To reach Goemm and his lab, you will use a series of Asura portals to transfer between "stations," each gate requiring you to become tuned first. The effect lasts 20 minutes and persists if you fall; it only expires if you log out or die. Without the proper attunement, the portal will transport you to the previous station rather than next one. Each attunement device is guarded by a veteran, so you might find it faster to run past the foe rather than slug it out. Once you reach the lab, you will trigger an event to defeat Goemm. If you fall along the way, any Golem Assistant can teleport you to any of the stations you have previously reached, so at worst, you only have to retrace your steps in the current station.
Windy Station
In this station, the you need to avoid gusts of wind that blow you back.
- Jump across the series of horizontal arrowhead-shaped platforms to a series of grass-covered rocks.
- Jump from rock to rock, stopping at the fifth one for the path to the attunement device.
- Look below the right side of the rock for the path to the southeast. Drop carefully down to each of the next three platforms (it may be easier to back off the rock), then make three routine jumps to the platform with the Veteran Cave Bat.
- Avoid or kill the Cave Bat, use the attunement device, and then enter the nearby portal.
- After arriving on the large platform, look for the vine bridge on the west side. From this point forward, all the vine bridges have strong gusts of wind blowing across them.
- This bridge has two gust channels: the first has less frequent, longer-lasting gusts while the second has more frequent, shorter gusts. These gusts are periodic and will repeat the same pattern after awhile. There is a safe spot between the two channels; however, it is easier to time it correctly to run all the way across in one motion.
- The next bridge has several adjacent gust channels the entire length of the bridge and is much easier to time than the first bridge as the gusts are almost perfectly synched. Cross after the one long gust or the two short gusts. Jump off the bridge onto the landing on the far side.
- Head west and make a long jump down to the lower platform on the next island.
- Hop up to the main portion of the platform then head north to the Asura Gate. Avoid or kill the bats before jumping across.
- Take the gate to Stormy Station.
Stormy Station
In this station, you get hit by lightning bolts. This will cause you to be in combat, slowing your movement speed and making it more difficult to jump.
- Jump horizontally across the series of six floating rocks, moving as quickly as possible to avoid the lightning that will strike on the first five. The last jump is the longest and may need a small running start.
- There will be a giant tree root on the right. Walk down the branch until it splits.
- For Atunement head down the smaller branch on the right.
- Fall down to the floating rock, jump to the next floating rock, tree branch and one last rock followed by the platform with a gate.
- There will be a Veteran Air Elemental in front of the gate. You can fight it or run past it and grab the attunement on the left. Once you are attuned, head through the gate.
- Jump across the arrow platforms back to the giant root.
- Continue across the series of rocks to the series of 4 roots. Between the 2nd and 3rd roots is a gust of wind, wait for it to finish blowing before attempting the jump.
- From the last root, go across the 3 arrow platforms quickly, once again trying to avoid the lightning strikes.
- Head through the gate to the Chilly Station.
- Shortcut route
- To the right of the lightning rocks, jump down to the platform below and in front of the starting one.
- From there, move past the leaves in the way and jump down onto the big tree root.
- For Atunement head down the smaller branch on the left.
- Fall down to the floating rock, jump to the next floating rock, tree branch and one last rock followed by the platform with a gate.
- There will be a Veteran Air Elemental in front of the gate. You can fight it or run past it and grab the attunement on the left. Once you are attuned, head through the gate.
- Jump across the arrow platforms back to the giant root.
- Now fall on purpose so that you are back on the Stormy Station starting platform.
- Again, jump down to the platform to the right of the lighting rocks.
- To the right on the other side from the tree root jump down to the platform with the Asura gate.
- Go through the gate to the Chilly Station.
Chilly Station
- Jump down the series of rocks to the other side. There will be gusts of wind coming from below you. Try to move through quickly to avoid them, but, if you get chilled, take an antidote or wait for it to pass before making the next jump.
- As you run across the next area, there will be a small gap with a gust of wind. Wait for the wind to stop blowing then jump across.
- The next area is on your left. After you jump across, there will be an ice elemental. Defeat it or avoid it and jump across and down to the sloping rock below.
- To get the attunement turn around and jump across the small series of rocks and roots.
- Run through the next area, defeating or avoiding the vampire bat.
- Jump down and across the series of floating rocks to the next area.
- Jump up the rocks on the left.
- There will be a Veteran Ice Elemental here. Defeat or avoid it and hit the attunement device on the left. Head through the gate.
- Jump across the 2 arrow platforms
- At this point you can jump down onto the large rock and kill the ice elemental here or avoid the area altogether by jumping down to the next set of four arrow platforms on your left; you can get chilled here, too. Even if you avoid the elemental, it will still attack you, putting you into combat and perhaps chilling you, which will make subsequent jumping more difficult.
- Jump across the 4 arrows behind the ice elemental.
- Continue across the series of floating rocks to the gate.
- Head through the gate to Goemm's Lab.
Goemm's Lab
- Jump from each stepping stone to the center area.
- Once you reach the center, an event will trigger to defeat Goemm the Mad (13) who will be waiting for you to enter the building which gives you the option to rest and prepare and even reskill before this fight.
- After defeating Goemm (which ends the event), continue across to the horizontal arrow-shaped platforms. Cross these to reach the final platform.
- This completes the Goemm's Lab Puzzle Achievement. There should be a Grand Chest sitting in front of the gate.
- Exit through the gate and jump down the platforms to reach the ground.
Tips and notes
- Tips
- Stability allows you to walk through the gusts.
- Speed boosts can help you jump farther and pass obstacles quicker; they can also throw off your timing if you are not used to them.
- Getting hit by lightning puts you in combat mode, preventing you from jumping as far. You can avoid this using blocking skills or avoiding the lightning; you can counter the slower speed by using swiftness.
- If you are about to die, it might be better to leap off and restart. Dying removes attunements and requires waiting for someone to resurrect you, whereas falling merely takes you back to the first station.
- Goemm casts a magic ability that will jump between all nearby players, dealing damage every hit. Stay spread out, if you can.
- Notes
- If you fall, you will transported back to the starting platform.
- The Tuned effect lasts 20 minutes and ends if you die or log out but not by falling down.
- The assistant at the end gate of each stage will tell you that you need to be attuned before entering the gate and confirm so if you are attuned correctly.
Gallery
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