Редактирование: Burst
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− | [[Burst]] attacks or '''burst skills''' are a [[warrior]] [[profession]] mechanic that expend all built-up [[adrenaline]]. Each [[weapon]] has one burst skill that improves at three different stages of adrenaline. This improvement can be anything from doing more damage, adding [[condition]]s, increasing condition duration, or increasing skill duration. The burst skill does not take a skill slot, being activated by using the F1 key and is located just above the first five weapon skills, and is automatically chosen according to the two-handed weapon equipped or, in case of dual-wielding, the weapon equipped in the main hand. | + | [[Burst]] attacks or '''burst skills''' are a [[warrior]] [[profession]] mechanic that expend all built-up [[adrenaline]]. Each [[weapon]] has one burst skill that improves at three different stages of adrenaline. This improvement can be anything from doing more damage, adding [[condition]]s, increasing condition duration, or increasing skill duration. The burst skill does not take a skill slot<ref>[http://www.guildwars2.com/en/the-game/professions/warrior/ The Warrior], Official Guild Wars 2 website</ref>, being activated by using the F1 key and is located just above the first five weapon skills, and is automatically chosen according to the two-handed weapon equipped or, in case of dual-wielding, the weapon equipped in the main hand. |
− | Bursts carry a few different mechanics aside from standard skills. They can only be activated once the warrior has at least one full stage of adrenaline, which is, aside from using specific skills, only gained while in [[combat]]. However, bursts can still be used while not in combat, provided that the warrior has at least one full stage of adrenaline. If a burst attack fails to hit, e.g. due to being [[ | + | Bursts carry a few different mechanics aside from standard skills. They can only be activated once the warrior has at least one full stage of adrenaline, which is, aside from using specific skills, only gained while in [[combat]]. However, bursts can still be used while not in combat, provided that the warrior has at least one full stage of adrenaline. If a burst attack fails to hit, e.g. due to being [[blind]]ed or being [[interrupt]]ed while executing the attack, or if the attack simply does not connect with an enemy target in any way (like when used while out of combat) the burst skill will go on its effective [[recharge]] time, and only 1 bar of adrenaline will be spent (the remainder can be used to execute the burst attack of the other [[weapon set]] instead, or preserved). |
− | == | + | == Burst skills == |
{| {{STDT|warrior}} | {| {{STDT|warrior}} | ||
! Weapon | ! Weapon | ||
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| {{skill icon|Whirling Strike}} | | {{skill icon|Whirling Strike}} | ||
| {{skill description|Whirling Strike}} | | {{skill description|Whirling Strike}} | ||
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− | == Related [[ | + | ==Related [[traits]]== |
− | + | ; {{w}} [[Strength]] | |
− | + | *{{trait icon|Building Momentum}} — {{Trait description|Building Momentum}} | |
− | * | + | *{{trait icon|Burst Precision}} — {{Trait description|Burst Precision}} |
− | * | + | ; {{w}} [[Arms]] |
− | + | *{{trait icon|Critical Burst}} — {{Trait description|Critical Burst}} | |
− | + | ; {{w}} [[Discipline]] | |
− | * | + | * Reduces the cooldown of [[Burst]] skill by 5% for each trait point spent in Discipline (Up to 30%). |
− | + | *{{trait icon|Burst Mastery}} — {{Trait description|Burst Mastery}} | |
− | * | + | |
− | * | + | ==References== |
− | + | <references/> | |
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− | {{ | + | {{Skill types nav}} |
[[Category:Burst skills|*]] | [[Category:Burst skills|*]] | ||
[[Category:Profession mechanics]] | [[Category:Profession mechanics]] |