]] and [[Template:Weapon skill table]].
  
 
=== Input parameter list ===
 
=== Input parameter list ===
# PAGENAME
+
# Skill
 
# Has canonical name
 
# Has canonical name
 
# Has game icon
 
# Has game icon
 
# Has game description
 
# Has game description
 
# Is for profession
 
# Is for profession
 +
# Is for specialization
 +
# Has skill context
 
# Has skill type
 
# Has skill type
 
# Has skill slot number
 
# Has skill slot number
 +
# Has chain sequence position
 
# Has activation time
 
# Has activation time
 
# Has recharge time
 
# Has recharge time
Строка 34: Строка 80:
 
# Has energy cost
 
# Has energy cost
 
# Is for weapon
 
# Is for weapon
 +
# Is for bundle
 +
# Has parent skill
 +
# Has profession mechanic slot number
 
# Requires offhand
 
# Requires offhand
# Has chain sequence position
+
# Is for attunement
 
# Is usable underwater
 
# Is usable underwater
 
# Is ground targeted
 
# Is ground targeted

Версия 09:07, 15 июля 2020

Called as a semantic result template by Template:Weapon skill table row and Template:Weapon skill table.

Input parameter list

  1. Skill
  2. Has canonical name
  3. Has game icon
  4. Has game description
  5. Is for profession
  6. Is for specialization
  7. Has skill context
  8. Has skill type
  9. Has skill slot number
  10. Has chain sequence position
  11. Has activation time
  12. Has recharge time
  13. Has initiative cost
  14. Has energy cost
  15. Is for weapon
  16. Is for bundle
  17. Has parent skill
  18. Has profession mechanic slot number
  19. Requires offhand
  20. Is for attunement
  21. Is usable underwater
  22. Is ground targeted