Редактирование: April 2014 Feature Pack

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{{Release infobox
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[[File:April 2014 Feature Pack banner.png|right|500px]]
| date = 2014-02-04
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{{Quotation|Official website|Prepare to experience Guild Wars 2 as never before! The April 2014 Feature Pack is the first release to focus exclusively on in-game features, and it's bringing in brand-new systems, improvements to existing features, balance updates, and more!}}
| banner = April 2014 Feature Pack banner.png
 
| quote = Prepare to experience Guild Wars 2 as never before! The April 2014 Feature Pack is the first release to focus exclusively on in-game features, and it's bringing in brand-new systems, improvements to existing features, balance updates, and more!
 
}}
 
  
[[April 2014 Feature Pack]] is a [[release]] focusing entirely on in-game features that launched on [[Game updates/2014-04-15|April 15, 2014]].
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[[April 2014 Feature Pack]] is a [[release]] focusing entirely on in-game features set for launch on [[Game updates/2014-04-15|April 15, 2014]].
  
== Особенности ==
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== Новые особенности ==
 
=== [[Trait]] system redesign ===
 
=== [[Trait]] system redesign ===
 
{{see|User:Dr ishmael/Feature pack/XIII{{!}}List of new traits}}
 
{{see|User:Dr ishmael/Feature pack/XIII{{!}}List of new traits}}
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** Two-handed weapons get two sigil slots.
 
** Two-handed weapons get two sigil slots.
 
** Some sigils with an effect on crit now work on hit.
 
** Some sigils with an effect on crit now work on hit.
** On-kill stacking effects disappear upon unequipping the weapon with the sigil, performing weapon swaps, and moving in and/or out of water.
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** On-kill stacking effects disappear upon unequipping the weapon with the sigil. (Does not apply upon [[weapon swap]].) Killing players in both SPvP and WvW grants 5 stacks.
** Killing players in SPvP and WvW grants 5 stacks.
 
 
* Overall tweaks and rework to many [[skill]]s and [[trait]]s, including [[pet]] and [[turret]] AI updates and bug fixes.
 
* Overall tweaks and rework to many [[skill]]s and [[trait]]s, including [[pet]] and [[turret]] AI updates and bug fixes.
  
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* [[Town clothing]] is being converted into single-slot "Outfits" which can be toggled on/off similar to how helms, gloves, and back items currently work.
 
* [[Town clothing]] is being converted into single-slot "Outfits" which can be toggled on/off similar to how helms, gloves, and back items currently work.
 
** Applying skins to the outfit slot will not cost any Transmutation Charges.
 
** Applying skins to the outfit slot will not cost any Transmutation Charges.
** Outfits will be persistent at all times - entering combat will no longer force you into your armor set.<ref>https://forum-en.gw2archive.eu/forum/game/gw2/Wearable-costumes-in-combat/3808902</ref>
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** Outfits will be persistent at all times - entering combat will no longer force you into your armor set.<ref>https://forum-en.guildwars2.com/forum/game/gw2/Wearable-costumes-in-combat/3808902</ref>
 
** Single-piece town clothing items will be converted into armor skins that are usable with any armor weight class.
 
** Single-piece town clothing items will be converted into armor skins that are usable with any armor weight class.
 
** "Some basic clothing items that are no longer available for purchase will be converted into endless tonics."
 
** "Some basic clothing items that are no longer available for purchase will be converted into endless tonics."
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* [[Unidentified Dye]]s are being removed from all [[loot]] tables. They can still be obtained from the [[Mystic Forge]], hue-specific unidentified dyes [[Chef]] recipes, and other sources.
 
* [[Unidentified Dye]]s are being removed from all [[loot]] tables. They can still be obtained from the [[Mystic Forge]], hue-specific unidentified dyes [[Chef]] recipes, and other sources.
 
** Both unidentified and identified dyes will remain tradable on the [[Trading Post]].
 
** Both unidentified and identified dyes will remain tradable on the [[Trading Post]].
** The recipe for crafting [[Gift of Color]] requires 100 Unidentified Dyes instead of 250.<ref>https://forum-en.gw2archive.eu/forum/game/gw2/Dye-Changes-Feedback-Questions/3811742</ref>
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** The recipe for crafting [[Gift of Color]] requires 100 Unidentified Dyes instead of 250.<ref>https://forum-en.guildwars2.com/forum/game/gw2/Dye-Changes-Feedback-Questions/3811742</ref>
 
* As with equipment skins, you will need to log in to each character on your account in order to transfer the dyes unlocked on that character to account unlocks.
 
* As with equipment skins, you will need to log in to each character on your account in order to transfer the dyes unlocked on that character to account unlocks.
 
* If you have dyes unlocked on multiple characters (besides the Starter set), you will receive an Unidentified Dye for each duplicate unlock.
 
* If you have dyes unlocked on multiple characters (besides the Starter set), you will receive an Unidentified Dye for each duplicate unlock.
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** World Ability Points will be reset. Characters will still be able to allocate points individually, and each character's total points will be based on your account's WXP rank.
 
** World Ability Points will be reset. Characters will still be able to allocate points individually, and each character's total points will be based on your account's WXP rank.
 
* [[Legendary weapon]]s change binding from [[Soulbound|Soulbound on Use]] to [[Account Bound]].
 
* [[Legendary weapon]]s change binding from [[Soulbound|Soulbound on Use]] to [[Account Bound]].
* [[Ascended equipment]] will no longer be Soulbound on Use, it will remain Account Bound.
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* [[Ascended equipment]] is being converted from soulbound to account bound.
  
 
=== Structured PvP ===
 
=== Structured PvP ===
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=== Система Мегасервера ===
 
=== Система Мегасервера ===
[[File:Megaservers poster.jpg|200px|right|border]]
 
 
* Players will no longer be segregated into separate copies of a map based on their [[world|home world]] selection. Instead, all players will be placed into shared copies (instances) of the map, which will be instantiated as necessary to hold the current population of that map.
 
* Players will no longer be segregated into separate copies of a map based on their [[world|home world]] selection. Instead, all players will be placed into shared copies (instances) of the map, which will be instantiated as necessary to hold the current population of that map.
** [[Overflow]] shards will no longer exist.
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** Overflow shards will no longer exist.
 
** Maps are still region-based, i.e. North American servers are separate from European servers.
 
** Maps are still region-based, i.e. North American servers are separate from European servers.
 
* Upon entering a map, players will be placed in the copy of the map based on a set of heuristics which includes your party, guild, language, and home world. This will dramatically increase the chance that you will be placed in the same map as your party and guildmates, or other players who speak your language.
 
* Upon entering a map, players will be placed in the copy of the map based on a set of heuristics which includes your party, guild, language, and home world. This will dramatically increase the chance that you will be placed in the same map as your party and guildmates, or other players who speak your language.
* The initial roll-out will affect PvP lobbies and low population maps.<ref>https://forum-en.gw2archive.eu/forum/game/gw2/Update-on-the-MegaServer-roll-out-plan/first#post3857828</ref> This will allow the system to be tested on low population densities before being introduced to high population maps such as cities and popular spots for farming or events.
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* The initial roll-out will affect PvP lobbies and low population maps.<ref>https://forum-en.guildwars2.com/forum/game/gw2/Update-on-the-MegaServer-roll-out-plan/first#post3857828</ref> This will allow the system to be tested on low population densities before being introduced to high population maps such as cities and popular spots for farming or events.
* The roll-out of the megaserver system was completed on [[Game_updates/2014-04-15#Megaservers|April 21st, 2014]].
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* The roll-out of the megaserver system was completed on April 21st, 2014.
  
 
==== World bosses ====
 
==== World bosses ====
*[[World boss]] dynamic events will start on a global daily schedule. This means that the same boss event will start up at the same time across all instances of the zone. A different boss event will start every 15 minutes. An initial schedule of events can be found [https://www.guildwars2.com/en/news/the-megaserver-system-world-bosses-and-events/ on the news article].
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*[[List of world bosses|World boss]] dynamic events will start on a global daily schedule. This means that the same boss event will start up at the same time across all instances of the zone. A different boss event will start every 15 minutes. An initial schedule of events can be found [https://www.guildwars2.com/en/news/the-megaserver-system-world-bosses-and-events/ on the news article].
 
* There are three categories of world bosses in this schedule:
 
* There are three categories of world bosses in this schedule:
 
**Mega events (3): including the [[Triple Trouble]], the [[Defeat the Karka Queen threatening the settlements]], and [[Tequatl the Sunless]]. These events run on the hour in three different three-hour windows. The mega events are positioned at regional peak times.
 
**Mega events (3): including the [[Triple Trouble]], the [[Defeat the Karka Queen threatening the settlements]], and [[Tequatl the Sunless]]. These events run on the hour in three different three-hour windows. The mega events are positioned at regional peak times.
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==== Waypoints ====
 
==== Waypoints ====
* As a result of the new system, all contestable [[waypoint]]s will appear contested except for ones in your current map. When traveling to a different map, you will have to first travel to an incontestable waypoint and then travel to a contestable waypoint.
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* As a result of the new system, all contestable [[waypoint]]s will appear contested except for ones in your current map. When traveling to a different map, you will have to first travel to a incontestable waypoint and then travel to a contestable waypoint.
 
** Contestable dungeon entrances will appear contested unless you are in the same map.
 
** Contestable dungeon entrances will appear contested unless you are in the same map.
 
** Statues of the gods in the [[Ruins of Orr]] will now be linked to the closest [[temple]], rather than being linked to the temple of the same god.
 
** Statues of the gods in the [[Ruins of Orr]] will now be linked to the closest [[temple]], rather than being linked to the temple of the same god.
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All open world champions have been converted into events to allow for them to scale for large groups, or have had their classification changed to elite or veteran:
 
All open world champions have been converted into events to allow for them to scale for large groups, or have had their classification changed to elite or veteran:
 
* {{event icon|boss}} [Group Event] [[Defeat the champion]]
 
* {{event icon|boss}} [Group Event] [[Defeat the champion]]
* {{event|Defeat the Champion Brackish Skale before it escapes}}
 
 
* {{event|Defeat the three Drakkar Spurs champions}}
 
* {{event|Defeat the three Drakkar Spurs champions}}
  
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<references/>
 
<references/>
  
{{Releases nav|featurepack}}
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{{Releases nav}}
 
 
[[Category:Дополнения]]
 
[[Category:April 2014 Feature Pack]]
 

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