Ammunition skill
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Версия от 05:43, 20 августа 2017; Blood (обсуждение | вклад) (Новая страница: «{{otheruses redirect|Ammunition|the effect associated with Solvent Sprayer|Ammunition (effect)}} The Ammunition System, or '''ammo system''' for short, is…»)
- "Ammunition" перенаправляет сюда. Для the effect associated with Solvent Sprayer, смотрите Ammunition (effect).
The Ammunition System, or ammo system for short, is a mechanic given to certain skills, allowing them to be cast repeatedly within a short amount of time before going on cooldown.
Содержание
Mechanics
- Ammo skills have a maximum number of uses that regenerates over time.
- Each ammo skill has a short recharge between uses that varies per skill.
- Count Recharge and recharge between uses are affected by recharge-reduction skills and traits.
- Maximum Count - The maximum number of times the skill can be used before going on cooldown.
- Count Recharge - The time it takes to regain one ammo. There is a thin white border around the skill indicating how much time is remaining until you gain another ammo.
- Only one ammo is regenerated at a time for a given skill (i.e. if 2 ammo is missing on a skill that takes 20 seconds to recharge each, it will take 40 seconds to fully recover all ammo)
Skills with ammo
- Elementalist
- Engineer
- Mesmer
- Guardian
- Necromancer
- Lich's Gaze - in Lich Form
- Thief
- Warrior
Related traits
- Eternal Armory - Призрачное оружие получает дополнительное использование и поджигает противников при первом ударе.
Trivia
- The Ammunition System was added during the August 8, 2017 patch.